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Summary
The unit is subdivided into six learning hours including an end-of-unit assessment spread
across six lessons in order to fit with most school timetables. It is a theoretical unit covering
the Cambridge IGCSE Computer Science specification 0478. The conversion of integers
from denary to binary is covered in the first lesson, together with the use of binary in
computer registers. In the second lesson, the use of hexadecimal numbers and the binary
representation of characters is described. Representation of images and sound are covered
in two separate lessons with a final lesson covering lossy and lossless compression
techniques used for images, sound, video and text. In the final lesson students sit an
assessment test comprising questions similar to those found on the IGCSE exam paper.
Previous Learning
Students may have had some exposure to simple binary concepts during earlier years but
no prior knowledge is necessary. You may need to spend more time on teaching pupils how
to convert between denary and binary in Lesson 1 if they are not familiar with this.
Suggested Resources
No specific software is required for this unit. It is primarily a theoretical unit that can be
taught entirely without computers, but there are some exercises where computers could be
used in order to support understanding through practical discovery. Sound editing software
such as Audacity and an image editor such as IrfanView or Photoshop could be used in the
Images lesson.
Worksheets 1 to 6, Homework sheets 1 to 6.
A series of 20 downloadable units written for the UK KS3 Curriculum will also provide very
good early support for the IGCSE. You can access a full list of the units currently available at
www.pgonline.co.uk/resources/ks3
Vocabulary
Vocabulary associated with this Unit, such as:
Bit, nibble, byte, kilobyte, megabyte, gigabyte, terabyte, denary, register, hexadecimal,
HTML, MAC address, assembly code, machine code, debugging, robotics, character set,
string, concatenate, inbuilt function, ASCII, Unicode, metadata, pixel, colour depth,
resolution, sound sampling, playback, MIDI, JPEG, MP3, MP4 lossy compression, lossless
compression.
Assessment
Students will sit an end-of-unit test.
A few points to note:
These are not live assessment questions. They have all been created from scratch for this
scheme of work. We cannot guarantee the areas covered in the test will cover all areas that
could come up in any given exam paper. That being said, when producing the test the
following have been carefully taken into account:
the range of questions is designed to elicit the understanding of students from G-A*
grade.
appropriate command words and language is used across the range of questions
(list, describe, state, discuss, explain…)
questions worth 1, 2, 4, 6 marks are provided, following the rough proportions of live
exam papers.
Real exam papers go through a serious quality assurance process; feel free to use and
adapt as you see fit.
Preparation:
Print enough copies of Worksheet 4 Images for each student in the class – if possible,
in colour.
Print enough copies of Homework 4 for each student
Learning Objectives:
Understand how a bitmap graphic is made up of individual pixels
Explain how each pixel is represented in binary
Understand that the number of bits per pixel determines the number of available
colours for an image
Explain the need for image metadata
Explain the relationship between file size and image resolution
Content Resources
Image Metadata
Despite having calculated the file sizes of various images in
this lesson, they may not have come up with the answer that
Windows might give for the actual file size. This is because
image data or ‘metadata’ is added (and because some file
formats are compressed to save space).
Ask students to calculate the file size of the DucksBMP.bmp
image with 24 bit colour:
1000 x 750 pixels = 750,000 pixels in the image
24 bits per pixel = 18,000,000 bits in the image
18,000,000 / 8 = 2,250,000 Bytes
2,250,000 / 1024 = 2,197 KB
2,197 / 1024 = 2.14 MB
Lossless compression
Artwork