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Sacred rose (Warhammer 40,000 8th Edition) [113 PL, 2097pts]

Battalion Detachment +5CP (Imperium - Adeptus Ministorum) [104 PL, 1947pts]


HQ [12 PL, 257pts]

Canoness [4 PL, 57pts]


Selections: Bolt pistol, Eviscerator [12pts], Inspiring Orator, Warlord
Categories: (ORDER), ADEPTA SORORITAS, ADEPTUS MINISTORUM, CHARACTER, HQ, IMPERIUM, INFANTRY, CANONESS, WARLORD
Rules: Acts of Faith, Shield of Faith
Abilities: Inspiring Orator, Lead the Righteous, Rosarius, Unit: Canoness, Weapon: Bolt pistol, Eviscerator, Frag grenade, Krak
grenade

Abilities Description Ref

You can re-roll failed Morale tests for friendly ADEPTA SORORITAS units within 6" of
Inspiring Orator
this Warlord.

Lead the Index: Imperium 2


You can re-roll all hit rolls of 1 for all friendly (ORDER) units within 6" if this model
Righteous p97

Index: Imperium 2
Rosarius This model has a 4+ Invulnerable save.
p91

Unit M WS BS S T W A Ld Save Ref

Canoness 6" 2+ 2+ 3 3 5 4 9 3+ Index: Imperium 2 p97

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

When attacking with this weapon, you must subtract 1 from the hit
Eviscerator Melee Melee x2 -4 D3
roll.

Frag Grenade
6" 3 0 1 -
grenade D6

Krak
6" Grenade 1 6 -1 D3 -
grenade
Celestine [8 PL, 200pts]
Selections: Celestine [8 PL, 200pts]
Categories: HQ, ADEPTUS MINISTORUM, ADEPTA SORORITAS, CELESTINE, CHARACTER, FLY, IMPERIUM, INFANTRY, JUMP PACK
Rules: Acts of Faith, Shield of Faith

Abilities Description Ref

Armour of Index:
Celestine has a 4+ invulnerable save. Furthermore, any Geminae Superia in her unit also have a 4+
Saint Imperium
invulnerable save thanks to her divine protection.
Katherine 2 p96

All friendly ADEPTA SORORITAS units within 6" of Celestine add 1 to their Shield of Faith Index:
Beacon of
invulnerable saves. All friendly ADEPTUS MINISTORUM and ASTRA MILITARUM units that are Imperium
Faith
within 6" of Celestine gain a 6+ invulnerable save 2 p96

Index:
Healing At the start of each of your Movement phases, you can set up a single slain Geminae Superia with
Imperium
Tears all her wounds restored within 2" of Celestine and more than 1" away from any enemy models.
2 p96

Once per game, if Celestine loses her last wound, roll a D6. On a roll of 2+ she is not removed, but
is instead resurrected with all her wounds restored; set you Celestine's model within 2" of a
Geminae Superia. If it is impossible to do so - because, for example, no Geminae Superia remain Index:
Miraculous
in play- you can instead place Celestine anywhere on the battlefield that is more than 9" away Imperium
Intervention
from any enemy models. On a roll of 1 Celestine is needed elsewhere, remove any remaining 2 p96
Geminae Superia, and count Celestine and her bodyguard as having been slain for the purposes of
any mission rules or victory conditions.

At the start of any of your turns, you can pick a friendly ADEPTA SORORITAS unit within 6" of Index:
Saintly
Celestine that has the Acts of Faith ability and perform an Act of Faith with it. This is in addition to Imperium
Blessing
the Act of Faith you are normally allowed to perform in a turn 2 p96

Unit M WS BS S T W A Ld Save Ref

Saint Celestine 12" 2+ 2+ 3 3 7 6 9 2+ Index: Imperium 2 p96

Weapon Range Type S AP D Abilities Ref

Index: Imperium 2
The Ardent Blade (melee) Melee Melee +4 -3 2
p158

The Ardent Blade Assault This weapon automatically hits its Index: Imperium 2
8" 5 -1 1
(shooting) D6 target. p157

Troops [16 PL, 246pts]


Battle Sister Squad [8 PL, 123pts]
Categories: (ORDER), ADEPTA SORORITAS, ADEPTUS MINISTORUM, INFANTRY, TROOPS, BATTLE SISTER SQUAD, IMPERIUM
Rules: Acts of Faith, Shield of Faith

