Anda di halaman 1dari 5

Human Computer Interaction And Usability Page 1 of 5

BSC (HONS) IN COMPUTING


In-course Assignment Information Sheet
Human Computer Interaction And Usability
HCIAU CT035-3-3
Interface Design Assignment
Subject : Human Computer Interaction And Usability (HCIAU)
Intakes : UC3F1810SE-CS-IT(MBT)-MMT-MDI-CGD
Date Assigned : Week 1
Week 7 (08th April 2019) – Submission Individual Research Softcopy;
Date Due : Week 13 (week of 27th May 2019) – Presentation; Week 14 (week of 3rd
June 2019) – Submission

Lecturer : MS AIDA ZAMNAH BINTI ZAINAL ABIDIN

Submission : Hardcopy (Spiral Bound) and Softcopy

Case Study

Tourism Malaysia is currently planning to promote Kuala Lumpur by implementing mobile


apps promotion through interactive walkthrough applications. Interactive walkthrough is a
guided tour that offers interactive navigation to the users and the look and feel of what they are
expecting to explore at the chosen area.

Initially, for PART 2 of the assignment, you are required to design the prototype for this app
by choosing any ONE (1) area that is listed. You may choose an Interactive Walkthrough
Prototype for:
1) Forest Research Institute (FRIM), Kepong 8) National Science Centre
2) National Museum, Kuala Lumpur 9) KL City Gallery
3) Petrosains, KLCC 10) KL Butterfly Park
4) KL Tower 11) Planetarium
5) National Zoo 12) Central Market
6) National Bank Gallery 13) National Art Gallery
7) KL Bird Park 14) KL Craft Complex

Level 3 Asia Pacific University of Technology & Innovation Revised: Feb 2019
Human Computer Interaction And Usability Page 2 of 5

Using the mobile technology, this application can be used to and not limited to only, find their
ways/navigating at the area interactively, layout of the place, getting information about the
area, how to get there, the events/activities/attractions, taking/uploading/downloading videos
and/or photos and sending comments or suggestions related to the application. You may add
any other suitable functions.

PART 1 Assignment Tasks


Each team member is to select a topic and produce an ESSAY of not more than 1500 words
(+- 10 words) (not inclusive of the list of references). The essay is to be written complete with
evidence of research, citations and referencing. Students are advised to apply the correct use of
Harvard’s referencing throughout the essay.
Each student is to choose one of the following topics for his/her individual essay:
1. Agile UX -
2. Human factors consideration in designing interface for mobile devices -
3. The HCI challenges in designing interface for mobile devices -
4. UX Methodology -
5. Scannable web interface -
6. Interaction Design elements-
7. Mobile Device Design Principles -
8. UX vs UI -
9. UX design tools -
10. Mobile UX -
11. Personas –
12. Responsive Vs Adaptive Design –
13. Usability Evaluation –
14. High Fidelity Prototyping –
15. Gamification in UX. Increasing User Engagement –

You may suggest your own topic in relation to UI/UX; however, this is to be upon prior
agreement by your tutor/lecturer.

DUE DATE for PART 1 : 08th April 2019 (upload to google drive folder – will provide the
link later)

Level 3 Asia Pacific University of Technology & Innovation Revised: Feb 2019
Human Computer Interaction And Usability Page 3 of 5

Part 2 - Group Prototype Design Walkthrough (Presentation: Week 13 & Submission:


Week 14)
You are to design and produce an interface design prototype for an interactive walkthrough
prototype. You need to work in a team of 4 members, or in exceptional cases, 3 members.

Do note that the purpose of this assignment is on the user interface and what goes into the entire
design process which will give it a certain look and feel. A fully functional system is not
expected to be produced.

However, some limited functionality (such as dummy output) is expected in order to


demonstrate the ability of the system. Database backend are not necessary.

You are to apply your knowledge on usability engineering lifecycle in designing usable
interface for this product. Following the tutorial sessions in class, the team will work through
the following activities: -
 User requirement analysis – produce user profiling report and apply at least 2
methods of data gathering technique. One of it should be Ethnography.
 Usability goals and competitive analysis which includes to highlight on any Design
Principles by Jacob Nielsen, Donald Norman or Ben Schneidermen or other relevant
accepted guidelines.
 Prototype Walkthrough which includes Designs sketches and prototyping – applying any
1 UX design tool of your choice.
 Testing of designs by implementing DECIDE Framework, Heuristic Evaluation and
Usability Testing.
 Final presentation of final interface design and testing analysis.

You are to implement the final design using a tool of your choice, conduct usability testing on
the design, present your findings and document the entire process.
Complete documentation must be produced to contain all the activities that the development
team went through in producing the system's interface, as well as a signed workload distribution
matrix.

Throughout the development cycle, the team is required to submit a set of minutes and a
progress report every two weeks. This will be from the onset of the assignment and is to be
included as part of the documentation submission.

Level 3 Asia Pacific University of Technology & Innovation Revised: Feb 2019
Human Computer Interaction And Usability Page 4 of 5

The Marking Scheme


Individual Marks (70%)
Research and Reference 25
Use of research to support decision-making and observation stated in the
individual essay on a topic of choice. Must demonstrate appropriate use of
citations and references throughout the document.
Overall achievement of the learning outcome: 5
Understanding of the overall HCI consideration for the project through the
academic research write-up.
Critical Discussion and Application of User Requirements: 40 (Individual 1)
To include with the details of
• the actual user profiling process performed
• the data gathering method selected and used
• the task analysis being done
*Evaluation of the whole process that impacts the Design
Critical Discussion and Application of Usability Goals and Competitive 40 (Individual 2)
Analysis:
To include
• the selection of design principles
• the selection of usability goals
• the competitive analysis conducted towards the process (at least 3)
*Evaluation of the whole process that impacts the Design
Critical Discussion and Application of Design and Prototype: 40 (Individual 3)
To include
• the parallel design sketches activities plus peer evaluation
• participatory design selection
• a complete storyboard of the selected design with each screen purpose and
strategy behind its design
• the high-fidelity prototype produced using any 1 UX design tool.
*Evaluation of the whole process that impacts the Design
Critical Discussion and Application on Testing: 40 (Individual 4)
To include
• details on deciding which evaluation technique to be used through DECIDE
Framework
• details on Heuristic Evaluation performed
• details on usability testing performed
• details on the data and analysis of testing and evaluation

Level 3 Asia Pacific University of Technology & Innovation Revised: Feb 2019
Human Computer Interaction And Usability Page 5 of 5

*Evaluation of the whole process that impacts the Design


*For 3 persons per group, only do Individual 1 – 3. But for both options groups need to cover
Evaluation of the whole process that impacts the Design

Group Marks (30%)


Proposal (due in Week 03: 11th March 2019: email & discussed in tutorial) 10
Project Plan – Gantt Chart (with proposal: 11th March 2019: pdf : email) 5
Task Allocation – Workload (proposal & final documentation-updated) 5
A demonstration of a good team work and overall presentation of the 10
submission

Your proposal should include:


 Title
 Introduction – of the application that you are going to develop.
 Problem Statement
 Objective – of the application
 Solution
 Task Allocation
 Gantt Chart

Level 3 Asia Pacific University of Technology & Innovation Revised: Feb 2019

Anda mungkin juga menyukai