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Table of Contents
IMPORTANT 2
The short version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
The long version . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2
PREFACE 6
GLOSSARY OF TERMS 7
INTRODUCTION 9
CHARACTER CREATION 10
Role of the Spirit Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
Choosing a Race . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 10
CLASS FEATURES 12
The Mage . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Sorcerer vs. Spirit Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12
Basic Attributes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Gear . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Available Weapons . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Available Armor . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Enhancements . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Manastones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Recommended Manastones for Spirit Masters . . . . . . . . . . . . 15
Godstones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Enchantment stones . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 16
Spirits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17
Specialized Spirits . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Stigma System . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
LEVELING 20
Levels 1-10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
Levels 10-20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 21
Levels 20-30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Levels 30-40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Levels 40-50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26
GRIND LOCATIONS 28
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Asmodae . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Level 1-10: Ishlagen . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Level 11-20: Altgard . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 29
Level 21-30: Morheim and Brushtonin . . . . . . . . . . . . . . . . . . . 29
Level 31-40: Morheim and Beluslan . . . . . . . . . . . . . . . . . . . . . 30
Level 41-50: Beluslan and Brushtonin . . . . . . . . . . . . . . . . . . . . 31
The Abyss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Lower Abyss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Upper Abyss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
Core Abyss . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 32
SPIRIT MASTER SKILL LIST 33
Level 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33
Level 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Level 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Level 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Level 9 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Level 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Level 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Level 16 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Level 19 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Level 20 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Level 22 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Level 25 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Level 28 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 39
Level 31 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 40
Level 34 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 41
Level 37 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42
Level 40 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43
Level 41 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Level 42 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Level 43 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 44
Level 44 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Level 45 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45
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Level 46 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 46
Level 47 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Level 48 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Level 49 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Level 50 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48
THE ABYSS 50
Abyss Rank and Points . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Fortresses . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Capturing a Fortress . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 52
Artifacts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 53
COMBAT STRATEGY IN PVE 54
Solo . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Grouping . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 55
COMBAT STRATEGIES IN PVP 57
PvP as a Spirit Master . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 57
Recommended PvP Stigmas . . . . . . . . . . . . . . . . . . . . . . . . . 57
PvP Gearing Enhancements . . . . . . . . . . . . . . . . . . . . . . . . . 59
The Spirit Master vs. Other Classes . . . . . . . . . . . . . . . . . . . . . 60
MACROS 63
Commands . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 63
Parameters . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Some General Macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 64
Spirit Master Macros . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 65
KINAH MAKING STRATEGIES 66
Private Store . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 66
Trade Broker . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 67
Tips on Making Money at the Trade Broker . . . . . . . . . . . . . . . . . 67
GATHERING AND CRAFTING 69
Gathering . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 69
Crafting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 70
CONCLUSION 71
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PREFACE
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INTRODUCTION
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If you change your mind about a Consequently if you like to split your
particular manastone, simply visit a time between PvE and PvP, then consider
Manastone Remover NPC, who will a blend of manastones with Magic Boost
remove it for you for a small fee. Keep in and HP. And as an alternative, if you have
mind that the manastone is destroyed a lot of kinah, you may wish to invest a set
during the process. of gear for PvE and a separate set for PvP.
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Each type of pet has its strengths and skill first becomes available at level 10,
weaknesses, both in PvE and PvP. Which which you can purchase from the Mage
pet to use in which situation is something Trainer.
that you must learn as you're questing Wind Spirit
and fighting. Unfortunately pets cannot
fly, which may complicate aerial PvP. This pet hits hard and fast, and moves
However, there is talk that the developers fast. It can even increase loot drop rate,
may address this issue, by making pets though its low HP doesn't make it the ideal
choice during soloing. However, they're
fly or creating a new flying pet class.
welcome in group situations especially for
Although pets are useful in many their high DPS and stun abilities. The
situations, sometimes they do you more Wind Spirit skill is first available at level
harm than good. One example is when 13 but you can't buy it from the trainer.
your group is in a crowded area densely Instead, it's a random world drop,
packed with mobs. You may want to appearing on even level mobs. This means
avoid certain mobs or particularly large that mobs about level 13 have a chance of
clusters of them by taking a shortcut, or dropping this skill. If you're lucky, you
glide down to a lower level. may find one for sale by another player, or
Unfortunately, pets are not as agile as at the Trade Broker.
