HOW TO
PAINT BUSHIDO
THE MAKING OF A STEP-BY-STEP GUIDE TO
BRINGING THE JUNG
CODENAMES PIRATES TO LIFE
HOW THE SOVIET UNION,
MONOPOLY AND VIDEO
GAMES LED TO 2015’S
BEST PARTY GAME
PLAYED
PANDEMIC:
REIGN OF
CTHULHU
ESCAPE
FROM
COLDITZ
CRY HAVOC
TICKET TO
RIDE: RAILS
& SAILS
Scythe
JAMEY STEGMAIER REVEALS HOW HE CREATED ONE OF
2016’S BIGGEST HITS AND A MODERN STRATEGY CLASSIC Display until 01/02/17
£5.25
SI TE NOW LIVE
www.WarGamesUK.co.uk
347-349 Lord Street, Southport, PR8 1NH • 01704 809090
E scape from Colditz was designed by Major Pat Reid, Become the German security officer – maintain control
one of only a handful of prisoners-of-war to escape through guile, ruthlessness, and careful observation
the legendary Colditz Castle, and his close friend Brian despite limited numbers.
Degas, writer of the iconic Colditz television series.
This deluxe edition of the classic game for 2 to 6
Become Allied escape officers – assemble your players includes both original and updated rules, new
equipment, plot your escape routes, and coordinate hand-painted artwork by Peter Dennis, an oversized
your efforts to avoid the guards. board, 56 wooden playing pieces, 100 fully illustrated
cards, a 32-page history book, and unique replicas of
artefacts from the prison.
www.ospreygames.co.uk
WELCOME
on tabletop life. RED VEIL
76 CAPTAIN SONAR
14 MY FAVOURITE GAME 78 TICKET TO RIDE:
Anne-Marie De Witt RAILS & SAILS
reveals Mancala’s 82 HIT Z ROAD
Oh, hello. You might have noticed that your regularly scheduled programming influence on her work. 84 THE DRAGON & FLAGON
has been interrupted. I’m Matt Jarvis, your new Tabletop Gaming editor. It’s great 86 BETRAYAL AT
to meet you all. Rob has done an incredible job with the magazine to date and I 16 COUNTER VIEW HOUSE ON THE
hope to keep up the exceptional level of quality he established, while also leading Becky Ottery reports HILL: WIDOW’S WALK
TTG into a bold new age with fresh voices and loads of exciting exclusive features. from the FLGS frontline. 88 FINAL FANTASY
You’re sure to spot some changes, and I’d love to hear your thoughts along the way TRADING CARD GAME
– get in touch via the details below. Speaking of which, I’m delighted to announce 18 TEN OF THE BEST 90 ESCAPE FROM COLDITZ
that we’ll be shifting up a gear in the New Year; starting with February’s issue, TTG Ahead of Christmas, 94 BEASTS OF BALANCE
will hit shelves every two months instead of three – meaning we get the celebrations 95 3 WISHES
lots more coverage of this increasingly fast-growing 96 D&D: TYRANTS OF
started with ten easy-
hobby. For now, take a peek at some of the next 12
going party picks. THE UNDERDARK
months’ most compelling releases with our round-up
98 ISLEBOUND
of this year’s Essen – the biggest Spiel yet! – on page 53.
20 ROLE CALL 100 THE WALKING
It really was a corker. See you in 2017.
John Dodd gives you DEAD: ALL OUT WAR
Matt
an update on the latest 102 FANTAHZEE
roleplaying game news. 103 A GAME OF THRONES:
HAND OF THE KING
22 ALL THE JAHRES 104 POTION EXPLOSION
Matt Jarvis James Wallis runs through
the games that have won
106 ELFENLAND
106 CODENAMES: PICTURES
Editor the Spiel des Jahres. 109 BOOKS
110 FILM: MAGNUS
24 MECH IT HAPPEN 111 ACCESSORIES
Stonemaier Games
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GAMES LED TO 2015’S
BEST PARTY GAME
ESCAPE
7 | ESSEN SPIEL 2016
FROM
COLDITZ
TICKET TO
RIDE: RAILS
& SAILS
HIT Z ROAD
THE WALKING
DEAD: ALL
CUBICLE 7
OUT WAR TURNS 10
THE BRITISH RPG
Scythe
GAME OF THE YEAR?
#7 DEC/JAN '17
JAMEY STEGMAIER
REVEALS HOW HE CREATED
2016’S BIGGEST HITS
AND A MODERN STRATEGY ONE OF
CLASSIC
Display until 01/02/17
£5.25
BREAKING UP IS HARD TO DO
Whoa! Did you feel that? The axis of the tabletop of Dracula, Forbidden Stars, Blood Bowl: It also means that support for organised
gaming world has shifted as a major business Team Manager, Space Hulk: Death Angel, Dark play will be dropped for Warhammer 40,000:
split rocks the industry. Come out from under your Heresey, Warhammer Fantasy Roleplay, Chaos Conquest, making November’s 2016 FFG World
desk, it’s not that kind of a quake. in the Old World and Warhammer 40,000: Championships the last hurrah for the game at
In perhaps the biggest news of the year, Conquest. Not a bad run, if you ask us. official tournaments.
Fantasy Flight Games and Games Workshop Sadly, the breakup means that from February Following the news, some of the collaboration’s
have decided to divide up the cutlery, files reams 28th 2017 all of Games Workshop’s products most popular games have been widely selling out
of paperwork and attempt to prove whom the and licensed properties will be removed from or have rocketed up in price when they can be
dog loves more by terminating their relationship FFG’s catalogue and will no longer be available hunted down. All the same, with the chance that
after almost a decade of working together. to buy. Any unreleased but announced products many of the games may never be re-published
What an eight years it’s been, too. Together, will apparently hit the market before the again, it’s probably worth investing in that third
the partnership put out games including Fury partnership dissolves. edition copy of Fury of Dracula now.
&
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BLOODY BRILLIANT
AS IF IN A DREAM
What’s that? You’re not sick to death the endless stairs or passing through the
of Cthulhu board games yet? Good, Cavern of Flame from anywhere on the
because globetrotting Lovecraftian map, or jumping through specific portals
adventure Eldritch Horror is getting a placed during setup.
sixth expansion, and it’s as Lovecraft as The Dreamlands and its regions,
they come. including the pleasant-sounding
The Dreamlands is set in H.P.’s alternate Enchanted Wood and the less inviting
dimension entered by sleeping, Nightmare Underworld, will be portrayed on a
on Elm Street-style. It’s occupied by two completely separate game board to
new big bads, spider creature Altach- the main map. There’s also a whole
Nacha the Dreamweaver and Hypnos, the bunch of original cards, including spells,
Lord of Sleep, who definitely sound like conditions, assets, adventures, Mythos
the kind of cosmic horrors you’d like to and encounters for every new location
snuggle up against while drifting off. included in the set.
Eight new investigators will be able to Eldritch Horror: The Dreamlands will be RPG fans can breathe a big sigh of relief: a
enter the dreamy setting by traversing out during the first quarter of 2017. fifth edition of blood-sucking title Vampire:
The Masquerade has been confirmed by White
Wolf Publishing.
Don’t hold your breath waiting for it, though,
because it won’t be out until the very end of 2018.
White Wolf made the news official at its Grand
Masquerade event while celebrating the 24th
anniversary of the original RPG – meaning that the
fifth edition will miss its 25th birthday in 2017.
Other information to creep out from the keynote
talk included details on the ‘you are what you eat’
mechanic, which will see players absorb some
of the skills and abilities of the victims they feed
on. Personally, we’d like to have a little nibble on
someone who’s better at Magic: The Gathering
than us. Or Ryan Reynolds, because our facial hair
needs a little more love.
There was also the mention that some of the
established universe’s long-running staples will
be changed for the new edition, including the
Camarilla vampire sect and the ‘Beast’ – the
psychological urge driving vampires to become
bloodthirsty predators.
The game will take place before the in-universe
vampire armaggedon Gehenna, with metaplot said
to play a significant role. In fact, White Wolf said
that it would issue third-party creators looking to
design spin-offs or tie-ins with a ‘bible’ to ensure
consistency and relevance with the existing canon.
There’s sure to be more news in the long, long
two-year wait before the fifth edition is released,
but the early signs are very promising indeed.
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here is a question I have been asked too many Hit Z Road happens to be a good example of
times, a question I would like to answer once how, with a little creative thinking, it is always
“If every idea and for all.
It is a question you will hear at every convention, in
possible to provide a new kind of experience,
however crowded a category might already seem.
that ever every friendly local game store, at every club and on
every forum discussing our beloved subject matter.
That game immediately secured a place among the
best of its genre, offering a refreshing change of
touched an Sometimes the words change a bit, but the essence is
always the same and it needs to stop.
pace and a clever design meta that will doubtless
inspire further creativity in years to come. Would we
area already The format of the question is this: do we need
another zombie game? Do we need another
rather it was never made? What if that idea had been
dismissed out of hand because it was ‘just another
covered deckbuilding game? Do we need another movie
spin-off game? No matter what type of game is being
zombie game’? Madness.
So, please, never utter those words, not until
was cut off addressed, the correct answer should always be as
follows: Yes. We. Do.
you have rolled the dice, turned the cards and seen
for yourself what actual value a new game brings to
at the knee, This ignorant, needlessly negative grumble is
something gamers have been coming out with
the table. If it turns out to be a thoughtless clone,
riding on the coat tails of previous work and adding
the games for years. Without fail, every time a new game is
announced in a seemingly saturated category the
nothing of any worth to anyone, then you can
grumble away to your heart’s content. I might
industry moaners pipe up. The topic reared its head this issue
when I reviewed the zombie-themed title Hit Z Road
even join you.
Until then, always keep an open mind. Because,
would fall flat from Space Cowboys – a game which frankly proved
the naysayers dead wrong.
remember: it takes a huge dollop of our own
imagination to bring these games to life when we play.
on its face.” Sure, the popularity of zombie-related
entertainment undoubtedly reached its zenith a few
What we are really doing as gamers is looking for ways
carry out our fantasies, to experience and share our
years back, spawning all manner of ways for us to favourite universes or to soak up the atmospheres
experience the undead and the medium of board that most affect us. We are always the final
games was no exception. But are there too ingredient in any game design, and it may
many? Absolutely not. There will never, ever be just be that someone, right now as you read
too many zombie games. this, is working on a title that will give you
You need to understand, I am not saying what you are looking for in a way you
this out of love for the zombie genre. never imagined. Let them get on with it
Far from it. There is a much broader without having to block their ears.
issue here. If we let this kind of negativity thrive,
Creators in all fields are no progress will be made – not in the
and always have been industry as a whole, and certainly
inclined, if not obligated, not in our own personal
to take the best of what enjoyment of gaming
has gone before and If you really feel that
add their own input; way, you might as well
to build upon it and ask yourself: ‘Do
to compliment it. The we need any more
same is true of game games at all?’
design. If every idea If your answer to
that ever touched an area that question
already covered was cut off at the is ‘no’, please
knee, the games industry would close this
■ Hit Z Road is a shining
fall flat on its face – and who magazine
example of how an over-
saturated genre can still knows what gaming delights we and walk
produce new experiences. would be deprived of. away now. ■
12
www.goblingaming.uk
01606 210109 120-122 High Street, Winsford, Cheshire, CW7 2AP
“Hearing
N
aming a favorite game is almost impossible If it lands in one of their own empty cups, the player
for me; whatever I might name this year scores that gemstone and all of the gemstones in
the click as would likely change with the next slate of
games available. I can, however, say that Mancala
the opponent’s cup directly opposite. Mastery of
these rules is where experience shows. Players
you drop was one of my favorite games to play in the ‘90s
and was influential to my thinking when I began
demonstrate their skill level by the degree to which
they observe and exploit the board situations in
the smooth designing games myself a few years ago.
The most obvious appeal of Mancala is its tactile
which these rules apply. The more someone plays,
that more interesting the play becomes.
stones in quality. The wooden board and 48 gemstones look
and feel good in the hand. Picking up the smooth
The aspect of Mancala that most intrigues me,
however, is the twist in the rules. The objective
the cups is stones and hearing the click as you drop them in
the cups of the board is a visceral pleasure. One
is to collect the most gemstones in the player’s
mancala. For the most part, players are focusing on
a visceral of the fundamental differentiating factors board
games have from other forms of entertainment
getting those stones there most efficiently, which
generally means moving stones out of their cups.
pleasure.” is their physical nature. Mancala capitalises on
that distinction well. Part of the joy of the game is
If a player runs out of stones, though, the player
with stones remaining in their cups adds all of the
captured and echoed in its materials. stones to their mancala and the game ends. Players
Another reason Mancala resonates with me is who don’t pay attention to where their stones
its clean design. It doesn’t try to beguile players are landing when the stones aren’t dropping into
with complex rulesets that end up creating barriers their mancala and are focused solely on moving
to entry. Instead, the simple rules invite almost those stones out of their cups could easily end up
any level of player to join the fun while rewarding giving the win away. That built-in requirement
experience, planning and concentration. The most for restraint and balanced play still fascinates me.
basic rule is that each turn, a player picks up all When I’m designing a game, I think about how
the gemstones in a cup on their side of the board to mitigate strategies and create a ruleset that
and redistributes them one at a time into the cups incentivises players who change up tactics.
around the board in a clockwise rotation. Stones Mancala is a great model for how to create
may be placed in the player’s own mancala – a a game that takes advantage of its medium,
large cup at the end of the board – but not in the encourages a wide audience and promotes
opponent’s mancala. It’s that easy to get started. thoughtful decision-making. It may have its roots
The rules that create depth are based on in ancient African and Asian play, but still has a lot
the effect of decisions about which stones to to offer modern game designers – and players.
redistribute. If the last gemstone lands in the Dust it off if you haven’t played in a while. You’ll
player’s mancala, that player takes another turn. see what I mean. ■
14
Reign supreme!
2017!
“Is it fun?
D
epending on which list you referred to, there orders), and my source of supply. Do I have to buy a
were between 900 and 1,200 new games case of 24 or can I buy in single units? Am I buying
Is it a good released at the Spiel Fair in Essen last week.1
At Eclectic Games, we are offered a minimum of
direct from an individual source with limited products I
want, or from a large distributor with a broad catalogue
game? Who four and sometimes upwards of 20 new items we can
stock per week. In the face of this product tsunami,
of titles? Is this a mass-market product that will be
available everywhere on the high street, and then swiftly
is it for? how do we choose what to stock?
This column is an insight into how we decide.
discounted by huge percentages to clear stock? Will
there be enough stock available in the supply chain if it
How many It’s not exhaustive or the only way to make such
decisions2, and other businesses will probably use
becomes a hit and I want to place restock orders? Was it
on Kickstarter? Am I in competition with the publisher
players? Is slightly different criteria. Here is most of what we
consider when we ask ‘Should we stock this?’ and the
for sales to end customers?
Practical and physical considerations feature, too – size,
component follow-on, ‘How much should we buy?’
I have a number of yes/no type questions that form
weight and packaging matter. Round boxes, pyramids,
tiny tuckboxes, impressively huge boxes4, clamshell
quality good? a first-pass filter on products that I could buy. Is it a
game, or game accessory? A solitaire puzzle of some
packaging designed to go on hooks: all of these are more
effort to display on a shelf than a nice, simple box.
Is the theme kind? Do I think my customer base would like to buy
it from me? Is it compatible with my business ethics to
Finally, we reach questions that match more
closely to my customers’ own buying choices. Is
and artwork sell this thing?3 Is it at an acceptable price and margin?
This sifts out comics, Funko Pop! vinyl figures, kites,
it fun? Is it a good game? Who is it for? How many
players? Is component quality good? Is the theme
helping or Lego, costumes and many other things that would
(theoretically) fit well with the games I do stock and sell.
and artwork helping or hindering? Is the designer or
publisher well-known, with a good reputation? Does
hindering?” Slightly deeper into the decision tree, and the
question is ‘Why should I stock this product?’ rather
it do anything new or exciting in any way?
Ultimately it boils down to ‘Can I make enough
than ‘Should I consider stocking this product?’ money selling lots of this?’ – and sometimes I just
At this point, closer examination of price point get it plain wrong. Which leads to the topic of a
(RRP) and gross margin happens, alongside ordering future column: the correct use of the powerful and
quantities (both required minimums and carriage paid dangerous tool of the clearance sale. ■
1. Last week for me as I’m writing. At least six weeks ago for you reading this. It’s like time travel!
2. However, I do not recommend either the practice of haruspicy or of throwing darts at the new release solicitations. Both are messy.
3. Cards Against Humanity, Pimp: The Back-Handing, Hentacle: no. Rotten Apples, Stoner Fluxx and Bucket of Doom: yes.
4. Twilight Imperium, we’re looking at you here...
16
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10
suspicion yourself? watch as it is to play.
OF THE BEST…
PARTY GAMES
W
ith the festive season fast love a challenge at Tabletop Gaming, so here alongside some of the very latest releases, all
approaching, it’s a good bet you’ve we have rounded up a selection of the very easy to learn with a quick turnaround to make
got at least one social event on the best party games on the market. We’ve got sure everyone gets a go. Large groups of all
horizon. Boring family gathering? Awkward wordplay, bluffing, teamwork, deduction ages are supported, and those games with a
work do? New friends to break ice with? We and dexterity games on the list, so we’re more limited participation have been chosen
know it can be a challenge to find suitable confident you’ll find something to suit all precisely because they are entertaining even
games for these diverse crowds. Luckily, we tastes. We’ve featured a mix of old favourites just to watch. Enjoy! Chosen by Thomas Pike.
3 4
DIXIT
This is the game to win over anyone who is put
off by wordplay or mathematics. Selecting one
card from your hand of weird and wonderful
pictures each turn and placing it face down, you
must give a creative clue to the group – a word,
sound or action – which will lead them to it. Your CODENAMES
card is then mixed up into a shortlist In this 2015 smash hit,
of others to disguise it – others which players start by splitting
include crafty red herrings played by into two teams who each
other players upon hearing your clue. nominate one person to
The hope is that your clue was good be Spy Master. A five-by-
enough for at least some of them to five grid of word cards is
single out your original card. laid out, some of which are
codenames for the secret
operatives of each team, but
only the Spy Masters know
which is which. Each Spy
Master must give verbal clues
to their team to help them
identify the agents before
the other team can find their
own. But be warned, an
assassin card lurks in the
crowd – misinterpreting the
clue and selecting him will
gift victory to your rivals.
18
7 8
SKULL HANABI
This is the game Hanabi boasts one of the most unique and counterintuitive
with possibly mechanics in gaming. The goal is simple – players must
the fewest work together to
components on play numbered
the list, meaning it cards from their
is extremely portable and can hands to try and make coloured
be played almost anywhere. It numerical sets. The twist is you
is a bluffing game perfect for cannot see which cards you are
the pub. Each player starts holding. Cards are held facing
with a hand of four beer-mat- outward so only the other players
like discs: three flowers and can see what you have. While
one skull. After a few rounds you are not allowed to simply tell
of playing discs face down, someone exactly what cards they
players try to outbid each other have, through the right combination
over how many flower discs they of clue-giving, deduction
think they can overturn, starting and a good memory the
with their own. Get it right and team can achieve a
you win, but hit a devilishly placed satisfying solution.
skull and you lose. Are you good
at reading body language?
10
SUSHI GO
This card-drafting game revolves around trying to make sets of delicious
sushi varieties, with the dishes scoring points in different ways. Each player
starts with a small deck of cards from which they must choose one and
place it face up in front of them. Then they pass the remaining cards to the
player on their left and receive a deck from the player on their right. The
process repeats, and as these
decks make their way around
the table, slowly diminishing,
you are forced to consider not
only which sets you are trying
to make, but also how you can
block what your opponents are
going for.
9
THE WEREWOLVES OF MILLER’S HOLLOW
The oldest game on our list supports up to 23 players of all
ages. Players are first assigned one of two secret roles: villagers
or werewolves. A narrator player runs the game, explaining that
while the villagers ‘sleep’ (closing their eyes) the werewolves
rise, silently signalling to the narrator who it is they wish to eat.
Next, the villagers are roused – opening their eyes only to find
that one of their number has perished. They must debate among
themselves as to who the culprits are… and lynch them! Only
then is it revealed if they were guilty – or not.
19
20
21
I
n the history of almost every award there’s
one year where the judges seem to have
gone bonkers. Henry Kissinger won the
1973 Nobel Peace Prize. Kramer vs. Kramer
beat Apocalypse Now to the Oscar for Best
Picture in 1980. And in 1982 the Spiel des
Jahres went to Enchanted Forest.
Here are the reasons why Enchanted Forest
deserved to win the world’s biggest award for
tabletop games. Firstly, it is a game. Secondly,
it was co-created by legendary designer Alex
Randolph. Thirdly, it was a bad year. That’s
about it.
Enchanted Forest is a game of locating
fairytale treasures under trees, or looking
under trees, remembering what’s there and
hoping you can be first to the castle when
that card comes up. It was originally titled
Sagaland, and has remained in print almost
“Enchanted Forest
feels like something
from the other
side of an
antediluvian
age.”
22
■ In Enchanted Forest,
players search under trees to
find fairytale treasure. And,
hopefully, a more exciting game.
