Anda di halaman 1dari 31

Name: xixun

Scenario: You have been hired as a ​GAME DEVELOPER​ by a company that is trying to break into the youth
market. This company is excited to have you use your creativity to research, write/design, build, and test a game for
a young audience. You will use your many talents for this task.

SOI: ​Different forms of communication can impact how effectively an idea or theme is expressed.
Task Description
G​OAL To create an exciting game which combines a story that you have written with a style of game that is both appropriate for
the story and engaging for the user.

R​OLE You will be the game writer, developer, and tester.

A​UDIENCE Your client is the game development company and the Technical Director (me).

S​ITUATION You are in the first few weeks of a new job as a GAME DEVELOPER.

P​RODUCT 1. A story or script (transfer from your English class)


2. A completed game.
3. A Design Journal which shows your creative process.

S​TANDARDS You will be assessed against MYP Design Criteria A - D.

ATL Skills
Information Literacy - Research primary and secondary information
- Research how to code and using code banks

Goal Setting and Time Management - Follow and maintain ​PROJECT TIMELINE
TABLE OF CONTENTS

PROJECT PHASES Required Completion Date Finished (X)


Research and Analysis January 18, 2019
1. Identify and Prioritize Research
2. Analyze Existing Products
3. Develop a Design Brief

Developing Ideas and Designs February 1, 2019


1. Develop a Design Specification
2. Develop Design Ideas
3. Present the Chosen Design ​(ungraded)

Creating and Improving the Solution March 1, 2019


1. Construct a Logical Plan
2. Building Journal ​(ungraded)
3. Design Testing Methods (part 1)
4. Justify Changes (based on test 1)
5. Design Testing Methods (part 2)
6. Justify Changes (based on test 2)

Evaluating March 13, 2019


1. Evaluate the Success of the Solution
2. Explain the Impact of the Solution

End of Unit Reflection March 15, 2019


(copy/paste your English story or poem here)
story

(link to your game)


RESEARCH AND ANALYSIS 1: IDENTIFY AND PRIORITIZE THE RESEARCH
Level 1-2 Level 3-4 Level 5-6 Level 7-8

i. States some points of i. States ​and ​prioritizes​ the i. States ​and ​prioritizes​ the
research needed to main points of research main points of research
develop a solution, with needed to ​develop​ a needed to ​develop​ a solution
some guidance. solution to the problem, to the problem, ​with minimal
with some guidance. guidance.

Task Clarification:

Student Grade/Justification: I think I can get 5-6. Because I made Teacher Grade/Justification:
A clear mind map and have clear things what I need to do. This is a nice mind map. The only thing missing is your priorities.
4

(create a Mind Map of the information you will need to research to complete this project. consider how you will get this information)
(put a photo of your Mind Map here)
RESEARCH AND ANALYSIS 2: ANALYZE EXISTING PRODUCTS
Level 1-2 Level 3-4 Level 5-6 Level 7-8

i. States ​the main features of i. Outlines the main i. Describes ​the main features
an existing product that features of an existing of an existing product that
inspires a solution to the product that inspires a inspires a solution to the
problem. solution to the problem. problem.

Task Clarification:

Student Grade/Justification: Teacher Grade/Justification:


I think I can get 7. Because I have two Suggest to design my game but You looked at 6 games but only stated the features of each. More detail
have one question I cannot write. I try to play games designed by to get to the Describe level 6
others, learn from them and choose some different types of games.

INTERVIEW THE TECHNICAL DIRECTOR

QUESTION 1: What game do you like?

● Sports game flying game fighting game


QUESTION 2: Why do you like the game?
● Let me fell Challenge

QUESTION 3: do you like to play the game?


● yes
QUESTION 4: how many minutes for one day playing a game?

● 30-60 minute

INTERVIEW AT LEAST 1 USER


QUESTION 1: Do you like to play a game?
● Yes

QUESTION 2: What type of game do you like?

● Stand-alone game

QUESTION 3: how many minutes for one day playing a game?


● Monday to Friday only 30-60 minutes.

QUESTION 4: Are you play the game on a phone or computer?


● phone

GAME ANALYSIS 1: (name of game)

(screen pic of gameplay) Describe the Game:


This game like Parkour games, the user Manipulating characters. Avoid things that can
kill people on the way.

(screen pic of code view) Positive for Creating a Similar Game:


Name very good and Very attractive. In game have many things some you can get
some cannot.

Negatives for Creating a Similar Game:


I play a long time will boring

Is this Game Suitable for my Story and User?


yes

GAME ANALYSIS 2: (name of game)

(screen pic of gameplay) Describe the Game:


Like plants vs. zombies but in this game not has plant the user use Hammer to hit
zombies.