human players. They can't fly, jump over
Earth Spirit
obstacles, and are prone to accidentally
aggroing mobs your group is trying to Think of the Earth Spirit as your
avoid. Save your group from a wipe by personal bodyguard, absorbing all
keeping it turned off in cases like these. incoming damage. Since they don't hit
very hard, Earth Spirits aren't
Here's a brief summary of what each
recommended when you're soloing and
pet can do.
grinding. But in particularly dangerous
Fire Spirit
areas where you need extra protection and
This is the most well-rounded pet and the Fire Spirit can't cut it, bring out the
the one you'll use the most in PvE. It's brawny Earth Spirit. The Summon Earth
best used for melee combat. It doesn't Spirit skill is first available at level 16
have any special skills or bonuses, but is from a trainer.
dependable in most situations. It does Water Spirit
however, have the best taunt value,
This pet is like a glass cannon - it hits
which means that it's best at keeping
like a beast, but is very fragile with the
mobs off you. The Summon Fire Spirit
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lowest HP of the four spirits. In aerial The Magma Spirit is available only to
PvP, it has the highly favorable abilities the Asmodians and at level 50. You also
to knock opponents out of the air, and need 4000 DP to summon it. This pet is a
can also attack flying mobs. They're a hybrid of the Fire and Earth Spirits, so it
great asset in groups, but you're better off has attributes and skills from both pets.
with a Fire Spirit when you're solo This means that the Magma Spirit has a
questing. The Summon Water Spirit skill strong defense, the highest HP of all the
first becomes available at level 19, but pets, and uses a melee attack.
like the Wind Spirit isn't found at the
trainer. It's a random world drop that
appears on even level mobs.
Stigma System
Specialized Spirits
The stigma system is a method of skill
customization for your character. They are
As mentioned early on, one feature that essentially special skills (passive and
separates the Elyos and Asmodian Spirit active) that come from stigma stones. Aion
Masters is that each gets a special pet. introduces you to the stigma system via a
Unlike the regular pets, these two only quest at level 20.
last for five minutes and can be
To equip a stigma stone, you first need
resummoned after an hour. Both have
stigma shards. The level 20 quest will
more HP than the four regular spirits.
reward you with 300 shards and a stigma
Tempest Spirit stone to help you get started. Future
The Tempest Spirit is available only to stigma shards only come from mobs, the
the Elyos and at level 50. You need 4000 Trade Broker/Private Store, and as certain
DP to summon it. This pet is a hybrid of quest rewards in the Abyss. Future stigma
the Water and Wind Spirits, so it has stones may come from mobs, boss drops
attributes and skills from both pets. and of course, the Trade Broker/Private
Therefore, it hits hard and fast, with a Store. You also need to visit a Stigma
ranged magical attack and can stun as Master NPC, who will equip it for you.
well. Compared with the Magma Spirit, One is located in Lyceum in Sanctum
the Tempest Spirit has lower HP. (Elyos), and one in the National Assembly
in Pandaemonium (Asmodae).
Magma Spirit
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and outposts. When you die you recover Master to complete this part of the chain
with most of your health and magic and get roughly 73,000 XP, which is
depleted, and you move slowly for about usually enough to level you immediately
a minute. Furthermore, you lose some to 10 (that is, if you've completed every
experience points; however you can single quest in the starter area).
reclaim them by talking to a soul healer One very appealing feature in Aion is
and paying a fee. Soul healers are located that you can fly in the game. When you
near obelisks so you won't have any Ascend, you also earn a pair of wings.
trouble finding one. Alternatively, if you Flight is used not just as a means for travel
are optimistic, you can remain dead and and exploration, but for combat. The
hope that within the next 30 minutes a drawback is that as a brand new Daeva,
passerby will come by to rez (resurrect) your flight time is limited to one minute,
you. so when you see the warning that you're
The most important thing about running out of time, get to a safe place
reaching level 9 is that you gain access to quickly or risk plummeting to your death.
the Ascension quest chain. What is We'll discuss flight a little more later.
