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Token Pool

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This is like a test, dude. Yo bitch

Fart

shit stain mother fucker fo to hell y


Dedication Token Pool
Granted by Dedicate class (Iron Heroes Player’s Companion, pg. 12)

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At the start of an encounter you gain a Your pool of unspent Dedication tokens You gain a number of tokens based on
number of Dedication tokens based on cannot exceed 10 + your Dedicate the result of your Concentration check.
your level. level.
Concentration Tokens
Class Tokens per Dedicated Focus: You can also earn Check Result Gained
Level Encounter tokens by focusing on the task at hand. <15 0
1-2 1 Make a Concentration check. 15-19 1
3-4 2 20-24 2
5-6 3 Action type Check Mod. 25-29 3
7-8 4 Free –10 30-34 4
9-10 5 Move –5 35-39 5
11-12 6 Standard 0 40-44 6
13-14 7 Full-round +5 45-49 7
15-16 8 50+ 8
17-18 9
19-20 10
Gladitorial Token Pool
Granted by Gladiator feat (Iron Heroes Player’s Companion, pg. 38)

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Any character who can see you You can also psych yourself up for you may add your Charisma bonus
fighting may use an action on battle: you stomp your feet, gesticulate to the number of tokens you gain.
their turn to shout support an insultingly, shout challenges or war
encouragement; you must be able to cries, batter yourself on the forehead Should you find yourself in a true
see and hear the character doing the with your shield, or the like. You gladitorial contest, you automatically
encouragement. You gain a number may choose to do this as a move, receive a number of tokens at the
of Gladitorial tokens based on the standard, or full-round action to gain start of your turn each round:
action the character uses to cheer gladiatorial tokens just as if another
you: character had cheered you on. You Size of Tokens
can accumulate a maximum number Crowd Gained
Encouragement Tokens of tokens equal to 10 + your level. 1-10 0
Action Gained 11-30 1
Move 1 If you have expanded mastery 9 in 31-100 2
Standard 2 this feat, when you use an action to 101-300 3
Full-round 4 gain gladiatorial tokens for yourself, 301-1000 4
1001+ 5
Omen Token Pool
Granted by Child of Omen background (Iron Heroes Player’s Companion, pg. 6)

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Whenever you roll a “1” on an attack maximum number of Omen tokens when spending tokens on attack
roll or saving throw, you gain an at any one time equal to 10 + your rolls and saving throws, except that
Omen token. Any time you are about character level. you get a +2 bonus per token spent,
to make an attack roll or saving throw, rather than +1.
you can choose to spend Omen Omen of Despair: You may spend
tokens on the roll. Each token grants Omen tokens on Intimidate skill Omen of Sacrifice: You may spend
you a +1 bonus for that roll only; you checks. This works exactly as outlined Omen tokens on Bluff skill checks.
must announce how many tokens above when spending tokens on This works exactly as outlined above
you are spending before you make attack rolls and saving throws, except when spending tokens on attack
the roll. You can spend as many that you get a +2 bonus per token rolls and saving throws, except that
tokens as you wish on a single roll, spent, rather than +1. you get a +2 bonus per token spent,
up to the number currently in your rather than +1.
pool. Omen tokens do not expire; Omen of Glory: You may spend Omen
they are lost only when they are tokens on Diplomacy skill checks.
used. However, you can only have a This works exactly as outlined above
Opportunism Token Pool
Granted by Myrmidon class (Iron Heroes Player’s Companion, pg. 17)

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At the end of your turn each round, Improved Opportunism Pool: Action type Check Mod.
you gain one Opportunism token Starting at 14th level, a Myrmidon Free –10
for every enemy you threaten who can find opportunities even against Move –5
is also threatened by at least one of foes who aren’t distracted. At the end Standard 0
your allies. of your turn each round, you gain 1 Full-round +5
Opportunism token for every enemy
If an Opportunism ability has a target you threaten, regardless of whether You gain a number of tokens based
other than yourself, you may use your or not they are threatened by your on the result of your Spot check.
tokens against any opponent. At the allies.
end of the encounter, you lose any Spot Tokens
remaining tokens you have built up. Eye for Opportunity: From 2nd Check Result Gained
Your pool of unspent Opportunism level onward, you may make a Spot <10 0
tokens cannot exceed 10 + your check. 10-19 1
Myrmidon level. 20-29 2
30-39 3
40+ 4
Patronage Token Pool
Granted by Icon expanded mastery 3 (Iron Heroes Player’s Companion, pg. 39)