7x Battle Sister [63pts]


Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Battle Sister w/ Special or Heavy Weapon [26pts]


Selections: Heavy flamer [17pts]
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Heavy flamer, Krak grenade

Battle Sister w/ Special Weapon [18pts]


Selections: Flamer [9pts]
Unit: Battle Sister, Weapon: Bolt pistol, Flamer, Frag grenade, Krak grenade

Sister Superior [16pts]


Selections: Boltgun, Chainsword, Plasma pistol [7pts]
Unit: Sister Superior, Weapon: Boltgun, Chainsword, Frag grenade, Krak grenade, Plasma pistol, Standard, Plasma pistol,
Supercharge

Unit M WS BS S T W A Ld Save Ref

Battle Sister 6" 4+ 3+ 3 3 1 1 7 3+ Index: Imperial 2 p99

Sister Superior 6" 4+ 3+ 3 3 1 2 8 3+ Index: Imperial 2 p99

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Rapid
Boltgun 24" 4 0 1 -
Fire 1

Each time the bearer fights, it can make 1 additional


Chainsword Melee Melee User 0 1
attack with this weapon.

Assault
Flamer 8" 4 0 1 This weapon automatically hits its target.
D6

Grenade
Frag grenade 6" 3 0 1 -
D6

Heavy
Heavy flamer 8" 5 -1 1 This weapon automatically hits its target
D6

Grenade
Krak grenade 6" 6 -1 D3 -
1

Plasma pistol,
12" Pistol 1 7 -3 1 -
Standard

Plasma pistol,
12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
Supercharge
Battle Sister Squad [8 PL, 123pts]
Categories: (ORDER), ADEPTA SORORITAS, ADEPTUS MINISTORUM, INFANTRY, TROOPS, BATTLE SISTER SQUAD, IMPERIUM
Rules: Acts of Faith, Shield of Faith

7x Battle Sister [63pts]


Unit: Battle Sister, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Battle Sister w/ Special or Heavy Weapon [26pts]


Selections: Heavy flamer [17pts]
Unit: Battle Sister, Weapon: Bolt pistol, Frag grenade, Heavy flamer, Krak grenade

Battle Sister w/ Special Weapon [18pts]


Selections: Flamer [9pts]
Unit: Battle Sister, Weapon: Bolt pistol, Flamer, Frag grenade, Krak grenade

Sister Superior [16pts]


Selections: Boltgun, Plasma pistol [7pts]
Unit: Sister Superior, Weapon: Boltgun, Frag grenade, Krak grenade, Plasma pistol, Standard, Plasma pistol, Supercharge

Unit M WS BS S T W A Ld Save Ref

Battle Sister 6" 4+ 3+ 3 3 1 1 7 3+ Index: Imperial 2 p99

Sister Superior 6" 4+ 3+ 3 3 1 2 8 3+ Index: Imperial 2 p99

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Boltgun 24" Rapid Fire 1 4 0 1 -

Flamer 8" Assault D6 4 0 1 This weapon automatically hits its target.

Frag grenade 6" Grenade D6 3 0 1 -

Heavy flamer 8" Heavy D6 5 -1 1 This weapon automatically hits its target

Krak grenade 6" Grenade 1 6 -1 D3 -

Plasma pistol, Standard 12" Pistol 1 7 -3 1 -

Plasma pistol, Supercharge 12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.

Elites [22 PL, 377pts]

Arco-Flagellants [4 PL, 90pts]


Selections: 6x Arco Flagellant [90pts]
Categories: ADEPTUS MINISTORUM, ARCO-FLAGELLANT, ELITES, IMPERIUM, INFANTRY
Rules: Zealot

Abilities Description Ref

Beserk Killing machine Models in this unit have a 5+ Invulnerable save Index: Imperium 2 p93

Unit M WS BS S T W A Ld Save Ref

Arco Flagellant 7" 3+ 6+ 4 3 2 2 7 7+ Index: Imperium 2 p93

Weapon Range Type S AP D Abilities Ref

Arco- When you make an attack with this weapon, roll D3 dice Index: Imperium 2
Melee Melee +1 0 1
flails instead of 1. p158
Celestian Squad [10 PL, 126pts]
Categories: (ORDER), ADEPTA SORORITAS, ADEPTUS MINISTORUM, INFANTRY, IMPERIUM, CELESTIANS, ELITES
Rules: Acts of Faith, Shield of Faith
Abilities: Bodyguard