Ascension and why is it so important to
your character? According to Aion lore,
Ascension is a special rite of passage that
occurs when a special few selected
Levels 10-20
mortals (like you) transform into Daevas
-- spiritual, immortal, angelic-like beings
that can fly. During these next ten levels you'll have
access to a new questing area, but before
After a cut scene (a short film that
you leave feel free to explore
progresses the storyline), you finally get
Sanctum/Pandaemonium first. Familiarize
to choose your subclass. Again, since this
yourself with locations of various services
is the Spirit Master guide, let's assume
in the city such as the crafting halls,
that you will select that subclass.
Warehouse, Trade Broker, and vendors.
Another cut scene plays and you find
Also, there will be a few quests in
yourself in the aerial city of Sanctum, the
Sanctum so pick them up and finish as
capital of Elysea -- if you're an Elyos.
many as possible before moving on.
Conversely, if you're Asmodian you'll
end up in the grand city of Don't forget to buy your skills from the
Pandaemonium. Speak to the Mage Mage trainer. There are two new tabs, one
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for Sorcerer and another for Spirit people. You may encounter a few
Master. Click on the Spirit Master tab to stumbling blocks and some of you may
get your skills. Note that there are several make mistakes. Some of you may die, or
pages of skills. Keep in mind though, your whole group may die (called a wipe).
that not all your skills will be available at You likely won't even complete all your
the trainer; for example, some spirit pet quests in one area the first time around and
summonses are random mob drops. If will have to return a few times. However,
you can afford it, buy some future skills it'll be worth it in the long run.
as well, to save you the hassle of having
to return frequently to your trainer. If you
don't have the room in your inventory,
just leave the skills in your personal
Levels 20-30
storage vault at the Warehouse.
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you have no idea if you're dealing with surroundings as well. While you quest try
an equal level opponent or one 15 levels to stay within sight of your fellow
higher than you. Keep in mind that more Elyos/Asmodians to avoid being ganked,
often than not the invaders tend to be because nothing is more tempting to a
higher levels who relish ganking lower hunting party than a lone player distracted
level characters. by an NPC mob.
You may receive some "spy" quests When you're killed by player characters,
from NPCs that require you to use a rift the good news is that you only lose 1 XP.
to enter the other side to complete a The bad news is that you still have to rez
mission. Use the rifts to do these quests, to the obelisk to which you're bound,
but try to be in a large group, as which can be a frustratingly long walk
venturing in enemy territory is highly back. Fortunately you can purchase kisks,
dangerous. It would be frustrating to which is like a portable obelisk that allows
spend time finding a rift and traveling to you and your whole party to rez wherever
the other half of Atreia, only to be killed you like within a two hour timeframe.
before you've completed the quest. Kisks can be destroyed by the opposing
Alternatively, you may take the stealth faction however, so be careful not to put
route and go alone or with a small strike the kisk in a vulnerable area. You can
force -- though arguably Assassins are purchase the level 20 kisks from the
best suited for a clandestine operation. General Goods vendor in
Sanctum/Pandaemonium.
Whether you want to avoid conflict or
are looking for a fight, keep a close At level 20 you also receive a quest
watch on the chat channels while you chain that introduces you to stigmas,
quest, and on your screen. If you wish to which you've already read about in the
form or join a hunting party, keep a section on Character Attributes.
lookout for rifts. Not only do they
When you reach level 25 you unlock the
randomly appear on the map, but they're
Abyss quest chain, a monumental step for
also open for only 30 minutes.
your character. Read the section on the
Furthermore, there's a limit as to how
Abyss for more information.
many people can enter the rift. If a
Training Grounds
message appears that a rift has opened,
start checking the chat channels for At level 25 you also gain access to the
player reconnaissance reports. But don't Nochsana Training Grounds, your first
rely on this completely; watch your own dungeon instance. You're introduced to
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Broker daily and pray that prices may go Level 30 gives you access to the
down. Alternatively, you can hope to get Daevanion quest, a quest chain which
it in a drop, though chances of that are results in you earning one piece of blue
slim since they don't drop often. armor. You can choose what piece you
However, since everyone knows how want (helm, chest, leggings etc) and even
important this stigma stone is (even what material (cloth, chain, leather etc).
