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MUST-SEE GAMES FROM THIS YEAR’S ESSEN SPIEL

#7 Dec/Jan ’17 tabletopgaming.co.uk

HOW TO
PAINT BUSHIDO
THE MAKING OF A STEP-BY-STEP GUIDE TO
BRINGING THE JUNG
CODENAMES PIRATES TO LIFE
HOW THE SOVIET UNION,
MONOPOLY AND VIDEO
GAMES LED TO 2015’S
BEST PARTY GAME

PLAYED
PANDEMIC:
REIGN OF
CTHULHU

ESCAPE
FROM
COLDITZ

CRY HAVOC

TICKET TO
RIDE: RAILS
& SAILS

HIT Z ROAD CUBICLE 7


THE WALKING TURNS 10
DEAD: ALL THE BRITISH RPG
OUT WAR PUBLISHER TALKS
DOCTOR WHO AND
LORD OF THE RINGS

GAME OF THE YEAR?

Scythe
JAMEY STEGMAIER REVEALS HOW HE CREATED ONE OF
2016’S BIGGEST HITS AND A MODERN STRATEGY CLASSIC Display until 01/02/17
£5.25

001_Cover_V5.indd 1 21/11/2016 16:31


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p002-003.indd 1 16/11/2016 08:41


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p002-003.indd 2 16/11/2016 08:41


OUT OF PRINT IN ENGLISH FOR NEARLY THIRTY YEARS,
THE CLASSIC BRITISH BOARDGAME RETURNS!

E scape from Colditz was designed by Major Pat Reid, Become the German security officer – maintain control
one of only a handful of prisoners-of-war to escape through guile, ruthlessness, and careful observation
the legendary Colditz Castle, and his close friend Brian despite limited numbers.
Degas, writer of the iconic Colditz television series.
This deluxe edition of the classic game for 2 to 6
Become Allied escape officers – assemble your players includes both original and updated rules, new
equipment, plot your escape routes, and coordinate hand-painted artwork by Peter Dennis, an oversized
your efforts to avoid the guards. board, 56 wooden playing pieces, 100 fully illustrated
cards, a 32-page history book, and unique replicas of
artefacts from the prison.

Nearly seventy-five years ago, Major Reid braved


barbed wire, searchlights, and armed guards to escape
from Colditz. Now it’s your turn to do the same.

AVA I L A B L E O C TO B E R 2 0 1 6 2–6 90–150 12+

www.ospreygames.co.uk

p004.indd 1 16/11/2016 13:26


IN THIS ISSUE
06 NEED TO KNOW PLAYED
Find out what’s going on Find out if the latest titles are
in the world of gaming. worth buying or binning.
68 PANDEMIC: REIGN
12 OUTSIDE THE BOX OF CTHULHU
Thomas Pike provides 72 CRY HAVOC
an alternative view 74 INFINITY - OPERATION:

WELCOME
on tabletop life. RED VEIL
76 CAPTAIN SONAR
14 MY FAVOURITE GAME 78 TICKET TO RIDE:
Anne-Marie De Witt RAILS & SAILS
reveals Mancala’s 82 HIT Z ROAD
Oh, hello. You might have noticed that your regularly scheduled programming influence on her work. 84 THE DRAGON & FLAGON
has been interrupted. I’m Matt Jarvis, your new Tabletop Gaming editor. It’s great 86 BETRAYAL AT
to meet you all. Rob has done an incredible job with the magazine to date and I 16 COUNTER VIEW HOUSE ON THE
hope to keep up the exceptional level of quality he established, while also leading Becky Ottery reports HILL: WIDOW’S WALK
TTG into a bold new age with fresh voices and loads of exciting exclusive features. from the FLGS frontline. 88 FINAL FANTASY
You’re sure to spot some changes, and I’d love to hear your thoughts along the way TRADING CARD GAME
– get in touch via the details below. Speaking of which, I’m delighted to announce 18 TEN OF THE BEST 90 ESCAPE FROM COLDITZ
that we’ll be shifting up a gear in the New Year; starting with February’s issue, TTG Ahead of Christmas, 94 BEASTS OF BALANCE
will hit shelves every two months instead of three – meaning we get the celebrations 95 3 WISHES
lots more coverage of this increasingly fast-growing 96 D&D: TYRANTS OF
started with ten easy-
hobby. For now, take a peek at some of the next 12
going party picks. THE UNDERDARK
months’ most compelling releases with our round-up
98 ISLEBOUND
of this year’s Essen – the biggest Spiel yet! – on page 53.
20 ROLE CALL 100 THE WALKING
It really was a corker. See you in 2017.
John Dodd gives you DEAD: ALL OUT WAR

Matt
an update on the latest 102 FANTAHZEE
roleplaying game news. 103 A GAME OF THRONES:
HAND OF THE KING
22 ALL THE JAHRES 104 POTION EXPLOSION
Matt Jarvis James Wallis runs through
the games that have won
106 ELFENLAND
106 CODENAMES: PICTURES
Editor the Spiel des Jahres. 109 BOOKS
110 FILM: MAGNUS
24 MECH IT HAPPEN 111 ACCESSORIES
Stonemaier Games

Contact us... president Jamey Stegmaier


chats combining robots
and the 1920s in Scythe.
114 HOBBY TIPS
Andy Leighton sets sail with
Bushido’s Jung Pirates.
@ tabletopgaming@warnersgroup.co.uk
31 THE MAGNIFICENT 7 120 GAMESFEST
www.facebook.com/tabletopgamingmagazine Cubicle 7 CEO Dominic We talk to the organisers
McDowall looks back on 10 of the day-long convention
twitter.com/TabletopMag
years of the RPG publisher. held in Tring, Hertfordshire.

EDITORIAL MARKETING 37 AN INTRODUCTION TO... 122 CLUB DIRECTORY


EDITOR Matt Jarvis MARKETING BRAND MANAGER This issue, it’s social Find a gaming club
01778 392 400 Nicola Lumb 01778 395 007
matt.jarvis@warnersgroup.co.uk nicola.lumb@warnersgroup.co.uk
deception game The in your local area.
Resistance! Or is it? (It is.)
HEAD OF DESIGN & PRODUCTION PUBLISHED BY
Lynn Wright 126 SHOP SPOTLIGHT
ASSOCIATE PUBLISHER
Claire Morris
42 THE MAKING OF... Catan and a coffee? Ticket
DESIGNER Richard Hallam
Owen Duffy chats to to Ride and a tea? Pandemic
SCYTHE COVER IMAGE COURTESY OF Warners Group Publications PLC and a pastry? We pop into
The Maltings, West Street, Bourne,
Vlaada Chvatil about
Jakub Rozalski
Lincolnshire PE10 9PH creating Codenames. board game café Ludorati.
01778 391 000 | www.warnersgroup.co.uk
ADVERTISING
TO ADVERTISE PLEASE CALL 48 BATTLE REPORT 128 SHOP DIRECTORY
NEWSTRADE
GROUP ADVERTISING MANAGER Take a trip to another world Discover the friendly local
Claire Morris 01778 391 179 DISTRIBUTION
clairem@warnersgroup.co.uk Warners Group Publications PLC and witness the outcome game stores near you.
01778 391 150 of our Malifaux match.
SALES EXECUTIVE 130 TABLETOP
Liz Warner 01778 391 129 PRINTING
liz.warner@warnersgroup.co.uk 53 CAST A SPIEL ON YOU TIME MACHINE
This publication is In a bumper-sized show Phil Robinson delves deep
ADVERTISING PRODUCTION
Danielle Tempest 01778 392 420 printed by Warners report, we run through some into the past to uncover
01778 395111 of the biggest releases and some of the tabletop gems
ADVERTISING DESIGN Cathy Herron
announcements from Essen. from days gone by.
The views expressed by contributors are not necessarily those of the publishers. Every care is taken to ensure that the content MUST-SEE GAMES
GAMING
tabletop

FROM THIS YEAR’S


ESSEN SPIEL
#7 Dec/Jan ’17

of this magazine is accurate, but we assume no responsibility for any effect from errors or omissions. While every care is taken
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HOW TO
THE MAKING OF PAINT BUSHIDO
CODENAMES A STEP-BY-STEP GUIDE
TO
HOW THE SOVIET UNION, BRINGING THE JUNG
SCYTHE | CUBICLE

MONOPOLY AND VIDEO PIRATES TO LIFE

this magazine. The Advertising Standards Authority (ASA) exists to regulate the content of advertisements. Tel: 020 7429 2222
GAMES LED TO 2015’S
BEST PARTY GAME

6 issues for just £29.99


PLAYED
PANDEMIC:
REIGN OF
CTHULHU

ESCAPE
7 | ESSEN SPIEL 2016

FROM
COLDITZ

© Warners Group Publications PLC, 2016


CRY HAVOC

TICKET TO
RIDE: RAILS
& SAILS

HIT Z ROAD

THE WALKING
DEAD: ALL
CUBICLE 7
OUT WAR TURNS 10
THE BRITISH RPG

See page 112 for more details


PUBLISHER TALKS
DOCTOR WHO AND
LORD OF THE RINGS

Scythe
GAME OF THE YEAR?
#7 DEC/JAN '17

JAMEY STEGMAIER
REVEALS HOW HE CREATED
2016’S BIGGEST HITS
AND A MODERN STRATEGY ONE OF
CLASSIC
Display until 01/02/17

£5.25

005_WelcomeContents_V5 MJ.indd 5 23/11/2016 10:33


NEED TO
KNOW...

BREAKING UP IS HARD TO DO
Whoa! Did you feel that? The axis of the tabletop of Dracula, Forbidden Stars, Blood Bowl: It also means that support for organised
gaming world has shifted as a major business Team Manager, Space Hulk: Death Angel, Dark play will be dropped for Warhammer 40,000:
split rocks the industry. Come out from under your Heresey, Warhammer Fantasy Roleplay, Chaos Conquest, making November’s 2016 FFG World
desk, it’s not that kind of a quake. in the Old World and Warhammer 40,000: Championships the last hurrah for the game at
In perhaps the biggest news of the year, Conquest. Not a bad run, if you ask us. official tournaments.
Fantasy Flight Games and Games Workshop Sadly, the breakup means that from February Following the news, some of the collaboration’s
have decided to divide up the cutlery, files reams 28th 2017 all of Games Workshop’s products most popular games have been widely selling out
of paperwork and attempt to prove whom the and licensed properties will be removed from or have rocketed up in price when they can be
dog loves more by terminating their relationship FFG’s catalogue and will no longer be available hunted down. All the same, with the chance that
after almost a decade of working together. to buy. Any unreleased but announced products many of the games may never be re-published
What an eight years it’s been, too. Together, will apparently hit the market before the again, it’s probably worth investing in that third
the partnership put out games including Fury partnership dissolves. edition copy of Fury of Dracula now.

BON APPÉTIT ASMODEE


If you’ve been playing ‘Who does Flick ‘Em Up maker Pretzel and It’s not all scary news –
Asmodee own now?’ bingo, it’s time French localisation specialist Asmodee has a good track record
to cross off another big name from Filosofia Editions, as well as the of keeping up stock levels of
your grid. rights to its biggest franchises, popular games and promoting
The publishing behemoth has such as Pandemic, Dead of Winter lesser-known gems thanks to its
finalised its acquisition of Canadian and Carcassone. well-oiled marketing machine.
publisher F2Z Entertainment after F2Z joins Fantasy Flight Games, But if the past is anything to go
beginning discussions about Days of Wonder, Space Cowboys by, it could be that the publisher’s
buying the firm back in July. As a and Catan Studio – to name just a growing library results in some of
result of the buyout, F2Z has been handful – in the ever-expanding list those games named above going
rebranded as Asmodee Canada. of companies under the Asmodee up in price – a double sting for us
Of course, the deal means that umbrella. Only it’s less an umbrella Brits given the on-going financial
Asmodee now owns all of F2Z’s and more like the enormous aftershocks of Brexit. Best stick
studios, including Pandemic outlet unstoppable spaceships from sci-fi some of those F2Z titles on your
Z-Man, Seafall studio Plaid Hat, films that block out the sun. Christmas list before it’s too late.

IN BRIEF MOBILE VERSION OF TERRA MYSTICA IN DEVELOPMENT


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006_010_news_V2 MJ.indd 6 21/11/2016 14:04


CONTACT US...
www.facebook.com/tabletopgamingmagazine
@ tabletopgaming@warnersgroup.co.uk

www.twitter.com/TabletopMag

BLOODY BRILLIANT
AS IF IN A DREAM
What’s that? You’re not sick to death the endless stairs or passing through the
of Cthulhu board games yet? Good, Cavern of Flame from anywhere on the
because globetrotting Lovecraftian map, or jumping through specific portals
adventure Eldritch Horror is getting a placed during setup.
sixth expansion, and it’s as Lovecraft as The Dreamlands and its regions,
they come. including the pleasant-sounding
The Dreamlands is set in H.P.’s alternate Enchanted Wood and the less inviting
dimension entered by sleeping, Nightmare Underworld, will be portrayed on a
on Elm Street-style. It’s occupied by two completely separate game board to
new big bads, spider creature Altach- the main map. There’s also a whole
Nacha the Dreamweaver and Hypnos, the bunch of original cards, including spells,
Lord of Sleep, who definitely sound like conditions, assets, adventures, Mythos
the kind of cosmic horrors you’d like to and encounters for every new location
snuggle up against while drifting off. included in the set.
Eight new investigators will be able to Eldritch Horror: The Dreamlands will be RPG fans can breathe a big sigh of relief: a
enter the dreamy setting by traversing out during the first quarter of 2017. fifth edition of blood-sucking title Vampire:
The Masquerade has been confirmed by White
Wolf Publishing.
Don’t hold your breath waiting for it, though,
because it won’t be out until the very end of 2018.
White Wolf made the news official at its Grand
Masquerade event while celebrating the 24th
anniversary of the original RPG – meaning that the
fifth edition will miss its 25th birthday in 2017.
Other information to creep out from the keynote
talk included details on the ‘you are what you eat’
mechanic, which will see players absorb some
of the skills and abilities of the victims they feed
on. Personally, we’d like to have a little nibble on
someone who’s better at Magic: The Gathering
than us. Or Ryan Reynolds, because our facial hair
needs a little more love.
There was also the mention that some of the
established universe’s long-running staples will
be changed for the new edition, including the
Camarilla vampire sect and the ‘Beast’ – the
psychological urge driving vampires to become
bloodthirsty predators.
The game will take place before the in-universe
vampire armaggedon Gehenna, with metaplot said
to play a significant role. In fact, White Wolf said
that it would issue third-party creators looking to
design spin-offs or tie-ins with a ‘bible’ to ensure
consistency and relevance with the existing canon.
There’s sure to be more news in the long, long
two-year wait before the fifth edition is released,
but the early signs are very promising indeed.

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006_010_news_V2 MJ.indd 7 21/11/2016 14:04


NEED TO KNOW...

WAYLAND GETS WILD


Just four years after sci-fi alt-history miniatures title Wild West Exodus
appeared on the scene, Outlaw Miniatures has sold the franchise to
Wayland Games.
“I and the rest of our staff felt that if we wanted the game to be
incredible that something would need to change,” creator Romeo Filip
explained online following the news.
“This change required a major decision to be made. Look at hiring
several more people to progress the game, or sell the company. After
many months of discussing the options and looking at what would be
best for our fans, we decided to sell.
“The reason for the sale was simply to guarantee the game would
continue to grow and actually get better. A larger team run by a
dedicated staff would mean a second rule book, more factions, even
better models, and so on. All the signs pointed to pulling the trigger
and finding a buyer who has the knowledge and business sense to
take over.”
If you’re worried about the future for the WWX series under its new
owner, don’t panic. Filip said that he and the Outlaw team held lengthy
discussions with Wayland about the direction for the well-loved title
before agreeing to sell, and teased that he might return to the universe
for future expansions and new characters.
“The vision had to be there and the drive to achieve it needed
BEAR WITH ME to show,” he stressed. “Wayland not only showed the interest but
Here’s some news that will likely The babies – who are also assembled a team of dedicated staffers who will push the game forward.
leave half of you rolling your eyes equipped with a variety of wild “I personally feel that this change will bring success and growth to an
and the other half booting up your powers, from the Great White already popular game.”
web browser to buy a copy: the (shark) Baby and the Laser
team behind insanely popular party Ptero(dactyl) Baby to the frankly
card game Exploding Kittens is frightening Scary Hairbaby – are
back with a new project. set off using provoke cards,
Bears vs Babies is the second interrupting their naptime and
game from former Xbox exec Elan leading them to attack the players.
Lee and Matthew Inman, creator At the end of the roughly 20-minute
of The Oatmeal web comic. While round, whoever has eaten the most
Kittens was the brainchild of Lee, babies wins.
Bears is an idea created by Inman. Like Kittens, Bears is clearly
In the game, players build a lightweight party game aimed
monsters from a random selection at groups of casual fans who will
of body part and physical attribute laugh at Inman’s surreal artwork
cards, resulting in Frankensteinian and the dark humour of the bizarre
creations such as a bear that is also combinations. Nonetheless, it’s
a squid on a peg leg with bat wings. gone down a storm on Kickstarter,
The monsters’ strength is simply smashing its initial $10,000 target
equal to the number of cards used ten times over within half an hour
to create them, and their power must and raising a million dollars in its
outnumber the number of babies first 30 hours. The game is due out
played into the middle of the table. next June.

IN BRIEF KNIGHT MODELS' HARRY POTTER MINIATURES GAME TO APPARATE IN 2017

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006_010_news_V2 MJ.indd 8 21/11/2016 14:05


THE YEAR OF AGRICOLA LET SLIP THE
Agricola turns the big 10 next year, and publisher
Lookout Games has plans to throw a fittingly big EXPANSIONS OF WAR
birthday bash for Uwe Rosenberg’s acclaimed worker Not had enough of Cry Havoc? Good,
placement title. because publisher Portal Games has
Lookout has teamed up with WizKids to launch six – announced the first expansion for Grant
that’s right, six! – Agricola expansions next year. Rodiek, Michal Oracz and Michal Walczak’s
Each of the Agricola Upgrade Kits will include 20 sci-fi strategy hit.
new cards designed by Rosenberg himself, plus five Cry Havoc: Aftermath adds three
pre-painted miniatures to use in the game. Each set will structures and five skills for each of the
include figures for one player, plus cards exclusive to game’s factions, almost doubling the
that pack. number of abilities available. There’s also
Sadly, the game's previously-announced special an alternative game mode, which
re-release, including wooden components and is said to guarantee stretching
an overhauled selection of revamped cards, has gameplay to all five rounds. A new
meanwhile been given an indefinite release date. scoring system has been tweaked
to provide more victory points
when passing an event token
instead of removing it.
ABSOLUTE MADNESS That isn't it from Portal, though,
as the company has also revealed
We really enjoyed Mansions of Madness’ As well as the two extra missions, Beyond a debut expansion for 51st State:
app-powered second edition when we the Threshold will come with two new Scavenger’s Master Set. Based on
reviewed it last issue, but noted that for a investigators – handyman Wilson Richards the previous 51st State add-on,
game that comes within a few quid of the and shaman Akachi Onyele – and a new Ruins, the add-on will include 50
£100 mark, there should really be more Lovecraftian monstrosity to contend with, cards. Tying in with the scavenging
than four scenarios. the Thrall. All three characters will be theme is a new gameplay action,
On that point, here’s some good news represented in miniature form, plus their which allows players to search
and bad news. The good news is that respective cards. through the discard pile and recover
Fantasy Flight has announced the first Beyond the Threshold will be out at locations to add to their state.
boxed expansion for Mansions’ second the start of next year, but that’s not all Stronghold: Undead is also
edition, Beyond the Threshold, which – Fantasy Flight has plans to fill the gap coming back, albeit in a reheated
will include two new original scenarios. with a number of downloadable scenarios form. The re-release is a revamped
The Gates of Silverwood Manor is a for Mansions of Madness 2E’s companion version of the six-year-old expansion
hunt to explain a series of mysterious app. Keep your eyes peeled. for Stronghold’s second edition,
disappearances, while Vengeful Impulses which added new mana, spells and
takes place during a dinner party terror rules, plus a map with new
full of suspicious guests up attacker routes and buildings and
to no good; Agatha abilities for the defender.
Christie would be Lastly, Portal announced that
proud. The bad news? it has picked up Alien Artifacts, a
Well, you’re obviously game that was revealed a few years
going to have to back by Trefl. The 4X sci-fi card game by Viola Kijowska
pay for it, silly. and Marcin Ropka sees players build up interplanetary
We’re not sure corporations to explore further and further into deep space
of a price tag with upgraded ships and advanced technology.
yet, but hopefully All of the products will be out during 2017.
the cost will be Read our review of Cry Havoc on page 72
worth it.

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006_010_news_V2 MJ.indd 9 21/11/2016 14:05


NEED TO KNOW...

THE NEW BLACK


Chain-smokers, womanisers, alcoholics, murderers and fans of Stetson hats, rejoice –
Upper Deck is launching an expansion to Legendary: A Marvel Deck Building Game
next February that’s right up your dingy-lit street.
That’s because the publisher is bringing Marvel’s Noir storyline to the popular
co-op card game, inspired by the comic book mini-series published through 2009
and 2010 which itself was influenced by the tone and style of the film noir and pulp
fiction genres.
The Noir small box expansion will feature five alternate versions of the superheroes
that appeared in the run of comics: Spider-Man, Iron Man, Daredevil, Luke Cage and
Angel. All of the cards will feature original art with four unique images per hero. The
set’s 100 new playable cards will also include two villain groups, two masterminds
and four schemes, plus a single-page colour rule sheet. Obviously, you’ll need the
core set to play – unless you just want to look at the pictures, that is.

ELEMENTARY, MY DEAR WATSON


If you were paying attention towards the end of last year, you may have noticed a small
Sherlock Holmes game appear and quickly vanish, much like a Conan Doyle character.
Watson & Holmes: From the Diaries of 221B was a deduction game based on the journals
of the sleuth’s sidekick published in limited numbers by Ludonova. One year on, Space
Cowboys and Asmodee have announced that they will re-publish the game (retitled to A DASH OF KINGS
simply Watson & Holmes) in 2017 with a wider release. Fans of lesser-known
In the game, up to seven players attempt to solve 13 mysteries faster than their rival localised delights, rejoice!
detectives, reading case notes and pursuing leads to gather enough clues and present their Mayday Games has struck
(hopefully correct) hypothesis to Sherlock himself. Meanwhile, Watson and other characters a new deal to publish
can be called upon for additional help. English versions of Gaijin
There’s an interesting bidding mechanic at the heart Dash and Bucket King 3D in
of the game, forcing players to visit new the West next year.
sites every turn and offer more carriage tokens Bucket King 3D originally
than their opponents to secure the single space at each came out in 2014 and, much
location. This is complicated by the ability to call the as the name suggests,
police on your competitors and impede is an update to Stefan
their progress. Dorra’s similarly-titled The
Watson & Holmes also includes an interactive Bucket King. Players build a
element in the form of QR codes on the case notes, pyramid of buckets and then
which can be blipped with an app to play an audio try to defend said bucket
recording of the setup. construction by laying down
A single round takes about an hour to play, making cards that must exceed the
this a more 'short-time' Sherlock experience than last hand played. If they
something like the excellent Consulting Detective. We’re can’t, the game introduces
yet to get our hands on a copy, so we’re very curious to a dexterity element where
see how the gameplay pans out in practice when this the player must remove
re-appears next year. Keep your magnifying glass and a bucket from the stack
deerstalker at the ready. by flicking it out – without
causing the rest of the pile
to come tumbling down.
The artwork for both the box and cards is notable for
featuring various cartoon animals in states of distress
– a polar bear sobbing, a pig streaming with tears, a
bruised fox in boxing gloves and a dog in heart-shaped
glasses dropping his popcorn. Okay then.
Gaijin Dash, meanwhile, is a fast-paced party game
designed by Hanabi creator and Takenoko: Chibis co-
creator Corentin Lebrat that sees players place cards
to cross Japanese roads while dodging oncoming
traffic. It takes about 15 minutes to play and comes
with 41 cards and five chips symbolising the dangers
of running across a busy highway for a game. In you’re
interested, the artwork is also rather outlandish – we
think the vehicles look like they’re sentient and are
trying to run down the poor old woman on her green
moped. Maybe that says more about us.
Gaijin Dash will release at the start of next year, with
Bucket King 3D following later in 2017.

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p011.indd 1 16/11/2016 15:02


OUTSIDE THE BOX
THOMAS PIKE
The writer and games designer answers the question on everyone’s lips

T
here is a question I have been asked too many Hit Z Road happens to be a good example of
times, a question I would like to answer once how, with a little creative thinking, it is always
“If every idea and for all.
It is a question you will hear at every convention, in
possible to provide a new kind of experience,
however crowded a category might already seem.
that ever every friendly local game store, at every club and on
every forum discussing our beloved subject matter.
That game immediately secured a place among the
best of its genre, offering a refreshing change of
touched an Sometimes the words change a bit, but the essence is
always the same and it needs to stop.
pace and a clever design meta that will doubtless
inspire further creativity in years to come. Would we
area already The format of the question is this: do we need
another zombie game? Do we need another
rather it was never made? What if that idea had been
dismissed out of hand because it was ‘just another
covered deckbuilding game? Do we need another movie
spin-off game? No matter what type of game is being
zombie game’? Madness.
So, please, never utter those words, not until
was cut off addressed, the correct answer should always be as
follows: Yes. We. Do.
you have rolled the dice, turned the cards and seen
for yourself what actual value a new game brings to
at the knee, This ignorant, needlessly negative grumble is
something gamers have been coming out with
the table. If it turns out to be a thoughtless clone,
riding on the coat tails of previous work and adding
the games for years. Without fail, every time a new game is
announced in a seemingly saturated category the
nothing of any worth to anyone, then you can
grumble away to your heart’s content. I might
industry moaners pipe up. The topic reared its head this issue
when I reviewed the zombie-themed title Hit Z Road
even join you.
Until then, always keep an open mind. Because,
would fall flat from Space Cowboys – a game which frankly proved
the naysayers dead wrong.
remember: it takes a huge dollop of our own
imagination to bring these games to life when we play.
on its face.” Sure, the popularity of zombie-related
entertainment undoubtedly reached its zenith a few
What we are really doing as gamers is looking for ways
carry out our fantasies, to experience and share our
years back, spawning all manner of ways for us to favourite universes or to soak up the atmospheres
experience the undead and the medium of board that most affect us. We are always the final
games was no exception. But are there too ingredient in any game design, and it may
many? Absolutely not. There will never, ever be just be that someone, right now as you read
too many zombie games. this, is working on a title that will give you
You need to understand, I am not saying what you are looking for in a way you
this out of love for the zombie genre. never imagined. Let them get on with it
Far from it. There is a much broader without having to block their ears.
issue here. If we let this kind of negativity thrive,
Creators in all fields are no progress will be made – not in the
and always have been industry as a whole, and certainly
inclined, if not obligated, not in our own personal
to take the best of what enjoyment of gaming
has gone before and If you really feel that
add their own input; way, you might as well
to build upon it and ask yourself: ‘Do
to compliment it. The we need any more
same is true of game games at all?’
design. If every idea If your answer to
that ever touched an area that question
already covered was cut off at the is ‘no’, please
knee, the games industry would close this
■ Hit Z Road is a shining
fall flat on its face – and who magazine
example of how an over-
saturated genre can still knows what gaming delights we and walk
produce new experiences. would be deprived of. away now. ■

12

012_outsideTheBox_V2 MJ.indd 12 21/11/2016 14:06


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p013.indd 1 16/11/2016 13:27


MY FAVOURITE GAME
ANNE-MARIE DE WITT
Fireside Games’ CEO and designer of The Village Crone reveals the impact
traditional count-and-capture title Mancala has had on her own work

“Hearing
N
aming a favorite game is almost impossible If it lands in one of their own empty cups, the player
for me; whatever I might name this year scores that gemstone and all of the gemstones in
the click as would likely change with the next slate of
games available. I can, however, say that Mancala
the opponent’s cup directly opposite. Mastery of
these rules is where experience shows. Players
you drop was one of my favorite games to play in the ‘90s
and was influential to my thinking when I began
demonstrate their skill level by the degree to which
they observe and exploit the board situations in
the smooth designing games myself a few years ago.
The most obvious appeal of Mancala is its tactile
which these rules apply. The more someone plays,
that more interesting the play becomes.
stones in quality. The wooden board and 48 gemstones look
and feel good in the hand. Picking up the smooth
The aspect of Mancala that most intrigues me,
however, is the twist in the rules. The objective
the cups is stones and hearing the click as you drop them in
the cups of the board is a visceral pleasure. One
is to collect the most gemstones in the player’s
mancala. For the most part, players are focusing on
a visceral of the fundamental differentiating factors board
games have from other forms of entertainment
getting those stones there most efficiently, which
generally means moving stones out of their cups.
pleasure.” is their physical nature. Mancala capitalises on
that distinction well. Part of the joy of the game is
If a player runs out of stones, though, the player
with stones remaining in their cups adds all of the
captured and echoed in its materials. stones to their mancala and the game ends. Players
Another reason Mancala resonates with me is who don’t pay attention to where their stones
its clean design. It doesn’t try to beguile players are landing when the stones aren’t dropping into
with complex rulesets that end up creating barriers their mancala and are focused solely on moving
to entry. Instead, the simple rules invite almost those stones out of their cups could easily end up
any level of player to join the fun while rewarding giving the win away. That built-in requirement
experience, planning and concentration. The most for restraint and balanced play still fascinates me.
basic rule is that each turn, a player picks up all When I’m designing a game, I think about how
the gemstones in a cup on their side of the board to mitigate strategies and create a ruleset that
and redistributes them one at a time into the cups incentivises players who change up tactics.
around the board in a clockwise rotation. Stones Mancala is a great model for how to create
may be placed in the player’s own mancala – a a game that takes advantage of its medium,
large cup at the end of the board – but not in the encourages a wide audience and promotes
opponent’s mancala. It’s that easy to get started. thoughtful decision-making. It may have its roots
The rules that create depth are based on in ancient African and Asian play, but still has a lot
the effect of decisions about which stones to to offer modern game designers – and players.
redistribute. If the last gemstone lands in the Dust it off if you haven’t played in a while. You’ll
player’s mancala, that player takes another turn. see what I mean. ■

■ A wooden Mancala board.


(Colin M.L. Burnett)

14

014_myFavouriteGame_V2 MJ.indd 14 18/11/2016 09:04


®

Reign supreme!

Super Dungeon® models are required to


play this game. Build a warband from your
existing collection, or from Super Dungeon’s
range of prebuilt warband boxes. Model
supplied unpainted.

2017!

Ad-SDE-Arena-2016.indd 1 2016-10-26 5:19 PM


p015.indd 1 16/11/2016 08:42
COUNTER VIEW
BECKY OTTERY
The co-owner of Reading’s Eclectic Games examines how a games retailer
deals with the overwhelming number of new releases unveiled during Essen

“Is it fun?
D
epending on which list you referred to, there orders), and my source of supply. Do I have to buy a
were between 900 and 1,200 new games case of 24 or can I buy in single units? Am I buying
Is it a good released at the Spiel Fair in Essen last week.1
At Eclectic Games, we are offered a minimum of
direct from an individual source with limited products I
want, or from a large distributor with a broad catalogue
game? Who four and sometimes upwards of 20 new items we can
stock per week. In the face of this product tsunami,
of titles? Is this a mass-market product that will be
available everywhere on the high street, and then swiftly
is it for? how do we choose what to stock?
This column is an insight into how we decide.
discounted by huge percentages to clear stock? Will
there be enough stock available in the supply chain if it
How many It’s not exhaustive or the only way to make such
decisions2, and other businesses will probably use
becomes a hit and I want to place restock orders? Was it
on Kickstarter? Am I in competition with the publisher
players? Is slightly different criteria. Here is most of what we
consider when we ask ‘Should we stock this?’ and the
for sales to end customers?
Practical and physical considerations feature, too – size,
component follow-on, ‘How much should we buy?’
I have a number of yes/no type questions that form
weight and packaging matter. Round boxes, pyramids,
tiny tuckboxes, impressively huge boxes4, clamshell
quality good? a first-pass filter on products that I could buy. Is it a
game, or game accessory? A solitaire puzzle of some
packaging designed to go on hooks: all of these are more
effort to display on a shelf than a nice, simple box.
Is the theme kind? Do I think my customer base would like to buy
it from me? Is it compatible with my business ethics to
Finally, we reach questions that match more
closely to my customers’ own buying choices. Is
and artwork sell this thing?3 Is it at an acceptable price and margin?
This sifts out comics, Funko Pop! vinyl figures, kites,
it fun? Is it a good game? Who is it for? How many
players? Is component quality good? Is the theme
helping or Lego, costumes and many other things that would
(theoretically) fit well with the games I do stock and sell.
and artwork helping or hindering? Is the designer or
publisher well-known, with a good reputation? Does
hindering?” Slightly deeper into the decision tree, and the
question is ‘Why should I stock this product?’ rather
it do anything new or exciting in any way?
Ultimately it boils down to ‘Can I make enough
than ‘Should I consider stocking this product?’ money selling lots of this?’ – and sometimes I just
At this point, closer examination of price point get it plain wrong. Which leads to the topic of a
(RRP) and gross margin happens, alongside ordering future column: the correct use of the powerful and
quantities (both required minimums and carriage paid dangerous tool of the clearance sale. ■

1. Last week for me as I’m writing. At least six weeks ago for you reading this. It’s like time travel!
2. However, I do not recommend either the practice of haruspicy or of throwing darts at the new release solicitations. Both are messy.
3. Cards Against Humanity, Pimp: The Back-Handing, Hentacle: no. Rotten Apples, Stoner Fluxx and Bucket of Doom: yes.
4. Twilight Imperium, we’re looking at you here...

16

016_counterView_V2 MJ.indd 16 18/11/2016 09:05


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p17.indd 1 16/11/2016 08:57


1 2
THE RESISTANCE CAPTAIN SONAR
The Resistance is a game of Captain Sonar is the newest game on the
hidden identity, bluffing and list, and it’s like nothing you’ve ever played.
deduction. First, each player Best enjoyed with exactly eight players, it
receives a loyalty card which pits two teams of four against each other in
they keep secret. Then the a real-time battle to locate and destroy the
group negotiates to select other team’s submarine
smaller team of (hopefully) before they do the same to
loyal players who will vote you. On each team, players
on whether the Resistance adopt the roles of Captain,
succeeds or fails. It will take First Mate, Engineer and
your best deduction skills Radio Operator, each with
to work out who among a unique and vital job to
your number is secretly a do. The game uses an
saboteur, lying through their ingenious hidden movement
teeth to get themselves system and you’ll need a
selected and bring down the combination of deduction,
Resistance. Think you know logic and speedy teamwork
who it is? Good, but can you to come away victorious.
convince the other players The result is fast, frantic fun
while avoiding drawing which is as entertaining to

10
suspicion yourself? watch as it is to play.

OF THE BEST…
PARTY GAMES
W
ith the festive season fast love a challenge at Tabletop Gaming, so here alongside some of the very latest releases, all
approaching, it’s a good bet you’ve we have rounded up a selection of the very easy to learn with a quick turnaround to make
got at least one social event on the best party games on the market. We’ve got sure everyone gets a go. Large groups of all
horizon. Boring family gathering? Awkward wordplay, bluffing, teamwork, deduction ages are supported, and those games with a
work do? New friends to break ice with? We and dexterity games on the list, so we’re more limited participation have been chosen
know it can be a challenge to find suitable confident you’ll find something to suit all precisely because they are entertaining even
games for these diverse crowds. Luckily, we tastes. We’ve featured a mix of old favourites just to watch. Enjoy! Chosen by Thomas Pike.

3 4
DIXIT
This is the game to win over anyone who is put
off by wordplay or mathematics. Selecting one
card from your hand of weird and wonderful
pictures each turn and placing it face down, you
must give a creative clue to the group – a word,
sound or action – which will lead them to it. Your CODENAMES
card is then mixed up into a shortlist In this 2015 smash hit,
of others to disguise it – others which players start by splitting
include crafty red herrings played by into two teams who each
other players upon hearing your clue. nominate one person to
The hope is that your clue was good be Spy Master. A five-by-
enough for at least some of them to five grid of word cards is
single out your original card. laid out, some of which are
codenames for the secret
operatives of each team, but
only the Spy Masters know
which is which. Each Spy
Master must give verbal clues
to their team to help them
identify the agents before
the other team can find their
own. But be warned, an
assassin card lurks in the
crowd – misinterpreting the
clue and selecting him will
gift victory to your rivals.

18

018_019_tenOfTheBest_V2 MJ.indd 18 21/11/2016 15:26


5 6
CASH ‘N GUNS
In Cash ‘n Guns you play a team of bank robbers
dividing up the loot after a big heist. Nobody wants to
share, so each round everyone plays a card, face down,
from their hand of bullets and misfires. Then, after the
count of three, everyone simultaneously points their
foam gun at another player. Those with a gun pointed at them now
have a choice – to lower their own, back down and pass up their share DOBBLE
of loot this round, or to hang tough, risking death and hoping their Children often wipe the floor with
opponent has already run out of bullets. Very silly fun. adults when it comes to mental
agility, and Dobble is a prime
example of this phenomenon in
action. It’s a fast-paced card game
with various ways to play, none of
which takes more than about five
minutes. The circular cards are
each covered in multiple colourful
images – tree, clock, car and so on
– and, cleverly, any combination of
two cards will always have one (and
only one) image in common. You
are in a race to spot the match and
grab the card, a bit like advanced
Snap, but due to the different size
and orientation of these jumbled
images, it is much more difficult and
entertaining than it sounds.

7 8
SKULL HANABI
This is the game Hanabi boasts one of the most unique and counterintuitive
with possibly mechanics in gaming. The goal is simple – players must
the fewest work together to
components on play numbered
the list, meaning it cards from their
is extremely portable and can hands to try and make coloured
be played almost anywhere. It numerical sets. The twist is you
is a bluffing game perfect for cannot see which cards you are
the pub. Each player starts holding. Cards are held facing
with a hand of four beer-mat- outward so only the other players
like discs: three flowers and can see what you have. While
one skull. After a few rounds you are not allowed to simply tell
of playing discs face down, someone exactly what cards they
players try to outbid each other have, through the right combination
over how many flower discs they of clue-giving, deduction
think they can overturn, starting and a good memory the
with their own. Get it right and team can achieve a
you win, but hit a devilishly placed satisfying solution.
skull and you lose. Are you good
at reading body language?

10
SUSHI GO
This card-drafting game revolves around trying to make sets of delicious
sushi varieties, with the dishes scoring points in different ways. Each player
starts with a small deck of cards from which they must choose one and
place it face up in front of them. Then they pass the remaining cards to the
player on their left and receive a deck from the player on their right. The
process repeats, and as these
decks make their way around
the table, slowly diminishing,
you are forced to consider not
only which sets you are trying
to make, but also how you can
block what your opponents are
going for.

9
THE WEREWOLVES OF MILLER’S HOLLOW
The oldest game on our list supports up to 23 players of all
ages. Players are first assigned one of two secret roles: villagers
or werewolves. A narrator player runs the game, explaining that
while the villagers ‘sleep’ (closing their eyes) the werewolves
rise, silently signalling to the narrator who it is they wish to eat.
Next, the villagers are roused – opening their eyes only to find
that one of their number has perished. They must debate among
themselves as to who the culprits are… and lynch them! Only
then is it revealed if they were guilty – or not.

19

018_019_tenOfTheBest_V2 MJ.indd 19 21/11/2016 15:26


RO LE
C ALL
John Dodd picks out a Christmas selection of upcoming roleplaying
game releases for the end of 2016 and the start of the New Year

20

020_021_RollCall_V2 MJ.indd 20 18/11/2016 09:08


T
he curious thing about the Christmas Roleplaying Game supplements to date, a system The old-school game revival continues with
period for most RPGs is that a lot of for detailing ruins found along the road, a useful Stellar Adventures, the latest in the series of
companies delay their releases until just collection of terrain-specific hazards and a Advanced Fighting Fantasy books, with the
after the festive period. With this in mind, we’re section detailing natural wonders, lodgings and rules for spaceships, travel, modern weaponry
going to take a look at both the products that are fellow travellers your company might find along and all the other variables that were presented
immediately available now and the games that the way. in the original Fighting Fantasy books. With
will be coming out in early January 2017. In a little diversion from the immediately this, out in December from Arion Games, you’ll
The first book on the list is Leagues of Gothic available, from Pelgrane Press in December be able to play everything from robot cowboys
Horror, the latest release from Triple Ace games, comes Cthulhu Confidential, which to the bridge crew of a starship.
bringing the world of the penny dreadfuls to drops your hero into the noir nightscape of From the indie side of things comes Noirlandia,
the Ubiquity system. It has new character types, hardboiled-era Los Angeles, New York or a tabletop RPG about a tangled murder mystery
new equipment and a detailed look into the Washington DC. Meet powerbrokers and in a bizarre, corrupt city of your own design. It’s a
world of Victorian horror, as well as the heroes politicians, rub shoulders with Hollywood fascinating delve into the noir genre with all you
and villains of those stories, from Quatermain to studio bosses and fiery evangelists and face need to play on the dark side in the main rulebook,
Holmes. It’s available from Triple Ace now. narrow-eyed G-Men, bent cops and dangerous which can be grabbed from DriveThruRPG.
Next, we have the Belly of the Beast, a new crime lords – but beneath it all, under the scrim Finally, from Modiphius comes the Mutants
release recently Kickstarted where players of all this human endeavour, lives corruption & Heretics supplement for Mutant Chronicles.
take the role of scavengers living within the so old and unearthly you’ll need all your Marked by the Brotherhood as heretics, hunted
monstrous insides of the beast that ate their courage and resourcefulness to face it. Cthulhu by the Dark Legion, mutants live on the very
world. Quite literally taking the rulebook, Confidential features three protagonists, knife-edge of society, not knowing their fate and
chewing it up and spitting it out, Belly of the each in their own setting, with three fully- living with the danger of exposure every day.
Beast contains everything required to run featured adventures, all of them with their own During the early days of the Dark Symmetry
entire campaigns within the setting and can be mysteries to solve. these abilities are minor, but in the Dark Legion
downloaded now from DriveThruRPG. It’s a little late to the party, but the latest era they become explosive, life-threatening and
From Cubicle 7 comes Journeys & Maps edition of Paranoia is now nearing completion, remarkable. This section includes full character
for The One Ring. Journeys & Maps is a set of and will likely not be out before Christmas, lifepath options, early and late powers, and rules,
four, double-sided, large format player and lore but will be certainly due for the first quarter of plus full details of what playing a character with
master maps covering the greater part of Middle- 2017. With a number of changes from the last emerging mutations means and the dangers
earth: Eriador, Wilderland, Rohan, Gondor and edition, and more than a year’s active playtesting inherent from all factions. It also includes rules
Mordor. Also included is a 32-page supplement, under its belt, it promises to have the same level on how to create your own Heretic cult and
with rules for water travel by sea and river, an of maniac fun with an updated world for the temple, how to progress through the ranks of the
index to all locations covered in the One Ring characters to kill each other in. Dark Legion, and much more. ■

21

020_021_RollCall_V2 MJ.indd 21 21/11/2016 14:42


ALL THE JAHRES
James Wallis replays the winners of the Spiel des Jahres in order
Title: Enchanted Forest | Year of win: 1982 | Designers: Alex Randolph and
Michel Matschoss | Number of players: 2-6 | Playing time: 45 minutes
Worthy winner? Not a great year, but even so this is not a great winner
Worth playing now? Not even with kids | Availability: Wide | Price: £12.99

I
n the history of almost every award there’s
one year where the judges seem to have
gone bonkers. Henry Kissinger won the
1973 Nobel Peace Prize. Kramer vs. Kramer
beat Apocalypse Now to the Oscar for Best
Picture in 1980. And in 1982 the Spiel des
Jahres went to Enchanted Forest.
Here are the reasons why Enchanted Forest
deserved to win the world’s biggest award for
tabletop games. Firstly, it is a game. Secondly,
it was co-created by legendary designer Alex
Randolph. Thirdly, it was a bad year. That’s
about it.
Enchanted Forest is a game of locating
fairytale treasures under trees, or looking
under trees, remembering what’s there and
hoping you can be first to the castle when
that card comes up. It was originally titled
Sagaland, and has remained in print almost

“Enchanted Forest
feels like something
from the other
side of an
antediluvian
age.”