23
MECH IT
HAPPEN
© Jakub Różalski
24
25
26
27
■ The inspiration for the game’s destroying – and in general, that’s my inclination as “None of those elements are actually inherent to
1920s dieselpunk setting came a designer and a gamer. You exterminate units by 4X games, but it’s like if you’ve only played worker-
from a series of illustrations by winning combat and removing their presence from placement games where you gain the benefits at the
Jakub Rózalski, which are also territories, forcing them to retreat back to their home end of the round instead of right away – your definition
being turned into a video game. base. That in itself is a significant blow to an opponent of ‘worker placement’ is limited to your experience,
– actually forcing them to redeploy the mech would and it will impact your expectation of the next worker
have been overkill.” placement game you learn. So it’s been challenging
Rather than seeing the absence of player and unit to address those preconceived notions about 4X in
elimination in Scythe as something missing from its regards to Scythe.”
gameplay, Stegmaier suggests that the game serves Despite Stegmaier’s concerns that players may not
as an example of where the 4X genre could go in ‘get’ Scythe’s spin on the 4X formula, the game has
the future, and expresses his hope that players and become a proven hit. When a crowdfunding campaign
designers alike will expand their understanding of for the title launched on Kickstarter late last year, almost
the popular genre to include unique variations on the 18,000 backers put forward more than $1.8 million to
eponymous four mechanics. get it made. In an effort to attract more supporters of the
“Perhaps one of the biggest unexpected challenges project, Stonemaier offered four different versions of Scythe
has been addressing expectations about what the – starting with the standard product for $59 and stretching
game is, particularly with people who expect the up to $119 for the Art Connoisseur special edition, which
same 4X experience they’ve had with other games – includes premium resource tokens and coins (made
modular board, flipping over hex tiles etc.” he observes. of real metal!), plus a hardback book full of Rózalski’s
© Jakub Różalski
28
29
The
magnificent
As RPG publisher Cubicle 7 turns a “
T
hinking about the Cubicle 7 of ten years
ago is a bit like looking at embarrassing
decade old, Matt Jarvis and CEO old photographs.”
Dominic McDowall seems hesitant when asked
Dominic McDowall look back to recall the origins of the RPG publishing label
on the British company’s he co-founded.
Angus Abranson had initially decided to form a
work with Doctor Who, publisher focused on roleplaying games with the help
Lord of the Rings and of his flatmate Dave Allsop in 2003, and brought in
his clubmate – McDowall – to help edit the Hunter
Cthulhu, before Sheets supplement for Allsop’s SLA Industries, the
first of five planned books for the cyberpunk title.
asking what After Allsop pulled out of the still gestating Cubicle 7
comes next one year later in 2004, McDowall joined Abranson to
eventually found the company properly in 2006.
“The company was built on a love of gaming – I
wouldn’t have it any other way – but my business-
running skills developed a lot more slowly through
a series of painful learning experiences,” McDowall
continues. “It’s my first company, and I love it – I
don’t really see myself as a serial entrepreneur type.
So, the company itself is very different but, at its heart,
we’re all still people who love games and can’t stop
making them.”
McDowall stepped up to become CEO in 2011,
with his former fellow director Abranson leaving
the company later that year to found games firm
Chronicle City. In the intervening years, Cubicle 7
had attracted investment interest from the Rebellion
Group, eventually joining the umbrella of companies
in 2009 – a year that would prove to be a major turning
point for the publisher, as it launched its first Doctor
Who RPG and the Cthulhu Britannica supplement for
Lovecraftian tabletop title Call of Cthulhu. ▶
31
■ As well as the Doctor Who company raising more than £40,000 on Kickstarter for
RPG, Cubicle 7 has published another Call of Cthulhu setting, World War Cthulhu;
card and dice games based on
the sci-fi property, including continuing to expand outside of its RPG roots into
the recent Time Clash. board, card and dice games; and, most recently,
launching a new Tolkien-themed setting for the
Dungeons & Dragons fifth edition OGL (Open Game
Licence), Adventures in Middle-earth. All in all, the
company’s workforce of just ten staff has produced
and published almost 250 games since 2009.
“There are a lot of special events and milestones that
map out Cubicle 7’s first ten years for me,” McDowall says
of the company’s development since its ‘embarrassing’
beginnings. “Our first product release, our first Gen Con,
licensing Doctor Who, our first award win – presented by
Margaret Weiss, I was a little awestruck – starting work on
The One Ring, my first guest appearance at a convention
– Origins 2010 – being a Gen Con Guest of Honour, first
Essen, tenth award win… lots of things like that. I think
that our trajectory maps to the tabletop market, too – on
the whole the market has developed, grown and become
more professional.”
32
33
“There “The One Ring takes the conflict between Hope and
the corruption of the Shadow as one of its key themes.
“Given free range, I would flood the market
with obscure comedy-licence card games and a
aren’t many The design by Francesco Nepitello and Marco Maggi
reflects this in a rules system where Hope is a valuable
relationship-focused RPG starring action heroes of
the 1980s in a domestic sitcom environment. There’s
opportunities commodity, but you must take care not to spend so
much of it that you are at risk of becoming corrupted.”
always the Logan’s Run/Gilmore Girls mashup, too…”
to bring your With Tolkien and Doctor Who under its belt,
Cubicle 7 is working with two of the UK’s most
PUT A RING ON IT
Cubicle 7’s latest big release sees it heading back
imagination globally-recognisable figures – behind perhaps
only The Beatles, James Bond, Shakespeare and the
to a world it has explored many times: Tolkien’s
Middle-earth. Adventures in Middle-earth takes
to bear in the Queen. (Although, we would definitely be interested
in seeing an RPG based on any – or all – of these…)
place after the events of The Hobbit and before The
Lord of the Rings, and offers players a setting guide
unfettered “Middle-earth and Doctor Who are both
tremendously popular around the world, it’s really
which is compatible with Dungeons & Dragons’ fifth
edition OGL.
way games quite amazing,” McDowall says. “There are a lot of
anglophiles out there so we always have a warm
“The world’s greatest fantasy setting meets the
most popular roleplaying game!” says McDowall.
allow for.” reception wherever we go.”
Yet, the Swindon-based firm is hardly nationalistic
“It really feels like an RPG milestone. Middle-earth
influenced so much about the development of
– its Lovecraftian releases mark a British take on fantasy roleplaying games, and also influenced many
an American horror icon, while Kuro is steeped in of us gamers, too. So much of my childhood and
Japanese horror, Qin is set in mythical China and adolescence was taken up with these two things, I
Yggdrasill is a Norse legend in historical Scandinavia. am positively giddy at bringing them together as a
“I’d definitely be interested in non-Western published OGL setting.”
licensed properties,” McDowall adds. “It’s the quality Cubicle 7 previously released The One Ring RPG
of the property that’s the key thing, and how much it back in 2011, which similarly took place between
excites us to work on it.” Tolkien’s books but used an original game system –
With excitement driving Cubicle 7’s work, what something that has been replaced for the new title.
would the company like to lend its RPG hand to? “Our underlying assumptions and interpretation
“There are too many!” McDowall answers. “I of Middle-earth are the common link between them,”
introduced a licence swear jar for Cubicle 7 to try McDowall says of the comparison with Adventures in
■ The One Ring is the
and stop every conversation turning into ‘What else Middle-earth. “We present the Middle-earth found
2011 predecessor to this
year’s Tolkienesque RPG, should we do?’ Andrew Peregrine still owes me about in the Hobbit and Lord of the Rings books; our design
Adventures in Middle-earth. £50 in Blake’s 7 fines! goal was to capture that feel and let it permeate
everything we do.
“The differences between the two are how we
interpret the theme in the game design. The One Ring
was designed from the ground up to be a Middle-
earth RPG. Every design decision was informed by
the source material. For Adventures in Middle-earth,
I felt it was vital that the game play as a 5e OGL game.
I wanted people who prefer to stick with the ruleset
they know and love to be totally at home with the
Middle-earth setting, so it was more about identifying
which bits of the existing 5e rules we needed to tweak
or use in a different way, and which bits we
needed to mess with a bit more. A good
example of this is alignment – I just
didn’t feel that fitted with Middle-
earth, so it has been replaced by a
system of Corruption, where the
Shadow is trying to undermine and
defeat the characters.”
Heading off concerns that
Adventures in Middle-earth will
supplant The One Ring, Cubicle 7
has pledged future support for both
of its Middle-earth-set RPGs, with
supplements for the older title – of
34
COMPLETELY IN LOVECRAFT
Early next year, Cubicle 7 will return to another of
its most popular franchises, as it prepares to launch
another title based on Lovecraft’s Cthulhu mythos.
This time, it’s a card game: Cthulhu Tales. Having
already published a long line of RPGs based on
the fictional cosmic being, what is the seemingly
perpetual appeal of the creation? – the insider reference has more insiders to spread
“For me, it’s the promise of arcane secrets and it. It’s great – I cheered when Cthulhu made it onto
hidden knowledge,” McDowall suggests. “Add a Scooby-Doo! Mystery Incorporated! I’m not too
tragically doomed protagonist and I’m suckered in concerned about a bubble – there’s a lot of love for
every time. There’s a long tradition of RPGs based the many-tentacled one. The Mythos has outgrown its
on the small band of people who have seen things originator’s ideologically troublesome roots and brings
that most of society doesn’t even know exists. It people together: beautiful, squamous and rugose.”
works really well as the premise for an exciting game.
Playing as both the hero and as an outsider, indeed SEVEN NOT OUT
someone whose strength comes from their outsider While McDowall may have changed his approach to
status, appeals to a lot of us.” business since Cubicle 7’s ‘embarrassing’ beginnings,
Cthulhu Tales will present a different take on the it’s equally clear that his belief in and enthusiasm for
universe, with the crowdfunded card game adopting the publisher’s work has remained the same. Many
a more lighthearted take as players take on the role of the firm’s licences have remained firm fixtures in
of sanatorium inmates attempting to convince the its repertoire, and its staunch confidence in the RPG
staff of their sanity and therefore avoid treatment has allowed it to refine its oeuvre – without stopping it
as a result of their contact with Lovecraft’s roster of from exploring completely new genres.
psychological horrors. “It’s been an exciting year full of releasing great
“With card games you need to communicate your new games and working on the great new games of
theme a lot more succinctly, so you have to think the future,” McDowall summarises. “We released our
very carefully about how you want to reinforce the first dice game – Dalek Dice – which has been very
gameplay with the lore of the property,” McDowall well received, as well as the Classic Doctor Edition
proposes. “Done well, the accompanying thematic of Doctor Who: The Card Game. Any game with a
elements should communicate why the game works ‘Would you like a Jelly Baby?’ card is a winner as far
the way it does. Good graphic design comes into its as I am concerned.”
own with card games, and is tremendously important. Behind it all, the passion of the CEO and his team is
It was great to see game designers Francesco ensuring that when they look back in another decade,
Nepitello and Marco Maggi working with the C7 they will do so with no regrets.
graphic design team of Jon Hodgson and Paul Bourne “Behind the scenes we’re seeing growth on
creating the final card designs for Cthulhu Tales.” all fronts, with all the associated growing pains,”
Of course, Cubicle 7 is far from the only tabletop McDowall says. “I think you get a bit of a boost in the
firm to draw inspiration from Cthulhu and its friends. first few years – everything is new and many obstacles
Although the Lovecraftian bubble is seemingly can be overcome by sheer enthusiasm and hard work.
stretched to bursting point, McDowall has no After that, especially after sustained growth, you
concerns of the licence’s enduring popularity. need to make sure that there is enough of a system
“It’s an artefact of the rise of geek culture,” he says in place that things go well even if you’re not there to
of the boom in Lovecraft-themed games. “Cthulhu personally manage every task.
has been a genre fiction and gaming icon for as “It’s been quite the journey, but I love what I do with
long as I can remember, and so as that niche gains a a sometimes alarming passion, and we’re still at the
wider audience that icon is exposed to more people start of the adventure. The road goes ever on and on.” ■
35
CUSTOM RUGGED
FOAM CASES
THE
RESISTANCE
Matt Jarvis spies on Don Eskridge’s Werewolf-like social
deduction party game and discovers its irresistible charm
D
o you enjoy lying to your friends? on BoardGameGeek, where it built up a WHAT’S IT ALL ABOUT?
Have you ever longed to be a super- dedicated following for its real-life social The Resistance takes space in an anonymous
smooth spy, talking your way into and minimalist-but-gripping spies-versus- future dystopia where the titular group of
secret meetings and convincing everyone rebels theme. He continued to refine it rebels is attempting to strike back against the
you meet that you’re someone you’re not? based on the online community’s feedback, evil Empire (no, it’s not Star Wars-themed) by
Do you thrive on the sensation of jumping up eventually attracting an offer from publisher executing successful missions to destroy key
and shouting ‘HA!’ at people when they had Indie Boards & Cards. The rest, as they say, bases held by the enemy.
absolutely no clue you were playing them all is history. Between five and ten players randomly
like a damn fiddle? Well, The Resistance is a Eskridge has since expanded the game take on the roles of Resistance operatives or
game for you – you terrible, terrible people. with three expansions, Hostile Intent, Imperial spies and start to plot their highly
The first game from designer Don Hidden Agenda and this year’s The Plot important assignments, of which there
Eskridge, The Resistance originally hit Thickens, which added new modules, can be between three and five. Sending
shelves in 2009 and quickly became a firm tweaking gameplay elements and even everyone on each mission would be suicide,
favourite, shooting up BoardGameGeek’s integrating mechanics from Avalon. These so only a certain number of rebels head
party game rankings to sit among changes help to balance some of the out each time. (We assume the rest just sit
established favourites such as Werewolf and game’s harder elements – such as the around, watching movies and eating pizza,
Telestrations. (Its spin-off, The Resistance: spies' tendency to win – and shake up like all good people opposed against an
Avalon, currently sits at number two – more the use of plot cards, which were introduced malevolent regime. Or maybe that’s just the
on that later…) in the second edition and helped make Teenage Mutant Ninja Turtles.)
Eskridge initially published The matches more unpredictable. Before There’s just one problem – the group has
Resistance as a free print-and-play version we get into that… been informed that there are a number of ▶
37
38
■ Later editions
of The Resistance
add plot cards and
character abilities.
39
THE RESISTANCE: AVALON is attempting to identify Merlin and kill simple ‘last team standing’ mechanics.
The Resistance: Avalon has been mentioned him – causing the evil players to win. Even if Unlike those games, no Resistance players
multiple times throughout this article, so it’s the good side successfully completes three are eliminated as the game progresses,
probably time to explain what it is. Launched quests, the evil team is permitted a last- meaning nobody is likely to get bored
in 2012, three years after the first edition ditch attempt to identify Merlin and kill him, waiting for the rest of the group to finish,
of The Resistance, Avalon is a variant of the meaning they ultimately emerge victorious. and mission votes – while anonymous – are
game set in a fantasy world where players This means that Merlin must attempt to revealed to all players, providing less of a
take on the roles of Arthurian knights and the help his team to identify all of the evildoers guessing game and allowing logic to play
evil druid Mordred and his minions. without giving away his omniscience. more of a role.
Rather than just being ‘good’ or ‘bad’, Avalon is a standalone title, but can be The Resistance is tabletop gaming boiled
character cards denote specific figures from combined with the original The Resistance down to one of its most engrossing and
Arthurian legend, including the wizard to create a more dynamic set of rules – gripping elements – social interaction.
Merlin, Percival, Oberon, Morgana and plus a rip in the fabric of space-time. The Some players may be put off by the idea of
the Lady of the Lake, the ruler of Avalon more complex rules relating to the extra genuinely lying to their friends and being
who threw Excalibur at Arthur. Some of character abilities in Avalon might not be increasingly aggressively accused regardless
the characters have special abilities – for for everyone, with the fantasy theme versus of their innocence or guilt (some members
example, Oberon is evil (a ‘spy’) but doesn’t The Resistance’s gritty sci-fi setting also of our regular gaming group now refuse
know who his fellow baddies are, and they coming down to personal preference, but to play because of the stress involved with
similarly can't identify him. it’s a seriously smart spin-off with its own particularly passionate or manipulative
The most important character is Merlin, identity, and a good way to mix things up for participants), but with the right mix of
who is permitted to see who all of the evil experienced Resistance fans. people the game serves as a fascinating
characters are (except Mordred, if he’s being examination of the way people attempt to
used) at the beginning of the game. The WHY SHOULD YOU TRY IT? convince others that they’re telling the truth.
complication is that no character, except “But I’ve already played Werewolf and Mafia Oh, and did we mention it’s really quite
the good side’s Percival (although Morgana, – and I can play those for free,” I hear you good fun to lie to someone for half an hour,
if she’s one of the players, appears as a cry. “What’s so special about this one?” convince them you’re their best pal (and
second Merlin to confuse Percival), knows Well, The Resistance, its expansions and definitely-not-a-spy) and then slam down a
who Merlin is – and with good reason. On Avalon offer extra layers of complexity and ‘fail’ card in the deciding round and scream
the evil team is an opposing assassin, who depth over Werewolf and Mafia’s relatively ‘HA’ in their face? ■
40
42
I
n the space of just over a year, the word- with no element of skill, and none of them
association party game Codenames has had any kind of epic feeling to them.”
become one of board gaming’s greatest hits. While games, like other western
Critically acclaimed and massively popular, it’s commodities, were hard to come by, Chvátil
been translated into over 30 languages, racked still managed to encounter one traditional
up huge worldwide sales and received the family classic.
hobby’s highest accolade: the 2016 Spiel des “We had a homemade version of
Jahres, or Game of the Year award. Monopoly, created by my father,” he says. “We
All of this success might be enough to didn’t hear much English at all in the Eastern
satisfy some designers, but not Codenames’ Bloc back then, so it looked very exotic
creator Vlaada Chvátil. Far from resting on with all of the street names and stations.
his laurels, he’s been taking the game in new Even though it dragged and wasn’t all that
directions and making some big plans for it interesting, in my memories it still feels kind
and other upcoming releases from his design of special.
studio, Czech Games Edition. “My grandfather also had a very well-crafted
Tabletop Gaming recently spoke to Chvátil original game which I’ve never seen since.
to find out about his life in gaming, and to He called it Four Lands, and it was a variation
learn the story behind one of the tabletop of Ludo with fortresses, shortcuts and some
industry’s biggest breakout hits. sections of the board where you’d move
backwards. I felt it worked much better than
BACK IN THE USSR Ludo, with some really interesting options.”
Ask a few game designers about their earliest Chvátil’s main source of fun, though, was
tabletop experiences, and you’ll hear the the outdoor games he’d play in fields and
same influential titles mentioned again forests as part of a youth group.
and again: Dungeons & Dragons, Cosmic “It was an organisation similar to the Boy
Encounter or perhaps the classic 1980 Scouts,” he explains, “except it was less strict
empire-builder Civilization. Vlaada Chvátil and organised. Scouting was forbidden in
had a very different introduction to gaming. my country back then, but we were a troop of
Born in 1971 in the Czech city of Jihlava, he boys and girls who did similar stuff – going to
spent the early part of his life living under weekly meetings, spending weekends out in
Soviet rule. nature with tents or sleeping under the stars.
“We didn’t have access to many board Officially it had a socialist ideology, but no
games,” he recalls, “and the ones we had were one actually cared about that, at least none of
not that great. Some just involved pure luck the people I met. ▶
43
“During the summer holidays we’d spend he says. “I played on a Polish mainframe Chvátil’s obsession was fueled when he
several weeks on a summer camp, and it was computer called an ODRA 1305 at the later discovered some of the classic home
such a significant part of my childhood. We research facility where my mother computers of the ‘80s: the ZX Spectrum and
had great people working with us, giving us worked. I’m not sure what it was for; Commodore 64, along with the home-grown
an example of how to be friendly with each I think it calculated salaries for Czech Czech computers at his school. He learned to
other, and preparing games and activities knitting factories. It was limited to code games for them all and, along the way,
for us. outputting one line of text at a time but, decided to study computing at university.
“We played what we called ‘fighting still, I was fascinated. “The truth is, I was never really into
games’ – usually team games involving “I remember playing some kind of space computers,” he muses. “I just thought they
capturing flags, hitting one another with exploration game, and a text-based strategy were a great platform for games.”
paper balls, trying to get through enemy game called Hammurabi, and based on those
territory without being caught, that kind of experiences I decided that I wanted to learn IMPORTANT STUDIES
thing. Eventually I became one of the troop how to program. For some reason, there was It was at university that Chvátil discovered
leaders, and I think the first games I ever a series of articles in a women’s and family the tabletop gaming hobby, but his interest in
designed fell into that category.” magazine called Květy (Flowers) teaching analogue games came by a circuitous route.
Chvátil was also developing an interest in programming in BASIC, and I wrote my own “I spent most of my time in the computer
the nascent field of electronic gaming, and expanded version of Hammurabi with more room, coding games,” he recollects. “But I
while kids of a later generation would grow classes of citizens, soldiers, natural disasters also had other hobbies. I was doing historical
up in a world of Atari, Nintendo and Sega, and stuff like that. I wrote hundreds and fencing, and that sort of converted into
his earliest exposure to video games was hundreds of lines of code in tiny writing in a combative live-action roleplaying (LARP). I
markedly different. notebook and it was never run on an actual was also still working with kids’ groups. I was
“I first met video games in the ‘70s, computer, because at that time I didn’t have designing games for them to play.
even before the era of 8-bit home computers,” access to any.” “I also met some friends at a local sci-fi
and fantasy club, and that was when I
discovered Dragon’s Lair, a pen-and-paper
RPG that was more popular than Dungeons
& Dragons here in the Czech Republic. They
also introduced me to the world of big board
games – the type that you play all day or all
weekend long.”