(screen pic of code view) Positive for Creating a Similar Game:


Use plants vs. zombies model let us have Memory.

Negatives for Creating a Similar Game:


There is only one scene.

Is this Game Suitable for my Story and User?


Maybe

GAME ANALYSIS 3: (name of game)

(screen pic of gameplay) Describe the Game:


This game tells us about the start and where is the start

(screen pic of code view) Positive for Creating a Similar Game:


Very good for ​Astronomy

Negatives for Creating a Similar Game:


If don like start will be boring

Is this Game Suitable for my Story and User?


No
RESEARCH AND ANALYSIS 3: DEVELOP A DESIGN BRIEF
Level 1-2 Level 3-4 Level 5-6 Level 7-8

i. States ​the findings of i. Outlines some of ​the main i. Outlines ​the main findings i. Presents​ the main findings of
research. findings of research. of relevant research. relevant research.

Task Clarification:

Student Grade/Justification: I think I can get 5-6. Because Teacher Grade/Justification:


outlines ​the main findings of relevant research. But have one These are Statements. Some of your work is incomplete. 1
question I did answer because in 2 I did answer so in 3 I cannot
answer yet.

WHAT DOES THE TECHNICAL DIRECTOR WANT?

The technical Jon wants a sports game and the fitting game or flying game.

(paragraph starter: “The Technical Director wants _______ .”)

WHAT DOES THE USER WANT?

● The user wants Stand-alone game

(paragraph starter: “The user wants _______ .”)

WHAT GAME TYPE IS BEST FOR MY NARRATIVE?

The best game type for my narrative is role-playing because Players play a role in a fictional world. Players are responsible for playing the role
and developing the role through actions under a structured rule.
(paragraph starter: “The best game type for my narrative is _______ because ______ .”)
DESCRIBE (in general terms) THE TYPE OF GAME YOU WILL CREATE

I will build an about the dig grave person escape from the grave game because I think this will be easy to create the idea for design the game.
(paragraph starter: “I will build a ______ game because ______ .”)
DEVELOPING IDEAS 1: DEVELOP A DESIGN SPECIFICATION
Level 1-2 Level 3-4 Level 5-6 Level 7-8

i. States one ​basic success i. States a few success i. Develops a few ​success i. Develops a list of ​success
criterion for a solution criteria for the solution. criteria for the solution. criteria for the solution.

Task Clarification:

Student Grade/Justification: Teacher Grade/Justification:


You have stated some of the success criteria. Great work 3

What will my game ​do​ or ​not do​? What will I look for to make sure my game is working correctly?

The game is easy to play I will test my game and after the test, I will write a report about this game( bad and good
where need change or where need improve.

Let the user know about what is my game Let the like play game teacher test my game.

My game will look like in the grave

Easy to understand how to play.


DEVELOPING IDEAS 2: DEVELOP DESIGN IDEAS
Level 1-2 Level 3-4 Level 5-6 Level 7-8

ii. Presents one ​design idea, ii. Presents more than one ii. Presents a few feasible ii. Presents ​feasible design
which can be interpreted by design idea, using an design ideas, using an ideas, using an appropriate
others. appropriate medium(s) or appropriate medium(s) medium(s) and outlines the
labels key features, which and labels key features, key features, which can be
can be interpreted by which can be interpreted correctly interpreted by
others. by others. others.

Task Clarification:

Student Grade/Justification: Teacher Grade/Justification:


These are 3 very clear Design Ideas with key features identified. 5

DESIGN IDEA 1

Features:
● The user can see the charter

● Have something avoid

● Have something can catch

(picture)
DESIGN IDEA 2

(picture) Features:
● Can have 2 player

● Easy

● Working with teammates

DESIGN IDEA 3

(picture) Features:
● Only one player

● Kill other

● Maybe one background


DEVELOPING IDEAS 3: PRESENT THE CHOSEN DESIGN
Level 1-2 Level 3-4 Level 5-6 Level 7-8

iii. iii. States ​the key features of iii. Presents ​the chosen iii. Presents ​the chosen design
the chosen design. design ​stating​ the key describing​ the key features.
features.

CHOSEN DESIGN

(picture) Key Features:


● Only one player

● Background likes in grave

● Easy to understand

Positives of Chosen Design: Negatives of Chosen Design:


Easy to play, even your English is Maybe play a lot will think this
bad. But you also can understand game will be boring.
how to play this game.
CREATING AND IMPROVING THE SOLUTION 1: CONSTRUCT A LOGICAL PLAN
Level 1-2 Level 3-4 Level 5-6 Level 7-8

iv. Lists ​the main steps in a iv. Lists ​the steps in a plan, v. Outlines ​a plan, which
plan that contains some which ​considers​ time and considers the use of
details, resulting in peers resources, resulting in resources and time, sufficient
having difficulty following peers being able to follow for peers to be able to follow
the plan to create the the plan to create the to create the solution.
solution. solution.