22

022_023_allTheJahres_V2 MJ.indd 22 18/11/2016 09:09


constantly since its release, notching up where that item is and can race to the castle Plus, the Spiel des Jahres judges have
over three million sales including a Wizard first then you get the card. First player to always put an emphasis on family games,
of Oz version, a Disney Princesses edition collect three cards is declared heir to the which explains why Villa Paletti beat Puerto
and a spin-off based on a theme park. You’ll throne and wins. Rico in 2002. However, Enchanted Forest isn’t
find it in most decent toy shops. We get it as There are a couple of other mechanics. for families – it’s for kids. There is precious
a birthday present for the kids from friends Landing on another player’s piece will send little for adults or even older children here.
who know we like board games but don’t them back to the start, and doubles let you It claims to be for ages six-plus but it’s quite
know board games. teleport or swap the face-up card, but they capable of boring the pants off littler children
It is a kids’ game. Today these have their do little to make the game more interesting. too. I’ve played Enchanted Forest with adults
own section of the Spiel des Jahres, but in the Sometimes it’s easy to forget how far games and kids, with novices and experienced
early days they had to fight it out alongside have come in the last third of a century, and gamers, and it has never been enjoyable.
more grown-up fare like Sid Sackson’s Enchanted Forest feels like something from the When my youngest child kicked the board
Can’t Stop (see last issue’s All the Jahres). other side of an antediluvian age, the survivor over in a huff, my heart secretly leaped.
Children enjoy games differently to grown- of a mass extinction event. It’s slow, it depends “She recognises the paucity of the design
ups and very differently to experienced on luck more than skill and, despite the and its dogmatic adherence to out-dated
games players; they delight in the surprises fairytale theme, it’s as dry as old bones. mechanics,” I thought, “and now we can play
of movement based on dice rolls and think It’s hard to know whether Enchanted Forest something else.”
tactics are small white mints. When you’re has aged badly or whether it wasn’t much I may be unfair here. Enchanted Forest isn’t
five Ludo is a brilliant game, if a bit long. good to start with, and what the judges saw utterly awful. I would play it over Snakes and
But that only goes part way to explain why in it. However, it’s worth noting that 1982 was Ladders any day. But given that there are so
a roll-and-move memory game – with a few not a strong year for new games, unless you many amazing titles available to young and
similarities to Ludo – was judged the best count the release of Trivial Pursuit, and most old in any games shop, it’s hard to see how it
game of the year. of the decent SdJ nominees that year were won – or to recommend it to anyone except
In Enchanted Forest, players roll dice to close to previous winners. (Can’t Stop looks people you don’t like with children you don’t
move along the paths of some decidedly like Focus, Fang Mich shares its theme with like either. ■
unmagical woodland. If they stop by one of Hare and Tortoise, Geister and Kensington are
the 13 trees they can lift it up to see which two-player abstracts like the previous winner, Next issue 1983 winner Scotland Yard
fairytale item is printed on its base. At the Vokabo is Rummikub with letters – I could go
castle at one end of the board the king turns on.) Enchanted Forest, for all its faults, was at James Wallis is a games designer and director
of the games consultancy Spaaace.
over cards with items on them; if you know least original.

■ In Enchanted Forest,
players search under trees to
find fairytale treasure. And,
hopefully, a more exciting game.

23

022_023_allTheJahres_V2 MJ.indd 23 21/11/2016 14:07


SCYTHE

MECH IT
HAPPEN

© Jakub Różalski

24

024_029_scythe_V3 MJ.indd 24 18/11/2016 09:11


Scythe lead designer Jamey
I
t’s the 1920s. You’re wandering through an Eastern-
European countryside, crops growing at angles in
Stegmaier recalls the origins of the still-fresh craters from the Great War. You stop to
pat a lowing cow when, suddenly, the ground shakes
the strategy game’s alternate- with the thump of a massive footstep. Your nostrils
history setting, working with artist prickle with the unmistakable smell of fuel. From
behind a row of trees a towering mechanical beast
Jakub Róż alski and taking the crashes forward, its machine gun still warm from the
‘extermination’ out of 4X heat of battle. You return to your harvest.
Such is the world of Scythe, the 4X (‘explore,
expand, exploit and exterminate’) strategy game from
Viticulture, Tuscany and Euphoria designer Jamey
Stegmaier and his publisher Stonemaier Games. (The
‘Stone’ is fellow co-founder Alan Stone.)
Scythe takes place in… Oh, you know what? We’ll
leave it to Stegmaier to explain why there are mechs
stomping around post-World War I cornfields.
“In an alternate-history 1920s Eastern Europe,
adventurers from five nations converge upon an area
of land surrounding a mysterious factory to exploit
the plentiful resources, build their empire, endear
themselves in the eyes of the people, encounter
unpredictable situations, enhance their economy and
conquer and control territory,” he summarises.
That’s right: as well as giving rise to tank and aerial
warfare, in Scythe’s universe the First World War
also sparked the creation of gigantic killer robots
by a mysterious and powerful city-state known as
‘The Factory’.
It’s an inspired setting in the vein of a Jules Verne
adventure or H.G. Wells’ War of the Worlds, with
Scythe’s sprawling hex-based map (which can
be extended by a further 50% with the collector’s
edition’s game board expansion) spanning the
fictional fields, lakes, rivers and towns of East
Europa near the sought-after Factory.
Stegmaier can’t take all the credit for Scythe’s gripping
dieselpunk (like steampunk, but mixing futuristic
tech with the fuel fixation of the 1900s, rather than the
Victorian obsession with heated water) world. The
idea first appeared in the work of concept artist and
illustrator Jakub Rózalski, whose ‘1920+’ series of images
depicting giant mechs participating in the Polish-Soviet
War popped up online in late 2014 and attracted media
attention – as well as leading Stegmaier to get in touch.
“Jakub’s the illustrator and world-builder of Scythe,”
Stegmaier explains. “The story of the game has its roots
in a war between Poland and the Soviet Union in the
1920s, and Jakub pretty much added mechs to it. When
I discovered his work and asked if I could design a
game in that world, we added a few more factions.”
Stegmaier wasn’t the only game maker to take an
interest – a few months after Scythe was announced,
Rózalski revealed that he had also been working on a
video game set in the same universe as the tabletop title.
For the board game, at least, when it came to
designing around Rózalski’s already well-established
world, Stegmaier decided not to try and fit the existing
setting to his mechanics, but to allow the detailed
images to guide and influence the feeling and flow of
Scythe’s core gameplay. ▶

25

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SCYTHE

■ Scythe includes hundreds


“It started with Jakub’s art and world, not the This exhausting list of gameplay elements is backed
of components and various
mechanisms,” he recalls. “It was really a matter of up by an equally lengthy list of components piled into
mechanics but is relatively
finding the right mechanisms to capture the feel of a fittingly big package – seriously, it’s an unboxer’s
simple and quick to play.
Jakub’s 1920s world.” dream – including 80 coins, 80 resources tokens,
Much like Rózalski’s combination of many different 42 combat cards, 28 encounters cards, 23 objective
artistic themes and styles – from Polish history and cards, two player mats (per person!) and two different
traditions to rural life, modernism, militaria and rulebooks, to name just a handful of the hundreds of
science-fiction – Scythe’s gameplay requires players bits and pieces.
having to juggle all four X-elements, expanding As with other 4X games such as Eclipse and Twilight
their territory, facing off in mech combat with up Imperium, there’s a lot going on in Scythe. But unlike
to four other players, managing villagers, gathering those other games, which can take even experienced
resources, keeping inhabitants happy, constructing players around five hours to complete, its estimated
new buildings and more (phew) in an attempt to playtime sits just under two hours at 115 minutes. Just
earn the most victory points by the end of the game. how is that possible?

■ Scythe takes place in the fictional lands of East


Europa surrounding the sought-after Factory.

26

024_029_scythe_V3 MJ.indd 26 18/11/2016 09:11


■ Players take on the role of
a character from one of five
factions: Mjorn & Mox, Anna &
Wojtek, Olga & Changa, Zehra &
Kar, and Gunter & Nacht.

“The key is that turns are very short,” Stegmaier


answers. “Players are either taking one action or two
“Scythe is a first few turns. There are a lot of rules in Scythe, but
the core concepts are very simple.”
actions on their turn and the second action, which can
take some thought, can – and should, as the rules say –
game about Having delved into the depths of many different
tabletop genres – wargaming, resource management,
be completed while the next person takes their turn.
“This keeps the game moving at a brisk pace. There
building, not area control... – to emerge with Scythe’s eventual
combination of mechanics, we ask Stegmaier what he
are no rounds or phases, so the game never stops – it
just keeps going until someone triggers the endgame.
destroying learned on his path to perfecting the game’s design.
“I could write an essay’s worth of stuff I learned
My target length for the game was 90 to 120 minutes,
and I kept a close watch on the playtest data to see if
– in general, while designing Scythe, so I’ll just pick a random
example,” he begins. “For a brief period, a player’s
we were hitting that target. The average length of the
750-plus blind playtests, including setup, was 115
that’s my character had some special attributes, but a player’s
mech abilities didn’t apply to the character. However,
minutes, so that’s the number we put on the box.”
Don’t be fooled by its streamlined nature, though –
inclination as it was thematically important that both characters
and mechs could engage in combat. Because of
Scythe is just as complex and engrossing as the
greats of the genre. While executing straightforward
a designer that commonality, we found that players – myself
included – would associate the mech’s abilities with the
actions such as movement and combat is easy –
the latter is a dice-free bidding system based on
and a gamer.” character. Like, if I unlocked Speed, I would find myself
moving my character as if it had Speed, even though
players’ power meters and combat card buffs – the that ability only applied to mechs.
introduction of event and encounter cards when “I’ve learned as a designer that it’s usually best not to
traversing the war-torn map both builds up the fight player instincts, so I revised the way mech abilities
narrative of Rózalski’s world and makes it more work to have them apply to mechs and characters,
difficult to predict the way a battle may turn out – with while still maintaining some small differences between
potentially game-changing results. It’s the layering the two.”
of simple actions on top of each other, combined While Scythe could hardly be accused of being
with unpredictable elements and the acquisition of stingy in terms of mechanics, its claim to the 4X throne
VP through both combat and farming to help make is actually a bit of an odd one – the game arguably
a variety of tactics viable as winning strategies, that doesn’t include any ‘extermination’. When a combat
really gives Scythe its depth. unit is defeated in battle, the figure isn’t killed or
“I think ‘accessibility’ is the key word, because I destroyed and instead simply retreats back to the
know that Scythe isn’t for everyone,” Stegmaier admits. corresponding player’s home base at the edge of the
“It’s certainly not a gateway game. map. Similarly, players can’t be eliminated from the
“The key for me was to make Scythe easy to learn, game, so everyone makes it to the final scoring tally, no
whether it’s your first time playing or if you’re trying matter how they’ve fared.
to play with someone who hasn’t played before. In “The dictionary definition for 4X actually describes
that respect, the game comes with quick-start cards ‘exterminate’ as ‘eliminating a rival’s presence’, not
for players to quickly understand the core ideas and actually killing units,” Stegmaier says of the interesting
basic actions, and it even guides them through their decision. “Scythe is a game about building, not ▶

27

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SCYTHE

■ The inspiration for the game’s destroying – and in general, that’s my inclination as “None of those elements are actually inherent to
1920s dieselpunk setting came a designer and a gamer. You exterminate units by 4X games, but it’s like if you’ve only played worker-
from a series of illustrations by winning combat and removing their presence from placement games where you gain the benefits at the
Jakub Rózalski, which are also territories, forcing them to retreat back to their home end of the round instead of right away – your definition
being turned into a video game. base. That in itself is a significant blow to an opponent of ‘worker placement’ is limited to your experience,
– actually forcing them to redeploy the mech would and it will impact your expectation of the next worker
have been overkill.” placement game you learn. So it’s been challenging
Rather than seeing the absence of player and unit to address those preconceived notions about 4X in
elimination in Scythe as something missing from its regards to Scythe.”
gameplay, Stegmaier suggests that the game serves Despite Stegmaier’s concerns that players may not
as an example of where the 4X genre could go in ‘get’ Scythe’s spin on the 4X formula, the game has
the future, and expresses his hope that players and become a proven hit. When a crowdfunding campaign
designers alike will expand their understanding of for the title launched on Kickstarter late last year, almost
the popular genre to include unique variations on the 18,000 backers put forward more than $1.8 million to
eponymous four mechanics. get it made. In an effort to attract more supporters of the
“Perhaps one of the biggest unexpected challenges project, Stonemaier offered four different versions of Scythe
has been addressing expectations about what the – starting with the standard product for $59 and stretching
game is, particularly with people who expect the up to $119 for the Art Connoisseur special edition, which
same 4X experience they’ve had with other games – includes premium resource tokens and coins (made
modular board, flipping over hex tiles etc.” he observes. of real metal!), plus a hardback book full of Rózalski’s

© Jakub Różalski

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“Well, it may seem quick, but it wasn’t as quick from
our end,” Stegmaier retorts. “I finished all of the Scythe
playtesting and design in August 2015, and I didn’t
start designing the expansion until January 2016. It was
printer-ready in July, and released to retailers the first
week of August.
“The expansion wasn’t released until November 1st. I
guess that’s relatively soon after the release of the game,
but that just happened to be when it was ready.”
Invaders expands Scythe’s five-player cap, allowing
the game to be played with up to seven players. The
base game can itself be played by a single person;
the solo variant was designed by Morten Monrad
Pedersen, who was responsible for the solitaire modes
for Stonemaier’s Viticulture and Between Two Cities.
Automa, as the one-player mode is called, uses a
deck of 23 unique cards and a separate rulebook
to essentially offer an AI player, as you might find
in a video game. The expansion doesn’t include
any extra Automa cards for the finely-tuned mode,
but Stegmaier says groups of any size should find
something new in the extra pack.
“It really just adds more variety to solo play – more
original illustrations which inspired the game’s creation. factions to play against,” he says. “In multiplayer, six- to
With so many tabletop designers both new and old seven-player games will last a little longer and result
turning to crowdfunding platforms to get their concepts in lower scores due to the limited space – combat and
turned into real-life releases, Stegmaier praises the ability alliances are more likely. There were two abilities,
of websites such as Kickstarter to expand the ambition Wayfare and Meander, that simply didn’t work well
and quality of board games that prove especially popular. in six- to seven-player games, so we replaced those
“One of the things I like most about Kickstarter abilities in games with those player counts.”
projects are how backers have a positive impact on the Just over a year on from his successful Kickstarter
game through stretch goals,” he explains. “The more campaign, Stegmaier and Rózalski’s work on Scythe
copies of a game you can make, the lower the price per has more than paid off. The game sits well within
unit, allowing the creator to add in extra stuff. So it was a BoardGameGeek’s all-time Top 20, ahead of beloved
huge help for Scythe to have so many backers be willing fellow 4X title Eclipse and established favourites such
to pledge their hard-earned money so far in advance.” as Android: Netrunner, Codenames and Dead of Winter.
Those who backed Scythe’s Kickstarter received their In the strategy rankings alone, it’s at number six, within
copies of the game earlier this year and, following its spitting distance of Terra Mystica, Twilight Struggle and
sell-out success, a second retail printing hit shelves in Pandemic Legacy. Not bad going given that the game’s
early October, with the various add-ons offered during been out for under 12 months.
the Kickstarter released With the success of Scythe secured, and one
to the public throughout expansion already on shelves, you might expect
November and December. Stegmaier to be itching to head back into Rózalski’s
That’s not all, though captivating world of mechanical creatures and
– Stegmaier and his team historical warfare and get to work on another add-
didn’t wait around and on while the iron’s hot. For him, however, Scythe is
released an expansion to the already somewhat in the rearview mirror.
game, Invaders from Afar, in “Currently I’m spending most of my time on a
November. The add-on brings completely unrelated game called Charterstone,
two new factions, Togawa and so there’s nothing for Scythe officially in the works,”
Albion, to Scythe’s line-up he reveals. “In the last few months we’ve released
of combatants, complete new printings of Scythe in English and a variety of
with their accompanying other languages, as well as the expansion. We’ve
miniatures, wooden and also reprinted many of the special accessories we
cardboard tokens, and faction sold during the Kickstarter campaign and created
mats. With Scythe itself merely some new promo items – new coins and power
months old, why release an dials – so that’s our main focus on Scythe for the
expansion so soon? foreseeable future.” ■

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p030.indd 1 16/11/2016 08:43
EXCLUSIVE INTERVIEW

The
magnificent
As RPG publisher Cubicle 7 turns a “
T
hinking about the Cubicle 7 of ten years
ago is a bit like looking at embarrassing
decade old, Matt Jarvis and CEO old photographs.”
Dominic McDowall seems hesitant when asked
Dominic McDowall look back to recall the origins of the RPG publishing label
on the British company’s he co-founded.
Angus Abranson had initially decided to form a
work with Doctor Who, publisher focused on roleplaying games with the help
Lord of the Rings and of his flatmate Dave Allsop in 2003, and brought in
his clubmate – McDowall – to help edit the Hunter
Cthulhu, before Sheets supplement for Allsop’s SLA Industries, the
first of five planned books for the cyberpunk title.
asking what After Allsop pulled out of the still gestating Cubicle 7
comes next one year later in 2004, McDowall joined Abranson to
eventually found the company properly in 2006.
“The company was built on a love of gaming – I
wouldn’t have it any other way – but my business-
running skills developed a lot more slowly through
a series of painful learning experiences,” McDowall
continues. “It’s my first company, and I love it – I
don’t really see myself as a serial entrepreneur type.
So, the company itself is very different but, at its heart,
we’re all still people who love games and can’t stop
making them.”
McDowall stepped up to become CEO in 2011,
with his former fellow director Abranson leaving
the company later that year to found games firm
Chronicle City. In the intervening years, Cubicle 7
had attracted investment interest from the Rebellion
Group, eventually joining the umbrella of companies
in 2009 – a year that would prove to be a major turning
point for the publisher, as it launched its first Doctor
Who RPG and the Cthulhu Britannica supplement for
Lovecraftian tabletop title Call of Cthulhu. ▶

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EXCLUSIVE INTERVIEW

“Rebellion gave us the money and support to


turn an evening and weekend hobby business into
a real company,” McDowall recalls. “Overnight we
were working alongside existing games and genre
companies – Rebellion themselves, Mongoose
Publishing, 2000AD, Solaris Books, Abaddon Books
and more. It was very exciting and inspiring. The
investment meant that we could launch multiple
games, instead of having to build up at a slower rate
as we could afford it; it accelerated the growth of the
company enormously.”
Five years later, in 2014, Cubicle 7 split from
the group as the result of a buyout and returned
to operating as an independent firm, something
McDowall ascribes to its growing strength in the
tabletop space.
“I felt that the time had come to stand on my own
two feet,” he explains. “Rebellion were great to work
with, and I learned a lot, but sometimes you need the
freedom to take risks and make your own mistakes.
So, when I had the opportunity to make a deal to go
indie again, I went for it.”
McDowall’s instinct was proved right. In the couple
of years since its break from Rebellion, Cubicle 7’s
momentum has showed little sign of slowing, with the

■ As well as the Doctor Who company raising more than £40,000 on Kickstarter for
RPG, Cubicle 7 has published another Call of Cthulhu setting, World War Cthulhu;
card and dice games based on
the sci-fi property, including continuing to expand outside of its RPG roots into
the recent Time Clash. board, card and dice games; and, most recently,
launching a new Tolkien-themed setting for the
Dungeons & Dragons fifth edition OGL (Open Game
Licence), Adventures in Middle-earth. All in all, the
company’s workforce of just ten staff has produced
and published almost 250 games since 2009.
“There are a lot of special events and milestones that
map out Cubicle 7’s first ten years for me,” McDowall says
of the company’s development since its ‘embarrassing’
beginnings. “Our first product release, our first Gen Con,
licensing Doctor Who, our first award win – presented by
Margaret Weiss, I was a little awestruck – starting work on
The One Ring, my first guest appearance at a convention
– Origins 2010 – being a Gen Con Guest of Honour, first
Essen, tenth award win… lots of things like that. I think
that our trajectory maps to the tabletop market, too – on
the whole the market has developed, grown and become
more professional.”

KNOW YOUR ROLE


While Cubicle 7 may have evolved as a business since its
first appearance a decade ago, its heart remains devoted
to creating roleplaying games, especially those set inside
an already well-loved universe – from sci-fi and fantasy
in Doctor Who and Tolkien to Lovecraft’s horror and
Joe Dever’s classic ‘80s RPG series, Lone Wolf.
“There’s nothing quite like a good roleplaying
game session,” McDowall enthuses. “The emotional

32

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involvement in the game, the sheer exhilarating So, it’s good news all-around for the humble RPG.
invention of interacting with a world you create People still love to pretend they’re someone else, who
together – it’s hard to adequately describe, isn’t it? would have thought? Plus, beyond giving a fake name
With licensed games, actively playing in a world to cold callers, it’s never been easier to start living an
you’ve passively explored through film and fiction is alternate life in a far-off world.
so exciting – I can never hide my grin the first time I “RPGs have an established place in gaming, and
interact with a well-known NPC. all the recent reports show growth in sales, so the
“Working on RPGs is a very liberating form of future seems bright – if not as blindingly bright as
creative activity. There aren’t many opportunities to board games,” McDowall forecasts. “Design-wise, I
bring your imagination to bear in the unfettered way think accessibility is going to be something to focus
games allow for.” on. With the Lone Wolf Adventure Game we took this
While the rising tide of tabletop gaming’s approach, aiming to make a game that was playable
continuing golden age has undoubtedly lifted the within minutes of opening the box.”
RPG boat alongside its board game brethren, the
medium remains a more niche pursuit – Kickstarter DOCTORS, HOBBITS AND OLD ONES
campaigns raise thousands, rather than millions. McDowall insists his evident zeal for roleplaying
“There seems to be more attention on RPGs as a medium of creative expression is matched in
online, and I think we’re benefiting from the rise of the various licences that Cubicle 7 transforms for
geek culture,” McDowall postulates. “RPGs have less the tabletop.
presence in games shops, but more exposure through “The licence needs to be something I love,” he
Kickstarter. The better-known games are doing well asserts. “I just can’t get excited about something I
and are benefitting from the broadening audience, don’t personally engage with. Of course, there are
but the market has fragmented significantly at the commercial considerations too, and they might
bottom end.” rule out something I would love to do. Then there’s
While hardly in need of a saving throw just yet, capacity – at the moment I think we’ve got plenty of
McDowall stresses the importance of attracting a things to be getting on with!”
new audience of players to the many RPG universes The personal investment of McDowall and his
out there – with the resurgence of friendly local game team in a property means that Cubicle 7 delves deep
stores and board game cafés quite literally opening into the makeup of each universe, often publishing
the doors for a fresh wave of interest. multiple titles that each explore a different element
“Personally, I want to help grow RPG sections in of a story or world, sometimes utilising different core
game stores,” he vows. “Every aspiring gamer should mechanics. For example, the Doctor Who RPG and
have the experience of a great friendly local game card game both see players take on the role of the
shop – mine was Encounter Games in Cardiff. I can titular Time Lord’s incarnations and his companions,
still remember the trembling excitement of walking while in Dalek Dice they are cast as Davros’ cyclopic
through the city, pocket money saved, a precious robots as they attempt to exterminate all of humanity.
hour to spend browsing with intense concentration, “We’ve got a great reputation for really getting
drinking it all in. Happy days, and ones that everyone under the skin of the properties we work with; it’s
should get to share.” definitely one of our strengths,” McDowall says of
A positive signal of RPGs’ rising strength is the the publisher’s approach to adapting an IP. “It’s an
expansion of the genre’s audience – not just in art rather than a science, but the first step is agreeing
size, but variety, too. In an age where the depiction what the most important features of the property.
and equal treatment of different sexes, sexualities, What makes it cool? What features do people react
ethnic minorities and cultures has never been more to? Then you work out how to reflect that in the game
important across every form of entertainment, the through a combination of theme and design.”
open nature at the core of every RPG has flourished. Outside of habitually starring creatures with
“One of the major differences is the diversity of the unpronounceable names, Doctor Who, Tolkien and
audience has increased massively, and I could weep Cthulhu all differ greatly in their tone and style. We
tears of joy about this!” McDowall effuses. “We make ask McDowall how Cubicle 7 ensures its tabletop
and play these games where you can be whoever you spins on the creations stay equally as discrete.
want, and do whatever you want, famously limited “They each have their own distinct characteristics,
only by your imagination. This should be the most so we approach them each individually,” he explains.
inclusive hobby in the world, and signs that we are “For the Doctor Who RPG, we wanted to emphasise
moving in that direction are awesome. non-violent conflict resolution. Dave Chapman
“As publishers, we try to make sure that our elegantly implemented this with the initiative system,
products are inclusive, that our teams are places where anyone who is talking, doing something cool or
■ Much like its namesake, the
where everyone feels at home, and that our online Doctor Who RPG promotes running away acts first – everyone doing something
spaces are welcoming.” non-violent conflict resolution. violent goes last. ▶

33

031_035_interviewCubicle7_V2 MJ.indd 33 18/11/2016 09:18


EXCLUSIVE INTERVIEW

“There “The One Ring takes the conflict between Hope and
the corruption of the Shadow as one of its key themes.
“Given free range, I would flood the market
with obscure comedy-licence card games and a
aren’t many The design by Francesco Nepitello and Marco Maggi
reflects this in a rules system where Hope is a valuable
relationship-focused RPG starring action heroes of
the 1980s in a domestic sitcom environment. There’s
opportunities commodity, but you must take care not to spend so
much of it that you are at risk of becoming corrupted.”
always the Logan’s Run/Gilmore Girls mashup, too…”

to bring your With Tolkien and Doctor Who under its belt,
Cubicle 7 is working with two of the UK’s most
PUT A RING ON IT
Cubicle 7’s latest big release sees it heading back
imagination globally-recognisable figures – behind perhaps
only The Beatles, James Bond, Shakespeare and the
to a world it has explored many times: Tolkien’s
Middle-earth. Adventures in Middle-earth takes
to bear in the Queen. (Although, we would definitely be interested
in seeing an RPG based on any – or all – of these…)
place after the events of The Hobbit and before The
Lord of the Rings, and offers players a setting guide
unfettered “Middle-earth and Doctor Who are both
tremendously popular around the world, it’s really
which is compatible with Dungeons & Dragons’ fifth
edition OGL.
way games quite amazing,” McDowall says. “There are a lot of
anglophiles out there so we always have a warm
“The world’s greatest fantasy setting meets the
most popular roleplaying game!” says McDowall.
allow for.” reception wherever we go.”
Yet, the Swindon-based firm is hardly nationalistic
“It really feels like an RPG milestone. Middle-earth
influenced so much about the development of
– its Lovecraftian releases mark a British take on fantasy roleplaying games, and also influenced many
an American horror icon, while Kuro is steeped in of us gamers, too. So much of my childhood and
Japanese horror, Qin is set in mythical China and adolescence was taken up with these two things, I
Yggdrasill is a Norse legend in historical Scandinavia. am positively giddy at bringing them together as a
“I’d definitely be interested in non-Western published OGL setting.”
licensed properties,” McDowall adds. “It’s the quality Cubicle 7 previously released The One Ring RPG
of the property that’s the key thing, and how much it back in 2011, which similarly took place between
excites us to work on it.” Tolkien’s books but used an original game system –
With excitement driving Cubicle 7’s work, what something that has been replaced for the new title.
would the company like to lend its RPG hand to? “Our underlying assumptions and interpretation
“There are too many!” McDowall answers. “I of Middle-earth are the common link between them,”
introduced a licence swear jar for Cubicle 7 to try McDowall says of the comparison with Adventures in
■ The One Ring is the
and stop every conversation turning into ‘What else Middle-earth. “We present the Middle-earth found
2011 predecessor to this
year’s Tolkienesque RPG, should we do?’ Andrew Peregrine still owes me about in the Hobbit and Lord of the Rings books; our design
Adventures in Middle-earth. £50 in Blake’s 7 fines! goal was to capture that feel and let it permeate
everything we do.
“The differences between the two are how we
interpret the theme in the game design. The One Ring
was designed from the ground up to be a Middle-
earth RPG. Every design decision was informed by
the source material. For Adventures in Middle-earth,
I felt it was vital that the game play as a 5e OGL game.
I wanted people who prefer to stick with the ruleset
they know and love to be totally at home with the
Middle-earth setting, so it was more about identifying
which bits of the existing 5e rules we needed to tweak
or use in a different way, and which bits we
needed to mess with a bit more. A good
example of this is alignment – I just
didn’t feel that fitted with Middle-
earth, so it has been replaced by a
system of Corruption, where the
Shadow is trying to undermine and
defeat the characters.”
Heading off concerns that
Adventures in Middle-earth will
supplant The One Ring, Cubicle 7
has pledged future support for both
of its Middle-earth-set RPGs, with
supplements for the older title – of

34

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which there have been many during its five-year
existence – coming to both games.
“Adventures in Middle-earth will see a lot of support
in the coming years, initially thanks to the large
amount of material we’ve developed for The One Ring,,”
McDowall reveals. “We are currently converting all that
and will be releasing AME versions. Following that,
there is a lot planned for both The One Ring and AME.
As you can imagine, we’re all huge fans and we’re
enormously excited about what’s to come.”

COMPLETELY IN LOVECRAFT
Early next year, Cubicle 7 will return to another of
its most popular franchises, as it prepares to launch
another title based on Lovecraft’s Cthulhu mythos.
This time, it’s a card game: Cthulhu Tales. Having
already published a long line of RPGs based on
the fictional cosmic being, what is the seemingly
perpetual appeal of the creation? – the insider reference has more insiders to spread
“For me, it’s the promise of arcane secrets and it. It’s great – I cheered when Cthulhu made it onto
hidden knowledge,” McDowall suggests. “Add a Scooby-Doo! Mystery Incorporated! I’m not too
tragically doomed protagonist and I’m suckered in concerned about a bubble – there’s a lot of love for
every time. There’s a long tradition of RPGs based the many-tentacled one. The Mythos has outgrown its
on the small band of people who have seen things originator’s ideologically troublesome roots and brings
that most of society doesn’t even know exists. It people together: beautiful, squamous and rugose.”
works really well as the premise for an exciting game.
Playing as both the hero and as an outsider, indeed SEVEN NOT OUT
someone whose strength comes from their outsider While McDowall may have changed his approach to
status, appeals to a lot of us.” business since Cubicle 7’s ‘embarrassing’ beginnings,
Cthulhu Tales will present a different take on the it’s equally clear that his belief in and enthusiasm for
universe, with the crowdfunded card game adopting the publisher’s work has remained the same. Many
a more lighthearted take as players take on the role of the firm’s licences have remained firm fixtures in
of sanatorium inmates attempting to convince the its repertoire, and its staunch confidence in the RPG
staff of their sanity and therefore avoid treatment has allowed it to refine its oeuvre – without stopping it
as a result of their contact with Lovecraft’s roster of from exploring completely new genres.
psychological horrors. “It’s been an exciting year full of releasing great
“With card games you need to communicate your new games and working on the great new games of
theme a lot more succinctly, so you have to think the future,” McDowall summarises. “We released our
very carefully about how you want to reinforce the first dice game – Dalek Dice – which has been very
gameplay with the lore of the property,” McDowall well received, as well as the Classic Doctor Edition
proposes. “Done well, the accompanying thematic of Doctor Who: The Card Game. Any game with a
elements should communicate why the game works ‘Would you like a Jelly Baby?’ card is a winner as far
the way it does. Good graphic design comes into its as I am concerned.”
own with card games, and is tremendously important. Behind it all, the passion of the CEO and his team is
It was great to see game designers Francesco ensuring that when they look back in another decade,
Nepitello and Marco Maggi working with the C7 they will do so with no regrets.
graphic design team of Jon Hodgson and Paul Bourne “Behind the scenes we’re seeing growth on
creating the final card designs for Cthulhu Tales.” all fronts, with all the associated growing pains,”
Of course, Cubicle 7 is far from the only tabletop McDowall says. “I think you get a bit of a boost in the
firm to draw inspiration from Cthulhu and its friends. first few years – everything is new and many obstacles
Although the Lovecraftian bubble is seemingly can be overcome by sheer enthusiasm and hard work.
stretched to bursting point, McDowall has no After that, especially after sustained growth, you
concerns of the licence’s enduring popularity. need to make sure that there is enough of a system
“It’s an artefact of the rise of geek culture,” he says in place that things go well even if you’re not there to
of the boom in Lovecraft-themed games. “Cthulhu personally manage every task.
has been a genre fiction and gaming icon for as “It’s been quite the journey, but I love what I do with
long as I can remember, and so as that niche gains a a sometimes alarming passion, and we’re still at the
wider audience that icon is exposed to more people start of the adventure. The road goes ever on and on.” ■

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BATTLE FOAM

CUSTOM RUGGED
FOAM CASES

p036.indd 1 17/11/2016 09:19


AN INTRODUCTION TO...

THE
RESISTANCE
Matt Jarvis spies on Don Eskridge’s Werewolf-like social
deduction party game and discovers its irresistible charm

D
o you enjoy lying to your friends? on BoardGameGeek, where it built up a WHAT’S IT ALL ABOUT?
Have you ever longed to be a super- dedicated following for its real-life social The Resistance takes space in an anonymous
smooth spy, talking your way into and minimalist-but-gripping spies-versus- future dystopia where the titular group of
secret meetings and convincing everyone rebels theme. He continued to refine it rebels is attempting to strike back against the
you meet that you’re someone you’re not? based on the online community’s feedback, evil Empire (no, it’s not Star Wars-themed) by
Do you thrive on the sensation of jumping up eventually attracting an offer from publisher executing successful missions to destroy key
and shouting ‘HA!’ at people when they had Indie Boards & Cards. The rest, as they say, bases held by the enemy.
absolutely no clue you were playing them all is history. Between five and ten players randomly
like a damn fiddle? Well, The Resistance is a Eskridge has since expanded the game take on the roles of Resistance operatives or
game for you – you terrible, terrible people. with three expansions, Hostile Intent, Imperial spies and start to plot their highly
The first game from designer Don Hidden Agenda and this year’s The Plot important assignments, of which there
Eskridge, The Resistance originally hit Thickens, which added new modules, can be between three and five. Sending
shelves in 2009 and quickly became a firm tweaking gameplay elements and even everyone on each mission would be suicide,
favourite, shooting up BoardGameGeek’s integrating mechanics from Avalon. These so only a certain number of rebels head
party game rankings to sit among changes help to balance some of the out each time. (We assume the rest just sit
established favourites such as Werewolf and game’s harder elements – such as the around, watching movies and eating pizza,
Telestrations. (Its spin-off, The Resistance: spies' tendency to win – and shake up like all good people opposed against an
Avalon, currently sits at number two – more the use of plot cards, which were introduced malevolent regime. Or maybe that’s just the
on that later…) in the second edition and helped make Teenage Mutant Ninja Turtles.)
Eskridge initially published The matches more unpredictable. Before There’s just one problem – the group has
Resistance as a free print-and-play version we get into that… been informed that there are a number of ▶

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AN INTRODUCTION TO...

“The Resistance is tabletop gaming boiled down to one of its most


engrossing and gripping elements – social interaction.”
spies among their ranks, who are attempting either blue, representing a member of the The leader names the people they believe
to sabotage the Resistance’s missions for the Resistance, or red, marking a spy. Players should go on the mission, which sparks
‘good’ (read: bad) of the reigning Empire. slyly check their card without revealing it to a debate between the whole group as to
Obviously, nobody wants a spy to come on anyone else, before everyone closes their whether their picks are right or wrong and
the mission with them – they probably lean eyes. One member of the group designated eventually a simultaneous vote using tick and
the airplane seat all the way back, forget to as the mission leader (who can be a spy!) tells cross tokens flipped over at the same time
flush the toilet in the hotel room and come just the spies to open their eyes, allowing to reveal who agrees with the decision. If a
back drunk at 3am every night. Oh, and them to see whom their fellow infiltrators majority agrees, the mission goes ahead. If a
they’ll do everything in their power to stop are. After a pause to allow them to identify majority disagrees, the leader token passes to
the Resistance from completing their goal. all of their teammates – between two and the left and the round repeats until a group
Other than asking “Who here is a four, depending on the total size of the group is agreed on – or five proposed teams are
spy?” and hoping the moles among them – the spies close their eyes, and the leader rejected, which means an automatic victory
will accidentally put their hands up, the commands everyone to open their eyes for the spies.
Resistance must apply a drop of logic and together. This sets the scene for the game. Here’s where it gets really interesting.
luck to the situation. Interrogations are Each turn, a new leader is decided by the The reason the leader needs to be so careful
vital – but nobody in their right mind is token passing to the current leader’s left. is that if they accidentally send a spy on
going to admit they’re a scout for the enemy, The leader decides which members of the a mission, that spy (or spies, if there are
and those who aren’t won’t say that, either. group to take on that round’s mission, with multiple) can get up to very bad business.
So it will take careful observation and between two and five members heading All of the team members selected to join
analysis of the reactions and responses of along for the ride depending on how many a mission then get to vote anonymously
your companions in order to weed out the people are playing and which round it is. The whether the mission passes or fails using
baddies – before time runs out and leader doesn’t have to go on the mission – a designated cards. Obviously, genuine
the Empire has put a stop to the bold move that can introduce the chance to Resistance members want to take down the
Resistance’s plans. identify extra spies, or raise eyebrows about Empire, so they can only vote to succeed.
why the leader wouldn’t want to head up the But spies can choose to vote fail – and a
HOW DOES IT PLAY? operation. (“I just don’t like crawling through single fail on most missions (some later
At the start of the game, everyone is dealt dark, smelly sewers with dynamite strapped stages require two) means the entire round
a character card face down. These are to my back…”) is a loss for the Resistance and a victory for

38

037_040_introToResistance_V2 MJ.indd 38 18/11/2016 09:28


the spies. The first team to three points wins,
so it’s a tense affair indeed.
Spies also need to be in it for the long
game – if they get identified, the Resistance
members simply won’t take them on future
missions – so they can’t necessarily go
flinging fail cards around in every round.
Spies can choose to play pass cards, which
helps the Resistance (for now) but also lulls
them into a false sense of security that the spy
might be on their side – therefore potentially
casting doubt on innocent members of the
rebellion that have been framed by the spies.
Cue outbursts of arguments that involve
players accusing their friends, family, lovers
and complete strangers of being two-faced These cards, drawn at the start of each rounds, secretly viewing their character card,
manipulative liars in an attempt to uncover round by the mission leader and handed to before passing the inquisitor card to the
the spies causing havoc (or act shocked another player of their choice, inject a dose player they identified.
when they are correctly blamed for another of unpredictability into the proceedings The plot cards from the second edition
failed mission). The Resistance’s minimalist by providing various special abilities. The of The Resistance can still be obtained
components – a few decks of cards and player might be able to look at the character and played with by picking up this year’s
a game mat to track round progression – card of the person next to them (good luck collected expansion, The Plot Thickens, which
result in the focus being placed on players’ convincing anyone that they’re a spy), force includes the plot cards, the Rogue Agent
interactions in the real world, calling for the someone to play their mission card face-up, module – including a character card with
need for steady poker faces throughout the overrule a vote and more. unique victory conditions for both spies and
game’s roughly half-hour play time. In 2015, to coincide with the release of Resistance members – and the sergeant, who
The first edition of the game was effective the third edition of the game, the plot cards is selected by the mission leader and can
enough at causing fallouts and requiring were removed from the box and replaced change mission results. The Plot Thickens
nerves of steel under intense interrogation, with the ‘inquisitor’ mechanic, which is very follows the Hidden Agenda and Hostile Intent
yet Eskridge found a way to make things similar to the Lady of the Lake from Avalon. expansions, which added three new game-
even more tense with the introduction of The inquisitor selects a player to examine altering modules each, with the latter also
plot cards in The Resistance’s second edition. at the start of the second, third and fourth including the inquisitor mechanic. ▶

■ Later editions
of The Resistance
add plot cards and
character abilities.

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037_040_introToResistance_V2 MJ.indd 39 18/11/2016 09:28


AN INTRODUCTION TO...

■ Standalone spin-off Avalon puts more of a focus


on character-specific objectives and abilities,
including the vital role of the wizard Merlin.

THE RESISTANCE: AVALON is attempting to identify Merlin and kill simple ‘last team standing’ mechanics.
The Resistance: Avalon has been mentioned him – causing the evil players to win. Even if Unlike those games, no Resistance players
multiple times throughout this article, so it’s the good side successfully completes three are eliminated as the game progresses,
probably time to explain what it is. Launched quests, the evil team is permitted a last- meaning nobody is likely to get bored
in 2012, three years after the first edition ditch attempt to identify Merlin and kill him, waiting for the rest of the group to finish,
of The Resistance, Avalon is a variant of the meaning they ultimately emerge victorious. and mission votes – while anonymous – are
game set in a fantasy world where players This means that Merlin must attempt to revealed to all players, providing less of a
take on the roles of Arthurian knights and the help his team to identify all of the evildoers guessing game and allowing logic to play
evil druid Mordred and his minions. without giving away his omniscience. more of a role.
Rather than just being ‘good’ or ‘bad’, Avalon is a standalone title, but can be The Resistance is tabletop gaming boiled
character cards denote specific figures from combined with the original The Resistance down to one of its most engrossing and
Arthurian legend, including the wizard to create a more dynamic set of rules – gripping elements – social interaction.
Merlin, Percival, Oberon, Morgana and plus a rip in the fabric of space-time. The Some players may be put off by the idea of
the Lady of the Lake, the ruler of Avalon more complex rules relating to the extra genuinely lying to their friends and being
who threw Excalibur at Arthur. Some of character abilities in Avalon might not be increasingly aggressively accused regardless
the characters have special abilities – for for everyone, with the fantasy theme versus of their innocence or guilt (some members
example, Oberon is evil (a ‘spy’) but doesn’t The Resistance’s gritty sci-fi setting also of our regular gaming group now refuse
know who his fellow baddies are, and they coming down to personal preference, but to play because of the stress involved with
similarly can't identify him. it’s a seriously smart spin-off with its own particularly passionate or manipulative
The most important character is Merlin, identity, and a good way to mix things up for participants), but with the right mix of
who is permitted to see who all of the evil experienced Resistance fans. people the game serves as a fascinating
characters are (except Mordred, if he’s being examination of the way people attempt to
used) at the beginning of the game. The WHY SHOULD YOU TRY IT? convince others that they’re telling the truth.
complication is that no character, except “But I’ve already played Werewolf and Mafia Oh, and did we mention it’s really quite
the good side’s Percival (although Morgana, – and I can play those for free,” I hear you good fun to lie to someone for half an hour,
if she’s one of the players, appears as a cry. “What’s so special about this one?” convince them you’re their best pal (and
second Merlin to confuse Percival), knows Well, The Resistance, its expansions and definitely-not-a-spy) and then slam down a
who Merlin is – and with good reason. On Avalon offer extra layers of complexity and ‘fail’ card in the deciding round and scream
the evil team is an opposing assassin, who depth over Werewolf and Mafia’s relatively ‘HA’ in their face? ■

40

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p041.indd 1 16/11/2016 08:43
Vlaada Chvátil – if that is his real name – tells Owen Duffy how growing up in the Soviet bloc, his dad’s
homemade Monopoly and learning to code video games led to the creation of his acclaimed party hit

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“I tore up a piece of paper and wrote
some words on it, drew a grid, borrowed
some components from other games –
and within a few hours the first game of
Codenames was being played.”

