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TONEHAMMERDIDGERIDOO

TONEHAMMERDIDGERIDOO

DIDGERIDOO
EMOTIONAL PERCUSSION
Created by Troels Folmann and Mike Peaslee

Thanks for choosing our Didgeridoo library.

The library contains two Didgeridoos recorded in a variety of ways that allows the user to
sculpt their own grooves. The “Didge” is an Australian Aboriginal wind instrument dating back
over approx.1500-2000 years. The instrument is made from Eucalyptus blogs hollowed out by
termites and is widely regarded as one of the oldest woodwind (aerophone) instruments in
existence. Tonehammer recorded two different Didges for maximum user flexibility. The first one
was is an original Eucaplyptus log and the second one is modern version made from PVC pipes.

The library contains over 400MB of samples and programs contain modwheel controlled
timestretching and sample offset options allowing users to get more flexibility out of the
samples. The Didges come at two different mic (close/medium) distances and a far mic for our
dual-didge FX group. Didge 1 is close mic and Didge 2 is medium mic.

We hope you enjoy this instrument.

Mike & Troels / Tonehammer

1
INSTALLATION
TONEHAMMERDIDGERIDOO

We Use Winrar (version 3.80 or later) or other compatible program


to un-compress the “Tonehammer_Didge.rar” file into its own folder
in your sample library directory. Make sure to preserve the included
folder structure. This is usually done by selecting the “extract to'...”
option in Winrar or UnrarX.

Here’s a link to winrar for PC:


http://www.win-rar.com/download.html
Here’s a link to UnRarX for OSX:
http://www.unrarx.com/

You should now be able to open and play the .nki files. Be aware that
all of our .nki files are compatible with full retail versions of Kontakt 2
(version 2.2.4 or later) or Kontakt 3 (version 3.0 or later) only.

Note: Free Kompakt Players and Kontakt Players that come bundled
with DAW software, hardware or other sample libraries won't be
able to load ours or any other instrument library that didn't originally
come bundled with it. We're sorry, but it's the way Kontakt and
Kompakt Players work by design. However, since our wave directories
are open, you can translate the patches into whatever format you
like. There are a few conversion utilities available that can make the
translation process much easier, such as as CDXtract. Just make sure
you don't share them with others without asking. Each user must
purchase their own copy of this instrument from Tonehammer.

Pretty please.

TONEHAMMER.COM
TONEHAMMERDIDGERIDOO

ABOUT DIDGERIDOO 1 “DIDGE_1”


The “Didge 1” is a native Didgeridoo made from a branch of termite infested Eucaplyptus Wood. It
has a warm, wooden sound. We recorded it at a close microphone distance in a hall. We wanted the
Didge to resonate more clearly and deeply, but also wanted an intimate, up-front sound.
TONEHAMMERDIDGERIDOO

ABOUT DIDGERIDOO 2 “DIDGE_2”


The “Didge 2” is a modern Didgeridoo made from a “branch” of ... PVC. It has a It has a warmer,
more muffled sound. We recorded it at a close microphone distance in a hall. We wanted the Didge to
resonate more clearly and deeply, but also wanted an intimate, up-front sound.
TONEHAMMERDIDGERIDOO

DIDGE_1_PERCUSSIVE.NKI
These are a variety of very short (aprox. 0.5-1 sec) percussive articulations that can be combined in
realtime to sculpt rhythms. We also included a variety of “tapping” sounds where we are tapping the
didge, which is great for additional percussive effects.
TONEHAMMERDIDGERIDOO

DIDGE_1_PERCUSSIVE_MW_TS.NKI
The same patch as above (didge_1_percussive.nki), however with modwheel (MW) control over
time-stretch (TS). This allows you to manipulate the sounds to become longer or shorter by adjusting
the modwheel.

The patch includes a variety of very short (aprox. 0.5-1 sec) percussive articulations that can be
combined in realtime to sculpt rhythms. We also included a variety of “tapping” sounds where we are
tapping the didge, which is great for additional percussive effects.
TONEHAMMERDIDGERIDOO

DIDGE_1_SUST_MW_NO_VARI.NKI
These are sustained notes in 5 major categories spread across the octaves on the keyboard. You can
control the level of air (piano, mezzo-piano, mezzo-forte and forte) by using the modwheel (MW).
The MW crossfades between velocity layers, but note that all layers have no specific variation.

Hint: This patch is best for drones, since there is no significant variations in the different layers.

Hint: Try to load instrument two times into your samples and lower the pitch 12-24 tones on one of
the instances. The doubling can sound amazingly powerful and big. Power drones.
TONEHAMMERDIDGERIDOO

DIDGE_1_SUST_MW_W_PARTIAL_VARI.NKI
These are sustained notes in 5 major categories spread across the octaves on the keyboard. You can
control the level of air (piano, mezzo-piano, mezzo-forte and forte) by using the modwheel (MW).
The MW crossfades between velocity layers. The two lower velocity layers (P, MP) have no variation,
but the upper layers (MF, F) have variation.

Hint: This patch allows the user to sculpt certain phrases by adjusting MW between the two main
type of articulations.
TONEHAMMERDIDGERIDOO

DIDGE_1_SUST_MW_W_VARI.NKI
These are sustained notes in 5 major categories spread across the octaves on the keyboard. You can
control the level of air (piano, mezzo-piano, mezzo-forte and forte) by using the modwheel (MW).
The MW crossfades between velocity layers. All the velocity layers have a great deal of variation, so
this patch is more lively then the sustained without variation.