7x Celestian [77pts]
Unit: Celestian, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Celestian Superior [15pts]


Selections: Bolt pistol, Boltgun, Power sword [4pts]
Unit: Celestian Superior, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade, Power sword

Celestian w/ Special or Heavy Weapon [21pts]


Selections: Heavy bolter [10pts]
Unit: Celestian, Weapon: Bolt pistol, Frag grenade, Heavy bolter, Krak grenade

Celestian w/ Special Weapon [13pts]


Selections: Storm bolter [2pts]
Unit: Celestian, Weapon: Bolt pistol, Frag grenade, Krak grenade, Storm bolter

Abilities Description Ref

Roll a D6 each time a friendly (ORDER) CHARACTER loses a wound whist they are within 3" of this Index:
Bodyguard unit; on a 2+ a model from this unit can intercept that hit - the character does not lose a wound but Imperium
this unit suffers a mortal wound 2 p99

Unit M WS BS S T W A Ld Save Ref

Celestian 6" 3+ 3+ 3 3 1 2 8 3+ Index: Imperium 2 p100

Celestian Superior 6" 3+ 3+ 3 3 1 3 9 3+ Index: Imperium 2 p99

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Boltgun 24" Rapid Fire 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Heavy bolter 36" Heavy 3 5 -1 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Power sword Melee Melee User -3 1 -

Storm bolter 24" Rapid Fire 2 4 0 1 -

Death Cult Assassins [2 PL, 51pts]


Selections: 3x Death Cult Assassins [51pts]
Categories: ADEPTUS MINISTORUM, IMPERIUM, INFANTRY, DEATH CULT ASSASSINS, ELITES
Rules: Zealot

Abilities Description Ref

Uncanny Reflexes Models in this unit have a 5+ Invulnerable save Index: Imperium 2 p92

Unit M WS BS S T W A Ld Save Ref

Death Cult Assassins 7" 3+ 4+ 4 3 1 4 7 5+ Index: Imperium 2 p92

Weapon Range Type S AP D Abilities Ref

Death Cult power blades Melee Melee User -2 1


Hospitaller [2 PL, 30pts]
Categories: ELITES, ADEPTA SORORITAS, ADEPTUS MINISTORUM, CHARACTER, HOSPITALLER, IMPERIUM, INFANTRY
Rules: Acts of Faith, Shield of Faith
Abilities: Healer, Unit: Hospitaller, Weapon: Chirurgeon's tools

Abilities Description Ref

At the start of your Movement phase a Hospitaller can attempt to heal or revive a single model. Select
a friendly ADEPTA SORORITAS INFANTRY unit within 3" of the Hospitaller and roll a D6. On a roll of Index:
Healer 4+, one model in the unit recovers D3 lost wounds; if the chosen unit contains no wounded models Imperium
but one or more of its models have been slain during the battle, then a single slain model is returned 2 p98
to the unit with 1 wound remaining. A unit can only be the target of the Healer ability one in each turn

Unit M WS BS S T W A Ld Save Ref

Hospitaller 6" 4+ 3+ 3 3 4 2 8 3+ Index: Imperium 2 p98

Weapon Range Type S AP D Abilities Ref

Chirurgeon's tools Melee Melee User -1 1 Index: Imperium 2 p158

Imagifier [2 PL, 40pts]


Categories: (ORDER), ADEPTA SORORITAS, ADEPTUS MINISTORUM, CHARACTER, ELITES, IMAGIFIER, IMPERIUM, INFANTRY
Rules: Acts of Faith, Shield of Faith
Abilities: Simulacrum Imperialis, Unit: Imagifier, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Abilities Description Ref

Roll a D6 at the start of each of your turns, on a 4+ you can pick a friendly (ORDER) unit within 6" Index:
Simulacrum
of this model that has the Acts of Faith ability and perform an Act of Faith with it. this is addition Imperium
Imperialis
to the Act of Faith you are normally allowed to use in one turn. 2 p98

Unit M WS BS S T W A Ld Save Ref

Imagifier 6" 3+ 3+ 3 3 4 3 8 3+ Index: Imperium 2 p98

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Boltgun 24" Rapid Fire 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -


Imagifier [2 PL, 40pts]
Categories: (ORDER), ADEPTA SORORITAS, ADEPTUS MINISTORUM, CHARACTER, ELITES, IMAGIFIER, IMPERIUM, INFANTRY
Rules: Acts of Faith, Shield of Faith
Abilities: Simulacrum Imperialis, Unit: Imagifier, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Abilities Description Ref

Roll a D6 at the start of each of your turns, on a 4+ you can pick a friendly (ORDER) unit within 6" Index:
Simulacrum
of this model that has the Acts of Faith ability and perform an Act of Faith with it. this is addition Imperium
Imperialis
to the Act of Faith you are normally allowed to use in one turn. 2 p98

Unit M WS BS S T W A Ld Save Ref

Imagifier 6" 3+ 3+ 3 3 4 3 8 3+ Index: Imperium 2 p98

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Boltgun 24" Rapid Fire 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Fast Attack [18 PL, 285pts]


Dominion Squad [10 PL, 147pts]
Categories: (ORDER), ADEPTA SORORITAS, ADEPTUS MINISTORUM, DOMINIONS, FAST ATTACK, IMPERIUM, INFANTRY
Rules: Acts of Faith, Shield of Faith
Abilities: Vanguard

4x Dominion [40pts]
Unit: Dominion, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Dominion Superior [10pts]


Selections: Bolt pistol, Boltgun
Unit: Dominion Superior, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Dominion w/ Special Weapon [27pts]


Selections: Meltagun [17pts]
Unit: Dominion, Weapon: Bolt pistol, Frag grenade, Krak grenade, Meltagun

Dominion w/ Special Weapon [12pts]


Selections: Storm bolter [2pts]
Unit: Dominion, Weapon: Bolt pistol, Frag grenade, Krak grenade, Storm bolter

Dominion w/ Special Weapon [19pts]


Selections: Flamer [9pts]
Unit: Dominion, Weapon: Bolt pistol, Flamer, Frag grenade, Krak grenade

Dominion w/ Special Weapon [27pts]


Selections: Meltagun [17pts]
Unit: Dominion, Weapon: Bolt pistol, Frag grenade, Krak grenade, Meltagun

Dominion w/ Special Weapon [12pts]


Selections: Storm bolter [2pts]
Unit: Dominion, Weapon: Bolt pistol, Frag grenade, Krak grenade, Storm bolter

Abilities Description Ref

Once both sides are deployed but before the first playertakes their turns, this unit can move as if it
were their movement phase. This unit cannot end this move within 9" of any enemy models. If both Index:
Vanguard players have units that can do this, the player who is taking the first turn moves their units first. If all Imperium
of the models embarked on a transport vehicle have this ability, then the transport vehicle can make 2 p102
the move instead

Unit M WS BS S T W A Ld Save Ref

Dominion 6" 4+ 3+ 3 3 1 1 7 3+ Index: Imperium 2 p102

Dominion Superior 6" 4+ 3+ 3 3 1 2 8 3+ Index: Imperium 2 p102

Weapon Range Type S AP D Abilities Ref

Bolt
12" Pistol 1 4 0 1 -
pistol

Rapid
Boltgun 24" 4 0 1 -
Fire 1

Assault
Flamer 8" 4 0 1 This weapon automatically hits its target.
D6

Frag Grenade
6" 3 0 1 -
grenade D6

Krak Grenade
6" 6 -1 D3 -
grenade 1

Assault If the target is within half range of this weapon, roll two dice when
Meltagun 12" 8 -4 D6
1 inflicting damage with it and discard the lowest result.

Storm Rapid
24" 4 0 1 -
bolter Fire 2
Seraphim Squad [8 PL, 138pts]
Categories: (ORDER), ADEPTA SORORITAS, ADEPTUS MINISTORUM, FLY, IMPERIUM, INFANTRY, SERAPHIM, FAST ATTACK
Rules: Acts of Faith, Shield of Faith
Abilities: Angelic Visage, Sky Strike

5x Seraphim [55pts]
Unit: Seraphim, Weapon: Bolt pistol, Frag grenade, Krak grenade

Seraphim Superior [15pts]


Selections: Bolt pistol, Power sword [4pts]
Unit: Seraphim Superior, Weapon: Bolt pistol, Frag grenade, Krak grenade, Power sword

Seraphim w/ Special Weapons [17pts]