I
n the space of just over a year, the word- with no element of skill, and none of them
association party game Codenames has had any kind of epic feeling to them.”
become one of board gaming’s greatest hits. While games, like other western
Critically acclaimed and massively popular, it’s commodities, were hard to come by, Chvátil
been translated into over 30 languages, racked still managed to encounter one traditional
up huge worldwide sales and received the family classic.
hobby’s highest accolade: the 2016 Spiel des “We had a homemade version of
Jahres, or Game of the Year award. Monopoly, created by my father,” he says. “We
All of this success might be enough to didn’t hear much English at all in the Eastern
satisfy some designers, but not Codenames’ Bloc back then, so it looked very exotic
creator Vlaada Chvátil. Far from resting on with all of the street names and stations.
his laurels, he’s been taking the game in new Even though it dragged and wasn’t all that
directions and making some big plans for it interesting, in my memories it still feels kind
and other upcoming releases from his design of special.
studio, Czech Games Edition. “My grandfather also had a very well-crafted
Tabletop Gaming recently spoke to Chvátil original game which I’ve never seen since.
to find out about his life in gaming, and to He called it Four Lands, and it was a variation
learn the story behind one of the tabletop of Ludo with fortresses, shortcuts and some
industry’s biggest breakout hits. sections of the board where you’d move
backwards. I felt it worked much better than
BACK IN THE USSR Ludo, with some really interesting options.”
Ask a few game designers about their earliest Chvátil’s main source of fun, though, was
tabletop experiences, and you’ll hear the the outdoor games he’d play in fields and
same influential titles mentioned again forests as part of a youth group.
and again: Dungeons & Dragons, Cosmic “It was an organisation similar to the Boy
Encounter or perhaps the classic 1980 Scouts,” he explains, “except it was less strict
empire-builder Civilization. Vlaada Chvátil and organised. Scouting was forbidden in
had a very different introduction to gaming. my country back then, but we were a troop of
Born in 1971 in the Czech city of Jihlava, he boys and girls who did similar stuff – going to
spent the early part of his life living under weekly meetings, spending weekends out in
Soviet rule. nature with tents or sleeping under the stars.
“We didn’t have access to many board Officially it had a socialist ideology, but no
games,” he recalls, “and the ones we had were one actually cared about that, at least none of
not that great. Some just involved pure luck the people I met. ▶

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THE MAKING OF…

“During the summer holidays we’d spend he says. “I played on a Polish mainframe Chvátil’s obsession was fueled when he
several weeks on a summer camp, and it was computer called an ODRA 1305 at the later discovered some of the classic home
such a significant part of my childhood. We research facility where my mother computers of the ‘80s: the ZX Spectrum and
had great people working with us, giving us worked. I’m not sure what it was for; Commodore 64, along with the home-grown
an example of how to be friendly with each I think it calculated salaries for Czech Czech computers at his school. He learned to
other, and preparing games and activities knitting factories. It was limited to code games for them all and, along the way,
for us. outputting one line of text at a time but, decided to study computing at university.
“We played what we called ‘fighting still, I was fascinated. “The truth is, I was never really into
games’ – usually team games involving “I remember playing some kind of space computers,” he muses. “I just thought they
capturing flags, hitting one another with exploration game, and a text-based strategy were a great platform for games.”
paper balls, trying to get through enemy game called Hammurabi, and based on those
territory without being caught, that kind of experiences I decided that I wanted to learn IMPORTANT STUDIES
thing. Eventually I became one of the troop how to program. For some reason, there was It was at university that Chvátil discovered
leaders, and I think the first games I ever a series of articles in a women’s and family the tabletop gaming hobby, but his interest in
designed fell into that category.” magazine called Květy (Flowers) teaching analogue games came by a circuitous route.
Chvátil was also developing an interest in programming in BASIC, and I wrote my own “I spent most of my time in the computer
the nascent field of electronic gaming, and expanded version of Hammurabi with more room, coding games,” he recollects. “But I
while kids of a later generation would grow classes of citizens, soldiers, natural disasters also had other hobbies. I was doing historical
up in a world of Atari, Nintendo and Sega, and stuff like that. I wrote hundreds and fencing, and that sort of converted into
his earliest exposure to video games was hundreds of lines of code in tiny writing in a combative live-action roleplaying (LARP). I
markedly different. notebook and it was never run on an actual was also still working with kids’ groups. I was
“I first met video games in the ‘70s, computer, because at that time I didn’t have designing games for them to play.
even before the era of 8-bit home computers,” access to any.” “I also met some friends at a local sci-fi
and fantasy club, and that was when I
discovered Dragon’s Lair, a pen-and-paper
RPG that was more popular than Dungeons
& Dragons here in the Czech Republic. They
also introduced me to the world of big board
games – the type that you play all day or all
weekend long.”
Chvátil was immediately drawn to long,
complex, strategic titles. Some favourites
included the epoch-spanning History of
the World, Avalon Hill classic Civilization
and Blood Royale, a game of intrigue and
diplomacy between ruling dynasties in
medieval Europe.
It wasn’t long before he turned his hand to
designing games himself.
“I loved the epic feeling of those games,
and it inspired me to make my own,” he
enthuses. “So one of the first games I ever
designed was for up to 11 people. It was all
about multi-dimensional diplomacy, and it
played out over many, many hours.
“It might have been a bit crazy, but I guess
it was certainly epic.”
In the years that followed, he continued
to pursue his design ambitions, and today
Chvátil is known as a prolific creator with
a massively varied output. His own take on
historical empire building, Through the Ages:
A Story of Civilization, challenges players to
develop their nation’s economic stability,
scientific prowess and military might. Now
on its second edition, it’s long been ranked as
■ Competing teams race to
contact their spies first – while one of the best games ever published by users
avoiding the hidden assassin. of the online gaming hub BoardGameGeek.

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By contrast, his madcap 2007 science-
fiction game Galaxy Trucker casts players
as intergalactic delivery drivers, battling
against the clock to construct implausible-
looking space ships and then watching
as they’re battered by asteroids and
attacked by pirates, limping through the
cosmos with most of their important
components missing.
Just as the subject matter of Chvátil’s ■ Above: Vlaada Chvátil.
games ranges from serious to silly, there’s
also massive variety in the mechanisms that
underpin them: from long, complex, strategic
titles to fast, fun and sociable lighter games.
It’s difficult to think of another designer
with such a diverse approach – a fact that
he attributes to the wide range of games he
enjoys as a player.
“I design what I play, and I play a huge
variety of games, from deep strategy to funny
party games,” he says.
“What really inspires me is seeing the
unused potential in other games. When I
see a perfect game I can sit down and enjoy
it, but I don’t feel the urge to go and do
something similar. But when I think, ‘Hey,
this can be done in a much better way,’ or
when I see the possibility of combining
different elements, or when I have a
completely new idea that hasn’t been done
yet, it just sparks something and I get excited ■ Right: Codenames won
to make it work.” the 2016 Spiel des Jahres.
‘Making it work’ can be a long and
complicated process, he adds. THE SPYING GAME words ‘Washington’ and ‘Beijing’ could say:
“My approach varies from game to This theme-first approach has seen Chvátil “Cities, two.”
game. Sometimes I’ll start with a particular recognised as one of the most creative and With the links between words often not
game mechanic, or sometimes an talented designers in the tabletop industry. immediately obvious, giving effective clues
interesting theme, but they’re just shards His output over the years has included Mage can take creativity and lateral thinking. It’s a
in my mind. Sometimes it takes years Knight, a card-driven game of powerful dueling simple idea, and the result is a clever, funny and
before I arrive at the right combination, I wizards; Space Alert, a real-time cooperative instantly accessible experience.
don’t really start to work on a game until I game with players working together to survive “When I was a student I played some
have a clear idea about a theme and about dangerous missions in deep space; and Bunny word-association games, and I always loved
the way it’s going to play. I try to imagine Bunny Moose Moose, a light-hearted game them,” reveals Chvátil. “For several years I
what players are going to do, what the final about woodland animals attempting to evade toyed around with the idea of building a game
game is actually going to feel like and what a hunter which has players use their hands to around the idea, but it wasn’t until 2014 that
makes it interesting. It’s only when a game make rabbit ears or antlers on their heads. I was at a gaming event and I got the idea for
starts to work in my imagination that I really While he has produced a succession of Codenames. I made a prototype right away,
begin to develop it. highly-regarded releases, 2015’s Codenames but I didn’t even have a pair of scissors, so I
“For heavier games, many months of work has been his biggest commercial success to just tore up a piece of paper and wrote some
follow. The theme is always firmly fixed; I date. A team-based party game, it divides words on it, drew a grid, borrowed some
never change it during development. But, players into rival groups of spies attempting to components from other games – and within
mechanically, the development process is full make contact with friendly agents, represented a few hours the first game of Codenames was
of crossroads. There are questions that can be by a grid of randomly selected word cards. being played.”
solved in many different ways, and it’s always One player on each team acts as a spymaster, Two years later, that idea has grown into
the theme that guides me towards answers. giving a series of clues to help identify correct a global success, finding favour beyond the
“For lighter games, the process can be answers. They use associations between words hardcore game geek community and making it
much shorter. But still, I always start with to guide their players’ guesses, for example: onto the shelves of major mainstream retailers
theme in mind.” an spymaster attempting to identify the two such as the US superstore chain Target. ▶

45

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THE MAKING OF…

“I never expected it to be so successful,” groups play in very different ways, and it’s I was glad for that because I didn’t want one
Chvátil admits. “Looking back, I think I interesting to see the different clues in games game to just replace the other.”
underestimated the players. I was surprised by between, say, TV and movie geeks or a bunch Another project in development is a digital
how much it appealed to non-gamers. Even of university professors.” version of the game for smartphones and
people who don’t normally play board games That adaptability has been a key part of tablets. While online play may offer a very
can find themselves being dragged into a game Codenames’ appeal, but Chvátil has been keen different experience, it’s an avenue Chvátil is
of Codenames if they watch one. to explore new possibilities with the game’s keen to pursue.
“I think one of the great things is the way formula. The recently released Codenames: “The idea of remote gaming is an old one,” he
the game tailors itself to the personality of the Pictures introduces a new twist, substituting says. “People have been playing correspondence
group that’s playing. I’ve seen silent, thinky words for images. chess for over a thousand years. Computers
games of Codenames with four players giving “Codenames is interesting because of the made it much easier, and with tablets and
the best clues possible, or light-hearted sessions way it plays with language,” he says, “and that phones it’s become more convenient.
with people making lots of jokes. I’ve seen wild makes each localised version slightly different. “You can’t recreate the tabletop experience
disputes between players, trying to analyse the English contains many simple words with lots with an app, but with Codenames we hope to
thinking of their spymaster and strategise their of different meanings. German has a great offer something else: the chance to play with
way to victory, or family games with parents number of complex compound words. Czech friends you don’t get to meet often in real life,
just enjoying playing with their kids. Different is an inflected language that allows subtle hints the ability to play any time you want, a lot of
using many forms of each word. I can only things to explore and achieve.”
guess how it works in all of the other languages It’s not Chvátil’s first experience with
the game has been translated into. app development; the digital adaptation of
“But we knew right away that pictures would Galaxy Trucker won high praise for its slick
follow. We wanted it to feel different from using gameplay and visual flair. He’s also working on
words, so every picture in the game has two or a smartphone and tablet version of Through the
more elements. For example, if we just put an Ages, scheduled for release in 2017.
image of a pig on a card, it’s not really different “It takes a long time to polish everything, to
from just having the word ‘pig’. But we included program a good AI, to add that extra content
a cute little winged piggy bank with a coin being and make not just a good game, but a great
inserted into it. You can use all of these words, all app,” he stresses. “It all takes much longer than
of these visual similarities between cards, and it we expected. But I believe it is worth it, and our
probably stimulates a different part of the brain. players appreciate it, too.”
“During testing we had some people who Thanks to Paul Grogan of Gaming Rules UK for
■ Xxx. pictures were better than words, and
thought help arranging this interview. You can watch
some who preferred words to pictures, and his Codenames tutorial at is.gd/codenames. ■

READ OUR
REVIEW OF
CODENAMES:
PICTURES ON
PAGE 106

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䄀圀䄀刀䐀            圀䤀一一䤀一䜀 䜀䄀䴀䔀 䴀䄀吀匀

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p047.indd 1 16/11/2016 08:51


BATTLE REPORT

MALIFAUXWyrd Henchman David Brown takes on novice Nobby in


this magic-fuelled gang war in a parallel dimension

M
alifaux is Wyrd Games’ character- This seems a good time to say there are no
driven skirmish-level miniatures dice in Malifaux. Instead, a ‘fate deck’ of cards
game, involving gang warfare in and (a standard card deck with jokers) is used to
around the ruins of the eponymous crumbling resolve game effects in duels. Each player
city. Discovered through a portal into another starts each turn with six cards in their hand
dimension, this world is a source of the that they can use to change a duel’s outcome
valuable and magical resource ‘soulstone’, with – or cheat fate. The hand isn’t renewed until
games pitting Masters and their crews against the next turn, so managing these carefully is
one another to achieve specific objectives. essential. If you use your best cards too early
For this issue’s battle report, Wyrd you may suffer the consequences later!
Henchman David Brown got together with Each player also picks two scheme cards
Malifaux newcomer Nobby, one of the from a random choice of five, determining
owners of Daventry games store Battlefield their own personal ambitions for the game.
Hobbies, to tackle the Reckoning strategy. A You can tell your opponent what you’ve
slightly uneven pairing? Perhaps that’s why chosen or keep it secret – being open can get
Nobby went for the Resurrectionists: ultra- you more points if you still manage to achieve
resilient necromancers and commanders of your objectives. Both Nobby and David
the undead. Their master, Seamus, is known chose the Breakthrough scheme (lay scheme
as one of the most fearless and vile characters markers near the enemy’s deployment zone),
in the Malifaux universe, having a crew with Nobby also choosing Outflank (end the
composed mainly of undead women! game with models at either end of the centre
David took on the role of the magic- line) and David going for Bodyguard (keep a
practicing Arcanists, who boast a number key model alive while advancing it forward) –
of mechanical and elemental assets, as well neither were forthcoming with their decisions!
as beastly minions. Master Kaeris devotes Crew choice is now made. With lots of
herself to magic and has discovered the terrain interfering with movement, and the
power of the Eternal Flame. Reckoning strategy necessitating killing your
opponent’s models, a mixed approach is
SETUP required. Nobby took Seamus, the Copycat
The Malifaux setup is often thematic and Killer and two Necropunks for mobility (as
covers a wide range of environments from they all have tricks to avoid terrain), a Punk
the very popular Wild West to bayous and Zombie for killing things, and Madame
swampland and the dreamer board, inspired Sybelle and her troupe of Rotten Belles for
by a small boy’s dream of big monsters. movement shenanigans and the ability to
David and Nobby went for a frontier take out models. David complemented Kaeris
marshalling yard, complete with flatbed with her Henchman, the Firestarter, as they
rail carriages and two ominous-looking both have flight, making movement easier.
characters hanging from a tree. Look closely For a potentially fast-moving killer a Rail
at these and you’ll see they’re actually Eric Golem was chosen and, finally, three Fire
and Nathan, owners of Wyrd Games and the Gamin for general duties.
creators of Malifaux. Each member of your crew is worth a
Having decided to play a 50-soulstone certain number of points. If those points
game, Nobby flips a card to determine the don’t add up to 50, you take soulstones to
deployment for both players – they get bring you up to your quota – as well as extra
corner deployment. cache for the masters Seamus and Kaeris.

48

048_051_BigBattleMalifaux_V2 MJ.indd 48 18/11/2016 09:32


■ Above: The Rail Golem and the creators of
Malifaux in their cameo hanging from the tree.

■ Left: The Rotten Belles, controlled by Nobby,


surround David's Arcanist Gunsmith.

With Nobby having drawn the highest


card, he chooses to go first, placing his hand-
to-hand combat specialist, the Punk Zombie,
where he can get out and do some damage,
while Madame Sybelle and the Rotten Belles
head out to where they can best lure in
their Arcanist foes. He’s also careful to place
Seamus behind cover, out of the line of sight.
David, on the other hand, places his huge
Rail Golem where he can get a straight run
through the train – accompanied by the
Firestarter in order to set him alight and get
him moving faster. The Gunsmith is set and
ready to go.
With the models set up in their opposite
corners, it’s time to play! ▶

THE ARCANISTS (DAVID)


◗ Kaeris + Grab and Drop + Imbued Energies
(leader)
◗ Firestarter + Imbued Energies
◗ Rail Golem
◗ Gunsmith
◗ Fire Gamin x3

THE RESURRECTIONISTS (NOBBY)


◗ Seamus + Red Chapel Killer + Bag O’ Tools
(leader)
◗ Madame Sybelle + Bleeding Tongue +
Not Too Banged Up
◗ Copycat Killer
◗ Rotten Belle x3
◗ Necropunk x2
◗ Punk Zombie ▶

49

048_051_BigBattleMalifaux_V2 MJ.indd 49 18/11/2016 09:33


BATTLE REPORT

TURN ONE one of her Imbued Energies in order to gain Fire Gamin to cause moderate damage and
Models are activated alternatively and each an extra action. With her four moves she flies Burning to the blue Belle.
one has two action points on every turn across the board and attacks the Necropunks, Nobby sends the ladies in next,
(Masters get three). These can be used to managing to weaken them by around 50%. commanding Madame Sybelle to ‘Shriek’ at
move, cast spells, attack and so on. The Not to be outdone, Nobby leaps his wounded the Gunsmith, before the blue Belle lures and
statistics and basic characteristics for each Necropunk behind Kaeris and hits back with attacks him. By this point the Gunsmith only
model are laid out on the accompanying its filthy claws. has one wound left but he survives multiple
cards and, as crews are generally made David activates the Rail Golem, attacking attacks and still manages to take out one of
up of between four and seven models, it the Punk Zombie, before Nobby sends the the rotten Belles, claiming the first VP for
shouldn’t take too long to work out the best Necropunk for another hit on a weakened David (by killing two models in a turn!)
combinations – in theory! Kaeris. David then manoeuvres a Fire Gamin Pushing on, Nobby activates the red Belle
With the exception of the Arcanists’ before Nobby commands Seamus to kill his but she ends up with Burning 1 due to a
Gunsmith, most of the crew members don’t own Punk Zombie – sacrificing him to prevent decisive defense trigger in the Gunsmith,
have long-range weapons, so the first turn David from claiming the victory points by before a good few moves of skirting around
is all about positioning, with both players killing it with the Rail Golem in his next move. the board for both crews. The action picks
attempting to manoeuvre crews into range After David moves a Fire Gamin over the back up when Nobby uses ‘Focus’ to make
for hand-to-hand combat. train behind the building, Nobby fires the his flips positive, using this advantage to kill
Nobby moves both of his Necropunks Copy Cat Killer’s pistol at the Rail Golem, a Fire Gamin with Seamus’ Flintlock Pistol.
under cover behind the wagon, moves but David’s Control Hand enables him to Not to be outdone, David commands Kaeris to
Madame Sybelle and all the Rotten Belles cheat out of getting hit before moving his attack and kill the remaining Necropunk, and
together as a lethal hunting pack, and Firestarter to safety behind a tree. finishes the turn by doing a lot of damage to
manoeuvres Seamus out of the line of sight In an attempt to close down the Gunsmith Madame Sybelle at the hand of the Firestarter.
of Kaeris, whom David flies over behind the and his long-range weapon Nobby moves
flatbed rail carriage ready to pounce on him Madame Sybelle to the building, but David TURN FOUR
on her next turn. sets the Gunsmith to attack her, leaving her in (NOBBY 0VP – DAVID 1VP)
David uses his Firestarter to give Burning a weakened state. Determined not to lose momentum, David
to his Rail Golem, who is spurred on by heat, kicks off turn four by activating the Gunsmith
and then uses his Locomotion action to TURN THREE to do some moderate damage to one of the
move into the open. David also positions the (NOBBY 0VP – DAVID 0VP) Belles. However, underdog Nobby, in a move
Gunsmith behind a tree – quickly lamenting The third turn starts with a bang as David he’s very happy with, moves Madame Sybelle
that the tree actually acts as a barrier between activates the Rail Golem, uses Locomotion and uses an action point to call a Rotten Belle.
him and the Resurrectionists’ Punk Zombie! to reposition and then charges a Necropunk That Belle, in turn, kills a Fire Gamin. Bolstered
– badly damaging it in the first attack and by this achievement, the Belle then successfully
TURN TWO killing it in the second. Nobby then uses the defends when Kaeris moves on her with
(NOBBY 0VP – DAVID 0VP) surviving Necropunk to attack Kaeris, but David’s next play, and the Belle completes the
David draws the highest card and chooses can only muster weak damage. David fares savagery by killing the Gunsmith – a productive
to go first, activating Kaeris and discarding slightly better in his next go, activating a couple of moves indeed for Nobby!

50

048_051_BigBattleMalifaux_V2 MJ.indd 50 18/11/2016 09:33


It’s a quiet end to the turn as Nobby
moves Seamus towards the Rail Golem and POST-GAME
David manoeuvres the Firestarter, declaring THOUGHTS
David: My game
Bodyguard at the end of the turn for another VP. plan worked,
which was to
TURN FIVE use my mobile
(NOBBY 1VP – DAVID 2VP) models to take out
the main threat
At the start of the last turn it’s not looking (Punk Zombie)
good for the Resurrectionists, but Nobby’s and the weaker
determined to keep going to the end, setting scheme runners
a Belle to attack Kaeris, taking her down to (Necropunks), while
initially keeping
four wounds.
clear of Seamus
Next, in a brutal killer move by David, the and Madame
Rail Golem takes out the bold and fearless Sybelle. Final turn
Seamus using Locomotion – with a hand manoeuvres score
containing three mid-range Tomes, David the majority of
points with these
can cheat in the required trigger for repeat schemes and
Locomotion actions. It’s a harsh lesson for that worked well,
Nobby, who didn’t realise Locomotion could and I have to say
be used as an attack move, and can only crushing Seamus
to a pulp was a
watch helplessly as his Master gets a royal rare pleasure.
hammering from the Arcanist construct. It’s
a double blow for Nobby as David then puts Nobby: With
down a scheme marker, having achieved his this only being
my second game
Breakthrough scheme ambitions.
of Malifaux,
In a last ditch attempt, Nobby moves not preparing
David moves the remaining Fire ■ Snapshots of the Madame Sybelle and calls one of the Belles, sufficiently to learn
Gamin behind the wagon, ready for game from deployment who nevertheless falls victim to Kaeris on my crew – or my
to end. opponent's – was
some final turn point scoring, before David’s next go, surviving a fire attack only to
definitely my
Nobby sets the Copy Cat Killer at the succumb to a violent Grab and Drop from the downfall! If we
Rail Golem – alas only managing to flying Master – a further victory point for David. had repeated the
reduce him to five wounds. Nobby With his final move, Nobby ends on a high game having gone
then uses a zero action to move the of sorts as he moves the Belle into the corner, through that steep
learning curve I
Copy Cat Killer to defend Seamus. achieving his Outflank scheme. David ends think I could have
Sadly, he never gets the chance as, with a little bit higher, placing two more scheme given David a harder
his next move, David moves the Rail Golem counters in the last breath of the game. ride, so I’m looking
around the side of the carriage, charges the forward to a return
match. But it was a
Copy Cat Killer and swings with his rail, FINAL SCORE fantastic game!
leaving him very, very dead. ■ The final outlook. NOBBY 2VP – DAVID 8VP ■

51

048_051_BigBattleMalifaux_V2 MJ.indd 51 18/11/2016 09:33


p052.indd 1 16/11/2016 09:02
SPIEL 2016 REPORT
CAST A SPIEL
We run through the exciting new announcements, ones to watch
and tabletop highlights from the biggest Essen yet
ON YOU

I
f you put a gas in a container, it will expand in-between the halls stuffed with trampolines, and impulse purchases of niche oddities from
to fill that volume. In much the same way, sweet shops and all sorts of other fun. Of the more than 1,000 exhibitors hailing from 50
this year’s Essen Spiel seemed just as packed course, adults are welcome to take part in all different countries – assuming that you had
to the rafters with visitors as last year’s show, of that, too, but they would have to wait their much suitcase space to spare, that is.
despite having three entirely new halls to turn behind the many children we saw having Those who backed some of the seemingly
spread into. This is probably thanks to the ever- a blast both on those attractions and the unending stream of crowdfunded tabletop
growing popularity of Europe’s biggest gaming many, many demonstration tables set up for campaigns over the last few years had
event, which saw a record-breaking 174,000 games across all seven halls. the chance to finally pick up the finished
fans return to Messe Essen in October to check Despite the heaving crowds, Essen once products at many stands, while it was a
out the latest the tabletop world has to offer. again proved itself one of – if not the – common sight to see the familiar green
And, boy, what an offering it was. There friendliest conventions in the world. Players splodge announcing ‘COMING SOON TO
were more than 1,200 new releases and world from around the world sat down at tables KICKSTARTER’ at many others.
premieres across the four days, not to mention together to decipher German instructions All in all, it was another fantastic year
the thousands of previously-released games and try out games ranging from the fast-paced for the European home of tabletop games
on display that you might have missed since hooves-meet-track flight-and-fight of Chariot and another uplifting sign of the continuing
the last show. Everything from hardcore Race to the delicious delights of Spaghetti and growth and health of this wonderful hobby.
strategy titles to five-minute party games even prototypes of further-off releases such as Over the next few pages we’ve collected
proved a hit – we don’t think we saw an empty Kill the Unicorns and the comic book-themed just a handful of the many games we spotted
stall the entire time we were there, and the Justice League: Dawn of Heroes. and played during our time in Essen.
doors to the show were actually opened early Of course, there was also plenty of shopping Some are brand new, while others may be
on all four days to cope with the crowds. to be done, including major savings on big- lesser-known releases we think deserve
This year’s show also seemed to be a much box games (although perhaps not as major as highlighting – but all of them are worth
more kid-friendly affair, with the corridors last year for us from the UK – thanks, Brexit) sticking on your wish list. ▶

53

053_064_EssenReport_V3 MJ.indd 53 18/11/2016 10:10


SPIEL 2016 REPORT

VINHOS
DELUXE EDITION
GRYPHON AND EAGLE GAMES

A
rriving six years after can present their finest creation
designer Vital Lacerda’s in the hope of outclassing
winemaking Euro their opponents.
strategy game first popped The deluxe edition adds a
its cork, this deluxe edition’s solo ruleset, for those of us
double-sided board includes who mumble ‘I could be a
both the 2010 ‘Reserve Edition’ wine expert, s’easy’ whenever
original and a revised ‘Special someone describes a wine using
Vintage 2016’ version featuring a phrase like ‘I’m getting notes
new features and improved of an Autumn breeze’. There’s
rules. This includes the compete also a ninth region and new
removal of the banking system estate, as well as all-around
and, in fact, the presence of improvements and tweaks to
money entirely, which Lacerda gameplay elements such as the
told us makes the game simpler fair, manager and exporting.
to understand for newcomers Both faces of the double-sided
while also maintaining a more board can actually be used
energetic pace. with both sets of rules – new
Whether you like slowly and old – expanding the
sipping Riesling or necking Tesco game’s replayability.
Value red from the bottle, you’re If you didn’t pick up Vinhos
likely to be impressed by the when it was originally released,
absolutely stunning illustration
on the board and the gorgeous
it seems that the game has
matured beautifully with this NOTHING TO DECLARE
wooden components, including revamped re-release, leaving APAULING GAMES
workers, barrels and – of course – you no real excuse to hold off
diddly little bottle meeples. now if you’re looking for an

O
Players purchase vineyards, elegant Euro strategy game with ne of the many titles sat next to on a plane, from The
hire staff (try saying enologist a unique theme. headed to Kickstarter, Terrified and The Chatterbox to
after a couple of glasses), Nothing to Declare is a The (Personal) Space Invader.
construct wineries and cellars, fast and lightweight card game These passengers are essentially
and hire experts to bump up based around the theme of action cards, allowing players
the quality of their tipple in an sneaking contraband through to steal, discard, swap and
effort to export it worldwide airport customs. otherwise mess with their
over the in-game course of six Players start out with a opponents’ items.
years. Every few years a wine fair selection of facedown luggage At the end of their turn, each
takes place, where each player that only they can look at. player draws a new baggage card
According to the game’s creators, and adds it to their facedown
all of the 37 items are based on stash. This is unless it’s a dreaded
items confiscated at airports in inspection card, which activates
real life – rather worrying when immediately and can result
you turn over an image of a in revealed items, exchanged
human skull. cards or – in the case of the Air
Each turn, players can reveal Marshall – all revealed items
one of their rivals’ items or being discarded.
conceal one of their own, with Once the fifth round ends,
revealed items confiscated at scores are toted up and a winner
the end of the game and their is declared.
points not counting towards that It’s hardly the deepest
player’s final score at the end of game around, but given the
five rounds. low amount of time and effort
This is complicated by required to play, Nothing to
the introduction of amusing Declare is still a good way to
passenger cards named after spend a spare 15 minutes – while
stereotypical nightmare waiting for a plane to arrive at an
neighbours you often end up airport, perhaps.

54

053_064_EssenReport_V3 MJ.indd 54 21/11/2016 14:45


OUTLAWS:
LAST MAN STANDING
HOLY GRAIL GAMES

T
hink you could win in a Each gifted individual has
Wild West quick-draw a special ability that can be
shootout to the death? activated during each round,
Well, it’s not as easy as simply or they can choose to swap
being the first to pull the trigger. places anonymously with one
Turns out, there’s actually a lot of their teammates. Between
of politics that go into gunning the two lines of fighters are
down someone you’re not overly bullet-shaped tokens with
fond of – who’d have guessed? specific effects that can be
It’s these politics that Outlaws collected, including votes that
focuses on in its depiction of can be amassed and used to
gunslinging as a tactical bluffing force an election win, a bullet
game. Each player is a governor for the outlaw to assassinate
vying for election in a local town the governor with and a pair
who has decided that the quickest of handcuffs to arrest the
way to ensure a win is by putting opponent’s would-be assassin
all of their rivals six feet under. and force the rival governor from
On their side they have nine the race by way of scandalous
specialists, from The Hitman and association. In short, there’s a
The Bandit to The Indian and The good way, a bad way and an ugly
Priest. Seven of these cards line
up next to the governor to face off
way. Geddit?
It’s a new deduction-flavoured
MANGAKA
against the eight-strong team of spin on the old cliché of the JAPANIME
their rival (two stay in the saloon), duelling showdown, with

I
with the opposing player unable fittingly thematic character art f you’re a fan of Japanese Similarly, the number of
to tell which character is facing from Arnaud Demaegd – and it’s manga or anime, has Japanime panels for each comic – that’s
their own companions. headed to Kickstarter. got the game for you. Well, yes right, you’re not just drawing
it does, actually. one picture but an entire strip
Mangaka – Japanese for – increases by two each round,
‘comic artist’ – is a manga- starting with two and going
themed spin on the classic ‘draw up to eight. Luckily, because
something’ genre. Players are you’re drawing a comic, you
competing illustrators aiming are allowed to break the golden
to make their name in the rule of many drawing games
world through their artwork, and make use of words – but
and so must amass fame only three speech bubbles or
tokens by drawing comics that phrases are permitted per turn
both capture their personal (onomatopoeic sound effects
Obsessions while also capturing and symbols don’t count).
the latest market Trends. Despite its niche theme,
What are these Obsessions Mangaka doesn’t require
and Trends, we hear you ask? knowledge of manga or anime
Obsessions are permanent ideas to play – nor does it mean
that must be expressed in every that you actually need to be a
picture you draw throughout good artist, as long as you can
the entire game. Whether it’s ultimately express the themes.
astrophysics or cats (or both, if The Japanese and fame-chasing
you’re into that), all of your art tilt of the theme does lend a
must reflect the three theme cards nice bit of framing to the smart
you draw at the start of the game. introduction of Obsession and
Trends, as they say, are fleeting, Trend cards, and the added
sticking around for just one round, challenge of constructing
but are dealt in greater quantities a cohesive strip takes the
on subsequent turns, beginning mechanics beyond being
with one and going up to four in another simple ‘draw a
the final round. picture’ title. ▶

55

053_064_EssenReport_V3 MJ.indd 55 18/11/2016 10:05


SPIEL 2016 REPORT

THE GODFATHER: THE BOARD GAME


COOL MINI OR NOT

B
eing the big cinephiles that game board, we knew we were in everything you want – your The game takes place over
we are, one of the most safe hands, as a set of miniature hand of cards has to be shared the four acts of Francis Ford
intriguing game demos suitcase tins were placed around between equally vital jobs and Coppola’s first film, beginning
we were treated to during Essen the edge of the board and a tiny money, but money held in your with the famous wedding scene
was Eric Lang’s upcoming area figure sculpted in the likeness of hand is worthless until it’s been (‘You come into my house on
control title based on iconic Marlon Brando’s Don Corleone laundered. In comes the suitcase the day my daughter is to be
crime epic The Godfather. Lang took up his rightful place at the tins, which are used to store married’), moving over the
is widely renowned as one of the top of the New York map. ‘clean’ cash. If the cards remain clashes with The Turk, following
best designers working in games In fact, maintaining in your hand, you’ll have to pay the fallout of Sonny’s murder
today, but would he really be the integrity of Brando’s tribute to Corleone at the end and finally concluding with
able to translate the nuance and characterisation of the Mafia of the round, meaning that hard Corleone’s death.
atmosphere of one of the greatest head honcho was so important work could go to waste. The good news is that it
films ever made to the tabletop? to Lang that no player actually In the meantime, players will doesn’t take three hours like
We needn’t have worried. takes on the role of Corleone. need to open businesses and the film, instead condensing
Even as Lang unpacked the Instead, two to five players are move their thugs and don around, the events into between an
prototype components and the heads of criminal families controlling territories ahead of the hour and 90 minutes. Lang
created specifically for turf war that closes each round. told us that although it’s a
the game, which also As things heat up, families can Mafia theme, the game is
helps to balance out employ more aggressive tactics, designed to be accessible
some of the gender and executing rival thugs in drive-bys and mechanically simple,
racial imbalance of the to maintain their power – rival with complexity introduced
historical period. dons must hook their defeated through the strategies
The competing groups thugs out of the water before they available when opening and
are tussling for control sleep with the fishes to place controlling businesses.
of New York, recruiting them back on the board. Dons Unlike any of the Godfather
new thugs and shaking can shake down whole areas for board games we’ve seen to date,
down businesses in order money and goods, meaning that Lang’s take on the source material
to build up their valuable strategic placement of thugs – looks to have the right level of
stacks of cash. But as who can only shake down single reverence and depth needed to
anyone who’s watched businesses – and their boss is finally make a game worthy of the
a crime movie knows, needed to maximise the earnings film. It’s due out next year, to tie in
it’s not as easy as getting of your family. with the movie’s 45th anniversary.

56

053_064_EssenReport_V3 MJ.indd 56 18/11/2016 10:06


SHADOW GAMES
STEAMFORGED GAMES

I
f you’re a fan of Steamforged’s lie can provide bluff bonuses,
football brawler miniatures but being caught with your
title Guild Ball but felt it pants on fire means losing
was lacking in opportunities valuable favour.
to lie to your friends, spin-off This can lead to interesting
card game Shadow Games is situations of double-bluffing –
here to alleviate that longing. especially because a player
The fast-paced title for between who reaches the game-winning
two and six players takes place total of five favour must wait
over two rounds where players until the start of their next turn
place Plot and Agent cards in to claim victory, opening the
an effort to gain five brightly door for all sorts of tactical
coloured favour tokens for one cardplay from the other players
of three organisations – Team, attempting to put the brakes on
Union and Guild – before their the win.
rival factions manage to do The cards themselves
the same. have been nicely illustrated
Here’s where it gets in line with Guild Ball’s
interesting, because when fantasy aesthetics by artist
players place their Plot or Agent Mark Gibbons (the backs are
card facedown, they can choose particularly ornate), and Guild
to lie about what the card is Ball players are sure to spot
– not unlike the playing card
game Cheat. Every player has
plenty of ties with the miniatures
title – but even those who
RISKY ADVENTURE
a reference list of every card’s have never played the game QUEEN GAMES
effects and can choose to call are sure to enjoy this
the current player’s bluff if they standalone social deduction

I
believe it’s a ruse. A successful and deception offshoot. f you’ve ever wondered what treasured artifact, assuming the
it might look like if Disney luck of the dice is in your favour.
made an Indiana Jones film, Activating the character on the
Risky Adventure may give you expedition map allows them to
some idea. explore the location and amass
The Kickstarted title from fame and gems. Meanwhile,
Anthony Rubbo boasts a bold the explorer responsible for the
cartoon style with vivid colours in excavation site will be able to
its depiction of the bright yellow survey the area and uncover
sun and sand of the pyramids, valuable artifacts – along with
the lush green vegetation hiding the points needed to win the
an Aztec temple and the blues game. This all requires the
of underwater Greek ruins on its right equipment, which can be
excavation and expedition boards. gathered at camp to provide extra
Two to four players task their dice rolls and other helpful boons.
team of three explorers with Once two expeditions have
traversing three different boards been completed, an excavation
– expeditions, excavations and site has been depleted or the camp
the camp – each of which comes is out of equipment, the game
in three different variations. By ends and scores are added up.
rolling custom dice marked with Risky Adventure is a colourful
green cans, blue maps and red and accessible dice-rolling race
pick and shovel faces, players game with a timeless theme and,
can activate their adventurers at about 40 minutes, a relatively
by assigning results to matching quick playing time. It probably
symbols on the spaces where won’t win over a hardcore
any of them stand – or spending audience, but it’s a tactical
a clock token to change a rolled step up from many of its peers
outcome. This can mean taking a and well worth a look if you
risk (like the name of the game!) hear a whipcrack every time
in order to score a particularly you see a fedora. ▶

57

053_064_EssenReport_V3 MJ.indd 57 18/11/2016 10:06


SPIEL 2016 REPORT

VIKINGS ON BOARD
BLUE ORANGE

N
ow, we wouldn’t like to like a shield) if they’re right.
give the impression that Supplies have a separate value,
we’re superficial, but which can be increased
if there’s something that gets at the market to make each
our blood pumping just a little token worth more when the
quicker it’s a board game with ship sets off.
impressive 3D components. Complicating the tactics is the
So, it was with magpie- fact that more powerful actions
like attraction that we found take longer to perform, meaning
ourselves gravitating towards that a player who chooses to
Blue Orange’s booth and into assign their adorable viking
a demo of Vikings on Board, miniature to a game-changing
a worker placement title that action this turn will potentially
features multiple Norse-themed have to wait until every other
ships made of cardboard player has completed their turn
stretching across the shallows of before taking their next step.
its game board’s beach. The game ends when seven
These boats don’t work like ships have set sail, and the points
standard seafaring vessels,
however; each segment of the
accumulated are totted up – the
most points wins, obviously.
OCEANOS
ships’ bodies can be moved Following in the footsteps of IELLO
around as each clan vies for Blue Orange’s first big boxed

I
control over the craft, with their effort New York 1901, which s there anywhere more expedition captain, adding one
possession of a segment shown debuted at last year’s Essen, beautiful than the bottom of card to their three respective
by the number and colour of Vikings on Board looks to be the sea? Looking at Jérémie three rows of cards symbolising
shields on the side. Meanwhile, another great effort from the Fleury’s art for the latest title what they have explored. On the
players can also choose to spend publisher to get stuck into the from fabled 7 Wonders and tabletop, the result is a gorgeous
their action to add supplies deeper end of the market. It’s Hanabi designer Antoine Bauza, grid of blues that really pushes
to the bow of a ship, with the not quite as mechanically heavy Oceanos, we think you’d be hard the visual qualities of traversing
supplies shared between the as New York 1901, but there’s pressed to argue otherwise. the underwater landscape.
clans depending on how much still plenty of strategy to be In Oceanos, players pilot Players can spend their
of the body they control when wrung from the management their own quirky steampunk submarine’s fuel to add extra
it sets sail. Alternatively, they of supplies, control of ships and submarine through the depths cards to their rows, or send out a
can spend an action to place a temptation to hedge your bets on of the deep blue in order scuba driver to fish out treasure
bet on a ship and predict which somebody else’s fortunes. Plus, to research new species of from one of their revealed
clan will be the dominant force the theme is fantastic and the underwater creatures, dig up cards. Cards with crystal and
when it leaves shore, adding the components are gorgeous, so it’s sunken treasure with scuba base icons can be played in the
amount they bet to their final a nice game to simply have set divers and gawp at coral – same row to upgrade the vessel,
score pile (which is also shaped up on a table. all while dodging the gaze of while the player with the most
the kraken. kraken eyes loses precious
Key to exploring further and victory points.
further below the surface are The gameplay is very
the modular submarine pieces, straightforward, making
which can be upgraded and Oceanos a fantastic gateway
replaced piece by piece – from game, but it’s also a visual treat
the propeller and aquarium thanks to the rich artwork of
to the airlock and cockpit – to the cards and whimsical animal
ultimately gain more victory illustrations. (A dolphin with
points and become the best a hat and pipe, whale with a
darn captain under the sea. monocle and crab with a hook
Oceanos plays over three for a hand – er, claw – all make
rounds, adding up to a svelte an appearance.)
total runtime of half an hour. The game’s beautiful
Each round, players are dealt appearance and simple
exploration cards based on the playability easily made it one of
current round – from just under the more popular games we saw
the surface to the bottom of during our travels around the
the ocean floor – by the current show floor.