non-Spirit Masters know this), you're The armor pieces are not soul bound,
better off buying it off the Trade Broker. which means that you can actually send a
Level 30 Wings piece to any of your characters. If you
want to get the full set for your Spirit
When you hit level 30 you have the Master -- or any character -- create four
opportunity to upgrade your wings, other characters, level them to 30, and
which add an extra 30 seconds of flight complete the Daevanion quests. Send each
time. If you purchased the Collector's piece of armor that your characters have
Edition of Aion, you get a free pair of earned to your Spirit Master. Clearly this
wings, which are actually better than the is a long and laborious process to obtain
ones you can buy in-game since they an armor set that will get replaced in ten
offer 40 seconds of extra flight time. It's levels, but if you like making alts then put
important that you upgrade since from them to use in this manner to gear up your
levels 30-40 you'll be spending more main. Pieces of the Daevanion set can
time in areas which can only be reached potentially drop from level 30 mobs in the
by flying, not to mention the Abyss Abyss, but the drop rate is extremely low.
itself. You'll be surprised at how quickly
One other small incentive to completing
you can run out of flight time. To
the Daevanion quest (i.e. you character
upgrade your wings, visit an NPC in your
receives the full set) is that it unlocks the
respective major city
Daevanion weapon quest, in which you get
(Sanctum/Pandaemonium). These wings
access to a blue weapon of your choice.
are very expensive (roughly 900,000
Again, this weapon will be replaced in ten
kinah) so try to save a lot of kinah if
levels so there is still little reason to level
possible before you hit level 30.
4 alts to 30 just to equip your main. If you
Alternatively, you can spend real money
want a good level 30 armor set or weapon,
and get the Collector's Edition for the
consider earning Abyss points to turn in
free, better set of wings.
for Abyss gear. You can also purchase
Daevanion Quest
armor and weapons at the Trade Broker, or
simply craft it yourself (if you have that
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profession and have a high enough When you hit level 40, you'll get the
crafting skill). opportunity to purchase an even better set
Fire Temple Instance of wings that add a whole minute to your
flight time. They're sold by the same NPC
The Fire Temple is a level 30-38ish in your main town that sells the level 30
6-man instance that's available after you wings. The level 40 wings are not
complete a pre-requisite quest. It's quite surprisingly, extremely expensive (a
challenging especially for first timers and whopping 12 million kinah), and you most
people of lower levels, but it's definitely likely will be well beyond level 40 before
worth it to go in. The mobs give decent you can afford them. However, if you're
XP, not to mention that the end boss patient you can get a better version for
(Judge Kromede) has a chance of free. Recently NC Soft started a rewards
dropping some very nice orange program, in that every few months players
weapons. Although the drop rate of get special rewards. At six months players
orange items is low, it doesn't take too can get the Black Cloud Wings, which not
long to run the instance and it's on a very only have the added 60 seconds of flight
short 30-minute reset. Therefore, many time, but also 181 HP and MP. Therefore,
legions have Fire Temple on "farm if you can wait six months after you first
status", meaning that they easily do subscribed to Aion and want to save
multiple runs in one day. yourself several million kinah, then you
can get this better pair of level 40 wings.
Level 50 Wings
Levels 40-50 Surprisingly, the level 50 wings are
actually worse than both versions of the
level 40 wings, with half the added flight
At last you've reached the home time. However it does have 100 HP, so if
stretch. You may start feeling impatient you have the purchased level 40 wings you
since you feel so close to the end cap, yet can switch back and forth between them,
so far since you'll need millions of XP to depending on whether you need more
get from one level to the next. Don't flight time or more HP. Obviously if you
worry. Keep questing, grinding mobs, have the Black Cloud Wings then you
and farming the group instances and won't need to do this. The level 50 wings
before you know it, you'll reach level 50. are earned via a campaign quest, which
Level 40 Wings opens up when you hit level 50.
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level 23-24.
Level 31-40: Morheim
24-26: Patamor Ridge Path, Salinas and Beluslan
Desert, Fortress of Spirits, Kentari
Village, Octanu's Lair
Morheim
Kill everything you see.
30-33: Sky Temple (group)
27-30: Ice Claw Village, Salintus Rise
(need group), Lava Caves of Taran 30-32: Red Lava Cliff
(group) 32-34: Alsig Crossroad, The Crash Site
For a change of pace, consider All mobs here are fair game.
grinding the Lava Caves. The mobs will
34-38: Alsig Village, Klaw Habitat, Fall
be elite, which means more XP and
Road, Halabana Hot Springs
possibly picking up some nice loot.