Task Clarification:

Student Grade/Justification: Teacher Grade/Justification:


These are lists of the main steps to create your game. Nice 3

DESCRIPTION OF THE STEPS TIME NEEDED FOR COMPLETION

First, I will choose the things that I want to use in my game. 1 minute

Second, I will start to programming (the game start page) 1 hour

Third, I will programming of each thing in the game. 1 hour

Fourth, I will test then change. 2 hour


CREATING AND IMPROVING THE SOLUTION 2: Daily Building Journal
Date:
(screen pic) Step-by-Step Description:

The charter code but didn’t finish

I already choose a background and draw the charter.

(screen pic) Step-by-Step Description:


(screen pic) Step-by-Step Description:


RESEARCH RESOURCE LINKS​:


https://www.youtube.com/watch?v=ukOON8WNJ-c
Date:Feb 14
(screen pic) Step-by-Step Description:

This one is the things in the game will appear.

(screen pic) Step-by-Step Description:


● This is one of game time ( how long are you alive)

(screen pic) Step-by-Step Description:



This is the charter-code ( finish)

RESEARCH RESOURCE LINKS​:

Date:
(screen pic) Step-by-Step Description:


(screen pic) Step-by-Step Description:
● This code is the information about how to play

(screen pic) Step-by-Step Description:


● IF life is 0 then this will show

RESEARCH RESOURCE LINKS​:


CREATING AND IMPROVING THE SOLUTION 3/4:
DESIGN TESTING METHODS #1 + JUSTIFY CHANGES #1
Level 1-2 Level 3-4 Level 5-6 Level 7-8

i. Defines ​a testing method, i. Defines ​a​ relevant ​testing i. Defines relevant testing i. Outlines simple, relevant
which is used to measure the method​, which generates methods, which testing methods, which
success of the solution. data, to measure the generates data, to generate data, to measure
success of the solution. measure the success of the success of the solution.
ii. States one change​ made the solution. ii. Lists the changes made to
to the chosen design ​or ii. States one change ​made the chosen design and plan
plan when making the to the chosen design ​and when making the solution.
solution. plan when making the
solution.

Task Clarification:
● Create TEST #1. Describe the test and what data you will collect.
● Create a list of changes you will make to your game and justify why they are necessary.
● Make the changes before you conduct TEST # 2

Student Grade/Justification: Teacher Grade/Justification:


This is your best work in this unit. You have identified 2 clear testing
methods and have listed the changes necessary to your game. Great
work! 5 7

TEST 1: (name of test) user-based

(image/video of the test) Description of Test:


● I will let my friend test my game and give me the evaluate. Each person plays
for 1 time. and answer my question and give my evaluate.also tell me about this
game bug and problem.

Design Specifications Involved in this Test:


● Let the user know about what is my game
● My game will look like in the grave
● The game is easy to play
● Easy to understand how to play.
Results of the Test (data):
● The user 100% know is about in grave.
● Yes, look like in a grave.
● Easy to play
● Yes, easy to understand.

Describe the CHANGES you will make to your game before conducting TEST #2:
● Change the things can touch and cannot touch.
● Find the bug of the charter.
CREATING AND IMPROVING THE SOLUTION 5/6:
DESIGN TESTING METHODS #2 + JUSTIFY CHANGES #2
Level 1-2 Level 3-4 Level 5-6 Level 7-8

ii. Defines ​a testing method, iii. Defines ​a​ relevant ​testing iii. Defines relevant ​testing iii. Outlines simple, relevant
which is used to measure the method​, which generates methods​, which generates testing methods, which
success of the solution. data, to measure the data, to measure the generate data, to measure
success of the solution. success of the solution. the success of the solution.
iv. States one change​ made iv. States one change ​made v. Lists the changes​ made to
to the chosen design ​or to the chosen design ​and the chosen design and plan
plan when making the plan when making the when making the solution.
solution. solution.

Task Clarification:
● Create TEST #2. Describe the test and what data you will collect.
● Create a list of changes you will make to your game and justify why they are necessary.
● Make the necessary changes before you finish your game

Student Grade/Justification: Teacher Grade/Justification:

TEST 1: (name of test)user-based

(image/video of the test) Description of Test:


● I will let my friend test my game and give me the evaluate. Each person plays
for 1 time. and answer my question and give my evaluate.also tell me about this
game bug and problem.

Design Specifications Involved in this Test:


● Let the user know about what is my game
● My game will look like in the grave
● The game is easy to play
● Easy to understand how to play.
Results of the Test (data):
● The user 100% know is about in grave.
● Yes, look like in a grave.
● Easy to play
● Yes, easy to understand.

