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Warlock 1 / Fighter 13 / Ranger 3 / Rogue 3 Outlander Skog

CLASS & LEVEL BACKGROUND PLAYER NAME


A'joan "Anubis" Nuah'kull
Dragonborn (Yautja) Chaotic Neutral 355,000
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I watch over my friends as if they
18 +5 30 ft. were a litter of newborn pups.
+5 +6 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED

20 PERSONALITY TRAITS

Hit Point Maximum 119


+5 Strength
DEXTERITY
+2 Dexterity Glory. I must earn glory in
battle, for myself and my clan.
+2 +0

+0
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

14 ● +7 Wisdom
● +8 Charisma
I am the last of my clan, and it is up to
me to ensure their names enter legend.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS BONDS

+0
+2 Acrobatics (Dex) Total 4d8 / 16d10 SUCCESSES There’s no room for caution in a life lived
10 +1 Animal Handling (Wis)
to the fullest.
FAILURES
+0 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ● +11 Athletics (Str)

+0 +2

+0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Warlock:
Shortsword +11 1d6+5 Piercing - Expanded Spell List
11 +1 Insight (Wis) - Hex Warrior
- Hexblade’s Curse
+2 Intimidation (Cha) Shortsword +11 1d6+5 Piercing - Hit Points
- Otherworldly Patron
WISDOM ● +6 Investigation (Int) - Pact Magic
Eldritch Blast +8 1d10 Force - Proficiencies
+1 Medicine (Wis)
+1 +0 Nature (Int)
Shortswords = Wristblades
Fighter:
- Fighting Style
- Hit Points
+1 Perception (Wis) - Proficiencies
13 Eldritch Blast = Shoulder - Second Wind
+2 Performance (Cha) - Action Surge
Canon - Maneuvers
+2 Persuasion (Cha) - Martial Archetype
CHARISMA
- Student of War
+0 Religion (Int)
- Superiority Dice
+2 +2 Sleight of Hand (Dex) - Ability Score Improvement
- Extra Attack
● +14 Stealth (Dex) - Know Your Enemy
14 - Indomitable
● +13 Survival (Wis) - Improved Combat Superiority
Ranger:
SKILLS ATTACKS & SPELLCASTING - Favored Enemy
- Hit Points
- Natural Explorer
- Proficiencies
11 PASSIVE WISDOM (PERCEPTION)
- Scale Mail - Fighting Style
CP 0 - Shortsword - Spellcasting
- Dread Ambusher
- Shortsword - Gloom Stalker Magic
- Primeval Awareness
Languages:Common, Draconic, Deep Speech, Celestial, SP 0 - Longbow - Ranger Archetype
Proficiencies:Athletics, Charisma Saving Throws, Drum,
Investigation, Light Armor, Martial Weapons, Medium
- Arrows (20) - Umbral Sight
Rogue:
Armor, Shields, Simple Weapons, Smith's Tools, Stealth,
Survival, Thieves' Tools, Wisdom Saving Throws,
EP 0 - Backpack - Expertise
- Hit Points
- Bedroll - Proficiencies
GP 0 - Mess Kit - Sneak Attack (2d6)
- Thieves’ Cant
- Rations (1 day) (10) - Cunning Action
- Rope, Hempen (50 - Fancy Footwork
PP 0 - Rakish Audacity
feet) - Roguish Archetype
- Tinderbox Racial Traits:
- Draconic Ancestry
- Torch (10) - Brass Dragon Breath Weapon
- Damage Resistance
OTHER PROFICIENCIES & LANGUAGES
- Waterskin
EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
??? 2m30cm 130kg
AGE HEIGHT WEIGHT
A'joan "Anubis" Nuah'kull
??? Dark Green ???
CHARACTER NAME EYES SKIN HAIR

The Dark Blade Clan is a highly


NAME
powerful clan among the Yautja, as they
have personal variants of weapons, Dark Blade Clan
including their own versions of the Maul,
Glaive, Combistick, Wristblades, Smart
Disc, Plasmacaster, armor, and
Bio-Mask. The Dark Blade Clan's
personal variants of these weapons are
top of the line, such as extremely large
Wristblades, a Smart Disc whose
targeting matrix can store up to 4
targets, and a Glaive with monstrous
plasma-forged blades for unparalleled
cutting power. The Dark Blade Clan is
also full of very capable warriors; a SYMBOL
single Yautja was able to survive 100
years on a dangerous planet with just a
Glaive and his Wristblades to protect
himself.
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

A freak magnetic storm in close proximity


of a pulsar star has thrown A'joan's ship
into another plane of existence, one that
his species had no direct knowledge of,
despite the fact their scholars have
postulated the multi-dimensional
universe model.
Upon exiting the anomaly, he found
himself hurled through space towards a
nearby planet, his on-board computer
unable to make any sense of his current
location.
Barely able to control his disintegrating
ship, he managed a crash landing on
one of the seemingly floating islands
scattered across the planet.
Unable to contact his clan, he buried the
ship and set out into the wilderness.
In the following years, he made unlikely
allies of the predominant native species, ADDITIONAL FEATURES & TRAITS
a race he previously encountered on
another planet - how they made an
appearance here, he was not sure.
Keeping his origins secret, he set out to
gain fame for himself by pursuing his
calling - hunting bigger and bigger
beasts.
Instead of being awed and intimidated by
what natives called magic, he took it as a
challenge to overcome arcane beasts
and foes.
His trophy case was brimming with
souvenirs from his hunts - a reminder to
all that Tamur has a new predator at the
top of the pyramid.

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Ranger / Warlock wis / cha 15 / 16 +7 / +8
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Eldritch Blast (Ranged +8) = Plasma Gun
True Strike = Mask vision

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 3/1 7
EPAR
SPELL NAME
ED
PR

Disguise Self = Enhancement on Cloaking device

Hunter's Mark = Targeting


4
Jump = 'Cause he's a bad ass

Snare (DEX DC 15) = Net


SPELLS KNOWN

Cause Fear (WIS DC 16) = Roar

Shield = Raging

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.