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AAB PROCEEDINGS 19

30 September, 1992 A Traveller Fanzineproduced by ClaytonR. Bush


Argushiigi Admcgulasba Bilanidin: The "Vilani Repository of All Knowledge." A
combined tmiversity, musemn, and research center on Vland/Vlandin the Restored Vilani
Empire. The oldest such institution in charted space, the 11,0000year-old institute has an
Imperium-wide reputation as a clearinghouse for patents and technology.

MegaTraveller is Dead; Long Uve Traveller!


·-ClayBush
At discussions at GenCon and at the writers' conference in Bloomington
afterwards, GDW laid out the outlines of the Virus, the Crash, and the origins of the
Star Vikings. This issue of AAB Proceedings discusses these things to inform
potential contributors.

WAKE
At the Ramada Inn in Bloomington, those present for the writer's conference met
the night before. We were there to hear what GDW will do with the TNE project. We
Contents were not there to argue the merits of their plans with them. So we prefaced our
discussions with a decision that this was our wake for MegaTraveller, and tomorrow
What in the Stars . . . . . . . . . . . . 2 was a different day. Then we talked late into the night about Traveller, Imperial
Collected Notes .....•....•....... 3 history, the Rebellion, products, and what we would do. Then we went to bed, and
next morning we heard GDW's plans.
Fanzines and Newsletters . . . . . . . 4 In the same sense, the following pages are what GDW has already decided to do.
HIWG(UK.): Dissolving? .........5 You might want to discuss your hopes and fears with someone else before reading
them, but....ooletteror argument willstq:J the appear.mce oft.be ViJ7Js or the Crash
Products for the New Era . . . . . . . 6 .now. What follows is a lamp on the road GDW has chosen, set to dispel some of the
Baddies From the Core. . . . . . ... 7 doubt and uncertainty about what will happen.
Fan's letters and email show a high level of concern about different aspects of the
The Virus: Electronic Frankenstein .. 8 change. Those worries may dissolve as quickly as did those that preceded the
Inauguration of ST: 'J1JeNext Ot:nt:radan. I hope the following will lay some fears to
TIlcNcw TravcOer res-~ and direct some readers toward positive, early contributions.

D20 Task System ................. 9


What You Can Do Now
Outline ofTNE Rules System ...•• 10 GDW is looking for adventures and material that will support the New Era when it
Submission Guidelines. . .. . . . . 11 is released. GDW wants to support the line promptly and adequately. (Doubting
Thomas's please note: this disclosure policy of GDW is evidence that they will
Star Viking Adventure Settings .... 12 support TNE better than they did MegaTraveller.)
Dave Nilsen intends to have one adventure in each issue of Challenge that advances
the timeline. He wants to have two Traveller adventures in each issue, but that
depends on getting submissions. Challenge will have more room for Traveller than it
has had. GDW has started Journeys to support fantasy RPGs; this includes Mythus,
but Shadowrun material will probably move there.
On the other hand, the MT vehicle/starship design system will be scrapped for
something simpler. Now is not a good time to develop 30 tech level 15 vehicles. The
new system will give equivalent results (jump-2 Sout/Couriers), but will require
statingoverfromthegrmmdup. %&%
WHAT IN THE STARS
by Mike Mikesh
Ed Edwards bas resigned as lllWG chief. He hasn't left
IllWG, but for various reasons, he didn't tbinkhe could
continue as mWG's Chairsophont or take on any responsibili-
ties as an officer. (This doesn't change the fact that Ed is
IllWG'smajorfounder, though.)
Ed's heaviest involvement in .1Dvcl/eroegan at the end of
1984 whenhe started publishing .1Dveller s first fanzine,
War.ti.tgrh&sag~monthly).
Appropriate to the name, it didn't
rl pretend class or polish, but it did have a
NORMAUOKLAHOMA 5 October, 199 £.. lot of charm, infonnation, andideas. Ed
--Ed Edwards was having fun as .1Dvcl/ers #1 fan, and
Greetings fellow lllWG Sophontsl it came iliroughin his work.
I hereby reappoint Mark (Geo) Gelinas (aka M.GELINAS) as the vice-CbairSo- Unfortunately, he also took on more
phontoflllWG. I hereby resign the office oflllWG CbairSophont. Thus Mark (Geo) than he could handle. By the end of 1985,
Gelinas is now the CbairSophont of the History of the Imperi.mn Working Group he had to conclude War.ti.tgrPassage
(lllWG). I hope that all those kindly Sophonts who supported me so kindly as the after 12 issues. We were lucky, though,
lllWG CbairSophont will likewise render their support to Geo. in that two more fanzines started up in
YeaforGeol Ed's wake, ImpcIiUlIl Staplcand
SecondillWG ChairSophontl Betwct:1J Warlds.
Long UvelllWGI It was the following year, 1986, that I
linked up with Ed. The shock of
I believe, back when I was the lllWG Chairsophont, that in the new member letter I Strephon's assassination hit, and
said something to the effect that "lllWGis not a democracy, it is an autocracy andl, Mt:ga7hwr./lerwas being introduced.
Ed, am the autocrat I If you don't like that find another TRAVELLER club." Of After a frantic exchange of letters
course, I had an out there -- there was no other TR.AVELLER. fan club (HeeHeel). between the two of us, we founded the
Leadonthen, ohlllWG ChairSophontl History of the Imperimn Working Group
in support of the unfolding Rebellion.
TImes change, and I'm really going to
Inside Scoop miss working with Ed.
WhenEdannounced.hisresi.gnation,Iimmediatelywent
Although he had been out of communication for a while, we
looking for a successor. I didn't want the top slot myself, so I
were surprised at seeming suddenness of his resignation.
queried three long-time active IllWGers, Mark "Geo"
(Runor control.) His resignation was due to personal reasons,
Gelinas, Clay Bush, andBryanBorich.
not the New Era.
We discussedsuccessi.onamong the InWG leadership and
Ed's designated successor has been Geo, producer of'ITI',
decided to make Gel GelinasillWG's Chief and Chairsophont.
the longest running fanzine of any IDWGer. There was some
I would stay in the Vice slot. Clay would serve as Secretaryl
discussion of reassigning duties. As a submariner, Geo is out of
Treasurer and, of course,Editor of AABP. Bryan would handle
contact for months at a time. (He will rotate to shore soon,
Advertising andRecrui.tm.ent.
however.)
Por those of you that don't know Geo, he bas edited the
It was agreed that I would take over as membership secretary
TIdewater Traveller TImes (now Terra Traveller TImes) since
and trasurer. I already maintain the Membership Directory, so
June 1987, is publishedin Challenge, and is Chief Editor of
it worked well with what we were already doing.
Imperiall.ines. I had the pleasure of working closely with him
There will probably be some more housekeeping between
while we were writing Digest Group's Gr.vxiExp/oratiaos
now and the next newsletter.
(cancelled). He is married to Kate Lebherz Gelinas (also a
Important: There is a man at the post office tearing out the
IllWGer), the very same who did many of the Vargr
old mail boxes and putting in new ones. Something about old,
illustrations in VUani ~ Vq:
worn-out mechanisms. PO Box 119 will cease to exist, and I
Geo is action oriented. He has a style that differs from the
will be at PO Box 895 instead. As I am a regular. the post office
way Ed or I handled things, so I foresee some new and
staff will happily redirect mis-addressed mail for years, but
interesting things happening in the near future.
please start using the new PO Box mnnber. %A%