Furthermore, you won't get hassled by Kill all mobs in these areas.
any pesky Elyos. 36-40: Lephratist Construction Site,
Brushtonin Mist Mane Village (group)
21-25: Polluted Waste, Havenjark For Mist Mane, you don't necessarily
Farm, Vigrid Plains, Havenjark need to group nor even enter the area. As a
Cemetery Spirit Master, you should be able to kite
and kill the level 37-38 elite guards right
There's a repeatable quest you pick up
outside.
from Settler's Camp called "Samples for
Investigation". Kill the mobs needed for Beluslan
this quest, turn it in, and continue this 30-34: Beluslan Fortress, Mosbear
cycle until you grow bored and want to Snowfield Habitat
move to a different area for a change.
The immediate area surrounding
Beluslan Fortress has tons of mobs that are
roughly level 30. Kill everything there.
Feel free to venture a little further from the
fortress to get level 31 and 32 mobs.
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37-40: Besfer Refugee Camp, Anair Check out the beetles near Baltasar Hill
Ice Lake, Hunibor Ice Gate Village, as they are easy mobs to grind.
Kill everything in these areas. Around Around level 45 you can pick up a
level 39 you may encounter tentacled repeatable coin quest called "[Coin]
lobnites and crasaurs at the Ice Lake. Purification of Soul". Feel free to do this
They're pretty easy to kill, so grind away quest as many times as you like.
at them. 46-48: The Northweald, The Eastweald
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one-shot attacking players. may pick up some special loot in there, but
as the name suggests, it's a great place to
- There is safety in numbers, so don't
learn how to take a fortress.
grind in an isolated area where you can
be ambushed. However, don't pick a
crowded place lest you run out of mobs.
Upper Abyss
- Pay attention to which faction has
control of the fortresses by checking the
map. If your enemy has control of a 31-35: Lake Asteria
particular area, don't go there. Kill the Balaur and Undead at the two
- When you do get killed, don't freak islands west of the Fortress. You'll most
out about it. Ganking happens. likely be ganked repeatedly here. If it gets
Remember that it's just a game :) The too frustrating, return to your home world
good news is that you only lose 1 XP if and continue grinding there.
you're killed by a player character. 36-40: La Miren Fortress, Kysis Island
Kill the drakes and Balaur around the
fortress.
Lower Abyss
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Level 3 Level 7
None. None.
Ice Chain I: Inflicts 90 magical water Frozen Shock I: Inflicts 116 magical
damage on a target within a 25 m radius water damage on a target within a 25 m
of you, and reduces its movement speed radius of you and puts it in the knocked
for 12 seconds. 2 second cast, 10 second back state. Chain skill 2, Ice Chain -->
cooldown. Chain skill level 1. Frozen Shock. Instant cast, 30 second
cooldown.
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Level 13 Level 16
None. None.
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Level 19 Level 20
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min by consuming your DP, and recovers Summon Fire Spirit II: Summons a
its HP by 70 every 6 sec. Cast time is 1 fire spirit. Induction time is 4.5 seconds, 5
second, 30 second cooldown. second cooldown.
Spirit Armor of Light (Elyos only)
II: Increases Magical Skill Boost by 550,
attack Speed by 10%, Speed by 10%, Level 25
Physical Def by 11%, and attack by 75%
of your spirit within a 25m radius for 10
min by consuming your DP, and recovers
Passive Skills
its HP by 70 every 6 sec. Cast time is 1
second, 30 second cooldown. Advanced Orb Training II: Allows
you to use orbs skillfully.
Spirit Erosion I: Commands the spirit
to attack. Each spirit has a skill that Advanced Spellbook Training II:
inflicts element-specific sustainable Allows you to use spellbooks skillfully.
damage on the enemies, decreases their Enhance Weakening Magic I: Lowers
defense to the elements, and increases the attacking target's resistance to
their item drop rate. Induction time is 0.6 weakening magic.
seconds, 2 minute cooldown.
Active Skills
- Water Spirit: Reduces Water Defense
Absorb Vitality II: Inflicts 332 magical
- Wind Spirit: Reduces Wind Defense fire damage on a target within a 25m
- Earth Spirit: Reduces Earth Defense radius of you, and absorbs 55% of the
damage as HP. Stigma skill. Induction
- Fire Spirit: Reduces Fire Defense
time 2 seconds, 12 second cooldown.