Selections: 2x Hand Flamers [6pts]
Unit: Seraphim, Weapon: Frag grenade, Hand Flamer, Krak grenade

Seraphim w/ Special Weapons [17pts]


Selections: 2x Hand Flamers [6pts]
Unit: Seraphim, Weapon: Frag grenade, Hand Flamer, Krak grenade

Seraphim w/ Special Weapons [17pts]


Selections: 2x Hand Flamers [6pts]
Unit: Seraphim, Weapon: Frag grenade, Hand Flamer, Krak grenade

Seraphim w/ Special Weapons [17pts]


Selections: 2x Hand Flamers [6pts]
Unit: Seraphim, Weapon: Frag grenade, Hand Flamer, Krak grenade

Abilities Description Ref

Index:
Angelic
Re-roll failed Shield of Faith invulnerable saves for this unit Imperium
Visage
2 p99

During deployment, you can set up a unit of Seraphim, high in the sky instead of placing them on the Index:
Sky
battlefield. A the end of any of your Movement phases the Seraphim can descend from the sky - set Imperium
Strike
them up anywhere on the battlefield that is more than 9" away from any enemy models 2 p99

Unit M WS BS S T W A Ld Save Ref

Seraphim 12" 3+ 3+ 3 3 1 1 7 3+ Index: Imperium 2 p99

Seraphim Superior 12" 3+ 3+ 3 3 1 2 8 3+ Index: Imperium 2 p99

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Hand Flamer 6" Pistol D3 3 0 1 This weapon automatically hits its target Index: Imperium 2 p157

Krak grenade 6" Grenade 1 6 -1 D3 -

Power sword Melee Melee User -3 1 -

Heavy Support [22 PL, 439pts]


Exorcist [8 PL, 143pts]
Selections: Hunter-killer missile [6pts], Storm bolter [2pts]
Categories: (ORDER), ADEPTA SORORITAS, ADEPTUS MINISTORUM, EXORCIST, IMPERIUM, VEHICLE, HEAVY SUPPORT
Rules: Explodes, Shield of Faith
Abilities: Smoke Launchers, Unit: Exorcist, Weapon: Exorcist missile launcher, Hunter-killer missile, Storm bolter, Wound Track:
1, 2, 3

Abilities Description Ref

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke
Smoke
Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged BRB
Launchers
weapons that target this vehicle.

Unit M WS BS S T W A Ld Save Ref

Exorcist * 6+ * 7 8 12 * 7 3+ Index: Imperium 2 p102

Weapon Range Type S AP D Abilities Ref

Exorcist missile
48" Heavy D6 8 -4 D3 -
launcher

A model can only fire each of its hunter killer missiles once
Hunter-killer missile 48" Heavy 1 8 -2 D6
per battle.

Rapid Fire
Storm bolter 24" 4 0 1 -
2

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref

1 7-12+ 12" 3+ 3

2 4-6 6" 4+ D3

3 1-3 4" 5+ 1

Exorcist [8 PL, 143pts]


Selections: Hunter-killer missile [6pts], Storm bolter [2pts]
Categories: (ORDER), ADEPTA SORORITAS, ADEPTUS MINISTORUM, EXORCIST, IMPERIUM, VEHICLE, HEAVY SUPPORT
Rules: Explodes, Shield of Faith
Abilities: Smoke Launchers, Unit: Exorcist, Weapon: Exorcist missile launcher, Hunter-killer missile, Storm bolter, Wound Track:
1, 2, 3

Abilities Description Ref

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke
Smoke
Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged BRB
Launchers
weapons that target this vehicle.

Unit M WS BS S T W A Ld Save Ref

Exorcist * 6+ * 7 8 12 * 7 3+ Index: Imperium 2 p102

Weapon Range Type S AP D Abilities Ref

Exorcist missile
48" Heavy D6 8 -4 D3 -
launcher

A model can only fire each of its hunter killer missiles once
Hunter-killer missile 48" Heavy 1 8 -2 D6
per battle.