September, 1992 Page 2 AAB Proceedings 19


Collected Notes :~~;;::~~~C~~~:~;~;~"9:~:,~"<~ -~~~,;"O' -'_-""~~~
, I "- -'

Fret not Argushiigulamni Clayton


AAB Proceedings
SPINWARD SECTORS
(translation: Assistant Executive Publication Information
--Mike Mikesh
Repositor), I have done the sector dot
I checked my files and found that Tad AABP.roccedings is a fanzine for
map and I have done most of the UWPs
Ringo was doing the article for Malikbar developing the Traveller universe. It
for one subsector. These I will send to
Crescent (Beyond Sector). Stephen is a fan document, and discussions are
you very soon. Also, if David Schneider
Madjanovich(SMADJANOVIC) was meant to exchange ideas.
hasn't sent you a copy of my document
working on Far Frontiers for DGP.
on subsector P of Yikletzdanzh, let me Produced and distributed by Clayton
Fulani was being developed for DGP
know and I'll send you a copy. R.Bush.
as part of the original GRAND
EXPLORATIONS. SPINWARD HO Subscriptions & Back Issues
bas not beenfonnally proposed to YIKLERDANZH
-- Angus Foster It is distributed free to all active
anyone as yet. although I plan to send it
Michael bas banded over G subsector IDWG members. All others may
to GDW as soon as I clear out some
to a Shannon Lewis, who is yet to join acquire copies at $1.00 per issue. Back
other priorities. I intend to carry over the
IDWG. My alien module for Mi is issues cost $1.00 per issue.
Fulani work into SPINWARD HO.
coming along slowly, I'll send it to you Submissions
when it is finshed(ifl). I'm giving
IPBEGENIA & FULANI subsector E to Ben Arnall. who has Those interested in submitting
-- Geo Gdinas finally joined HIWG. . material send it to: Clayton R. Bush;
I wish to make a slight correction to PO Box 895; Limon, CO 80828.
somethingyoumentionedinAAB.
I have indeed coveredFULANI in the GVURRDON CQP1Iight
TIMES, at least the upper portion. - Roger Myhre All materials are copyrighted by
However, that which I call DARK It wasfunatGencon. Alas, I won't AUTHOR, and printed for discussion
RIVER is actually IPHEGENIA and not make it next year. I lost my job. by permission. (N.B. Copyright law
FULANI. My FULANI material is I won't let this disrupt my time protects words, not ideas.)
associated with the AQUARIAN working with Gvurrdon or other
EMPIRE. So, I have covered the Traveller related topics. My newsletter, Aclrnow!edgem.ents
complete IPHEGENIA sector andhave Kfan Uzangoll #.4 will be ready for
.
pubhshed a supplement for it, 'and the mailing next week. This may be the last
71-ayel/er, Mega71-ayel/er and
71-ayel/er: 71leNewEm are
upper half ofFULANI. issue, as I'll lose access to a high-speed trademarks owned by Game Designers
Yours for Traveller, duplex copier. My last day is November Workshop. References to products of
Geo. 26, and I may get another issue out GDW or its licensees are not intended
before then. to infringe on their rights.
FAR FRONTIERS pne of my new projects is to update
Gvurrdonsector UWPs to TNE. I will IUWG Connection
--GeoffKdly
change a lot of population, government mwo ("History of the Imperium
Hold the pressesl Don't tdl anyone
and law level codes. Most important, I'll Working Group") is a fan organization
that they can become the Far Frontlers
change the stellar codes for those stars using the official Traveller universe.
analyst because, again, you have not
that can't support a system. properly. For membership information, write to:
heard from the last onel
I haven't decided yet what to do with
Here I am. lowe you an apology for not Clay Bush; P.O. Box 895; Limon, CO
the various political factions. Thit'Z
talking to you sooner, however, for the 80828.
Empire may be the easiest; as it is
past seven weeks I've been on paternity
Zbodani backed, it is the m~ stable. It, Dave Schneider; 5 East Avenue;
leave then annual leave to help my wife
at least, will still be around. I haven't Allenby Gardens; S. Australia 5009'
cope with our two new baby daughters.
decided about Thoengling yet. Rukh and Australia '
Yes, count them, two. They have taken
anti-Rukh will dissolve after a war. Rukh
up most of my time. Between them and a
splits up after intemal. problems, thus we
brief foray into the game "Worldin
have a mini-rebellion that the Kforuzeng
~es" (the whale ofWW2), time has
can use. %"% ~~'~_ i~c~r' ~: _:~~: "~ ~,"e: "': : - _1: j

