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Wood Spell Qualities Other Qualities

Acacia Bound; -1 to cast for Tier 1 Spells; +2 to cast for Tier 3 spells

+1 to cast for Hufflepuff; -2 Cost to learn each section of


Alder Innate Spells

User may speak with any intelligent magical being in their own
Apple +1 Charm; -1 Curse tongue

-2 to any user who isn't the wand's owner, -3 if core is


Ash Unicorn; Users gain 'Stubborn' flaw

Owner gains the Edge 'Competitive'; +1 if used in a Wizard's


Aspen +2 Charm; +1 Jinx; -2 Transfiguration; -1 Healing Duel; -2 if owner has lost a duel within the last 72 Hours

Must have Intellect 9+; Wizard gains 'Wise' Edge;


Significant acts of Intollerance will gain a -3 to casting until
Beech ST decides the act has been amended for.

+2 Conjuration; +2 Healing; -2 Curse; -1 Physically Damaging


Birch spells

Counts as weighing 10lb in water; +2 Renown; -1 casting


Black Ironwood for 10.5 inch wands or more

Any nightshade plant within 5 ft dies immediately; owner gets +2


vs. poison, and is immune to nightshade poisons; -1 to Casting if
Black Walnut +1 Healing; -1 Curses owner has lied within the last 10 minutes

+1 Charm; +1 Conjuration; +1 Transfiguration; -1 Mind;


Blue spruce -1 Jinx; -2 Curse
Blackthorn +1 Mind, Jinx, and Curse; -2 Healing; -1 Charm

Owner gains the Faitherful edge; -1 if unable to gain


Cedar Faithful.

+1 if attacking a Magical Creature or Wizard; +1 if cored with


Cherry +1 Jinx; -1 Charm Dragon Heartstring; Owner must have 9+ Willpower

Unicorn core: +2 to Handle Animal; Dragon Heartstring: +2


Chestnut Stealth; Phonix Feather: +2 Ride

Owner gains the Courageous Edge is able; -1 if unable to gain


Cypress courageous.

Cannot cast non-verbal spells; Makes fun noises when


Dogwood +1 Transfiguration; +1 Jinx; -1 Curse; casting spells

+1 Renown; Owner cannot take Craven; Owner gains Stubborn


Ebony +2 Jinx; +1 Curse; +1 Transfiguration; -2 Healing; -1 Charm Flaw

Owner must have 11+ Bearing; +3 Renown; Others will


Elder +2 Charm; +2 Conjuration; +2 Curse attempt to steal the wand

Eucalyptus +1 Healing; +1 Transfiguration; -1 Curse; Difficult to obtain

+1 if Pure Blooded; +1 if owner has 'Proud' flaw; Can reroll


Elm +1 Charm; +1 Conjuration; -1 Transfiguration; one botch per session.

+1 Gryffindor or Hufflepuff; +1 if casting on plants or natural


English Oak animals
Fir +2 Transfiguration; +1 Healing -1 Conjuration +2 Survival

Difficult to obtain; -1 Unicorn core; +1 Dragon, Pheonix,


Gingko +1 Conjuration Werewolf, or Vampire core

+1 Half Blooded, Mudblooded; Spend a Courage, or wand


will backfire on botches - roll a D6, 1-3 will destroy wand
Hawthorn +1 Healing; +1 Curses; -2 Charm completely.

Bound; +1 with Stern edge; +1 Ravenclaw and Slytherin; Hazel


wands also have the unique ability to detect water underground,
and will emit silvery, tear-shaped puffs of smoke if passing over
Hazel concealed springs and wells.

+2 Potion crafting; +1 Initiative; Owner gains Quick-Draw if


Hemlock +1 Jinx; -1 Curse able

+1 Gryffindor; +1 Slytherin; -2 Pheonix Feather; +1 Unicorn


Holly -1 Transfiguration; -1 Charm Hair; +1 Dragon's Heartstring

Will follow owners code of conduct, and will -not- perform


an act that do not follow their owner's specific code. Must
choose as Obsession in Knowledge, Crafting, or RP hobby.
Role Play appropriately, necesssitating a Willpower role to
Hornbeam +1 to any choice school; -1 to any choice school avoid the obsession;

Ivy +1 Transfiguration Difficult to obtain; +2 against breaking;

Kaya Difficult to obtain; +2 Potion making; +2 Knowledges

Larch +2 to a Randomly Decided Spell +1 Courage

Will not perform 'dishonorable acts' against another living


being; Will cast an attack against any person attempting to
Laurel +2 Jinx steal the wand away.
Linden +1 Jinx; +1 Curse +1 if caster is of German heritage

Madrona +2 Transfiguration; +1 Conjuration; -1 Charm; -1 Curse +1 Potion making; -1 Mudbloods

Mahogany +1 Three chosen skills

1.5 Cost; +1 Survival; Owner starts with Four Points Charm


Maple -1 Jinx spell for free, cannot botch Four Points Charm; +1 Renown.