58

053_064_EssenReport_V3 MJ.indd 58 18/11/2016 10:06


ALL HANDS ON DECK
SALAMANDER GAMES

E
very day that we headed from the central deck is turned
into the show, we spotted face up and players put forward
a number of flamboyantly- their best offer using bid cards
dressed individuals wearing and existing crew – although the
bandanas, ruffed sleeves and ‘Rum’ card automatically wins
waistcoats turning countless any auction, for obvious reasons.
heads as they walked along Other action cards add the
the pavement. Concerned chance to stop rival captains
we’d lost our way and ended from bidding, steal cards
up in the 1970s, our fears were and even replace a missing
allayed when we spotted the crew member with a monkey.
Salamander Games booth, Seriously. To make things
which was crewed by a squad of sneakier, lying about the
pirates running through games number of cards in your hand
of All Hands on Deck. is encouraged – but you risk
The lightweight swashbuckling being called out as a pirate
title is a spin on playing card cheat by another player and
classic Rummy, with two to being punished.
six players – in the roles of The whole game takes about
pirate captains trying to crew half an hour to play, but a
up their ships – attempting to scoring mechanic can be used
form a hand of seven pirates
of consecutive rank (from one
for longer sessions.
We forgot to mention: when
CAPITAL
to ten) from one of the three you finally form a winning GRANNA
crew ‘suits’ or three consecutive hand, you have to slam your

S
shipmates from each of palms onto the table and yell ‘All ome of the best board Fulfilling certain objectives
the suits. hands on deck!’ And take a swig games in existence can can unlock milestone cards
What makes this more than of grog. And fire a flintlock pistol teach you about real-life displaying landmark buildings
just a reskinned Rummy clone is into the air. And rob a merchant history, events and culture in Warsaw, such as Wilanów
the introduction of the auction ship. Okay, maybe we lied about while still being a blast to play. Palace and the Europa Market,
mechanic, where the next card those last three. Maybe. A promising new contender for which provide a variety of
this category is Capital, a city beneficial effects. Other real-
building title designed by Filip life public buildings can also
Miłunski that we spied on the be built, occupying a tile space
Granna stand. and adding other advantages.
Based on the last five At the end of rounds three
centuries of Polish capital city and four, World War I and II
Warsaw, the game is split up strike, meaning that players
into six rounds based on notable must discard one and two
epochs from the 16th century tiles from their districts,
until the modern day. Players respectively, to represent
pay to construct new city tiles, the devastation caused. At
placing them edge-to-edge the close of round six, scores
so they eventually build a are added up and a winner
rectangular district of 12 tiles declared. Points totals are
measuring four-by-three. They tracked around the board
can also build over existing by mermaid-shaped pawns,
districts, which reduces the recalling Warsaw’s coat of arms
cost of construction. Each tile and iconic symbol.
can include different types of The roughly hour-long game
area, including residential, is a fascinating way for up to
commercial, industrial and four players to learn about
cultural, which can be combined the history of one of Europe’s
in particular ways to boost the most interesting cities. We
acquisition of victory points. For highly recommend reading the
example, building residential rulebook, which includes trivia
areas next to a park offers the on all of the real-life buildings
chance for bonus VP. and landmarks featured. ▶

59

053_064_EssenReport_V3 MJ.indd 59 18/11/2016 10:06


SPIEL 2016 REPORT

4 THE BIRDS
BREAKING GAMES

L
etter Tycoon and Boomtown space containing the digit
Bandits publisher Breaking shown on the other die, forcing
Games continued its trend their lesser feathered fellows
of moving into more complex to slide along the branches to
board games from its party card make room.
game origins this year, including There’s also a pecking order
this crowdfunded take on the among the players, with each
line-up genre. player able to displace the birds
Players control a flock of birds of the player to their left, but
– cardinals, jays, orioles, martins, nobody else’s.
finches or budgies – attempting A number of action cards also
to form a line of four across puts the cat amongst the pigeons
the numbered branches of the (or whatever they are) by offering
game board’s tree or a square standard dice game abilities
consisting of four adjacent spots. such as dice rerolls, relocating
Each turn, they roll either birds and more.
2d8 or 2d10 depending on the With a lush green board and
number of players – up to six the eight sets of bird tokens
total – and place a bird according spanning the spectrum of
to the combined result – so 4 and colours, 4 the Birds is a delight
2 could be 42 or 24. to look at. Whether the spin on
The custom dice include the line-up genre will sustain its
crow and a hawk faces, which fun over multiple playthroughs
are non-player-controlled birds remains to be seen, but there’s
that displace the birds around
them when they land on any
all the elements here for an
accessible hit.
B-MOVIE SHOWDOWN
DON’T PANIC GAMES

A
cowboy, a Martian, a tokens and cards to perform
vampire and a ninja walk specific abilities and aid their
into a bar. No, it’s not the chances of success.
beginning of a joke, but instead The whole game takes about
a rough explanation of what’s 20 minutes to play, making it
going on in B-Movie Showdown, more of a short film than a cult
a movie mash-up game which movie, but the artwork is clearly
sees silver screen icons fight reverential of seminal genre
to the death in order to be actors such as Christopher Lee
proclaimed the greatest genre and Clint Eastwood, and the
going. (As if a fight is needed – theme is a fun excuse to combine
it’s obviously vampires.) some of the best-loved creations
The crowdfunded title revolves cinema has produced.
around a modular board While speaking with the
created from combinations of creators they hinted that they
the environments associated already have plans to add to the
with each of the genres. So the four starting factions – cowboys,
vampires occupy haunted castles ninjas, Martians and vampires –
and cottages tinged with purple and suggested that one of their
moonlight, while the cowboys first new teams might be pirates.
hang out in wooden saloons and They added even grander plan
dusty plains. The board includes to produce a Godzilla-inspired
3D hideouts for the figures to figure that would be fittingly
take cover behind, as the eight super-sized and would serve as a
characters on either side attempt team of one.
to kill five of their opponents in B-Movie Showdown’s heart is
order to win. obviously in the right place, and
Players can choose to move, it’s exciting to think that a game
attack or peek behind one of the might be able to pull off the
hideouts on their turn, collecting trashy fun of late-night flicks.

60

053_064_EssenReport_V3 MJ.indd 60 18/11/2016 10:06


CHARIOT RACE
EAGLE AND GRYPHON GAMES

I
f you were, like us, disappointed damage and fate. Once the available while whizzing The chariot always moves
by the return of Ben Hur to race is in motion, it’s as simple round. These dice can return forward according to its
the big screen in the form of as being the first to finish a a number of values, allowing current speed, rather than
this year’s CGI-heavy bore-fest second lap. players to alter their speed up the result rolled on the dice
remake of the Charlton Heston Oh, wait; maybe it’s not that or down (or significantly up if that turn, giving the impression
epic Best Picture-winner, simple, thanks to the careful they’re willing to take a hit of of continued momentum
here’s something that might balancing of speed and damage damage), change lanes in order around the track. While moving,
lift your spirits. required to actually survive two to ram opponents or dodge players can opt to use their
Pandemic creator Matt laps. Going too fast can result obstacles, attack with javelins dice results to change lane,
Leacock has turned his in your chariot taking damage and caltrops, and obtain fate. attack nearby chariots with
designing prowess to the heart- on the corners of the track, Fate means that the gods are javelins or drop caltrops behind
pounding concept of duelling to while your rivals will attempt to on your side; any number of dice them – although they can run
the death while speeding around hurl javelins, ram you and drop can be re-rolled for free once, into their own traps if they’re
the Colosseum behind a pack of caltrops in your path. but further re-rolls will cost you not careful.
charging horses in the fittingly Every round, starting with fate, with the favour of Fortuna The result is a fast and furious
titled Chariot Race. the player in first place, each also able to change a single die race, just as it should be.
Two to six players take the player rolls a number of dice to any desired result. At the start An alternate track with stone
reins of a chariot (two each based on their current speed, of a turn, fate can be exchanged heap obstacles and variant
in the case of three or fewer), from five at slower paces to just to repair damage – we assume chariots are on the reverse of
attaching plastic clips to their one at the maximum gallop Fortuna sends down a pit crew the standard boards for an
chariot board to track speed, to signify the lack of control or something. extra challenge. ▶

61

053_064_EssenReport_V3 MJ.indd 61 18/11/2016 10:06


SPIEL 2016 REPORT

KILL THE UNICORNS


MORNING

W
e know what you’re present a different layout each
thinking. ‘Killing time, populated with charming
unicorns? What kind wooden unicorn figurines, plus
of monster wants to kill those the meeples for the characters
majestic equine beings?’ Either attempting to round them up.
that or, ‘Kill the unicorn? Isn’t There is a hidden surprise
that slang for having sex?’ The though – forget about a wolf
answer is designer Arthur Vo-Ha in sheep’s clothing, you’ll be
and yes, yes it is. wanting to keep a careful eye
Vo-Ha’s game is about literally out for the Pigicorn, the swine
dispatching the horned mythical wearing a fake horn to disguise
horses rather than making itself as a unicorn and hide
love, but it has an absurd sense among the herd. There’s also
of humour that overrides the the danger of traps planted on
potentially grisly suggestions of some of the map tiles, which
its title. can disrupt your unicorn-killing
You see, the unicorns are antics. Luckily, a deck of gnome
reproducing too fast for the cards can be used to outwit your
kingdom to cope, so a roster of rivals and guide more unicorns
characters has arrived to do off to their adorable doom.
with them. Players can choose
to be the shaman, knight, bard,
Jordi Villaverde’s cartoon
art perfectly captures the same
UNLOCK: THE
princess, thief or more as they
make use of their unique powers
endearing goofiness seen in
Matthew Inman’s illustrations
ROOM ESCAPE
to send unicorns tumbling off
cliffs onto spikes or splashing
for the similarly cute-animals-
suffering-horrific-deaths card
ADVENTURE GAME
into piranha-invested waters. game Exploding Kittens, pairing SPACE COWBOYS
Maybe it is a teeny bit grisly, with the delightful wooden

E
after all. components to offer a game scape the room games might add together to become
The map is made up of that wears its sense of fun and were one of the big trends card 11 – an unlocked chest with
double-sided hexagonal tiles that humour on the outside. at this year’s show, with items inside.
a number of big boxes set up Doucet told us that the
around the show floor for focus is on the cards, with the
publishers to lock fans into (and app primarily just providing
presumably not let them go until atmospheric music and optional
they brought a copy of the game utilities such as the timer and
– we’re kidding!) a hint giver. The only time we
Even so, it was a surprise used the software was to input
when Space Cowboys’ François the final door code to complete
Doucet interrupted our the 10-minute demo challenge,
interview by suddenly handing with the app then giving us a star
us a deck of cards, starting a rating and score based on the
timer on a mobile app and time taken and the number of
telling us to escape. hints used.
The cards were the prototype Three scenarios will be
of Unlock, a new escape included in the base set, which
room card game that works is due out in January, while extra
in conjunction with a free challenges are already planned
companion app. for release in an expansion
In a similar manner to Time next June. Teasing some of the
Stories’ item deck, players settings, Doucet mentioned a
combine the 60 numbered and search for a formula in a science
colour-coded cards to work out lab, an homage to point-and-
the solutions to puzzles and click computer games, an
ultimately complete the half- Indiana Jones-like adventure, a
hour challenges. For example, horror set in a haunted manor, a
a locked chest with the number swashbuckling pirate tale and an
5 and a key with the number 6 underwater voyage.

62

053_064_EssenReport_V3 MJ.indd 62 18/11/2016 10:07


JUSTICE LEAGUE:
DAWN OF HEROES
ABBA GAMES

T
he Justice League board and utilising dice, while Batman
game was only announced and Green Lantern make use
a matter of weeks before of cards, and The Flash and
Essen, so the prototype we Aquaman expend tokens.
saw on display still featured The game takes place over
a lot of work-in-progress campaign-like missions inspired
components – apparently even by iconic Justice League comic
the board itself is yet to be book narratives, each of which
decided on. Despite this, is split up into several roughly
what we saw was still very half-hour chapters. For every
promising in terms of style hero they manage to knock out,

LINCOLN
and mechanics, and a positive the villain gains an ability card
sign of where the comic book which, if unused, can be carried
spin-off is headed. over in future chapters. The
Two to six players side either opposing teams race to complete PSC GAMES
with the eponymous goody- their objectives first, gaining

T
goody set of superheroes, advantages over their rivals here was a very curious a game loss. Meanwhile, the
including DC Comic icons ahead of a final showdown that thing about the way that Confederates have a set deck
Batman, Superman, The Flash, will decide the fate of the world. Lincoln was described throughout the entire two-
Green Lantern, Wonder Woman It’s suggested that each by publisher Plastic Soldier hour game, requiring careful
and Aquaman, or the equally mission will be of a healthy Company. It was called a management and planning
famous group of baddies, from length at around an hour and a wargame… for non-wargamers. to avoid weakening their forces
Joker and Lex Luthor to Black half, but luckily the game comes It was also said to be a too soon.
Manta and Cheetah. A solo with a built-in saving system deckbuilding game… without the It’s not all about cards, though.
player manages the evil side, to allow players to take a break deckbuilding. In fact, it doesn’t There’s also a game board
while multiple players take them from tussling with the forces of even appear to feature the beautifully illustrated with the
on together as the various heroes. evil, maybe drinking a cup of American president whose name American states involved in the
Each character controls tea and having a biscuit or two it bears. war, across which both players
differently, with Superman and before they return to saving the After hearing what Lincoln much mobilise their armies of
Wonder Woman getting just one world. Just another standard actually is, however, we came varying strengths – represented
(albeit powerful) action per turn Sunday evening. away convinced that it could by Euro-style tokens – in order to
be something quite special. claim territory.
Set during the American Civil Gaining VP and controlling
War, the game puts two players areas aren’t the only ways to
head-to-head as the Union and win. The Union player can also
the Confederates. The Union put into action General Scott’s
attempts to capture specific Anaconda Plan by progressing
areas and earn a particular along the naval blockade track
amount of victory points by and reducing the number of
the time the turn track hits cards available to their rival.
certain milestones, while the Meanwhile, the Confederates
Confederates try to impede can invest cards in moving
their progress – failing to along the European influence
reach the objectives in time track – reaching the end means
means a Confederate win and intervention from across the
presumably a tear in the space- pond and a loss for the Union.
time continuum. Whether you’re a fan of
The deckbuilding aspect American history or not, Lincoln
comes from the cards that each looks to be a solid Euro-style
player uses to perform specific spin on the historical wargame
actions and abilities. When the genre with more accessible
Union player uses up their whole rules and a shorter play time
deck for the first and second than many of its compatriots.
times, more powerful cards are A Kickstarter for the game is
shuffled in – but exhausting planned for around Christmas,
the deck a third time means with a full launch next year. ▶

63

053_064_EssenReport_V3 MJ.indd 63 21/11/2016 14:48


SPIEL 2016 REPORT

FOG OF LOVE
Hush Hush Projects

I
f you had told us before going act as game-winning goals. For according to the current chapter, real life. While the appearance
to Essen that one of our example, a nurturing lover may with sweet-natured enquires may seem very slushy on the
favourite games at the show seek an abundance of wellness, turning into more dramatic outside, there’s a good deal
would turn out to be a romantic while someone who’s impulsive interrogations as the three of humour in the questions
comedy roleplaying card game will be looking to let go of their chapters lead to the big finale – (‘What are you thinking about?
about discovering what kind restrictive discipline. Each just like a romantic movie. Both Sex? What to have for dinner?’)
of lover your partner is and character is also assigned an players simultaneously vote on and traits available, and the
achieving a happy ever after, we occupation that also affects their the multiple-choice answers, mechanics can either be used
probably would have laughed defining characteristics. gaining tokens in the respective as a lighthearted way to see how
at you and told you to suggest a Next is the part that left us in attributes depending on their your relationship stacks up or a
‘proper’ game. fits of giggles – taking it in turns to answers – with bonuses to the more complex strategy game of
The joke, it turns out, was choose features for your partner, overall health of the relationship balancing attributes to try and
on us, because Fog of Love which range from the endearing for matching. achieve the ‘perfect’ coupling.
was easily one of the most (smiling, nerdy glasses) to the The outcome of each chapter The characters we created felt
downright enjoyable and slightly absurd (gold chain, builds towards the eventual genuine and complex, and the
memorable gaming experiences counterfeit watch, poorly reveal of a story ending to multitudinous outcomes for the
we had during the whole of dressed). The effect each of these determine the fate of the couple and their relationship
this year’s event. decisions has on each character’s relationship, from harmonious mean that the game should hold
Two players start by creating personality is tracked down the outcomes for the couple to its replayability for those spare
characters to play as, which middle of the cleanly-designed deceit and betrayal if one player hours on date night.
avoids the awkward nature of game board, with tokens placed decides to selfishly pursue only The wide-ranging and realistic
asking your co-worker what on six key attributes – from their own goals. qualities assigned to each player
their feelings on outdoor sex sincerity to curiosity. While the game is designed could even make it a fun way
are. These lovers – who can Once the characters feel to be played as a roleplaying to develop characters for other
be of the same sex – are then like real-life lovers, their story title, it also offers the chance RPGs – assuming that your
fleshed out by choosing three begins. Series of question cards to learn more about your dragon-slaying paladin has a soft
secret personality traits that from different decks are drawn significant other or friends in spot under all that armour. ■

64

053_064_EssenReport_V3 MJ.indd 64 18/11/2016 10:07


PSC Games are proud to
bring you a re-mastered and
upgraded version of Richard
Borg’s much loved old TSR
classic, The Battle of Britain.

CONTACT
01273 492730
info@theplasticsoldiercompany.co.uk
www.pscgames.co.uk
www.theplasticsoldiercompany.co.uk

p065.indd 1 16/11/2016 13:38


Board games, card games, miniatures and more!

Free
shipping on
orders over

€50!
*UK & Ireland onl
y

1 Jervis Street, Dublin 1, Ireland Tel: (01) 804 4540


gamersworlddublin@gmail.com • www.gamersworlddublin.com

p066.indd 1 16/11/2016 09:05


68 72

PLAYED
SOMETHING OLD, SOMETHING NEW
74 76

C 78 82
an you ever love a spin-off as much Pandemic: Reign of Cthulhu and Escape
as an original? from Colditz' revised 75th anniversary
Although the core of what you edition, both of which make quite
fell in love with is still there, and often has radical changes to the formula of their
the advantage of time-refined mechanics predecessors in distinctly different ways.
on its side, it's sometimes tough to feel as We enjoyed both – turn the page
engrossed when even a few elements feel to discover how much – but it got us
overly familiar.
It's a dilemma we encountered with
wondering whether they would seem
even better if we had experienced them as 84 86
several games this month, including complete newcomers. What do you think?

68 PANDEMIC: REIGN OF CTHULHU

72 CRY HAVOC

74 INFINITY – OPERATION: RED VEIL 88 90


76 CAPTAIN SONAR

78 TICKET TO RIDE: RAILS & SAILS

82 HIT Z ROAD

84 THE DRAGON & FLAGON

86 BETRAYAL AT HOUSE ON THE HILL: WIDOW'S WALK 94 95


88 FINAL FANTASY: THE TRADING CARD GAME

90 ESCAPE FROM COLDITZ: 75TH ANNIVERSARY EDITION

94 BEASTS OF BALANCE

95 3 WISHES

96 DUNGEONS & DRAGONS: TYRANTS OF THE UNDERDARK


96 98
98 ISLEBOUND

100 THE WALKING DEAD: ALL OUT WAR

102 FANTAHZEE

103 A GAME OF THRONES: HAND OF THE KING 100 102


104 POTION EXPLOSION

106 ELFENLAND

106 CODENAMES: PICTURES

109 BOOK REVIEWS

110 FILM REVIEW: MAGNUS 103 104


111 ACCESSORIES

106 106
067_ReviewsIntro_V4 MJ.indd 67 18/11/2016 10:21
PLAYED

PANDEMIC: REIGN OF CTHULHU


What happens if you cross deadly disease with unspeakable horror? It’s bad news
for the human race but good news for tabletop fans, as Matt Jarvis finds out
Z-Man Games | £46.99 | Co-op strategy | 2-4 players | 40 minutes | Age: 14+ | zmangames.com

A
ll things considered, it’s a a smidge of cynicism and assume it from a separate deck which advance
wonder that it’s taken this will be little more than a reskinned the encroachment of said unpleasant
long for two of the tabletop re-release of Leacock’s original game. thing, with a set number of events
world’s most popular fixations – That, happily, is not the case. (epidemics in Pandemic, ‘Evil Stirs’
Matt Leacock’s disease-curing hit While it may bear the Pandemic here) giving the antagonistic force
Pandemic and the Cthulhu Mythos name, Reign of Cthulhu’s mechanics a major bump and upping its rate
of horror author H.P. Lovecraft – to take several steps away from the of invasion.
finally collide and form a single entity. globe-trotting and cube-removing The geographical perspective
BOX CONTENTS
Pandemic has dominated ‘best of’ origins of its namesake to offer a ◗ Board has shifted from being a global race
lists since it first appeared a decade gameplay experience that feels ◗ Seven investigator against the clock to a world-saving
ago – helped by multiple expansions, distinctly different. cards dash around four of Lovecraft’s best-
◗ Seven investigator
spin-offs and Leacock and Rob Okay, okay, so let’s be real for a known settings – Dunwich, Arkham,
figures
Daviau’s impeccable evolution of the moment: there are still elements ◗ 12 Old One cards Innsmouth and Kingsport – each
concept in Pandemic Legacy last year here that feel undeniably similar to ◗ Three Shoggoth of which has specific buildings and
– while the use of the Cthulhu theme Pandemic. As in that game, players figures locations (park, hospital, graveyard
◗ 26 cultist figures
is, well, everywhere as of late. (as each of seven ‘investigators’ this and so on) rather than capital cities.
◗ 44 clue cards
Given the tabletop ubiquity time around, rather than ‘roles’) will ◗ 24 summoning cards Like Pandemic’s continents, the
of Lovecraft’s tentacle-mouthed travel around the board and stem the ◗ 12 relic cards four towns are colour-coded, and
creation and the perpetual progression of something unpleasant ◗ Four player aid cards fixed-location bus stations provide
◗ 16 sanity tokens
momentum of Pandemic, it’s easy by using up to four actions per turn, the ability to jump across the map
◗ Four seal tokens
to approach this year’s Pandemic: before drawing two cards into their ◗ Sanity die in lieu of Pandemic’s buildable
Reign of Cthulhu with more than just hand and a number of location cards ◗ Rulebook research stations.

68

068_071_PandemicCthulhuReviewAndInterview_V2.indd 68 18/11/2016 10:50


It may not sound wildly fresh just a Relic, an item card with beneficial personal preference, but our group of
yet, but the changes made by lead actions from nullifying an Old One’s experienced Pandemic fans found the
designer Chuck D. Yager (with help effect to making a sealed gate an changes helped to offer an experience
from Leacock) go beyond mere Elder Sign – stopping extra cultists that felt markedly new – although
aesthetics. Instead of the iconic from being placed. The die can result perhaps not as revolutionary as the
multi-coloured cubes of Pandemic’s in extra cultists being placed or the medical-themed debut.
four diseases, Reign of Cthulhu player losing up to two sanity – with Also helping with the ease of
players begin the game by shuffling a total loss of sanity resulting in transition is the theme. Though it
the 11 Old One cards (minus the investigator going insane and IF YOU LIKE may be a well-worn trope in the
Cthulhu) and placing six face-down suffering negative side-effects until ELDRITCH tabletop world by now, the Cthulhu
across the top of the board, with the they are cured. If every investigator HORROR… Mythos masks Pandemic’s co-
TRY PANDEMIC:
eponymous horror occupying the goes insane, it’s game over. REIGN OF operative core without feeling forced
seventh place face-up. Each time an If the game perhaps sounds more CTHULHU or convoluted. The replacement of
Evil Stirs card is drawn, the next Old reminiscent of Eldritch Horror than The two games faceless wooden pawns and plastic
One is revealed, with each monster Pandemic, it’s because Yager’s tweaks may share a cubes by individual miniatures
Lovecraftian theme
introducing game-changing effects. and additions to the mechanical and gameplay for the investigators, cultists and
The next Old One also appears foundation of Leacock’s base game similarities, but Shoggoths lends a greater air of
if more than three cultists – which bring it much more into line with the Reign of Cthulhu identity to the group’s efforts,
replace the cubes and are similarly globe-trotting Lovecraftian classic – may be more encouraging a greater attachment
suitable for
defeated by spending an action – are for both better and worse. those looking for to the characters and their efforts,
placed onto one location but, unlike Having to be wary of Shoggoths something that which is assisted by the concept of
the same occurrence in Pandemic, balances out the smaller number of takes a fraction sanity and the recognisable locations
outbreaks (where a fourth cube would locations on the board – 24 versus of the time to and Old Ones.
play and is far
instead result in cubes being placed on Pandemic’s 48 – with being unable more accessible. It’s worth noting here that, as
every surrounding city) don’t occur. to hunker down in one spot for with all of the Pandemic releases
Complicating the ability for too long, while the Old Ones and to date, the quality of components
the investigators to pack up their sanity die introduce a little more throughout is high, with the game
(probably dark and gloomy) bags randomisation into proceedings, board beautifully illustrated in
and go on a (probably dark and with a run of unlucky throws ■ Reign of Cthulhu murky blues, yellows, purples and
features sculpted
gloomy) holiday are Shoggoths, dooming our group more than once. black and the rulebook similarly
miniatures in the
horrible monsters which look a How you feel about the extra place of Pandemic's gorgeous, including hand-drawn
little like chewing gum found on the unpredictability is likely to be down to cubes and pawns. pictures of some of the grotesque
bottom of a desk. With tentacles. creatures alongside almost two pages
And teeth. Shudder. Appearing each of effective tone-setting narrative.
time an Evil Stirs card is picked, Pandemic veterans will find the
the otherworldly nasties take three new rules easy to slip into, while the
actions to defeat and – unlike the instructions are well-written enough
static disease cubes, move at the end to introduce newcomers to both the
of each player’s turn towards the four mechanics and theme.
gates spread around the world. Ultimately, Pandemic: Reign of
These gates are key to Reign Cthulhu feels like a worthy spin-off
of Cthulhu’s gameplay – players to the tabletop classic. Its theme
must gather five clue cards of each may not be wholly original, but the
location’s colour, make their way mechanical updates and layering
to its respective portal and discard the of atmosphere do an effective
set to seal the rift, winning the game job of elevating it beyond a mere
when all four are closed. On the other rebranding and offering an attractive
hand, if a Shoggoth makes it to a gate alternative to both Pandemic and
undefeated and passes through, the other Lovecraft-inspired titles. ■
next Old One is revealed.
CONCLUSION
The need to contend with the
Reign of Cthulhu takes two unoriginal
moving Shoggoths introduces a new aspects and creates something that
challenge to Pandemic’s existing feels genuinely fresh. The gameplay
mechanics, with the implementation changes mean that Pandemic fans
looking for something a little different
of the sanity die making the creatures
will be satisfied, while the addition of
and warped world even more of a Lovecraftian elements – while they
threat to players. The die is thrown may be cliché – brings a new sense of
upon landing on a space with a atmosphere. It certainly won’t replace
Pandemic or Lovecraftian classics like
Shoggoth, when warping from one
Eldritch Horror
Horror, but it’s a solid addition
gate to another, each time an Evil Stirs to the collections of both types of fan
card is drawn or when a player uses all the same.

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068_071_PandemicCthulhuReviewAndInterview_V2.indd 69 18/11/2016 10:24


TALKING TABLETOP

A NEW REIGN
Pandemic creator Matt Leacock and Reign of Cthulhu lead designer Chuck D. Yager
talk about swapping deadly diseases for the wrath of ancient cosmic deities
Where did the idea for back in 2010 made it to the final game, Reign of Cthulhu follows multiple
combining Pandemic with with the 20% that changed being Pandemic expansions and spin-
Lovecraft come from? changed to make the game even better. offs, including Pandemic Legacy.
Chuck D. Yager: The game didn’t What design lessons did you take
start out being a Pandemic title. In What makes Pandemic’s core from having made these previous
fact, it wasn’t until much later in the mechanics suitable for the offshoots into Reign of Cthulhu?
development of the game with Z-Man Lovecraftian theme? Matt Leacock: Immediately after
that they suggested branding it with ■ Chuck D. Yager CY: The idea that you are travelling designing Pandemic, I didn’t have
Pandemic, given that it was close to the the world to stop the outbreak of a a good feel for its boundaries. I
basic gameplay. That meant altering disaster, in the form of disease, marries remember having a lot of trouble
some of the rules to bring it more in perfectly with a lot of the stories that coming up with the fifth role, the
line with the original Pandemic, but I Lovecraft wrote. Instead of diseases, Dispatcher, to include in the base
am very happy with that decision. it’s these ancient, horrible, alien beings game. I thought of the system as fairly
When I set out to design Reign known as the Great Old Ones, but the fragile and never expected – much
of Cthulhu, I was inspired by the premise is pretty similar: stop horrible less intended – to release expansions
co-operative gameplay, the short but things – cultists – from amassing for it. Now, after working on the three
stimulating game sessions, and the enough power to unleash even more expansions, Legacy, The Cure, The Cure
action economy that Pandemic brought ■ Matt Leacock horrible things – Great Old Ones. – Experimental Meds, Reign of Cthulhu
to my table. I decided early on that I The idea of working together and Iberia, I can say that I have a much
wanted to capture that same sense of against this threat is also a common better idea of the dynamics in the
tension and excitement. theme in other Cthulhu-inspired underlying game engine.
I enjoy the Cthulhu Mythos board games; the idea of investigators One lesson that comes immediately
tremendously and knew early on that pooling their resources and time to to mind is that when you make these
it would be the theme in my game. fight this avalanche of chaos and games harder, it’s a better to provide a
I set out to make a short but tense insanity is analogous to Pandemic more complex, deep puzzle that has
co-operative game set in Lovecraft’s players pooling their actions against multiple solutions than it is to simply
Mythos and built upon some of the the four diseases, especially when you reduce the effectiveness of the players.
bones that I loved in games like consider that players have a limited Giving the players compounding
Arkham Horror and Pandemic. set of actions they can take, which handicaps over the course of play only
After a year or so of designing and can increase tension in a session. This frustrates people.
rigorous playtesting, I submitted it tension fits in very well to the Cthulhu Another lesson: when designing
to Z-Man Games. Shortly after, the Mythos – it hints that danger is literally player abilities – role powers and so on
owner, Zev, contacted me, mentioned around the corner and you have to act – it’s better to start with an extremely
he liked what he saw and asked if I was smart and fast if you have any chance strong power, something that you think
interested in having them continue to win. could possibly break the game, then
down the road of publishing. I was Lastly, having to travel to a place roll it back as necessary. I want players
overjoyed, and throughout the next to ‘cure the disease’ makes perfect to feel that they’re super-powerful
few years of testing, refining and more sense when you compare it to ‘closing in certain ways, not just superficially
testing, my small, original title – then ■ Reign of Cthulhu's a gate’. There’s so many good parallels different from each other.
just called Reign of Cthulhu – became investigators must with the base game design that I
Pandemic: Reign of Cthulhu. attempt to maintain am honestly thankful that Z-Man What was it like working together?
I am happy to say that 80% of the their sanity while suggested the rebranding to include CY: Matt was simply great. He was
rules and balance that I submitted way battling cosmic horrors. the Pandemic name. an awesome sounding board for

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068_071_PandemicCthulhuReviewAndInterview_V2.indd 70 18/11/2016 10:24


ideas as the game finished By working with the sanity die, the Cultist figures, forces player decisions
development and he brought new powers, the variety of Great Old much sooner than, say, Eldritch Horror
all his experience with Ones and their abilities, and even the or Arkham Horror.
Pandemic to the table more condensed board, which I did to Knowing the type of game you want
when it came time promote easier travel while at the same to make helps in this way; by knowing
for wording on time tightening the tension loop in a that I wanted a fast paced, tactical,
rules, the rulebook shorter game experience, I wanted action-based game that finished in 30
layout and a strong to make sure that the gameplay to 45 minutes, and sticking to those
set of eyes when it felt strong and unique design principles from the start, I
came time for final enough so that it didn’t avoided stepping on the toes of the
balance. Matt would play the same way I larger Cthulhu-themed games out
often read through the expected Pandemic to at there. Both, I think, have a wonderful
latest ideas I was having tested my own table. place on the table for me – it just
and offer suggestions. I can This focus is what I believe kept it depends on the time I have that night
definitely say he helped make the from just being a Pandemic 'reskin’ and the mood I am in.
game even better and I thank him for and instead made it into a valuable
all his hard work and feedback. addition to the Pandemic line. The last few years have seen a
ML: Chuck was great to work with. He ■ Shoggoths are just boom in Lovecraftian board and
was open to feedback and I enjoyed the one of Lovecraft's The idea of racing around the card games. Why do you think
collaboration. He was a great choice to literary creations that globe to close portals before the Lovecraft’s work holds such an
lead the design since he came up with appear in the game. Old Ones can escape is similar appeal for board game designers?
the original premise and made the in theme to titles such as Eldritch ML: I don’t pretend to have any deep
pitch to Z-Man! But he’s also got a solid Horror. How did you ensure Reign insights into the longevity of his work.
grasp of the mythos, having designed of Cthulhu didn’t step on the toes I do recall hearing Kenneth Hite
other Lovecraftian games before. of those games in terms of design? and Robin Laws posit the theory
CY: For me, games like Arkham that zombies and Cthulhu were
How does Reign of Cthulhu differ Horror and, later on, Eldritch Horror the two major themes of the 20th
from normal Pandemic? – which incidentally is my favorite century. If I recall correctly, their take
CY: Although it bears the Pandemic game I own – had great success in was that zombies represented our
name, there’s a lot that’s very different telling a story at the table with a collective fear of disease, which was of
in Reign of Cthulhu from standard depth of rules and set dressing. But increasing importance given the rise
Pandemic. For starters, the theme to do those games proper justice of urbanisation, and that the Cthulhu
allowed me to add a lot of unique requires a large time commitment. mythos captured a new existential
elements, most notably the Great One of the driving goals while I was threat – the underlying horror arising
Old Ones. Not only are they colourful “I made a designing Reign of Cthulhu was to from the deep realization that nothing
enemies to battle against, but they also keep it under 45 minutes, preferably that we care about matters – at all – in
each have a unique power that comes game on its closer to 30 if I could. I did this for two the universe.
into effect when they are revealed. reasons: the first was to encourage That, and there are no IP licensing
It’s very important to me that there’s own first, replayability within a single gaming fees and the models look cool.
strong replayability in the games I night, and the second was to entice my
own and design. Reign of Cthulhu is and then wife, who doesn’t really enjoy longer Are there any other themes
no different. I wanted to be sure that games, to play. you feel would be a good fit for
each time someone played the game, saw how When I focused on a shorter gaming Pandemic, or that you’d like to
it would be subtly different – and the experience, it meant that I could evolve explore with similar mechanics?
Great Old Ones were one way I did it could be my game design into something that ML: I enjoyed working on Pandemic
this. The game ships with more than didn’t require a lot of game playtime per Iberia quite a bit; creating new
can be played in any one session, and layered session to add depth to the experience. standalone games in a certain time and
the order they reveal themselves is There’s a pacing to a game like place opens up more opportunities to
random. Both of these elements meant on top of Eldritch Horror that speaks of needing experiment more freely. If that game is
that each game that is played will feel time to unfold multiple mysteries, successful – and it appears to be doing
different as a result. Pandemic.” gates and monsters, and almost a quite well – I’d expect to see more
sense of character progression through games like it in the future.
How did you ensure the game the acquisition of items, in order for
was more than just a reskin, but the players to be in a position to feel What’s next for Pandemic?
also remained recognisable as a like they can affect major change on ML: It’s no secret that Rob Daviau
Pandemic title? the board. Reign of Cthulhu doesn’t and I have been hard at work with
CY: The best way I can describe how focus so much on that as it does the Z-Man team on Pandemic
this happened was that I made it a quicker, tactical movement and Legacy: Season 2. Aside from that, I’m
game on its own first, and then saw decision making because the threats happy to keep working on the line
how it could be layered on top of are more rapid and the ‘time clock’, as long as people continue to enjoy
Pandemic once that decision was made. in the form of the Evil Stirs cards and playing the games. ■

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PLAYED

components, representing the four


factions with dozens of cards, tokens
and plastic miniatures. A large table
is required to accommodate all this
and, while experienced players will
manage a game in under two hours,
you’ll want to set aside a whole
evening for your first play. Setup and
learning will take the best part of
an hour and, once underway, you’ll
be regularly dipping back into the
rulebook for clarifications as you go.
The game is played in rounds, with
players taking it in turns to perform
three actions per round. To take an
action, you simply discard cards from
your starting hand, cashing them
in for movement points, building
points or recruitment points. Each
card offers a different mix of these
three currencies, but the real rub is
that some cards also have special
abilities that you cannot use if they
are sacrificed for action points. The
dilemma hits home straight away.
Do you use a card right now for its
movement points, advancing your
troops to take ground, or hold it
back and use the special ability to
thwart your opponent’s next turn?
Hand management is a huge part of
the game, and players can gradually
bulk-out their starting deck by
drawing from four on-board stacks
that contain more powerful, strategy-
altering options.

CRY HAVOC
As your faction grows and spreads
outward from HQ, you will be
asked to flip facedown exploration
Thomas Pike lets slip the dogs of war on the card-driven strategy title tokens that are placed randomly
Portal | £67.99 | Strategy | 2-4 players | 90-120 minutes | Age: 10+ | portalgames.pl during setup. These not only reward
early expansion but also shape

“C
ry Havoc, and let slip the In a two- or three-player match these BOX CONTENTS the board into a unique landscape
dogs of war.” primitive, tribal, troll-like creatures ◗ Game board each game, adding friendly units
◗ Battle board
Mark Antony’s famous act as the indigenous resistance, ◗ Four faction boards or even point-scoring crystals to a
passage from William Shakespeare’s beginning the game off-board and ◗ 52 miniatures region and immediately attracting
Julius Caesar has been aptly chosen only appearing when one of their ◗ 170+ the envious gaze of rivals. But it can
as the title of this ‘deadly intense’ territories is invaded. In a four- cardboard tokens be a double-edged sword, and is
◗ 30+ plastic crystals
strategy board game from Polish player game, however, the trogs are ◗ Rulebook especially fun with three players to
outfit Portal Games. Cry Havoc is a playable race with an equal chance hold your breath as the level of trog
a card-driven, asymmetric, area of winning. resistance in a newly explored region
control game set in a new sci-fi Taking control of one of the is unveiled.
universe, and from the first turn factions, players vie to score as many Despite truly varied factions that
you’ll be gripped by the brutal points as possible by killing enemy all look and play differently, the
significance of every move you make. units, taking prisoners, controlling game always feels balanced if you
The story goes that a resource-rich regions and possessing the all- focus on what your faction is best
planet has been discovered by three important crystals that represent the at. Each faction’s personality comes
races – humans, machines and the planet’s coveted natural resource. ■ Though later plays across through the structures they
may take under two
alien pilgrims – each with a desire to What lies within the hefty box can erect and their unique skills. The
hours, expect your first
make it their own. However, there is certainly delivers on this epic game of Cry Havoc to humans excel at capture and control,
a fourth faction at play: the trogs. proposition; it is chock full of occupy a whole evening. using watchtowers and airfields to

72

072_073_cryHavoc_V2 MJ.indd 72 18/11/2016 10:26


IF YOU LIKE
TERRA
MYSTICA...
TRY CRY HAVOC
Both strategy
titles benefit
from simple
concepts cleverly
interwoven to
create captivating
and original region-
control playing
experiences
in which no
two games are
ever the same.

cover more ground than their troops


alone could manage. The machines
“Cry Havoc’s visuals do not live up to CONCLUSION
Overall, what you
have here is a taut,
have more building options than
any other faction and can churn out
its excellent gameplay.” compelling and
relentless strategy
scary orbital snipers or shred drones you have at securing region control, or direction here is drab, cluttered and game with genuine
to help clear their path of enemies. yield ground and focus on wiping out detracts from the experience where it replay value that
justifies the price
While the pilgrims are perhaps less as many enemy forces as possible? ought to elevate. Component quality
tag. It falls down
offensively bent, they can both mine Taking prisoners is also a viable is good, but it’s not a pretty game. a little in the looks
for and multiply crystals – or teleport! option, since they score points every While the game actions department, and the
The most fun, compelling feature round, but the challenge is getting themselves are simple concepts, the steep learning curve
delays the real sweet
of the game is how it handles the balance right. The choices are huge variety of tactical options they
spot perhaps just too
combat resolution. Whenever a tantalising and make every battle a present and the way they interact long for more casual
battle is triggered, the warring units considered thrill, even just to watch. with the many unique faction powers players, but when you
are temporarily removed from the Sadly, Cry Havoc’s visuals do not creates a lot of exceptions – this can can get past all that,
you can look forward
main board. Then, starting with live up to its excellent gameplay. be tough to digest for newcomers.
to regular, two-hour
the attacker, players distribute There is plenty of decent artwork on The rulebook also doesn’t do a great sessions of gripping,
their forces onto the battle side the cards but it’s the board that lets job of helping you find quick answers varied sci-fi conquest
board which is divided into three the experience down. The artistic to more advanced conflicts. ■ in its purest form.
sequential zones – objective,
prisoners and attrition.
Each zone grants a unique award
to whoever dominates it, which is
resolved simply by whoever has the
most units there. Dominating the
objective zone gives you control of
the region. Winning in the prisoners
zone allows you to take one enemy
unit prisoner (even if you lost region
control). Lastly, for each unit a player
has in the attrition zone they
may kill one enemy. This simple ■ Each of the four
mechanic offers up huge scope for factions has a
tactical play; do you throw everything unique play style.

73

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PLAYED

INFINITY – OPERATION: RED VEIL


Does Corvus Belli’s two-player starter set offer infinite possibilities? Rob Burman investigates
Corvus Belli | £79.99 | Sci-fi skirmish | 2 players | 60 minutes | Age: 14+ | infinitythegame.com

I
f you play miniatures games In a similar vein to Corvus Belli’s BOX CONTENTS That aside, once you’ve built
at a local club, it’s more than previously released Operation: Ice ◗ 14 metal miniatures your minis you’re in for one of the
◗ Rulebook
likely you’ve spotted someone Storm, Red Veil is an introductory ◗ Paper game mat most action-packed skirmish games
getting to grips with Infinity at some set that takes newbs through the ◗ Cardboard scenery around, which will see you scaling
point. After all, the anime-inspired core Infinity rules in the most ◗ Cardboard tokens buildings, using camouflage armour,
miniatures are absolutely stunning accessible way possible. and templates leaping around the battlefield
◗ Dice
and the options for creating In the box you’ll find two starter and taking the enemy down with
magnificent sci-fi themed gaming factions, Haqqislam and the Yu Jing, devastating close-combat weaponry.
boards are endless, making it one that can then form the basis for your The beauty of Red Veil is that
of the most eye-catching skirmish expanding collection. you’re introduced to all this through
games currently doing the rounds. Although the miniatures for a series of increasingly complex
However, if you then ask about Infinity are stunning, bear in mind missions. Each of the scenarios tells
how to play, you’re met with a that these are metal figures that the story of the Haqqislam attack on
potentially confusing list of unit require a hefty amount of superglue the Neo Lotus leisure station and
options, a plethora of weapon and a similar amount of patience. In teaches you a new core mechanic.
upgrades, dozens of special rules a world where more companies are What’s more, they take less than
and tokens galore. Newcomer- turning to the pre-assembled plastic an hour to play through, so you
friendly, it’s not. Operation: Red Veil option for starter sets, it’s hard zip through them in no time. It’s a
aims to change all that and get new not to see Corvus Belli’s metal wonderfully intuitive way to learn a
players hooked on adventures in the minis as a beautiful but flawed game and prepares you ready to dive
Human Sphere. option for newcomers. into the wider world of Infinity. ■

74

074_075_operationRedVeil_V2 MJ.indd 74 18/11/2016 10:28


IF YOU LIKE BEYOND THE GATES OF ANTARES…
TRY INFINITY – OPERATION: RED VEIL
With smaller model counts compared to Antares,
Infinity offers the opportunity to scratch that sci-fi
miniatures itch when you don’t have lots of time but
still fancy a complex, tactical and futuristic face-off.