Just slipped away. ~ - #_ 7*'''' '" -~/ _:_H _ ,1 r":, ~,. .J-_

AAB Proceedings 19 Page 3 September, 1992


Newsletters and Fanzines
--Clay Bush make it work. Fortunately, it may not be lNS announcement ruined a world they
This is in alphabetical order_ entirely too late -- it sounds like GDW were interested in developing.
has an interest in supporting different The fanzine's focus was intended to
JmperialLines periods of Imperial history. change from Dagudashaag sector to
other regions. Now this change will
-- Mike Mikesh
come sooner rather than later. Probably
GDW will combine Imperial Lines #3 Kfan Uzangou
with issue 7, aroundJatruary, 1993.
and #4 to catch up on the famines. This Roger Myhre produced a fme second
Leighton Piper
will probably end the theme issues, at issue of his Vargr-orientedfanzine,
11 Skeffington Road
least for now. After discussions with detailing more of Gvurrdon sector.
Preston, Lanes. PR 1 SUP
Dave Nilsen and Geo Gelinas, we'll However, he has been given notice at
United Kingdom
probably go straight into TNE support worlc. A third issue is likely, later issues
Tel: (Om) 652269 %A%
with issue #5, but the editorial direction only may be distributed.
isn't clear yet.
IL 3/4: GDW would like to have JUJRpspace[Voyages
IL#3/4 by about November 1, which
This magazine has ceased production.
means everything should be in John's It never made money, and King pulled
hands by mid-October. We do have a
the plug.
splendid Zhodani free trader, but the only
other thing I received to fit a Zhodani
issue is aLee's Guide adventure, from Starburst
Greg Lee as USllal. Other things I'd like David Schneider is up to issue 15 of his
to see: fanzine for lllWG members in Australia
1) Psionic activity detector. andNew Zealand. Most of this fanzine's
2) Psionic drugs. The rules have work relates to Y'lklerzdanzh sector, and
regular, double, and special, but is it is safe from Rebellion developments
realistic to assume drugs would be so overwriting parts of it. Although the
neatly categorized? banner says STARBURST is published
Psi drugs are probably derived from a irregularly, he has managed monthly
wide variety of plants, animals, and maiHngs so far this year.
perhaps minerals throughout space. Each
will have different fonDS, benefits, Starplrt
durations, costs, availability, side This British fanzine has gone into
effects, and so on. This is an opportunity hiatus. KevinPanywill no longer
to get. creative. consolidate and. edit mat¢als,andno
3) Psi gimmick. As an example, an one has moved to fill the 'gap. It is
animal with latent psionies grows a unlikely that there will be any more disk
crystal in its head. Sometimes the crystal mailings, although it could resume
has just the right qualities that, when distribution.
held near the forehead. allows some
psionic benefit. A Zho who might inherit
one would wear it in his turban or hat.
SignalGK
4) Zho weapons or espionage Leighton Piper is taking over as
equipment. general editor of Signal GK. Jac
IL 5: We could do treat IL#5 as both a Campbell is still in charge of production.
Rebellion & Hard Tunes issue and a but the workload was getting a bit too
farewell to MegaTraveller. A particular much..
article I'd like to do is a discussion about This Britishfanzine continues to
how to nm a Rebellion campaign. The develop Dagudashaag sector during the
Rebellion was called a "spectator Rebellion. The contributors are leery of
sport," but there really was a way to the New Era revision, and upset. that a

September, 1992 Page 4 AAB Proceedings 19


general SFRPG discussion group, with
HIWG-UK: Dissolving? Dissolved? Sigoal (JK and possibly another fanzine
as its output. Subscriptions will no
HIWG(UK) met at NORlH-CON planets seemedbarsh. There was a longer be charged, as the administration
(UK) the first weekend of August. I feeling that it may be better to develop an is more trouble than it is worth and Uk
selected and edited the following two area outside the Imperium where the members have complained that they get
extracts from StaIport and letters.--CRB contributors would maintain control of very little for their money. Weare also
Kevin Parry the future of the planets. looking at the possibility of working with
I will resign as editor of STarpon and There was discussion about starting a Adie Stewart (who is setting up a
1llWG(UK.) coordinator after [STarpon new famine to include non-Traveller publishing company) andreleasing
19]. This is one earlier than. I said in material. It would be seen as a vehicle to unofficial adventures and other material,
previous notes. set adventures and such outside the in the style of the A 4iutant folios.
The discussion showed concern. about Imperium, and to get new garners A name change is in prospect, as it is
the directi.on Traveller is going. Rather interested in Traveller. unlikely we will be able to continue
than. drag the Imperium down through the library: Jac Campbell has agreed to calling ourselves.IllWG(UK.). There is a
Rebellion, Hard TImes, and the Virus, a look after the disk library aDd accept widely-Sbaredfeeling here that HlWG is
completely different setting might have requests for documents on disk. Note defunct anyway.
been more appropriate. that Jae will not be printing any Clay Bush
With the dropping of TIFFANY documents. Any new or revisedHIWG What have HlWG(UK.) members
STAR, it was uncl~ what members of documents should be sent to Jae for received for their money? 1) TIffany
IllWG were getting for their money. inclusion in the library. Star,2) a large part of the 14MB of data
There was a general view that IllWG has Jac Campbell came fromlllWG members in other
gone the way of all Traveller systems, The Sanctuary parts of the world, and 3) AAB
and the weekend was in part a wake for 45 Fairlield Proceedings. The last they were getting
the passing ofHIWG. Anything that HebdenBridge HX7 6JD before AABP took over as the flagship,
contrlbutedto 14MB of history, articles, Great Britain so they are not getting anything new with
ships, programs, and comments can be Duncan Law-Green it. However, they would not have gotten
very proud. Any semblance of development organi- it from me before if they were not HIWG
Sign;ll (JK was going strong because zationin IUWG(UK) has disappeared. members.
of high levels of contribution and No one has heard of Mark Henderson Members of any organization will have
artwork. Jac Campbell will likely step since he was appointed VlandDomain to decide if they get their money's worth.
down as editor in the near future. There Editor at last year's meet. With this and HlWG plans to continue. It is a
was concern. that GDW was ignoring all Parry's US bank no longer taking foreign Traveller organization, and not restricted
the bard work that went into Dagudash- accounts, the group is likely to be toMT. %'%
aag. Especially, nuking one of the best reorganized. We will probably become a

The Imperium Ceased Being Feudal


--Rob Prior between planets, providing both parties a social oligarchy more than. a feudal
Some thoughts on what happened to acknowledged the Imperium. system.
the Imperium as Traveller developed that What happened to this playground? Was any of this planned? I don't think
led to the Virus (from one viewpoint). Gtadually, the Imperial bureaucracy so. Different writers added elements that
Back in the early days (before Book6: grew and regulations multiplied. Rather seemedJight at the time and worked well
SCOlIfs,A the Imperium was a mainly than Imperial nobles governing, Imperial with their plots. Gradually the remote-
benevolent but remote government. Ministries did. (I suspect this arose ness and non-intervention of the original
Imperial warships were widely scattered because most of the writers felt more Imperium faded, until it ended up as an
and Imperial Marines rare, smuggling comfortable with the mechanisms of a intrusive modem government.
was a local problem, and an adventurer modem social democracy than with All this is water under the bridge now,
was more likely to get jailed breaking a those of a feudal system.) Infact, by the but I thinkit should serve as a warning to
megacorp's regulations than an Imperial time the Rebellion was being written us, as writers, so we avoid repeating the
law. Surface wars were tolerated, even into the plotline the Imperium resembled mistake. %A%