Chvátil was immediately drawn to long,
complex, strategic titles. Some favourites
included the epoch-spanning History of
the World, Avalon Hill classic Civilization
and Blood Royale, a game of intrigue and
diplomacy between ruling dynasties in
medieval Europe.
It wasn’t long before he turned his hand to
designing games himself.
“I loved the epic feeling of those games,
and it inspired me to make my own,” he
enthuses. “So one of the first games I ever
designed was for up to 11 people. It was all
about multi-dimensional diplomacy, and it
played out over many, many hours.
“It might have been a bit crazy, but I guess
it was certainly epic.”
In the years that followed, he continued
to pursue his design ambitions, and today
Chvátil is known as a prolific creator with
a massively varied output. His own take on
historical empire building, Through the Ages:
A Story of Civilization, challenges players to
develop their nation’s economic stability,
scientific prowess and military might. Now
on its second edition, it’s long been ranked as
■ Competing teams race to
contact their spies first – while one of the best games ever published by users
avoiding the hidden assassin. of the online gaming hub BoardGameGeek.
44
45
“I never expected it to be so successful,” groups play in very different ways, and it’s I was glad for that because I didn’t want one
Chvátil admits. “Looking back, I think I interesting to see the different clues in games game to just replace the other.”
underestimated the players. I was surprised by between, say, TV and movie geeks or a bunch Another project in development is a digital
how much it appealed to non-gamers. Even of university professors.” version of the game for smartphones and
people who don’t normally play board games That adaptability has been a key part of tablets. While online play may offer a very
can find themselves being dragged into a game Codenames’ appeal, but Chvátil has been keen different experience, it’s an avenue Chvátil is
of Codenames if they watch one. to explore new possibilities with the game’s keen to pursue.
“I think one of the great things is the way formula. The recently released Codenames: “The idea of remote gaming is an old one,” he
the game tailors itself to the personality of the Pictures introduces a new twist, substituting says. “People have been playing correspondence
group that’s playing. I’ve seen silent, thinky words for images. chess for over a thousand years. Computers
games of Codenames with four players giving “Codenames is interesting because of the made it much easier, and with tablets and
the best clues possible, or light-hearted sessions way it plays with language,” he says, “and that phones it’s become more convenient.
with people making lots of jokes. I’ve seen wild makes each localised version slightly different. “You can’t recreate the tabletop experience
disputes between players, trying to analyse the English contains many simple words with lots with an app, but with Codenames we hope to
thinking of their spymaster and strategise their of different meanings. German has a great offer something else: the chance to play with
way to victory, or family games with parents number of complex compound words. Czech friends you don’t get to meet often in real life,
just enjoying playing with their kids. Different is an inflected language that allows subtle hints the ability to play any time you want, a lot of
using many forms of each word. I can only things to explore and achieve.”
guess how it works in all of the other languages It’s not Chvátil’s first experience with
the game has been translated into. app development; the digital adaptation of
“But we knew right away that pictures would Galaxy Trucker won high praise for its slick
follow. We wanted it to feel different from using gameplay and visual flair. He’s also working on
words, so every picture in the game has two or a smartphone and tablet version of Through the
more elements. For example, if we just put an Ages, scheduled for release in 2017.
image of a pig on a card, it’s not really different “It takes a long time to polish everything, to
from just having the word ‘pig’. But we included program a good AI, to add that extra content
a cute little winged piggy bank with a coin being and make not just a good game, but a great
inserted into it. You can use all of these words, all app,” he stresses. “It all takes much longer than
of these visual similarities between cards, and it we expected. But I believe it is worth it, and our
probably stimulates a different part of the brain. players appreciate it, too.”
“During testing we had some people who Thanks to Paul Grogan of Gaming Rules UK for
■ Xxx. pictures were better than words, and
thought help arranging this interview. You can watch
some who preferred words to pictures, and his Codenames tutorial at is.gd/codenames. ■
READ OUR
REVIEW OF
CODENAMES:
PICTURES ON
PAGE 106
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圀圀圀⸀䐀䔀䔀倀䌀唀吀匀吀唀䐀䤀伀⸀䌀伀䴀 䤀一䘀伀䀀䐀䔀䔀倀䌀唀吀匀吀唀䐀䤀伀⸀䌀伀䴀
M
alifaux is Wyrd Games’ character- This seems a good time to say there are no
driven skirmish-level miniatures dice in Malifaux. Instead, a ‘fate deck’ of cards
game, involving gang warfare in and (a standard card deck with jokers) is used to
around the ruins of the eponymous crumbling resolve game effects in duels. Each player
city. Discovered through a portal into another starts each turn with six cards in their hand
dimension, this world is a source of the that they can use to change a duel’s outcome
valuable and magical resource ‘soulstone’, with – or cheat fate. The hand isn’t renewed until
games pitting Masters and their crews against the next turn, so managing these carefully is
one another to achieve specific objectives. essential. If you use your best cards too early
For this issue’s battle report, Wyrd you may suffer the consequences later!
Henchman David Brown got together with Each player also picks two scheme cards
Malifaux newcomer Nobby, one of the from a random choice of five, determining
owners of Daventry games store Battlefield their own personal ambitions for the game.
Hobbies, to tackle the Reckoning strategy. A You can tell your opponent what you’ve
slightly uneven pairing? Perhaps that’s why chosen or keep it secret – being open can get
Nobby went for the Resurrectionists: ultra- you more points if you still manage to achieve
resilient necromancers and commanders of your objectives. Both Nobby and David
the undead. Their master, Seamus, is known chose the Breakthrough scheme (lay scheme
as one of the most fearless and vile characters markers near the enemy’s deployment zone),
in the Malifaux universe, having a crew with Nobby also choosing Outflank (end the
composed mainly of undead women! game with models at either end of the centre
David took on the role of the magic- line) and David going for Bodyguard (keep a
practicing Arcanists, who boast a number key model alive while advancing it forward) –
of mechanical and elemental assets, as well neither were forthcoming with their decisions!
as beastly minions. Master Kaeris devotes Crew choice is now made. With lots of
herself to magic and has discovered the terrain interfering with movement, and the
power of the Eternal Flame. Reckoning strategy necessitating killing your
opponent’s models, a mixed approach is
SETUP required. Nobby took Seamus, the Copycat
The Malifaux setup is often thematic and Killer and two Necropunks for mobility (as
covers a wide range of environments from they all have tricks to avoid terrain), a Punk
the very popular Wild West to bayous and Zombie for killing things, and Madame
swampland and the dreamer board, inspired Sybelle and her troupe of Rotten Belles for
by a small boy’s dream of big monsters. movement shenanigans and the ability to
David and Nobby went for a frontier take out models. David complemented Kaeris
marshalling yard, complete with flatbed with her Henchman, the Firestarter, as they
rail carriages and two ominous-looking both have flight, making movement easier.
characters hanging from a tree. Look closely For a potentially fast-moving killer a Rail
at these and you’ll see they’re actually Eric Golem was chosen and, finally, three Fire
and Nathan, owners of Wyrd Games and the Gamin for general duties.
creators of Malifaux. Each member of your crew is worth a
Having decided to play a 50-soulstone certain number of points. If those points
game, Nobby flips a card to determine the don’t add up to 50, you take soulstones to
deployment for both players – they get bring you up to your quota – as well as extra
corner deployment. cache for the masters Seamus and Kaeris.
48
49
TURN ONE one of her Imbued Energies in order to gain Fire Gamin to cause moderate damage and
Models are activated alternatively and each an extra action. With her four moves she flies Burning to the blue Belle.
one has two action points on every turn across the board and attacks the Necropunks, Nobby sends the ladies in next,
(Masters get three). These can be used to managing to weaken them by around 50%. commanding Madame Sybelle to ‘Shriek’ at
move, cast spells, attack and so on. The Not to be outdone, Nobby leaps his wounded the Gunsmith, before the blue Belle lures and
statistics and basic characteristics for each Necropunk behind Kaeris and hits back with attacks him. By this point the Gunsmith only
model are laid out on the accompanying its filthy claws. has one wound left but he survives multiple
cards and, as crews are generally made David activates the Rail Golem, attacking attacks and still manages to take out one of
up of between four and seven models, it the Punk Zombie, before Nobby sends the the rotten Belles, claiming the first VP for
shouldn’t take too long to work out the best Necropunk for another hit on a weakened David (by killing two models in a turn!)
combinations – in theory! Kaeris. David then manoeuvres a Fire Gamin Pushing on, Nobby activates the red Belle
With the exception of the Arcanists’ before Nobby commands Seamus to kill his but she ends up with Burning 1 due to a
Gunsmith, most of the crew members don’t own Punk Zombie – sacrificing him to prevent decisive defense trigger in the Gunsmith,
have long-range weapons, so the first turn David from claiming the victory points by before a good few moves of skirting around
is all about positioning, with both players killing it with the Rail Golem in his next move. the board for both crews. The action picks
attempting to manoeuvre crews into range After David moves a Fire Gamin over the back up when Nobby uses ‘Focus’ to make
for hand-to-hand combat. train behind the building, Nobby fires the his flips positive, using this advantage to kill
Nobby moves both of his Necropunks Copy Cat Killer’s pistol at the Rail Golem, a Fire Gamin with Seamus’ Flintlock Pistol.
under cover behind the wagon, moves but David’s Control Hand enables him to Not to be outdone, David commands Kaeris to
Madame Sybelle and all the Rotten Belles cheat out of getting hit before moving his attack and kill the remaining Necropunk, and
together as a lethal hunting pack, and Firestarter to safety behind a tree. finishes the turn by doing a lot of damage to
manoeuvres Seamus out of the line of sight In an attempt to close down the Gunsmith Madame Sybelle at the hand of the Firestarter.
of Kaeris, whom David flies over behind the and his long-range weapon Nobby moves
flatbed rail carriage ready to pounce on him Madame Sybelle to the building, but David TURN FOUR
on her next turn. sets the Gunsmith to attack her, leaving her in (NOBBY 0VP – DAVID 1VP)
David uses his Firestarter to give Burning a weakened state. Determined not to lose momentum, David
to his Rail Golem, who is spurred on by heat, kicks off turn four by activating the Gunsmith
and then uses his Locomotion action to TURN THREE to do some moderate damage to one of the
move into the open. David also positions the (NOBBY 0VP – DAVID 0VP) Belles. However, underdog Nobby, in a move
Gunsmith behind a tree – quickly lamenting The third turn starts with a bang as David he’s very happy with, moves Madame Sybelle
that the tree actually acts as a barrier between activates the Rail Golem, uses Locomotion and uses an action point to call a Rotten Belle.
him and the Resurrectionists’ Punk Zombie! to reposition and then charges a Necropunk That Belle, in turn, kills a Fire Gamin. Bolstered
– badly damaging it in the first attack and by this achievement, the Belle then successfully
TURN TWO killing it in the second. Nobby then uses the defends when Kaeris moves on her with
(NOBBY 0VP – DAVID 0VP) surviving Necropunk to attack Kaeris, but David’s next play, and the Belle completes the
David draws the highest card and chooses can only muster weak damage. David fares savagery by killing the Gunsmith – a productive
to go first, activating Kaeris and discarding slightly better in his next go, activating a couple of moves indeed for Nobby!
50
51
I
f you put a gas in a container, it will expand in-between the halls stuffed with trampolines, and impulse purchases of niche oddities from
to fill that volume. In much the same way, sweet shops and all sorts of other fun. Of the more than 1,000 exhibitors hailing from 50
this year’s Essen Spiel seemed just as packed course, adults are welcome to take part in all different countries – assuming that you had
to the rafters with visitors as last year’s show, of that, too, but they would have to wait their much suitcase space to spare, that is.
despite having three entirely new halls to turn behind the many children we saw having Those who backed some of the seemingly
spread into. This is probably thanks to the ever- a blast both on those attractions and the unending stream of crowdfunded tabletop
growing popularity of Europe’s biggest gaming many, many demonstration tables set up for campaigns over the last few years had
event, which saw a record-breaking 174,000 games across all seven halls. the chance to finally pick up the finished
fans return to Messe Essen in October to check Despite the heaving crowds, Essen once products at many stands, while it was a
out the latest the tabletop world has to offer. again proved itself one of – if not the – common sight to see the familiar green
And, boy, what an offering it was. There friendliest conventions in the world. Players splodge announcing ‘COMING SOON TO
were more than 1,200 new releases and world from around the world sat down at tables KICKSTARTER’ at many others.
premieres across the four days, not to mention together to decipher German instructions All in all, it was another fantastic year
the thousands of previously-released games and try out games ranging from the fast-paced for the European home of tabletop games
on display that you might have missed since hooves-meet-track flight-and-fight of Chariot and another uplifting sign of the continuing
the last show. Everything from hardcore Race to the delicious delights of Spaghetti and growth and health of this wonderful hobby.
strategy titles to five-minute party games even prototypes of further-off releases such as Over the next few pages we’ve collected
proved a hit – we don’t think we saw an empty Kill the Unicorns and the comic book-themed just a handful of the many games we spotted
stall the entire time we were there, and the Justice League: Dawn of Heroes. and played during our time in Essen.
doors to the show were actually opened early Of course, there was also plenty of shopping Some are brand new, while others may be
on all four days to cope with the crowds. to be done, including major savings on big- lesser-known releases we think deserve
This year’s show also seemed to be a much box games (although perhaps not as major as highlighting – but all of them are worth
more kid-friendly affair, with the corridors last year for us from the UK – thanks, Brexit) sticking on your wish list. ▶
53
VINHOS
DELUXE EDITION
GRYPHON AND EAGLE GAMES
A
rriving six years after can present their finest creation
designer Vital Lacerda’s in the hope of outclassing
winemaking Euro their opponents.
strategy game first popped The deluxe edition adds a
its cork, this deluxe edition’s solo ruleset, for those of us
double-sided board includes who mumble ‘I could be a
both the 2010 ‘Reserve Edition’ wine expert, s’easy’ whenever
original and a revised ‘Special someone describes a wine using
Vintage 2016’ version featuring a phrase like ‘I’m getting notes
new features and improved of an Autumn breeze’. There’s
rules. This includes the compete also a ninth region and new
removal of the banking system estate, as well as all-around
and, in fact, the presence of improvements and tweaks to
money entirely, which Lacerda gameplay elements such as the
told us makes the game simpler fair, manager and exporting.
to understand for newcomers Both faces of the double-sided
while also maintaining a more board can actually be used
energetic pace. with both sets of rules – new
Whether you like slowly and old – expanding the
sipping Riesling or necking Tesco game’s replayability.
Value red from the bottle, you’re If you didn’t pick up Vinhos
likely to be impressed by the when it was originally released,
absolutely stunning illustration
on the board and the gorgeous
it seems that the game has
matured beautifully with this NOTHING TO DECLARE
wooden components, including revamped re-release, leaving APAULING GAMES
workers, barrels and – of course – you no real excuse to hold off
diddly little bottle meeples. now if you’re looking for an
O
Players purchase vineyards, elegant Euro strategy game with ne of the many titles sat next to on a plane, from The
hire staff (try saying enologist a unique theme. headed to Kickstarter, Terrified and The Chatterbox to
after a couple of glasses), Nothing to Declare is a The (Personal) Space Invader.
construct wineries and cellars, fast and lightweight card game These passengers are essentially
and hire experts to bump up based around the theme of action cards, allowing players
the quality of their tipple in an sneaking contraband through to steal, discard, swap and
effort to export it worldwide airport customs. otherwise mess with their
over the in-game course of six Players start out with a opponents’ items.
years. Every few years a wine fair selection of facedown luggage At the end of their turn, each
takes place, where each player that only they can look at. player draws a new baggage card
According to the game’s creators, and adds it to their facedown
all of the 37 items are based on stash. This is unless it’s a dreaded
items confiscated at airports in inspection card, which activates
real life – rather worrying when immediately and can result
you turn over an image of a in revealed items, exchanged
human skull. cards or – in the case of the Air
Each turn, players can reveal Marshall – all revealed items
one of their rivals’ items or being discarded.
conceal one of their own, with Once the fifth round ends,
revealed items confiscated at scores are toted up and a winner
the end of the game and their is declared.
points not counting towards that It’s hardly the deepest
player’s final score at the end of game around, but given the
five rounds. low amount of time and effort
This is complicated by required to play, Nothing to
the introduction of amusing Declare is still a good way to
passenger cards named after spend a spare 15 minutes – while
stereotypical nightmare waiting for a plane to arrive at an
neighbours you often end up airport, perhaps.
54
T
hink you could win in a Each gifted individual has
Wild West quick-draw a special ability that can be
shootout to the death? activated during each round,
Well, it’s not as easy as simply or they can choose to swap
being the first to pull the trigger. places anonymously with one
Turns out, there’s actually a lot of their teammates. Between
of politics that go into gunning the two lines of fighters are
down someone you’re not overly bullet-shaped tokens with
fond of – who’d have guessed? specific effects that can be
It’s these politics that Outlaws collected, including votes that
focuses on in its depiction of can be amassed and used to
gunslinging as a tactical bluffing force an election win, a bullet
game. Each player is a governor for the outlaw to assassinate
vying for election in a local town the governor with and a pair
who has decided that the quickest of handcuffs to arrest the
way to ensure a win is by putting opponent’s would-be assassin
all of their rivals six feet under. and force the rival governor from
On their side they have nine the race by way of scandalous
specialists, from The Hitman and association. In short, there’s a
The Bandit to The Indian and The good way, a bad way and an ugly
Priest. Seven of these cards line
up next to the governor to face off
way. Geddit?
It’s a new deduction-flavoured
MANGAKA
against the eight-strong team of spin on the old cliché of the JAPANIME
their rival (two stay in the saloon), duelling showdown, with
I
with the opposing player unable fittingly thematic character art f you’re a fan of Japanese Similarly, the number of
to tell which character is facing from Arnaud Demaegd – and it’s manga or anime, has Japanime panels for each comic – that’s
their own companions. headed to Kickstarter. got the game for you. Well, yes right, you’re not just drawing
it does, actually. one picture but an entire strip
Mangaka – Japanese for – increases by two each round,
‘comic artist’ – is a manga- starting with two and going
themed spin on the classic ‘draw up to eight. Luckily, because
something’ genre. Players are you’re drawing a comic, you
competing illustrators aiming are allowed to break the golden
to make their name in the rule of many drawing games
world through their artwork, and make use of words – but
and so must amass fame only three speech bubbles or
tokens by drawing comics that phrases are permitted per turn
both capture their personal (onomatopoeic sound effects
Obsessions while also capturing and symbols don’t count).
the latest market Trends. Despite its niche theme,
What are these Obsessions Mangaka doesn’t require
and Trends, we hear you ask? knowledge of manga or anime
Obsessions are permanent ideas to play – nor does it mean
that must be expressed in every that you actually need to be a
picture you draw throughout good artist, as long as you can
the entire game. Whether it’s ultimately express the themes.
astrophysics or cats (or both, if The Japanese and fame-chasing
you’re into that), all of your art tilt of the theme does lend a
must reflect the three theme cards nice bit of framing to the smart
you draw at the start of the game. introduction of Obsession and
Trends, as they say, are fleeting, Trend cards, and the added
sticking around for just one round, challenge of constructing
but are dealt in greater quantities a cohesive strip takes the
on subsequent turns, beginning mechanics beyond being
with one and going up to four in another simple ‘draw a
the final round. picture’ title. ▶
55
B
eing the big cinephiles that game board, we knew we were in everything you want – your The game takes place over
we are, one of the most safe hands, as a set of miniature hand of cards has to be shared the four acts of Francis Ford
intriguing game demos suitcase tins were placed around between equally vital jobs and Coppola’s first film, beginning
we were treated to during Essen the edge of the board and a tiny money, but money held in your with the famous wedding scene
was Eric Lang’s upcoming area figure sculpted in the likeness of hand is worthless until it’s been (‘You come into my house on
control title based on iconic Marlon Brando’s Don Corleone laundered. In comes the suitcase the day my daughter is to be
crime epic The Godfather. Lang took up his rightful place at the tins, which are used to store married’), moving over the
is widely renowned as one of the top of the New York map. ‘clean’ cash. If the cards remain clashes with The Turk, following
best designers working in games In fact, maintaining in your hand, you’ll have to pay the fallout of Sonny’s murder
today, but would he really be the integrity of Brando’s tribute to Corleone at the end and finally concluding with
able to translate the nuance and characterisation of the Mafia of the round, meaning that hard Corleone’s death.
atmosphere of one of the greatest head honcho was so important work could go to waste. The good news is that it
films ever made to the tabletop? to Lang that no player actually In the meantime, players will doesn’t take three hours like
We needn’t have worried. takes on the role of Corleone. need to open businesses and the film, instead condensing
Even as Lang unpacked the Instead, two to five players are move their thugs and don around, the events into between an
prototype components and the heads of criminal families controlling territories ahead of the hour and 90 minutes. Lang
created specifically for turf war that closes each round. told us that although it’s a
the game, which also As things heat up, families can Mafia theme, the game is
helps to balance out employ more aggressive tactics, designed to be accessible
some of the gender and executing rival thugs in drive-bys and mechanically simple,
racial imbalance of the to maintain their power – rival with complexity introduced
historical period. dons must hook their defeated through the strategies
The competing groups thugs out of the water before they available when opening and
are tussling for control sleep with the fishes to place controlling businesses.
of New York, recruiting them back on the board. Dons Unlike any of the Godfather
new thugs and shaking can shake down whole areas for board games we’ve seen to date,
down businesses in order money and goods, meaning that Lang’s take on the source material
to build up their valuable strategic placement of thugs – looks to have the right level of
stacks of cash. But as who can only shake down single reverence and depth needed to
anyone who’s watched businesses – and their boss is finally make a game worthy of the
a crime movie knows, needed to maximise the earnings film. It’s due out next year, to tie in
it’s not as easy as getting of your family. with the movie’s 45th anniversary.
