Scenario: You have been hired as a GAME DEVELOPER by a company that is trying to break into the youth
market. This company is excited to have you use your creativity to research, write/design, build, and test a game for
a young audience. You will use your many talents for this task.
SOI: Different forms of communication can impact how effectively an idea or theme is expressed.
Task Description
GOAL To create an exciting game which combines a story that you have written with a style of game that is both appropriate for
the story and engaging for the user.
AUDIENCE Your client is the game development company and the Technical Director (me).
SITUATION You are in the first few weeks of a new job as a GAME DEVELOPER.
ATL Skills
Information Literacy - Research primary and secondary information
- Research how to code and using code banks
Goal Setting and Time Management - Follow and maintain PROJECT TIMELINE
TABLE OF CONTENTS
i. States some points of i. States and prioritizes the i. States and prioritizes the
research needed to main points of research main points of research
develop a solution, with needed to develop a needed to develop a solution
some guidance. solution to the problem, to the problem, with minimal
with some guidance. guidance.
Task Clarification:
Student Grade/Justification: I think I can get 5-6. Because I made Teacher Grade/Justification:
A clear mind map and have clear things what I need to do. This is a nice mind map. The only thing missing is your priorities.
4
(create a Mind Map of the information you will need to research to complete this project. consider how you will get this information)
(put a photo of your Mind Map here)
RESEARCH AND ANALYSIS 2: ANALYZE EXISTING PRODUCTS
Level 1-2 Level 3-4 Level 5-6 Level 7-8
i. States the main features of i. Outlines the main i. Describes the main features
an existing product that features of an existing of an existing product that
inspires a solution to the product that inspires a inspires a solution to the
problem. solution to the problem. problem.
Task Clarification:
● 30-60 minute
● Stand-alone game
i. States the findings of i. Outlines some of the main i. Outlines the main findings i. Presents the main findings of
research. findings of research. of relevant research. relevant research.
Task Clarification:
The technical Jon wants a sports game and the fitting game or flying game.
The best game type for my narrative is role-playing because Players play a role in a fictional world. Players are responsible for playing the role
and developing the role through actions under a structured rule.
(paragraph starter: “The best game type for my narrative is _______ because ______ .”)
DESCRIBE (in general terms) THE TYPE OF GAME YOU WILL CREATE
I will build an about the dig grave person escape from the grave game because I think this will be easy to create the idea for design the game.
(paragraph starter: “I will build a ______ game because ______ .”)
DEVELOPING IDEAS 1: DEVELOP A DESIGN SPECIFICATION
Level 1-2 Level 3-4 Level 5-6 Level 7-8
i. States one basic success i. States a few success i. Develops a few success i. Develops a list of success
criterion for a solution criteria for the solution. criteria for the solution. criteria for the solution.
Task Clarification:
What will my game do or not do? What will I look for to make sure my game is working correctly?
The game is easy to play I will test my game and after the test, I will write a report about this game( bad and good
where need change or where need improve.
Let the user know about what is my game Let the like play game teacher test my game.
ii. Presents one design idea, ii. Presents more than one ii. Presents a few feasible ii. Presents feasible design
which can be interpreted by design idea, using an design ideas, using an ideas, using an appropriate
others. appropriate medium(s) or appropriate medium(s) medium(s) and outlines the
labels key features, which and labels key features, key features, which can be
can be interpreted by which can be interpreted correctly interpreted by
others. by others. others.
Task Clarification:
DESIGN IDEA 1
Features:
● The user can see the charter
(picture)
DESIGN IDEA 2
(picture) Features:
● Can have 2 player
● Easy
DESIGN IDEA 3
(picture) Features:
● Only one player
● Kill other
iii. iii. States the key features of iii. Presents the chosen iii. Presents the chosen design
the chosen design. design stating the key describing the key features.
features.
CHOSEN DESIGN
● Easy to understand
iv. Lists the main steps in a iv. Lists the steps in a plan, v. Outlines a plan, which
plan that contains some which considers time and considers the use of
details, resulting in peers resources, resulting in resources and time, sufficient
having difficulty following peers being able to follow for peers to be able to follow
the plan to create the the plan to create the to create the solution.
solution. solution.