AAB Proceedings 19 Page 5 September, 1992


Product Notes for Traveller and The Next Era
Folio Adventures simplified Striker that worlced from MT 1994+ Releases?
rules no longer made sense. T:2000
--Clay Bush Miniatures: GDW would1ike to do a
combat works very well as a miniatures
Anival afVCZWcanccis the next miniatures game for the Star Viking
system as is.
Traveller folio adventure. TNS reported universe. (After all, they produce
Strategic boardgame: Recently, the
the Azhanti High Lightning cruiser C:aon:~Oecision and Harpoon. They
GDW schedule distributed with
Vengeance missing; Norris has secretly like rmmaturcsl) The basic combat rules
Challenge describedit as a game pitting
sent it across the Island ClustersinReft work well with miniatures by
players against the petty dictators of the
sector to recontact the Imperiwn. themselves, however. A dedicated
core. Many thought strategic boardgame.
SurvivalMargiJ:J will cover miniatures game may come out in 1994.
The idea of a strategic, Imperiwn-wide
converting campaigns to the new Star Universes: A 2300AD sourcebook is
boardgam.e has been kicked around for
Viking setting. It will give methods of a solid prospect, because the game has a
converting characters, and will discuss
years. It could be done, but playability, .committedfollowing and GDW likes the
interest, and cost are variables. The idea
ways to justify characters living into the universe. They cannot support it as a
lingers on, but despite the voices of
new era (low berth, etc.). separate game system, however, but they
sirens ("We could have scenarios for
will not confuse it with Traveller. So
mE, theUvil War, the Rule of Man and
No Alien Books look for a 2300AD sourcebook about a
establishing the First Imperiwn..."), no
GDW ruled out developing any more year after TNE is released.
proposal has attracted a committed
Alien modules. Players can expect to see A sourcebook for any other universe
following or seemed feasible. There is no
aliens in adventures and campaign
would probably come after 2300AD.
active effort in this direction.
sourcebooks. However, a definitive book First, GDW already has all the material
Introductory game: The proposal
about a race upsets too many campaigns it needsfot2300AD. Second, it owns
announced was meant as a companion to
that were using that race, because of 2300AD, so no royalties.
Minion Hunter. Characters' pieces
clashing asswnptions. The alternate universe most discussed
would move around the edge of the
is for MotcinClrxi'sEyt! I think this
~W has decided that defmitely board, gathering strength until they could
spelling out all details about a race is a repition started when the novel was
defeat the tougher opponents on the
m~oned as a universe that uses warp
poor use of their time. Races will be interior track(s). The game would have
described, placed, and used as appro- point travel rather than travel. Now,
served to introduce players to the Star
priate for adventures, but the text will not when alternate jwnp is mentioned,
Viking milieu. GDW decided this use
be overly specific about racial details. people discuss Mott! There doesnlt seem
wasn't up to the standard the name
to be any active work being done either
Those will be up to individual referee. suggested, so they dropped the product. .. '
wnting or legal. Until someone signs
Leviathan with guns: The rights to
something, consider any mention of
Star Viking: The Product the old micro-game Star Viking have
Moties to be an example of what can be
Most readers know that a product expired. Why not use the idea of a
done.
called Star Viking has periodically Viki.ng leader with one ship trying to set
Historical: GDW has no problem
appeared on GDW's list of scheduled up control of former Iinperial worlds? A
withreferees campaigning in different
releases. This a nmdown of what has revision of this little game into the
eras of Imperial history, such as
gone by. The title is currently in limbo. Traveller universe is what many people
pre-Rebellion and Rebellion. You can
Miniatures: The initial p.roposal was expected. (Those who read Piper's .sj:.wcc
use the new rules for those periods as
to update StriJcer. SV would have been a ViA:iJw head this list.) GDW is set
easily as for the Star Viking era.
miniatures game. This went as far as against this revision idea; 'Ibis is not
One or more sourcebookfor running
deciding that buyers would have to be what they will do.
"historical" campaigns is ~blt!
able ~o. play it out of the box. The project Conclusion: Star Viking is a good
FLASHBACK keeps being used as the
d~tion grew to including figures and
name, and GDW wants the right product
title for any pre-I000 sourcebook:, and
being able to play within a half-hour of for it. They do not know what that
REBEUJON speaks for itself. These
opening the box. product will be (except that it will not be
are only working names assigned for
Converting to the T:2000 system may "Leviathan with guns"). No specific
putposes of discussion, however.
have been what undermined this effort. A product carries the name now.
Nothing has been decided.