CONCLUSION
Despite this being
an introductory
set, Infinity is still a
game for those with
some experience of
miniatures-based
wargaming – even
if it’s just putting
metal miniatures
together. The rules are
explained through a
series of fantastically
intuitive scenarios,
but you’ll need a
basic understanding
of concepts like ‘line
of sight’ or dice-
based roll-offs using
a stat line. If that
sounds up your street,
Red Veil is a superb
way to dip your toe
into the fascinating
world of Infinity.

■ Red Veil's scenarios


introduce the game's
core mechanics at a
newcomer-friendly
pace.

75

074_075_operationRedVeil_V2 MJ.indd 75 18/11/2016 10:28


PLAYED

CAPTAIN SONAR outside the line and writing their


initials, costing valuable time – a
Climb aboard as Matt Jarvis dives into the frantic co-op party game tense situation intensified by the
need to announce the sub’s current
Matagot | £34.99 | Co-op party | 2-8 players | 45 minutes | Age: 14+ | matagot.com sector on the map to the enemy
team before surfacing. It’s an
amusing way to heighten the drama
and create a potentially game-
changing situation by relying on the
team’s co-ordination.
One mechanic introduced through
the abilities is social deception; the
sonar forces the enemy captain to
reveal two pieces of information
about their location – one of which
can be false. This contrasts with the
drone, which takes longer to charge
but forces the rival sub to truthfully
reveal its current sector. There’s
a Battleship-like aspect to the
torpedoes and mines, which cause

C
aptain Sonar is a thematically armaments such as mines and double damage on a direct hit and
rich co-op party game that torpedoes to sonar and drone take one hit point by exploding
sees two to eight players detection tech and the stealthy within a space of the rival sub –
(fewer than eight means multiple silence skill. hinting at their possible position.
jobs assigned to individual players) In the game’s real-time mode – The location of laid mines is secret
take on the roles of crewmates on which really is the best way to play – and they can be triggered remotely,
a submarine dueling against their this all happens simultaneously, with leading to the potential for surprise
rivals in an identical vessel, with the the captain shouting out directions BOX CONTENTS (and massively satisfying) traps after
◗ 24 double-sided role
teams separated on opposite sides to inform his crew of what to mark drawing in the enemy by surfacing.
sheets (12 yellow, 12
of a table by beautifully illustrated on their sheet and waiting for their blue) Five different scenarios and map
game screens. vocal feedback before being able to ◗ Two transparent layouts are included in the box. The
Each player is given a specific move again. This results in frenzied radio operator sheets environments are diversified by a
◗ Eight whiteboard
function, including the captain scribbling of markers on mats and a selection of obstacles and special
marker pens
overseeing the sub’s movement and lot of yelling (mostly in a good way) ◗ Two folding screens rules, from impassable islands to
actions – including firing weapons as the opposing sides attempt to frozen seas that can cause damage
and deploying abilities – the first manoeuvre and arm their ship fastest. to surfacing subs unless they find
mate, who tracks the charging of said Although the roles are varied, a hole in the ice and pre-existing
abilities and any damage the vessel players are likely to clamber over mines triggered by a special ability.
has taken; the engineer, in charge of each other to be the captain and The maps span nine sectors marked
keeping systems running; and the radio operator, who easily have the with grid dots to allow the captains
radio operator, who listens out for most dynamic duties – with the and radio operators to easily mark
the enemy sub’s movements and others relegated to more passive, their movement – this is dropped
marks them on a transparent sheet repetitive tasks. down to four sectors with fewer
placed over their map in an effort to Helping to break up this potential points in the slower turn-based
track it down. monotony are various mini-games mode, which suits more tactical play
The mix of individual involved in keeping the submarine or smaller groups.
responsibilities means that each running. If the engineer fails to Despite the humble contents
player needs to keep their shipmates manage the failure of systems of its box – a load of marker pens
informed of what’s happening effectively (tactically breaking down and laminated sheets – Captain
on their dry-wipe role sheet. all of the systems on a linked circuit IF YOU LIKE Sonar is a lightweight blast and the
For example, each direction the self-repairs all of the modules) or
SPACE ideal thing to bring out at a party.
CADETS…
captain chooses to move results in a the captain ends up piloting the ship TRY All aboard! ■
particular system breaking down in into a dead end (crossing your own CAPTAIN
the engineer’s panels, meaning the route is not allowed), the submarine SONAR CONCLUSION
Captain Sonar The straightforward mechanics may
engineer should inform the captain can surface to reset the route and offers a simplified not be deep enough for everyone, and
if a panel has been almost filled in repair all systems. In the real-time but more those tasked with the roles of engineer
order to avoid damage. Meanwhile, mode, this requires the whole team accessible co-op and first mate may be put off by their
team game than potentially monotonous tasks, but
the first mate decides which ability to take it in turns drawing around
the Engelsteins’ with the right group and when all the
gauge fills another section with each separate sections of the sub on the manic sci-fi hit. elements come together Captain Sonar
movement action, from offensive engineer’s sheet without straying is a direct hit to the funny bone.

76

076_Captain Sonar_V3.indd 76 18/11/2016 10:49


Kismet Snakes and Ladders (detail) Germany 1895 © Victoria and Albert Museum, London
Board Games Rediscovered
8 October 2016 – 23 April 2017
u Bethnal Green
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p077.indd 1 18/11/2016 13:49


PLAYED

TICKET TO RIDE: RAILS & SAILS


Rob Burman discovers whether it’s smooth sailing for
Alan R. Moon’s latest or if it’s all gone off the tracks instead
Days of Wonder | £64.99 | Set collection | 2-5 players | 60-120 minutes | Age: 10+ | daysofwonder.com

T
here’s a very strong chance mechanics, but nothing has BOX CONTENTS end of the game, the player with the
◗ Double-sided
that if you’re reading this particularly upset the apple cart (or most completed routes is invariably
game board
magazine it means you’ve should that be carriage?) That is, at (World/Great Lakes) the winner. It’s a core concept that’s
played Alan R. Moon’s classic Ticket least, until Rails & Sails came along. ◗ 165 train cars exceptionally simple to grasp and this
to Ride. Thanks to its colourful, You see, this is more like Ticket to ◗ 250 ships is why Ticket to Ride has remained so
◗ 140 travel cards
plastic trains and simple, family- Ride: Advanced Edition, thanks to popular over the years.
◗ 120 destination
friendly mechanics, it has become its bigger map, extra mechanics and ticket cards However, Rails & Sails (as you might
the poster boy for gateway games; more complex choices. But is bigger ◗ 15 harbours have guessed from the name) mixes
the gentle nudge that moves you always better? ◗ Five scoring markers it up by putting boats into the blend.
away from traditional board First things first: generally, the That’s right, now as well as completing
games and into the hobby of concept behind Rails & Sails will be the traditional train routes, you must
tabletop gaming. familiar to most Ticket to Ride players. also venture across the globe's many
Over the years there have been The aim is to complete railway seas and oceans to far-flung locations.
many variations of Ticket to Ride, networks by collecting coloured cards This means that throughout Rails &
based on new maps or updated and then joining up routes. At the Sails there’s a certain agony of choice;

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“Rails & Sails is more like Ticket to Ride: Advanced Edition,
thanks to its bigger map, extra mechanics and more
complex choices.”
do you try to complete a new train route As you might imagine, the longer the
or go for the big points with a shipping route, the more points the ticket card is
line? This is compounded by the fact worth. So a short jaunt from Bangkok
that from the start of the game you’re to Tokyo is only worth six points, while
given 75 plastic ships and trains (50 and Edinburgh to Sydney nets 25 points.
25, respectively) but can only keep 60. Again, it goes back to that agony
Luckily, you can swap during the game of choice – do you go for the easy
– but each time you exchange a boat for options or try to score big? The issue
a train (or vice-versa) you lose a point. with going big is that it’s easy for
Once you’ve finished agonising over players to block off your potential
your initial choices, it’s onto the game routes by placing their own ships/
itself. On your turn you have a number trains in the way; making Rails & Sails
of options; just like the original, you a surprisingly ruthless experience. ■
can choose coloured travel cards that
will be played to ‘claim’ particular CONCLUSION
The core gameplay that made the
routes. For example, Mumbai to
original Ticket to Ride an acclaimed
Bangkok costs just three yellow cards, worldwide hit remains absolutely
while Edinburgh to New York requires engrossing, and Rails & Sails does a
seven ship travel cards. The routes you fine job of freshening up the formula
by adding original mechanics and an
go for will be dictated by ticket cards,
added layer of strategic complexity
which display routes you’ll need to thanks to the longer journeys and
snag and the points they’re worth. combination of land and sea routes.

IF YOU LIKE
PANDEMIC
IBERIA…
TRY TICKET
TO RIDE:
RAILS & SAILS
The latest spin-off
of Matt Leacock’s
disease-battling
co-op hit similarly
introduces
new seafaring
mechanics for
an added twist.

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078_081_RailsAndSailsReviewAndInterview_V2 MJ.indd 79 18/11/2016 10:32


TALKING TABLETOP

MEAL TICKET
Ticket to Ride creator and two-time Spiel des Jahres winner Alan R. Moon reveals
Rails & Sails’ unlikely origins in ‘50s trading cards and why he’ll work on the series forever
What’s new in Rails & Sails? ■ Rails & Sails includes I collect non-sports collectible cards. I proposed a world map to Days
Well, obviously there are ships as two maps: the entire One of my favorite sets is the 1955 Of Wonder several years ago, but
well as trains. Players have to balance globe and the Great Topps Rails & Sails, a collection of I quickly forgot about it. So I was
their routes and use all of both types Lakes of North America 200 cards about trains and ships. surprised when they said they were
of their pieces. – Moon's own favourite expecting a world map for 2016. I
There are two decks of cards Why did you decide on sticking had expected Rails & Sails to be just
instead of just one and the decks are with two forms of transport the Great Lakes version, which was
different in that the Train deck has all rather than expanding up to three already done.
the wild cards and the Ship deck has (Planes, Trains and Automobiles,
lots of double value cards, and both perhaps) or even more? Other than the gorgeous visuals
decks have Harbour cards. The face- I never considered doing three behind each, how do the global
up cards can be a mix of the two types types of transportation. I and Great Lakes maps differ?
or all of one type, which adds briefly thought about planes There are only minor differences.
a little strategy to the card but, for the 1910 era, ships The world map is bigger and players
drawing and replacements. are a much better fit. Plus, receive more pieces, harbours are
There are harbours which I just find ships more worth different points, there are Tour
can be worth a lot of points, so interesting than planes. tickets and it has some pair spaces
they give players an incentive that require extra cards to claim.
to draw more tickets. Why did you decide
to expand the focus Which is your favourite map to
Where did the inspiration of Ticket to Ride’s play on – and why?
for the game’s new country-level map to a I really like the Great Lakes map. My
mechanics and settings global perspective for wife, Janet, always seems to beat me
come from? Rails & Sails? on this map and I can't quite figure

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078_081_RailsAndSailsReviewAndInterview_V2 MJ.indd 80 21/11/2016 14:23


out why. I think I get hung up on the existing gameplay to new well. There is no such guarantee
trying to build a route from Duluth- locations – although some, like when working on other games. I
Chicago-New York-Montreal. Europe, have also introduced could spend months working on
It appeals because I really had gameplay changes. Why is now something else, and then have it
The Great Lakes in mind as the right time to launch a version be published and sell only a few
the map when I first started of TTR with a greater evolution thousand copies.
thinking about a Rails & Sails of the core mechanics? I know the current generation
version. I think the UK map is actually is interested in more in fame than
The other map I initially more different from the basic money, but I'm from a different
considered was the games than Rails & Sails. generation. Show me the money.
Mediterranean, but I I wouldn't say there is any
couldn't make the early particular plan to introduce Since it first appeared 12 years
prototype work well. new maps with minor rules ago, Ticket to Ride has now
changes versus new maps passed more than three million
Rails & Sails features Ticket to with major changes. I try sales. Why do you think the
Ride’s’s biggest board yet. How lots of different ideas and game, its theme and mechanics
did you keep the game balanced pursue the ones that seem continue to be so popular?
in terms of gameplay and playing the most fun – no matter I think the keys to the success of
time despite the bigger map? different they are from the Ticket to Ride are the simple rules
The world map requires players to base games. which mean new players can get
build a lot more ship routes, almost all into the game quickly; the ‘Rummy’
of which are long routes, so it changes Have you been tempted to evolve mechanic which is familiar to lots
the way players have to think about Ticket to Ride
Ride’s gameplay even of people, particularly non-gamers;
drawing cards and claiming routes. I further? Do you have any ideas the fun tension created by always
think it requires a little more patience about where you’d like to take wanting to both draw cards and play
– not one of my strong points. the franchise – geographically or cards; the quick playing time; and
Balancing it never seemed like mechanically – in the future? the positive scope of building routes
much of an issue. I would have Absolutely. Some of the ideas have and completing tickets, with very
preferred the board to be the standard been dropped. But others are still little direct conflict involved.
size but that would have created alive and kicking. A semi-cooperative Most designers design games
major problems in the selection of version is an idea I am trying to aimed at gamers. That seems a little
cities in Europe, since many of the make work right now. shortsighted to me. I want gamers to
major cities would have been too enjoy my games too, but I would like
close for even a one-space route Ticket to Ride is for many to give my games a chance to reach a
between them. ■ Moon won the 2004 your magnum opus. Has the much bigger audience.
Previous Ticket to Ride spin- Spiel des Jahres for the game’s success changed
offs have generally transplanted original Ticket to Ride how you approach designing What’s next for you, and for
subsequent games? Ticket to Ride?
Absolutely. I've worked on tons There will continue to be at least one
of prototypes in the last 12 years, expansion each year, probably until I
looking for another Ticket to Ride. go crazy or die.
So far, I haven't found one. I'm not People have asked me if I'll ever
frustrated by that; I just see it as a run out of ideas for new expansions,
huge challenge. and maybe that will happen
Ticket to Ride has provided me someday – but if it does I'm sure
with financial security and the someone else will have an idea
freedom to pursue that next game at to help me out. ■
whatever pace I choose.

Do you feel
that working on
expanding Ticket to
Ride has stopped
you from working
on other projects
at all – or reduced
the notability of your
other work?
It's fun to design Ticket to
Ride expansions because
I know they will sell really

81

078_081_RailsAndSailsReviewAndInterview_V2 MJ.indd 81 21/11/2016 14:23


PLAYED

HIT Z ROAD
Thomas Pike sets off on a journey to discover whether the
zombie genre can be saved by this quirky entry
Space Cowboys | £30.99 | Worker placement/dice rolling | 1-4 players | 30-60 minutes | Age: 12+ | asmodee.us

T
he latest offering from Space journey down the USA’s famous Route BOX CONTENTS to ‘My Zombie Game’, the ‘Made in’
Cowboys is a zombie game 66. That would make us, as players, ◗ 76 adventure cards sticker ends with a question mark,
◗ Four epilogue cards
designed by Martin Wallace. fellow survivors – playing his game and ‘As seen on TV’ becomes ‘No
◗ Seven black dice
'Another zombie game?' I hear you cry. to pass the time in a world where ◗ Three red horde dice more TV'. Even the rulebook gets a
Yes, a bold move in a market perceived entertainment is a distinct rarity. ◗ Eight coloured thematic spin. It’s done as a scrapbook,
by many to be already saturated with The clever concept permeates the survivor pawns comprised of torn-out sheets of graph
◗ 18 neutral
experiences involving the living dead. entire production, which is styled paper, sticky notes and photos, all
survivor pawns
In our interview with the talented throughout to support the idea it has ◗ 10 zombie pawns overprinted with a handwriting-style
French studio last issue, they told been cobbled together using whatever ◗ Auction board font to give a homemade, personal
us the brief for Hit Z Road was: Martin could scavenge along the way ◗ Four turn order tiles feel. Despite all this, it is easy to follow
◗ 30 ammunition chips
‘How can we make a zombie game – be it components from other games, and setup is quick and simple.
◗ 30 gas chips
that is different to the others?’ That bottle caps, ID cards or car keys. ◗ 30 adrenaline chips Gameplay is a mix of bidding,
brainstorm threw up the idea of a Even the box itself gets the makeshift ◗ Nine special tokens worker placement and dice combat.
game created by a zombie apocalypse treatment. A marker pen effect is ◗ Two locked area Each player is responsible for a group
key tiles
survivor. This is a boy called Martin, applied to the (fictional) packaging of survivors, represented by wooden
who has survived the ordeal and made of a typical 1960s family game called meeples, and the challenge is to make
a game that recreates his family’s Hit the Road: The Travel Game. The it through eight rounds of encounters.
fraught but ultimately successful strapline is crossed out and amended You win if your group is the last one

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082_083_hitZRoad_V2 MJ.indd 82 18/11/2016 10:34


standing or, in the case of a tie, has the Before players choose which path you rolling the more proportionately ■ Hit Z Road oozes
most points. they want to take, there is an auction dangerous red dice. Fortunately, fuel theme throughout
thanks to its strong
Hit Z Road has no board. Instead, phase. Here, players have the option can be spent to run away from tough base concept and
at the beginning of each round four to bid precious resources to change encounters, but you may also leave fantastic components.
paths are laid out, each consisting the order of play. Resources are behind vital points.
of two face-up encounter cards. essential for surviving encounters, If you complete your first encounter
These are drawn from a deck which so offering up too many might be card, you bank the points and move
is subdivided into three randomised foolish. However, getting first pick on to the second. When all players
levels of increasing difficulty, ensuring of the available paths is increasingly have done this, a new round begins
the game reaches a challenging finale. valuable as the groups get more and with bidding on freshly laid-out paths.
Each of the two-step routes can only more strung out, clamouring for the If all your survivors are killed, you are
be taken by one player and new paths easiest path. out of the game. The last player left alive
are dealt each round, so not only is Once the playing order is set, is the winner. If more than one of you
every round different, but each player players take it in turns resolving their makes it to the end, the tie is broken by
has a totally unique journey path one card at a time. First, you points earned from encounter cards
through the game. Each take any resources shown on the card completed along the way. IF YOU LIKE
card on your chosen path – ammo gives you a ranged combat Rather oddly, Hit Z Road has player ZOMBICIDE…
will either provide resources, advantage, fuel helps you run away elimination and plenty of downtime. TRY HIT Z ROAD
It’s a welcome
trigger a special event, or when things go south and adrenaline It's odd because player elimination
change of pace for
force you to fight zombies – gives you a boost in hand-to-hand has been all but done away with in zombie fans and
sometimes all three! combat. Next, you read and apply any modern game design, and is generally is unlike anything
event text on the card. This might add seen as undesirable and reserved else in the genre. A
breath of fresh air
more zombies to the encounter or only for fast-paced party games with
in a stale category.
provide you with an item to use later. a quick turnaround. Here, getting
Finally, if your card has any zombies knocked out early and then just sitting
on it, you fight! there while the other players continue
Combat is resolved using custom is no fun. There is also quite a lot of
dice. You can spend any bullets downtime – when it isn’t your turn,
you have amassed to make a you just watch the other players tackle
ranged attack roll. After that, their encounters. You might as well
things get ugly as you move make a cup of tea. Thankfully, the
into melee. You roll dice equal game plays in under an hour so none
to the number of survivors of this is ruinous.
CONCLUSION
in your group, hoping for Above all, you need to look past the
Hit Z Road
crosshairs to kill zombies. fact that this is ‘another zombie game’. overcomes the tired
Any skulls rolled mean Hit Z Road takes a highly original zombie theme, its
a survivor is bitten and thematic approach that elevates it inconsistent pacing
and the questionable
will die unless you above your average zombie-slayer. It
inclusion of player
stockpiled some is lean, compelling and tense – but elimination to deliver
adrenaline tokens only when it’s your turn, and only a thematically rich
to save them. The until you are knocked out. Those are and mechanically
captivating spin
most difficult kind the only elements of the design would
on the dice-rolling,
of encounter is the have been better left behind to fend worker placement
horde, which sees for themselves. ■ and bidding genres.

83

082_083_hitZRoad_V2 MJ.indd 83 18/11/2016 10:34


PLAYED

THE DRAGON & FLAGON


Matt Jarvis hopes he’s not cruisin’ for a bruisin’ with this review of Stronghold Games’ bar brawler
Stronghold Games | £54.99 | Action/programming | 2-8 players | 60 minutes | Age: 10+ | strongholdgames.com

W
ho hasn’t had the urge the 2D cardboard standee minis BOX CONTENTS freely available to their controlling
to start a barroom for the game’s nine fantasy trope ◗ Double-sided game players throughout, with a special
board (tavern and
brawl every once in a characters – who can jump onto pirate ship) ‘dragon power’ move card unlocked
while? Luckily, the game from the tables, be knocked into walls and ◗ Nine character mats by taking a swig from the Dragon
Engelstein family trio of designers onto the floor, swing from the roof, ◗ Nine character Flagon in the centre of the room.
previously behind Space Cadets – pull rugs, and hurl picked-up objects standees While characters can perform
◗ 162 character cards
Geoff, Sydney and Brian – allows you across the room – it’s a fittingly ◗ Nine wooden chairs (almost) any of their moves at any
to do just that, without having a pint chaotic setup. ◗ 12 wooden mugs time, a layer of strategy is added by
glass smashed into your scalp or a Gameplay is driven by the ◗ Four wooden barrels the need to play cards in a three-card
chair broken over your back. Well, progression of a time marker ◗ Two large queue system that runs along the
cardboard tables
unless you have particularly sore around the outside of the board, ◗ Three small bottom of each player’s mat. Beyond
losers for friends, that is. with characters spending different cardboard tables the first turn, players don’t play and
The first thing to say about The amounts of time to perform a ◗ Two rugs perform an action in the same round
Dragon & Flagon is that the game variety of actions, from the generic ◗ Dragon Flagon – the cards cycle, with moves being
standee
simply looks fantastic when set up moves above to specific abilities ◗ Time marker executed the turn after they are placed.
using all of the included 3D objects. ranging from dagger-throwing to ◗ 16 plastic bases Orientation also plays a role, with
Cardboard tables, laminated rugs, spell-casting. The marker progresses ◗ 70 reputation tokens players having to decide which way
wooden mugs and wooden barrels around the track one square at the ◗ 22 status tokens their character’s front and back
◗ Six treasure
fill either the original square tavern time, allowing players in the earlier chest standees are facing the turn before their
setting or the pair of battling pirate blocks of time to perform their next ◗ Nine character next potentially direction-specific
ships on the board’s reverse – action ahead of their tardy rivals – tokens move is pulled off. When dazed
although it must be said that the with the turn order of players on the ◗ Four game by an opponent, an extra card is
end tokens
barrels are weirdly small in the same square decided at random, ◗ Plate of stacked up in the programmed
context of the other objects, coming rather than based on a ‘speed’ stat. cookies token run, forcing players to think three
close to the sensibly-sized cups in Each character’s move set is ◗ Rulebook turns ahead. The mechanic results
terms of scale. When populated by defined by a deck of cards which are in plenty of missed attacks and

84

084_085_DragonAndFlagon_V2.indd 84 18/11/2016 10:37


accidental mistakes, really capturing William Bricker’s art is a mixed box’s rulebook and must be hunted
the drunken and unruly feel of the bag, with some of the illustrated down in PDF form via the web.
game’s brilliant concept. cards fizzling with the cartoon Despite this, it doesn’t feel distinct
When a blow is finally landed, illustrations and others appearing enough in look or theme from
characters don’t suffer broken crude. This isn’t helped by the large the fantasy tavern, once again
bones or cuts and grazes. Or, at number of generic action cards, such comprising wooden floors and
least, that’s not what matters in as movement, picking up, throwing a rectangular layout – minus a
The Dragon & Flagon. Instead, it’s and slashing, which all feature couple of spaces for water.
ego that’s at stake; characters earn an image of a random character Given the number of different
reputation tokens for embarrassing performing the act, but appear the pieces available to fill the board, the IF YOU LIKE
their rivals and suffer a similar loss same in every deck; the rules advise quality of components is generally ROBORALLY…
of confidence when struck. The groups of four and under to play with good, barrel scale aside. The action TRY THE
DRAGON
focus on battling for prestige over control of two characters per person, cards are a little on the thin side and & FLAGON
survival means that there are plenty leading to occasional confusion the game’s box inlay is poor when the The unruly
of amusingly mundane ‘attacks’ that when trying to keep track of each number of components and tokens programmatic
result in a sacrifice of reputation, character’s almost indistinguishable is considered, but overall the sheer movement of
Richard Garfield’s
such as sticking your tongue out, deck. Although budget and diversity of pieces helps to justify The 1990s robot-
and the chance for fun use of the production realities apply, character- Dragon & Flagon’s price tag. racing hit
system in buffs such as Boast, which specific art for every card in each The Dragon & Flagon is ultimately shares many
captures more reputation on a of the nine decks would’ve helped an enjoyable way to pass the time similarities with
the unpredictable
successful hit but means a greater to overcome the brawlers’ generic with something that stands apart and anarchic
loss of the game-winning resource characteristics, with none of them from its peers in terms of concept cardplay of The
when bettered by an opponent. feeling particular distinct. and execution – if not in terms of Dragon & Flagon.
While the concept itself is strong The game board similarly wallows theme. You might not find yourself
in its originality, it suffers somewhat the unique idea in uninspired returning to the beer- and blood-
of a black eye by saddling itself with dressing. The alternative pirate soaked walls of the tavern too often
fantasy cliché. Your standard roster of ship map attempts to inject some but when you do, you’ll be more
RPG characters are here in one form variety into proceedings with new than happy to sit down, order a
or another – mage, druid, barbarian, treasure chest-grabbing objectives couple of pints and spend a few ■ The Dragon &
Flagon comes with
monk, rogue, warrior – and have and the chance to throw rivals hours in its company – avoiding
plenty of 3D objects
exactly the kind of character-specific overboard – although, irritatingly, accidental eye contact with any to decorate the two
moves you would expect. the rules aren’t included in the unsavoury types, naturally. ■ game boards.

CONCLUSION
The Dragon &
Flagon’s fun and
original concept
of tabletop bar-
brawling is saddled
with fantasy
cliché and often
uninspiring art and
characters. Despite
this, it remains an
absolute blast to
play, with the 3D
objects and clever
implementation of
time mechanics
capturing the chaotic
appeal of scrapping
with your pals.

85

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PLAYED

BETRAYAL AT HOUSE ON THE HILL: WIDOW’S WALK


Matt Jarvis ventures into the co-op horror title’s expansion
Avalon Hill | £23.99 | Co-op horror adventure | 3-6 players | 60 minutes | Age: 12+ | avalonhill.wizards.com

A
t first, Widow’s
Walk, the long-
requested first
expansion to Betrayal
at House on the Hill,
appears to be exactly
what you’d expect it
to be. Contained in a
svelte box, the package
includes new room
tiles, including the roof
area; extra event, omen
and item cards; and 50
original haunts in two
books. Also in the box are
76 tokens, which add more
monster symbols, as well
as small explorer tokens BOX CONTENTS up the house a little more, as upper
for each of the characters ◗ Rule sheet floor tiles can also be used to fill
to help track which rooms ◗ Two haunt books out the roof. Certain room tiles now
(Traitor’s Tome and
have been used to gain business as come equipped with a dumbwaiter,
Survival
Secrets of Survival)
trait boosts during the usual – complete ◗ 20 room tiles which can be used to travel to the
game (and that come into with all the pros and cons. ◗ Eight omen cards landing of any floor in exchange
play during specific haunts). What is refreshingly new is the ◗ 11 item cards for a point of movement. This helps
◗ 11 event cards
Lastly, there are lock and obstacle introduction of a special longer to alleviate some of the luck-based
◗ 76 tokens
tokens, which add extra challenges haunt that is only playable once situations arising from the cat-and-
and requirements for the explorers. specific scenarios from the new set mouse chases of certain haunts, such
The haunts have been penned by have been played with all of the as desperately seeking the basement
an impressive list of contributors characters in the group. stairs or hoping to roll the right result
spanning board games and other Obviously, we don’t want to in the Mystic Elevator.
mediums, from Pandemic Legacy co- give away the surprise of the 101st Meanwhile, the additional cards
designer Rob Daviau, Dead of Winter mission, but we will hint that it bears include plenty of interesting events
designer Jonathan Gilmour and some resemblance to Pandemic and effects to shake up Betrayal’s
Cards Against Humanity co-creator Legacy’s innovative 12-month steady flow of exploration. Weapon-
Max Tempkin to Adventure Time structure and makes smart use wise, there’s a bit more variation with
creator Pendleton Ward and video of many of Betrayal’s mechanics, both melee and ranged armaments
game developers, writers and critics ultimately becoming a kind of ‘best – including a couple of Evil Dead
such as Anita Sarkeesian, Zoë Quinn of Betrayal’ as it progresses. It’s a references for film fans – while the
and Mikey Neumann. clever way of rewarding multiple items and omens introduce fresh
The scenarios continue Betrayal’s playthroughs, though the random abilities and risk-reward opportunities.
knack for mixing up horror tropes nature of the way the haunts occur In many ways, Widow’s Walk is an
with dark humour and surreal might mean that it will take you a unsurprising expansion. But smart
IF YOU LIKE
situations. In one example, the while to unlock number 101 and, MANSIONS OF gameplay tweaks, captivating haunts
explorers are caught up in a game if you’re sticking to the letter of the MADNESS… and the addition of a genuinely
of deadly pranks, another turns the rulebook, the same player group TRY BETRAYAL exciting campaign makes the add-on
AT HOUSE
house into a horror movie film set may not be with you for all five a must for anyone looking to return
ON THE HILL
and a third instance takes place of the missions unless you make Dropping the to the House on the Hill. ■
during a party attended by famous allowances. Hardly a deal breaker, Lovecraftian theme
and epic play CONCLUSION
monsters such as Dracula, the but it would be nice to be able to
time of Mansions, Widow’s Walk is more Betrayal, which can
Mummy and Frankenstein’s Monster. run the necessary scenarios and the never really be a bad thing. The addition
The haunts are inventive and fun, and big finale in a set structure without ■ Betrayal is an ut odi
Xxxxxx.Lupis of an unlockable longer haunt adds an
accessible
omnisquas way
ilibeatia
by our count there are a few more relying on the random drawing of the to have a blast absorbing campaign-style progression
quam consequatat for dedicated fans, while the mechanical
fully co-op scenarios, but if you’ve right omen cards in the right room or while
expe exploring
omnis sitatur ab tweaks of the new map tiles and cards
played Betrayal before (likely, given rigging the deck. inapoiefwpoeri
haunted house
wpeo. mix things up while solving some of the
with your pals.
that this is an expansion) it’s mostly The new room tiles help to open original game’s balance issues.

86

086_087 betrayalWidowsWalk_V2 MJ.indd 86 21/11/2016 14:25


TALKING TABLETOP

‘MOSTLY WE'RE LOOKING FOR REALLY GOOD


IDEAS THAT MAKE PEOPLE'S EYES BUG OUT’
Betrayal at House on the Hill: Widow’s Walk lead designer Mike Selinker and Avalon Hill
brand lead Shelly Mazzanoble discuss the first expansion for the co-op horror game
What makes Betrayal unique What does the new expansion make people's eyes bug out. Tricky
versus other entries in the genre? bring to the game? is great, funny is great; terrifying is
Mike Selinker: When I first was MS: 50 new haunts written by all pretty great, too.
handed Bruce Glassco's original the coolest fans of the game. Other
design for Betrayal, there were things like a roof, for one. And a Horror games seem to be all the
hardly any other entries in the genre bathroom! We introduced 20 new rage at the moment. Why do you
at all. So, by definition, the genre has room tiles, including a new top think the genre is so popular
built itself around Betrayal in a lot of floor. There are bunches more among designers and players?
■ Mike Selinker
ways. Still, nobody's hit the amazing tokens and 30 new cards. MS: Well, it's sure popular with me.
moment of the haunt like Betrayal Widow's Walk came out in the
at House on the Hill does. I’d say it is Widow’s Walk features haunts same month as our Unspeakable
the most dramatic co-op game even created by writers from many Words Deluxe and the Pathfinder
12 years gone. different industries, including Adventure Card Game set
tabletop (Rob Daviau, Jonathan Mummy's Mask, and just ahead
How was the game updated for Gilmour, Max Temkin), video of our Apocrypha Adventure Card
its second edition in 2010? games (Mikey Neumann, Zoë Game. Horror has been on our
MS: The biggest change was Quinn, Anita Sarkeesian) and TV minds a lot.
moving the underground lake to (Pendleton Ward). How did these ■ Shelly Mazzanoble My take is that a horror game
the basement where it belonged. collaborations come about? is not a game with a theme of
After that, the biggest change MS: These are my friends. horror or weird characters or scary
was in the tokens. Betrayal had Actually, they're a subset of my monsters – it's a game where you
a metric boatload of singularly- friends who have two key features: are the victim, or victimiser, or both.
named tokens. You could never they can write amazingly creative Most are co-op or solo because
find the damn beetle token when things and they love, love, love something horrible is coming after
you needed it. The second edition Betrayal. Zoë, Mikey, Max, Pen, you. It's such a cool place to play.
introduced a much simpler set of Anita and our designers Elisa
coloured tokens, which caused Teague and Liz Spain all at one The other genre that appears
a whole lot of haunts to change. time or another told me Betrayal to be very much in vogue
Rules-wise, they're pretty similar, was their favourite game. Now it is Lovecraftian horror, in
but it's a lot cleaner set. can be their favourite game that games and spin-offs such as
they are in. Pandemic: Reign of Cthulhu and
Betrayal was first published Oh, one other thing: They're all King of Tokyo’s new monster
in 2004 and it's only just now crazy. The stuff that these people pack. Were you tempted to
that the game is getting its first turned in was off-the-chain bonkers. bring that world to Betrayal in
expansion. Why has it taken so So our dev team members Chad Widow's Walk?
long and why is now the right Brown, Gaby Weidling, Aviva MS: There are already some.
time to bring out Widow's Walk? Schecterson and Chris Dupuis got to Seriously, I tried to write a haunt
Shelly Mazzanoble: Betrayal get inside the heads of the wackiest called 'Make Lovecraft, Not
at House on the Hill has always folks. What you'll get out of this Warcraft'. Someday, maybe.
been very popular in the board process will blow out your brain.
game category, but in recent years What’s next for Betrayal? Any
we’ve seen its audience grow What makes a haunt the right more expansions in the works?
exponentially. Many say that we are fit for Betrayal? How do you SM: Widow’s Walk will keep fans
in a renaissance of board gaming, balance story and gameplay? busy for a long time but, who knows,
as evident by the growth of lifestyle MS: I'm sure there are people out anything is possible in Betrayal.
gamers and volume of popular new there who are saying ‘balancing?’ We recognise Betrayal’s
board games. We really do a lot of work to make popularity and know a game
In 2013, Betrayal was featured on haunts work out for any number of with this kind of uniqueness
Wil Wheaton’s web series, TableTop; players, any arrangement of rooms, and rich storytelling has endless
the convergence of the category any collection of items and omens, ■ Widow's Walk possibilities. So, even though it is
being on fire and the viewership of and any point in the game. It's features new room tiles, too early to get into specifics, we
that show marked the tremendous not easy. But it's fun! Mostly we're items, cards, tokens and can say the next expansion won’t
growth of the Betrayal community. looking for really good ideas that 50 original haunts. take as long as the first. ■

87

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PLAYED

FINAL FANTASY TRADING CARD GAME


Matt Jarvis finds out whether the video game spin-off is more than a simple Magic clone
Square Enix | £11.99 (Starters) £3.70 (Boosters) | CCG | 2 players | 20 minutes | Age: 15+ | fftradingcardgame.com

L
et’s get this out of the way
right now: if you’re not a Final
Fantasy fan or don’t even
know of the long-running Japanese
RPG video game series, its newly
westernised Trading Card Game is
unlikely to set your blood pulsing.
If you are, the English release of
the collectible card game that has
now been circulating in Japan for
half a decade is a reason to get really
excited. Fortunately, Square Enix
has taken a measured approach in
launching the title over here, kicking
off with three 50-card starter decks
based on two of the franchise’s most
popular entries – the lionised VII
and X – and one of its more recent
releases, XIII, rather than bringing
the existing 2,000-plus cards across
en masse.
The cards have been redesigned
from their Japanese reflecting a particular
counterparts, the smart play style.
black backs embossed A forward card’s
with the logo and finished power level serves
with a lovely gloss. Your as both its strength to
feelings on the artwork attack and toughness to
will likely vary with your defend. Group attacks
fondness for the Final can be executed, but,
Fantasy series’ various similarities to unlike Magic, only a single
heroes and villains – Richard Garfield’s card can block.
characters from older CCG granddaddy. This isn’t The result is a card game that is
games are represented by stunning necessarily a bad thing, as FFTCG both faster and easier to learn and
hand-drawn illustrations, while BOX CONTENTS often feels like a sleeker version of its play than Magic and its ilk – for
cards based on the newer titles often Starter Set: muse. The game ends after a player better and worse. The simplified
feature busier screenshots and CGI ◗ 50 cards has taken seven damage – with a mechanics mean a shorter match
◗ Paper playmat
models from the games. At times, it ◗ Rulesheet successful attack counting as a single time, but may see some CCG fans
can feel a tad incongruous. Overall, hit – rather than losing 20 life points. bored by the lack of more complex
Booster Pack:
though, the iconic designs shine ◗ 12 cards including Suffering a blow results in a card tactics in the first sets. However,
through and provide the requisite one premium foil card being turned over from your main the addition of unique rules such
blast of nostalgia – pulling Vincent or deck to the damage area, but cards as EX abilities and accessibility of
Red XIII from your deck never fails to with an EX ability activate instantly, the streamlined gameplay makes
be exciting. mixing up the flow of play in for a fantastic foundation for genre
Designer Taro Kageyama is a interesting and unpredictable ways. newcomers or video game lovers
former Magic: The Gathering pro, As in Magic, players activate cards seeking a CCG with a theme close to
and it shows in FFTCG’s gameplay with three general skills: backups, their hearts. As a Final Fantasy fan,
forwards and summons, replacing I'm hooked. ■
lands, creatures and spells. Backups
IF YOU LIKE MAGIC: THE
can be dulled (tapped) for the crystal CONCLUSION
GATHERING… TRY FINAL
FANTASY TRADING CARD GAME points needed to play a card or Its simplified nature is not going to win
FFTCG puts some smart twists on activate an ability, with discarded over CCG aficionados, but the polished
Magic’s proven formula to create a gameplay and high quality finish of FFTCG
cards adding an extra 2 CP. Cards
singular game that’s much more than makes for an exciting and promising
come in eight affiliations similar to spin-off in its own right for genre
just a branded clone.
Magic’s elements, with each likewise novices and video game devotees alike.

88

088_FFTCG review_V2 MJ.indd 88 18/11/2016 10:41


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PLAYED

ESCAPE FROM COLDITZ:


75TH ANNIVERSARY EDITION
Matt Jarvis shines a spotlight on a revamped version of a British board game icon
Osprey Games | £49.99 | Roll and move | 2–6 players | 90-120 minutes | Age: 12+ | ospreypublishing.com

H
BOX CONTENTS
e had chiseled through Now, Osprey Games has published ◗ Rulebook (Including
the game featured Nazi swastikas,
the hard concrete floor of a new edition of the title to coincide both original and which were later replaced by an
his cell, abseiled down the with the 75th anniversary of the real- updated rules) Imperial eagle) attempting to stop
60-foot drop with little more than life breakout next year. ◗ Oversized board them are packed in similarly quality
◗ 56 wooden
a fraying rope around his waist to As with the 1973 version, Osprey’s playing pieces
cardboard sleeves. Included for extra
trust and squeezed through slicing restored Escape from Colditz does ◗ 100 illustrated cards atmospheric flavour are replicas
threads of severed barbed wire. He a fantastic job of highlighting the ◗ 32-page history book of objects from the prison, such as
was breathless but almost there, the history and realism of the game, as ◗ Prison artefact replicas a German newspaper front page
disguise, compass, food and forged well as its Second World War theme. announcing the escape, and a 32-
papers he needed to survive on the The inside of the box features a page history booklet. There’s even a
outside stuffed in his pockets. The paragraph detailing the hardships secret hand-drawn map hidden in
security officer rolled double sixes. A of the prisoners kept at Colditz the box – if you can find it.
single gunshot rang out and the man and the work of the Red Cross to All in all, it’s an extremely high
fell down, dead. help keep them alive through food quality package, topped off by an
The original Escape from Colditz parcel deliveries. Tying in with oversized game board with the game’s
was released in 1973, 31 years this is a replica British Red Cross logo embossed in foil on its reverse.
after its co-creator and source box in which the wooden game The board is notably improved from
of inspiration, Major Pat Reid, pieces (in eight different colours to its forebear, adding a handy round
absconded from the notoriously represent the various nationalities timer around its edge to encourage
high-security prisoner-of-war camp of captured POWs) are stored, which ■ The new version a faster pace of play and a greater
during World War II. The board slots neatly into the packaging. of Colditz includes a level of detail to the bird’s eye view
variety of historical
game was fairly innovative, featuring Decks of lovingly-illustrated cards artefacts to intensify
of Colditz and its surrounding
co-operative and asymmetrical for the escaping Allies and German the game's WWII countryside, to which the Allied
gameplay – a rarity at the time. security officer (the first edition of context and tone. players are attempting to flee.

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prisoners, saving them from being
arrested, and spotlights that illuminate
spaces that prisoners cannot stop on.
The rules change as inmates make
their way from the depths of the
castle to the outer countryside, with
players whose pieces are arrested IF YOU LIKE
AXIS & ALLIES…
outside the inner courtyard having to
TRY ESCAPE
discard precious equipment. FROM COLDITZ
Turns play out in relatively pieces can be arrested by guards that This edition of Escape from Colditz Both set
straightforward fashion, with players land on the same space (although actually features different rules to during World
– Allies first, then the solo security they initially cannot enter certain those originally devised by Reid War II, Escape
from Colditz’
officer – rolling two dice to calculate rooms), sending them to solitary and co-creator Brian Degas, doing claustrophic
movement points available for confinement until, Monopoly-style, away with the randomised ‘Do or prison-break
prisoners and guards, respectively. they roll a double or get a card Die’ cards which could be turned drama provides
Doubles means another roll, while allowing them out. over with unknown consequences an interesting
mechanical and
scoring under five grants the ability Once enough items have been in a last-ditch attempt to escape in a historical contrast
to pick up an ‘Opportunity’ card, gathered, players can choose to stage single turn or literally die trying. The to Axis & Allies’
which can be stored and used later an escape, unlocking doors, climbing cards are included as part of the set, portrayal of
for everything from escaping solitary down ropes, tunneling under walls and with the original instructions printed global warfare.
confinement and attempting to drive more in an attempt to make it to the in the back of the rulebook, if you’re
out of the front gates in the staff car targets at the far edges of the map that curious to experience the changes for
for the Allies to employing deadly count as a successful getaway – with yourself or are adamant to play the
force via the 'Shoot to Kill' command two escaped POWs winning the game. game as it was first created, but the
for the Germans. Using an item means placing tweaks and refinements to the new
Movement points can be divided an escape marker on the obstacle. rules help modernise mechanics that
between as many or as few pieces The markers are little cardboard are markedly of their time.
as desired. Allies initially attempt exclamation marks, contrasting with Speaking of which, some flaws
to make their way from the starting the otherwise premium wooden remain; dice rolls dictate much of the
area to the various rooms of Colditz’ pieces and cards. Allies and guards game’s flow, leading to potentially
internal courtyard in order to gather alike can then pass freely through frustrating situations where players
resources, from rope and forged the obstruction, with guards able can end up with all of their pieces
documents to wire cutters and an to optionally destroy the item as stuck perpetually in solitary. The
escape kit – which must be held to they traverse it, stopping further Opportunity cards can unbalance
successfully flee. As soon as a player pieces from moving through. Other the difficulty in the favour of low-
gains an equipment card, their mechanics include safe spots for rolling players, with prisoners who
uncover a tunnel nigh uncatchable
until the security officer draws the
counteractive 'Tunnel Detected'
card. Though the game supports just
two players, its real strength is in co-
operation between the POWs – which
also helps to even the odds against the
fittingly tough-to-beat prison guards.
While it might show its age in
terms of gameplay, this new edition
of Escape from Colditz is a gorgeous
set for tabletop and history fans alike.
Clearly, a lot of care and attention
has been paid to respecting the CONCLUSION
Escape from Colditz
original game and its real-life muse,
remains a fun and
while also making smart changes fascinating – if
to help find a new audience today. unforgiving – way
All of the components are finished to understand
and appreciate an
to an impressive level of standard,
important real-life
complemented by beautiful new event. The mechanics
artwork and the fascinating historical may be a tad dated,
artefacts and details. It’s the type of but this set is a loving
tribute to an iconic
set you could see continuing to be
British board game,
passed down through generations which is sure to help it
another 75 years from now. ■ stand the test of time.