- Magma Spirit: Reduces Fire and
Chain of Earth II: Inflicts 40 earth
Earth Defenses
damage on a target within a 25m radius,
- Tempest Spirit: Reduces Water and decreases its movement speed for 5~15
Wind Defenses. sec, and deals additional 35 damage every
Stone Shock I: Inflicts 181 magical 3 sec. Chain skill level 1. Instant cast, with
earth damage on a target within a 25m a 15 second cooldown.
radius of you, and puts it in the Stagger Ignite Aether I: Removes up to 3 buffs
state. Chain Skill Level 2, Chain of Earth from the target, and inflicts 209 damage
--> Stone Shock. Instant cast, 30 second per buff removed. Stigma skill. Instant
cooldown. cast, 30 second cooldown.
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- Magma Spirit: Reduces physical the damage as HP. Stigma skill. Induction
defense time is 2 seconds, with 12 second
cooldown.
- Tempest Spirit: Stun and crash
Blessing of Fire I: For 1 min, there is a
Spirit Erosion II Earth: Inflicts 154
100% chance that you and all group
magical earth damage on the target every
members within 20 m of you will deal an
6 sec for 30 sec, decreases its Earth
additional 34 damage with each attack.
Resistance by 200 and increases its item
Induction time is 2 seconds, 2.5 minute
drop rate by 20%. Instant cast.
cooldown.
Stone Skin III: Forms a protective
Disenchant I: Removes 3 Regular
shield for 5 minutes that has a 100%
magical buffs from a target within a 25 m
chance to absorb damage when you are
radius of you and from the enemies within
attacked. If you are attacked by a player,
a 25 m radius of the target. Induction time
you suffer less extra damage. (The
is 0.5 second, but is on a 30 minute
protective shield absorbs 732 damage
cooldown and costs 3000 DP.
each time and remains effective until it
absorbs a total of 732 damage.) Instant Ignite Aether II: Removes up to 3 buffs
cast, 2 minute cooldown. from the target, and inflicts 338 damage
per buff removed. Stigma skill. Instant
Summon Earth Spirit II: Summons
cast, 30 second cooldown.
an Earth Spirit. Cast time is 4.5 seconds,
5 second cooldown. Summoning Alacrity I: All summon
skills become instant cast for 10 seconds.
Instant cast, 1 minute cooldown.
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Active Skills
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Level 47 Level 48
None. None.
Level 49
Passive Skills
Active Skills
Blessing of Fire IV: For 1 min, there is
a 100% chance that you and all group
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- Water Spirit: Magical water strike - Magma Spirit: Magical earth strike
- Wind Spirit: Magical wind strike Stone Skin V: Forms a protective shield
for 5 minutes that can absorb damage with
- Earth Spirit: Magical earth strike
the probability of 100% whenever you
- Fire Spirit: Magical fire strike receive all attacks. If you are attacked by a
- Tempest Spirit: Magical water strike PC, you suffer less extra damage. The
protective shield absorb 1,140 damage
Spirit Ruinous Offenses I:
each time and remains effective until it
Commands the spirit to attack. Each
absorbs a total of 1,140 damage. Instant
spirit has an element-specific skill.
cast, 2 minute cooldown.
Stigma skill. Cast time is 0.8 seconds,
with 1 minute cooldown. Summon Magma Spirit I (Asmodian
only): Summons a magma spirit for 20
- Water Spirit: Magical water strike
minutes. Induction time is 4.5 seconds
- Wind Spirit: Sustainable magical
with 1 hour cooldown. Uses 2000 DP.
wind strike
Summon Tempest Spirit I (Elyos
- Earth Spirit: Magical earth strike,
only): Summons a tempest spirit for 20
reduced movement speed
minutes. Induction time is 4.5 seconds
- Fire Spirit: Magical fire strike with 1 hour cooldown. Uses 2000 DP.
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For some players, the Abyss is where The Abyss is unlike any of the regions
the fun really begins. The Abyss is the you find in Asmodae or Elysea. It's dark,
main PvP zone that you gain access to foreboding, and extremely dangerous. Not
when you hit level 25. It's located in the only do you have to worry about enemy
center of the destroyed planet of Atreia. players, but you still have to watch out for
When you hit that level, you unlock the NPC monsters, particularly the Balaur.