September, 1992 Page 6 AAB Proceedings 19


BiJddes from the Core
-Terry McInnes The torpedo is found drifting in a star
This represents a proposal that DGP system several weeks later. Its contents
considered, but that GDW rejected. cause near panic among the Supreme
Council of the Zhodani Consulate- The
Why They Are Coming Sparkler fleet was counted in excess of
5000 vessels, each with at least 100,000
Digest Group Publica- The Baddies are a migratory species
tons displacement.
travelling outward from the Ga;actic
tions Core in the direction of the Lesser
MTJ4 will be DGP's last Traveller Magellanic Cloud. They incidentally Sparkler Physiology and
product.lt will include the Keith pass through the route of the Zhodani
brother's version of Gateway sector. Psychology
Core Expeditions. Because the random
After that, DGP will concentrate on its Physically, the individual Sparkler
design of their jump grids emit a
new game, AI. does not appear significant in its native
sparkling pattern when their vessels
state. Each weigh approximately 100
enter and leave jump space, the Baddies
kilograms and appear to be somewhat
Seeker Gaming Systems become known as Sparklers.
similar to the Terran Chambered
Seeker Gaming Systems has a new The Sparklers are migrating from the
Nautilus without a tentacle cluster. The
mailing address: Core, because the Core is collapsing in10
first of Duke Norris's Marines to board a
Stafford Greene a massive black hole in the center of our
Sparkler ship described the hull interior
P.O. Box 1027 Galaxy. In addition to the danger of
to be covered with spiral- shaped
Spanaway, WA 98387-1027 being sucked beyond the black hole's
cinnamon rolls. Sparklers reproduce by
event horizon, the black hole has created
budding and fission. Mature Sparklers
Computer Products extremely bigh radiation levels
permanently attach themselves to the
dangerous to the further existence of the
MicroProse bought Paragon Software. inner hulls of their ships in a symbiotic
Sparklers. However, they need relatively
Marc Miller continues to work with them relationsbi~- the ship provides nutrients
high radiation levels to flourish and
on developing computer games. and transportation for the entire colony,
evolve, and are most comfortable at or
MTI took place in one subsector. It the Sparklers provide the mental energy
near the core of a galaxy or an extremely
was klunky. You had to wander around required for the jump as well as
dense star cluster. Therefore, the
bumping into NPCs until you found one navigational guidance and when
Sparklers are migrating to find a new
with infotmation for you. necessary fire control.
home at the core of the Lesser
MT2, Secret aftlJeArx:it:rm;;, covers Mentally, Sparklers are massive. The
Magellanic Cloud.
four subsectors of the Spinward entire race is one collective mind, linked
Marches, and most worlds have several together telepathically, much as the
cities that you can visit. NPCs are color First Encounter with individual cells of a hmnan brain are
coded, and if a useful NPC has exhausted Humans linkedtoge~eloctrically.The
its information, it changes color to a The first hmnan encounter with Sparklers (or perhaps The Sparkler is
white "generic" NPC. This product also Sparklers is when a coreard Zhodani more appropriate) are totally aware of
included a routine for generatingMT Expedition is overwhelmed by a vast the entire existence of the race as well as
characters, which you can print out. fleet of Sparkler vessels suddenly of the supreme objective of finding anew
MicroProse bas announcedMT3, 7k tumbling out of jump space. The home where they can contiwe to evolve,
l1.nlmowo Wm~ as their next cumulative mental power of the eventually to be entirely free of a
adventure game. This will include three Sparklers' collective mind instantly kills material existence. The death of one
separate adventures: pursuit andrescue, any Zhodani who have any psionic Sparkler tmit is of no consequence. The
mysterious quest, and •• classic science ability. The proletarian survivors panic destruction of one Sparkler ship is equal
fiction. •• The game includes routines for and open fire, and are themselves to a human clipping a fingernail. The
generating worlds; The kicker is that destroyed by the Sparkler vessels' collective mind would still exist to
each adventure occurs ina randomly defensive fire- but not before a jump rebuilditsdf even if only one Sparkler
created universe, "guaranteeing that the capable message torpedo containing ship remained.
same game is never played twi~-by dispatches and descriptions of the Go to next page
anyone." %A% encounter is launched.

AAB Proceedings 19 Page 7 September, 1992


Sparklers (con.) The Sparkler Wars
Zhodani forces launched a massive strike against the
Sparklers have an additional attribute that makes them
Sparkler fleet. The attack was a disaster. Psionic Zhodani died
fearsome. They are shape-shifters. Once they perceive the
instantly when the Zho fleet jumpedinto the Sparkler-occupied
physical pattern of a living being. they can alter their shape and
system, while the proles were stwmed, incapable of fighting.
coloration to exactly match this being. Their models may be
90% of the Zhodani fleet was lost. The Zhodani appealed to all
physical beings they see directly, or mental patterns they detect
nearby starfaring races for help against this common foe, who
telepathically from other sophonts.
they believed was intent on wiping out all sentient life.
Other human and alien races, less psionically endowed, were
The Sparkler Ships less vulnerable to the collective mind. The Sparkler drive
Sparkler starships are massive semi-aware biological toward the center of the Consulate was blunted by a combined
constructs. They first evolved in the upper reaches of the counter-attack of Deneb Domain Humans, Vargr from the
Sparkler homeworld's dense a1mosphete and were adopted. as a Democracy of Greats and the Brzeh Council, andAslani from
means of Jocomotion by the original Sparklers who helped the Spinward Marches.
them hunt aerial prey. Sparklers tamed their homeworld Paradoxically, those without psionic talents who were in
through biological and genetic engineering, and adapted the contact with Sparklers were able to survive and commm:licate
massive atmospheric creatures to a vacuum. environment. Later with them. The collective mind is so powerful that only
with a bio}ogicallyintegratedjmnp grid and internal energy individuals considered under normal clrcutnStances to have no
storage, these creatures were engineered into starships. psionic power were able to receive thoughts from the Sparklers
Sparkler starships carry no fuel as such. They absorb and. store andcommm:licate in return. A trum'ber of battles were fought
stellar energy from the primary star they orbit, and. use most of before this was realized.
the energy to jump. The remaining energy is used for life Fighting ceased, however, whenhmnans and others were
support. The collective mind of the on-board Sparklers provide able to piece together the reasons for the Sparklers' migration,
navigation andjump guidance to their ships. Known Sparkler determine that they (it) had no hcstile intent, and were fighting
ships displaced between 100,000 and one million tons. only in self-defense. The allies established a safe-conduct
corridor Rimward through Known Space. %A%

The Virus: 8ectronic Frankenstein


T1te cnmputer virus crept from to 119lwJtk, The Virus has received much bad press from computer users
until it -round. its hl11j into the cafeteria ~i11g :mac1t.ines. complaining that one computer virus could not affect all
machines, defeat all anti-virus software, etc.
~ GDW realizes that a data-networked civilization would not
lose knowledge through an economic collapse. The old data
would be there to rebulldfrom. Becuasethey are committed to
, a fresh, open setting, they have decided to reverse the above: a
loss ofknowledge caused an economic collapse. Also, after the
collapse is over, the data is not there to rebuild from.
The Virus is the plot device designed to accomplish this.
Now, the explanation. Scientists worldngwith "carnivorous"
CymbeI.ine chips develop intc1ligent hunters, but are unable to
find a way to make them attack only the enemy. The lab is
raided, the chips get loose.
It is not one virus. The chips are mutating. It doesn't help that
they are intelligent, and only need access to data chips to
become fully self-aware. Being intelligent, they attack systems
(backing) until they get in. The attack is not along one vector.
Bred to destroy, they kill data networks (scrambling all data
chips). Not just library data; power grid nets, water pumping
nets, air bandling systems, etc. And the scrambled chips
include "eggs" if someone tries to reactivate the system. %A%

