4d6 Wall ®
Role-Playing System
CREATED BY
Maurice Evans
Game Elements
Volume 1
Basic Dice Rules
Success Rolls
Whenever you attempt to do something that has
a chance of failure, you will roll four six-sided dice
against a Target Number (TN for short) ranging
from 1 to 5. Any die that rolls equal to or less than
the target number is considered to have scored a
Success. The more dice you score, the better you
do against the odds. If no dice score, the roll is
considered a Failure.
2
Modifiers
At times you will use modifiers to change the
score of your basic roll. For example, if you have a
bonus of +2D to your roll, you would add two dice
to the result of your basic roll.
For more difficult tasks, you will apply a penalty
to your roll. For instance, if you had a modifier of
-1D, you would subtract one die from your score.
Modifiers are cumulative but you can never have
a bonus better than +3D, nor suffer a penalty
worse than -3D.
3
TYPES OF ROLLS
Below are some of the more common dice rolls
you will come across in 4d6th Wall. Each covers a
different situation, but the basic mechanic remains
the same.