Base Range = Regular Firearm attacks are not opposed. Long Range* (2 x Base) = Hard Very Long Range* (4 x Base) = Extreme 1: Determine Difficulty by weapon range. *bipod, tripod, braced weapon doubles base range 2: Apply modifiers. *telescopic sight doubles base range 3: Make roll. Ranged/Firearm Modifiers Target may Dive for Cover (Dodge) but cannot Fight Back. Diving For Cover 1 Penalty Die (Dodge success) Armor Values Partially Concealed 1 Penalty Die Heavy leather jacket 1 point Point-Blank Range* 1 Bonus Die WWI helmet 2 points (within 1/5 DEX in feet) *excludes long/cumbersome 1” Hardwood 3 points weapons like rifles, full-length 1” Steel Plate 19 points shotguns, and bows. Large sand bag 20 points Aiming for 1 round 1 Bonus Die 6” concrete 25 points Target moving at full speed 1 Penalty Die (MOV 8+) Optional Hit Locations Target is small (Build –2) 1 Penalty Die Die Roll Location Target is large (Build 4+) 1 Bonus Die 1—3 Right Leg Loading 1 bullet & shooting (same 1 Penalty Die round) 4—6 Left Leg Handgun firing 2+ shots 1 Penalty Die on all 7—10 Abdomen (semi-auto fire) shots 11—15 Chest Firing into melee 1 Penalty Die 16—17 Right Arm Firing while running 1 Penalty Die 18—19 Left Arm Mounted Weapon 1 Bonus Die 20 Head (to vehicle or structure) Firing while prone 1 Bonus Die Movement During Combat Firing at prone target 1 Penalty Die Melee (ignore if at Point Blank range) Character may move their MOV in yards and attack normally Other Firearm Rules Character may move their MOV x 5 in yards and make one melee attack at end of the round. Readied firearms may shoot at +50 in DEX order. Firearms Reloading a clip or magazine takes 1 round. Up to two Character may move and take shots at any point during individual shells can be loaded per round. the round. To take advantage of the +50 DEX for readied firearm, Melee Modifiers it must be fired before any movement is made. The character may move up to a number of yards equal Target already Dodged or Fought 1 Bonus Die to their MOV rate and make their firearms attack (or Back one attack this round. attacks) normally on their usual DEX rank. *n/a if allowed multiple attacks If the character moves their MOV rate x5 in yards, they Kicking prone target 1 Bonus Die must fire while running (penalty die) and shots may be delayed in DEX order if significant distance must be covered to reach a firing position (Keeper’s discretion) Compiled by Seth Skorkowsky
Randomized Clinical Trial of Therapeutic Music Video Intervention For Resilience Outcomes in Adolescents/Young Adults Undergoing Hematopoietic Stem Cell Transplant