September, 1992 Page 8 AAB Proceedings 19


D20 Task System and Skills in the New Traveller
-Clay Bush simple or difficult decided where you were on the bell-curve.
GDW has decided on a D20 system for task resolution, and Which character attempted the task. was far less important.
they will retrofit it to all their games. They were adverse to
changing away from 2D6 in Traveller; it was a point ofprlde THE NEW TASK SYSTEM
that you could everything in the system with two dice (one, if TARGET NUMBER.: With skills and attributes both in the
you rolled twice as often). However, they became convinced range from 1-10, add the relevant skill andits controlling
the new system's advalttages outweighed the value of attribute together. The sum is the base mnnber. Players want to
traditional, widely-understood mechanics. roll under it when attempting difficult tasks.
The following is based on discussion and study of other If the character does not have the relevant skill, then use
GDW games. What sees print may differ somewhat. one-half of the attribute. This is the same as making the task.
one level harder. (GOW is discussing whether to allow skill
REASONS WHY levels of 0.)
SKIlLS ONLY PERlOD:GOW started one of the fi.tst Easy tasks are four times the sum; success is virtually
skill-based role playing games in 1976. Their systems have guaranteed if the character has some skill and average
always worlced from relevant skills, rather than attributes. attribute. Assign easy tasks when success is assumed.
One problem any skill-based system has bancDingunsldlled Average tasks are double the sum, and indicate some chance
characters. Several answers exist. First, let referees assign of failure even for skilled characters. Difficult tasks use the
level-O. Second, allow using half of related skills. Third, permit unmodified sum, and are appropriate when failure is common.
specific skills to double as another (IF liaison TIffiN admin= Formidable use one-half the sum and impossible uses
liaison-I). Fourth, create ajack-of-all-trades skill to use as a onc-quarter the sum.
roving skill when everything else failed. A roll of 1 always succeedS, while a roll of 20 always fails. If
The commonest answer (buri.edin the system itself) was to the character's roll succeeds or fails by more than 10 from the
create more skills. If navy characters could only get pilot and target number, then he has achieved exceptional success or
engineering, then create carousing so they have sane skill exceptional failure.
they can use on a planet. This created its own problems as
cbaracters from different generations of rulebooks had very ATIRIBUTES AND SKILL
different mnnbers andmixes of skills.
A'ITRIBUTES: For each of six attributes, roll2D6-2. On
LEVEL ONE SKILLS: Nevertheless, a skill of one at least
results of zero, reroll for the attribute. (Attributes must be at
permitted you to use the skill. That made a skill-I (or 0)
least 1.) If the total of all attributes is less than 32, add to the
important. With the 4-6 skill levels a "black book" character
rolled mnnbers until the total equals 32.
might have, skill-I was good. With characters allocating 10-20
All skills are listed under an attribute. An attribute CCJDtro/s
skill levels later, skill level-l declined in importance.
all skills listed under it. It limits how much skill a character
Because of the bell-shaped curve provided by 206, a level-l may have in a skill, and greatly affects task. rolls.
hadmore incremental value than level-2. Gcing from level 3 to
ACQUIRING SKILLS: During generation, characters
4, andhigber mnnbers, was less valuable than acquirlng
select careers infour year teIms. Each career lists some
another level-l skill.
specified skills, some skill points, and which skills the
Withmnnbers of skill levels growing, only the proliferation
character can purchase.
of skills preventedcbaracters becoming very similar. Even
For example, an accountant may receive Computer-I,
then, I played in groups where everyone had computer-I. How
Business-I, and 3 skill points in his fi.tst term, and five skill
did the skill differentiate characters?
points in subsequent teIms. Available skills are: Business,
NO A'ITRIBUTES: In the focus on skills, attributes almost
Computer, Legal, Persuasion, etc.
disappeared. They mattered when choosing a career. During
Skill points are used to buy skill levels in skills listed. They
play, sometimes you rolled against education or social status.
buy skill levels one for one, up to the value of the controlling
Overall, as one player told GDW, once you had the character
attribute. To buy additional skill levels then costs two skill
created, you could play without any regard to attributes.
points. Characters canrecord a fractional skill level until they
One aspect ofDGP's task. definition system was to allow
have the skill point to buy the rest ofit.
attributes a role as diemilmodiiit:1X Still, dividing by five and
CHARACTER IMPACT: The referee says that it is an
rounding down didn't allow much impact: only a +1 or +2.
easy task. to access anNPC's computer. Bf\D1o, the Marine
TASK. DIFFICULTY: The largest factor is succeeding at a corporal has computer-1 and intelligence of 2. His target
task was the difficulty set by the referee. Whether a task was

AAB Proceedings 19 Page 9 September, 1992


Outline of the New Traveller Rules for Science Fiction Gaming
compatible with the UWP. 'The when setting up and running a campaign.
GDW feels that having DGP WIiw Non-specific technology: Some
agticultural world will no longer orbit a
MegaTraveller contributed to their
highly active, dim red cinder; instead it hard-core fans want more detail andhard
problems supportingMT, because it was
will orbit a main sequence GV star. science consistency between systems. If
not their system. They have set a policy GDW could prove how many joules a
Players use the world, not the star,
that GDW will WIite all rules in-house. drive generated, they could go into the
anyway. Hardly anyone will notice if the
The plan for 1NE is to have all the
star types are cllanged in existing business making the 56th century reality
rules in one book. This the meaning
documents. Changing the stars will make today. They don't, and we don't. It bears
behind "generlc rules: , The Navy career
the formulas for temperature give results repeating that internal consistency is the
will not be tied to the Imperial Navy, any
compatible with the UWP definitions. goal; being able to draw working
sidebars won't discuss the Third
diagrams of jump drives is not.
Imperium universe" and so on. 'The
TECHNOLOGY Practically, GDW aims to not be
second book, the Star Viking setting, , specific about how things work.
will describe the universe and probably TIme has marched on, and this revision
Feedback is that Starship Operators
be where equipment, vehicles, and will deal with more options. The original
Manual explained too much. It was a
starsbips are described. Traveller rules were WIitten before the
great product, but many elements
Besides the rules on character mM PC and the Apple were
conflicted with how different referees
generation, the rulebook will contain manufactured.
were running their campaigns. Any
evezything else needed to play any SF The best example d tech advance is a
explanation that involves running
adventure. mapbox; in Striker GDW included a
multiple subsystems fosters role playing
pic-in-fue..sky device that stored a map
sessions that aren't fun. They are too
WORLDS and scrolled around. Current
much like work.
navigational satellites permit knowing
The world generation system. will be Cybcmcti.cs: New sciences and SF
your location within meters, you can
unchanged. It will not change from. themes have emerged in the last 15
measure the exact range to a target with a
universe to universe. years. 1NE will include rules for AI,
laser range finder, andyou can
Existing world data (uwps) will still cyber equipment, and robots.
automatically upload the information to
be valid; however, by 1190 the data will AI is a big topic. little was available
an artillery battery. The intent is to
be incorrect or unreliable. The only on what would be in the rules. In the Star
provide more choices for technology
planned change is to make star types Viking setting, AI will be linked to the