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TALKING TABLETOP

Brian and I would just really fine-


tooth-comb stuff over the phone.
Everything we did, every proposal
we had, every change we made,
Brian and I would basically sit
down and hash out why to make the
change, how to make the change,
whether the change is in the spirit
of Pat's design for the game and the
places where Pat's intended rule was
clear as day in the original rulebook,
or the places where the rules as
they have been interpreted down
the years were actually different
to what Pat intended. So, in many
ways, even though we've added in
one or two bits that are certainly our
own, some of the changes that we've
made are actually almost how the
game was originally intended to be
played as well.

Brian, was it hard to make


changes to your original design?
Brian Degas: No. They weren't
changes. What Duncan brought was
to create an empathy with the new
generation. We tweaked a little here
and tweaked a little there.
This game, Parker Brothers did

THE GREAT ESCAPE for me in 1973. We sold 100,000


because the series was on. When the
Escape from Colditz co-creator Brian Degas and series finished, their lack of vision
was such that they said: 'Without
Osprey Games developer Duncan Molloy discuss the series, we're not going to publish
restoring the 1973 British classic for a modern audience the game anymore.' All the rights
reverted to me and Pat Reid. I
■ Top: Colditz was one right change to capture the type of wanted quality.
of the first big co-op tension we want in the game, but When I met Duncan I knew that
tabletop titles. as a result that has X consequence his passion and conviction was for
and then we have to balance again quality and to create a feeling that
Inset, left to right: a bit better. We maybe have to it wasn't just a bit of gloss to put out
Duncan Molloy and tweak something in this direction a again.
Brian Degas. little bit and then something in this
direction a little bit, just to make Do you see this as a re-release
sure that it still feels even.' aimed at lapsed fans of the
Traditionally, the Germans original, or at board gamers
always had it slightly easier, today?
which feels right, so we wanted DM: 'Board gamers today' is like
to keep certain elements of that, 'sports fans today'. You can't narrow
or certainly that feeling of power those people down to a single group.
playing as the German guards. We We didn't want to pretend this game
How did you go about updating also wanted to give them more to is something other than what it is.
Colditz for a modern audience do in the early game. The things It's still roll-and-move, it's still a
without losing the game's that people remember about this game in which luck will play a decent
origins? game as being hugely fun tended factor in you're ability to strategise
Duncan Molloy: Once we knew the to come in the second half of the effectively. Which is maybe different
things we wanted to tighten up, it game, and we wanted them to get from something new that we
was a balancing act – because it's to that fun bit more quickly while would've commissioned.
asymmetrical – of 'Well, we've made still changing as little about the When we commission something,
this change and we think this is the game as we possibly could. obviously it has to be mechanically

92

090_093_ColditzReviewAndInterview_V2 MJ.indd 92 21/11/2016 14:29


tight, and it has to be interesting. here, I'm going to go for it.' That's though it's on a global scale, it has
Ideally, it has to be approachable the Do or Die card. That was real fine detail that I act on the board as
enough that people can pick it up – it actually happened. One guy in the game develops, which is part
quickly enough, but deep enough Colditz ran for it and was shot dead. of what invests me in that game. A
that people will stay with it once DM: We recommend 50 rounds, legacy system is one way of creating
they've picked it up. In some ways but there's a reason we left up to that level of investment but another
those are prerequisites – those are 70 available because we felt like way of doing it is narrowing down
what everybody will tell you they choosing your own game length was that field of view.
want in a game. in the spirit of the original game. Part of this and They Come
Once we have that, the thing Even though we want to have a more Unseen's appeal is also that they are
we look for is atmosphere. The defined version of the rules, we also designed by people who lived these
atmosphere around a table, the wanted to allow that flexibility. The experiences, so you can't refute it.
feeling that people are drawn into game is yours – it's up to you how What I particularly love about Colditz
and the way that feeling can be you play it. is, in an era when game design meant
shared between multiple people. simulation, it's about capturing the
Part of the drive in the board Do you feel that tabletop games feeling of what it was like to be there
games industry in the last couple could currently represent rather than the reality.
of years is the extent to which our contemporary wars in the same
entire generation is games-literate way that Colditz portrayed You mention the legacy design,
in one form or another. Because World War II? one aspect of which involves
of the degree of digital games DM: Board games are now at a giving board games a finite
development, there is a small place where they're telling more lifecycle – whereas the original
resurgence of local co-op [video] complex narratives, but by the very Colditz will have been passed
games, but that atmosphere is nature of the physical components down through generations. Do
no longer being created by video you're beholden to the narratives you believe we're seeing games'
■ The 75th
games. That's a large part of what get simplified and the focus gets longevity become less important?
anniversary edition
drives the board game boom. narrowed. DM: No. I own the The Wire boxset
of Colditz includes an
We would be absolutely crazy The danger of doing some of and adore it, but I probably won't
oversized board and
if we weren't trying to do both those more modern conflicts is that watch it again. But I'm glad that I own
wooden pieces.
[audiences]. The work we have put they're a lot less black and white. it. Games can grow into that space
into this game is explicitly designed You do run the risk of generalising where they give people a particular
to give fans of the original a nice and simplifying complex issues that feeling in a particular fixed moment
warm glow. But this is a great, great are still living issues to people who in time, and it's okay that the feeling
game and I really do think there are present and potentially playing is fixed – it doesn't have to latch to the
is something here for new fans. the game. It's not that I wouldn't continuation of a physical object.
It was so ahead of its time that it do a game of that type, but I would With Colditz, it's a totally different
does something that, in a lot of have to think very, very hard before approach. You are kind of buying
ways, games are still trying to catch we progress down that road because an heirloom. The audience for this
up to. It tells stories in a way that there's a due diligence there that is is an audience who played it with
something like Eldritch or Arkham really crucial. their parents. It's an audience that
Horror might, even though it's very both wants to experience this type
mechanically different. It allows you Colditz' focus on the of game but also potentially has a
to draw in a sense of atmosphere in experiences of a handful of memory associated with this type of
that way. Most games with a theme POWs in the prison presents game. We're not making this game
of the war tend to be very different – “I don't a contrast to the global exclusively for people who played it
they tend to be about power and high- perspective of many war- before – there's so much here which
level strategy and command, whereas think themed board games, such is so interesting to people who have
this is about the dirt on the ground. as Axis & Allies and Twilight never come across it before.
anything Struggle. What is the benefit of If you're interested in game
One of the most noticeable adopting a closer view? design at all, you owe it to yourself
changes is the addition of a has DM: It's about things that capture to look at this weird British anomaly
round timer around the edge of people's imaginations. If you're in the same way as something
the board. Could you explain the influenced developing something whole-cloth, like 2000 AD – in its own little
decision? it's much easier to do that some ways bubble separate to the European
BD: Duncan came up with this game on a macro level than a micro level. and American comics of the eras
funny idea. He said: '90 minutes, For me personally, there's that exploded around it but which
two hours – max – to play.' He design as something about the fine detail has such a unique identity and
said: 'It's going to look fantastic.' It and nuance of something that influence that has trickled down in
focuses you, because if you don't much as makes it much more interesting. I all directions. I don't think anything
get out after a certain time you go: love Pandemic, but I much prefer has influenced game design as
'Jesus, I'm never going to get out of Colditz.” Pandemic Legacy because, even much as this. ■

93

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PLAYED

BEASTS OF BALANCE
Tired of trying to get his cat to balance on the dog’s back, Matt Jarvis turns
to this quirky connected game of zoological stacking
Sensible Object | £69 | Dexterity | 1-4 players | 15-30 minutes | Age: 8+ | beastsofbalance.com

W
ith companion apps
popping up in everything
from Mansions of Madness
to Descent, it’s perhaps no surprise
that the trusty dexterity game has now
joined the digital world in the form
of Beasts of Balance – and, sorry to
disappoint you naysayers out there,
it’s another fantastic example of tech
enhancing a tabletop fundamental.
Beasts of Balance – which you may
have previously encountered under
the name Fabulous Beasts, before a
certain teenage wizard-related movie
put an end to that – is a co-op game of
stacking animals. A battery-powered
plinth is included in the box alongside
six beasts (more are available online,
and others are planned for future
expansions) and a selection of other BOX CONTENTS level of strategy to the game, as well make it much easier to begin a new
stackable bits and bobs, referred to as ◗ Six beast artefacts as allowing the plinth to be filled out round of stacking, but it’s in the digital
◗ 10 element artefacts
artefacts, all of which can be scanned ◗ Three cross artefacts with a greater variety of shapes. game that the fun really takes place. You
by touching them on the base. This ◗ Three migrate The focus on keeping beasts alive see, simply plopping a toucan into the
makes them appear on-screen in the artefacts and maximising the points they earn deep sea wouldn’t be the best idea, so
free iOS and Android companion app. ◗ Two miracle artefacts is furthered by the introduction of on the way it might grow gills and fins,
◗ Plinth (requires three
It's worth noting that we encountered ◗ AA batteries) miracles, which are more awkwardly- creating a Toucean. Each new discovery
a few irritating software crashes while shaped pieces that enable optional gets logged in a digital bestiary and
using an original iPad Mini, but an challenges. The 'distraction' miracle more fantastical evolutions can be
update resolving the issues should be requires players to tap on the moon unlocked by hitting 20 points with
live by the time you read this. each time it appears on-screen or press any beast, whereupon it transforms
The beasts are divided into three and hold the sun while placing a piece, into an elemental, which cannot lose
environments – earth, water and while 'haste' asks players to scan and points for the rest of the game.
air – and take up residence in their place artefacts within 15 or 30 seconds The tower stacks up and points
respective home when placed on the each turn. Successfully fulfilling the are earned until the pile inevitably
plinth. Bigger animals are worth more objectives means holding on to any topples and players are unable to
points, but also spark jealousy among points lost by waning beasts, but failing rebuild it in the short grace period.
the lesser creatures of the world. sacrifices all of the points collected. The It’s a lot harder than it sounds, and
Each turn, lower-scoring animals will miracles intensify the links between the the charm of Beasts’ quirky artefacts and
lose a point, eventually becoming physical and digital aspects of the game, surprisingly strategic hybrid mechanics
endangered and then going extinct, as well as gently ramping up difficulty elevates it beyond simple stacking.
meaning players must work together for older or more experienced players. The wonderful visuals of the app tie in
to keep as many going as they can. IF YOU LIKE To make it a little easier to encourage perfectly with the joyous appearance of
In order to save them, players must JUNK ART… higher towers, the game also includes the components and the metagame of
TRY BEASTS
place elements on the stack. These the migrate and cross artefacts. combining and evolving animals leaves
OF BALANCE
abstract shapes are colour-coded For those who These appear to be a flat white arrow plenty of room for replayability. ■
to reflect the environment that they prefer working and cross, respectively, but despite
together or CONCLUSION
boost and can either provide points their uninspiring look they actually
favour animals One of the finest examples of physical
to the inhabitants of one zone or half serve as one of the game’s most and digital gameplay working together yet,
over abstract art,
the points each to two different areas. Beasts is a fantastic important mechanics. The migrate Beasts of Balance is a seriously fun game
A fourth element, fire, boosts any alternative to piece allows a creature to adapt to with an irresistible personality and simple
Pretzel’s beautiful but compelling mechanics. It’s gorgeous
creature indicated by the on-screen a new environment, while the cross
game of wooden to look at, surprisingly gripping to play and
firefly when the piece is scanned. It’s combines two beasts together. In the sure to spark laughs as you seek out the
components.
a charming way of adding a greater physical world, the flat components more ridiculous animal mashups.

94

094_beasts of balance review_V2 MJ.indd 94 18/11/2016 10:53


3 WISHES
Is Strawberry Studio’s new micro game a dream come true? Rob Burman makes a wish
Strawberry Studio | £5.99 | Memory | 3-5 players | 3-5 minutes | Age: 8+ | strawberry.studio

O
ften when you talk about BOX CONTENTS worth noting that the illustrations the cards so that when it comes to
tabletop games, there’s ◗ 18 cards on these cards are exceptionally your turn you’ll remember which one
◗ 10 wooden tokens
an expectation that a ◗ Five player aid cards charming and it’s hard not to get to switch. Oh, hopefully you’ll have
typical game that will take an hour, ◗ Rules caught up in the desire to get that been keeping an eye on all the other
feature lots of setup time and then lovely little pet dragon. cards to remember their locations,
potentially take a while to tally up However, the wishes angle is too. You’ve done that, right? No? Ah…
the scores at the end. 3 Wishes bucks really cover for a very quick memory erm, perhaps switch some cards and
that trend entirely, thanks to its tiny game. You see, the only way you hope for the best.
play time, tiny number of game can gather up these wishes is by The result is a fast and furious little
components and tiny time needed switching cards with your opponents game that lasts a minimum of four
to find out who wins. This is the very or the spare cards in the centre. rounds. It’s also surprisingly taxing
definition of a so-called ‘micro game’. The problem is that all the players on the old grey matter, as you’re
But do micro games also minimise are doing exactly the same thing, attempting to remember several
the fun? Let’s find out… so although you may think you’ve things at once. However, despite your
In 3 Wishes you are trying to located that elusive flying lizard, best efforts, there’s going to be a sense
collect three different types of wishes: when you finally take a peek, you of random actions that are beyond
superpower, gift and harmony. realise it’s actually a boring old your control (the fact that a player
There are six of each type and the world peace card… yawn. can declare the end game at any point
wishes range from mind-reading On your turn, you’ve got three after the fourth round is exasperating),
(superpower) to teleportation grid options to help locate the different so this isn’t a game for control freaks. ■
(harmony) and pet dragon (gift). It’s wishes: peek (look at any card in
CONCLUSION
front of any player or in the centre),
3 Wishes is a lightning-quick filler
switch (swap the position of any two game that can be played in a matter of
IF YOU LIKE LOVE LETTER…
TRY 3 WISHES cards) or shuffle (mix up the three minutes. Yes, the rules aren’t deep and
Love Letter is still, without a doubt, cards in front of you). The latter is the gameplay can be rather random, but
our favourite filler game – but 3 Wishes if you don’t mind not being in control,
obviously a great way to vex your
certainly offers an alternative when then this is an enjoyable micro game
rivals although, of course, you’ve also that’s great for filling those downtimes
you’re looking for different options.
got to remember how you arranged in-between more complex titles.

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PLAYED

D&D: TYRANTS OF THE UNDERDARK


Is it a board game? Is it a card game? Where does D&D come into it?
Matt Jarvis casts some light on the underdarkness
Wizards of the Coast | £49.99 | Deckbuilder/area control | 2-4 players | 60+ minutes | Age: 14+ | dnd.wizards.com

O
n paper, the latest Dungeons influence allows you to recruit one ■ Tyrants combines shields in each player’s colour –
a deckbuilding card
& Dragons spin-off has all of six revealed cards, with simple game with an area
while the routes in-between consist
the elements of a tabletop resource-centric cards always control board game. of single-space holes.
classic. It has the might and depth available to pick up from separate Players can spend power collected
of the RPG’s storied lore in its stacks. Purchased cards are replaced using cards played that turn to place
characters, creatures and settings, by fresh stock from a combined 80- troops or assassinate enemy troops
from the terrifying Mind Flayers to card market deck, which is created (and place them in their trophy hall
dragons and Wyrmlings of varying by mixing two of four included BOX CONTENTS to earn game-winning VP), as long
◗ Game board
colours and devastation. It’s a 40-card half-decks: Drow, Dragons, as they attack or deploy in spaces
◗ Rulebook
deckbuilder in the vein of some of Elemental and Demons. ◗ Scorecard pad that they either occupy or that are
the greats, echoing Ascension and The other core resource is power, ◗ Four player mats adjacent to spaces they occupy
Star Realms. It’s also an area control which plays into Tyrants’ other key (Drow) (referred to as ‘presence’). However,
◗ Four Inner Circle
game – and it’s designed by the same mechanic: area control. A central once placed, a troop can move to any
boards
smart brains behind fellow D&D game board (you’ll play with one, ◗ 160 player troops free space on the entire board –
descendant Lords of Waterdeep. two or all three thirds of the map (black, red, orange, a generous allowance that can often
Up to four players take control of depending on the number of players) blue) make combat feel less weighty, as
◗ 40 unaligned troops
Drow houses vying to rule over the spans the Underdark and presents troops hop from space to space with
(white)
eponymous Underdark. As with various named sites, which fans of ◗ 20 spies (black, red, little impeding them. We played with
most deckbuilders, you begin with D&D’s Forgotten Realms setting will orange, blue) the maximum four players in our
a hand of simple resource-earning likely recognise. (Holiday trip to ◗ 260 Minion cards sessions, yet enough holes existed
◗ 56 VP tokens
cards and quickly build up your Ss’zuraass’nee anyone? Anyone?) throughout the games to undermine
◗ Seven site control
army by purchasing new cards from These sites feature multiple spaces markers the desire to fortify our starting site
a central marketplace. In this case, for troop pieces – itty-bitty plastic ◗ First player token and slowly expand outwards, as

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you might expect with a title based for fans of deckbuilders and area
around the idea of growing the control titles to both feel reasonably
strength and control of your house. at home. (Though the former will
Power can also be used to place certainly be more comfortable in the
(or return to your barracks) spies, bulk of the gameplay.)
who can be placed on any site and Here’s the thing, though. While the
subsequently used to assassinate engine inside runs smoothly, Tyrants
enemies. They also prevent rival never feels particularly exciting to rev
players from gaining total control up and play. In our group, we had a
over a major site when all of the diehard D&D player, an experienced
spaces are occupied by one player’s deckbuilding fan and devotees of
troops, stopping the acquisition of area control classics, and yet none
bonus VP at the end of their turn. of them felt overly warm towards the
And so the game flows, with game by its end.
players playing cards to gather The Dungeons & Dragons lore
resources and perform actions, feels lost within the mechanics,
recruiting new cards, assassinating with the cards’ largely perfunctory
enemy troops and placing their own presence and relatively short list
pieces until a player has no more of abilities (add influence/power,
troops to place or the market deck assassinate/deploy troop, deploy/
runs dry. At the conclusion of a return spy, promote) leading even
match, players add up VP for holding expensive cards to feel unexciting.
majority control at sites, total control As one example, the Red Dragon, Drow. The purple is less welcome
at sites they possess fully, troops they which costs eight influence to on the backs of the cards, which are
have defeated, cards in their deck recruit, allows the player to supplant all identically marked with a thick
and cards promoted to their inner (assassinate and replace) one troop, black border, faint spider web design
circle via specific abilities, which return one spy and gain 1 VP for each and word ‘MINION’ written in bold
removes them from the game but site under their total control – hardly white text – given the strength of
provides them with bonus points gasp-inducing when it appears. the Dungeons & Dragons artwork
above their standard value. The Underdark setting of the on both the front of the cards and in
The number of cogs inside the game is reduced to just another set the wider universe, it’s a shame to
IF YOU LIKE
interlocking deckbuilding and area of lines and boxes to populate with see the backs so plain and ugly by
TRAINS…
control frameworks means that troops, with only the presence of comparison. There are also minor TRY TYRANTS
there are plenty of different ways for spies lending it its thematic mystery issues with the wording of the OF THE
players to approach the game with and sense of backdoor deception. rulebook, which circles around to the UNDERDARK
Taking place
differing tactics and emerge on top. This is exacerbated by the board, same rules multiple times without
under the ground
Want to hoard valuable cards with which simply appears as a purple fully explaining other elements, rather than over
influence, promote them to your and black square stamped with such as the acquisition of VP points it, Tyrants may
inner circle and stay out of battling incomprehensible names rather when a player’s troop barracks is provide a fantasy-
inflected twist on
for the board? No problem. Want than feeling like a wide-reaching empty – an occurrence that also
the deckbuilder-
to quickly strengthen your army in environment with distinct locations ends the game. area control
the hope of dominating sites and and environments for the taking. At roughly an hour per session, hybrid genre for
forcing an early game end? Totally Things are more positive when stretching up to around 90 minutes D&D fans who
enjoyed Trains’
okay. Want to spread your spies it comes to components, at least, with a full house, Tyrants takes
railbound mashup.
across the Underdark and stuff your with durable card player mats and roughly twice as long to play as a
trophy hall full of assassinated foes? generally strong artwork on the pure deckbuilder such as Dominion,
Sure thing. The way that the different cards themselves. The dark colour and lacks the tactical depth of a
CONCLUSION
components and abilities interact scheme may be off-putting for fans dedicated board control game – Tyrants of the
feels natural both thematically and of sunshine, but ties in nicely with El Grande, for example.With the Underdark is hard to
mechanically, meaning there’s room the subterranean origins of the Dungeons & Dragons world failing recommend to fans
of D&D, deckbuilders
to shine through and help the game
or area control
stand apart from its peers, it makes titles, when more
the game hard to recommend in mechanically exciting
place of a shorter, more tightly- and thematically
rich alternatives
focused deckbuilder or a longer,
exist separately
more mechanically satisfying in each of those
strategy effort. genres. It’s more of a
Tyrants of the Underdark is not missed opportunity
than a flop, but it’s
a bad game, but it suffers from the
hard to deny the
well-worn adage of being a jack of all disappointment given
trades – and a master of none. ■ the elements involved.

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PLAYED

ISLEBOUND
Thomas Pike sets sail anticipating shallows but encounters
unexpected depth in this naval strategy title
Red Raven Games | £46.99 | Area control | 2-4 players | 60-120 minutes | Age: 13+ | redravengames.com


W
elcome to the As captain of a fine sailing ship and BOX CONTENTS
Archipelago!’ reads the its crew, players set sail from their ◗ Victory board
introduction to the latest home ports into a beautifully-realised ◗ Four ships
strategy board game from Ryan archipelago filled with bustling towns, ◗ Four port boards
◗ Four sea boards
Laukat and, indeed, Islebound does sea monsters, pirates and gold. The ◗ 28 coin tokens
offer a very warm welcome with goal is to become the most renowned ◗ Eight silver coin
its gentle, appealing artwork and player by the end of the game by tokens
rounded fonts. But don’t be fooled collecting treasure, hiring crew and ◗ Four ship boards
◗ 16 renown tokens
– there is a serious strategy game using either might or diplomacy to ◗ 15 pirate mini cards
lurking beneath the waves. bring island towns under your rule. ◗ 15 serpent mini cards
Islebound funded on Kickstarter The game has a high number ◗ 28 fish tokens
in late 2015, raising $88,000 from of components and it does take a ◗ 12 book tokens
◗ 24 lumber tokens
1,628 backers – smashing the initial while to punch out, sort and set up. ◗ 35 building cards
goal of $15,000. It is published by However, it’s a gorgeous thing to ◗ 10 dice
Red Raven, of which Laukat is the behold – the lavishly-illustrated tiles ◗ 80 wooden cubes Unfortunately, the rulebook
founder and president, perhaps grace and transform the table into a ◗ Three building books could be a lot more succinct. It’s
◗ 20 crew tokens
best known for the microgame Eight delightful cluster of islands, soft and ◗ Eight reputation long, repetitious and not that easy to
Minute Empire – a game which, colourful with gentle lines that evoke cards navigate. At 24 A4 pages in length it
like this one, he designed and an atmosphere which would not be ◗ 15 event cards does present a barrier to entry, and
illustrated himself. out of place in a Zelda game. ◗ Four player aid cards is the first jolt to anyone pulled in by

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the easy-going visuals; Islebound is
anything but easy-going.
The game plays over a series of
rounds in which each player must
move their galleon and complete
one action. The actions you can take
largely revolve around the island
towns evenly spaced across the eight
sea tiles that make up the board; the
most major actions are to visit, attack IF YOU LIKE
or use diplomacy on them. TZOLK'IN…
When you visit an island town you TRY ISLEBOUND
must pay the cost to harbour there, You’ll need the
same kind of
but you gain whatever benefit the strategic and
town offers. You might get a haul of tactical prowess
fish or wood to store in your hold, to master it and,
attract pirates or sea monsters to like Tzolk'in, you’ll
find yourself
fight at your side, or have the chance daydreaming about
to recruit new crew members. strategies to try out
If you have more serious in your next game.
intentions, you can try to take
control of a town using either might
■ Players can choose
or diplomacy. With the former, you The final key element of the game is The fact that Islebound is an intense
to use either might or
first decide how many pirates, sea buildings. Beside the play area there strategy game just doesn’t quite gel diplomacy to wrest
monsters and crew to send into are always five faceup building cards with its cute, easy-going looks. While control of towns.
battle. Then you roll dice equal to to choose from. To build one you must you should never judge a book by
the total number of combatants, pay the cost – usually a combination its cover, with a board game you
hoping the total damage will beat the of fish and wood. Doing so scores absolutely should be able to tell from
defence value of the town. you immediate renown, but can also the box what kind of experience you
The alternative is the diplomatic grant either a special ability you are likely to get. Nothing about the
approach; each town has a diplomacy can draw on for the rest of the game packaging of Islebound prepares you
value that must be exceeded to or a multiplier that kicks in during for the level of intensity it offers. Of
become its ruler and it is the influence final scoring. This is triggered when course, this is fine if you like that sort
of you and your crew that will win the one player has constructed seven of thing, but you may be disappointed
day. Influence is tracked on a side buildings, at which point total renown if you (understandably) pick this up
board during the game, and increases is totted up and a winner is declared. expecting it to play the way it looks.
when players construct buildings, All in all, Islebound gives you a For these reasons, Islebound is
visit certain towns or complete special lot to think about from turn one. It likely to be somewhat overlooked.
reputation cards. soon becomes clear that there are Serious strategy fans might sail
In either case, when a player many routes to victory and it can right past it and those looking for
successfully takes control of a town certainly trigger analysis paralysis a more lighthearted style of game
they gain an immediate boost to in those with a propensity for that. may drown in the strong currents
their renown and mark it with a cube This isn’t helped by the fact that the of its heady ruleset. This is a shame,
of their colour. From that point on, iconography of the game is not quite because this game has got it all –
they get to use it for free whenever as intuitive as it could be and a lot great looks, deep gameplay and so
they visit. What’s more, if other of the rules are rather fiddly – you many routes to victory that even after
players visit they must pay the entry will need to regularly dip into the a brain-burning two-hour session
cost directly to the owner instead of rulebook and glossary to check how you are left with a desire to have
to the bank. things work. another go. ■ CONCLUSION
Closer to home, the crew of your Islebound is a visual
treat but offers far
ship plays a big role in not only
more complex and
your success but also in your style strategic gameplay
of play. Crew members each have than its looks might
different skills you can call on. suggest. The rules
could do with a little
These range from negotiation and
streamlining and
administration, which can increase the art sometimes
your influence and make it possible impedes mechanical
to trigger certain town abilities, to ease, but ultimately
it’s an utterly
combat and sailing, which add extra
engrossing title
dice to attacks or increase your ship’s that deserves
movement speed. your attention.

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PLAYED

THE WALKING DEAD: ALL OUT WAR


Matt Jarvis checks out Mantic's miniatures take on the comic book hit
Mantic Games | £34.99 | Miniatures/survival horror | 2 players | 60+ minutes | manticgames.com

M
antic’s new miniatures Two players – although the game BOX CONTENTS by the time the included threat
◗ Play mat
game The Walking Dead: can also be played solo – take up the tracker reaches its maximum, rising
◗ Six plastic survivor
All Out War is named after roles of warring survivors. Included minis (Rick, Carl, as the result of the survivors' actions
the storyline in the zombie-horror in the core set are Rick and Carl, Derek, Patrick, or specific event cards drawn at
comic book series that sees hero Rick along with Derek, Patrick, Sandra and Liam, Sandra) the end of each turn. Of course, the
◗ 12 plastic walker minis
Grimes clash with brutal antagonist Liam. They are dropped into a setting other way to win is to dispatch the
◗ Rulebook and
Negan. Fans of the TV show populated by the roaming undead, quick-start guide enemy team (or allow the zombies
adaptation will recognise Negan as also represented by miniatures. 12 ◗ RV to do it for you), but at the moment
the baseball-bat-wielding baddie walkers are included in the base set, ◗ Four cars there’s otherwise little variation in
◗ Six barricades
whose gory violence caused shock in varying states of decomposition the objectives required to win or
◗ Nine supply counters
and controversy in the season seven and (un)dress. The miniatures both ◗ Threat tracker lose – something that will hopefully
premiere in October. With this in dead and alive come unpainted ◗ Kill Zone/ be rectified in future expansions and
mind, All Out War is fittingly named, but are highly expressive in both blast template new scenarios.
◗ Range ruler
encouraging frantic, bloody action expression and pose, in fitting with Players alternate moving their
◗ Initiative counter
and desperate moves over slower the comic book source material, and ◗ 10 activation counters figures using the bundled range
tactical play. are well sculpted. One minor letdown ◗ 10 health counters ruler, choosing to sneak or run. As
comes from the use of softer plastic, ◗ Six survivor cards you might expect, running causes
◗ Walker reference card
as we suffered a curved baseball noise, which attracts unoccupied
◗ 15 event cards
bat and bent knife out of the ◗ 16 supply cards walkers within a set distance.
box. The dice, too, are of ◗ Eight equipment cards Zombies automatically shamble
variable quality, with some ◗ 11 dice (Six red, two a fixed distance in a straight line
white, one blue, one
quite poorly debossed and until they encounter a survivor or
black, one yellow)
painted, making the symbols wander into an obstacle, such as a
less comprehensible. car or barricade, several of which
The two groups compete to come included in 2D card form with
retrieve the most supply markers the core set. It’s a nice little touch that

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helps the undead seem truly brainless, only, rather than every turn. This is
and allows for tactical use of noise- intensified by the role of ammo – after
making – you can run to lure walkers firing a shot, the player roll a die to
into combat with enemy survivors or see if the gun is out of ammo. If it is,
away from your own team. they’ll need to scavenge for more
At the end of a turn, an event card before they reload.
is drawn and the various effects are The characters each have special
resolved, from raising the threat level starting items and attributes that
to bringing more zombies stumbling lend them a sense of individuality
into the play area. Initiative swaps and highlight their relationships.
each round, and the player with For example, Rick gains advantages IF YOU LIKE
control chooses where the undead in combat when he is within range PROJECT Z…
enter, allowing the scales to shift of Carl, while Carl’s lucky hat has TRY THE
WALKING DEAD:
suddenly when it comes to the the ability to defy death – dice roll ALL OUT WAR
dangerous presence of zombies. permitting. The character sheets, If you’re a fan of
Any survivor within each cards and rulebooks make use of the the Walking Dead
walker's set ‘kill zone’ radius (a comic book’s fantastic art, and there’s TV series or books,
All Out War offers
handy template is included) is a nice variety of items and equipment a more character-
automatically moved into combat, to bring the post-apocalyptic world driven look at the
which takes place as a series of dice to life on the tabletop, from metal battle between the
rolls dependent on the character, pipes and revolvers to football pads living and the dead
for survival.
their equipped items and other and bandages. While scavenging,
environmental factors. Defeated characters can find themselves coming
zombies are merely knocked down the danger of zombie hordes, up empty-handed or randomly ■ Bottom of the page:
Event cards drawn at
onto the ground and can potentially the number of attack dice rolled attacked by a lurking zombie, making the end of each turn
rise again at the end of a turn increases exponentially with every the rush to collect supplies potentially introduce new threats
thanks to a deciding dice roll – but if undead attacking the same character, risky throughout and no guarantee of and help to keep the
survivors score a critical hit or finish meaning the first zombie rolls one an advantage over your opponent. survivors on their toes.
the walker off while they are down, die, the second two, the third three All Out War comes with both
the miniature is removed from play and so on. an advanced rulebook featuring
completely. This can go the other The second action of a character’s explanations of more complex
way, too, as killed survivors are turn can be used to rummage for mechanics such as climbing, zombie
replaced by walker figures unless supplies or fire a gun, if they have one. bites and terrain, while a short
they are defeated with a critical hit. This plays off the element of noise, quick-start guide holds newcomers’
In which case we guess there’s not causing a more widespread ‘mayhem’ hands through a couple of example
enough left of them to get back up effect, which draws every zombie scenarios and the basics of
again. Gross. on the board towards their position gameplay. It’s probably best to skip
Combat is fast and furious, and ups the overall threat level. With the step-by-step tutorial if you’re at
and the dice rolls are easy to guns proving more deadly against the all familiar with miniatures games, as
understand and balanced to make living and dead alike, it makes firing it might seem a bit slow and obvious,
the walkers feel powerful without a shot a risky move that can happen but for those attracted to the world of
being overpowering. To simulate in times of desperation or confidence tabletop via the Walking Dead books
or TV show, it’s an ideal introduction.
As a miniatures title, All Out War
is a fast-paced dash as opposed to CONCLUSION
the longer tactical battle its name The Walking Dead:
All Out War is an
might suggest. The figures and rules
excellent tabletop
capture the last-gasp tone of Robert adaptation of the
Kirkman’s comic book series perfectly comic book series,
and encourage a more engaging making fantastic
use of its source
style of play than many ‘traditional’
material’s bleak
miniatures titles, but without a greater fight for survival and
variety and complexity of objectives, smartly incorporating
the franchise’s health on the tabletop the presence of the
undead to highlight
is ultimately hard to tell. The rules
the focus on the fight
bring together accessible takes on between the living.
conventional miniature mechanics Expansions and new
with aspects unique to All Out War scenario modes will
tell if it can go the
that fit thematically, making the head-
distance, but it’s
to-head game a joy to play for both as good a start as
tabletop diehards and newcomers. ■ can be.

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PLAYED

town is destroyed, resulting in the


loss of points and other potential
side-effects. Following the battle,
beaten enemies have the chance
to counterattack, reducing shield
values and possibly defeating
heroes, while those at the top of the
five piles can inflict similar ambush
damage. Particular enemies also
hold treasure, which attaches to a
hero and can provide two different
levels of benefit – depending on
the strength of the enemy that was
vanquished to obtain it.
It’s a simple setup that works in
Fantahzee
Fantahzee’s favour, as the gameplay
flows nicely back and forth between
players. The hero powers and abilities
are diverse enough to provide a good
level of mechanical variety, with
the introduction of the element of
steam, which can be built up and
used to activate robots instead in
lieu of dice, helping to ease in more
FANTAHZEE: HORDES & HEROES complex decision-making. While
the use of dice means there’s always
Matt Jarvis finds a lightweight dice game to love in Ryan Miller's latest the presence of luck, a player who
happens to draw especially powerful
AEG | £36.99 | Dice rolling | 2-5 players | 20-40 minutes | Age: 14+ | alderac.com heroes can breeze through much of
the easier monsters even with lower

W
hether it’s hours of stat BOX CONTENTS Actions and heroes alike are dice rolls – but the boosted stats of
counting, dice rolling, ◗ 95 hero cards portrayed in a lovingly goofy cartoon the bosses often made them feel
distance measuring, ◗ 10 town cards style, which puts a fun spin on a genuinely difficult to overcome when
◗ 60 horde cards
rule clarifying or deck constructing, ◗ Nine treasure cards mash-up of fantasy classics – dragon, finally encountered.
saving the world sure can be heavy ◗ 20 six-sided dice mage, dwarf and so on are all Three defeated boss monsters
sometimes. Luckily, Ryan Miller has ◗ Four tokens present – plus steampunk robots and means the end of the game, with
come up with a lightweight way to ◗ Rulebook engineers. The combination works each player adding up the value
fight back the forces of darkness in the thanks to the clear and charming of the enemies they have bested
shape of Fantahzee: Hordes & Heroes. artwork, with a healthy splash of vivid (minus points for allowing a part
As the name suggests, Fantahzee colours, expressive poses and subtle of the town to be wrecked) to turn
is a fantasy-flavoured spin on dice playfulness. (One swordsman swills a the co-operative town defence title
rolling classic Yahtzee, with the five- glass of red wine in his free hand.) into a high-score competitive game
dice, three-rolls formula bolstered Then comes the dice rolling, with at its close.
by the introduction of an equally the standard poker-like ‘hands’ of It’s not going to win the hearts of
accessible card game element. In dice used to activate characters’ any hardcore players, but Fahtahzee
addition to their dice, players have abilities, which feature similar boons is a fun and fast way to introduce
a hand of cards with heroes and to help bolster the team’s strength. more thematically rich and
actions, two of which can be played This strength is then added up and complicated mechanics to younger
at the start of each turn. Heroes applied to five central stacks, each players and newcomers to the genre,
can be used to build a party of up of which made up of opposing with its sense of joy, approachability
to five, with actions introducing monsters, ranging from weak level and upbeat style helping to override
a nice spread of abilities from one enemies to the powerful boss weaker shallower aspects. ■
gaining extra dice to the chance monster lurking near the bottom of
to change a rolled result. each deck.
Players can pick off enemies by CONCLUSION
As the next step up from its dice-rolling
spending their strength as they namesake, Fahtahzee is a relaxed way
IF YOU LIKE YAHTZEE… please. A focus is put on defeating to get casual players invested in more
TRY FANTAHZEE the right-most ‘vanguard’ pile, as a diverse mechanics and themes. It’s
There’s more than enough charm and easy to learn, fast to play and is good
monster left alive on the top of
variety here to provide something fresh fun all the while – but for the same
the stack at the end of a turn reasons may find less of a following
for fans of the original dice-roller.
means a building in the local among experienced gamers.

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A GAME OF THRONES: HAND OF THE KING
This lightweight card game has certainly earned favour with Matt Jarvis
Fantasy Flight Games | £11.99 | Set collection | 2-4 players | 15-30 minutes | Age: 14+ | fantasyflightgames.com

I
t seems an almost impossible task The player with the most cards
to distil the complex world and of a particular faction nabs that
characters of George R.R. Martin’s house’s respective banner token,
A Song of Ice and Fire – a universe and the most banner tokens when
that has occupied thousands of book Varys is left with no possible
pages, dozens of hours of television moves wins. It’s very easy to grasp,
in its on-screen spin-off A Game with strategy layered in by the
of Thrones and decades of careful varying numbers of characters in
construction – down to a card game each house – represented by the
that takes a matter of minutes to set number in each card’s corner – and
up, play and pack away. Yet, in A companion cards.
Game of Thrones: Hand of the King, Companions are obtained when
Bruno Cathala has achieved just that. the last card of any house is picked
Of course, it’s not that much of a up. Only six of the 14 available
stretch to imagine the designer of 7 companions are available each
Wonders Duel turning out another game, and they allow players to gain
fantastic short-time set-collecting extra cards, kill specific characters
card game but, regardless, Hand of (permanently removing them
the King surprises in just how much from the game) and perform other
charm and entertainment it packs abilities to aid their attempts to gain
into a licensed title you can pick up favour. Limiting the companions to a
for just over a tenner. random six allows each game to feel
A grid of 36 characters from the different, and forces players to think
Game of Thrones universe is laid out several turns ahead or risk handing a
randomly on the table. In contrast powerful ability to one of their rivals.
with the source material’s often gritty When playing in teams, four three-
and bleak subject matter, the cards eyed crow tokens are included for a
pop with vibrant colours and sigils game variant that requires spending
representing the various houses and one of the birds to consult with your
factions of Westeros – from the Starks partner, helping to shake up the
and Lannisters to the Targaryen and difficulty and variety.
Greyjoy families. On paper, it probably all sounds
Each card features a wonderful very straightforward – and the truth
cartoon caricature drawn by Mihajlo is that it’s just that. In practice,
Dimitrievski, which balances the Hand of the King is an accessible
recognisable on-screen portrayal yet deceptively strategic card game
of the individuals with their that makes fleeting but nevertheless
description in Martin’s original fitting use of its theme, resulting
novels. For example, Ramsay Snow in an easy sell for newcomers to
looks distinctly different to his TV BOX CONTENTS giggling at how much Varys looks tabletop gaming or its fantasy setting
persona, while Daenerys is clearly ◗ 36 character cards like a thumb. alike. It’s best with more than the
inspired by Emilia Clarke’s fair- ◗ 14 companion cards It is Varys who serves as the minimum two players, to open up
◗ Seven banner tokens
headed appearance. Your feelings ◗ Four three-eyed key figure in Hand of the King, as the need for more diverse tactics,
about the art will come down to crow tokens players take it in turns to manoeuvre but with just a pair it’s still a highly
personal taste, but the expressive him around the grid, representing gratifying way to fill 15 minutes –
and lighthearted approach was a the various secret dealings and even if you’re just waiting for the
hit with us – although we did keep discussions taking place throughout next episode of its TV counterpart. ■
the conflict-stricken land.
Varys can move in any of the
IF YOU LIKE HEY, CONCLUSION
cardinal directions, with a player
THAT’S MY FISH!… With fantastic artwork, simple
TRY HAND OF THE KING choosing a particular house and a mechanics and a hidden level of
The Game of Thrones spin-off uses bearing each turn. Varys then moves depth and randomisation for added
a similar straight-line movement replayability, this card game spin-off of
to the furthest character of that house
system but ups the theme and adds in the hit TV series is a fantastic time filler
along the line, picking up all cards of whether you’re a tabletop virgin or you
companion cards for extra abilities.
the same allegiance on the way. have no idea what a ‘Khaleesi’ is.