56
I
f you’re a fan of Steamforged’s lie can provide bluff bonuses,
football brawler miniatures but being caught with your
title Guild Ball but felt it pants on fire means losing
was lacking in opportunities valuable favour.
to lie to your friends, spin-off This can lead to interesting
card game Shadow Games is situations of double-bluffing –
here to alleviate that longing. especially because a player
The fast-paced title for between who reaches the game-winning
two and six players takes place total of five favour must wait
over two rounds where players until the start of their next turn
place Plot and Agent cards in to claim victory, opening the
an effort to gain five brightly door for all sorts of tactical
coloured favour tokens for one cardplay from the other players
of three organisations – Team, attempting to put the brakes on
Union and Guild – before their the win.
rival factions manage to do The cards themselves
the same. have been nicely illustrated
Here’s where it gets in line with Guild Ball’s
interesting, because when fantasy aesthetics by artist
players place their Plot or Agent Mark Gibbons (the backs are
card facedown, they can choose particularly ornate), and Guild
to lie about what the card is Ball players are sure to spot
– not unlike the playing card
game Cheat. Every player has
plenty of ties with the miniatures
title – but even those who
RISKY ADVENTURE
a reference list of every card’s have never played the game QUEEN GAMES
effects and can choose to call are sure to enjoy this
the current player’s bluff if they standalone social deduction
I
believe it’s a ruse. A successful and deception offshoot. f you’ve ever wondered what treasured artifact, assuming the
it might look like if Disney luck of the dice is in your favour.
made an Indiana Jones film, Activating the character on the
Risky Adventure may give you expedition map allows them to
some idea. explore the location and amass
The Kickstarted title from fame and gems. Meanwhile,
Anthony Rubbo boasts a bold the explorer responsible for the
cartoon style with vivid colours in excavation site will be able to
its depiction of the bright yellow survey the area and uncover
sun and sand of the pyramids, valuable artifacts – along with
the lush green vegetation hiding the points needed to win the
an Aztec temple and the blues game. This all requires the
of underwater Greek ruins on its right equipment, which can be
excavation and expedition boards. gathered at camp to provide extra
Two to four players task their dice rolls and other helpful boons.
team of three explorers with Once two expeditions have
traversing three different boards been completed, an excavation
– expeditions, excavations and site has been depleted or the camp
the camp – each of which comes is out of equipment, the game
in three different variations. By ends and scores are added up.
rolling custom dice marked with Risky Adventure is a colourful
green cans, blue maps and red and accessible dice-rolling race
pick and shovel faces, players game with a timeless theme and,
can activate their adventurers at about 40 minutes, a relatively
by assigning results to matching quick playing time. It probably
symbols on the spaces where won’t win over a hardcore
any of them stand – or spending audience, but it’s a tactical
a clock token to change a rolled step up from many of its peers
outcome. This can mean taking a and well worth a look if you
risk (like the name of the game!) hear a whipcrack every time
in order to score a particularly you see a fedora. ▶
57
VIKINGS ON BOARD
BLUE ORANGE
N
ow, we wouldn’t like to like a shield) if they’re right.
give the impression that Supplies have a separate value,
we’re superficial, but which can be increased
if there’s something that gets at the market to make each
our blood pumping just a little token worth more when the
quicker it’s a board game with ship sets off.
impressive 3D components. Complicating the tactics is the
So, it was with magpie- fact that more powerful actions
like attraction that we found take longer to perform, meaning
ourselves gravitating towards that a player who chooses to
Blue Orange’s booth and into assign their adorable viking
a demo of Vikings on Board, miniature to a game-changing
a worker placement title that action this turn will potentially
features multiple Norse-themed have to wait until every other
ships made of cardboard player has completed their turn
stretching across the shallows of before taking their next step.
its game board’s beach. The game ends when seven
These boats don’t work like ships have set sail, and the points
standard seafaring vessels,
however; each segment of the
accumulated are totted up – the
most points wins, obviously.
OCEANOS
ships’ bodies can be moved Following in the footsteps of IELLO
around as each clan vies for Blue Orange’s first big boxed
I
control over the craft, with their effort New York 1901, which s there anywhere more expedition captain, adding one
possession of a segment shown debuted at last year’s Essen, beautiful than the bottom of card to their three respective
by the number and colour of Vikings on Board looks to be the sea? Looking at Jérémie three rows of cards symbolising
shields on the side. Meanwhile, another great effort from the Fleury’s art for the latest title what they have explored. On the
players can also choose to spend publisher to get stuck into the from fabled 7 Wonders and tabletop, the result is a gorgeous
their action to add supplies deeper end of the market. It’s Hanabi designer Antoine Bauza, grid of blues that really pushes
to the bow of a ship, with the not quite as mechanically heavy Oceanos, we think you’d be hard the visual qualities of traversing
supplies shared between the as New York 1901, but there’s pressed to argue otherwise. the underwater landscape.
clans depending on how much still plenty of strategy to be In Oceanos, players pilot Players can spend their
of the body they control when wrung from the management their own quirky steampunk submarine’s fuel to add extra
it sets sail. Alternatively, they of supplies, control of ships and submarine through the depths cards to their rows, or send out a
can spend an action to place a temptation to hedge your bets on of the deep blue in order scuba driver to fish out treasure
bet on a ship and predict which somebody else’s fortunes. Plus, to research new species of from one of their revealed
clan will be the dominant force the theme is fantastic and the underwater creatures, dig up cards. Cards with crystal and
when it leaves shore, adding the components are gorgeous, so it’s sunken treasure with scuba base icons can be played in the
amount they bet to their final a nice game to simply have set divers and gawp at coral – same row to upgrade the vessel,
score pile (which is also shaped up on a table. all while dodging the gaze of while the player with the most
the kraken. kraken eyes loses precious
Key to exploring further and victory points.
further below the surface are The gameplay is very
the modular submarine pieces, straightforward, making
which can be upgraded and Oceanos a fantastic gateway
replaced piece by piece – from game, but it’s also a visual treat
the propeller and aquarium thanks to the rich artwork of
to the airlock and cockpit – to the cards and whimsical animal
ultimately gain more victory illustrations. (A dolphin with
points and become the best a hat and pipe, whale with a
darn captain under the sea. monocle and crab with a hook
Oceanos plays over three for a hand – er, claw – all make
rounds, adding up to a svelte an appearance.)
total runtime of half an hour. The game’s beautiful
Each round, players are dealt appearance and simple
exploration cards based on the playability easily made it one of
current round – from just under the more popular games we saw
the surface to the bottom of during our travels around the
the ocean floor – by the current show floor.
58
E
very day that we headed from the central deck is turned
into the show, we spotted face up and players put forward
a number of flamboyantly- their best offer using bid cards
dressed individuals wearing and existing crew – although the
bandanas, ruffed sleeves and ‘Rum’ card automatically wins
waistcoats turning countless any auction, for obvious reasons.
heads as they walked along Other action cards add the
the pavement. Concerned chance to stop rival captains
we’d lost our way and ended from bidding, steal cards
up in the 1970s, our fears were and even replace a missing
allayed when we spotted the crew member with a monkey.
Salamander Games booth, Seriously. To make things
which was crewed by a squad of sneakier, lying about the
pirates running through games number of cards in your hand
of All Hands on Deck. is encouraged – but you risk
The lightweight swashbuckling being called out as a pirate
title is a spin on playing card cheat by another player and
classic Rummy, with two to being punished.
six players – in the roles of The whole game takes about
pirate captains trying to crew half an hour to play, but a
up their ships – attempting to scoring mechanic can be used
form a hand of seven pirates
of consecutive rank (from one
for longer sessions.
We forgot to mention: when
CAPITAL
to ten) from one of the three you finally form a winning GRANNA
crew ‘suits’ or three consecutive hand, you have to slam your
S
shipmates from each of palms onto the table and yell ‘All ome of the best board Fulfilling certain objectives
the suits. hands on deck!’ And take a swig games in existence can can unlock milestone cards
What makes this more than of grog. And fire a flintlock pistol teach you about real-life displaying landmark buildings
just a reskinned Rummy clone is into the air. And rob a merchant history, events and culture in Warsaw, such as Wilanów
the introduction of the auction ship. Okay, maybe we lied about while still being a blast to play. Palace and the Europa Market,
mechanic, where the next card those last three. Maybe. A promising new contender for which provide a variety of
this category is Capital, a city beneficial effects. Other real-
building title designed by Filip life public buildings can also
Miłunski that we spied on the be built, occupying a tile space
Granna stand. and adding other advantages.
Based on the last five At the end of rounds three
centuries of Polish capital city and four, World War I and II
Warsaw, the game is split up strike, meaning that players
into six rounds based on notable must discard one and two
epochs from the 16th century tiles from their districts,
until the modern day. Players respectively, to represent
pay to construct new city tiles, the devastation caused. At
placing them edge-to-edge the close of round six, scores
so they eventually build a are added up and a winner
rectangular district of 12 tiles declared. Points totals are
measuring four-by-three. They tracked around the board
can also build over existing by mermaid-shaped pawns,
districts, which reduces the recalling Warsaw’s coat of arms
cost of construction. Each tile and iconic symbol.
can include different types of The roughly hour-long game
area, including residential, is a fascinating way for up to
commercial, industrial and four players to learn about
cultural, which can be combined the history of one of Europe’s
in particular ways to boost the most interesting cities. We
acquisition of victory points. For highly recommend reading the
example, building residential rulebook, which includes trivia
areas next to a park offers the on all of the real-life buildings
chance for bonus VP. and landmarks featured. ▶
59
4 THE BIRDS
BREAKING GAMES
L
etter Tycoon and Boomtown space containing the digit
Bandits publisher Breaking shown on the other die, forcing
Games continued its trend their lesser feathered fellows
of moving into more complex to slide along the branches to
board games from its party card make room.
game origins this year, including There’s also a pecking order
this crowdfunded take on the among the players, with each
line-up genre. player able to displace the birds
Players control a flock of birds of the player to their left, but
– cardinals, jays, orioles, martins, nobody else’s.
finches or budgies – attempting A number of action cards also
to form a line of four across puts the cat amongst the pigeons
the numbered branches of the (or whatever they are) by offering
game board’s tree or a square standard dice game abilities
consisting of four adjacent spots. such as dice rerolls, relocating
Each turn, they roll either birds and more.
2d8 or 2d10 depending on the With a lush green board and
number of players – up to six the eight sets of bird tokens
total – and place a bird according spanning the spectrum of
to the combined result – so 4 and colours, 4 the Birds is a delight
2 could be 42 or 24. to look at. Whether the spin on
The custom dice include the line-up genre will sustain its
crow and a hawk faces, which fun over multiple playthroughs
are non-player-controlled birds remains to be seen, but there’s
that displace the birds around
them when they land on any
all the elements here for an
accessible hit.
B-MOVIE SHOWDOWN
DON’T PANIC GAMES
A
cowboy, a Martian, a tokens and cards to perform
vampire and a ninja walk specific abilities and aid their
into a bar. No, it’s not the chances of success.
beginning of a joke, but instead The whole game takes about
a rough explanation of what’s 20 minutes to play, making it
going on in B-Movie Showdown, more of a short film than a cult
a movie mash-up game which movie, but the artwork is clearly
sees silver screen icons fight reverential of seminal genre
to the death in order to be actors such as Christopher Lee
proclaimed the greatest genre and Clint Eastwood, and the
going. (As if a fight is needed – theme is a fun excuse to combine
it’s obviously vampires.) some of the best-loved creations
The crowdfunded title revolves cinema has produced.
around a modular board While speaking with the
created from combinations of creators they hinted that they
the environments associated already have plans to add to the
with each of the genres. So the four starting factions – cowboys,
vampires occupy haunted castles ninjas, Martians and vampires –
and cottages tinged with purple and suggested that one of their
moonlight, while the cowboys first new teams might be pirates.
hang out in wooden saloons and They added even grander plan
dusty plains. The board includes to produce a Godzilla-inspired
3D hideouts for the figures to figure that would be fittingly
take cover behind, as the eight super-sized and would serve as a
characters on either side attempt team of one.
to kill five of their opponents in B-Movie Showdown’s heart is
order to win. obviously in the right place, and
Players can choose to move, it’s exciting to think that a game
attack or peek behind one of the might be able to pull off the
hideouts on their turn, collecting trashy fun of late-night flicks.
60
I
f you were, like us, disappointed damage and fate. Once the available while whizzing The chariot always moves
by the return of Ben Hur to race is in motion, it’s as simple round. These dice can return forward according to its
the big screen in the form of as being the first to finish a a number of values, allowing current speed, rather than
this year’s CGI-heavy bore-fest second lap. players to alter their speed up the result rolled on the dice
remake of the Charlton Heston Oh, wait; maybe it’s not that or down (or significantly up if that turn, giving the impression
epic Best Picture-winner, simple, thanks to the careful they’re willing to take a hit of of continued momentum
here’s something that might balancing of speed and damage damage), change lanes in order around the track. While moving,
lift your spirits. required to actually survive two to ram opponents or dodge players can opt to use their
Pandemic creator Matt laps. Going too fast can result obstacles, attack with javelins dice results to change lane,
Leacock has turned his in your chariot taking damage and caltrops, and obtain fate. attack nearby chariots with
designing prowess to the heart- on the corners of the track, Fate means that the gods are javelins or drop caltrops behind
pounding concept of duelling to while your rivals will attempt to on your side; any number of dice them – although they can run
the death while speeding around hurl javelins, ram you and drop can be re-rolled for free once, into their own traps if they’re
the Colosseum behind a pack of caltrops in your path. but further re-rolls will cost you not careful.
charging horses in the fittingly Every round, starting with fate, with the favour of Fortuna The result is a fast and furious
titled Chariot Race. the player in first place, each also able to change a single die race, just as it should be.
Two to six players take the player rolls a number of dice to any desired result. At the start An alternate track with stone
reins of a chariot (two each based on their current speed, of a turn, fate can be exchanged heap obstacles and variant
in the case of three or fewer), from five at slower paces to just to repair damage – we assume chariots are on the reverse of
attaching plastic clips to their one at the maximum gallop Fortuna sends down a pit crew the standard boards for an
chariot board to track speed, to signify the lack of control or something. extra challenge. ▶
61
W
e know what you’re present a different layout each
thinking. ‘Killing time, populated with charming
unicorns? What kind wooden unicorn figurines, plus
of monster wants to kill those the meeples for the characters
majestic equine beings?’ Either attempting to round them up.
that or, ‘Kill the unicorn? Isn’t There is a hidden surprise
that slang for having sex?’ The though – forget about a wolf
answer is designer Arthur Vo-Ha in sheep’s clothing, you’ll be
and yes, yes it is. wanting to keep a careful eye
Vo-Ha’s game is about literally out for the Pigicorn, the swine
dispatching the horned mythical wearing a fake horn to disguise
horses rather than making itself as a unicorn and hide
love, but it has an absurd sense among the herd. There’s also
of humour that overrides the the danger of traps planted on
potentially grisly suggestions of some of the map tiles, which
its title. can disrupt your unicorn-killing
You see, the unicorns are antics. Luckily, a deck of gnome
reproducing too fast for the cards can be used to outwit your
kingdom to cope, so a roster of rivals and guide more unicorns
characters has arrived to do off to their adorable doom.
with them. Players can choose
to be the shaman, knight, bard,
Jordi Villaverde’s cartoon
art perfectly captures the same
UNLOCK: THE
princess, thief or more as they
make use of their unique powers
endearing goofiness seen in
Matthew Inman’s illustrations
ROOM ESCAPE
to send unicorns tumbling off
cliffs onto spikes or splashing
for the similarly cute-animals-
suffering-horrific-deaths card
ADVENTURE GAME
into piranha-invested waters. game Exploding Kittens, pairing SPACE COWBOYS
Maybe it is a teeny bit grisly, with the delightful wooden
E
after all. components to offer a game scape the room games might add together to become
The map is made up of that wears its sense of fun and were one of the big trends card 11 – an unlocked chest with
double-sided hexagonal tiles that humour on the outside. at this year’s show, with items inside.
a number of big boxes set up Doucet told us that the
around the show floor for focus is on the cards, with the
publishers to lock fans into (and app primarily just providing
presumably not let them go until atmospheric music and optional
they brought a copy of the game utilities such as the timer and
– we’re kidding!) a hint giver. The only time we
Even so, it was a surprise used the software was to input
when Space Cowboys’ François the final door code to complete
Doucet interrupted our the 10-minute demo challenge,
interview by suddenly handing with the app then giving us a star
us a deck of cards, starting a rating and score based on the
timer on a mobile app and time taken and the number of
telling us to escape. hints used.
The cards were the prototype Three scenarios will be
of Unlock, a new escape included in the base set, which
room card game that works is due out in January, while extra
in conjunction with a free challenges are already planned
companion app. for release in an expansion
In a similar manner to Time next June. Teasing some of the
Stories’ item deck, players settings, Doucet mentioned a
combine the 60 numbered and search for a formula in a science
colour-coded cards to work out lab, an homage to point-and-
the solutions to puzzles and click computer games, an
ultimately complete the half- Indiana Jones-like adventure, a
hour challenges. For example, horror set in a haunted manor, a
a locked chest with the number swashbuckling pirate tale and an
5 and a key with the number 6 underwater voyage.
62
T
he Justice League board and utilising dice, while Batman
game was only announced and Green Lantern make use
a matter of weeks before of cards, and The Flash and
Essen, so the prototype we Aquaman expend tokens.
saw on display still featured The game takes place over
a lot of work-in-progress campaign-like missions inspired
components – apparently even by iconic Justice League comic
the board itself is yet to be book narratives, each of which
decided on. Despite this, is split up into several roughly
what we saw was still very half-hour chapters. For every
promising in terms of style hero they manage to knock out,
LINCOLN
and mechanics, and a positive the villain gains an ability card
sign of where the comic book which, if unused, can be carried
spin-off is headed. over in future chapters. The
Two to six players side either opposing teams race to complete PSC GAMES
with the eponymous goody- their objectives first, gaining
T
goody set of superheroes, advantages over their rivals here was a very curious a game loss. Meanwhile, the
including DC Comic icons ahead of a final showdown that thing about the way that Confederates have a set deck
Batman, Superman, The Flash, will decide the fate of the world. Lincoln was described throughout the entire two-
Green Lantern, Wonder Woman It’s suggested that each by publisher Plastic Soldier hour game, requiring careful
and Aquaman, or the equally mission will be of a healthy Company. It was called a management and planning
famous group of baddies, from length at around an hour and a wargame… for non-wargamers. to avoid weakening their forces
Joker and Lex Luthor to Black half, but luckily the game comes It was also said to be a too soon.
Manta and Cheetah. A solo with a built-in saving system deckbuilding game… without the It’s not all about cards, though.
player manages the evil side, to allow players to take a break deckbuilding. In fact, it doesn’t There’s also a game board
while multiple players take them from tussling with the forces of even appear to feature the beautifully illustrated with the
on together as the various heroes. evil, maybe drinking a cup of American president whose name American states involved in the
Each character controls tea and having a biscuit or two it bears. war, across which both players
differently, with Superman and before they return to saving the After hearing what Lincoln much mobilise their armies of
Wonder Woman getting just one world. Just another standard actually is, however, we came varying strengths – represented
(albeit powerful) action per turn Sunday evening. away convinced that it could by Euro-style tokens – in order to
be something quite special. claim territory.