Rapid Fire
Storm bolter 24" 4 0 1 -
2

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref

1 7-12+ 12" 3+ 3

2 4-6 6" 4+ D3

3 1-3 4" 5+ 1
Retributor Squad [6 PL, 153pts]
Categories: (ORDER), ADEPTA SORORITAS, ADEPTUS MINISTORUM, RETRIBUTORS, HEAVY SUPPORT, INFANTRY
Rules: Acts of Faith, Shield of Faith

Retributor Superior [9pts]


Selections: Bolt pistol, Boltgun
Unit: Retributor Superior, Weapon: Bolt pistol, Boltgun, Frag grenade, Krak grenade

Retributor w/ Heavy Weapon [36pts]


Selections: Multi-melta [27pts]
Unit: Retributor, Weapon: Bolt pistol, Frag grenade, Krak grenade, Multi-melta

Retributor w/ Heavy Weapon [36pts]


Selections: Multi-melta [27pts]
Unit: Retributor, Weapon: Bolt pistol, Frag grenade, Krak grenade, Multi-melta

Retributor w/ Heavy Weapon [36pts]


Selections: Multi-melta [27pts]
Unit: Retributor, Weapon: Bolt pistol, Frag grenade, Krak grenade, Multi-melta

Retributor w/ Heavy Weapon [36pts]


Selections: Multi-melta [27pts]
Unit: Retributor, Weapon: Bolt pistol, Frag grenade, Krak grenade, Multi-melta

Unit M WS BS S T W A Ld Save Ref

Retributor 6" 4+ 3+ 3 3 1 1 7 3+ Index: Imperium 2 p101

Retributor Superior 6" 4+ 3+ 3 3 1 2 8 3+ Index: Imperium 2 p101

Weapon Range Type S AP D Abilities Ref

Bolt
12" Pistol 1 4 0 1 -
pistol

Rapid
Boltgun 24" 4 0 1 -
Fire 1

Frag Grenade
6" 3 0 1 -
grenade D6

Krak Grenade
6" 6 -1 D3 -
grenade 1

Multi- If the target is within half range of this weapon, roll two dice when inflicting
24" Heavy 1 8 -4 D6
melta damage with it and discard the lowest result.

Dedicated Transport [14 PL, 343pts]


Immolator [5 PL, 130pts]
Selections: Hunter-killer missile [6pts], Storm bolter [2pts], Twin Multi-Melta [54pts]
Categories: (ORDER), ADEPTA SORORITAS, ADEPTUS MINISTORUM, IMPERIUM, DEDICATED TRANSPORT, IMMOLATOR, VEHICLE, TRANSPORT
Rules: Explodes, Shield of Faith
Abilities: Smoke Launchers, Transport: Immolator, Unit: Immolator, Weapon: Hunter-killer missile, Storm bolter, Twin multi-
melta, Wound Track: 1, 2, 3

Abilities Description Ref

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke
Smoke
Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged BRB
Launchers
weapons that target this vehicle.

Transport Capacity Ref

Index:
This model can transport 6 ADEPTUS MINISTORUM INFANTRY models. It cannot transport
Immolator Imperium 2
JUMP PACK models or ADEPTA SORORITAS models from a different Order.
p103

Unit M WS BS S T W A Ld Save Ref

Immolator * 6+ * 6 7 10 * 8 3+ Index: Imperium 2 p103

Weapon Range Type S AP D Abilities Ref

Hunter-killer Heavy
48" 8 -2 D6 A model can only fire each of its hunter killer missiles once per battle.
missile 1

Rapid
Storm bolter 24" 4 0 1 -
Fire 2

Twin multi- Heavy If the target is within half range of this weapon, roll two dice when
24" 8 -4 D6
melta 2 inflicting damage with it and discard the lowest result.

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref

1 6-10+ 12" 3+ 3

2 3-5 6" 4+ D3

3 1-2 3" 5+ 1
Immolator [5 PL, 130pts]
Selections: Hunter-killer missile [6pts], Storm bolter [2pts], Twin Multi-Melta [54pts]
Categories: (ORDER), ADEPTA SORORITAS, ADEPTUS MINISTORUM, IMPERIUM, DEDICATED TRANSPORT, IMMOLATOR, VEHICLE, TRANSPORT
Rules: Explodes, Shield of Faith
Abilities: Smoke Launchers, Transport: Immolator, Unit: Immolator, Weapon: Hunter-killer missile, Storm bolter, Twin multi-
melta, Wound Track: 1, 2, 3

Abilities Description Ref

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke
Smoke
Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged BRB
Launchers
weapons that target this vehicle.

