-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+2 Constitution +2 17 22 --
-1 • +5 Intelligence
CLASS
• +4 Wisdom INITIATIVE HIT POINTS
9
+0 Charisma
Total 1d6 + 2d8 SUCCESSES
Saving Throw Modifiers
Resistances - Acid
DEXTERITY FAILURES
+5
Animal Handling WIS
Arcana INT
Crossbow, Light, Dagger, Dart, Quarterstaff,
Sling
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Wizard 1 / Cleric 2 Arcade81
CLASS & LEVEL PLAYER NAME
Copy of Maolmhuire Artor
Human Guild Artisan / Guild Merchant
1,145
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== CLERIC FEATURES === a number of times per short rest based on your level: * Ability Score Increase • PHB 31
[2nd] 1, [6th] 2, [18th] 3
* Hit Points • PHB 57 * Languages • PHB 31
| 1 / Short Rest • Special You can speak, read, and write Common and one
* Proficiencies • PHB 57 extra language.
| Channel Divinity: Turn Undead: 1 Action
* Spellcasting • PHB 58
You can cast prepared cleric spells using WIS as your * Channel Divinity: Path to the Grave • XGtE 20
spellcasting modifier (Spell DC 12, Spell Attack +4) You can use Channel Divinity as an action to curse
and prepared cleric spells as rituals if they have the one creature you can see within 30 ft. of you until the
ritual tag. You can use a holy symbol as a spellcasting end of your next turn. The next time you or an ally of
focus. yours hits the cursed creature with an attack, the
creature has vulnerability to all of that attack’s
* Divine Domain • PHB 58 damage, and then the curse ends.
You choose a divine domain that grants you additional
spells and other features related to your deity. | 1 Action
Bedroll 1 7 lb.
PP 0 Bottle, Glass 1 2 lb.
135 lb. Rations (1 day) 10 20 lb. Armor of Acid Resistance, Chain Shirt 1 20 lb.
EQUIPMENT
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Male 37 Medium 5-8 146
GENDER AGE SIZE HEIGHT WEIGHT
Copy of Maolmhuire Artor Chaotic Good Pious Pale causican, with
Paleacid
green
burned fingers
Thining
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
=== Organizations === There’s nothing I like more than a good mystery. I’m used to
helping out those who aren’t as smart as I am, and I patiently
Guild of Alchemists - Associate fellow explain anything and everything to others.
PERSONALITY TRAITS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
An Alchemist specialising in acids. Maolmhuire's Six Vials at Midnight acid splashes broke a burning brazier off the wall
compound burned fingers are often found fingering which quickly engulfed the room in flames.
the bandolier over his shoulder which contains Maolmhuire Artor moved to the city with his young
glass vials of acid, just needing a magic word to fiance Laylia, him to pursue his alchemist career, Maolmhuire took a curved dagger and dealt a mortal
become potent weapons of destruction. having recently graduated at a prostigious magic blow to his mentors neck, who stumbled and landed
school, his wife had been suffering with 'the shivvers' in the fires next to the screaming Laylia. Meldrac
Pious faith for three years, and it was hoped a cure could be pulled out the embarming pipe and began sucking
A follower of Peridot god of knowledge. Now found in the grand libray of which the city is famed. the liquid as the flames engulfed him.
makes excessive sacrifices to Garr the god of He became the apprentice of an award winning
death, for the soul of his wife. embarmer named Meldrac. Together they worked on Maolmhuire fled the burning house, and the city. His
translating ancient texts to discover secret arts to biggest regret is never confirming the death of his
Troubled by corpses. embarm the dead. mentor and wife.
Must say a prayer to Garr for every dead creature
he encounters, prefers to cremate dead bodies. Unfortunately, rumours of witchcraft and necromancy
began sweeping the city, and so cremation, not
embarming became the prefered method of disposal
of the dead. The practice giving the relatives a sense
of security.
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INT / WIS 13 / 12 +5 / +4
Wizard / Cleric
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Acid Splash Wizard DEX 13 1A 60 ft. V,S Instantaneous PHB 211 V/S
O Blade Ward Wizard -- 1A Self V,S 1 Round PHB 218 D: 1Rnd, V/S
O Spare the Dying Cleric -- 1A Touch V,S Instantaneous PHB 277 V/S
O Spare the Dying Cleric -- 1BA 30 ft. V,S Instantaneous PHB 277 V/S
O Fog Cloud <C> Wizard -- 1A 120 ft./20 ft. Sphere V,S 1 Hour PHB 243 D: 1h, 20 ft. Sphere, V/S
O Identify [R] Wizard -- 11m Touch V,S,M Instantaneous PHB 252 V/S/M
O Comprehend Languages [R] Wizard -- 1A + 10m Self V,S,M 1 Hour PHB 224 D: 1h, V/S/M
O Grease Wizard DEX 13 1A 60 ft./10 ft. Square V,S,M 1 Minute PHB 246 D: 1m, 10 ft. Square, V/S/M
O Thunderwave Wizard CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S
O Bless <C> Cleric -- 1A 30 ft. V,S,M 1 Minute PHB 219 D: 1m, V/S/M
O Create or Destroy Water Cleric -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M
O Detect Evil and Good <C> Cleric -- 1A Self/30 ft. Sphere V,S 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease [R]<C> Cleric -- 1A + 10m Self/30 ft. Sphere V,S,M 10 Minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Guiding Bolt Cleric +4 1A 120 ft. V,S 1 Round PHB 248 D: 1Rnd, V/S
O Protection from Evil and Good <C> Cleric -- 1A Touch V,S,M 10 Minutes PHB 270 D: 10m, V/S/M
O Purify Food and Drink [R] Cleric -- 1A + 10m 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Sanctuary Cleric WIS 12 1BA 30 ft. V,S,M 1 Minute PHB 272 D: 1m, V/S/M
O Shield of Faith <C> Cleric -- 1BA 60 ft. V,S,M 10 Minutes PHB 275 D: 10m, V/S/M
P Bane <C> Cleric (Always Prepared) CHA 12 1A 30 ft. V,S,M 1 Minute PHB 216 D: 1m, V/S/M
P False Life Cleric (Always Prepared) -- 1A Self V,S,M 1 Hour PHB 239 D: 1h, V/S/M
SPELLS
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