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Name Motoku Level 1

Race Moogle Exp 0/2,000


Job Dragoon (Lancer) SubJob Chocobo Knight

Str 16 +3 HP 28
Dex 14 +2 AC 18 (+2 Dex, +5 Armor,+1 Size) ACP: -4
Con 16 +3 Fort +5 Reflex +4 Will +4
Int 10 +0 B.Atk +1 CMB +3 CMD 15
Wis 15 +2 Spd 20ft Init +2
Cha 16 +3 Senses: Lowlight vision

Skill Rank Stat Class Bonus Total


Diplomacy 1 +3 +3 +7
H. Animal 1 +3 +3 +2 Feat +9
Ride 1 +2 +3 +5 Feat +11
Prof(Merch) 1 +2 +3 +2 Racial +8

TRAITS/FEATS/RACIAL
Small +1 to AC, +1 to Attack Rolls, -1 CMB & CMD, +4 Stealth
Defensive Training +4 dodge bonus vs. Giants
Eternal Hope +2 save vs. Fear and Despair, 1/day may reroll a natural 1.
Good Merchant +2 to Appraise and Diplomacy checks involving commerce
Handy +2 to Profession(Merchant)
Keen Senses +2 to Perception
Construct Familiarity +1 to attack rolls and +4 AC vs. Constructs
Hydrophobia When drenched in water, -2 to attack rolls and Concentration checks

Skill Focus (Ride) Grants a +3 bonus to the Ride skill


Mounted Combat 1/round if mount is hit may make a Ride check (DC equal to Attack roll) to negate
the hit.
Weapon Focus +1 bonus to attack rolls with Polearms
Animal Affinity +2 bonus to all Ride and Handle Animal checks
Iron Will +2 bonus to Will checks

CLASS
Skilled Rider Gain the bonus feats Mounted Combat & Skill Focus (Ride)
Mounted Lancer Whenever charges on a mount at least 20ft with a spear, lance, or polearm,
deal +1d6 additional damage. For every 10ft the lancer charges while on
a mount beyond the first 20ft, increase the bonus damage by 1d6.

Chocobo Mount Start with a Chocobo Mount


In or Out of the Saddle Gain bonus feat Mounted Combat
Challenge 1/day as swift action can choice a target in sight to challenge, deal bonus damage
equal to CL to the target, but suffers -2 AC against any target accept the
challenged opponent. Challenge remains until target is dead or unconscious or
combat ends.
CHOCOBO
Name: Midori Rial
Size: Large Spd: 60ft
B.Atk: +2 HD: 2 HP: 24 (2d10+6)
AC: 16 (+2 Dex, +3 Parade Barding, +2 Natural, -1 Size)
CMB: +6 CMD: 18
Fort: +6 Ref: +5 Will: +1
Skills: Athletics +8 (1 Rank), Perception +5 (1 Rank)

Attacks
Bite, +7 to hit, 1d8+4
Claw, +2 to hit, 1d6+2 (Secondary)

Feats
Endurance: +4 bonus on certain checks and saves, can sleep in light or medium armor
Weapon Focus (Natural): +1 to attack rolls with Natural weapons

Special Qualities
Darkvision (60ft)
Scent
Choco Cure: 1/day heal self or ally in 30ft, 3d8+6 hp.
Link: C.Knight can handle as Free Action or Push as Move action, and +4 to Handle Animal checks

Attributes
Str 18 (+4), Dex 14 (+2), Con 16 (+3), Int 2 (-4), Wis 12 (+1), Cha 6 (-2)

Gear
Parade Barding (+3 AC, +5 max Dex, -1 ACP)

EQUIPMENT
Gil: 10
Glaive (1d8; 20/x3, Reach)
Scale Mail (+5 AC, -4 ACP, Spd 20ft)

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