+2 Jinx; +1 Curse; +1 Conjuration; -1 Transfiguration; -1


Oak Charms 2x time to learn new spells

Pear +1; Cannot cast Curse +1 Hufflepuff or Ravenclaw; +3 against breaking.

-3 all social interactions with all but Slytherin; +1 to all Courage


Pine +1 for every unique spell used per chapter uses that are not social based

Plum +2 Charm; -1 Curse

Owner gains the Forthright edge; -2 if unable to gain Forthright.


Poplar +1 Charm -2 Persuade whenever lying or being deceiteful.

Red Oak +1 Jinx; -1 Healing; -1 Charm +1 Nimbleness (Max 12); +1 Gryffiindor; -1 Ravenclaw

Redwood +2 Conjuration; -1 Jinx; -1 Curse 1 Reroll per Chapter


Always Delicate; +1 Ravenclaw, otherwise -1; +1 Intellect
Reed (Max 12)

Delicate or Whippy only; +1 with phoenix feathers, unicorn hair,


Rosewood +1 Healing, +1 Charm; -1 Jinx, -2 Curse veela hair, and fairy wings. Otherwise, -1

Rowan +2 Charms; -2 Curses +3 to Counterspelling

Sequoia +1 Curses; +1 Conjuration; -1 Jinx +1 Slytherin and Hufflepuff

Silver lime +1 Conjuration; -1 Jinx +2 Divination Skill; +1 Slytherin

Spruce +2 Conjuration; +2 Transfiguration; -2 Charms; -1 Healing 7+ Bearing; On botch, randomly rolled spell (any) will fire;

+2 if used in a particularly magical, non-mundane (for


Sycamore wizard world) place; -1 Tier 1 Spells; +1 Tier 3 spells

Vine Spingy or Feisty only; Owner gains the Edge “Tireless”

8+ Intellect; +1 Ravenclaw; Owner gains the Flaws


Walnut +1 all schools “Stubborn” and “Weak Willed.”

+1 Willpower to owner, and all allies who can see it; +2 to


handle animal; Everytime this wand is used in a scene, roll a 6-
sided die and add 1. On a 12+, owner gets -2 to using the wand
White pine +1 Charm; -1 Jinx; -1 Transfiguration until the wand goes 7 hours without being used.

Spells take ½ time to learn for 4th year students or below;


Owners gain the Flaws “Gullible” and “Indecisive” until their
Willow +2 Healing fourth year if they don't already have them.
-2 Potion Making; Owner gains the Flaw "Proud;" Owner gains
Yew +2 Curses; +2 Jinx; -2 Transfiguration; -1 Charms the Edge "Eloquent."

Nearly impossible to obtain; +1 Renown; Willpower 9+;


Owner gains the Edge “Valiant;” Owner gains the Flaw
“Oath-Bound;” +2 Counterspell; +1 any spell meant to
Zebrawood -1 Jinx; -1 Curses bolster or protect others.

Nearly impossible to obtain; +1 Renown; Intellect 9+; +1


Ravenclaw; Owner gains the Flaw “Noncombative;” Owner
Purpleheart +3 Healing gains the Edge “Studious.”

Nearly impossible to obtain; +1 Renown; 9+ Bearing; +1


Hufflepuff; Owner gains the Flaw “Stubborn;” Owner gains
the Flaw “Intollerant,” and must specify what group it is of, if
African Ebony +2 Charms; +2 Jinx; +2 Curse; they don't already have it.