Transport Capacity Ref

Index:
This model can transport 6 ADEPTUS MINISTORUM INFANTRY models. It cannot transport
Immolator Imperium 2
JUMP PACK models or ADEPTA SORORITAS models from a different Order.
p103

Unit M WS BS S T W A Ld Save Ref

Immolator * 6+ * 6 7 10 * 8 3+ Index: Imperium 2 p103

Weapon Range Type S AP D Abilities Ref

Hunter-killer Heavy
48" 8 -2 D6 A model can only fire each of its hunter killer missiles once per battle.
missile 1

Rapid
Storm bolter 24" 4 0 1 -
Fire 2

Twin multi- Heavy If the target is within half range of this weapon, roll two dice when
24" 8 -4 D6
melta 2 inflicting damage with it and discard the lowest result.

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref

1 6-10+ 12" 3+ 3

2 3-5 6" 4+ D3

3 1-2 3" 5+ 1
Sororitas Rhino [4 PL, 83pts]
Selections: Hunter-killer missile [6pts], 2x Storm bolter [4pts]
Categories: ADEPTA SORORITAS, (ORDER), ADEPTUS MINISTORUM, DEDICATED TRANSPORT, IMPERIUM, SORORITAS RHINO, VEHICLE
Rules: Explodes, Self-repair, Shield of Faith
Abilities: Smoke Launchers, Transport: Sororitas Rhino, Unit: Sororitas Rhino, Weapon: Hunter-killer missile, Storm bolter,
Wound Track: 1, 2, 3

Abilities Description Ref

Once per game, instead of shooting any weapons in the Shooting phase, the vehicle can use its Smoke
Smoke
Launchers; until your next Shooting phase your opponent must subtract 1 from all hit rolls for ranged BRB
Launchers
weapons that target this vehicle.

Transport Capacity Ref

Sororitas This model can transport 10 ADEPTUS MINISTORUM INFANTRY models. It cannot transport JUMP PACK
Rhino models or ADEPTA SORORITAS models from a different Order.

Unit M WS BS S T W A Ld Save Ref

Sororitas Rhino * 6+ * 6 7 10 * 8 3+ Index: Imperium 2 p102

Weapon Range Type S AP D Abilities Ref

Hunter-killer A model can only fire each of its hunter killer missiles once per
48" Heavy 1 8 -2 D6
missile battle.

Rapid Fire
Storm bolter 24" 4 0 1 -
2

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref

1 6-10+ 12" 3+ 3

2 3-5 6" 4+ D3

3 1-2 3" 5+ 1

Auxiliary Support Detachment -1CP (Imperium - Officio Assassinorum) [9 PL, 150pts]


Elites [9 PL, 150pts]
Callidus Assassin [5 PL, 80pts]
Categories: CHARACTER, INFANTRY, OFFICIO ASSASSINORUM, ELITES, CALLIDUS ASSASSIN, IMPERIUM
Rules: Execution Force, Independent Operative, Lightning Reflexes
Abilities: Hit and Run, Polymorphine, Reign of Confusion, Unit: Callidus Assassin, Weapon: Neural Shredder, Phase Sword,
Poison Blades

Abilities Description Ref

Hit and Run This model can Fall Back and still shoot and charge in the same turn.

During deployment, you can set up this model in disguise instead of placing it on the battlefield. At the
end of any Movement phases this model can revert to its true form - set it up anywhere on the
Polymorphine
battlefield that is more than D6+3" away from any enemy models. For example if you roll a 4, the
model can be set up anywhere that is more than 7" from any enemy model.

If you have any Callidus Assassins in your army, then during the first battle round you must roll a dice
Reign of each time your opponent spends Command Points (CPs) to use a Stratagem. On a 4+, your opponent
Confusion must spend one extra CP to use that Stratagem, or else it has no effect (the CPs spend so far are
lost). This ability cannot affect Stratagems used 'before the battle begins'.

Unit M WS BS S T W A Ld Save Ref

Callidus Assassin 7" 2+ 2+ 4 4 5 5 9 6+ Codex: Officio Assassinorum

Weapon Range Type S AP D Abilities Ref

Roll 3D6 if a unit is hit by this weapon; if the roll is equal to or


Neural Assault Codex: Officio
9" * * * greater then the target unit's highest Leadership
Shredder 1 Assassinorum
characteristic, then it suffers D3 mortal wounds.