Set during the American Civil Gaining VP and controlling
War, the game puts two players areas aren’t the only ways to
head-to-head as the Union and win. The Union player can also
the Confederates. The Union put into action General Scott’s
attempts to capture specific Anaconda Plan by progressing
areas and earn a particular along the naval blockade track
amount of victory points by and reducing the number of
the time the turn track hits cards available to their rival.
certain milestones, while the Meanwhile, the Confederates
Confederates try to impede can invest cards in moving
their progress – failing to along the European influence
reach the objectives in time track – reaching the end means
means a Confederate win and intervention from across the
presumably a tear in the space- pond and a loss for the Union.
time continuum. Whether you’re a fan of
The deckbuilding aspect American history or not, Lincoln
comes from the cards that each looks to be a solid Euro-style
player uses to perform specific spin on the historical wargame
actions and abilities. When the genre with more accessible
Union player uses up their whole rules and a shorter play time
deck for the first and second than many of its compatriots.
times, more powerful cards are A Kickstarter for the game is
shuffled in – but exhausting planned for around Christmas,
the deck a third time means with a full launch next year. ▶
63
FOG OF LOVE
Hush Hush Projects
I
f you had told us before going act as game-winning goals. For according to the current chapter, real life. While the appearance
to Essen that one of our example, a nurturing lover may with sweet-natured enquires may seem very slushy on the
favourite games at the show seek an abundance of wellness, turning into more dramatic outside, there’s a good deal
would turn out to be a romantic while someone who’s impulsive interrogations as the three of humour in the questions
comedy roleplaying card game will be looking to let go of their chapters lead to the big finale – (‘What are you thinking about?
about discovering what kind restrictive discipline. Each just like a romantic movie. Both Sex? What to have for dinner?’)
of lover your partner is and character is also assigned an players simultaneously vote on and traits available, and the
achieving a happy ever after, we occupation that also affects their the multiple-choice answers, mechanics can either be used
probably would have laughed defining characteristics. gaining tokens in the respective as a lighthearted way to see how
at you and told you to suggest a Next is the part that left us in attributes depending on their your relationship stacks up or a
‘proper’ game. fits of giggles – taking it in turns to answers – with bonuses to the more complex strategy game of
The joke, it turns out, was choose features for your partner, overall health of the relationship balancing attributes to try and
on us, because Fog of Love which range from the endearing for matching. achieve the ‘perfect’ coupling.
was easily one of the most (smiling, nerdy glasses) to the The outcome of each chapter The characters we created felt
downright enjoyable and slightly absurd (gold chain, builds towards the eventual genuine and complex, and the
memorable gaming experiences counterfeit watch, poorly reveal of a story ending to multitudinous outcomes for the
we had during the whole of dressed). The effect each of these determine the fate of the couple and their relationship
this year’s event. decisions has on each character’s relationship, from harmonious mean that the game should hold
Two players start by creating personality is tracked down the outcomes for the couple to its replayability for those spare
characters to play as, which middle of the cleanly-designed deceit and betrayal if one player hours on date night.
avoids the awkward nature of game board, with tokens placed decides to selfishly pursue only The wide-ranging and realistic
asking your co-worker what on six key attributes – from their own goals. qualities assigned to each player
their feelings on outdoor sex sincerity to curiosity. While the game is designed could even make it a fun way
are. These lovers – who can Once the characters feel to be played as a roleplaying to develop characters for other
be of the same sex – are then like real-life lovers, their story title, it also offers the chance RPGs – assuming that your
fleshed out by choosing three begins. Series of question cards to learn more about your dragon-slaying paladin has a soft
secret personality traits that from different decks are drawn significant other or friends in spot under all that armour. ■
64
CONTACT
01273 492730
info@theplasticsoldiercompany.co.uk
www.pscgames.co.uk
www.theplasticsoldiercompany.co.uk
Free
shipping on
orders over
€50!
*UK & Ireland onl
y
PLAYED
SOMETHING OLD, SOMETHING NEW
74 76
C 78 82
an you ever love a spin-off as much Pandemic: Reign of Cthulhu and Escape
as an original? from Colditz' revised 75th anniversary
Although the core of what you edition, both of which make quite
fell in love with is still there, and often has radical changes to the formula of their
the advantage of time-refined mechanics predecessors in distinctly different ways.
on its side, it's sometimes tough to feel as We enjoyed both – turn the page
engrossed when even a few elements feel to discover how much – but it got us
overly familiar.
It's a dilemma we encountered with
wondering whether they would seem
even better if we had experienced them as 84 86
several games this month, including complete newcomers. What do you think?
72 CRY HAVOC
82 HIT Z ROAD
94 BEASTS OF BALANCE
95 3 WISHES
102 FANTAHZEE
106 ELFENLAND
106 106
067_ReviewsIntro_V4 MJ.indd 67 18/11/2016 10:21
PLAYED
A
ll things considered, it’s a a smidge of cynicism and assume it from a separate deck which advance
wonder that it’s taken this will be little more than a reskinned the encroachment of said unpleasant
long for two of the tabletop re-release of Leacock’s original game. thing, with a set number of events
world’s most popular fixations – That, happily, is not the case. (epidemics in Pandemic, ‘Evil Stirs’
Matt Leacock’s disease-curing hit While it may bear the Pandemic here) giving the antagonistic force
Pandemic and the Cthulhu Mythos name, Reign of Cthulhu’s mechanics a major bump and upping its rate
of horror author H.P. Lovecraft – to take several steps away from the of invasion.
finally collide and form a single entity. globe-trotting and cube-removing The geographical perspective
BOX CONTENTS
Pandemic has dominated ‘best of’ origins of its namesake to offer a ◗ Board has shifted from being a global race
lists since it first appeared a decade gameplay experience that feels ◗ Seven investigator against the clock to a world-saving
ago – helped by multiple expansions, distinctly different. cards dash around four of Lovecraft’s best-
◗ Seven investigator
spin-offs and Leacock and Rob Okay, okay, so let’s be real for a known settings – Dunwich, Arkham,
figures
Daviau’s impeccable evolution of the moment: there are still elements ◗ 12 Old One cards Innsmouth and Kingsport – each
concept in Pandemic Legacy last year here that feel undeniably similar to ◗ Three Shoggoth of which has specific buildings and
– while the use of the Cthulhu theme Pandemic. As in that game, players figures locations (park, hospital, graveyard
◗ 26 cultist figures
is, well, everywhere as of late. (as each of seven ‘investigators’ this and so on) rather than capital cities.
◗ 44 clue cards
Given the tabletop ubiquity time around, rather than ‘roles’) will ◗ 24 summoning cards Like Pandemic’s continents, the
of Lovecraft’s tentacle-mouthed travel around the board and stem the ◗ 12 relic cards four towns are colour-coded, and
creation and the perpetual progression of something unpleasant ◗ Four player aid cards fixed-location bus stations provide
◗ 16 sanity tokens
momentum of Pandemic, it’s easy by using up to four actions per turn, the ability to jump across the map
◗ Four seal tokens
to approach this year’s Pandemic: before drawing two cards into their ◗ Sanity die in lieu of Pandemic’s buildable
Reign of Cthulhu with more than just hand and a number of location cards ◗ Rulebook research stations.
68
69
A NEW REIGN
Pandemic creator Matt Leacock and Reign of Cthulhu lead designer Chuck D. Yager
talk about swapping deadly diseases for the wrath of ancient cosmic deities
Where did the idea for back in 2010 made it to the final game, Reign of Cthulhu follows multiple
combining Pandemic with with the 20% that changed being Pandemic expansions and spin-
Lovecraft come from? changed to make the game even better. offs, including Pandemic Legacy.
Chuck D. Yager: The game didn’t What design lessons did you take
start out being a Pandemic title. In What makes Pandemic’s core from having made these previous
fact, it wasn’t until much later in the mechanics suitable for the offshoots into Reign of Cthulhu?
development of the game with Z-Man Lovecraftian theme? Matt Leacock: Immediately after
that they suggested branding it with ■ Chuck D. Yager CY: The idea that you are travelling designing Pandemic, I didn’t have
Pandemic, given that it was close to the the world to stop the outbreak of a a good feel for its boundaries. I
basic gameplay. That meant altering disaster, in the form of disease, marries remember having a lot of trouble
some of the rules to bring it more in perfectly with a lot of the stories that coming up with the fifth role, the
line with the original Pandemic, but I Lovecraft wrote. Instead of diseases, Dispatcher, to include in the base
am very happy with that decision. it’s these ancient, horrible, alien beings game. I thought of the system as fairly
When I set out to design Reign known as the Great Old Ones, but the fragile and never expected – much
of Cthulhu, I was inspired by the premise is pretty similar: stop horrible less intended – to release expansions
co-operative gameplay, the short but things – cultists – from amassing for it. Now, after working on the three
stimulating game sessions, and the enough power to unleash even more expansions, Legacy, The Cure, The Cure
action economy that Pandemic brought ■ Matt Leacock horrible things – Great Old Ones. – Experimental Meds, Reign of Cthulhu
to my table. I decided early on that I The idea of working together and Iberia, I can say that I have a much
wanted to capture that same sense of against this threat is also a common better idea of the dynamics in the
tension and excitement. theme in other Cthulhu-inspired underlying game engine.
I enjoy the Cthulhu Mythos board games; the idea of investigators One lesson that comes immediately
tremendously and knew early on that pooling their resources and time to to mind is that when you make these
it would be the theme in my game. fight this avalanche of chaos and games harder, it’s a better to provide a
I set out to make a short but tense insanity is analogous to Pandemic more complex, deep puzzle that has
co-operative game set in Lovecraft’s players pooling their actions against multiple solutions than it is to simply
Mythos and built upon some of the the four diseases, especially when you reduce the effectiveness of the players.
bones that I loved in games like consider that players have a limited Giving the players compounding
Arkham Horror and Pandemic. set of actions they can take, which handicaps over the course of play only
After a year or so of designing and can increase tension in a session. This frustrates people.
rigorous playtesting, I submitted it tension fits in very well to the Cthulhu Another lesson: when designing
to Z-Man Games. Shortly after, the Mythos – it hints that danger is literally player abilities – role powers and so on
owner, Zev, contacted me, mentioned around the corner and you have to act – it’s better to start with an extremely
he liked what he saw and asked if I was smart and fast if you have any chance strong power, something that you think
interested in having them continue to win. could possibly break the game, then
down the road of publishing. I was Lastly, having to travel to a place roll it back as necessary. I want players
overjoyed, and throughout the next to ‘cure the disease’ makes perfect to feel that they’re super-powerful
few years of testing, refining and more sense when you compare it to ‘closing in certain ways, not just superficially
testing, my small, original title – then ■ Reign of Cthulhu's a gate’. There’s so many good parallels different from each other.
just called Reign of Cthulhu – became investigators must with the base game design that I
Pandemic: Reign of Cthulhu. attempt to maintain am honestly thankful that Z-Man What was it like working together?
I am happy to say that 80% of the their sanity while suggested the rebranding to include CY: Matt was simply great. He was
rules and balance that I submitted way battling cosmic horrors. the Pandemic name. an awesome sounding board for
70
71
CRY HAVOC
As your faction grows and spreads
outward from HQ, you will be
asked to flip facedown exploration
Thomas Pike lets slip the dogs of war on the card-driven strategy title tokens that are placed randomly
Portal | £67.99 | Strategy | 2-4 players | 90-120 minutes | Age: 10+ | portalgames.pl during setup. These not only reward
early expansion but also shape
“C
ry Havoc, and let slip the In a two- or three-player match these BOX CONTENTS the board into a unique landscape
dogs of war.” primitive, tribal, troll-like creatures ◗ Game board each game, adding friendly units
◗ Battle board
Mark Antony’s famous act as the indigenous resistance, ◗ Four faction boards or even point-scoring crystals to a
passage from William Shakespeare’s beginning the game off-board and ◗ 52 miniatures region and immediately attracting
Julius Caesar has been aptly chosen only appearing when one of their ◗ 170+ the envious gaze of rivals. But it can
as the title of this ‘deadly intense’ territories is invaded. In a four- cardboard tokens be a double-edged sword, and is
◗ 30+ plastic crystals
strategy board game from Polish player game, however, the trogs are ◗ Rulebook especially fun with three players to
outfit Portal Games. Cry Havoc is a playable race with an equal chance hold your breath as the level of trog
a card-driven, asymmetric, area of winning. resistance in a newly explored region
control game set in a new sci-fi Taking control of one of the is unveiled.
universe, and from the first turn factions, players vie to score as many Despite truly varied factions that
you’ll be gripped by the brutal points as possible by killing enemy all look and play differently, the
significance of every move you make. units, taking prisoners, controlling game always feels balanced if you
The story goes that a resource-rich regions and possessing the all- focus on what your faction is best
planet has been discovered by three important crystals that represent the at. Each faction’s personality comes
races – humans, machines and the planet’s coveted natural resource. ■ Though later plays across through the structures they
may take under two
alien pilgrims – each with a desire to What lies within the hefty box can erect and their unique skills. The
hours, expect your first
make it their own. However, there is certainly delivers on this epic game of Cry Havoc to humans excel at capture and control,
a fourth faction at play: the trogs. proposition; it is chock full of occupy a whole evening. using watchtowers and airfields to
72
73
I
f you play miniatures games In a similar vein to Corvus Belli’s BOX CONTENTS That aside, once you’ve built
at a local club, it’s more than previously released Operation: Ice ◗ 14 metal miniatures your minis you’re in for one of the
◗ Rulebook
likely you’ve spotted someone Storm, Red Veil is an introductory ◗ Paper game mat most action-packed skirmish games
getting to grips with Infinity at some set that takes newbs through the ◗ Cardboard scenery around, which will see you scaling
point. After all, the anime-inspired core Infinity rules in the most ◗ Cardboard tokens buildings, using camouflage armour,
miniatures are absolutely stunning accessible way possible. and templates leaping around the battlefield
◗ Dice
and the options for creating In the box you’ll find two starter and taking the enemy down with
magnificent sci-fi themed gaming factions, Haqqislam and the Yu Jing, devastating close-combat weaponry.
boards are endless, making it one that can then form the basis for your The beauty of Red Veil is that
of the most eye-catching skirmish expanding collection. you’re introduced to all this through
games currently doing the rounds. Although the miniatures for a series of increasingly complex
However, if you then ask about Infinity are stunning, bear in mind missions. Each of the scenarios tells
how to play, you’re met with a that these are metal figures that the story of the Haqqislam attack on
potentially confusing list of unit require a hefty amount of superglue the Neo Lotus leisure station and
options, a plethora of weapon and a similar amount of patience. In teaches you a new core mechanic.
upgrades, dozens of special rules a world where more companies are What’s more, they take less than
and tokens galore. Newcomer- turning to the pre-assembled plastic an hour to play through, so you
friendly, it’s not. Operation: Red Veil option for starter sets, it’s hard zip through them in no time. It’s a
aims to change all that and get new not to see Corvus Belli’s metal wonderfully intuitive way to learn a
players hooked on adventures in the minis as a beautiful but flawed game and prepares you ready to dive
Human Sphere. option for newcomers. into the wider world of Infinity. ■
74
CONCLUSION
Despite this being
an introductory
set, Infinity is still a
game for those with
some experience of
miniatures-based
wargaming – even
if it’s just putting
metal miniatures
together. The rules are
explained through a
series of fantastically
intuitive scenarios,
but you’ll need a
basic understanding
of concepts like ‘line
of sight’ or dice-
based roll-offs using
a stat line. If that
sounds up your street,
Red Veil is a superb
way to dip your toe
into the fascinating
world of Infinity.
75
C
aptain Sonar is a thematically armaments such as mines and double damage on a direct hit and
rich co-op party game that torpedoes to sonar and drone take one hit point by exploding
sees two to eight players detection tech and the stealthy within a space of the rival sub –
(fewer than eight means multiple silence skill. hinting at their possible position.
jobs assigned to individual players) In the game’s real-time mode – The location of laid mines is secret
take on the roles of crewmates on which really is the best way to play – and they can be triggered remotely,
a submarine dueling against their this all happens simultaneously, with leading to the potential for surprise
rivals in an identical vessel, with the the captain shouting out directions BOX CONTENTS (and massively satisfying) traps after
◗ 24 double-sided role
teams separated on opposite sides to inform his crew of what to mark drawing in the enemy by surfacing.
sheets (12 yellow, 12
of a table by beautifully illustrated on their sheet and waiting for their blue) Five different scenarios and map
game screens. vocal feedback before being able to ◗ Two transparent layouts are included in the box. The
Each player is given a specific move again. This results in frenzied radio operator sheets environments are diversified by a
◗ Eight whiteboard
function, including the captain scribbling of markers on mats and a selection of obstacles and special
marker pens
overseeing the sub’s movement and lot of yelling (mostly in a good way) ◗ Two folding screens rules, from impassable islands to
actions – including firing weapons as the opposing sides attempt to frozen seas that can cause damage
and deploying abilities – the first manoeuvre and arm their ship fastest. to surfacing subs unless they find
mate, who tracks the charging of said Although the roles are varied, a hole in the ice and pre-existing
abilities and any damage the vessel players are likely to clamber over mines triggered by a special ability.
has taken; the engineer, in charge of each other to be the captain and The maps span nine sectors marked
keeping systems running; and the radio operator, who easily have the with grid dots to allow the captains
radio operator, who listens out for most dynamic duties – with the and radio operators to easily mark
the enemy sub’s movements and others relegated to more passive, their movement – this is dropped
marks them on a transparent sheet repetitive tasks. down to four sectors with fewer
placed over their map in an effort to Helping to break up this potential points in the slower turn-based
track it down. monotony are various mini-games mode, which suits more tactical play
The mix of individual involved in keeping the submarine or smaller groups.
responsibilities means that each running. If the engineer fails to Despite the humble contents
player needs to keep their shipmates manage the failure of systems of its box – a load of marker pens
informed of what’s happening effectively (tactically breaking down and laminated sheets – Captain
on their dry-wipe role sheet. all of the systems on a linked circuit IF YOU LIKE Sonar is a lightweight blast and the
For example, each direction the self-repairs all of the modules) or
SPACE ideal thing to bring out at a party.
CADETS…
captain chooses to move results in a the captain ends up piloting the ship TRY All aboard! ■
particular system breaking down in into a dead end (crossing your own CAPTAIN
the engineer’s panels, meaning the route is not allowed), the submarine SONAR CONCLUSION
Captain Sonar The straightforward mechanics may
engineer should inform the captain can surface to reset the route and offers a simplified not be deep enough for everyone, and
if a panel has been almost filled in repair all systems. In the real-time but more those tasked with the roles of engineer
order to avoid damage. Meanwhile, mode, this requires the whole team accessible co-op and first mate may be put off by their
team game than potentially monotonous tasks, but
the first mate decides which ability to take it in turns drawing around
the Engelsteins’ with the right group and when all the
gauge fills another section with each separate sections of the sub on the manic sci-fi hit. elements come together Captain Sonar
movement action, from offensive engineer’s sheet without straying is a direct hit to the funny bone.
76
tabletop
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T
here’s a very strong chance mechanics, but nothing has BOX CONTENTS end of the game, the player with the
◗ Double-sided
that if you’re reading this particularly upset the apple cart (or most completed routes is invariably
game board
magazine it means you’ve should that be carriage?) That is, at (World/Great Lakes) the winner. It’s a core concept that’s
played Alan R. Moon’s classic Ticket least, until Rails & Sails came along. ◗ 165 train cars exceptionally simple to grasp and this
to Ride. Thanks to its colourful, You see, this is more like Ticket to ◗ 250 ships is why Ticket to Ride has remained so
◗ 140 travel cards
plastic trains and simple, family- Ride: Advanced Edition, thanks to popular over the years.
◗ 120 destination
friendly mechanics, it has become its bigger map, extra mechanics and ticket cards However, Rails & Sails (as you might
the poster boy for gateway games; more complex choices. But is bigger ◗ 15 harbours have guessed from the name) mixes
the gentle nudge that moves you always better? ◗ Five scoring markers it up by putting boats into the blend.
away from traditional board First things first: generally, the That’s right, now as well as completing
games and into the hobby of concept behind Rails & Sails will be the traditional train routes, you must
tabletop gaming. familiar to most Ticket to Ride players. also venture across the globe's many
Over the years there have been The aim is to complete railway seas and oceans to far-flung locations.
many variations of Ticket to Ride, networks by collecting coloured cards This means that throughout Rails &
based on new maps or updated and then joining up routes. At the Sails there’s a certain agony of choice;
78
IF YOU LIKE
PANDEMIC
IBERIA…
TRY TICKET
TO RIDE:
RAILS & SAILS
The latest spin-off
of Matt Leacock’s
disease-battling
co-op hit similarly
introduces
new seafaring
mechanics for
an added twist.
79
MEAL TICKET
Ticket to Ride creator and two-time Spiel des Jahres winner Alan R. Moon reveals
Rails & Sails’ unlikely origins in ‘50s trading cards and why he’ll work on the series forever
What’s new in Rails & Sails? ■ Rails & Sails includes I collect non-sports collectible cards. I proposed a world map to Days
Well, obviously there are ships as two maps: the entire One of my favorite sets is the 1955 Of Wonder several years ago, but
well as trains. Players have to balance globe and the Great Topps Rails & Sails, a collection of I quickly forgot about it. So I was
their routes and use all of both types Lakes of North America 200 cards about trains and ships. surprised when they said they were
of their pieces. – Moon's own favourite expecting a world map for 2016. I
There are two decks of cards Why did you decide on sticking had expected Rails & Sails to be just
instead of just one and the decks are with two forms of transport the Great Lakes version, which was
different in that the Train deck has all rather than expanding up to three already done.
the wild cards and the Ship deck has (Planes, Trains and Automobiles,
lots of double value cards, and both perhaps) or even more? Other than the gorgeous visuals
decks have Harbour cards. The face- I never considered doing three behind each, how do the global
up cards can be a mix of the two types types of transportation. I and Great Lakes maps differ?
or all of one type, which adds briefly thought about planes There are only minor differences.
a little strategy to the card but, for the 1910 era, ships The world map is bigger and players
drawing and replacements. are a much better fit. Plus, receive more pieces, harbours are
There are harbours which I just find ships more worth different points, there are Tour
can be worth a lot of points, so interesting than planes. tickets and it has some pair spaces
they give players an incentive that require extra cards to claim.
to draw more tickets. Why did you decide
to expand the focus Which is your favourite map to
Where did the inspiration of Ticket to Ride’s play on – and why?
for the game’s new country-level map to a I really like the Great Lakes map. My
mechanics and settings global perspective for wife, Janet, always seems to beat me
come from? Rails & Sails? on this map and I can't quite figure
80
Do you feel
that working on
expanding Ticket to
Ride has stopped
you from working
on other projects
at all – or reduced
the notability of your
other work?