Nearly impossible to obtain; +4 Renown; Vampire Core only;


Must be a Dark Wizard; +2 Initiative; +2 Potion Making; +2
Bloodwood +2 Jinx; +2 Curses Counterspelling
Nearly impossible to obtain; +1 Renown; Must be Delicate;
+1 Perception; Dies if used by a Dark Wizard; Must be
cored with Veela; Unicorn; Mermaid; Pixie; or Fairy; +1
Handle Animal; Owners are shy (-2 social tests; spend
courage to speak in unfamiliar or large crowds), but not
Pink Ivory +1 all schools; +1 Healing cowardly.

Nearly impossible to obtain; +1 Renown; Willpower 9+; +1


Gryffindor; Will not work for anyone but the Owner, or if Owner
Olive +2 to any two chosen schools; -2 to one chosen school is under the Imperious Curse; Owner gains Indomitable

+2 to one school of choice, healing, or counterspelling,


Tulip Wood choice can be made as an action once every day
Nearly impossible to obtain; +5 Renown; +1 Slytherin or
Ravenclaw; +1 Pure Blood; Owner gains Edge “Command” if
appropriate, “Curious,” “Studious,” “Wise,” and “Furtive.”
Owner gains Flaws “Proud,” and “Noncombative.” If they would
ever roll a botch using this wand, they gain the Flaw “Crippled,”
Lacewood -1 to all schools ST's decision, as the wand takes its toll, max one.
Cores Spell Bonuses Other Effects
+1 Healing; +1 Charms; +1 On Botch when using the wand, roll a D6. On a 4+, treat the botch like
Unicorn Hair Transfiguration; -1 Jinx; -1 Curses a normal failure.
On a failing roll of “1 & 2” when using the wand, treat the spell like a
Dragon Heartstring +1 to all spell schools botch.
+2 to Counterspells; Rolls of "1 & 2" when using "Jinx" or "Curses"
Phoenix Feather +1 Charms; -1 Jinx; -1 Curses are treated like a botch.
Difficult to Obtain; Addition +2 to Imperious Curse; Illegal in all of
Acromantula Web +2 Jinx; +2 Curses Britain

Ashwinder Egg +1 Conjuration; +1 Transfiguration 1.5x Wand Price;

Augurey Tail Feather Difficult to Obtain; +2 to Divination skill

Basilisk Skin Difficult to Obtain (Only Heirlooms); +1 Slytherin

Billywig Shell Difficult to Obtain; +1 Ravenclaw; +1 Initiative


Difficult to Obtain; +1 Hufflepuff and Gryffindor; Owner must have
Perform – Pranks skill and specialty to receive benefits from this
Billywig Stinger(s) Core.
Difficult to Obtain; If the wand ever breaks, reduce vitality by 1d4
Boomslang Venom +1 Jinx OR +1 Transfiguration until healed as a poison
Difficult to Obtain; Doubles ones, two, threes, and fours count as
failures when using the wand, no matter the target number. Using a
Chimera Scale Fragment +1 to all schools courage point can negate the failure.

Demiguise Hair +2 Transfiguration; -1 to all other schools Difficult to Obtain (considered underpowered); -1 Hufflepuff

Doxy Wing(s) +1 Jinx; +1 Curse Difficult to Obtain;


Difficult to Obtain; When using Tier 3 spells, or if the wand ever
Erumpent Hide +2 Tier 1 and Tier 2 spells; -2 Tier 3 spells breaks, a botch will release 2 randomly rolled Tier 3 spells on the user.
+2 Charm; -2Transfiguration; -2 Jinx;
Fairy Wing(s) Cannot cast Curses Difficult to Obtain (Unless the Owner has 'Inner Eye'); +1 Hufflepuff
Difficult to Obtain; +2 Handle Animal; Cannot cast 'Quiet'; 3 botches
Fwooper Feather +1 Charm ever on rolls made using this wand will drive the user insane.

Grindylow Tooth +1 Ranged Combat; Cannot Botch when casting spells


+1 to two choice schools; -1 to one choice Difficult to Obtain, usually Gryffindor; Must spend 1 full hour every 3
Hippogriff Feather school the Owner may cast otherwise days to maintain the wand, or it will give no benefits overall.
Difficult to Obtain, usually Slytherin; 9+ Bearing only; Any defeat of
Hippogriff Talon +2 to Jinx; +1 to all other spell schools any significance within 48 hours will provide a -1.
Difficult to Obtain; Senses use of Parseltongue and vibrates;
Dangersense (ST rolls to sense danger with the wand; musically tones
Horned Serpent Horn +1 to Tier 2 spells; +2 to Tier 3 spells when sensed)

Kelpie Hair(s) +2 Transfiguration; -1 to all other schools Difficult to Obtain; Rolls of “1 & 2” are treated like a botch.