020 System (con)


mnnberis: (2+1)*4 = 12. Bruno rolls a 15 more than double the chance of success. Trying to recreate some characters
andfails an easy task. Lucky. the private With his high intelligence. however. if showed the big paradigm shift in the
withgambling-8, has no computer skill Lucky gets Computer-1, his chance conversion; skills are related to
but his intelligence is 8. His target increases to: (8+1)*4=36. He would fail attributes. Before, anyone could get
mnnberis: (8/2)*4 = 16. Lucky rolls a 15 easy tasks only on a 20, and would need Leadership-5 if he had enough skill
and succeeds. only 18 or less on average tasks. capacity (Education+lntelligence). Now,
Under the old Traveller system, Bruno Skill-1 won't overcome a very low Leadership is under charisma (or social
would have had a very good chance, attribute. Bruno will never be good with standing or whatever it is finally called).
despite his low intelligence, while the computerS. For an average task, he must What if Chatisma is only one?
unskilledLuck:y may have been unable to roll 6 or less compared to the augmented Any skill levels above the first cost
succeed. (In Twilight:.2aKl Lucky Lucky's 18 or less. double. Doubling the skill level gives
would fail automatically.) IfLuck:y could Leadership-lO. Halving all levels above
assume Computer-O, however, his CONVERSION one gives Leadership-5.5. Depending on
chances would be almost the same as attributes, characters may see their
One early suggestion was to double all
Bruno's Computer-1. strengths reducedrelative to other
skill levels. It had the advantage of
Lastly, note that a skill level d 1 will characters. %A%
simplicity.
virus, and will be inherently unstable. alternate combat systems. It bothers modem. town of 1,000 uses only 1.5
Tlw Virus could have gone in any GDW that people write adventures with megawatts. Rob Prior did an analysis of
direction; "vampire fleets" where the starsbip combat results written in, heat loss needed to keep the ship from.
Virus colonies killed the crews andnm because the writers were unsure how to melting, and a capital ship's smface
the ships to a benevolent mutation that play out a starship combat. would emit1ike a small sun. He thinks
seeks redemption throughsaving human 'I'he intent is make the system the heat would melt the ship. Beam
lives. You could set up a Paranoia- eootpatible with everything. 'I'he players lasers may go down from. 250MW to the
setting campaign with different Virus can fire a tank cannon at a ship and get 1-SMW that 2300AD used; Dave Nilsen
strains being the InghProgrammers. understandable results. One view is that found Prior's findings interesting.
Cyber equipment will cover the you will have this very-wide combat FIL Travel: To cover the whole SF
deYices used in cybetpunk games. This results table (CR'I), and usually only a field, the rules will include alternate
equipment is not emphasized, however, small range will matter to players, but ship's systems. For faster-than-ligbt
to where it could take over the game. If the whole range is available when (FIL) travel, current plans include jump
the players want, it can take over a needed. drive, stutterwarp, and "stargate."
campaign, but that's always their choice. During play, maneuvetwilllJlllt1er. As travelling through space with a
With TNE they will have that choice. The method has not been sdected yet. continuous presence in normal space,
, Robots have been retrofitted to Combat will emphasize sensors more; it stutterwarpis the best approximation for
Traveller (throughJTAS andRobots) will be important to have sensor lock. Star Trek's warp drive. Seen in this light,
and to MegaTraveiler. They will be While Dave Nilsen plays Harpoon, the stutterwarp is more thanjust a hook. for a
included in the basic rules for TNE. game will not be derlvedfrom Hmpoads possible future 2300AD sourcebook.
Biologicals: Two dements the rules version of modem. naval combat. "Stargate" was being used to mean
will cover are cloning and anagathics. Design: 'I'he desi.gnsystem in travel as in MotcinOrxlsEp: I have
OODing is mandated, becauseNotris MegaTraveiler will be scrapped. A sent GDW a letter arguing that this is
has announced that he has a "true completdy revised system will appear. "warp point... A stargate is a physical
daughter... It's not clearly saidhow the Consequently, players will be unable to installation for jumping objects to other
female clone was made, but there are directly convert MT ships. They will stargates. The two give rise to very
several possibilities. have to redesign their ships. different storylines.
Anagathics have been controlled The system will not be a unitary STL Travel: While not discussed as
through cost and availability. In TNE, monster, where you select sensors for a thoroughly, there will be alternate
there will be physical sicJe..effects as skateboard. Design sequences, such as in systems here as well. Thruster drives
well. Striker, will probably be the route taken. were debated; anti-grav, fusionrocket,
Design will not be based onfaclngs. and (again) stutterwarp will be available.
SHIPS AND CRAFf The goal is fewer details, and armoring The system will pennit adding more
sides and placing internal systems would desi.gnsequences. COACC and Wet
Tlw design and combat rules will be in
the basic rules. Following the first rule
add details. Navy showed that airplanes and boats
books, Maydry andIDg/J Guard
Power requirements may be revised can be added to SF settings. %A%
complicated adventures by providing downward. Cwrently, they are huge. A
~.

