fluid in short time spans, so chugging water in an attempt to rehydrate right before an activity
is ineffective. If you have the opportunity, weigh yourself before practice.
During practice, try to drink 6-10 gulps every 15-20 minutes. This ensures that you are
rehydrating as you go so that you never reach a state of dehydration.
If you had the opportunity to weigh yourself before practice, reweigh yourself. Subtract your
post practice weight from your pre practice weight, and multiply the difference by 24. This is
how many ounces of water you need to drink to rehydrate.
Or:
8:50 am (aka between first and second block) 4 ounces, or 4 gulps, of water
Tense 0 1 2 3 4 TEN
Angry 0 1 2 3 4 ANG
Unhappy 0 1 2 3 4 DEP
Proud 0 1 2 3 4 ERA
Lively 0 1 2 3 4 VIG
Confused 0 1 2 3 4 CON
Sad 0 1 2 3 4 DEP
Active 0 1 2 3 4 VIG
On Edge 0 1 2 3 4 TEN
Grouchy 0 1 2 3 4 ANG
Ashamed 0 1 2 3 4 ERAREV
Energetic 0 1 2 3 4 VIG
Hopeless 0 1 2 3 4 DEP
Uneasy 0 1 2 3 4 TEN
Restless 0 1 2 3 4 TEN
Unable to 0 1 2 3 4 CON
Concentrate
Fatigued 0 1 2 3 4 FAT
Competent 0 1 2 3 4 ERA
Annoyed 0 1 2 3 4 ANG
Discouraged 0 1 2 3 4 DEP
Resentful 0 1 2 3 4 ANG
Nervous 0 1 2 3 4 TRN
Miserable 0 1 2 3 4 DEP
Confident 0 1 2 3 4 ERA
Bitter 0 1 2 3 4 ANG
Exhausted 0 1 2 3 4 FAT
Anxious 0 1 2 3 4 TEN
Helpless 0 1 2 3 4 DEP
Weary 0 1 2 3 4 FAT
Satisfied 0 1 2 3 4 ERA
Bewildered 0 1 2 3 4 CON
Furious 0 1 2 3 4 ANG
Worthless 0 1 2 3 4 DEP
Forgetful 0 1 2 3 4 CON
Vigorous 0 1 2 3 4 VIG
Uncertain 0 1 2 3 4 CON
Bushed 0 1 2 3 4 FAT
Embarrassed 0 1 2 3 4 ERAREV
TEN = Tension
ANG = Anger
FAT = Fatigue
DEP = Depression
ERA = Esteem-related Affect
VIG = Vigour
CON = Confusion
Total Mood Disturbance (TMD) is calculated by summing the totals for the negative subscales
and then subtracting the totals for the positive subscales:
TMD = [TEN+DEP+ANG+FAT+CON] – [VIG+ERA].
Lower scores indicate more stable mood profiles
Measure Scale Example of assessment method
Reaction Time Poor: >28cm; Below Ruler drop test – a ruler is dropped between an individual’s
average: 20.4-28cm; extended index finger and thumb; the point on ruler where it was
Average: caught in cm is the recorded measure and can be converted into
15.9–20.4cm; Above response time (28). More information about the ruler drop test can
average: 7.5–15.9cm; be found in reference #14.
and Excellent: <7.5cm
Mood States Lower scores indicate Profile of mood states (POMS) – depending on the question, “How
more stable emotional [the person feels] right now?” various descriptions of mood (e.g.
states anxiety, confusion, anger, fatigue, indifference) are rated on a
5-point scale (42).
Working More words recalled Word list of about 30 words with 1 minute to study and 1 minute
Memory/Short-ter indicates a better short to recall as many words as possible (9); another variation can be on
m Memory term memory a computer screen where time to response, correct and incorrect
answers, and “false alarms” are recorded.
Vigilance Faster completion Trail Making Test (TMT) A and B (42,44) – involves joining
speed with fewer error numbers 1–25 and/or numbers 1–13 and letters A-L, measured in
indicates focus. seconds to completion with mistakes noted. Alternatively can be
on computer where individual scans screen for the appearance of a
difficult to recognize stimulus occurring infrequently. Once
observed the individual is to press the space bar; this measure is in
milliseconds with false alarms being categorized as responses
more than two seconds after the stimulus is presented. A pdf copy
of the TMT A and B with instructions and scoring can be found at:
http://doa.alaska.gov/dmv/akol/pdfs/uiowa_trailmaking.pdf
Motor skills Accuracy, speed, Range of motion or physical performance parameters (e.g. walking
errors on a straight line, jumping rope, or catching).
Visuoconstruction Accuracy, speed, Copying (redrawing) a 3-D object like a cube or drawing a clock at
errors a specified time with all numbers (10).
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