Abyss quest chain, which is primarily The Balaur are an ancient common enemy
composed of you talking to various to the Asmodians and Elyseans, mainly
people but eventually leads you to responsible for the planet's destruction.
entering the Abyss. You can enter the The Abyss is essentially an archipelago
Abyss through Abyss gates, which are in space, which adds a new level of
located in the smaller towns. They're the danger. Unlike the secure, flat lands of
rings in the air right in the middle of the Asmodae and Elysea, you have to fly a lot
towns. to get around the various islands in the
While you may have been exposed to a Abyss, and if you run out of time you'll
little bit of PvP at level 20 via temporary plummet to your death. Fortunately there
rifts between Elysea and Asmodae, are a few areas that contain special rings
anyone level 25+ can enter the Abyss at that increase your flight time by a few
any time, and there are less safe zones seconds if you fly through them. Still, it's
available compared with your home strongly recommended that you try to
world. Even the skies aren't safe in the increase your flight time or speed as much
Abyss, for you can experience death as possible. Apply some flight-related
from above at any moment. Always pay manastones to your gear, equip a title that
attention to your surroundings or risk give you a flight bonus (e.g. the "Shugo
getting ganked by other players. Try not Chef" title for Asmodians), and purchase
to quest in a secluded area if possible. some flight potions. Every little bit helps.
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Artifacts
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move around, then consider the Spirit Masters are considered a support
alternative method of kiting the mob class, which usually consists of those who
while your water or wind spirit provides can debuff mobs, CC mobs, and buff up
most of the damage dealing. the group. However, being a support class
doesn't mean that your contribution to the
group is any less important. As a Spirit
Master, your DoTs help bring down mobs
Grouping faster, and your roots and fears can control
adds. Everyone's job in the group matters.
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first to take advantage of the extra Masters go all out HP for manastones, but
damage the skill does to spirits. it's best to sprinkle in a few magic boost
Meanwhile, Cyclone of Spirit is on a ones as well. And finally, at higher levels
shorter cooldown and does more damage your human opponents will be more likely
over time. I would argue that Cyclone of to resist your attacks, so don't forget your
Spirit is better. magical accuracy as well. While you can
When you finally hit level 50 you can obtain a lot of magical accuracy and some
replace Cyclone of Spirit with the magic boost from stats, you'll have to rely
mostly on manastones to beef up your HP.
powerful Infernal Pain, a DoT that deals
Oh, and don't forget your other
magical earth damage and additional
enhancements such as Enchantment stones
damage to a target.
and Godstones.
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The Spirit Master vs. they may use. Here are a few tips on how
to research other classes.
Other Classes
One way to do this is by talking with
your legion mates and asking them about
There are many possible strategies their skills. Better yet, since people learn
when facing other classes in the Abyss. best through practice, participate in duels.
Since players customize their characters Duel your legion mates, or even random
via stigmas, gear, and enhancements and people. Try to find folks who are a few
use different playstyles, no one strategy levels higher than you so you can
is foolproof. Also, understand that you understand how much certain skills may
will rarely encounter a 1v1 situation, as resist towards a higher level opponent.
most PvPers travel with at least one other
Keep in mind that while dueling is great
person. After all, there's safety in
practice, it's still against a friendly
numbers. At the same time, many players
opponent who may hold back. After all,
for many reasons still solo in the Abyss.
since there's no risk involved, neither you
Depending on the situation and the
nor your dueling partner will probably use
opposing players' level, it's possible for a
say, health potions or food, nor spend DP
lone well-geared, skillful Spirit Master to
on harder-hitting skills. In real fights, all
survive an ambush. However, in many
bets are off. Therefore, if you really want
cases the best strategy in this case is to
to improve at PvP, the best way is to
escape, or risk feeding the opposing
actually get your hands dirty in real fights.
faction Abyss points with your corpse.
Participate as much as possible in actual
One thing to keep in mind during PvP PvP situations. Enter rifts whenever you
is not to rely too much on your spirit pet. can. Form hunting parties in the Abyss.
Granted, they do decent DPS, but any Yes, you will die and lose a great deal of
human player with half a brain knows to Abyss points, but you'll hopefully take
ignore the spirit and go straight for the down a few enemy players as well.