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This pool represents the patronage You can make only one such
of wealthy and important characters performance per day. You can
who can provide you with assistance accumulate a maximum number of
in exchange. Each time you hold tokens equal to 10 + your level, and
a performance for your patrons you can spend the tokens in order to
(lasting a minimum of 1 hour), you gain favors from your patrons.
gain Patronage tokens based on the
result of your Perform check. Patronage tokens generally last until
used, provided you make at least one
Perform Tokens performance for your patron each
Check Result Gained week. If more than seven days have
<15 0 passed since your last performance,
15-29 1 you lose one patronage token per
30-44 2 day after the seventh.
45+ 3
Spiritualism Token Pool
Granted by Spiritualist class (Iron Heroes Player’s Companion, pg. 22)

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You use your rituals as follows: the spell using some or all of them Sacrificial offerings Check Mod.
once per round as a free action. Scarification +1/1d4 dmg
1. Choose the target effect. 7. If you do not have enough tokens, Valuables +1/100 gp
2. Choose the type of action. either give up and lose all tokens
3. Make a pact check (d20 + base or return to step 2 and try again Spiritual fatigue Check Mod.
pact check bonus + any modifiers) during your next turn. Per token in pool –1
agains the effect DC. Per spell in last hour –2
4. If you meet the DC, you get 1 Pact Check Modifiers: Pact
Spirit token, +1 per each 2 points checks are made with the following Other modifiers Check Mod.
by which your check exceeds the modifiers: Favored Pact ability +2
DC, to the effect’s limit. Master of Spirits ability +5
5. If you miss the DC, you lose 1d6 Ritual length Check Mod. Changeling Child trait +1
hit points per token you cannot Move –5
afford to pay. Standard 0
6. If you have enough tokens, cast Full-round +5
Strategy Token Pool
Granted by Analyze Opponents base mastery; Combat Instincts expanded mastery abilities (2, 4, 9); Tactics of the
Mind feat expanded mastery abilities (2, 3, 4, 6, 9); War Leader feat base mastery

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You may study the battlefield and Intelligence Tokens You can accumulate a maximum
your enemies each round. As a Check Result Gained number of Strategy tokens equal to
standard action, make an Intelligence <10 0 10 + your level. Your Strategy tokens
or Wisdom check (your choice). If 10-19 1 last until the end of the encounter.
you gain access to strategy tokens 20+ 2
through two or more different feats
(such as having both Tactics of the
Mind mastery 2 and War Leader, but
not different mastery levels of the
same feat), you gain a +5 bonus on
each check made to gather tokens.
Trap Token Pool
Granted by Trap Lore feat (Iron Heroes Player’s Companion, pg. 42)

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This pool represents your ability to Once you have accumulated trap You can have a total number of trap
manufacture traps. If you spend 4 tokens, you can spend 1 hour and tokens equal to 10 + your level. Once
hours in a day seeking out materials 2 tokens to build a trap. A completed you reach this limit, you cannot
for traps and working to put them trap weighs 1 pound. Once built, a gain additional trap tokens until you
together, you may make a Craft trap requires 1 full-round action to expend some to create traps.
(metal/tools and trinkets) check. install. Thus, you can create your
If your check result is 20 or more, traps ahead of time, then carry them
you gain a trap token. In addition, if with you and place them where you
you disable a device and beat the need them. You can install a trap in
required DC by 5 or more, you can a square or on an object (such as a
choose to cannibalize some parts door or chest).
from it. This also grants you 1 trap
token. You can gain only 1 token per
trap in this manner.
Mana Token Pool
Granted by Arcanist class (True Sorcery, pg. 112)

