A Mind Breaker is a warrior who is taught to fight not only with sword and shield, but also with
their mind. While their magic is not as overt as a mage’s they are a deadly foe to cross blades
with, as the danger is not only to your physical well-being, but also to your very sanity.
Paragon
A paragon is an ideal that a Mind Breaker works toward becoming. Each of these ideals causes
the Mind Breaker to manifest new mental abilities.
Bulwark
Mind Breakers who strive for the Bulwark Paragon seek to become a shield for the weak. As
their thoughts shift to allow them to become this, Mind Breakers often become excessively
pragmatic in their thoughts.
Extra Prof
You gain proficiency in heavy armor, as well as in the Athletics skill.
Forced Attention
Starting when you choose this Paragon at 3rd level, your desire to shield the weak cause’s targets
effected by your Mind Break to be unable to target anyone other than you with a direct damage
attack.
Retributive Mind
Starting at 7th level, when you Mind Break a target, you now establish a one way connection
through which pain can be shared. When a target that has been Mind Broken by you
successfully lands an attack, you can roll a Psychic Strike Die, causing it to takes psychic
damage equal to the dice roll.
Fortified Thoughts
When you reach the 11th level, you learn the Blade Ward cantrip. Targets under the effect of
your Mind Break ability consider you to always have this effect active.
Slowed Perception
Starting at 15th level, your Mind Break now effects the perception of its target. Allies now attack
targets who you have Mind Broken at advantage.
Sovereign
Mind Breakers of the Sovereign Paragon seek to become leaders of the weak willed who would
otherwise turn to a life of evil. Practitioners of this Paragon range from Charismatic and well
liked leaders to tyrants who rule with an iron fist.
Extra Prof
You gain proficiency with melee martial weapons, as well as the persuasion skill.
Impressment
Starting when you embody this paragon at 3rd level, you gain the ability to impress others into
service. As a bonus action, you can expend a psychic strike die to force a Mind Broken target to
make an attack on a target of your choice. When you do this, the Mind Broken individual takes
psychic damage equal to the die roll.
Swift Orders
Starting at 7th, you can redirect the attack of a target who you have Mind Broken. Spending your
reaction and a psychic strike die, you choose a new target. The Mind Broken target takes psychic
damage as normal.
Pervasive Will
At the 11th level, you learn the Friends cantrip. When you cast it, the target does not know it has
been effected my magic.
Unending Command
When you use you use your bonus action to force a creature to attack, you can choose to not
expend a Psychic Strike die. When you do this, the Mind Broken target does not take psychic
damage.
Shadow
Mind Breakers of the Shadow Paragon value taking out dangerous threats before they have a
chance to be met on a battle field. Shadow Mind Breakers are often cold and distant, and it is not
uncommon for them to be assassins by trade.
Extra Prof
You gain proficiency in Simple and Martial Ranged Weapons, as well as with the Stealth Skill.
Additionally, you can Mind Break with ranged weapons.
Blinded Eye
Starting at 3rd level, when you Mind Break a target, you become invisible to that target.
Shadow Gift
Starting at 7th level, when you Mind Break a target, you can instead choose to grant the
invisibility to a new target. To do so, you must expend a Psychic Strike Die, causing the target to
take psychic damage equal to the roll.
Mental Lash
At 11th level, you learn the Vicious Mockery cantrip. When you cast this on a target, they are
Mind Broken, as well as unaware you have cast this, so long as they remain at least ¾ of their
HP.
Shadowed Strike
If you use a melee weapon to strike a target that is Mind Broken, you deal an extra 1d6 psychic
damage.
Spell List
1st Level
Bane
Charm Person
Comprehend Languages
Compelled Duel
Command
Cure Wounds
Detect Magic
Disguise Self
Faerie Fire
Healing Word
Heroism
Hideous Laughter
Illusory Script
Longstrider
Silent Image
Sleep
Thunderwave
Wrathful Smite
2nd Level
Blindness/Deafness
Calm Emotions
Detect Thoughts
Enhance Ability
Enthrall
Hold Person
Lesser Restoration
Locate Animals or Plants
Locate Object
See Invisibility
Shadow Blade
Shatter
Silence
Suggestion
Zone of Truth
3rd Level
Bestow Curse
Clairvoyance
Dispel Magic
Fear
Hypnotic Pattern
Major Image
Nondetection
Sending
Tongues
4th Level
Compulsion
Confusion
Freedom of Movement
Greater Invisibility
Hallucinatory Terrain
Locate Creature
5th Level
Animate Objects
Awaken
Dominate Person
Dream
Geas
Greater Restoration
Hold Monster
Legend Lore
Mass Cure Wounds
Mislead
Modify Memory
Planar Binding
Scrying
Seeming
Synaptic Static
Spells
Psychic Drain
Cast time: 1 action Materials Required: None Verbal: Somatic: Yes
Duration: Instant
Target makes int save for ½ damage. Roll 8d10 1 at a time, stopping if the target dies. If it does,
you get psychic strike die equal to the number of die used to kill the target, maximum of 8.