103

103_gameOfThronesV2 MJ.indd 103 18/11/2016 11:04


PLAYED

pop it in a corresponding slot on one


of their potions, or store it for later use.
Here’s where things get
interesting. As the dispenser's rows
are angled, the remaining marbles
will roll down once a space is made.
If two marbles of the same colour
that weren’t touching before bump
into each other, they ‘explode’. (Not
literally – no need for protective
goggles here, unless a sore loser
starts throwing marbles around.)
That player then picks up all of the
matching ingredients that ended up
together. This can cause subsequent
explosions and handfuls of marbles
collected, quickly filling up potions.
Any leftover ingredients – the
storage flask only has room for three
marbles – are dumped back into
the dispenser’s tank and cycle back
around, with completed potions
removed, replaced with an empty
card and placed underneath.
Each successfully concocted potion
card has a point value, with – you
guessed it – more required ingredients
resulting in more points. At the start
of the game, a specific number of
separate skills point tokens are placed
to the side as a ‘countdown’ stack.
(We used five.) These extra tokens
are earned by either completing five
potions of any kind or three matching
POTION EXPLOSION
Does this lightweight marble-matcher have the formula
for success? Matt Jarvis gets all mixed up
Cool Mini or Not | £37.99 | Marble set collection |
2–4 players | 30–45 minutes | Age: 14+ | cmon.com

G
iven the massive money- Each is then equipped with a BOX CONTENTS
spinning success of match- cardboard brewing desk, complete ◗ Ingredient dispenser
◗ 80 ingredient marbles
three video games such with two slots for potion flasks and a ◗ 15 skill tokens
as Candy Crush and Bejeweled on spare storage container. ◗ 64 potion tiles
mobiles, it’s perhaps surprising that The flasks are divided into up to ◗ Four desk boards
few tabletop games have attempted to four coloured sections – black, yellow, ◗ 21 Little Help tokens
◗ First Player token
cash in on the booming market. red and blue – with an accompanying ◗ Rulebook
In steps Potion Explosion, a number of holes poked out. (Seriously,
smart translation of shifting coloured get ready to pop out hundreds of
pixels around a touchscreen to the tiny card dots the first time you setup
satisfying physicality of cardboard – it took us around 15 to 20 minutes
and marbles, wrapped up in a with three adults on the task.) The
pseudo-Harry Potter theme. holes are there to cradle matching
Between two and four players coloured marble 'ingredients', which
are plonked in the pointed hats and sit in four channels running down a
oversized black robes of students cardboard dispenser placed in the
■ Players collect
taking their final potions exams at middle of the table. coloured marbles to
the Horribilorum Sorcery Academy Every turn, players can pick up an brew potions with a
for Witty Witches and Wizards. ingredient from the visible rows and variety of powers.

104

104_105_PotionExplosionReview_V3.indd 104 18/11/2016 11:07


types of potion – distinguished by the
decorative corks in the top of each –
and grant an extra four points apiece.
When the stack runs out, the game
is over, and players tot up their final
score to decide a winner. Two points
are deducted for each ‘Little Help’
token that players have used, which
allow them to collect an extra marble
from the dispenser at any point
during their turn – but explosions
do not occur. At least in the games
IF YOU LIKE
we played, nobody felt the urge to
SPLENDOR…
use a Little Help token, but they TRY POTION
make sense as an additional EXPLOSION –
risk-reward mechanic. Potion Explosion
takes a simplified
Brewing potions wouldn’t
version of the
be much fun without being set-collecting
able to drink them but, mechanics
luckily, Potion Explosion of games like
Splendor and
doesn’t take the joy of
combines it with
necking a mysterious bottle of ■ The dispenser the addictive
bright purple liquid away. At any point is an impressive aspects of match-
construction – three mobile titles.
during their turn, players can choose to but its components
drink a finished potion without losing are frustratingly
the points they collected for completing poor in quality.
it. The card is rotated upside down
and one of eight powers kicks in On first open, the box 64 potion tiles, several of which
immediately, ranging from the simple is stacked with sheet upon also ended up with peeling sides
ability to pick up a single extra marble sheet of cardboard pieces that or ripped images.
to allowing stored ingredients to be require pressing out. So far, so This lack of polish sadly extends to
used as any colour – although none of board game. For us, trouble arose the marbles; while an extra handful
them can directly trigger an explosion. when removing the sections needed of replacements are included with
With only cryptic icons on the neck of to build the ingredient dispenser, the 80 required to play, many were
each bottle and a full explanation at which include various tabs and slots misshapen with flat sides and
the back of the rulebook, powers can to hold the construction together. inconsistent colouring. At one point,
be a little awkward to understand and Edges weren’t fully pre-scored, a warped marble held up play by
remember to begin with, but quickly leaving fuzzy cardboard mess along becoming stuck on its flat edge inside
become the strategic crux of the game many of the more fiddly bits and – in the dispenser, leading our group to
as players learn to tactically set up some cases – peeling or tearing some tap the tank until it dislodged and
multiple chain reactions. of the printed graphics away, leaving rolled down the channel as planned.
It’s a relatively fun, if ugly patches of white. We suffered Despite the rulebook’s fun magical
straightforward, affair, and an ideal similar issues when pressing out the aesthetic and vibrant images, it too
way to hook younger children who suffers from an overall dearth
might be glued to Candy Crush on a of finish, with some printed
daily basis into understanding core images stretched to the
tabletop mechanics such as forward point of pixelated distortion.
planning – although bear in mind that Having said that,
the game is rated 14-plus, presumably once the dispenser is
to avoid the risk of swallowed marbles built it feels reasonably CONCLUSION
The magical theme
by smaller witches and wizards. With solid for a cardboard
is sure to be a cute
more than two players, gameplay can creation and – when crowd-pleaser and
drag a little and become somewhat the marbles roll as the use of marbles as
of a waiting game in the middle if planned – there’s a real-life counterpart
for mobile match-
certain ingredient colours become a very satisfying
three games makes
scarce but, with a rough playing physicality to Potion Explosion a
time of around half an hour, the gameplay. fun, if shallow, blast.
it’s never long enough to become That's (Pun intended.) It’s
just a shame that
a big problem. something that
the quality of the
What is more of an issue is a screen can’t components lets the
the quality of the components. quite match. ■ overall package down.

105

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PLAYED

ELFENLAND
Amigo Spiel + Freizeit GmbH | £19.99 | Family
2-6 players | 60 minutes | Age: 10+ | amigo-spiele.de

W
hat’s perhaps most interesting about re-visiting Alan R.
Moon’s Spiel des Jahres winner Elfenland via this reprint
of the 1998 classic is seeing the early origins of his later
tabletop evolution (and, arguably, perfection) of the travelling
salesman problem in Ticket to Ride.
Like Ticket to Ride, Elfenland tasks players with collecting cards in
order to travel from point to point around a grand map. However, unlike
in the later title, Elfenland players are making the journey themselves,
represented by a wooden elf boot. They pick up cards and tokens
reflecting six fantastical travel options– giant pig, dragon, troll wagon,
unicorn, magic cloud and elfcycle – with the seventh card type, raft,
not requiring a token to move but costing extra cards to cross lakes or
head upstream.
During each of the set four rounds, players take it in turn to place
CODENAMES: PICTURES
counters on routes to define the type of transport needed, with a Czech Games Edition | £15.99 | Party | 2-8 players
starting obstacle token per player allowing them to make a journey 15 minutes | Age: 10+ | czechgames.com
more difficult once per game. Different transport types require different

V
numbers of cards for different terrain. Why clouds can’t float over laada Chvátil’s 2016 Spiel des Jahres winner Codenames is an
everything, we can’t understand, but hey ho – that’s game mechanics. idea so simple and brilliant that it’s hard to imagine exactly how
Everyone starts in the elf capital and is trying to collect as many of the one word clue party game could be improved.
their coloured pegs from each of the 20 towns as possible. A variant New follow-up/spin-off Codenames: Pictures may not outdo its
can be played with the included town cards that also requires them predecessor – almost solely a result of hitting tabletops second –
to end in a specific location, losing points dependent on how far they but its use of pictures in the place of the original’s words is so well
are away from their target – this mode is a good pick for older and implemented that it easily equals it for sheer enjoyment.
more experienced players who will get close to a perfect run in As a quick refresher, as in Codenames, players are split up into
standard matches. two opposing red and blue teams of spies (two- and three-player
The artwork on the map board, rulebook (which covers five languages) modes included in the rulebook allow fully co-operative play
and cards is absolutely gorgeous, conjuring up the beautiful cartography between all the players), with a single spymaster on each team attempting
and whimsical charm of fantasy worlds such as Middle-earth. It may look to convey the position of friendly spies relating to each picture in the shared
a little dated by modern standards, but it’s still a visual treat. grid by giving a single word clue each turn. This word can relate to multiple
It’s worth noting that this version of Elfenland doesn’t include the spies, with the first team to correctly guess all of their cards – avoiding
Elfengold expansion, which complicates the mechanics by adding a enemy spies, innocent bystanders and the instant-loss assassin – wins.
gold bidding system. Elfengold and the naval-centric spin-off Elfensea Codenames’ original five-by-five grid of 25 word cards is truncated
can be found in the more expensive Elfenroads pack. into a five-by-four layout of 20 abstract monochromatic illustrations,
Although existing Ticket to Ride fans will find plenty of similarities meaning that the key cards denoting which spaces relate to which
between Elfenland and Moon’s later work, the earlier game still team’s spy, bystander or assassin can only be used in two orientations
stands up as an incredibly fun, accessible family title. The fantasy rather than four as with the equilateral configuration of words. This,
whismy is the perfect fit for the simple but multifaceted gameplay, ultimately, is hardly an issue given the almost limitless combination of
helped by a beautiful aesthetic. Even if you’ve been before, it’s well the 280 pictures and the healthy stock of 60 double-sided key cards.
worth revisiting Elfenland. ■ As an upper hand over the relative plainness of one-word text
clues, the images are often strange and laugh-out-loud funny in
their combination of multiple disparate elements to encourage more
complex hints. Alongside a biscuit sewn with needle and thread,
some of our favourites included an egg in sunglasses, snowboarding
Santa (the definition of ‘cool’ if ever there was one) and a vampire
eating a watermelon.
Codenames: Pictures is as hilarious, quick and easy to play as its
namesake and, best of all, the two packs can also be combined to offer
a mixed grid of words and images, expanding the potential for fresh
connections and a more varied challenge in attempting to summarise
both single-word terms and multifaceted images. Where the concept
goes from here is anyone’s guess, but for now Codenames remains
fittingly succinct to describe: perfection. ■

Read Owen Duffy's interview with Vlaada Chvátil about the making of
his original party hit and Spiel des Jahres winner Codenames on page 42

106

106_elfenland_codenames pictures_V2 MJ.indd 106 18/11/2016 11:09


BOARD GAMES CARD GAMES FAMILY GAMES MINIATURES ROLE-PLAYING
COSPLAY LIVE ENTERTAINMENT TOURNAMENTS SPECIAL GUESTS

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30 Roneo Corner, Hornchurch Essex, RM12 4TN
Is there • Tel: 01708 475051 • Email: tolehavenuk@aol.com

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anything we need for All your wargaming needs available through us!
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www.leisuregames.com www.tolehaven .co.uk

tole haven.indd 1 16/08/2016 14:36

p108.indd 1 16/11/2016 13:42


BOOKS

THE CIVILIZED GUIDE


TO TABLETOP GAMING:
RULES EVERY GAMER MUST LIVE BY
Teri Litorco’s handbook is a lighthearted intro
to the tabletop world, writes Matt Jarvis
Teri Litorco | Adams Media Corporation
£9.99 | adamsmediastore.com

I
t’s often easy to forget that the nuts and bolts of nurturing by the welcoming nature of the easily-digested, often humorous
tabletop gaming can seem an interest in gaming, from comfortable read. headings and chapters,
an impenetrable hobby to discovering a friendly local game This accessibility extends to including ‘Treat your group sort
the uninitiated. Despite the store and knowing which games the broad spectrum of genres of like you’re dating’ and ‘Be a
increasing accessibility of to consider buying to hosting covered, too – there’s advice here better loser’.
mechanics and the growing game nights and navigating for everything from party games A few points are repeated
influence and appreciation of crammed conventions. and tournament staples to RPGs multiple times, and some
board games in mainstream Much of the book will be and wargames. Current gamers sections overegg obvious advice
culture, the sheer number of obvious advice to anyone with at are unlikely to find anything – does anyone in a relationship
monthly releases and diversity of least a passing interest in gaming revelatory, but the book’s really need to be told to be
genres can make it hard for those – such as the tip to balance genre patient and down-to-earth nice to their partner? – but it’s
seeking a step up from Risk and and mechanical weight with style is likely to be ideal for a ultimately hard to argue with
Scrabble to know where to turn. time needed and target audience complete newcomer. Litorco’s conclusion (albeit
It is in providing this oft- – while some is simply common Regular asides offer examples a truism) that gaming will be
understated guidance that Teri courtesy. (‘Don’t cheat.’ ‘Don’t of how to (and how not to) improved by treating people
Litorco’s new book The Civilized be a dick.’) Yet, Litorco’s writing go about making a gaming with respect and opening up
Guide to Tabletop Gaming excels. style approaches the hobby with experience as fun as it can this wonderful hobby to a
Running a little over 200 pages, such a clear passion and warmth be, while the book itself is wider audience. That’s certainly
the A5-sized publication covers that it’s hard not be charmed broken-up, handbook-style, into something this book achieves. ■

TABLETOP WARGAMES:
A DESIGNERS’ AND WRITERS’ HANDBOOK
Thomas Pike digs into this exploration of wargaming design
Rick Priestley, John Lambshead | Pen & Sword Books | £14.99 | pen-and-sword.co.uk

I
t is arguable that over the last three decades and the reasoning behind them. That said,
no other individual has exerted as much there are plenty of solid, interesting examples
influence over the shape of war games that would-be designers can certainly learn
as Rick Priestley, whose pedigree can be from. For example, would you like to know
traced back to Games Workshop’s original exactly why a Guardsman (an average solider
Warhammer Fantasy Battle game. If he in Warhammer 40,000) has just a 6% chance of
has something to say about game design, killing a Space Marine (super-soldier) wearing
one should most certainly listen. And it Power Armour?
turns out he does, teaming up with John The book is arranged into themed chapters
Lambshead (himself rather prolific in the that can be read sequentially or dipped into
wargames world, if not as high profile) to individually. Scale, randomness and even the
produce Tabletop Wargames: A Designers’ language of rules-writing are covered in an
and Writers’ Handbook. approachable and readable style. The book
Intended as much to provide insight and is nicely laid out on the whole, but is a little
increased enjoyment to avid wargamers as text-heavy at times and the section headers
a ‘how-to guide’ for bugging designers, here do look they were lifted straight out of an
we have 157 pages chock-full of fascinating early ‘90s PowerPoint presentation – so this
insight and advice. Avoiding the trap of is no coffee table stunner. But, it’s the content
letting it become a mere technical manual, that counts – and this is an essential read for
the authors have endeavoured to focus on anyone seeking wisdom and inspiration in
describing different approaches to the craft their design career. ■

109

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FILMS AND ACCESSORIES

MAGNUS
Is this documentary about the ‘Mozart of chess’ a checkmate or a blunder? Matt Jarvis finds out
Dir: Benjamin Ree | Arrow Films | Documentary | Digital, VoD, Blu-ray, DVD | 75 minutes | Age: U | arrowfilms.co.uk

beyond a surface level. Instead,


his father is the ubiquitous voice
throughout, making it hard to be
anything more than an outside
observer into Carlsen’s psyche. We
never hear what he thinks of facing off
against Garry Kasparov, nor why he
makes mistakes that elicit gasps from
commentators during key battles.
At one point, his father repeats the
old cliché: “Chess is easy to learn but
impossible to master.” Yet the film IF YOU
does nothing to help viewers learn LIKE
more about the game from one of its BOBBY
greatest-ever competitors. FISCHER
AGAINST
Despite this, there are moments THE
to leave you as mouth agape as any WORLD…
fictional cinematic set piece. The most TRY
memorable scene in the film takes MAGNUS
As in Liz Garbus’
place as Carlsen competes against 2011 documentary
ten top-ranking Harvard lawyers about the late
simultaneously, while blindfolded. Grandmaster


I
t’s hard to be cool when I play Championship. He also explores the As the lawyers’ kings topple, it’s Bobby Fischer,
Magnus explores
chess,” says a young Magnus ritualistic side of Carlsen’s relatively impossible not to realise the talent of the psychological
Carlsen within the opening light-hearted preparation for major the young Norwegian. He then coolly cost of competing
minutes of the new Benjamin Ree games, reading Donald Duck cartoons pops a cherry on the cake by writing in the world’s most
documentary that bears his name. and listening to children’s songs – both out all of the moves for one of the intellectual game.
Shot over a decade, the film follows as a child and an adult. matches for his competitor. “Some
Carlsen as he works his way up from At multiple points, Ree explores people get an autograph, I get a list of
a nervous newcomer to become the Carlsen’s reliance on self-described moves,” the bested lawyer observes.
youngest-ever world number one ‘intuition’ to analyse the various Ree’s film ends up resembling one
chess player and – aged just 22 – World moves available during games, of the pieces analysed by Carlsen’s
Chess Champion. Yet, as the movie’s overlaying a shot of a chess board mind, exploring a variety of different
title suggests, Ree focuses more closely with pulsing CGI lines to visualise the themes but ultimately freezing in
on the man behind the pieces than his sheer number of tactics Carlsen must position on the board. It’s a look at the
achievements on the board. consider at any one moment. This role of psychology in competition, the
The most prominent aspect of this is contrasted with Anand’s apparent pressures applied to young talent, the
is the pressure mounted upon Carlsen dedication to computer-aided analysis, way relationships change in response
– by his father, who first encourages with multiple talking heads criticising to obsession, the benefits and
the hobby and is shown watching the five-time World Champion for weaknesses of both the human mind
intensely from the sidelines during memorising a set number of piece and technology, and the enduring CONCLUSION
major matches; by classmates, who positions as dictated by software rather complexity of one of humankind’s Magnus Carlsen’s
bully him for his hobby; and by various than using his own intellect. The battle oldest games. It’s all of these things, but story is a fascinating
opponents, with World Champion between wits and technology is an all of them fleetingly. ■ tale by itself – which
is lucky, as this
at the time Vishy Anand portrayed interesting one, but remains largely
documentary fails to
as specialising in the psychological unexplored and left by the wayside as explore much beyond
aggression of chess, refusing to shake Ree rushes towards the conclusion of a surface level,
hands or make eye contact with the svelte 75-minute runtime. despite hints that it
will delve into more
Carlsen when they ultimately meet in Similarly abandoned is further
complex discussions.
the 2013 finals. insight into Carlsen’s own Still, with a short
Ree attempts to delve into the understanding of the tactical and running time and
mental strains of chess, showing psychological elements of chess. He effective direction, it’s
a fine way to spend
Carlsen freezing up during the 2004 does provide scant narration, but
an hour learning about
World Cup and a series of major slip- much of it fails to explore his unique a truly remarkable
ups during crucial games in the World approach to the highly complex game human mind.

110

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FLAT MINIS
SECOND WAVE
Flat Minis | €2 (each) | flatminis.com

T
he second wave of Flat and games where direction
Minis’ eponymous 2D impacts gameplay.
miniatures introduces The stickers are printed with
five new characters to the clear lines and the hues roundly
stylish range. Well, we say pop. The plastic outlines are
new – most of the fresh relatively thin (0.7mm) and
additions are alternative flexible, but showed little sign of
versions of the previously snapping or becoming warped
released 32mm figures. when subjected to a quick
The packs come unassembled, bending test. The bases for the
with a clear plastic stand, clear variously sized models, from the
plastic silhouette (remember to dwarf to the taller barbarian,

DEEP CUT NEO-TOKYO remove the protective film) and


a PVC sticker which folds under
remained stable and upright when
gently flicked – but don’t expect

PLAY MAT the bottom of the outline to


provide the double-sided image
them to survive a major knock.
The stickers feel reassuringly
Deep Cut | €35 (3x3’) €50 (4x4’) €65 (4x6’) as a single connected label. thick and durable, and didn’t
PVC, cloth, mousepad | deepcutstudio.com This helps the two sides of the appear to fade or tear when
sticker match up on either side scratched with a fingernail.

H
ot on the tail of its fantasy is worth noting all the same. of the plastic shape, which is cut However, this was not the case
football play mats, Deep Overall, the extra cost (coming within millimetre accuracy to when the newly stickered shapes
Cut has launched a new in at just under £10 more for a line up with the sticker – were squeezed into the tight
range of terrains better suited to three-by-three-foot mat versus making it relatively easy to bases, causing several of the
those battling in sci-fi settings. the same in PVC) feels justified apply the sticker without stickers to be pushed up and tear
The mats are available in in delivering something that having to peel, readjust and at the bottom by the plastic nubs
Deep Cut’s standard choice feels like it will earn its value reapply multiple times. designed to hold the slice tightly.
of materials: PVC, cloth and through hardship. As with the first wave of For those looking for a quick
mousepad, which, like its The design itself is a typically Flat Minis, the artwork is bold and relatively cheap way to add
namesake for computer mice, grey and metallic sci-fi and colourful, providing some life to their RPG session,
features cloth backed by 2mm landscape, with an intersecting cartoon takes on RPG tropes and lack the time or money to
rubber foam. We checked out the rectangle of four straight roads, such as the dwarf warrior, pick up and paint 3D miniatures,
mousepad variant and found the leading to four crossroad corners axe-wielding barbarian and the Flat Minis present a visually
rubber to be effective at holding begging for a combat bottleneck, armour-clad paladin. pleasing and generally high-
fast on a laminated table surface surrounding a block ideal for The artwork features front- quality solution – if you can
and laying completely flat buildings and other 3D terrain. and back-facing art, following avoid ripping them as you put
even when it had spent a week Areas of the map have bursts of the models to be used in RPGs them together. ■
essentially crumpled into a ball. bronzed orange and stripes of
One of the mousepad muted yellow, helping to break
material’s other touted features the clichéd darkness of the
is ‘soaked in’ paint to avoid the sci-fi greys. There’s also some
image being scratched off over nice detailing in the form of
time. We decided to advance white outlines, symbols and
the effect of years of use by little touches such as drainage
scratching aggressively with grilles and street tiles, helping
the blade from a pair of scissors to add a little character to
and did indeed find that no the background.
visible damage was done. If you're a fan of 10mm-
As with many foam-backed scale miniatures titles, such as
materials, watch for potential Dropzone, there's also a long
peeling away at the corners, distance counterpart available.
which can lead to a very quick For those looking for a durable
detachment of cloth topper and straightforward sci-fi
from foam bottom – something mat they can bring out of the
that could no doubt be solved cupboard for years to come, this
with a little bit of spray glue, but fills that need perfectly. ■

111

110_111_filmAccessories_V2 MJ.indd 111 18/11/2016 11:11


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TTGSubsDPS.indd 113 23/11/2016 10:34


HOBBY TIPS

PAINTING GUIDE:

BUSHIDO
JUNG PIRATES STARTER SET
Andy Leighton of Deathwatch Studios demonstrates ‘brushido’ – the way of the painter
– by bringing the latest faction of GCT Studios’ oriental fantasy miniatures game to life

B
ushido, if you have not heard of it, is metal figures such as these, but for these it with a miniature, so I am very impressed
a 32mm tabletop miniatures battle was five minutes. with these.
game, set within an oriental fantasy The next thing I noticed was the way Let’s take a look at how you can get them
world, produced by the British-based they fit together. I think we have all at some painted up...
company GCT Studios. point had a frustrating experience getting a
While there are several factions available multi-part metal miniature to fit together – I WHAT PAINTS
for the game, all with their own interesting know I have. Every single join on these was WILL YOU NEED?
theme, this guide will focus on the Jung perfect. Even when it came to Tumo and Abaddon Black Nurgling Green
Agrax Earthshade Pink Horror
Pirates and the miniatures that come within his blowpipe, one of those components that Altdorf Guard Blue Rhinox Hide
their starter pack. needs to join at the shoulders but also have Caliban Green Russ Grey
As is usual, I like to give a bit of a brief the pipe itself lining up with a face, I was Castellan Green Screamer Pink
on the miniatures themselves, and these expecting trouble. I realised after a dry fit Celestra Grey Screaming Skull
Dawnstone
ones have struck me as a little unusual. no work was required; it just needed to be Sybarite Green
Doombull Brown
They’re perfect! These are some of the most glued in place. The Fang
Genestealer
magnificently sculpted figures I have ever Over and above all this, the sculpts Purple Ulthuan Grey
Kantor Blue White Scar
had the pleasure of working with. Straight themselves are clean and crisp, clearly
Khorne Red Xereus Purple
off the bat I noticed there was nearly zero displaying the oriental theme, and with Kislev Flesh XV-88
flash on any of the miniatures. Usually I’ll each element clearly recognisable. It’s Mechanicus Yriell Yellow
have at least an hour of cleaning on five not often I don’t find even a small fault Standard Grey Zandri Dust

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GREEN GREY/BLUE BROWNY GREEN
For Mari and Ran’s The main colour The main colour
clothing, plus in Taru’s hakama used for Sho’s
Temu’s headdress hakama, as well
Stage 1
Begin by giving the as Ran’s trousers
Stage 1
hakama a basecoat of
Begin by giving the areas Stage 1
The Fang.
of cloth a basecoat of Begin by giving
Caliban Green. the hakama and
1 1 Stage 2 1
Make a mix of two parts trousers a basecoat
Stage 2 of Castellan Green.
The Fang to one part
Make a mix of two parts
Russ Grey. Apply a layer
Caliban Green to one Stage 2
to the top edges of the
part Nurgling Green and Make a mix of two parts
hakama and the top
apply a layer over the Castellan Green to one
edges of any folds in
previous coat. Focus on part Nurgling Green, and
the cloth.
applying this coat to the apply a layer to the top
raised folds of the cloth, edges of the garments
Stage 3
leaving only the deepest and the top edges of
Apply a second layer
2 recesses the original 2 2 any folds in the cloth.
using a coat of pure
colour. Once dry, apply
Russ Grey. Apply to
a Caliban Green glaze. Stage 3
the same areas as
the previous coat, but Make a mix of one part
Stage 3 Castellan Green to two
ensure a little of that
Make a mix of one part parts Nurgling Green.
coat is still showing
Caliban Green to two Apply to the same areas
towards the bottom.
parts Nurgling Green and as the previous coat,
apply a layer over the but ensure a little of
Stage 4
previous coat. Like the that coat is still showing
Make a mix of two parts
last stage, you want to towards the bottom.
3 3 Russ Grey to one part 3
focus on the raised ridges
Screaming Skull and
of the cloth, leaving a Stage 4
apply over the previous
little of the previous coat Using pure Nurgling
coat, again ensuring a
visible. Once dry, apply a Green, layer over the
little of that colour is
Caliban Green glaze. previous coat, again
left showing.
ensuring a little of that
Stage 4 colour is left showing.
Stage 5
Apply a layer of Sybarite
Finally, mix one part
Green. Begin to focus on Stage 5
Celestra Grey into the
the layers from the top Finally mix one part
4 4 previous mix and apply 4
of the garment, tapering Ulthuan Grey and one
a fine highlight only to
off about halfway down. part Nurgling Green, and
the top edges of the
Once dry, apply a apply a fine highlight
folds in the cloth.
Caliban Green Glaze. only to the top edges of
the folds in the cloth.
Stage 5
Make a mix of one part
Sybarite Green to one
part Screaming Skull and
layer over the previous
5 coat. Once again, only 5 5
focus on the top of
the garment, this time
tapering off around a
quarter of the way down.

Stage 6
Finally, add one part
of White Scar to the
previous mix, and apply a
HOBBY TECHNIQUES:
small amount to the very GLAZES
6
top of the previous layer. At several points throughout this
guide I’ll advise to add a glaze. To
make a glaze, just take one part of
the paint mentioned in the guide
and mix it with around five to six
parts water and lightly paint over the
required area. In this guide, glazing
is used primarily to smooth out a
layered blend and help make it look
like one fading colour rather than
layers of different colours. This is
but one use, and it’s likely I’ll explore
more in future guides. ▶

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HOBBY TIPS

PINK PURPLE DARK BROWN


Used for the The purple used Used on Muri’s
borders of Ran’s on the tie for collar and boots
clothing, plus the Sho’s hakama
Stage 1
cloak and inner Begin by applying
Stage 1
clothing on Mari and Begin by applying a basecoat of
Rhinox Hide.
Temu’s headdress a basecoat of
Xereus Purple.
1 1 1 Stage 2
Stage 1
Stage 2 Make a mix of two
Begin by applying
Make a mix of one parts Rhinox Hide to
a basecoat of
part Xereus Purple to one part Screaming
Screamer Pink.
one part Genestealer Skull, and apply a
Purple and apply a layer, layer to the top half
Stage 2
leaving any recesses and edges of the collar.
Make a mix of one part
the original base colour. Apply to the top
Screamer Pink to one
edges and the ridges
part Pink Horror. Apply a
Stage 3 of the boots.
layer to the top edges of
2 the pink areas and the 2 Using pure Genestealer 2
Purple, apply a fine Stage 3
top edges of any folds in
highlight to the sharp Make a mix of one part
the cloth.
edges and raised Rhinox Hide to one
ridges of each section part Screaming Skull,
Stage 3
of the cloth. and apply a highlight
Using pure Pink Horror
over the previous coat,
apply a layer to the
Stage 4 ensuring a little is
same areas as the
Make a mix of one part still showing around
previous coat, but
Genestealer Purple and the edges.
ensure a little of that
coat is still showing one part White Scar and
3 3 apply a fine highlight 3 Stage 4
towards the bottom.
to the top half of each Make a mix of one
raised ridge, edge and part Rhinox Hide to
Stage 4
any corners in the cloth. two parts Screaming
Make a mix of two
Skull, and apply a final
parts Pink Horror and
fine highlight to the
one part White Scar.
uppermost edges of the
Apply a fine highlight to
brown sections.
the top edge of the pink
edging and layer from
the edges of the cloth
4 and cloak. 4 4

Stage 5
Finally, mix one part
Pink Horror and two
parts White Scar and
apply a fine highlight
only to the top edges of
the edges of the borders
and cloth, and the raised
5 folds of the cloak.

SKIN
This is the method Stage 3 center of the model, and
Using pure Kislev Flesh, ensure the previous coat
used for the apply a layer to the still shows around the
skin on each of top half of each of the edges. Once dry, apply a
the miniatures sections of muscle. Kislev Flesh glaze.

Stage 1 Stage 4 Stage 6


Begin by applying a Make a mix of one A few of the miniatures
basecoat of XV-88. part Kislev Flesh and one have some tribal tattoos,
1 Once this is dry, apply a 3 part Screaming Skull, 5 but this technique is great
Screamer Pink glaze. and apply a fine highlight for any dark tattoos you
to the top edge of each want to paint. Make a mix
Stage 2 defined section of muscle. of one part Kantor Blue
Make a mix of one and two parts water and
part XV-88 to one part Stage 5 paint on any tattoos you
Kislev Flesh and apply Add a very fine highlight want. It’s important to
a layer, leaving any of Screaming Skull to only have a small amount
recesses the original the top edges of each of the paint mix on the
base colour. defined muscle. Focus brush, as too much and it
2 4 this highlight towards the 6 could begin to run.

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DARK BLUE CREAM
Used on the edging Used on the inside
of Muri’s collar, of Muri’s cloak
cloak, waist band
Stage 1
and Temu’s arrows Begin by applying a
basecoat of Zandri Dust.
Stage 1
Make a mix of one Stage 2
part Abaddon Black Make a mix of one part
1 and three parts Altdorf 1 Zandri Dust to one part
Guard Blue and apply Screaming Skull, and
as a basecoat. apply a layer to the top
half and edges of the
Stage 2 inside of the cloak.
Use pure Altdorf
Guard Blue to apply Stage 3
a layer, leaving only Use pure Screaming
the recesses the Skull to apply a final
base colour. highlight to the edges
2 2 of the cloak.
Stage 3
Make a mix of two parts
Altdorf Guard Blue to
one part White Scar, and
apply a highlight to the
top edges of each of the
blue sections.

Stage 4
3 Make a mix of one
3
part Altdorf Guard
Blue to two parts
White Scar, and apply
a final fine highlight
to the uppermost
edges and corners
of the blue sections.

Stage 7
To paint the eyes on the
miniatures, begin by adding a
touch of water to White Scar.
Carefully apply a small oval over
the eyes. It’s a good idea to apply
this stage with the brush horizontal
to the face.

7 Stage 8
Finally, add a small dot of Abaddon
Black as the pupil. It’s again a
good idea to add a slight dash of
water to help the paint flow off the
brush. You want to make sure you
only have a very small amount of
paint on the brush. An alternative
to using paint is to use a very fine ■ Darker tones can help
black pen, and carefully dot in the bring out the edges of
8 centre of the eye. cloaks and other clothes. ▶

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HOBBY TIPS

GOLD LIGHT BROWNS RED


Used on any gold Used on any Used on Temu’s
metal section, wooden areas, loincloth, straps
such as Muri’s such as Taru’s belt and the ropes
bracelets and sword and hat, everyone’s around Ran’s
hilt. This is a very sandles, Taru’s waist and head
simple way to get a net and Temu’s
Stage 1
1
semi-NMM effect, 1
blowpipe and bow 1 Begin by applying
and a great way a basecoat of
Stage 1 Khorne Red.
to begin practising Begin by applying a
for trying this basecoat of XV-88. Stage 2
advanced technique Stage 2
Make a mix of one
part Khorne Red and
Once the basecoat is one part Zhandri Dust
Stage 1
dry, apply a medium and apply a highlight
Begin by applying a
to heavy wash of to the raised ridges of
basecoat of XV-88.
Agrax Earthshade. the cloth.
2 2 2
Stage 2
Stage 3 Stage 3
Make a mix of one part
Pick out the details Add one part White Scar
XV-88 and one part Yriell
of the net with a coat to the previous mix and
Yellow and apply a layer
of Zandri Dust. For apply another highlight
over the gold sections,
the other light brown over the same areas as
leaving the recesses the
sections, apply a the previous layer, but
original colour.
highlight to the top half. leaving a little of that
Stage 3 colour showing around
Stage 4 the edges.
Apply a highlight of pure
3 3 Dot Screaming Skull 3
Yriell Yellow to the top
onto the ropes of the net Stage 4
half and any hard edges
to add definition. On the Add another one part of
of the gold sections.
other light brown areas White Scar to the mix
apply a highlight to only and add a fine highlight,
Stage 4
the very edges. dotting the paint only
Make a mix of one
part Yriell Yellow to one onto corners or the top
part White Scar, and edge.
apply another highlight
to the uppermost edges
4 and corners of the 4 4
gold sections.

Stage 5
Make a mix of one part
Yriell Yellow to two parts
White Scar, and apply
a fine dot to the top
edges and corners
as a final highlight.
5

BASING
The basing was kept the same on all Stage 1 Stage 3
the miniatures, apart from a wee bit Begin by basecoating Drybrush the sand
the sanded area with with lighter coat of
of variation with the flowers, to give a Doombull Brown. Zhandri Dust.
uniform look. The flowers and shrubs
were all purchased from a local hobby
store that specialises in model trains.
These kind of stores are always a
1 3
great resource for hobby materials.
Stage 2 Stage 4
I always begin the basing process before Drybrush the sanded Give the sand a final,
the model is undercoated. First the sand is area with XV-88. very light, drybrush of
glued to the base with PVA. Once this is dry Screaming Skull.
it is given a coat of watered down PVA to
help seal it. This stops the sand from peeling
off down the line. After leaving this ‘seal’
to dry, the models are then undercoated. 2 4

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BONE METAL HAIR
Used on the Used on any metal Used in the hair
wrappings on Ran’s items: weapons, of all of the minis
and Temu’s ankles clasps and so on
Stage 1
Stage 1 Stage 1 Begin by making sure all
Begin by applying Begin by applying a of the hair is Abaddon
a basecoat of basecoat of Altdorf Black. Make a mix of
Screaming Skull. Guard Blue. two parts Mechanicus
1 1 1 Standard Grey to
Stage 2 Stage 2 one part Sotek Green
Give the wrappings Make a mix of one and apply a highlight
a medium wash of part Altdorf Guard following each strand of
Agrax Earthshade. Blue and one part hair. This should start at
Dawnstone and the root and go down
Stage 3 apply lightly over the around three-quarters
Once the wash is dry, basecoat, almost the length of the hair.
apply another coat of drybrushing this
Screaming Skull, but coat on. Stage 2
leave the recesses the Add one part Dawnstone
2 2 2 to the mix and add
darker colour given by Stage 3
the wash. Add one part Celestra another highlight to the
Grey to the previous same area, this time only
Stage 4 mix and repeat the travelling aorund halfway
Apply a fine highlight of previous stage, this down the hair. Add a
White Scar to only the time focusing towards small dot to the tip of
edges of the wrappings. the blade edge and each strand.
point of the weapon.
Stage 3
Stage 4 Add one part Celestra
3 3 Add one part of 3 Grey to the previous mix
Ulthuan Grey to the and repeat the previous
mix and add a fine stage, this time only
highlight to the edges adding the highlight
of the blade. around the roots and
the tips of each strand.
Stage 5
Use pure Ulthuan
Grey to add a final fine
highlight along the
4 4 edges of the blade.

Stage 5 HOBBY TECHNIQUES: VARNISHING


Dab on PVA glue and I would always recommend adding a varnish to your
apply some static grass. miniatures, but this can be especially important
Try to keep these when it comes to gaming figures. The constant
areas looking fairly touching, moving and picking
random, with only a up of models will invariably result in paint being
few bits of ‘ground’ rubbed off and your great paint job being
showing through. for naught.
There are a fair few products on the tabletop
5 gaming market and the most common seems
Stage 6 to be spray varnish but, after hearing so many
Finally, add some horror stories, I would avoid this. It requires very
shrubs and flowers. specific spraying conditions, and if done incorrectly
A blob of PVA is added can result in a cloudy or cracked finish on your
before sticking the miniatures.
plants to the base, The varnish I always use was actually found in an
even if they already art store. Daler Rowney Soluble Matt Varnish gives
have a sticker base as a great finish and is applied by brush, so you are in
these flowers did. complete control of the amount that is applied. Just make sure you follow any instructions
6 on the bottle and that you thoroughly clean your brush after use.