It's fun to design Ticket to
Ride expansions because
I know they will sell really
81
HIT Z ROAD
Thomas Pike sets off on a journey to discover whether the
zombie genre can be saved by this quirky entry
Space Cowboys | £30.99 | Worker placement/dice rolling | 1-4 players | 30-60 minutes | Age: 12+ | asmodee.us
T
he latest offering from Space journey down the USA’s famous Route BOX CONTENTS to ‘My Zombie Game’, the ‘Made in’
Cowboys is a zombie game 66. That would make us, as players, ◗ 76 adventure cards sticker ends with a question mark,
◗ Four epilogue cards
designed by Martin Wallace. fellow survivors – playing his game and ‘As seen on TV’ becomes ‘No
◗ Seven black dice
'Another zombie game?' I hear you cry. to pass the time in a world where ◗ Three red horde dice more TV'. Even the rulebook gets a
Yes, a bold move in a market perceived entertainment is a distinct rarity. ◗ Eight coloured thematic spin. It’s done as a scrapbook,
by many to be already saturated with The clever concept permeates the survivor pawns comprised of torn-out sheets of graph
◗ 18 neutral
experiences involving the living dead. entire production, which is styled paper, sticky notes and photos, all
survivor pawns
In our interview with the talented throughout to support the idea it has ◗ 10 zombie pawns overprinted with a handwriting-style
French studio last issue, they told been cobbled together using whatever ◗ Auction board font to give a homemade, personal
us the brief for Hit Z Road was: Martin could scavenge along the way ◗ Four turn order tiles feel. Despite all this, it is easy to follow
◗ 30 ammunition chips
‘How can we make a zombie game – be it components from other games, and setup is quick and simple.
◗ 30 gas chips
that is different to the others?’ That bottle caps, ID cards or car keys. ◗ 30 adrenaline chips Gameplay is a mix of bidding,
brainstorm threw up the idea of a Even the box itself gets the makeshift ◗ Nine special tokens worker placement and dice combat.
game created by a zombie apocalypse treatment. A marker pen effect is ◗ Two locked area Each player is responsible for a group
key tiles
survivor. This is a boy called Martin, applied to the (fictional) packaging of survivors, represented by wooden
who has survived the ordeal and made of a typical 1960s family game called meeples, and the challenge is to make
a game that recreates his family’s Hit the Road: The Travel Game. The it through eight rounds of encounters.
fraught but ultimately successful strapline is crossed out and amended You win if your group is the last one
82
83
W
ho hasn’t had the urge the 2D cardboard standee minis BOX CONTENTS freely available to their controlling
to start a barroom for the game’s nine fantasy trope ◗ Double-sided game players throughout, with a special
board (tavern and
brawl every once in a characters – who can jump onto pirate ship) ‘dragon power’ move card unlocked
while? Luckily, the game from the tables, be knocked into walls and ◗ Nine character mats by taking a swig from the Dragon
Engelstein family trio of designers onto the floor, swing from the roof, ◗ Nine character Flagon in the centre of the room.
previously behind Space Cadets – pull rugs, and hurl picked-up objects standees While characters can perform
◗ 162 character cards
Geoff, Sydney and Brian – allows you across the room – it’s a fittingly ◗ Nine wooden chairs (almost) any of their moves at any
to do just that, without having a pint chaotic setup. ◗ 12 wooden mugs time, a layer of strategy is added by
glass smashed into your scalp or a Gameplay is driven by the ◗ Four wooden barrels the need to play cards in a three-card
chair broken over your back. Well, progression of a time marker ◗ Two large queue system that runs along the
cardboard tables
unless you have particularly sore around the outside of the board, ◗ Three small bottom of each player’s mat. Beyond
losers for friends, that is. with characters spending different cardboard tables the first turn, players don’t play and
The first thing to say about The amounts of time to perform a ◗ Two rugs perform an action in the same round
Dragon & Flagon is that the game variety of actions, from the generic ◗ Dragon Flagon – the cards cycle, with moves being
standee
simply looks fantastic when set up moves above to specific abilities ◗ Time marker executed the turn after they are placed.
using all of the included 3D objects. ranging from dagger-throwing to ◗ 16 plastic bases Orientation also plays a role, with
Cardboard tables, laminated rugs, spell-casting. The marker progresses ◗ 70 reputation tokens players having to decide which way
wooden mugs and wooden barrels around the track one square at the ◗ 22 status tokens their character’s front and back
◗ Six treasure
fill either the original square tavern time, allowing players in the earlier chest standees are facing the turn before their
setting or the pair of battling pirate blocks of time to perform their next ◗ Nine character next potentially direction-specific
ships on the board’s reverse – action ahead of their tardy rivals – tokens move is pulled off. When dazed
although it must be said that the with the turn order of players on the ◗ Four game by an opponent, an extra card is
end tokens
barrels are weirdly small in the same square decided at random, ◗ Plate of stacked up in the programmed
context of the other objects, coming rather than based on a ‘speed’ stat. cookies token run, forcing players to think three
close to the sensibly-sized cups in Each character’s move set is ◗ Rulebook turns ahead. The mechanic results
terms of scale. When populated by defined by a deck of cards which are in plenty of missed attacks and
84
CONCLUSION
The Dragon &
Flagon’s fun and
original concept
of tabletop bar-
brawling is saddled
with fantasy
cliché and often
uninspiring art and
characters. Despite
this, it remains an
absolute blast to
play, with the 3D
objects and clever
implementation of
time mechanics
capturing the chaotic
appeal of scrapping
with your pals.
85
A
t first, Widow’s
Walk, the long-
requested first
expansion to Betrayal
at House on the Hill,
appears to be exactly
what you’d expect it
to be. Contained in a
svelte box, the package
includes new room
tiles, including the roof
area; extra event, omen
and item cards; and 50
original haunts in two
books. Also in the box are
76 tokens, which add more
monster symbols, as well
as small explorer tokens BOX CONTENTS up the house a little more, as upper
for each of the characters ◗ Rule sheet floor tiles can also be used to fill
to help track which rooms ◗ Two haunt books out the roof. Certain room tiles now
(Traitor’s Tome and
have been used to gain business as come equipped with a dumbwaiter,
Survival
Secrets of Survival)
trait boosts during the usual – complete ◗ 20 room tiles which can be used to travel to the
game (and that come into with all the pros and cons. ◗ Eight omen cards landing of any floor in exchange
play during specific haunts). What is refreshingly new is the ◗ 11 item cards for a point of movement. This helps
◗ 11 event cards
Lastly, there are lock and obstacle introduction of a special longer to alleviate some of the luck-based
◗ 76 tokens
tokens, which add extra challenges haunt that is only playable once situations arising from the cat-and-
and requirements for the explorers. specific scenarios from the new set mouse chases of certain haunts, such
The haunts have been penned by have been played with all of the as desperately seeking the basement
an impressive list of contributors characters in the group. stairs or hoping to roll the right result
spanning board games and other Obviously, we don’t want to in the Mystic Elevator.
mediums, from Pandemic Legacy co- give away the surprise of the 101st Meanwhile, the additional cards
designer Rob Daviau, Dead of Winter mission, but we will hint that it bears include plenty of interesting events
designer Jonathan Gilmour and some resemblance to Pandemic and effects to shake up Betrayal’s
Cards Against Humanity co-creator Legacy’s innovative 12-month steady flow of exploration. Weapon-
Max Tempkin to Adventure Time structure and makes smart use wise, there’s a bit more variation with
creator Pendleton Ward and video of many of Betrayal’s mechanics, both melee and ranged armaments
game developers, writers and critics ultimately becoming a kind of ‘best – including a couple of Evil Dead
such as Anita Sarkeesian, Zoë Quinn of Betrayal’ as it progresses. It’s a references for film fans – while the
and Mikey Neumann. clever way of rewarding multiple items and omens introduce fresh
The scenarios continue Betrayal’s playthroughs, though the random abilities and risk-reward opportunities.
knack for mixing up horror tropes nature of the way the haunts occur In many ways, Widow’s Walk is an
with dark humour and surreal might mean that it will take you a unsurprising expansion. But smart
IF YOU LIKE
situations. In one example, the while to unlock number 101 and, MANSIONS OF gameplay tweaks, captivating haunts
explorers are caught up in a game if you’re sticking to the letter of the MADNESS… and the addition of a genuinely
of deadly pranks, another turns the rulebook, the same player group TRY BETRAYAL exciting campaign makes the add-on
AT HOUSE
house into a horror movie film set may not be with you for all five a must for anyone looking to return
ON THE HILL
and a third instance takes place of the missions unless you make Dropping the to the House on the Hill. ■
during a party attended by famous allowances. Hardly a deal breaker, Lovecraftian theme
and epic play CONCLUSION
monsters such as Dracula, the but it would be nice to be able to
time of Mansions, Widow’s Walk is more Betrayal, which can
Mummy and Frankenstein’s Monster. run the necessary scenarios and the never really be a bad thing. The addition
The haunts are inventive and fun, and big finale in a set structure without ■ Betrayal is an ut odi
Xxxxxx.Lupis of an unlockable longer haunt adds an
accessible
omnisquas way
ilibeatia
by our count there are a few more relying on the random drawing of the to have a blast absorbing campaign-style progression
quam consequatat for dedicated fans, while the mechanical
fully co-op scenarios, but if you’ve right omen cards in the right room or while
expe exploring
omnis sitatur ab tweaks of the new map tiles and cards
played Betrayal before (likely, given rigging the deck. inapoiefwpoeri
haunted house
wpeo. mix things up while solving some of the
with your pals.
that this is an expansion) it’s mostly The new room tiles help to open original game’s balance issues.
86
87
L
et’s get this out of the way
right now: if you’re not a Final
Fantasy fan or don’t even
know of the long-running Japanese
RPG video game series, its newly
westernised Trading Card Game is
unlikely to set your blood pulsing.
If you are, the English release of
the collectible card game that has
now been circulating in Japan for
half a decade is a reason to get really
excited. Fortunately, Square Enix
has taken a measured approach in
launching the title over here, kicking
off with three 50-card starter decks
based on two of the franchise’s most
popular entries – the lionised VII
and X – and one of its more recent
releases, XIII, rather than bringing
the existing 2,000-plus cards across
en masse.
The cards have been redesigned
from their Japanese reflecting a particular
counterparts, the smart play style.
black backs embossed A forward card’s
with the logo and finished power level serves
with a lovely gloss. Your as both its strength to
feelings on the artwork attack and toughness to
will likely vary with your defend. Group attacks
fondness for the Final can be executed, but,
Fantasy series’ various similarities to unlike Magic, only a single
heroes and villains – Richard Garfield’s card can block.
characters from older CCG granddaddy. This isn’t The result is a card game that is
games are represented by stunning necessarily a bad thing, as FFTCG both faster and easier to learn and
hand-drawn illustrations, while BOX CONTENTS often feels like a sleeker version of its play than Magic and its ilk – for
cards based on the newer titles often Starter Set: muse. The game ends after a player better and worse. The simplified
feature busier screenshots and CGI ◗ 50 cards has taken seven damage – with a mechanics mean a shorter match
◗ Paper playmat
models from the games. At times, it ◗ Rulesheet successful attack counting as a single time, but may see some CCG fans
can feel a tad incongruous. Overall, hit – rather than losing 20 life points. bored by the lack of more complex
Booster Pack:
though, the iconic designs shine ◗ 12 cards including Suffering a blow results in a card tactics in the first sets. However,
through and provide the requisite one premium foil card being turned over from your main the addition of unique rules such
blast of nostalgia – pulling Vincent or deck to the damage area, but cards as EX abilities and accessibility of
Red XIII from your deck never fails to with an EX ability activate instantly, the streamlined gameplay makes
be exciting. mixing up the flow of play in for a fantastic foundation for genre
Designer Taro Kageyama is a interesting and unpredictable ways. newcomers or video game lovers
former Magic: The Gathering pro, As in Magic, players activate cards seeking a CCG with a theme close to
and it shows in FFTCG’s gameplay with three general skills: backups, their hearts. As a Final Fantasy fan,
forwards and summons, replacing I'm hooked. ■
lands, creatures and spells. Backups
IF YOU LIKE MAGIC: THE
can be dulled (tapped) for the crystal CONCLUSION
GATHERING… TRY FINAL
FANTASY TRADING CARD GAME points needed to play a card or Its simplified nature is not going to win
FFTCG puts some smart twists on activate an ability, with discarded over CCG aficionados, but the polished
Magic’s proven formula to create a gameplay and high quality finish of FFTCG
cards adding an extra 2 CP. Cards
singular game that’s much more than makes for an exciting and promising
come in eight affiliations similar to spin-off in its own right for genre
just a branded clone.
Magic’s elements, with each likewise novices and video game devotees alike.
88
WIN CIVILIZATION VI
We’ve teamed up with FIRAXIS GAMES and 2K for THREE COPIES
TO WIN, WORT
your chance to win Sid Meier’s Civilization VI H
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E ACH
For your chance to win, head online to the address below and answer the following question:
Who is the official leader for England in Civilization VI?
a) Theodore Roosevelt b) Queen Victoria c) Montezuma
TTGAMI.NG/CIVILIZATIONVICOMP
Competition closes 22nd December 2016. Full terms and conditions can be found online.
PLAYED
H
BOX CONTENTS
e had chiseled through Now, Osprey Games has published ◗ Rulebook (Including
the game featured Nazi swastikas,
the hard concrete floor of a new edition of the title to coincide both original and which were later replaced by an
his cell, abseiled down the with the 75th anniversary of the real- updated rules) Imperial eagle) attempting to stop
60-foot drop with little more than life breakout next year. ◗ Oversized board them are packed in similarly quality
◗ 56 wooden
a fraying rope around his waist to As with the 1973 version, Osprey’s playing pieces
cardboard sleeves. Included for extra
trust and squeezed through slicing restored Escape from Colditz does ◗ 100 illustrated cards atmospheric flavour are replicas
threads of severed barbed wire. He a fantastic job of highlighting the ◗ 32-page history book of objects from the prison, such as
was breathless but almost there, the history and realism of the game, as ◗ Prison artefact replicas a German newspaper front page
disguise, compass, food and forged well as its Second World War theme. announcing the escape, and a 32-
papers he needed to survive on the The inside of the box features a page history booklet. There’s even a
outside stuffed in his pockets. The paragraph detailing the hardships secret hand-drawn map hidden in
security officer rolled double sixes. A of the prisoners kept at Colditz the box – if you can find it.
single gunshot rang out and the man and the work of the Red Cross to All in all, it’s an extremely high
fell down, dead. help keep them alive through food quality package, topped off by an
The original Escape from Colditz parcel deliveries. Tying in with oversized game board with the game’s
was released in 1973, 31 years this is a replica British Red Cross logo embossed in foil on its reverse.
after its co-creator and source box in which the wooden game The board is notably improved from
of inspiration, Major Pat Reid, pieces (in eight different colours to its forebear, adding a handy round
absconded from the notoriously represent the various nationalities timer around its edge to encourage
high-security prisoner-of-war camp of captured POWs) are stored, which ■ The new version a faster pace of play and a greater
during World War II. The board slots neatly into the packaging. of Colditz includes a level of detail to the bird’s eye view
variety of historical
game was fairly innovative, featuring Decks of lovingly-illustrated cards artefacts to intensify
of Colditz and its surrounding
co-operative and asymmetrical for the escaping Allies and German the game's WWII countryside, to which the Allied
gameplay – a rarity at the time. security officer (the first edition of context and tone. players are attempting to flee.
90
91
92
93
BEASTS OF BALANCE
Tired of trying to get his cat to balance on the dog’s back, Matt Jarvis turns
to this quirky connected game of zoological stacking
Sensible Object | £69 | Dexterity | 1-4 players | 15-30 minutes | Age: 8+ | beastsofbalance.com
W
ith companion apps
popping up in everything
from Mansions of Madness
to Descent, it’s perhaps no surprise
that the trusty dexterity game has now
joined the digital world in the form
of Beasts of Balance – and, sorry to
disappoint you naysayers out there,
it’s another fantastic example of tech
enhancing a tabletop fundamental.
Beasts of Balance – which you may
have previously encountered under
the name Fabulous Beasts, before a
certain teenage wizard-related movie
put an end to that – is a co-op game of
stacking animals. A battery-powered
plinth is included in the box alongside
six beasts (more are available online,
and others are planned for future
expansions) and a selection of other BOX CONTENTS level of strategy to the game, as well make it much easier to begin a new
stackable bits and bobs, referred to as ◗ Six beast artefacts as allowing the plinth to be filled out round of stacking, but it’s in the digital
◗ 10 element artefacts
artefacts, all of which can be scanned ◗ Three cross artefacts with a greater variety of shapes. game that the fun really takes place. You
by touching them on the base. This ◗ Three migrate The focus on keeping beasts alive see, simply plopping a toucan into the
makes them appear on-screen in the artefacts and maximising the points they earn deep sea wouldn’t be the best idea, so
free iOS and Android companion app. ◗ Two miracle artefacts is furthered by the introduction of on the way it might grow gills and fins,
◗ Plinth (requires three
It's worth noting that we encountered ◗ AA batteries) miracles, which are more awkwardly- creating a Toucean. Each new discovery
a few irritating software crashes while shaped pieces that enable optional gets logged in a digital bestiary and
using an original iPad Mini, but an challenges. The 'distraction' miracle more fantastical evolutions can be
update resolving the issues should be requires players to tap on the moon unlocked by hitting 20 points with
live by the time you read this. each time it appears on-screen or press any beast, whereupon it transforms
The beasts are divided into three and hold the sun while placing a piece, into an elemental, which cannot lose
environments – earth, water and while 'haste' asks players to scan and points for the rest of the game.
air – and take up residence in their place artefacts within 15 or 30 seconds The tower stacks up and points
respective home when placed on the each turn. Successfully fulfilling the are earned until the pile inevitably
plinth. Bigger animals are worth more objectives means holding on to any topples and players are unable to
points, but also spark jealousy among points lost by waning beasts, but failing rebuild it in the short grace period.
the lesser creatures of the world. sacrifices all of the points collected. The It’s a lot harder than it sounds, and
Each turn, lower-scoring animals will miracles intensify the links between the the charm of Beasts’ quirky artefacts and
lose a point, eventually becoming physical and digital aspects of the game, surprisingly strategic hybrid mechanics
endangered and then going extinct, as well as gently ramping up difficulty elevates it beyond simple stacking.
meaning players must work together for older or more experienced players. The wonderful visuals of the app tie in
to keep as many going as they can. IF YOU LIKE To make it a little easier to encourage perfectly with the joyous appearance of
In order to save them, players must JUNK ART… higher towers, the game also includes the components and the metagame of
TRY BEASTS
place elements on the stack. These the migrate and cross artefacts. combining and evolving animals leaves
OF BALANCE
abstract shapes are colour-coded For those who These appear to be a flat white arrow plenty of room for replayability. ■
to reflect the environment that they prefer working and cross, respectively, but despite
together or CONCLUSION
boost and can either provide points their uninspiring look they actually
favour animals One of the finest examples of physical
to the inhabitants of one zone or half serve as one of the game’s most and digital gameplay working together yet,
over abstract art,
the points each to two different areas. Beasts is a fantastic important mechanics. The migrate Beasts of Balance is a seriously fun game
A fourth element, fire, boosts any alternative to piece allows a creature to adapt to with an irresistible personality and simple
Pretzel’s beautiful but compelling mechanics. It’s gorgeous
creature indicated by the on-screen a new environment, while the cross
game of wooden to look at, surprisingly gripping to play and
firefly when the piece is scanned. It’s combines two beasts together. In the sure to spark laughs as you seek out the
components.
a charming way of adding a greater physical world, the flat components more ridiculous animal mashups.
94
O
ften when you talk about BOX CONTENTS worth noting that the illustrations the cards so that when it comes to
tabletop games, there’s ◗ 18 cards on these cards are exceptionally your turn you’ll remember which one
◗ 10 wooden tokens
an expectation that a ◗ Five player aid cards charming and it’s hard not to get to switch. Oh, hopefully you’ll have
typical game that will take an hour, ◗ Rules caught up in the desire to get that been keeping an eye on all the other
feature lots of setup time and then lovely little pet dragon. cards to remember their locations,
potentially take a while to tally up However, the wishes angle is too. You’ve done that, right? No? Ah…
the scores at the end. 3 Wishes bucks really cover for a very quick memory erm, perhaps switch some cards and
that trend entirely, thanks to its tiny game. You see, the only way you hope for the best.
play time, tiny number of game can gather up these wishes is by The result is a fast and furious little
components and tiny time needed switching cards with your opponents game that lasts a minimum of four
to find out who wins. This is the very or the spare cards in the centre. rounds. It’s also surprisingly taxing
definition of a so-called ‘micro game’. The problem is that all the players on the old grey matter, as you’re
But do micro games also minimise are doing exactly the same thing, attempting to remember several
the fun? Let’s find out… so although you may think you’ve things at once. However, despite your
In 3 Wishes you are trying to located that elusive flying lizard, best efforts, there’s going to be a sense
collect three different types of wishes: when you finally take a peek, you of random actions that are beyond
superpower, gift and harmony. realise it’s actually a boring old your control (the fact that a player
There are six of each type and the world peace card… yawn. can declare the end game at any point
wishes range from mind-reading On your turn, you’ve got three after the fourth round is exasperating),
(superpower) to teleportation grid options to help locate the different so this isn’t a game for control freaks. ■
(harmony) and pet dragon (gift). It’s wishes: peek (look at any card in
CONCLUSION
front of any player or in the centre),
3 Wishes is a lightning-quick filler
switch (swap the position of any two game that can be played in a matter of
IF YOU LIKE LOVE LETTER…
TRY 3 WISHES cards) or shuffle (mix up the three minutes. Yes, the rules aren’t deep and
Love Letter is still, without a doubt, cards in front of you). The latter is the gameplay can be rather random, but
our favourite filler game – but 3 Wishes if you don’t mind not being in control,
obviously a great way to vex your
certainly offers an alternative when then this is an enjoyable micro game
rivals although, of course, you’ve also that’s great for filling those downtimes
you’re looking for different options.
got to remember how you arranged in-between more complex titles.