Kneazle Whisker +1 Transfiguration; +1 Conjuration Difficult to Obtain;-2 Handle Animals

Mandrake Root +1 Charm Difficult to Obtain; +3 versus Petrification.


Difficult to Obtain (Only Heirlooms); 8+ Intellect only; -2 if taken
from original Owner; Not available to Owners with the Flaw
Mermaid Scales +2 Transfiguration “Greedy;”
Difficult to Obtain (Only Heirlooms); 8+ Intellect only; -2 if taken
from original Owner; Not available to Owners with the Flaw
Mermaid Hair “Greedy;” +2 Astronomy Skill; +2 Brew Potions
+1 whenever involved in a prank; Owner gains the Flaw "Easily
Pixie Wing +1 Hex; +1 Jinx; -1 Healing Distracted."
Difficult to Obtain (Considered a sign of evil); Every cast that isn't
Jinx or Curse, roll a D6. On a 1, randomly choose a Jinx or Curse spell
Rougarou Hair +1 Jinx; +1 Curse instead of the spell chosen already.
Difficult to Obtain; usually Ravenclaw or Hufflepuff; -2 at Weariness
Thestral Tail Hair +1 Charms; +1 Jinx; +1 Transfiguration Levels Spent and Exhausted.
Difficult to Obtain; Dangersense (ST rolls to sense danger with the
wand;) whenever supernatural danger is nearby, every round, roll a
D6. On a 1, the wand will cast a curse at the danger unless it is put
Thunderbird Tail Feather +1 Transfiguration away, out of sight.
Difficult to Obtain; Every cast, roll a D6. 1: -2 power; 2: -1 power; 3-
4: 0; 5: +1; 6: +2. If ever there is a botch, the spell affect targets
Troll Horn everyone within the affected range, including the caster.

Troll Whisker +1 to one choice school Difficult to Obtain (Considered underpowered)

Vampire Fang +1 Charms Difficult to Obtain (Only Heirlooms); +2 Brew Potions; +2 Divination
Difficult to Obtain, usually Ravenclaw; 8+ Intellect; +2 Divination
Veela Hair(s) +1 Charms; +1 'Nature' spells skill
Nearly Impossible to Obtain; Only usable by American Cherokee
blooded; +2 Counter spells; +2 Divination Skill; Whistles when owner
Wampus Cat Hair +2 Mind; -2 Curses; -1 Jinx is under straight , mental or emotional;
Difficult to Obtain; Will botch on any doubles roll by anyone other
Werewolf Whiskers +1 Transfiguration than the Owner; Willpower 7+; +1 Divination Skill
Difficult to Obtain; Will botch on any doubles roll by anyone other
Werewolf Hair +1 Charms than the Owner; Willpower 7+; +1 Divination Skill
Difficult to Obtain; Will botch on any doubles roll by anyone other
Werwolf Saliva than the Owner; Willpower 7+; +2 Brew Potions; +1 Divination Skill
Difficult to Obtain; Will botch on any doubles roll by anyone other
Werewolf Nails +1 Jinx; +1 Curses than the Owner; Willpower 7+; +1 Divination Skill
+2 Spell Tier 3; -2 Spell Tier 2; +2 Spell
White River Monster Spine Tier 1 if caster knows more than 12 spells Nearly Impossible to Obtain, Exceptionally Rare (Very few made);
Flex Effect

Whippy x.66 Learning Time; +2 Ranged Combat; -2 Spellcasting

Wishy X1.33 Learning Time; +1 Ranged Combat

Flexible Difficult to Obtain; x1.33 Learning Time; +1 Renown

Springy -

Sturdy X1.33 Learning Time; -1 Ranged Combat; +1 Spellcasting

Inflexibl
e Difficult to Obtain; x1.33 Learning Time; +1 Spellcasting

Rigid x2 Learning Time; -2 Ranged Combat; +2 Spellcasting

Difficult to Obtain; +1 Ranged Combat; -1 Spellcasting; On a botch, roll a


Delicate D6. On a 4+, reroll entirely.
Difficult to Obtain; Once per Story, the Owner can choose to add +6 to any
Ranged Combat or Spellcasting roll. If they do, they immediately lose 2
Fiesty levels of weariness.

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