LESSON PLAN
School New Lucena National Learning Area STATISTICS
Comprehensive High School AND
PROBABILITY
Teacher Lovelyn M. Gallego Quarter Third
Date Nov. 21-22, 2018
I. Objectives Developmental Domain(s): At the end of the session the learners are expected to:
a.) finds the possible values of a random variable
Presentation and Discussion (using laptop, projector and realia): (selects, develops,
organizes and uses appropriate teaching and learning resources, including IC, to address
learning goals)
3. The students comprehend the table of values through answering the given
questions for analysis. (Applies a range of teaching strategies to develop
critical thinking and creative thinking, as well as other higher order thinking
skills)
Question:
a.) How many possible outcomes are there or Sample size?
b.) What is the minimum sum of each pair? Maximum?
c.) List the possible outcome(s) with a sum of 2, 3, 4, …12.
d.) What is the probability for each sum of values 𝑃(𝑥 = 𝑘)?
e.) Make a table using your data obtained.
f.) Create a histogram out of the table of values you made.
4. The teacher processes the answers of the students and provides follow up
questions for students understanding
Activity
Group Activity
The students will be grouped into 5 groups and each group will be given
different tasks to do for 5-8minutes and 3 minutes presentation of their
outputs. (Uses differentiated, developmentally appropriate learning
experiences to address learners’ interest and experiences.)
Group 1: Using a 1 peso coin and a fair die, list the possible outcomes and
determine its probability in a table of values.
Group 2: Using a 1 peso coin and a fair die, create a histogram out of the
possible outcomes and determine its probability.
(Applies the knowledge of content within and across curriculum teaching
areas- Arts)
Group 3: Create and act a scenario wherein an idea of a probability is
practically applied and emphasize the good values there.
(Applies the knowledge of content within and across curriculum teaching
areas- English and Values Education)
Group 4: Select a particular game using deck of cards and state the use of
probability.
Abstraction/ Generalization:
The students state that probability is about chances of anything to happen and
they will enumerate the steps on how did they come up with their outputs/
presentations.
Application:
The students apply the concepts of probability in visiting game stations
(peryahan, lottery, mahjong, etc.) that probability can be used and ask the players for
their techniques on how they can win such games.
(Manages classroom structure to engage learners, individually or in groups, in
meaningful exploration, discovery and hands-on activities within a range of physical
learning environments.)
Evaluation:
Three fair coins, a one-peso coin, a five-peso coin, and a ten-peso coin, are
tossed simultaneously. Define the random variable X as the number of coins that show
a head. If an outcome of a head is denoted by h and an outcome of tail is denoted by t,
we define an element of the sample space S as a triplet (o, f, n) where o is the outcome
on the, f is the outcome of five-peso coin, and n is the outcome on the ten-peso coin.
a.) List the sample space.
b.) Compute for the probability.
c.) Make a tabular form of PMF.
d.)Create a probability histogram.
(Designs, selects, organizes, and uses diagnostic, formative and summative assessment
strategies consistent with curriculum requirements).
V. Remarks
(Instructional
Decision)
VI. Reflection
Legend:
Legend:
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Prepared by:
LOVELYN M. GALLEGO
Teacher II
Checked by:
Observed by:
EMILY S. TANQUERIDO
Master Teacher II
Approved by:
DR. CHARLIE B. CORONADO
Principal II