95
O
n paper, the latest Dungeons influence allows you to recruit one ■ Tyrants combines shields in each player’s colour –
a deckbuilding card
& Dragons spin-off has all of six revealed cards, with simple game with an area
while the routes in-between consist
the elements of a tabletop resource-centric cards always control board game. of single-space holes.
classic. It has the might and depth available to pick up from separate Players can spend power collected
of the RPG’s storied lore in its stacks. Purchased cards are replaced using cards played that turn to place
characters, creatures and settings, by fresh stock from a combined 80- troops or assassinate enemy troops
from the terrifying Mind Flayers to card market deck, which is created (and place them in their trophy hall
dragons and Wyrmlings of varying by mixing two of four included BOX CONTENTS to earn game-winning VP), as long
◗ Game board
colours and devastation. It’s a 40-card half-decks: Drow, Dragons, as they attack or deploy in spaces
◗ Rulebook
deckbuilder in the vein of some of Elemental and Demons. ◗ Scorecard pad that they either occupy or that are
the greats, echoing Ascension and The other core resource is power, ◗ Four player mats adjacent to spaces they occupy
Star Realms. It’s also an area control which plays into Tyrants’ other key (Drow) (referred to as ‘presence’). However,
◗ Four Inner Circle
game – and it’s designed by the same mechanic: area control. A central once placed, a troop can move to any
boards
smart brains behind fellow D&D game board (you’ll play with one, ◗ 160 player troops free space on the entire board –
descendant Lords of Waterdeep. two or all three thirds of the map (black, red, orange, a generous allowance that can often
Up to four players take control of depending on the number of players) blue) make combat feel less weighty, as
◗ 40 unaligned troops
Drow houses vying to rule over the spans the Underdark and presents troops hop from space to space with
(white)
eponymous Underdark. As with various named sites, which fans of ◗ 20 spies (black, red, little impeding them. We played with
most deckbuilders, you begin with D&D’s Forgotten Realms setting will orange, blue) the maximum four players in our
a hand of simple resource-earning likely recognise. (Holiday trip to ◗ 260 Minion cards sessions, yet enough holes existed
◗ 56 VP tokens
cards and quickly build up your Ss’zuraass’nee anyone? Anyone?) throughout the games to undermine
◗ Seven site control
army by purchasing new cards from These sites feature multiple spaces markers the desire to fortify our starting site
a central marketplace. In this case, for troop pieces – itty-bitty plastic ◗ First player token and slowly expand outwards, as
96
97
ISLEBOUND
Thomas Pike sets sail anticipating shallows but encounters
unexpected depth in this naval strategy title
Red Raven Games | £46.99 | Area control | 2-4 players | 60-120 minutes | Age: 13+ | redravengames.com
‘
W
elcome to the As captain of a fine sailing ship and BOX CONTENTS
Archipelago!’ reads the its crew, players set sail from their ◗ Victory board
introduction to the latest home ports into a beautifully-realised ◗ Four ships
strategy board game from Ryan archipelago filled with bustling towns, ◗ Four port boards
◗ Four sea boards
Laukat and, indeed, Islebound does sea monsters, pirates and gold. The ◗ 28 coin tokens
offer a very warm welcome with goal is to become the most renowned ◗ Eight silver coin
its gentle, appealing artwork and player by the end of the game by tokens
rounded fonts. But don’t be fooled collecting treasure, hiring crew and ◗ Four ship boards
◗ 16 renown tokens
– there is a serious strategy game using either might or diplomacy to ◗ 15 pirate mini cards
lurking beneath the waves. bring island towns under your rule. ◗ 15 serpent mini cards
Islebound funded on Kickstarter The game has a high number ◗ 28 fish tokens
in late 2015, raising $88,000 from of components and it does take a ◗ 12 book tokens
◗ 24 lumber tokens
1,628 backers – smashing the initial while to punch out, sort and set up. ◗ 35 building cards
goal of $15,000. It is published by However, it’s a gorgeous thing to ◗ 10 dice
Red Raven, of which Laukat is the behold – the lavishly-illustrated tiles ◗ 80 wooden cubes Unfortunately, the rulebook
founder and president, perhaps grace and transform the table into a ◗ Three building books could be a lot more succinct. It’s
◗ 20 crew tokens
best known for the microgame Eight delightful cluster of islands, soft and ◗ Eight reputation long, repetitious and not that easy to
Minute Empire – a game which, colourful with gentle lines that evoke cards navigate. At 24 A4 pages in length it
like this one, he designed and an atmosphere which would not be ◗ 15 event cards does present a barrier to entry, and
illustrated himself. out of place in a Zelda game. ◗ Four player aid cards is the first jolt to anyone pulled in by
98
99
M
antic’s new miniatures Two players – although the game BOX CONTENTS by the time the included threat
◗ Play mat
game The Walking Dead: can also be played solo – take up the tracker reaches its maximum, rising
◗ Six plastic survivor
All Out War is named after roles of warring survivors. Included minis (Rick, Carl, as the result of the survivors' actions
the storyline in the zombie-horror in the core set are Rick and Carl, Derek, Patrick, or specific event cards drawn at
comic book series that sees hero Rick along with Derek, Patrick, Sandra and Liam, Sandra) the end of each turn. Of course, the
◗ 12 plastic walker minis
Grimes clash with brutal antagonist Liam. They are dropped into a setting other way to win is to dispatch the
◗ Rulebook and
Negan. Fans of the TV show populated by the roaming undead, quick-start guide enemy team (or allow the zombies
adaptation will recognise Negan as also represented by miniatures. 12 ◗ RV to do it for you), but at the moment
the baseball-bat-wielding baddie walkers are included in the base set, ◗ Four cars there’s otherwise little variation in
◗ Six barricades
whose gory violence caused shock in varying states of decomposition the objectives required to win or
◗ Nine supply counters
and controversy in the season seven and (un)dress. The miniatures both ◗ Threat tracker lose – something that will hopefully
premiere in October. With this in dead and alive come unpainted ◗ Kill Zone/ be rectified in future expansions and
mind, All Out War is fittingly named, but are highly expressive in both blast template new scenarios.
◗ Range ruler
encouraging frantic, bloody action expression and pose, in fitting with Players alternate moving their
◗ Initiative counter
and desperate moves over slower the comic book source material, and ◗ 10 activation counters figures using the bundled range
tactical play. are well sculpted. One minor letdown ◗ 10 health counters ruler, choosing to sneak or run. As
comes from the use of softer plastic, ◗ Six survivor cards you might expect, running causes
◗ Walker reference card
as we suffered a curved baseball noise, which attracts unoccupied
◗ 15 event cards
bat and bent knife out of the ◗ 16 supply cards walkers within a set distance.
box. The dice, too, are of ◗ Eight equipment cards Zombies automatically shamble
variable quality, with some ◗ 11 dice (Six red, two a fixed distance in a straight line
white, one blue, one
quite poorly debossed and until they encounter a survivor or
black, one yellow)
painted, making the symbols wander into an obstacle, such as a
less comprehensible. car or barricade, several of which
The two groups compete to come included in 2D card form with
retrieve the most supply markers the core set. It’s a nice little touch that
100
101
W
hether it’s hours of stat BOX CONTENTS Actions and heroes alike are dice rolls – but the boosted stats of
counting, dice rolling, ◗ 95 hero cards portrayed in a lovingly goofy cartoon the bosses often made them feel
distance measuring, ◗ 10 town cards style, which puts a fun spin on a genuinely difficult to overcome when
◗ 60 horde cards
rule clarifying or deck constructing, ◗ Nine treasure cards mash-up of fantasy classics – dragon, finally encountered.
saving the world sure can be heavy ◗ 20 six-sided dice mage, dwarf and so on are all Three defeated boss monsters
sometimes. Luckily, Ryan Miller has ◗ Four tokens present – plus steampunk robots and means the end of the game, with
come up with a lightweight way to ◗ Rulebook engineers. The combination works each player adding up the value
fight back the forces of darkness in the thanks to the clear and charming of the enemies they have bested
shape of Fantahzee: Hordes & Heroes. artwork, with a healthy splash of vivid (minus points for allowing a part
As the name suggests, Fantahzee colours, expressive poses and subtle of the town to be wrecked) to turn
is a fantasy-flavoured spin on dice playfulness. (One swordsman swills a the co-operative town defence title
rolling classic Yahtzee, with the five- glass of red wine in his free hand.) into a high-score competitive game
dice, three-rolls formula bolstered Then comes the dice rolling, with at its close.
by the introduction of an equally the standard poker-like ‘hands’ of It’s not going to win the hearts of
accessible card game element. In dice used to activate characters’ any hardcore players, but Fahtahzee
addition to their dice, players have abilities, which feature similar boons is a fun and fast way to introduce
a hand of cards with heroes and to help bolster the team’s strength. more thematically rich and
actions, two of which can be played This strength is then added up and complicated mechanics to younger
at the start of each turn. Heroes applied to five central stacks, each players and newcomers to the genre,
can be used to build a party of up of which made up of opposing with its sense of joy, approachability
to five, with actions introducing monsters, ranging from weak level and upbeat style helping to override
a nice spread of abilities from one enemies to the powerful boss weaker shallower aspects. ■
gaining extra dice to the chance monster lurking near the bottom of
to change a rolled result. each deck.
Players can pick off enemies by CONCLUSION
As the next step up from its dice-rolling
spending their strength as they namesake, Fahtahzee is a relaxed way
IF YOU LIKE YAHTZEE… please. A focus is put on defeating to get casual players invested in more
TRY FANTAHZEE the right-most ‘vanguard’ pile, as a diverse mechanics and themes. It’s
There’s more than enough charm and easy to learn, fast to play and is good
monster left alive on the top of
variety here to provide something fresh fun all the while – but for the same
the stack at the end of a turn reasons may find less of a following
for fans of the original dice-roller.
means a building in the local among experienced gamers.
102
I
t seems an almost impossible task The player with the most cards
to distil the complex world and of a particular faction nabs that
characters of George R.R. Martin’s house’s respective banner token,
A Song of Ice and Fire – a universe and the most banner tokens when
that has occupied thousands of book Varys is left with no possible
pages, dozens of hours of television moves wins. It’s very easy to grasp,
in its on-screen spin-off A Game with strategy layered in by the
of Thrones and decades of careful varying numbers of characters in
construction – down to a card game each house – represented by the
that takes a matter of minutes to set number in each card’s corner – and
up, play and pack away. Yet, in A companion cards.
Game of Thrones: Hand of the King, Companions are obtained when
Bruno Cathala has achieved just that. the last card of any house is picked
Of course, it’s not that much of a up. Only six of the 14 available
stretch to imagine the designer of 7 companions are available each
Wonders Duel turning out another game, and they allow players to gain
fantastic short-time set-collecting extra cards, kill specific characters
card game but, regardless, Hand of (permanently removing them
the King surprises in just how much from the game) and perform other
charm and entertainment it packs abilities to aid their attempts to gain
into a licensed title you can pick up favour. Limiting the companions to a
for just over a tenner. random six allows each game to feel
A grid of 36 characters from the different, and forces players to think
Game of Thrones universe is laid out several turns ahead or risk handing a
randomly on the table. In contrast powerful ability to one of their rivals.
with the source material’s often gritty When playing in teams, four three-
and bleak subject matter, the cards eyed crow tokens are included for a
pop with vibrant colours and sigils game variant that requires spending
representing the various houses and one of the birds to consult with your
factions of Westeros – from the Starks partner, helping to shake up the
and Lannisters to the Targaryen and difficulty and variety.
Greyjoy families. On paper, it probably all sounds
Each card features a wonderful very straightforward – and the truth
cartoon caricature drawn by Mihajlo is that it’s just that. In practice,
Dimitrievski, which balances the Hand of the King is an accessible
recognisable on-screen portrayal yet deceptively strategic card game
of the individuals with their that makes fleeting but nevertheless
description in Martin’s original fitting use of its theme, resulting
novels. For example, Ramsay Snow in an easy sell for newcomers to
looks distinctly different to his TV BOX CONTENTS giggling at how much Varys looks tabletop gaming or its fantasy setting
persona, while Daenerys is clearly ◗ 36 character cards like a thumb. alike. It’s best with more than the
inspired by Emilia Clarke’s fair- ◗ 14 companion cards It is Varys who serves as the minimum two players, to open up
◗ Seven banner tokens
headed appearance. Your feelings ◗ Four three-eyed key figure in Hand of the King, as the need for more diverse tactics,
about the art will come down to crow tokens players take it in turns to manoeuvre but with just a pair it’s still a highly
personal taste, but the expressive him around the grid, representing gratifying way to fill 15 minutes –
and lighthearted approach was a the various secret dealings and even if you’re just waiting for the
hit with us – although we did keep discussions taking place throughout next episode of its TV counterpart. ■
the conflict-stricken land.
Varys can move in any of the
IF YOU LIKE HEY, CONCLUSION
cardinal directions, with a player
THAT’S MY FISH!… With fantastic artwork, simple
TRY HAND OF THE KING choosing a particular house and a mechanics and a hidden level of
The Game of Thrones spin-off uses bearing each turn. Varys then moves depth and randomisation for added
a similar straight-line movement replayability, this card game spin-off of
to the furthest character of that house
system but ups the theme and adds in the hit TV series is a fantastic time filler
along the line, picking up all cards of whether you’re a tabletop virgin or you
companion cards for extra abilities.
the same allegiance on the way. have no idea what a ‘Khaleesi’ is.
103
G
iven the massive money- Each is then equipped with a BOX CONTENTS
spinning success of match- cardboard brewing desk, complete ◗ Ingredient dispenser
◗ 80 ingredient marbles
three video games such with two slots for potion flasks and a ◗ 15 skill tokens
as Candy Crush and Bejeweled on spare storage container. ◗ 64 potion tiles
mobiles, it’s perhaps surprising that The flasks are divided into up to ◗ Four desk boards
few tabletop games have attempted to four coloured sections – black, yellow, ◗ 21 Little Help tokens
◗ First Player token
cash in on the booming market. red and blue – with an accompanying ◗ Rulebook
In steps Potion Explosion, a number of holes poked out. (Seriously,
smart translation of shifting coloured get ready to pop out hundreds of
pixels around a touchscreen to the tiny card dots the first time you setup
satisfying physicality of cardboard – it took us around 15 to 20 minutes
and marbles, wrapped up in a with three adults on the task.) The
pseudo-Harry Potter theme. holes are there to cradle matching
Between two and four players coloured marble 'ingredients', which
are plonked in the pointed hats and sit in four channels running down a
oversized black robes of students cardboard dispenser placed in the
■ Players collect
taking their final potions exams at middle of the table. coloured marbles to
the Horribilorum Sorcery Academy Every turn, players can pick up an brew potions with a
for Witty Witches and Wizards. ingredient from the visible rows and variety of powers.
104
105
ELFENLAND
Amigo Spiel + Freizeit GmbH | £19.99 | Family
2-6 players | 60 minutes | Age: 10+ | amigo-spiele.de
W
hat’s perhaps most interesting about re-visiting Alan R.
Moon’s Spiel des Jahres winner Elfenland via this reprint
of the 1998 classic is seeing the early origins of his later
tabletop evolution (and, arguably, perfection) of the travelling
salesman problem in Ticket to Ride.
Like Ticket to Ride, Elfenland tasks players with collecting cards in
order to travel from point to point around a grand map. However, unlike
in the later title, Elfenland players are making the journey themselves,
represented by a wooden elf boot. They pick up cards and tokens
reflecting six fantastical travel options– giant pig, dragon, troll wagon,
unicorn, magic cloud and elfcycle – with the seventh card type, raft,
not requiring a token to move but costing extra cards to cross lakes or
head upstream.
During each of the set four rounds, players take it in turn to place
CODENAMES: PICTURES
counters on routes to define the type of transport needed, with a Czech Games Edition | £15.99 | Party | 2-8 players
starting obstacle token per player allowing them to make a journey 15 minutes | Age: 10+ | czechgames.com
more difficult once per game. Different transport types require different
V
numbers of cards for different terrain. Why clouds can’t float over laada Chvátil’s 2016 Spiel des Jahres winner Codenames is an
everything, we can’t understand, but hey ho – that’s game mechanics. idea so simple and brilliant that it’s hard to imagine exactly how
Everyone starts in the elf capital and is trying to collect as many of the one word clue party game could be improved.
their coloured pegs from each of the 20 towns as possible. A variant New follow-up/spin-off Codenames: Pictures may not outdo its
can be played with the included town cards that also requires them predecessor – almost solely a result of hitting tabletops second –
to end in a specific location, losing points dependent on how far they but its use of pictures in the place of the original’s words is so well
are away from their target – this mode is a good pick for older and implemented that it easily equals it for sheer enjoyment.
more experienced players who will get close to a perfect run in As a quick refresher, as in Codenames, players are split up into
standard matches. two opposing red and blue teams of spies (two- and three-player
The artwork on the map board, rulebook (which covers five languages) modes included in the rulebook allow fully co-operative play
and cards is absolutely gorgeous, conjuring up the beautiful cartography between all the players), with a single spymaster on each team attempting
and whimsical charm of fantasy worlds such as Middle-earth. It may look to convey the position of friendly spies relating to each picture in the shared
a little dated by modern standards, but it’s still a visual treat. grid by giving a single word clue each turn. This word can relate to multiple
It’s worth noting that this version of Elfenland doesn’t include the spies, with the first team to correctly guess all of their cards – avoiding
Elfengold expansion, which complicates the mechanics by adding a enemy spies, innocent bystanders and the instant-loss assassin – wins.
gold bidding system. Elfengold and the naval-centric spin-off Elfensea Codenames’ original five-by-five grid of 25 word cards is truncated
can be found in the more expensive Elfenroads pack. into a five-by-four layout of 20 abstract monochromatic illustrations,
Although existing Ticket to Ride fans will find plenty of similarities meaning that the key cards denoting which spaces relate to which
between Elfenland and Moon’s later work, the earlier game still team’s spy, bystander or assassin can only be used in two orientations
stands up as an incredibly fun, accessible family title. The fantasy rather than four as with the equilateral configuration of words. This,
whismy is the perfect fit for the simple but multifaceted gameplay, ultimately, is hardly an issue given the almost limitless combination of
helped by a beautiful aesthetic. Even if you’ve been before, it’s well the 280 pictures and the healthy stock of 60 double-sided key cards.
worth revisiting Elfenland. ■ As an upper hand over the relative plainness of one-word text
clues, the images are often strange and laugh-out-loud funny in
their combination of multiple disparate elements to encourage more
complex hints. Alongside a biscuit sewn with needle and thread,
some of our favourites included an egg in sunglasses, snowboarding
Santa (the definition of ‘cool’ if ever there was one) and a vampire
eating a watermelon.