Spirit Master controlling it. However, in
Another tip that is extremely
group PvP you can still use your pets to
time-consuming, but is a great way to
irritate or distract the opposing faction.
understand how another subclass works is
To improve your chances of winning a by creating and playing that subclass
fight, you need to know more about the yourself. You'll then have access to every
other subclasses -- what their strengths single skill and understand that subclass'
and weakenesses are, and what strategies limitations and advantages over other
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won't live very long. However if you Rangers: Some people argue that the
have high Magical Resist, you may be Ranger is the archenemy of the Spirit
able to resist the Assassin's Ambush Master. Rangers have a particularly
attack (a stigma skill). They're also hard damaging burst chain skill, so it can be
to kill because of their high evade rating. very hard to survive such an attack if they
They however, have limited CC except complete the chain successfully. Kiting
for short stuns. Also, keep in mind that clearly doesn't help since they're ranged,
they're still a melee class. Therefore, if and if they get the first shot your chances
you manage to survive the initial attack of survival are low. However, if you can
from stealth, you may still be able to win sneak up on one and remove his/her buffs
if you CC them and burn them down and use your slowing skills, you may stand
from afar with your DoTs. This is why a chance. But be careful, since they can do
having a high HP pool helps. the same to you with traps and slows.
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MACROS Commands
In times of war, quick reflexes may Macros contain specific commands that
mean the difference between life and can be used from marking your target
death. The same can be said for survival assist to generating an automated message.
in Aion. You may have the best gear and All commands start with the "/" key.
stigmas equipped, but if you're still /Skill: Allows you to do a specified
relying on slow mouse clicking to skill. You must enter the exact name of the
activate your skills then you're allowing skill for it to work.
precious seconds for the other side to
/Use: Allows you to use a particular item
gain the upper hand. The best PvPers and
in your inventory.
PvE enthusiasts swear by macros, a way
to code a string of important skills into /Quickbar x y z: Allows you to enter
one keystroke. your quickbar numbers. The numbers for
quickbar types are: Basic Quickbar (1), Alt
To make a macro, open your macro
Quickbar (2), Ctrl Quickbar (3), and Right
window (or hit the "U" key) and then
Quickbar (4).
click "New macro". Give it a name and if
you like, a description. Choose an icon /Delay: Includes a delay (measured in
for it, drag and drop on an available slot seconds) in executing a skill. For example,
in your hotbar, then save it. If you wish "/Delay 1.5" means that it'll take 1.5
to edit your macro, go back to your "New seconds for the next skill in the macro to
macro" window and click the "Edit" activate. Due to differences in lag times
option at the bottom of the window. If among computers, you may need to play
you want to delete your macro, hit the around with the /delay command a bit to
"Delete" option at the bottom of your get it right, though 1.5 seconds is a good
"New macro" window. starting point.
You can have as many as 12 macros, /Chatcommand Chat: Allows you to
which can be as elaborate or as simple as fire off pre-written messages. These can be
you want. Feel free to play around and as simple as "Greetings and salutations!"
experiment with them and the various when you first log in, to "The cleric is
commands. You may be surprised what under attack!" in a raid.
you can come up with!
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/Use %Variable0
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Spirit Master Macros This macro is for when you want your
pet to grab aggro.
/Delay 4
/Delay 1.5
/Delay 1.5
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and set your prices accordingly. What Because anyone at any time can visit the
goods are they selling, and for how Trade Brokers even while you're offline,
much? If many of them are say, selling you have a larger pool of customers. At
the same manastones for the same price the same time however, you also have
and you have them too, consider selling more competition. Again, observe them
at a lower price. If you have a few rare first and see how they price their items.
items they don't carry, feel free to price it Since Aion is still a new game (in North
how you see fit. America), keep in mind that the economy
may fluctuate for a while as people try to
determine the fair market value for certain
items such as crafting materials, gear,
Trade Broker manastones, and food.
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fluxes for 2500 kinah. Instead, sell sometimes some players will sell items for
individual or small stacks of items at much lower than what the market dictates.
higher price points (e.g. one weapon flux If you see a lot of say, mana potions
for 1000 kinah) and sell large stacks of selling for dirt cheap, buy them all up and
items at lower price points (e.g. 10 resell them for a higher price.
weapon fluxes for 8000 kinah).
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CONCLUSION
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