Hint: This patch allows users to truly sculpt unique rhythms out of the didge. Try to experiment with
the 5 major categories across the keyboard and use MW to find that sweet spot.
TONEHAMMERDIDGERIDOO

DIDGE_2_MW_SO_PERF_1.NKI
These are a variety of small performance patches that allows the user to sculpt rhythms by combined
different performances in real-time. The real power of the patch comes from using the modwheel,
which adjust the off-set on the sample. This means that the modwheel is associated to the starting
point of the sample. If you move the wheel “up” you will go deeper into any given performance.You
can essentially create a rhythm out of one sample by adjusting the modwheel in realtime and “surf”
through the sample off set times. The patch also includes “tapping”, which allows for more normal
type of percussive tracks.
TONEHAMMERDIDGERIDOO

DIDGE_2_MW_SO_PERF_2.NKI
These are another set of performance patches that allows the user to sculpt rhythms by combined
different performances in real-time. The real power of the patch comes from using the modwheel,
which adjust the sample off-set (SO) on the sample. This means that the modwheel is associated to
the starting point of the sample. If you move the wheel “up” you will go deeper into any given
performance.You can essentially create a rhythm out of one sample by adjusting the modwheel in
realtime and “surf” through the sample off set times. The patch also includes “tapping”, which allows
for more normal type of percussive tracks.

Hint: Try to combine the didge_2_mw_so_perf_1 and didge_2_mw_so_perf_2 patches for the most
flexible type of rhythm sculpting.
TONEHAMMERDIDGERIDOO

DIDGE_2_SUST_MW_1 and SUST_MW_2


These are sustained notes in 5 major categories spread across the octaves on the keyboard. You can
control the level of air (piano, mezzo-piano, mezzo-forte and forte) by using the modwheel (MW).
The MW crossfades between velocity layers, but note that all layers have no specific variation.

Hint: This patch is best for drones, since there is no significant variations in the different layers.

Hint: Try to load instrument two times into your samples and lower the pitch 12-24 tones on one of
the instances. The doubling can sound amazingly powerful and big. Power drones.
TONEHAMMERDIDGERIDOO

DUAL_DIDGE_AND_SESSION_FX.NKI
This patch is contains a more experimental set of didgeridoo sounds by combining the two Didges.
The Didges were recorded together in a far microphone position, which gives a more full,
atmospheric sound to them. In addition we blew very strongly into the didges, which gives a more
fog-horn like texture. The patch also includes samples from the recording session - some funny -
some more serious - to give insight into the recording sessions.
TONEHAMMER
TONEHAMMERDIDGERIDOO

GENERAL LICENSING AGREEMENT


LICENSE AGREEMENT REFUNDS

By installing the product you accept the following Downloaded libraries can't be returned, so we can't
product license agreement: provide refunds. We may choose do so at our own
discretion,but please be aware that as soon as
LICENSE GRANT you've downloaded it, you can't return it.

The license for this product is granted only to a RESPONSIBILITY


single user. All sounds and samples in this product
are licensed, but not sold, to you by Tonehammer, Using this product and any supplied software is at
Inc. for commercial and non-commercial use in the licensee’s own risk. Tonehammer holds no
music, sound-effect, audio/video post-production, responsibility for any direct or indirect loss arising
performance, broadcast or similar finished content- from any form of use of this product.
creation and production use.
TERMS
Tonehammer allows you to use any of the sounds
and samples in the library(s) you've purchased for This license agreement is effective from the
commercial recordings without paying any moment the product is installed by any means. The
additional license fees or providing source license will remain in full effect until termination.
attribution to Tonehammer, Inc. This license The license is terminated if you break any of the
expressly forbids any unauthorized inclusion of terms or conditions of this agreement, or request a
content contained within this library, or any any refund for any reason. Upon termination you agree
Tonehammer library, into any other sample to destroy all copies and contents of the product at
instrument or library of any kind, without our your own expense.
express written consent.
VIOLATION
This license also forbids any re-distribution method
of this product, or its sounds, through any means, We don't use any form of DRM software,
including but not limited to, re-sampling, mixing, registration, license keys or other anti-piracy
processing, isolating, or embedding into software or technology. We do this because we love you. That's
hardware of any kind, for the purpose of re- also one of the reasons our prices are so low, even
recording or reproduction as part of any free or though it takes a long time to make these libraries.
commercial library of musical and/or sound effect The other reason is because we love music almost
samples and/or articulations, or any form of musical as much as we love you. If you've done any “deep
sample or sound effect sample playback system or sampling” and the labor-intensive programming that
device. Licenses cannot be transferred to another comes with it, you know that it is very hard work.
entity, without written consent of Tonehammer, Inc. Remember, the more you support us, the more
awesome libraries we can afford to make for you.
RIGHTS

Tonehammer retains full copyright privileges and


complete ownership of all recorded sounds,
instrument programming, documentation and
musical performances included in this product.
THANK YOU.
TONEHAMMERDIDGERIDOO

We wanna thank you for buying the Tonehammer


Didgeridoo.

Special thanks to Karl Gallagher

If you have any questions, concerns, love-letters or


hate mail for free to send it to:
info@tonehammer.com

Note: We are looking for individuals that would be


interested in converting our libraries to EXS, so
please write us a mail if you would be interested in
converting it. The deal is simple.You get the library
before anybody else and for free. We get a
converted EXS version in return.

Love,

Mike Peaslee and Troels Folmann

TONEHAMMER.COM

All samples © Tonehammer 2006 - 2009

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