Codenames: Pictures is as hilarious, quick and easy to play as its
namesake and, best of all, the two packs can also be combined to offer
a mixed grid of words and images, expanding the potential for fresh
connections and a more varied challenge in attempting to summarise
both single-word terms and multifaceted images. Where the concept
goes from here is anyone’s guess, but for now Codenames remains
fittingly succinct to describe: perfection. ■
Read Owen Duffy's interview with Vlaada Chvátil about the making of
his original party hit and Spiel des Jahres winner Codenames on page 42
106
www.UpToFourPlayers.com
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| Tel: 020 8346 2327 Events
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I
t’s often easy to forget that the nuts and bolts of nurturing by the welcoming nature of the easily-digested, often humorous
tabletop gaming can seem an interest in gaming, from comfortable read. headings and chapters,
an impenetrable hobby to discovering a friendly local game This accessibility extends to including ‘Treat your group sort
the uninitiated. Despite the store and knowing which games the broad spectrum of genres of like you’re dating’ and ‘Be a
increasing accessibility of to consider buying to hosting covered, too – there’s advice here better loser’.
mechanics and the growing game nights and navigating for everything from party games A few points are repeated
influence and appreciation of crammed conventions. and tournament staples to RPGs multiple times, and some
board games in mainstream Much of the book will be and wargames. Current gamers sections overegg obvious advice
culture, the sheer number of obvious advice to anyone with at are unlikely to find anything – does anyone in a relationship
monthly releases and diversity of least a passing interest in gaming revelatory, but the book’s really need to be told to be
genres can make it hard for those – such as the tip to balance genre patient and down-to-earth nice to their partner? – but it’s
seeking a step up from Risk and and mechanical weight with style is likely to be ideal for a ultimately hard to argue with
Scrabble to know where to turn. time needed and target audience complete newcomer. Litorco’s conclusion (albeit
It is in providing this oft- – while some is simply common Regular asides offer examples a truism) that gaming will be
understated guidance that Teri courtesy. (‘Don’t cheat.’ ‘Don’t of how to (and how not to) improved by treating people
Litorco’s new book The Civilized be a dick.’) Yet, Litorco’s writing go about making a gaming with respect and opening up
Guide to Tabletop Gaming excels. style approaches the hobby with experience as fun as it can this wonderful hobby to a
Running a little over 200 pages, such a clear passion and warmth be, while the book itself is wider audience. That’s certainly
the A5-sized publication covers that it’s hard not be charmed broken-up, handbook-style, into something this book achieves. ■
TABLETOP WARGAMES:
A DESIGNERS’ AND WRITERS’ HANDBOOK
Thomas Pike digs into this exploration of wargaming design
Rick Priestley, John Lambshead | Pen & Sword Books | £14.99 | pen-and-sword.co.uk
I
t is arguable that over the last three decades and the reasoning behind them. That said,
no other individual has exerted as much there are plenty of solid, interesting examples
influence over the shape of war games that would-be designers can certainly learn
as Rick Priestley, whose pedigree can be from. For example, would you like to know
traced back to Games Workshop’s original exactly why a Guardsman (an average solider
Warhammer Fantasy Battle game. If he in Warhammer 40,000) has just a 6% chance of
has something to say about game design, killing a Space Marine (super-soldier) wearing
one should most certainly listen. And it Power Armour?
turns out he does, teaming up with John The book is arranged into themed chapters
Lambshead (himself rather prolific in the that can be read sequentially or dipped into
wargames world, if not as high profile) to individually. Scale, randomness and even the
produce Tabletop Wargames: A Designers’ language of rules-writing are covered in an
and Writers’ Handbook. approachable and readable style. The book
Intended as much to provide insight and is nicely laid out on the whole, but is a little
increased enjoyment to avid wargamers as text-heavy at times and the section headers
a ‘how-to guide’ for bugging designers, here do look they were lifted straight out of an
we have 157 pages chock-full of fascinating early ‘90s PowerPoint presentation – so this
insight and advice. Avoiding the trap of is no coffee table stunner. But, it’s the content
letting it become a mere technical manual, that counts – and this is an essential read for
the authors have endeavoured to focus on anyone seeking wisdom and inspiration in
describing different approaches to the craft their design career. ■
109
MAGNUS
Is this documentary about the ‘Mozart of chess’ a checkmate or a blunder? Matt Jarvis finds out
Dir: Benjamin Ree | Arrow Films | Documentary | Digital, VoD, Blu-ray, DVD | 75 minutes | Age: U | arrowfilms.co.uk
“
I
t’s hard to be cool when I play Championship. He also explores the As the lawyers’ kings topple, it’s Bobby Fischer,
Magnus explores
chess,” says a young Magnus ritualistic side of Carlsen’s relatively impossible not to realise the talent of the psychological
Carlsen within the opening light-hearted preparation for major the young Norwegian. He then coolly cost of competing
minutes of the new Benjamin Ree games, reading Donald Duck cartoons pops a cherry on the cake by writing in the world’s most
documentary that bears his name. and listening to children’s songs – both out all of the moves for one of the intellectual game.
Shot over a decade, the film follows as a child and an adult. matches for his competitor. “Some
Carlsen as he works his way up from At multiple points, Ree explores people get an autograph, I get a list of
a nervous newcomer to become the Carlsen’s reliance on self-described moves,” the bested lawyer observes.
youngest-ever world number one ‘intuition’ to analyse the various Ree’s film ends up resembling one
chess player and – aged just 22 – World moves available during games, of the pieces analysed by Carlsen’s
Chess Champion. Yet, as the movie’s overlaying a shot of a chess board mind, exploring a variety of different
title suggests, Ree focuses more closely with pulsing CGI lines to visualise the themes but ultimately freezing in
on the man behind the pieces than his sheer number of tactics Carlsen must position on the board. It’s a look at the
achievements on the board. consider at any one moment. This role of psychology in competition, the
The most prominent aspect of this is contrasted with Anand’s apparent pressures applied to young talent, the
is the pressure mounted upon Carlsen dedication to computer-aided analysis, way relationships change in response
– by his father, who first encourages with multiple talking heads criticising to obsession, the benefits and
the hobby and is shown watching the five-time World Champion for weaknesses of both the human mind
intensely from the sidelines during memorising a set number of piece and technology, and the enduring CONCLUSION
major matches; by classmates, who positions as dictated by software rather complexity of one of humankind’s Magnus Carlsen’s
bully him for his hobby; and by various than using his own intellect. The battle oldest games. It’s all of these things, but story is a fascinating
opponents, with World Champion between wits and technology is an all of them fleetingly. ■ tale by itself – which
is lucky, as this
at the time Vishy Anand portrayed interesting one, but remains largely
documentary fails to
as specialising in the psychological unexplored and left by the wayside as explore much beyond
aggression of chess, refusing to shake Ree rushes towards the conclusion of a surface level,
hands or make eye contact with the svelte 75-minute runtime. despite hints that it
will delve into more
Carlsen when they ultimately meet in Similarly abandoned is further
complex discussions.
the 2013 finals. insight into Carlsen’s own Still, with a short
Ree attempts to delve into the understanding of the tactical and running time and
mental strains of chess, showing psychological elements of chess. He effective direction, it’s
a fine way to spend
Carlsen freezing up during the 2004 does provide scant narration, but
an hour learning about
World Cup and a series of major slip- much of it fails to explore his unique a truly remarkable
ups during crucial games in the World approach to the highly complex game human mind.
110
T
he second wave of Flat and games where direction
Minis’ eponymous 2D impacts gameplay.
miniatures introduces The stickers are printed with
five new characters to the clear lines and the hues roundly
stylish range. Well, we say pop. The plastic outlines are
new – most of the fresh relatively thin (0.7mm) and
additions are alternative flexible, but showed little sign of
versions of the previously snapping or becoming warped
released 32mm figures. when subjected to a quick
The packs come unassembled, bending test. The bases for the
with a clear plastic stand, clear variously sized models, from the
plastic silhouette (remember to dwarf to the taller barbarian,
H
ot on the tail of its fantasy is worth noting all the same. of the plastic shape, which is cut However, this was not the case
football play mats, Deep Overall, the extra cost (coming within millimetre accuracy to when the newly stickered shapes
Cut has launched a new in at just under £10 more for a line up with the sticker – were squeezed into the tight
range of terrains better suited to three-by-three-foot mat versus making it relatively easy to bases, causing several of the
those battling in sci-fi settings. the same in PVC) feels justified apply the sticker without stickers to be pushed up and tear
The mats are available in in delivering something that having to peel, readjust and at the bottom by the plastic nubs
Deep Cut’s standard choice feels like it will earn its value reapply multiple times. designed to hold the slice tightly.
of materials: PVC, cloth and through hardship. As with the first wave of For those looking for a quick
mousepad, which, like its The design itself is a typically Flat Minis, the artwork is bold and relatively cheap way to add
namesake for computer mice, grey and metallic sci-fi and colourful, providing some life to their RPG session,
features cloth backed by 2mm landscape, with an intersecting cartoon takes on RPG tropes and lack the time or money to
rubber foam. We checked out the rectangle of four straight roads, such as the dwarf warrior, pick up and paint 3D miniatures,
mousepad variant and found the leading to four crossroad corners axe-wielding barbarian and the Flat Minis present a visually
rubber to be effective at holding begging for a combat bottleneck, armour-clad paladin. pleasing and generally high-
fast on a laminated table surface surrounding a block ideal for The artwork features front- quality solution – if you can
and laying completely flat buildings and other 3D terrain. and back-facing art, following avoid ripping them as you put
even when it had spent a week Areas of the map have bursts of the models to be used in RPGs them together. ■
essentially crumpled into a ball. bronzed orange and stripes of
One of the mousepad muted yellow, helping to break
material’s other touted features the clichéd darkness of the
is ‘soaked in’ paint to avoid the sci-fi greys. There’s also some
image being scratched off over nice detailing in the form of
time. We decided to advance white outlines, symbols and
the effect of years of use by little touches such as drainage
scratching aggressively with grilles and street tiles, helping
the blade from a pair of scissors to add a little character to
and did indeed find that no the background.
visible damage was done. If you're a fan of 10mm-
As with many foam-backed scale miniatures titles, such as
materials, watch for potential Dropzone, there's also a long
peeling away at the corners, distance counterpart available.
which can lead to a very quick For those looking for a durable
detachment of cloth topper and straightforward sci-fi
from foam bottom – something mat they can bring out of the
that could no doubt be solved cupboard for years to come, this
with a little bit of spray glue, but fills that need perfectly. ■
111
6 ISSUES OF
HOW TO
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THE MAKING OF A STEP-BY-STEP GUIDE TO
CODENAMES
HOW THE SOVIET UNION,
BRINGING THE JUNG
PIRATES TO LIFE THE UK’S ONLY
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PAINTING GUIDE:
BUSHIDO
JUNG PIRATES STARTER SET
Andy Leighton of Deathwatch Studios demonstrates ‘brushido’ – the way of the painter
– by bringing the latest faction of GCT Studios’ oriental fantasy miniatures game to life
B
ushido, if you have not heard of it, is metal figures such as these, but for these it with a miniature, so I am very impressed
a 32mm tabletop miniatures battle was five minutes. with these.
game, set within an oriental fantasy The next thing I noticed was the way Let’s take a look at how you can get them
world, produced by the British-based they fit together. I think we have all at some painted up...
company GCT Studios. point had a frustrating experience getting a
While there are several factions available multi-part metal miniature to fit together – I WHAT PAINTS
for the game, all with their own interesting know I have. Every single join on these was WILL YOU NEED?
theme, this guide will focus on the Jung perfect. Even when it came to Tumo and Abaddon Black Nurgling Green
Agrax Earthshade Pink Horror
Pirates and the miniatures that come within his blowpipe, one of those components that Altdorf Guard Blue Rhinox Hide
their starter pack. needs to join at the shoulders but also have Caliban Green Russ Grey
As is usual, I like to give a bit of a brief the pipe itself lining up with a face, I was Castellan Green Screamer Pink
on the miniatures themselves, and these expecting trouble. I realised after a dry fit Celestra Grey Screaming Skull
Dawnstone
ones have struck me as a little unusual. no work was required; it just needed to be Sybarite Green
Doombull Brown
They’re perfect! These are some of the most glued in place. The Fang
Genestealer
magnificently sculpted figures I have ever Over and above all this, the sculpts Purple Ulthuan Grey
Kantor Blue White Scar
had the pleasure of working with. Straight themselves are clean and crisp, clearly
Khorne Red Xereus Purple
off the bat I noticed there was nearly zero displaying the oriental theme, and with Kislev Flesh XV-88
flash on any of the miniatures. Usually I’ll each element clearly recognisable. It’s Mechanicus Yriell Yellow
have at least an hour of cleaning on five not often I don’t find even a small fault Standard Grey Zandri Dust
114
Stage 6
Finally, add one part
of White Scar to the
previous mix, and apply a
HOBBY TECHNIQUES:
small amount to the very GLAZES
6
top of the previous layer. At several points throughout this
guide I’ll advise to add a glaze. To
make a glaze, just take one part of
the paint mentioned in the guide
and mix it with around five to six
parts water and lightly paint over the
required area. In this guide, glazing
is used primarily to smooth out a
layered blend and help make it look
like one fading colour rather than
layers of different colours. This is
but one use, and it’s likely I’ll explore
more in future guides. ▶
115
Stage 5
Finally, mix one part
Pink Horror and two
parts White Scar and
apply a fine highlight
only to the top edges of
the edges of the borders
and cloth, and the raised
5 folds of the cloak.
SKIN
This is the method Stage 3 center of the model, and
Using pure Kislev Flesh, ensure the previous coat
used for the apply a layer to the still shows around the
skin on each of top half of each of the edges. Once dry, apply a
the miniatures sections of muscle. Kislev Flesh glaze.
116
Stage 4
3 Make a mix of one
3
part Altdorf Guard
Blue to two parts
White Scar, and apply
a final fine highlight
to the uppermost
edges and corners
of the blue sections.
Stage 7
To paint the eyes on the
miniatures, begin by adding a
touch of water to White Scar.
Carefully apply a small oval over
the eyes. It’s a good idea to apply
this stage with the brush horizontal
to the face.
7 Stage 8
Finally, add a small dot of Abaddon
Black as the pupil. It’s again a
good idea to add a slight dash of
water to help the paint flow off the
brush. You want to make sure you
only have a very small amount of
paint on the brush. An alternative
to using paint is to use a very fine ■ Darker tones can help
black pen, and carefully dot in the bring out the edges of
8 centre of the eye. cloaks and other clothes. ▶
117
Stage 5
Make a mix of one part
Yriell Yellow to two parts
White Scar, and apply
a fine dot to the top
edges and corners
as a final highlight.
5
BASING
The basing was kept the same on all Stage 1 Stage 3
the miniatures, apart from a wee bit Begin by basecoating Drybrush the sand
the sanded area with with lighter coat of
of variation with the flowers, to give a Doombull Brown. Zhandri Dust.
uniform look. The flowers and shrubs
were all purchased from a local hobby
store that specialises in model trains.
These kind of stores are always a
1 3
great resource for hobby materials.
Stage 2 Stage 4
I always begin the basing process before Drybrush the sanded Give the sand a final,
the model is undercoated. First the sand is area with XV-88. very light, drybrush of
glued to the base with PVA. Once this is dry Screaming Skull.
it is given a coat of watered down PVA to
help seal it. This stops the sand from peeling
off down the line. After leaving this ‘seal’
to dry, the models are then undercoated. 2 4
118
119
GAMESFEST
Mark Lucas, co-founder of the Tring-based convention, talks about attracting
a mainstream audience to Hertfordshire, why X-Wing and D&D are the perfect
games for the show, and plans for the event’s tenth anniversary in 2017
For those who may not know, what much everything. It was a great day and Star Realms. I know there was more, but
is GamesFest? everything you could want from a major that’s what I like about our informal relaxed
Our tagline is: ‘A collective to bring you the convention. We had made it but, for some attitude to gaming; people are comfortable
best in gaming, collectables and comics.’ reason, we didn’t do one the following year. to bring games and play even if we aren’t
It’s based on our yearly convention but In retrospect, it was really the difficulty of directly organising them.
we also run gaming days. We plan to start juggling full-time jobs and planning and With regards to choosing games, a lot
reviewing games and hopefully branch out running a convention. of the time people approach us and ask
into distribution and production. Anyway, last year we had what we to attend or run a game. I like the fact the
described as a ‘mini con’ and it worked really convention is an eclectic mix of the more
How did the event come about? well. So we decided this year to go back to the obscure to the firm favourites. There are
As with most things in life, it started by Victoria Hall in Tring. always games we are going to feature – for
accident. We organised a day of Magic: The example, X-Wing and D&D – but we love to
Gathering in early 2007 and for some reason What was new for this year? give a platform to the lesser-known games.
called it GamesFest. After that we ran our We focused on promoting smaller games
first proper convention in November. The rest in their development stages, which was In your opinion, what were the most
is history… very rewarding. successful or popular games? Why do
you think they were such a hit?
How has it changed over the years? What games did you have running this Well, we had two sessions of D&D and an
It’s changed a lot! We went from our local year? How do you choose the selection? X-Wing tournament – they are two big draws.
Victoria Hall – our spiritual home – to the Gosh, what didn’t we have? We had great I think X-Wing is the perfect tournament
Watford Colosseum in 2009. It was a massive RPGs – Tremulus, Shadows of Esteren, D&D, wargame, plus it’s Star Wars. Also, what is
show. We had had some very famous guests; Open Legend, Honour – wargames – X-Wing, a con without D&D? I think they have got it
Steve Jackson, Jervis Johnson and James Team Yankee, Napoleonic wargaming, right with the latest version.
Swallow, to name but a few. We had all the Mantic’s range, Warhammer 40,000 –
major gaming companies: Mantic, Games board games – Last Night on Earth, Sentinels Do you offer anything other than games?
Workshop, Flames of War, Mongoose. of the Multiverse, Age of Heroes, Regicide, Despite our ‘GamesFest’ title, we have been
We had re-enactors; we had pretty The Football Game – and CCGs: Epic and always very conscious of the fact that we
120
121
VISIT WWW.TABLETOPGAMING.CO.UK
122_125_clubDirectory_V2 MJ.indd 123 18/11/2016 11:18
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LUDORATI
Nicholas J Higgins, managing director of the Nottingham board games café, discusses the growing
popularity of mixing the tabletop with tea – and reveals the best dice and drink combinations
How and when did Ludorati come about? Two: create a social hub with connected a long time, it was more on the game design/
Ludorati had been an idea for some time, special groups and clubs, which we have publishing side.
since Snakes & Lattes opened in Toronto done – we see the café bar as both a social However, my main background is in
back in 2009. However, it started to become a and game design hub. Three: the base for management consultancy and teaching,
serious proposition once I was able to create having a Ludorati in many cities around and I was able to analyse the food and
some free time from my main business and the country and, if possible, internationally drink industry from an external perspective,
had set-up Ergo Sum Games to publish a as a tourist attraction. which has been useful.
number of games. The wider management team does have
Ludorati took two years to develop as a What makes the experience of a board food/drink experience.
business plan and put into operation. game café different to a traditional
tabletop store? You’re based in Nottingham. What makes
Why did you decide to open a board I can only speak for ours, of course. We put a the city the right choice to set up a board
games café? lot of effort into the customer experience and games café? How does the local tabletop
A number of other cafes were opening in the ambience – the balance between professional community differ to, say, London and
UK, and so it seemed a good time to launch. coffee house/bar and professional board game other UK cities?
I’ve been a boardgamer for most of my life library/store. Nottingham seemed the obvious choice for
and always dreamed of having somewhere A big decision was to create a general café several reasons; it featured high-up in our top
that people could play many games. area that appealed to all café/bar-goers that 50 locations in terms of size and university
It was also a means of direct contact with removed potential barriers. The gaming area is population, it was local to existing businesses/
our own published games, which we felt separate for dedicated gamers but also entices management and thus easier to set up, and
was important. the curious café-goer, thus trying to appeal to the history behind Nottingham and being a
a far greater audience than perhaps stores do. ‘happening’, vibrant city, in our eyes.
What were the key things you wanted to Feedback suggests we’ve got it right. Our experience, given visits by gamers from
achieve with Ludorati? around the UK, suggests communities are
One: a space where people could just come What was your experience of the board similar in outlook and expectation.
and enjoy themselves for hours playing board games industry beforehand? Or the food
games and roleplaying games, as well as and drink industry? How have you integrated your board
buying them, appealing to a wide audience. Other than being a board game customer for game offerings with your food and drink?
126
127
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MIDDLESEX MIDDLESEX
T
■ A letter from MI9 to Monopoly here are few households that don’t own a copy of a large flat board. It also contained metal playing
publisher Waddingtons. Monopoly and its popularity is exactly what led to pieces that could be used to hide component parts
it being used by the British Military Intelligence which could be later assembled into items such as
(MI9) as a tool to help prisoners of war escape during a flat file or a compass. Monopoly contained play
the Second World War. Approximately 35,000 British money under which they could hide real German,
and Allied servicemen escaped from prisoner of war French or Italian currency. Finally, the silk escape
camps in Nazi-occupied Europe and roughly half of this and evasion maps could be laid flat and laminated
number did so using secret ‘escape and evasion’ maps. into the board itself, creating the perfect ‘get out of
Boredom was a major problem in POW camps and jail free’ kits.
■ The 1936 first edition UK
board and box. the German officers knew that bored soldiers in captivity The prisoners were instructed to destroy
were far more troublesome. They allowed some recreation everything once the items had been retrieved to
time for their prisoners to listen to music and play games, preserve the secret for future use; this unfortunately
which came in parcels delivered by aid agencies from means that none of these special boards have survived.
the UK. These were carefully searched before they were There is, however, evidence to back up this story.
handed over, but the resistance, in conjunction with The British Library contains both examples of silk
British Intelligence, had a plan to get secret messages escape maps and correspondence between MI9 and
and escape maps through to the prisoners. Waddingtons requesting the construction of these
■ The Austerity Edition had The escape maps needed to be designed so they sets. To protect the operation from retaliation, the aid
cardboard counters and a could fit in small places, be silently unfolded and resist agencies sending the entertainment parcels were fake
spinner instead of dice. turning into mush when submerged in water. For and set up with addresses in buildings that had been
these reasons they were printed on silk squares using already destroyed by German bombs.
Words Phil Robinson pigments mixed with pectin that created a waxy ink Whilst in this instance a board game was being used
Phil Robinson is a game
and formed a permanent waterproof print. Printing on for a very serious purpose, for most of us games are a
historian and the founder cloth is not an easy task but it had been done for many type of entertainment. Games also provide us with a
of the Museum Of Gaming years as a part of board game manufacturing so MI9 form of social interaction and a way to explore different
(www.museumofgaming.org.uk), conscripted John Waddington Ltd, the country’s leading situations and partake in an alternative to reality.
an organisation that explores
and documents the history of
game manufacturer, to assist. Whether we are trading property, solving crime or
gaming through its collections, Monopoly was an ideal candidate for the engaged in all-out wizard warfare, for many of us, games
exhibitions and research. subterfuge as it came in a large box and included are a means of escape. ■
130
We get down with the groovy tabletop take on the cult horror-comedy flick
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Timeline British
p132.indd 1 History - Tabletop Gaming.indd 1 21/11/2016 10:00:41
21/11/2016 10:10