Task Clarification:
First, I will choose the things that I want to use in my game. 1 minute
Date:
(screen pic) Step-by-Step Description:
●
●
(screen pic) Step-by-Step Description:
● This code is the information about how to play
i. Defines a testing method, i. Defines a relevant testing i. Defines relevant testing i. Outlines simple, relevant
which is used to measure the method, which generates methods, which testing methods, which
success of the solution. data, to measure the generates data, to generate data, to measure
success of the solution. measure the success of the success of the solution.
ii. States one change made the solution. ii. Lists the changes made to
to the chosen design or ii. States one change made the chosen design and plan
plan when making the to the chosen design and when making the solution.
solution. plan when making the
solution.
Task Clarification:
● Create TEST #1. Describe the test and what data you will collect.
● Create a list of changes you will make to your game and justify why they are necessary.
● Make the changes before you conduct TEST # 2
Describe the CHANGES you will make to your game before conducting TEST #2:
● Change the things can touch and cannot touch.
● Find the bug of the charter.
CREATING AND IMPROVING THE SOLUTION 5/6:
DESIGN TESTING METHODS #2 + JUSTIFY CHANGES #2
Level 1-2 Level 3-4 Level 5-6 Level 7-8
ii. Defines a testing method, iii. Defines a relevant testing iii. Defines relevant testing iii. Outlines simple, relevant
which is used to measure the method, which generates methods, which generates testing methods, which
success of the solution. data, to measure the data, to measure the generate data, to measure
success of the solution. success of the solution. the success of the solution.
iv. States one change made iv. States one change made v. Lists the changes made to
to the chosen design or to the chosen design and the chosen design and plan
plan when making the plan when making the when making the solution.
solution. solution.
Task Clarification:
● Create TEST #2. Describe the test and what data you will collect.
● Create a list of changes you will make to your game and justify why they are necessary.
● Make the necessary changes before you finish your game
Describe the CHANGES you will make to your game before finishing your game:
● Add more things in the game.
● Change the time to work
EVALUATING #1: EVALUATE THE SUCCESS OF THE SOLUTION
Level 1-2 Level 3-4 Level 5-6 Level 7-8
iii. States the success of the v. States the success of the v. States the success of the v. Outlines the success of the
solution. solution against the design solution against the solution against the design
specification based on the design specification specification based on
results of one relevant test. based on relevant authentic product testing.
product testing.
Task Clarification:
● Copy/Paste your Design Specifications below.
● State/Outline the success of your game based on each of your Design Specifications
The game is easy to play I will test my game and after the test, I will write a report about this game( bad and good
I give myself 6 because I give the information about where need change or where need improve.
how to play this game, and my friend also play it they I think I can get 8 because every time when I change my game or add something of my
said it was easy to play, but my game has some bug, game, then I will give my game report and improve my to better, so I give my 8.
so I give myself 6.
vi. States one way in which vi. Outlines the impact of vi. Outlines the impact of the
the solution can impact the the solution on the solution on the client/target
client/target audience. client/target audience, audience.
with guidance.
Task Clarification:
My user like my game, because first, my game is easy to play and understand what is my story, second my game is near perfection, for a novice,
final after they play the game I will ask them how is my game, then they will say I like this game.
HOW DID YOUR CHOICE OF GAME TYPE FIT WITH YOUR NARRATIVE?
My choice of Game Type fit my narrative because first, the game background looks like in grave and the game name is about the grave. So they
can make sure this game is about the grave, then they will see in this game have something, the things may be safe you or kill you, in my story
have something to kill me and save me so in my game have the things.
(sentence frame: “My choice of Game Type fit my narrative because of _______ .”)
END OF UNIT REFLECTION
● My greatest challenge was to Learn how to design games and how to program them because I don’t know about that so I need to learn
about that.
(sentence starter: “My greatest success/challenge was _____ because _____ .”)
Statement Different forms of communication can impact how effectively an idea is expressed.
of
Inquiry
How did learning to combine NARRATIVE and GAMES help you understand stories better?
1: in the narrative only word. Maybe some 2: Maybe the literary technique in the story is 3: Some people don't like reading books with
word we don’t know. But we have a game that not very good, but when combined with the many words, but games are more interesting.
picture to easily understand. game, people will fall into it, just like I am in the
game.
How did creating a game change the way you expressed the ideas in your narrative?
When designing a game, consider whether the game connects my story, the scene, the characters and the difficulty of the game, and
whether I can complete the production.
What are the three most important skills you used during this unit? Explain:
This unit I found the skill of how to make the game connect the story to be most challenging because of making a game is easy but I need to
connect my story is hard.
(sentence starter: “This unit I found the skill of ______ to be most challenging because of ______ .”)