Phase Invulnerable saves cannot be taken against a wound inflicted Codex: Officio
Melee Melee User -3 1
Sword by this weapon Assassinorum

Each time the bearer fights, it can make 1 additional attack


Poison Codex: Officio
Melee Melee * -1 1 with this weapon. This weapon wounds on a 3+, unless it is
Blades Assassinorum
targeting a VEHICLE. in which case it wounds on a 6+

Eversor Assassin [4 PL, 70pts]


Categories: CHARACTER, INFANTRY, OFFICIO ASSASSINORUM, EVERSOR ASSASSIN, ELITES, IMPERIUM
Rules: Execution Force, Independent Operative, Lightning Reflexes
Abilities: Bio-meltdown, Frenzon, Sentinel Array, Unit: Eversor Assassin, Weapon: Executioner Pistol, Melta bombs, Neuro-
gauntlet, Power sword

Abilities Description Ref

Bio- If this model is reduced to zero Wounds, roll a D6 for each enemy unit that is within 1" of this model before
meltdown removing it from the battlefield. On a roll of 4+ the enemy unit suffers D3 Mortal wounds

When making a charge roll for this model, roll 3D6 rather then 2D6. In Addition, add 2 to this model's
Frenzon
Attack characteristic if they charged in the preceding Charge phase.

Sentinel
Reroll failed hit rolls for this model when it fires Overwatch.
Array

Unit M WS BS S T W A Ld Save Ref

Eversor Assassin 7" 2+ 2+ 4 4 6 6 9 6+

Weapon Range Type S AP D Abilities Ref

Executioner You can reroll failed wound rolls for this weapon if the target is
12" Pistol 4 4 -1 1
Pistol an INFANTRY model

Grenade You can re-roll failed wound rolls for this weapon if the target is a
Melta bombs 4" 8 -4 D6
1 VEHICLE

Neuro-
Melee Melee +1 -1 1 You can reroll failed wound rolls with this weapon
gauntlet

Power sword Melee Melee User -3 1 -

Selection Rules
Acts of Faith: Roll a D6 at the start of each of your turns. On a roll of 2+, one unit from your army with the Acts of Faith ability can perform an Act
of Faith chosen from the following list. Some abilities may allow you to use more then one Act of Faith in the same turn; when this is the case, a
different unit must be chosen to perform each Act of Faith.

Hand of the Emperor: The unit can immediately move as if it were the Movement Phase.

Divine Guidance: The unit can immediately shoot as if it were the Shooting Phase.

The Passion: The unit can, if within 1" of an enemy unit, immediately pile in and attack as if it were the Fight phase.

Spirit of the Martyr: One model in the unit recovers D3 lost wounds, or you can return a single slain model to the unit with 1 wound remaining.
(Index: Imperium 2 p90)
Execution Force: So long as your Warlord is from the IMPERIUM, you can include this unit in a Vanguard Detachment even if that Detachment
contains no HQ units. However, if you do so, that Detachment's Command Benefits are changed to 'None'.
Explodes: If this model is reduced to 0 wounds, roll a D6 before removing it from the battlefield and before any embarked models disembark. On
a 6 it explodes, and each unit within 6" suffers D3 mortal wounds.
Independent Operative: This Model can never have a Warlord Trait. During deployment, you can set this model up in concealment instead of
placing it on the battlefield. At the end of any of your movement phases, this model can reveal it's position - set it up anywhere on the battlefield
that is more then 9" from any enemy model. (Codex: Officio Assassinorum)
Lightning Reflexes: A model with this special rule has a 4+ invulnerable save. (Codex: Officio Assassinorum)
Self-repair: Roll a D6 at the start of each of your turns; on a 6, this model regains one lost wound. (Index: Imperium 2 p102)
Shield of Faith: Models with the Shield of Faith special rule have a 6+ invulnerable save. In addition, units with the Shield of Faith ability can
attempt to deny one psychic power in each enemy Psychic phase in the same manner as a PSYKER. However, if they do so, instead of rolling
2D6, only roll a single D6; the psychic power is resisted if the roll is greater than the result of the Psychic test that manifested the power. (Index:
Imperium 2 p90)
Zealot: You can re-roll failed hit rolls for a unit with this ability in a turn in which it charged, made a heroic intervention, or was charged by an
enemy unit. (Index: Imperium 2 p90)

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