Submission Guidelines
Adventures: Aim for 4,000 words. Folios: Thesenmto 12,000-16,000 formatting and text alignment in the
Traveller has evolved beyond the shorter words, with 12,500 being average. The production program.
Amber Zone format. Present an format is perfect for a two-day session; Sending a computer file makes it much
adventure detailed enough for the referee you may organize it into two or three more likely that 8Z[YOl1C will publish
tonmimmediatcly(that eveoing.) logical sections corresponding to playing your article I It saves retyping it.
Old style Amber Zone adventures are sessions. Always send a double-spaced hard
okay for the Imperial Lines newsletter. Supporting materials: Clearly copy,evenifyousendaftle. That is what
Most adventures are transplanted to a designate any supporting material as they edit and review from. Otherwise,
referee's own campaign. They should be such. This applies to ship design they have to print it out first.
able to adapt your adventure to their worksheets, general maps, and so on. Maps and art: They always redraw
setting. Spell out any assumptions. Files: Send ASCII files. They do all these in-house. Send a copy, or send a
Star Viking Adventure Settings
-Clay Bush uninbabitednow. worried about these worlds leading the
There will be three adventuring regions Not all d these empires are dominated eventual humanrcunification, so they
in the Star Viking period. bybumans, help the merchants as a way to counter
'The players should be the crew d a (arthe xenophobes.
SPINWARD COALI- the) starsbip. Given selection of one The name Star Viking originates with
crew from a planetary population, it the modular ships used by the merchants.
TION should be imprcssedon players that their They call these long, modular vessels
'The SpinwardMarches continues as a characters arc loyal to that planet. Either
"longsbips," and someone starts calling
high-tech area. It is a preserve d them the VIkings. People like to adopt
the captain ar a securi.ty officer should be
Imperial institutions and unusual names; Broncos,
ship types. Some parts of it Chiefs, Patriots, etc. Maybe
(Mora'? Rhylanor'?) will "The Domain of Deneb is kind of a preserve some d these guys paint. horns
have advanced to TL16. of Imperial Space. Were not trying to trash the on their vaee suits. Anyway,
'The Zhodani survive, area where most of our work has ocrurred. We they aren't out to loot and
shclteredfrom the Virus by are trying to open new territory."-CDW pillage. (Only some of the
the Domain of Deneb. The
Eighth Core E.xpeditim was
"The gaol is to recycle duB, interior sectors. Yau bistorical Vikings were
Most traded; same
to last from 1150 to 1190; want to try to rll1 an interesting Striker scenario raiders. settled Russia.)
they continue their policy d in Core? Good Iuck."-QJW A normal SV expedition
coreward expansion in the cmsists of one longsbipwith
New Era. Zhodani policy riders and cargo pods. It
an ultra-loyal NPC. And where would
toward Deneb is containment, with the probably bas Hiver computers and one or
they skip to'?
understanding that Deneb will not annex two Hiver technicians. (Individual
smaller spinward states. Hivers are generally referred to as
Trade with the small states rimward d STAR VIKINGS "Ned:') The normal mission is trade
theZhodani Consulate may make for an This will be the main stoIy line exploration.
interesting campaign. Exploration to developed by GDW adventures. 'The first adventures will probably be
spinward would be into unknown The Star Vikings originate with about armed expedi1ion sem torccover
tmitory that was within the Ancients merchant groups operating on the fringes crews, ships, and diplomats seized by
Sphere. ofmver space. (The Hivers weathered xenophobic govermnents. Ships are
One possibility for the New Era that the Virus.) Diaspora has several precious, and the worlds simply grabbed
was c:onsidered was for the Zhodani surviving worlds which have developed the first ship to contact them far their
expeditions to bring forthBcrscrkers xenophobic govermnents. The mvers arc own usc. %"%
fram the Galactic Core. Anyone
interested in this idea can look at the The New Era is not meant to be a dark, depressing period It is
Sparkler article elsewhere for a variant.
.alifY' the cOl~se.1 de-.:rribed the darkness before the dawn.
POCKET EMPIRES What is not desired is "wallowing" in the darkness. Do players
A variety d pocket empires occupy the enjoy the darkness and see themselves as ~ents of it? Or do
territory of the ThirdImperium and the they see themselves positively?
Solamani Confederation. Most consist of
one world that kept one or two creaky old A dark future game is liberatilg i1 that one can confront one's
freighters that the Virus couldnot infect; fears. In the New Era, players can posit themselves as positive
none will have more than ten ships energy nthe system. It is also a science fiction setting where
maximum. anything could happen or be fOllld
In all, there are perhaps 2G-30 d these
pocket empires. That works out to about The interior of the old Imperitm has one advantage over other
one per sector. Their trading range is at areas to explore. Yau can expect SOI11e of the natives to speak
most a subsectar. and usually less. Some English. Well, Galangic, the 56th century version. Okay,
trade exploration is perfonned; systems pronunciations differ....but we're getting picky here.
without habitable planets tend to be

September, 1992 Page 12 AAB Proceedings 19


Olaracter
Ra~-------------
·TJ·SIG····P·······ib·.···TNE··
> <.:: ::.~~~.OS$. :.~::~.:.:::.::~
Gender Age
----- Qi~r~e.t.~r:~~¢~rcl. :~lj.~f
:~: tt·....................
~) ~~~:~##~~#~!)~)
Weight
Servi~ at Terms Height------
t:: t· t:::
Fmal Rank--------- Load
.......................... .
-
.........................................
...........................................

Strength CAnstitution Agility


ArchelY .Oimbing Acrobatics
Heavy Weapons GOnibafEnameeu Aitisan-"-
Mechanic Equeslrian( ) ns
Melee Cbt (Armed) Equesfrian( ) "Electronics
Melee Cbt (Unarmed) Parachute
Small Arms (Pistol) Scuba Lockpick
Small Arms (Rifle) Swimming Pickpocket
Thrown Weapon VaccSuit stealth
Vessel use (Boat) Zero-G environment
Vessel use (Hovercraft)
VessEll use (Watercraft)

Education Intenigenee
Adminislration Forward Observer
Busineas ObsetVation
Communications Disguise Navigation
Computer Ops \Gamblinfr--_ _ _ _ _-=~=Jf {Pilot (Foced Wing)
Engineering Instruction 71 Pilot (Grav)
Medical -- Pilot (Interface)
-- Pilot (RoIaryWing)
language Pilot (starship)
---,----- Psychology
Ship Ops (Gunn8lY)
Sci~ (Biology) Ship Ops (Atrogation)
Science (Chemistry) Ship Ops (Sensors)
Scien~ (Physics) Leadership Slreetwise
Scien~ Uaison SliD 2U
Scien~ Persuasion Survival
Steward Trac:kjng

C
vehicle (Heavy)
Vehicle (Wneeled)
Willpower

Empathy
Psionic Skills (bditionalj
Animal empathy
Computer empathy Shield Describe any special talent(s) here:
A_ _ss
Empalhic healing
Foreboding Oairvoyance
Human empathy Telempalhy

I Project emotion
Project thought
T elel<inesis

I T eleportation
Winpower drain
Initiative
D
Base Hit Values Hit Capacity

!§I Base
-
~ (Head)
(Chest)

Heavy Weapons
D DOD (R.Arm)
(L.AIm)

CJ CJ 0 CJ
Small Arms (Pis1ol)
(Abdomen)
(R.le<J1 f----l

D DOD
Small Arms (Rifle)
(LLeg)

CJ D O D
Thrown Weapon: Range in meters (1 kg)
Roll needed up to range

Unarmed Combat Damage


Roll up to 2 x range

u
Weapon Data
Recoil
Weapon Name ROF Dam Pen Bulk Mag SS Burst Range

IEquipment

Contacts

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