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User Documentation
beta 3 12/19/12
Table of Content
Introduction........................................................................................................................................5
Note..................................................................................................................................................5
Installing MtI......................................................................................................................................6
Version matching.............................................................................................................................6
Installation.......................................................................................................................................6
Notes................................................................................................................................................7
Initialisation........................................................................................................................................8
The indigo shelf...................................................................................................................................9
Indigo Editor....................................................................................................................................9
Sun...................................................................................................................................................9
Include IGM.....................................................................................................................................9
The MtI menu...................................................................................................................................10
Assign IGM to selected..................................................................................................................10
Make material XML......................................................................................................................10
Purge selected meshes from disk...................................................................................................10
Create Node...................................................................................................................................11
Add MtI Attributes to....................................................................................................................11
Renderer Path.................................................................................................................................11
Force initialization.........................................................................................................................11
Access advanced settings...............................................................................................................12
Export.............................................................................................................................................12
The Indigo Editor.............................................................................................................................13
Editor menus..................................................................................................................................13
Window.................................................................................................................................... 13
Freeze > Indigo Editor..........................................................................................................13
Freeze > Attribute Editor......................................................................................................14
Presets.................................................................................................................................... 14
................................................................................................................................................. 14
Export...................................................................................................................................... 14
Param....................................................................................................................................... 14
Name and navigation bars..............................................................................................................14
Camera..............................................................................................................................................16
Extra Attributes..............................................................................................................................17
auto-focus.............................................................................................................................. 17
matID...................................................................................................................................... 17
vignetting................................................................................................................................ 17
exposure time........................................................................................................................ 17
Camera White........................................................................................................................ 17
tonemapping........................................................................................................................... 17
Film Response........................................................................................................................ 17
ISO.......................................................................................................................................... 17
EV Adjust............................................................................................................................... 17
Camera Exposure Duration................................................................................................. 17
Camera Aperture.................................................................................................................. 17
Circular.................................................................................................................................17
Generated..............................................................................................................................17
Blades Count....................................................................................................................17
Blade Offset.....................................................................................................................17
Blade Radius....................................................................................................................17
Start Angle ......................................................................................................................17
Image....................................................................................................................................18
Diffraction............................................................................................................................. 18
none......................................................................................................................................18
traced....................................................................................................................................18
post-process..........................................................................................................................18
Lights.................................................................................................................................................19
Shading nodes...................................................................................................................................20
lambert...........................................................................................................................................20
diffuse.................................................................................................................................... 20
Oren-Nayar........................................................................................................................... 20
diffuse transmitter............................................................................................................. 20
phong.............................................................................................................................................21
Phong........................................................................................................................................ 21
metallic.................................................................................................................................... 21
nkData..................................................................................................................................... 21
indigoShader..................................................................................................................................21
Specular.................................................................................................................................. 22
Glossy transparent............................................................................................................... 22
layeredShader.................................................................................................................................22
indigoSpectrum..............................................................................................................................22
Blackbody............................................................................................................................... 23
Uniform.................................................................................................................................. 23
Peak......................................................................................................................................... 23
Tabulated............................................................................................................................... 23
indigoMedium................................................................................................................................24
indigoText......................................................................................................................................24
Animation..........................................................................................................................................25
Halting frame rendering.................................................................................................................25
Halt samples.......................................................................................................................... 25
Halt time................................................................................................................................ 25
Motion blur....................................................................................................................................26
Outputs..............................................................................................................................................27
The typical Indigo scene................................................................................................................27
Known limitations............................................................................................................................28
Credits...............................................................................................................................................29
Introduction
http://www.indigorenderer.com/forum/viewforum.php?f=11
Note
Version matching
You are encouraged into testing the latest Indigo beta available on
the indigo News and Announcements forum. You can get the last
stable Indigo release in the Downloads section of the site.
Installation
3. Start Maya.
Notes
Using the Indigo shelf will also initialise MtI for the current scene
by adding to it a scriptNode named mti_settings.
As of MtI 3.4.6.0, the Indigo shelf has three buttons. Clicking any
of these shelf buttons will initialize MtI for the current scene.
Indigo Editor
Sun
Include IGM
Note that at this time, only IGM files are supported for linking.
PIGM files are to be extracted to disk as a normal zip archive
would, in order to expose the IGM file to link to.
Create Node
Renderer Path
Force initialization
Export
A third mode for the Indigo Editor is the error report mode:
In error report mode, the editor is automatically frozen. A
message is displayed with one or more buttons beneath, depending
on the available options. Clicking a button restores the editor to it's
previous dynamic state, wether frozen or interactive.
Editor menus
Window
Presets
The common Maya presets system. Specifically recommended
in use with Indigo nodes (indigoSpectrum, indigoMedium,
indigoText. See the [SHADING NODES] section). This menu will
not show if the editor target is inadequate (a transform, notably).
Export
Param
They are user defined attributes wich names start with param, ie
paramHeight.
This menu and params themselves are available only for the
supported surface shaders and indigoText nodes.
Right below the Indigo Editor menu are two text lines. The top one
is displaying the name of the current Editor target. The one below
is listing the nodes connected.
It is important to know that each of these bars has its own marking
menu. They provide a mean to quickly navigate between meshes,
shaders and parameters. Hold the right mouse button in order to
pop the marking menus up.
Camera
auto-focus
matID
vignetting
exposure time
Camera White
tonemapping
Film Response
ISO
EV Adjust
Camera Aperture
Circular
Generated
Blades Count
Blade Offset
Blade Radius
Start Angle
Image
Diffraction
none
traced
post-process
Lights
The nodes below are supported by MtI, and give access to the
related Indigo features:
lambert
diffuse
Oren-Nayar
diffuse transmitter
phong
Phong
Index of Refraction over an albedo.
metallic
Using specularColor in place of IOR
nkData
Captured metals and alloys data. Be aware that all data files
shipping are not metals, and those wich are not are also not
supported by Indigo.
indigoShader
All of the above, plus the null material wich is also covered by the
layeredShader below, and:
Specular
Glossy transparent
layeredShader
indigoSpectrum
Uniform
Peak
Tabulated
indigoMedium
indigoText
Animation
For an animation sequence, MtI will first export all frames then
render them sequencially.
Halt samples
Halt time
The rendering for the current frame will stop after the number of
seconds specified.
Motion blur
[scene name].igs:
the Indigo scene description, XML-based. Including essentially the
environment(s), camera, materials descriptions and (external -
OBJ) meshes referencing, and transformations.
• ...
Credits