119

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EVENT REPORT

GAMESFEST
Mark Lucas, co-founder of the Tring-based convention, talks about attracting
a mainstream audience to Hertfordshire, why X-Wing and D&D are the perfect
games for the show, and plans for the event’s tenth anniversary in 2017
For those who may not know, what much everything. It was a great day and Star Realms. I know there was more, but
is GamesFest? everything you could want from a major that’s what I like about our informal relaxed
Our tagline is: ‘A collective to bring you the convention. We had made it but, for some attitude to gaming; people are comfortable
best in gaming, collectables and comics.’ reason, we didn’t do one the following year. to bring games and play even if we aren’t
It’s based on our yearly convention but In retrospect, it was really the difficulty of directly organising them.
we also run gaming days. We plan to start juggling full-time jobs and planning and With regards to choosing games, a lot
reviewing games and hopefully branch out running a convention. of the time people approach us and ask
into distribution and production. Anyway, last year we had what we to attend or run a game. I like the fact the
described as a ‘mini con’ and it worked really convention is an eclectic mix of the more
How did the event come about? well. So we decided this year to go back to the obscure to the firm favourites. There are
As with most things in life, it started by Victoria Hall in Tring. always games we are going to feature – for
accident. We organised a day of Magic: The example, X-Wing and D&D – but we love to
Gathering in early 2007 and for some reason What was new for this year? give a platform to the lesser-known games.
called it GamesFest. After that we ran our We focused on promoting smaller games
first proper convention in November. The rest in their development stages, which was In your opinion, what were the most
is history… very rewarding. successful or popular games? Why do
you think they were such a hit?
How has it changed over the years? What games did you have running this Well, we had two sessions of D&D and an
It’s changed a lot! We went from our local year? How do you choose the selection? X-Wing tournament – they are two big draws.
Victoria Hall – our spiritual home – to the Gosh, what didn’t we have? We had great I think X-Wing is the perfect tournament
Watford Colosseum in 2009. It was a massive RPGs – Tremulus, Shadows of Esteren, D&D, wargame, plus it’s Star Wars. Also, what is
show. We had had some very famous guests; Open Legend, Honour – wargames – X-Wing, a con without D&D? I think they have got it
Steve Jackson, Jervis Johnson and James Team Yankee, Napoleonic wargaming, right with the latest version.
Swallow, to name but a few. We had all the Mantic’s range, Warhammer 40,000 –
major gaming companies: Mantic, Games board games – Last Night on Earth, Sentinels Do you offer anything other than games?
Workshop, Flames of War, Mongoose. of the Multiverse, Age of Heroes, Regicide, Despite our ‘GamesFest’ title, we have been
We had re-enactors; we had pretty The Football Game – and CCGs: Epic and always very conscious of the fact that we

120

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wanted to attract the casual gamer and UPCOMING
general sci-fi/fantasy enthusiast. EVENTS
I remember getting into a heated discussion DRAGONMEET
on a forum about wanting to make gaming SATURDAY
DECEMBER 3RD
mainstream – they disagreed. I think our One of the UK’s
vision has been vindicated with the popularity longest-running
of the Marvel, DC and new Star Wars films. conventions, catering
For those reasons, we always invite Calamity for everything from
board games to
Comics and guest authors and artists. This miniatures and
year we also had Funko Pop! vinyl. RPGs. This year
there will be special
Do you have any funny or interesting guests in the form of
Steve Jackson, Ian
anecdotes from this year’s event? Did Livingstone and John
you have any notable attendees? Kovalic. The event has
Speaking personally, I am usually too tense moved to the larger
on the day to enjoy it properly. However, this Novotel Hammersmith
hotel in London to
year, I did, as it was a great success. For me, accommodate the
■ Above and right:
doing the charity auction was a bit daunting, increased demand.
GamesFest runs games
but I managed to get a laugh when I pointed dragonmeet.co.uk
of everything from
out that one of the character sketches had a
X-Wing and Magic: CONTINGENCY
resemblance to the artist’s dad. WEDS JANUARY
The Gathering to
Guests of note were authors Michael 25TH TO MON 30TH
Dungeons & Dragons.
R Miller and Peter Mark May, Peter from Taking up the slot
Garblag Games, comic book artist John in the calendar
formerly occupied
Scrivens and a couple of Americans! by Conception,
ConTingency is the
What made you most proud about this longest convention in
year’s event? the calendar, running
five days of LARPs,
I guess raising some money for local charities RPGs and board
and the fact everyone had a good time. games in the New
Forest’s Sandy Balls
Did you encounter any challenges while Holiday Village.
con-tingency.uk
running the event? ■ Left: There’s also a strong comic book
The biggest challenge is balancing getting presence at the show, including artists WARPCON XXVII
traders and so on to attend and, in turn, and authors. FRI JANUARY 27TH
successful marketing to get attendees. TO SUN 29TH
Held over in Ireland
Effectively managing the two is the challenge. this coming January
will be Warpcon,
What is the best thing about where you Ireland’s premier
hold the event? ■ Below: Co-founder Mark Lucas even games convention.
It’s one of the most
Well, Tring is a nice market town in its own gets his son in on the day’s action. popular conventions
right. The Victoria Hall is a venue full of on the calendar,
character and, as far as we know, there isn’t offering RPGs,
another convention in Hertfordshire! wargaming, board and
card games, LARPs,
and goods from a
What advice would you give to those variety of Irish traders.
looking to run their own gaming event? facebook.com/
Decide if you are doing it for fun and pleasure Warpcon
or a commercial enterprise. There isn’t REVELATION
anything wrong with either, but you need SATURDAY FEBRUARY
to understand your motivation and goals. 25TH TO SUN 26TH
Always have a contingency plan for people Taking place at the
Garrison Hotel in
pulling out at the last minute; it happens Sheffield, Revelation
and you have to deal with it. Lastly, smile, is billed as focusing
be happy and approachable – despite things on games ‘powered
going wrong! by the apocalypse’.
The weekend is split
up into four-hour
What have you got planned for next year gaming sessions.
– your tenth anniversary? There’s room for up
We plan to expand into the pub next door, to 80 gamers to come
along and experience
celebrate 30 years of Warhammer and be the end of the world.
bigger and better. It’s on October 21st 2017. revelationgames.
Be there! ■ org.uk

121

120_121_eventReportGamesFest_V2 MJ.indd 121 18/11/2016 11:12


CLUB DIRECTORY
ABERDEENSHIRE WARRINGTON BOARD DORSET FIFE
ABERDEEN WARGAMES CLUB GAMES CLUB SOUTHBOURNE TABLETOP DUNFERMLINE WARGAMING
RGU Rugby Club, 33, Church Street, Warrington, & BOARDGAMERS AND ROLEPLAYING FELLOWSHIP
86 Queens Road, Cheshire, WA1 2SX Tuckton Social Club, Dell Farquharson Community
Aberdeen, AB15 4YQ Wednesday, 7pm Tuckton Road, Bournemouth, Leisure Centre, Nethertown
Tuesday evenings from 7pm Dorset, BH6 3AA Broad Street, Dunfermline,
WINSFORD WARHAWKS First Sunday of the month, 10am to 5pm Fife, KY12 7DS
OLDMELDRUM WARGAMING CLUB Third Sunday of the month, 1pm to 5pm Friday, 6pm to 9pm
WARGAMES GROUP St Chads Church Hall,
Royal British Legion, Gladstone Street, Winsford, WORLDS AWAY EAST NEUK TABLETOP GAMES
Market Square, Cheshire, CW7 4AT 22, The Triangle, Bournemouth, Dreel Halls (upper hall),
Oldmeldrum, AB51 0AA Tuesday, 7pm to 10pm Dorset, BH2 5RQ High Street West, Anstruther,
Every Tuesday from 7pm to around Saturday, 12pm to 4pm Fife, KY10 3DJ
11pm and one Sunday in each CO ANTRIM Second and fourth Sundays
month from 10am to around 4pm QUB DRAGONSLAYERS DUMFRIESSHIRE of the month, 1pm to 5pm 
University Road, Belfast, ANNAN GAMING CLUB
BEDFORDSHIRE Co Antrim, BT7 1NN Ednam Street Community FLINTSHIRE
BASEMENT GAMING CLUB Tuesday, 6pm to 10:30pm Hub, Ednam Street, Annan, DEESIDE DEFENDERS
Hope Church Centre, Saturday, 12pm to 6pm Dumfriesshire, DG12 6EF Wings Social Club,
Villa Road, Luton, Wednesday, 6pm to 10pm Airbus UK, Broughton,
Bedfordshire, LU2 7NT CO DURHAM Chester, Flintshire, CH4 0DR
From 7pm to 11pm every Friday DARLINGTON`S DOGS OF WAR THE FIVE ARCHES Thursday, 7pm
The Voodoo Cafe and Bar, GAMING CLUB
BOARD GAMES IN BEDFORD Skinnergate, Darlington, 345, Annan Road, Dumfries, FGC FLINTSHIRE
8, Lacock Abbey, Bedford, Co Durham, DL3 7LX Dumfriesshire DG1 3JR GAMING CLUB
Bedfordshire, MK41 0TU Saturday, 11am to 4pm Wednesday, 6:30pm to 10:30pm The Pavilion,
Thursday, 8pm Wednesday, 5pm to 10pm Snowdon Avenue,
DYFED Bryn-y-Baal, Flintshire,
BERKSHIRE DURHAM RAIDERS CARMARTHEN OLD GUARD CH7 6SZ
NEWBURY & READING 5, Croxdale Community Centre, 9, The Carmarthen Monday, 6:30pm to 11:15pm 
WARGAMES ASSOCIATION Rogerson Terrace, Croxdale, Businessman’s Club,
Fir Tree Primary School, Croxdale, Co Durham, DH6 5HJ Lammas Street, Carmarthen, GLASGOW
Fir Tree Lane, Newbury, Tuesday, 6pm to 10pm Dyfed, SA31 3AD ANTONINE BOARD GAMERS
Berkshire, RG14 2RA Last Sunday of every month, Wednesday, 6pm 77, Main Street, Torrance,
Monday, 7pm to 11pm 5pm to 9pm Glasgow, G64 4EN
EAST SUSSEX Third Tuesday of every
35-39 London Street, GAMERS@HART 1066 WARGAMING CLUB month, 7:30pm
Newbury, Berkshire, RG1 4PS 102, Tea@Hart, 130, Bexhill Road,
Thursday, 7pm to 11pm York Road, Hartlepool, Co St Leonards-on-Sea, East GLASGOW GAMES ROOM
Durham, TS26 9DE Sussex, TN38 8BL 36, Woodside Hall, Glenfarg
WARGAMES ASSOCIATION Friday/Saturday, 6pm to 11pm Thursday, 7pm to 11pm Street, Glasgow, G20 7Q
OF READING Sunday, 4pm to 10pm Tuesday, 5:30pm to 10:30pm
Winnersh Community Centre, EASTBOURNE ELEMENTAL
New Road, Sindlesham, CO LONDONDERRY 1, Mana Gaming - The Old UNPLUGGED GAMES CLUB
Wokingham, Berkshire, THE SIEGE BUNKER Print Works, Commercial 19, Norval Coffee Co,
RG41 5DU The Bunker Cafe, Northland Road, Eastbourne, East Skirving Street,
Every Wednesday night, 6pm Road, Londonderry, Co Sussex, BN21 3XQ Glasgow, G41 3AB
to 11pm. One Sunday a month Londonderry, BT48 7JL Monday, 6pm to 11pm Sunday, 1pm to 5pm
is an open day for all-day Most weekends, 11am to 6pm
gaming, 9am to 5:30pm EAST YORKSHIRE GLOUCESTERSHIRE
CORNWALL WOLDS WARGAMERS GLOUCESTERSHIRE
BRISTOL THE DICE AND DAGGER 5, The Blue Bell, Riverhead, GAMES BUNKER
HALL OF HEROES GAMING CLUB Driffield, East Yorkshire, YO25 6NX Hatherley & Reddings Cricket Club
GAMING CLUB Stratton Community Hall, Union Hill, Last Thursday of the month North Park, Shurdington Road,
Beckspool Road, Frenchay, Stratton, Bude, Cornwall, EX23 9BL Cheltenham, Gloucester, GL51 4XA
Bristol, Bristol, BS16 1NU Sunday, 5:30pm to 10pm EDINBURGH Wednesday, 6:30pm to 10:30pm
Thursday, 7pm EDINBURGH LEAGUE
DERBYSHIRE OF GAMERS PORK CHOP GAMING
BUCKINGHAMSHIRE DERBY ON BOARD GAMES 11, RAF Club, Hillside Crescent, Church Street, Cheltenham,
MILTON KEYNES 21, The Bookcafe, Abbey Hill, Edinburgh, Gloucestershire, GL50 3HA
WARGAMES SOCIETY Cornmarket, Derby, Edinburgh, EH7 5EA Thursday, 7pm to 10pm
York House Youth Centre, Derbyshire, DE1 1QH Wednesday, 6pm to 11pm
London Road, Stony Last Wednesday of the GREATER MANCHESTER
Stratford, Milton Keynes, month, 4pm to 10pm SOUTH EAST SCOTLAND TABLETOP MANCHESTER
Buckinghamshire, MK11 1JQ WARGAMES CLUB 6, Slate Wharf, Castlefield,
Thursday, 7pm to 11pm DEVON Royal Navy & Royal Marine Greater Manchester, M15 4ST
BARNSTAPLE SLAYERS CLUB Association at 1 Broughton Monday, 7:30pm
CAMBRIDGESHIRE St Johns Community Centre, Road, Edinburgh
2D6 LODGE Rose Lane, Barnstaple, Thursday, 7pm to 11pm GWENT
Queen Ediths Way, Cambridge, Devon, EX32 8PG GWENT REAVERS TABLETOP
Cambridgeshire, CB1 8NN Monday, 7pm ESSEX GAMING CLUB
Friday, 7pm to 10pm (summer) BASILDON WARBOYZ Big Picture Photography,
5pm to 10pm (winter) EAST DEVON TABLETOP Riverton Hall, Bardfield, Somerset Street, Abertillery,
& RPG GROUP Basildon, Essex SS16 4JW Gwent, NP13 3DJ
PETERBOROUGH 133, The Three Tuns, High Street, Sunday, 5pm to 10pm Monday, 4pm to 10pm
WARGAMES CLUB Honiton, Devon, EX14 1HR
38a, Cowgate, Peterborough, Tuesday, 6pm COLCHESTER WARGAMES HAMPSHIRE
Cambridgeshire, PE1 1NA ASSOCIATION ARBBL
Monday, 7pm to 11pm EXMOUTH IMPERIAL Tollgate Hall, Villa Road, 28, Gilliat Scout Hall,
WARGAMES CLUB Stanway, Colchester, Marlborough Street, Andover,
CARMARTHENSHIRE Community Centre, Prince of Wales Essex, CO3 5RH Hampshire, SP10 1DQ
TOWY VALLEY TYRANTS (TVT) Drive, Exmouth, Devon, EX8 4SW Friday, 7pm to 11pm Tuesday, 7pm to 10pm
Abergwilli Church Hall, Ismyrddin, Wednesday, 7pm
Abergwilli, Carmarthen, ESSEX WARRIORS BLACK HOLE WARGAMERS
Carmarthenshire, SA31 2JE GAME NIGHT @ CARPE 18, Writtle Village Hall, St Peter`s Church Hall,
First Saturday of odd-numbered 50, Carpe Diem, North Hill, The Green, Writtle, Chelmsford, St Peter`s Road, Petersfield,
months, 9am to 9pm Plymouth, Devon, PL4 8EU Essex, CM1 3DU Hampshire, GU32 3HS
Monday, 6pm to 1am Twice monthly on Sunday, Alternate Saturdays,
CHESHIRE 9:30am to 5pm 9:30am to 12:30pm
ALTRINCHAM PLYMOUTH ASSOCIATION
WARGAMING CLUB OF WARGAMERS SOUTHEND-ON-SEA CHINEHAM BOARD GAMERS
St George`s Parish Hall, 324, Blindmans Wood Scout ROLEPLAYING SOCIETY ReadingRoad, Chineham,
Off Albert Place, Altrincham, Centre, Outland Road, 1, Park Inn by Radisson, Church Road, Basingstoke, Hampshire, RG24 8LT
Cheshire, WA14 4PG Plymouth, Devon, PL3 5TB Southend-on-Sea, Essex, SS1 2AL Second and last Saturday
Thursday, 7pm to 11pm Sunday, 12pm to 5pm Friday, 7pm to 11pm of the month, 6pm

TO LIST YOUR GAMES CLUB FOR FREE PLEASE


122_125_clubDirectory_V2 MJ.indd 122 21/11/2016 14:32
DARK WORLDS TRING WARGAMES CLUB SALFORD AND MANCHESTER LIVERPOOL LION
GAMING SOCIETY Corpus Christie Church GAMING HAVEN BOARDGAMERS
Northwest Community Centre, Hall, Langdon Street, Tring, 1, Pendleton Gateway, Broadwalk, 13, Earle Street, Liverpool,
Henry Cort Drive, Fareham, Hertfordshire, HP23 6BA Salford, Lancashire, M6 5FX Merseyside, L3 9NS
Hampshire, PO15 6TL Friday, 7pm to 11pm Wednesday, 6:30pm to 9:30pm Monday, 6pm
Tuesday, 7pm; Sunday, 6pm
WATFORD WARGAMES CLUB THE LIVERPOOL WARGAMES MID GLAMORGAN
FORDINGBRIDGE 68, Langley Road, Watford, ASSOCIATION (LWA) CASTLE GAMERS BRIDGEND
GAMING CLUB Hertfordshire, WD17 4PN 11, Davies Street, Liverpool, Gilead Chapel, Heol Spencer,
63, Town Hall, High Street, Wednesday, 6pm to 10pm  Lancashire, L1 6HB Coity, Bridgend, Mid
Fordingbridge, Hampshire, SP6 1AS Thursday, Sunday and Glamorgan, CF35 6AU
Thursday, 6pm to 10pm (fortnightly)  KENT most Saturdays Sunday, 5pm
ASHFORD (KENT)
GARY DONALDSON BOARDGAMES CLUB LEICESTERSHIRE MIDDLESEX
Hart Plain Church, Hart The Rose Inn, Faversham LEICESTER ALL SCARS BATTLEUX WARGAMES CLUB
Plain Avenue, Waterlooville, Road, Kennington, Ashford, 66, Tabletop Tyrants, Bedford Street, Battle of Britain Club,
Hampshire, PO8 8RG Kent, TN24 9AJ Leicester, Leicestershire, LE1 3JR Hillingdon Road, Uxbridge,
Sunday, 6:30pm to 10pm Sunday, 7pm to 11pm First and third Saturdays Middlesex, UB10 0RY
of the month Monday, 7pm to 11pm
PORTSMOUTH ON BOARD BEXLEY REAPERS  
01-03, Royal British Legion, WARGAMING CLUB LEICESTER PHAT KATZ DICE CLUB
Portsmouth South, Lucknow Street, Freemantle Hall, Bexley High Ukranian Church Hall, Battle Of Britain Club,
Portsmouth, Hampshire, PO1 1PT Street, Bexley, Kent, DA5 1AA Livingstone Street, Leicester, Hillingdon Road, Uxbridge,
Second and fourth Wednesdays Monday, 7pm to 11pm Leicestershire, LE3 0QY Middlesex, UB10 0RY
of the month, 7pm to 11pm Thursday, 8pm to 11pm Every Wednesday except the
CANTERBURY CRUSADERS second Wednesday of the
SOLENT WARGAMERS CLUB Spring Lane Neighbourhood SECTION 31 month, 7:30pm until late
01-03, Royal British Legion, Centre, Sussex Avenue, 01-03 La Vida Italian Restaurant
Portsmouth South, Lucknow Street, Canterbury, Kent, CT1 1RT (The Function Room Upstairs), NORFOLK
Portsmouth, Hampshire, PO1 1PT Tuesday, 6:30pm to 10pm Northampton Street, AFTERMATH GAMING CLUB
Tuesday, 7pm to 11pm Leicester, Leicestershire, 219, Lazar House,
MAIDSTONE WARGAMES LE1 1PA Sprowston Road, Norwich,
SOUTHAMPTON SLUGGAZ SOCIETY Wednesday, 6pm to 11pm Norfolk, NR3 4HX
Priory Road, St Denys, Linton Village Hall, Tuesday, 7pm to 11pm; second
Southampton, Hampshire, Linton Hill (A229), Linton, THE LEICESTER WARGAMES and last Thursdays, 7pm to 11pm
SO17 2JZ Maidstone, Kent, ME17 4AW AND FANTASY GROUP
Friday, 6pm Second and fourth Saturdays 55, West Leicester Conservative KINGS LYNN RPG &
Alternate Wednesdays, 6pm of the month, 10am to 5pm Club, Westcotes Drive, Leicester, WARGAMES CLUB
Leicestershire, LE3 0QU 12th Scout Hut, Beulah
WATERLOO TABLE MEDWAY AREA Tuesday Street, Gaywood, King’s
TOP GAMERS BOARDGAMERS Lynn, Norfolk, PE30 4DN
Hart Plain Church, Hart 72, Union Street, Maidstone, LINCOLNSHIRE Sunday, 1pm to 6pm
Plain Avenue, Waterlooville, Kent, ME14 1ED GRIMSBY WARGAMES SOCIETY
Hampshire, PO8 8RG Wednesday, 7pm Sixhills Street, Grimsby, NORWICH
Lincolnshire, DN32 9HT NORWICH BOARD GAMERS
HERTFORDSHIRE MERRYCHEST CAFE Every night, 7pm 16, Charing Cross, Norwich,
DICE AND DECKS GAMING CLUB Norfolk, NR2 4AL
St Mary`s Church Hall, Church Merrychest Cafe, LINCOLN BOARD GAME GROUP Tuesday, 7:30pm
Row, Ross-on-Wye, Hertford, Watling street, Dartford, 6, Upstairs Function Room,
Hertfordshire, HR9 5HR Kent, DA2 8AH Union Road, Lincoln, NORTH YORKSHIRE
Friday, 6:30pm to 10pm Thursday, 6pm Lincolnshire, LN1 3BJ YORK GARRISON
Tuesday, 7:30pm  WARGAMING CLUB
HEMEL HEMPSTEAD MILTON HUNDRED The Folk Hall, Hawthorn
GAMES CLUB WARGAMES CLUB LONDON Terrace, New Earswick, York,
Grove Hill Community Centre, Phoenix House, Central Avenue, CROSS GAMING CLUB North Yorkshire, YO32 4AQ
Henry Wells Square, Hemel Sittingbourne, Kent, ME10 4BX 68, Borough Road, Wednesday 6:30pm to
Hempstead, Hertfordshire, HP2 6BJ Second and fourth Tuesday, Southwark, London, SE1 1DX 10.30pm; second Saturday of
Tuesday, 7:30pm, to play board 6:30pm to 10pm  Tuesday, 6pm to 11pm the month, 9:30am to 6pm
games and run Magic: The Thursday, 6:30pm to 10:30pm
Gathering tournaments. The Magic WHITSTABLETOP NORTHAMPTONSHIRE
usually starts at 7:45pm and board 61, Oxford Street, Whitstable, SELWG BATTLEFIELD HOBBBIES CLUB
games tend to kick off at 8pm Kent, CT5 1DA 37, St Laurence Church 17 Brunel Close,
Tuesday, 7pm Hall, Bromley Road, Catford, Daventry, Northamptonshire,
HITCHIN HERETICS London, SE6 2TS NN11 8BR
The Scout Hut, King George’s LANARKSHIRE Friday, 7pm Wednesday and Friday,
Playing Field, Old Hale LANARKSHIRE GAMERS 7pm to 11pm; Saturday and
Way, Hitchin, SG5 1XL 1st Floor, Masonic Hall, TANELORN WAR GAMING CLUB Sunday, 9am to 5pm
Friday, 7pm Hope Street, Motherwell, Harvey Road, London, E11 3DB
Lanarkshire, ML1 1BS Sunday, 2pm to 6pm THE PIT GAMING CLUB
NORTH HERTFORDSHIRE First and third Saturdays of The Wesley Centre,
WARGAMES CLUB the month, 12pm to 5pm THE PHOENIX GAMES CLUB College Street, Irthlingborough,
Scout Hall, Old Hale Way, Hitchin, The Black Lion Pub, High Wellingborough,
Hertfordshire, SG5 1XL LANCASHIRE Street, Plaistow, London, E13 Northamptonshire, NN9 5TU
Alternate Sundays, 10am to 4pm DICED TEA Thursday, 8pm Friday, 6pm to 10pm
Holy Trinity Coldhurst Church
NORTH LONDON Hall, Crompton Street, Oldham, THE ROLE PLAY HAVEN NOTTINGHAMSHIRE
WARGAMES CLUB Lancashire, OL1 2DB 98, Carpenters & Dockland NOTTINGHAM BOARD
YHA London Lea Valley, Every other Saturday, 11am to 4pm Centre, Gibbins Road, AND TABLETOP CLUB
Youth Hostel, Windmill Lane, London, London, E15 2HU The Ned Ludd, 27 Friar Lane,
Cheshunt, EN8 9AJ HARLEQUINS BLACKPOOL Tuesday, 7:15pm to 10:15pm Nottingham, NG1 6DA
Second and fourth Sundays 302, Church Street, Blackpool, Tuesday and Thursday
of the month, 3pm to 7pm Lancashire, FY1 3QA THE ROLE PLAY HAVEN
Monday, 7pm to 11pm  Upstairs, The Lewis Club - WAR & PEACE GAMES CLUB
POTTERS BAR GAMES CLUB University Hospital Lewisham, 18, Grasmere Street,
Oakmere House (Harvester), HOUSE LANCASTER Lewisham High Street, Sandiacre, Nottingham,
High Street, Potters Bar, GAMING GROUP London, SE13 6LH Nottinghamshire,
Hertfordshire, EN6 5BT The Three Mariners, Wednesday, 7pm to 10:45pm NG10 5BD
Tuesday Bridge Lane, Lancaster, Wednesday, 7pm to 11pm
Lancashire, LA1 1EE MERSEYSIDE
THOR`S HAMMER First Sunday of the month, 7pm FORGEMASTERS WILDSIDE GAMING
GAMING CLUB GAMING CLUB 19-21, Wild Ways, Slaughter
Well End Activity Camp, Well PRESTON BOARD GAMERS Brimstage Forge, Brimstage House Lane, Newark,
End, Borehamwood, Hertford, 43, Fylde Street, Preston, Road, Higher Bebington, Wirral, Nottinghamshire, NG24 1ER
Hertfordshire, WD6 5PR Lancashire, PR1 7DP Merseyside, CH63 6HD Wednesday to Friday, 4pm to
Tuesday, 6pm to 10pm Wednesday, 7pm to 11pm Wednesday, 10am to 10:30pm 10pm; Saturday, 11am to 6pm

VISIT WWW.TABLETOPGAMING.CO.UK
122_125_clubDirectory_V2 MJ.indd 123 18/11/2016 11:18
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DECEMBER 2016 – ISSUE 404

THE CHICAGO WAY


Who wants a beer? A scenario for gangster mayhem
RULES
ABOUT BONAPARTE
How to create a rule
set for 54mm games
SYSTEMS
GRID OR NOT?
The advantages
of wargaming
without a ruler
SCENARIO
JUTLAND
Play out the fleet

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two of the WWI
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INTERVIEW
The scenery
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at their history and
reveal plans for
future products

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p124.indd 1 18/11/2016 13:50


CLUB DIRECTORY
OXFORDSHIRE STEEL CITY WARGAMING NUNEATON ALTERNATIVE BROMSGROVE
ABINGDON WARGAMES CLUB St James Parish Hall, GAMES ASSOCIATION BOARD GAMERS
59, Neave Room, Tithe Barn Lane, Woodhouse, Church Road, Nuneaton, 2, Finstall Road, Bromsgrove,
Ock Street, Abingdon, Sheffield, South Yorkshire, S13 7LL Warwickshire, CV10 8LJ Worcestershire, B60 2DZ
Oxfordshire, OX14 5AG Friday, 6pm to 10pm Monday and Wednesday, 6/6.30pm
Wednesday, 7:30pm
Friday, 6:30pm; third Sunday
of the month, 10am ZONE OUT GAMES CLUB SCIMITAR WARGAMES GROUP
The Workshops, Christ Church, Frankpledge Road, WYRE FOREST GAMERS
AMBROSDEN GAMING CLUB Coopers Terrace, Doncaster, Coventry, Warwickshire, CV3 5GT St Ambrose Parish Hall,
Ambrosden Village Hall, Merton South Yorkshire, DN1 2PX Wednesday, 7pm to 10pm Leswell St, Kidderminster,
Road, Ambrosden, Bicester, Tuesday and Wednesday, 5pm Worcestershire DY10 1RP
Oxfordshire, OX25 2LZ to 10pm; Saturday, 9am to WEST MIDLANDS Third Sunday of the
Fortnightly on Monday, 8pm 4pm; Sunday, 10am to 4pm BIRMINGHAM WARGAMES
AND BOARDGAMES CLUB month, 2pm to 7pm
OXFORD ON BOARD STAFFORDSHIRE AKA DRAGOON’S DEN
Iffley Road, Oxford, CHASE WARGAMES CLUB 91, Moseley All Services Club, WORCESTERSHIRE
Oxfordshire, OX4 1EA Burntwood Road, Burntwood, Church Road, Birmingham, POSTAL ORDER GEEK MEET
Monday, 7pm Staffordshire, WS7 0JL B13 9EA 18, The Postal Order,
Thursday, 8pm Friday, 6:45pm to 11:45pm
Every second and fourth Foregate Street, Worcester,
OXFORD OUTRIDERS
17, The Mitre, High Street, STAFFORDSHIRE Sunday, 1.30pm to 11.45pm Worcestershire, WR1 1DN
Oxford, Oxfordshire, OX1 4AG WARGAMING GUILD Monday, 7pm
Wednesday, 6pm 38, High Street, Stone, PLAY MORE GAMES!
Staffordshire, ST15 8AS Unit 9 Parkgate, Stratford Road, REDDITCH WARGAMING
SOMERSET Sunday, 6pm to 10:30pm Shirley, Solihull, West SOCIETY
BATH GAMING GROUP Midlands, B90 3GG
TAMWORTH GAMES CLUB Monday, 6pm to 11pm Windmill Community Centre,
Widcombe Social Club, Widcombe
Hill, Bath, Somerset, BA2 6AA Central Methodist Church, Ryegrass Lane, Walkwood,
Tuesday, 7:30pm Aldergate, Tamworth, STOURBRIDGE & DISTRICT Redditch, Worcestershire, B97 5YE
Staffordshire, B79 7DJ WARGAMERS Tuesday, 6:45pm to 10pm
MID SOMERSET Wednesday, 5pm to 9pm The Church Hall, Vicarage
WARGAMES CLUB Road, Amblecote, Stourbridge, YORKSHIRE
Seager Hall, Union Street, THE VINE INN GAMERS (Opposite the Corbett hospital) BEYOND MONOPOLY
Wells, Somerset, BA5 2PU Sheep Fair, Rugeley, Friday, 7pm to 11:30pm
Staffordshire, WS15 2AT 17-19, Blossom Street, York,
Thursday, 7pm
Sunday and Wednesday, WEST SUSSEX Yorkshire, YO24 1AQ
PIGMAR WARGAMING CLUB 6pm to 11pm BOGNOR REGIS GAMING First and third Saturdays,
Salisbury & Conservative Club, ASSOCIATION 10am to 9pm; second and
Hawthorn House, London Road, STIRLINGSHIRE Greencourt Drive, Bognor Regis, fourth Fridays, 5pm to 9pm
Bath, Somerset, BA1 6AB FALKIRK DISTRICT West Sussex, PO21 5EU
Tuesday and Thursday, 7pm WARGAMES CLUB Tuesday, 6:30pm to 11pm
Newlands Community Centre, HEADINGLEY GAMES CLUB
THE FROME BOARD Montgomery Street, Grangemouth, CRAWLEY WARGAMES CLUB Heart Centre, Bennett Road,
GAMES CLUB Stirlingshire, FK3 8QR Tilgate Recreational Centre, Leeds, Yorkshire, LS6 3HN
5, The George Hotel, Monday, 7pm to 11pm; last Sunday Pease Pottage Hill, Crawley, Thursday, 6:30pm to 10:30pm
Market Place, Frome, of the month, 10am to 6pm West Sussex, RH11 9BQ
Somerset, BA11 1AF Friday, 7pm to 11pm HOLMFIRTH GAMING CENTRE
Thursday, 7pm until approx 11pm SUFFOLK Above the Karate Centre,
Second Sunday of the month, all day IPSWICH BOARD GAMERS SOUTH DOWNS
Cult Cafe, University Avenue, SIEGEBREAKERS Albion Mills - Unit 1 Second
TRINITY WARGAMING CLUB Ipswich, Suffolk, IP3 0FS 13, High Street, Storrington, Floor, Miry Lane, Thongsbridge,
17, Trinity Street, Taunton, Monday, 7:30pm Pulborough, West Sussex, Holmfirth, Yorkshire, HD9 7HP
Somerset, TA1 3JG RH20 4DR Thursday and Sunday, 5pm
Friday, 6:30pm to 11:30pm SURREY Tuesday, 6:30pm to 11pm
STAINES WARGAMES
ASSOCIATION WEST YORKSHIRE LEEDS GAMING
WARGAMING@RADSTOCK
Prattens Social Club, The Social Hall, Harvest GAMING CLUB BRADFORD 28, Great George Street,
Westfield, Radstock, Road, Egham, Surrey 114, Thornton Road, Bradford, Leeds, Yorkshire, LS1 3DL
Somerset, BA3 4BD Friday, 7pm to 11pm West Yorkshire, BD1 2DX Second Sunday of the month,
Wednesday, 6:30pm to 10:30pm Friday, 5pm to 10pm 12:30pm to 7:30pm
Sunday, 10am to 4pm STAY ON TARGET
56, Chertsey Road, Woking, HALIFAX BOARD GAMERS
Surrey, GU21 5BG 55, The Old Post Office, Winding Road, LEEDS NIGHT OWLS
WESTON WARGAMERS CLUB
Unit 9UA, Elizabeth House Thursday, 6pm to 11pm Halifax, West Yorkshire, HX1 1SJ 145-153, Cardigan Road,
30-32, Boulevard, Every other Monday evening Leeds, Yorkshire, LS6 1LJ
Weston-super-Mare, THE WOKING WEIRD BOYZ and bank holidays Sunday, 10am
Somerset, BS23 1NF Mount Hermon Road, Woking,
Tuesday, Wednesday and Surrey, GU22 7TA KEIGHLEY TABLETOP COMBAT WEST YORKSHIRE
Friday, 6pm to 10:30pm Thursday, 7pm The Venue @ UAK, Green Head Road, AIREBOROUGH
Keighley, West Yorkshire, BD20 6EB
WSM BOARD GAMING CLUB TOLWORTH 1ST FOUNDING Thursday, 6pm to 10pm COMMUNITY GAMERS
358-360, Locking Road, St Paul`s Church Hall, 280 Hook Trinity Church Rawdon (the old
Weston-super-Mare, Road, Chessington, Surrey, KT9 1PF OTLEY BOARD GAMERS hall), New Road Side, Rawdon,
Somerset, BS22 8PD Friday, 7pm to 10:30pm The Yew Tree Inn, Newall Carr Road, Leeds, West Yorkshire LS19 6AS
Thursday, 6:30pm to 11:30pm Otley, West Yorkshire, LS21 2AU Saturday, 1pm until late
SUSSEX Monday, 6:30pm Thursdays, 7pm
SOUTH YORKSHIRE BRIGHTON WARLORDS
ROTHERHAM 13-17, Marlborough Place, WILTSHIRE
WARGAMES CLUB Brighton, Sussex, BN1 1UB CHIPPENHAM BOARD OVERSEAS
The Masbrough and Thornhill, Monday, 4pm to 11pm GAMES CLUB BIELEFELD WARGAMES &
Community Centre, The Bridge House, Borough Parade, MODEL MAKING CLUB
College Road, Masbrough, WARWICKSHIRE Chippenham, Wiltshire, SN15 3WL Building 43, Catterick Barracks,
Rotherham S60 1JE BOARD GAME CAFE Thursday, 7pm to 11pm Detmolder Strasse 440, Bielefeld
Saturday, 9am to 5pm SUMMERFIELD
Memorial Hall, Summerfield DEVIZES & DISTRICT NRW, Germany, 33605
SHEFFIELD BOARD GAMES Crescent, Birmingham, WARGAMES GROUP Thursday, evening from afternoon
In the room upstairs at The Warwickshire, B16 0EZ Scout Hall, Southbroom Road, Occasionally at the weekend
University Arms, 197 Brook Last Monday of the month, 6:30pm Devizes, Wiltshire, SN10 5AD
Hill, Sheffield S3 7HG Sunday, 2pm to 6pm THE CENTURIONS
Tuesday, 7pm until late DREAMDEALERS WARGAMING
GAMING CLUB WEDNESDAY KNIGHT GAMERS
The Red Deer, 18 Pitt Street, St Lukes Church Hall, Mill Stream Approach, Gaming Group, Source Comics
Sheffield, S1 4DD Rotherham Road, Coventry, Castle Street, Salisbury, & Games, 2057 Snelling Ave. N
First Sunday of every month, Warwickshire, CV6 4FE Wiltshire, SP1 3TA Roseville, MN, 55113
12.30am until early evening Sunday, 1pm to 5pm Wednesday, 5:30pm to 10:30pm First and third Saturday

LIST YOUR GAMES CLUB FOR FREE – VISIT WWW.TABLETOPGAMING.CO.UK

122_125_clubDirectory_V2 MJ.indd 125 18/11/2016 11:18


SHOP SPOTLIGHT

LUDORATI
Nicholas J Higgins, managing director of the Nottingham board games café, discusses the growing
popularity of mixing the tabletop with tea – and reveals the best dice and drink combinations
How and when did Ludorati come about? Two: create a social hub with connected a long time, it was more on the game design/
Ludorati had been an idea for some time, special groups and clubs, which we have publishing side.
since Snakes & Lattes opened in Toronto done – we see the café bar as both a social However, my main background is in
back in 2009. However, it started to become a and game design hub. Three: the base for management consultancy and teaching,
serious proposition once I was able to create having a Ludorati in many cities around and I was able to analyse the food and
some free time from my main business and the country and, if possible, internationally drink industry from an external perspective,
had set-up Ergo Sum Games to publish a as a tourist attraction. which has been useful.
number of games. The wider management team does have
Ludorati took two years to develop as a What makes the experience of a board food/drink experience.
business plan and put into operation. game café different to a traditional
tabletop store? You’re based in Nottingham. What makes
Why did you decide to open a board I can only speak for ours, of course. We put a the city the right choice to set up a board
games café? lot of effort into the customer experience and games café? How does the local tabletop
A number of other cafes were opening in the ambience – the balance between professional community differ to, say, London and
UK, and so it seemed a good time to launch. coffee house/bar and professional board game other UK cities?
I’ve been a boardgamer for most of my life library/store. Nottingham seemed the obvious choice for
and always dreamed of having somewhere A big decision was to create a general café several reasons; it featured high-up in our top
that people could play many games. area that appealed to all café/bar-goers that 50 locations in terms of size and university
It was also a means of direct contact with removed potential barriers. The gaming area is population, it was local to existing businesses/
our own published games, which we felt separate for dedicated gamers but also entices management and thus easier to set up, and
was important. the curious café-goer, thus trying to appeal to the history behind Nottingham and being a
a far greater audience than perhaps stores do. ‘happening’, vibrant city, in our eyes.
What were the key things you wanted to Feedback suggests we’ve got it right. Our experience, given visits by gamers from
achieve with Ludorati? around the UK, suggests communities are
One: a space where people could just come What was your experience of the board similar in outlook and expectation.
and enjoy themselves for hours playing board games industry beforehand? Or the food
games and roleplaying games, as well as and drink industry? How have you integrated your board
buying them, appealing to a wide audience. Other than being a board game customer for game offerings with your food and drink?

126

126_127_ShopSpotlight_V2 MJ.indd 126 18/11/2016 11:22


The two tend to be transacted separately,
though various offers do exist through our free
membership which provides discounts and
other benefits.
We have an excellent food/drink selection.
We also have the ‘Biz’ offering which provides
teambuilding-type solutions at the café. These
tend to be more integrated offerings.

What’s been proving most popular in


terms of tabletop games recently?
There’s a range of common games. Of those,
Ticket to Ride is the clear winner to date. Then
Pandemic, Carcassone, Forbidden Island/
Desert, Dead of Winter, Splendor and so on.
Also, with our choice of over 750 games,
Monopoly, Cluedo and Risk in their various
guises remain popular, as does The Game
of Life.

How has your selection of board and


card games changed during the time
you’ve been open? Is there anything
you’re particularly interested in that’s
coming out soon?
We update for new games each week but
it is a constant battle to include them,
as we have to remove a few games to
accommodate them.
Anything that is ‘news’ will normally be
included. We have a selection panel that
meets to decide. There’s probably too many to
mention.

Why do you think there have been so


many board game cafés popping up in why you offer it and how you decide exhibition against 25 local players and the big
the last few years? which games become Cube-exclusive visit of Reiner Knizia as part of our new Game
Well, I’d proffer several reasons. Undoubtedly, ‘premium’ titles? Designers Celebration Day, which we hope
the renaissance in board gaming has helped – The Cube is a dedicated room for private becomes a permanent annual fixture in the
which may or may not be linked to Kickstarter. hire and/or roleplaying games and/or diary for all.
The continuing growth in people ‘meet-up premium games. Premium games are the All these events reflect the inclusiveness of
places’ or ‘third spaces’, as they’re called. more expensive types or ones which include our approach/offering of the café.
Also, the growth in coffee houses has led to a high number of miniatures. For example,
increasing differentiation – of which a board many Fantasy Flight games are situated in the What advice would you give someone
game café is a classic type. premium section. Cards Against Humanity thinking about opening their own local
gets played in The Cube due to its content. So board game café?
You helped raised money for the far, we’ve also hosted a number of birthday Think hard. Do your homework. Take nothing
café through Kickstarter. Why was parties. for granted. Don’t get taken in by the ‘hype’
crowdfunding the right approach? and be watchful of your cash – there’s always
The business was funded by private What special events have you held? demand for you to spend it by outside sources.
investment and asset finance, as we We’ve done a number of different events.
believe that a new business should not be These include roleplaying weekends, with What’s next for Ludorati?
funded through Kickstarter, as that technically ‘Cthulhu’ being a favourite, as well as the Hopefully Ludorati’s brand continues to grow
is financial investment with resurgence of D&D. as more and more people get to know about
all the risks associated. We’ve held a number of game sales us. We’re also hoping to become more of a
Our use of Kickstarter was to help with weekends, which always prove popular. tourist destination, as well. If all goes to plan,
marketing our grand opening by helping to We hold weekly tournaments with cash we will be looking to expand in 2017 into
fill available capacity on the day with other prizes and Friday Night Sessions which other cities. ■
associated benefits. This worked well – to promote new games, particularly with local
a point. game designers.
LUDORATI CAFÉ
Two of our more recent events included
72 Maid Marian Way, Nottingham, NG1 6BJ
You offer a VIP experience called The Michael Adams, the British Number One 0115 959 6998 | ludoraticafe.com
Cube. Could you explain what this is, Chess player, conducting a simultaneous

127

126_127_ShopSpotlight_V2 MJ.indd 127 18/11/2016 11:22


SHOP DIRECTORY
ONLINE

Scotland’s leading online retailer


of speciality games. We offer a
range of board games, collectable
card games, miniature games &
The Gallery Level, The Market Hall,
other gaming products.
FIND US AT: Shrewsbury, SY1 1HX
f Red Dice Games Tel: 07804 687884
@RedDiceGames t e-collecticagames@hotmail.co.uk
reddicegames www.e-collecticagames.co.uk
@ecollecticagame
reddicegames.com
ONLINE DERBYSHIRE

Board Game online shop


offering games for the
enthusiast, from hard-to-
get imports and historic
games to pre-orders for
new releases. Shipping
costs are £3.99 per order.
MeeplesCorner
www.meeplescorner.co.uk

CARDIFF BERKSHIRE

excellent gaming
experience guaranteed

The UK’s best boardgame-focussed


Friendly Local Games Shop, dedicated to
finding you exactly the right games and
supporting the gaming community.
5 Union Street, Reading RG1 1EU
@eclecticgames / shop@eclecticgames.co.uk /
www.eclecticgames.co.uk / Tel: 0118 9598250

DERBYSHIRE DEVON MIDDLESBOROUGH

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STAFFORDSHIRE GUERNSEY

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44 WHITE LION SQUARE, HATFIELD, HERTS, AL10 0JJ TEL: (01707) 709530 www.justgamesgsy.co.uk
STAFFORDSHIRE SOUTH YORKSHIRE

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102 High Street Unit 2 Kingfisher Works
Burton on Trent Neepsend Lane, Sheffield, S3 8AU
www.The-Outpost.co.uk
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The Outpost is Sheffield’s finest hobby 20% discount off
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TO ADVERTISE YOUR BUSINESS HERE


in the next issue please call Liz Warner on
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The BOOKING deadline for the next issue is 6th JANUARY!

MIDDLESEX MIDDLESEX

filler.indd 1 21/11/2016 10:47

p128-129_shopDirectory.indd 129 21/11/2016 10:48


Tabletop Time Machine
MONOPOLY: PRISONERS
OF WAR EDITION (1941)

T
■ A letter from MI9 to Monopoly here are few households that don’t own a copy of a large flat board. It also contained metal playing
publisher Waddingtons. Monopoly and its popularity is exactly what led to pieces that could be used to hide component parts
it being used by the British Military Intelligence which could be later assembled into items such as
(MI9) as a tool to help prisoners of war escape during a flat file or a compass. Monopoly contained play
the Second World War. Approximately 35,000 British money under which they could hide real German,
and Allied servicemen escaped from prisoner of war French or Italian currency. Finally, the silk escape
camps in Nazi-occupied Europe and roughly half of this and evasion maps could be laid flat and laminated
number did so using secret ‘escape and evasion’ maps. into the board itself, creating the perfect ‘get out of
Boredom was a major problem in POW camps and jail free’ kits.
■ The 1936 first edition UK
board and box. the German officers knew that bored soldiers in captivity The prisoners were instructed to destroy
were far more troublesome. They allowed some recreation everything once the items had been retrieved to
time for their prisoners to listen to music and play games, preserve the secret for future use; this unfortunately
which came in parcels delivered by aid agencies from means that none of these special boards have survived.
the UK. These were carefully searched before they were There is, however, evidence to back up this story.
handed over, but the resistance, in conjunction with The British Library contains both examples of silk
British Intelligence, had a plan to get secret messages escape maps and correspondence between MI9 and
and escape maps through to the prisoners. Waddingtons requesting the construction of these
■ The Austerity Edition had The escape maps needed to be designed so they sets. To protect the operation from retaliation, the aid
cardboard counters and a could fit in small places, be silently unfolded and resist agencies sending the entertainment parcels were fake
spinner instead of dice. turning into mush when submerged in water. For and set up with addresses in buildings that had been
these reasons they were printed on silk squares using already destroyed by German bombs.
Words Phil Robinson pigments mixed with pectin that created a waxy ink Whilst in this instance a board game was being used
Phil Robinson is a game
and formed a permanent waterproof print. Printing on for a very serious purpose, for most of us games are a
historian and the founder cloth is not an easy task but it had been done for many type of entertainment. Games also provide us with a
of the Museum Of Gaming years as a part of board game manufacturing so MI9 form of social interaction and a way to explore different
(www.museumofgaming.org.uk), conscripted John Waddington Ltd, the country’s leading situations and partake in an alternative to reality.
an organisation that explores
and documents the history of
game manufacturer, to assist. Whether we are trading property, solving crime or
gaming through its collections, Monopoly was an ideal candidate for the engaged in all-out wizard warfare, for many of us, games
exhibitions and research. subterfuge as it came in a large box and included are a means of escape. ■

130

130_tabletopTimeMachine_V2 MJ.indd 130 18/11/2016 11:23


IN THE NEXT ISSUE...

We get down with the groovy tabletop take on the cult horror-comedy flick
EVIL DEAD 2: DEAD BY DAWN™ is a trademark of Studiocanal S.A.S. All Rights Reserved. ©2016 Studiocanal S.A.S. © All Rights Reserved.

PLUS!
RIVER HORSE | PORTAL GAMES | REINER KNIZIA | MAKING AVAILABLE
OF MECHS VS MINIONS | ESSEN: A DESIGNER’S PERSPECTIVE | FEB 2ND 2017
SEAFALL REVIEW | LABYRINTH PAINTING GUIDE | AND MORE!

131_nextIssue_V2.indd 131 21/11/2016 14:36


Was William Shakespeare
born early enough to enjoy
the delights of a cup of tea?

And did he wear


a Top Hat?

Britain’s first Prime Minister was


surely at a later date...
...but was that before of after the
Great Fire of London?

Each turn you place one of your


cards where you think it goes
in the Timeline before turning it
over to see if you are right. There
is only one goal - correctly play all
of your cards!

This game contains 110 British


History themed cards and can
be combined with the cards from
other Timeline sets.

EXPLORE THE TIMELINE GAMES RANGE:

www.findyourgamestore.co.uk

Timeline British
p132.indd 1 History - Tabletop Gaming.indd 1 21/11/2016 10:00:41
21/11/2016 10:10

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