Describe the CHANGES you will make to your game before finishing your game:
● Add more things in the game.
● Change the time to work
EVALUATING #1: EVALUATE THE SUCCESS OF THE SOLUTION
Level 1-2 Level 3-4 Level 5-6 Level 7-8

iii. States ​the success of the v. States ​the success of the v. States the success of the v. Outlines ​the success of the
solution. solution against the design solution against the solution against the design
specification based on the design specification specification based on
results of ​one relevant​ test. based on relevant authentic​ product testing.
product testing.

Task Clarification:
● Copy/Paste your Design Specifications below.
● State/Outline the success of your game based on each of your Design Specifications

Student Grade/Justification: Teacher Grade/Justification:


I think I can get 7 because have more than 6 users to test my This is more great work. The big issue I have here is that you didn’t
game and give the evaluate, and my users like my game so I have enough (or detailed enough) Design Specifications. 6
think I can get 7.

(copy your Design Specification here)

The game is easy to play I will test my game and after the test, I will write a report about this game( bad and good
I give myself 6 because I give the information about where need change or where need improve.
how to play this game, and my friend also play it they I think I can get 8 because every time when I change my game or add something of my
said it was easy to play, but my game has some bug, game, then I will give my game report and improve my to better, so I give my 8.
so I give myself 6.

Let the user know about what is my game


I give myself 7 because after the user play my game
when they finish the game I ask them do they know
what is my game talking about, they guys

My game will look like in the grave


I give myself 8 because of my game background is a
dark color and in a grave, the picture then can know it is
in the grave.
EVALUATING #2: EXPLAIN THE IMPACT OF THE SOLUTION
Level 1-2 Level 3-4 Level 5-6 Level 7-8

vi. States one way ​in which vi. Outlines the impact of vi. Outlines ​the impact of the
the solution can impact the the solution on the solution on the client/target
client/target audience. client/target audience, audience.
with guidance.

Task Clarification:

Student Grade/Justification: Teacher Grade/Justification:


I think I can get 7 because everyone can understand how to play You have begun outlining here. That first answer (showing two reasons
my game and then they give me the evaluate, and I will make the user likes the game) is the way in which you should look to answer
some change for my game, so I think I can get 7. open-ended questions. Point. Evidence. Point. Evidence. 5

DO USERS LIKE YOUR GAME? WHY OR WHY NOT?

My user like my game, because first, my game is easy to play and understand what is my story, second my game is near perfection, for a novice,
final after they play the game I will ask them how is my game, then they will say I like this game.

(sentence frame: “My users like my game because of _____.”)


(sentence frame: “My users don’t like my game because of ____ .”)say

HOW DID YOUR CHOICE OF GAME TYPE FIT WITH YOUR NARRATIVE?

My choice of Game Type fit my narrative because first, the game background looks like in grave and the game name is about the grave. So they
can make sure this game is about the grave, then they will see in this game have something, the things may be safe you or kill you, in my story
have something to kill me and save me so in my game have the things.
(sentence frame: “My choice of Game Type fit my narrative because of _______ .”)
END OF UNIT REFLECTION

What was your greatest success in this unit?

● By myself make my own game.

What was your biggest challenge during this unit?

● My greatest challenge was to Learn how to design games and how to program them because I don’t know about that so I need to learn
about that.
(sentence starter: “My greatest success/challenge was _____ because _____ .”)

Statement Different forms of communication can impact how effectively an idea is expressed.
of
Inquiry

How did learning to combine NARRATIVE and GAMES help you understand stories better?

1: in the narrative only word. Maybe some 2: Maybe the literary technique in the story is 3: Some people don't like reading books with
word we don’t know. But we have a game that not very good, but when combined with the many words, but games are more interesting.
picture to easily understand. game, people will fall into it, just like I am in the
game.

How did creating a game change the way you expressed the ideas in your narrative?

When designing a game, consider whether the game connects my story, the scene, the characters and the difficulty of the game, and
whether I can complete the production.

What are the three most important skills you used during this unit? Explain:

● Goal setting ● Research ● How to Make the Game Connect


Stories
This unit we worked on the ATL SKILLS of INFORMATION LITERACY and GOAL SETTING. Which one was the hardest? Why?

This unit I found the skill of how to make the game connect the story to be most challenging because of making a game is easy but I need to
connect my story is hard.
(sentence starter: “This unit I found the skill of ______ to be most challenging because of ______ .”)

What did you learn about COMMUNICATION in this unit?

I use the game to communicate with the player.

What one change you would make to this unit?

Do let the game connect the story

Anda mungkin juga menyukai