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At the start of your turn, designate an Improved Aim Pool: One you reach Supreme Aim Pool: Once you reach
opponent that you can see as the target 10th level in the Archer class, you gain 15th level in the Archer class, you gain
of your Aim token pool. You earn Aim more tokens per action spent aiming, even more tokens per action spent
tokens by spending part of your actions and you may also spend a single free aiming.
doing nothing but aiming at your target. action aiming at your target.
If your target hasn’t moved since your Action Spent Tokens
last action, you gain an additional token Action Spent Tokens Aiming Gained
at the start of your turn. Aiming Gained Free 2
Free 1 Move 4
Action Spent Tokens Move 2 Standard 6
Aiming Gained Standard 3 Full-round 10
Move 1 Full-round 5 Opponent remains still 4
Standard 2 Opponent remains still 2
Full-round 4
Opponent remains still 1
Aim Token Pool
Granted by Archer class (Iron Heroes Revised, pg. 31)

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At the start of your turn, designate an Improved Aim Pool: One you reach Supreme Aim Pool: Once you reach
opponent that you can see as the target 10th level in the Archer class, you gain 15th level in the Archer class, you gain
of your Aim token pool. You earn Aim more tokens per action spent aiming, even more tokens per action spent
tokens by spending part of your actions and you may also spend a single free aiming.
doing nothing but aiming at your target. action aiming at your target.
If your target hasn’t moved since your Action Spent Tokens
last action, you gain an additional token Action Spent Tokens Aiming Gained
at the start of your turn. Aiming Gained Free 2
Free 1 Move 4
Action Spent Tokens Move 2 Standard 6
Aiming Gained Standard 3 Full-round 10
Move 1 Full-round 5 Opponent remains still 4
Standard 2 Opponent remains still 2
Full-round 4
Opponent remains still 1
Execution Token Pool
Granted by Executioner class (Iron Heroes Revised, pg. 45)

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At the beginning of an encounter you You can also earn Execution tokens A successful check earns you 2
gain an amount of Execution tokens by studying a foe. If your target doesn’t Execution tokens, but you must use
based on your level. know you are studying him, you must them only against the studied target.
succeed on a Sense Motive check If you try to study a new target, you
Class Tokens per opposed by his base attack check. If lose all tokens you earned by studying
Level Encounter the target is awaer of your intent, your your previous foe. Otherwise, your
1-2 1 check is opposed by his Bluff check.
Execution tokens last until the end of
3-4 2 Your Sense Motive check is modified
the encounter.
5-6 3 based on what sort of action you spend
7-8 4 studying your foe.
9-10 5
11-12 6 Action type Check Mod.
13-14 7 Free –10
15-16 8 Move –5
17-18 9 Standard 0
19-20 10 Full-round +5
Battle Lust Token Pool
Granted by Archer class (Iron Heroes Revised, pg. 31)

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At the start of your turn, designate an Improved Aim Pool: One you reach Supreme Aim Pool: Once you reach
opponent that you can see as the target 10th level in the Archer class, you gain 15th level in the Archer class, you gain
of your Aim token pool. You earn Aim more tokens per action spent aiming, even more tokens per action spent
tokens by spending part of your actions and you may also spend a single free aiming.
doing nothing but aiming at your target. action aiming at your target.
If your target hasn’t moved since your Action Spent Tokens
last action, you gain an additional token Action Spent Tokens Aiming Gained
at the start of your turn. Aiming Gained Free 2
Free 1 Move 4
Action Spent Tokens Move 2 Standard 6
Aiming Gained Standard 3 Full-round 10
Move 1 Full-round 5 Opponent remains still 4
Standard 2 Opponent remains still 2
Full-round 4
Opponent remains still 1
Hex Token Pool
Granted by Dreaded Witch villain class

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Unlike most villain classes, a dreaded The Dreaded Witch’s pool of unspent
witch manages her powers with a Hex tokens cannot exceed 10 + the
token pool. The witch gains tokens as Witch’s Challenge Rating.
follows:

Action Spent Tokens


Aiming Gained
Move 2
Standard 3
Full-round 5
Each miss against witch 1
Each damaging attack vs. witch 2
Ally or minion defeated 1

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