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18/02/2019 Unnamed Male Human Criminal Rogue 2

Male Human Criminal Rogue 2


True Neutral

Strength 9 (-1) Size: Medium


Dexterity 18 (+4) Height: 5' 6"
Constitution 10 (+0) Weight: 165 lb
Intelligence 16 (+3) Skin:
Wisdom 15 (+2) Eyes:
Charisma 16 (+3) Hair:

Maximum Hit Points: 13

Speed: 30 feet

Inspiration:

Armor Class: 15 = 10 + 1 [leather] + 4 [dexterity]

Proficiency bonus: +2
Initiative modifier: + 4 = + 4 [dexterity]
Attack (handheld / thrown): + 1 = -1 [strength] + 2 [proficiency]
Attack (missile / finesse): + 6 = + 4 [dexterity] + 2 [proficiency]
Strength save: -1 = -1 [strength]
Dexterity save: + 6 = + 4 [dexterity] + 2 [proficiency]
Constitution save: +0
Intelligence save: + 5 = + 3 [intelligence] + 2 [proficiency]
Wisdom save: + 2 = + 2 [wisdom]
Charisma save: + 3 = + 3 [charisma]
Insight (passive): 12 (17 with advantage)
Investigation (passive): 15 (20 with advantage)
Perception (passive): 14 (19 with advantage)

Carry: 135 lb maximum

For groups using the optional encumberance rules:

If carrying more than 45 lb, encumbered -- -10 on speed

If carrying more than 90 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack
rolls, and saves involving strength, constitution, and/or dexterity

Languages: Common Elvish Thieves' Cant

Unarmed strike [+1 to hit; 1-1 bludgeoning]

2 Daggers [+6 to hit; 1d4+4 piercing, 1 lb, finesse, light, thrown (range 20/60)]

Short Bow [+6 to hit; 1d6+4 piercing, 2 lb, ammunition (range 80, 320), two-handed]

Rapier [+6 to hit; 1d8+4 piercing, 2 lb, finesse]

Leather armor [light; + 1 AC; 10 lb.]

Feats:

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18/02/2019 Unnamed Male Human Criminal Rogue 2

Key Skill Ability Misc.


Skill Name Trained?
Ability Modifier Modifier Modifier
Acrobatics Dex 6 = +4 + 2
Animal Handling Wis 2 = +2
Arcana Int 3 = +3
Athletics Str -1 = -1
Deception Cha 5 = +3 + 2
History Int 3 = +3
Insight Wis 2 = +2
Intimidation Cha 3 = +3
Investigation Int 5 = +3 + 2
Medicine Wis 2 = +2
Nature Int 3 = +3
Perception Wis 4 = +2 + 2
Performance Cha 3 = +3
Persuasion Cha 3 = +3
Religion Int 3 = +3
Sleight of Hand Dex 6 = +4 + 2
Stealth Dex 8 = +4 + 2 + 2 [expertise]
Survival Wis 2 = +2

At rogue level 2, this character knows 0 arcane trickster cantrips including "Mage Hand".
Mark this character's Arcane Trickster Cantrips here:

Acid Splash
Blade Ward
Chill Touch
Dancing Lights
Fire Bolt
Friends
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Prestidigitation
Ray of Frost
Shocking Grasp
True Strike

At rogue level 2, this character knows 0 arcane trickster spells.


Among these, 0 can come from any school.
Enchantments and illusions are listed below.
Mark this character's First Level Arcane Trickster spells here:

Charm Person
Color Spray

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18/02/2019 Unnamed Male Human Criminal Rogue 2

Disguise Self
Illusory Script
Silent Image
Sleep
Tasha's Hideous Laughter
Thunderwave

Check any artisan tools with which this character is proficient:

Alchemist's supplies Leatherworker's tools


Boyer / fletcher tools Mason's tools
Brewer's supplies Painter's supplies
Calligrapher's supplies Potter's tools
Carpenter's tools Smith's tools
Cartographer's tools Tinker's tools
Cobbler's tools Weaver's tools
Cook's utensils Woodcarver's tools
Glassblower's tools
Goldsmith / silversmith's tools
Jeweler's tools

Check any instruments with which this character is proficient:

Bagpipes Horn
Drum Pan flute
Dulcimer Shawm
Flute Viol
Lute
Lyre

This character is proficient with at least 1 game(s). Check any games with which this character is proficient:

Dragon Chess Dice game:


Three Dragon Ante
Board Game:
Card Game:

Check any other tools with which this character is proficient:

Climber's kit Herbalism kit


Disguise kit Navigator tools
Drive a truck Ride a mount
Fly a plane Sail a ship
Forgery kit Poisoner kit
Healer's kit Thieves' tools

Human

Humans get +1 on each of the six ability scores (already included). If honor and/or sanity are
ability scores, these are also increased by one.

Humans learn one extra language.


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18/02/2019 Unnamed Male Human Criminal Rogue 2

Criminal

You have underworld contacts.

You are probably an accomplished forger.

Consider bringing thieves tools and at least one kind of gaming set.

Rogue

Proficient in using thief tools.

Level 1: Expertise with four skills / tools gives double proficiency bonus on checks: Stealth;
Thieves' tools; .

Level 1: Thieves cant

Level 1: Sneak attack deals extra 1d6

Level 2: Cunning action -- take a second action to dash, disengage or hide

Level 3: Sneak attack deals extra 2d6

Level 5: Sneak attack deals extra 3d6

Level 5: Evasion -- you can use your reaction to take only half damage from an enemy you
can see

Level 5: Uncanny dodge -- no damage if a dexterity save is made, half damage if failed

Level 7: Sneak attack deals extra 4d6

Level 9: Sneak attack deals extra 5d6

Level 11: Reliable talent -- when using abilities with proficiencies, all d20 rolls are 10 or better

Level 11: Sneak attack deals extra 6d6

Level 13: Sneak attack deals extra 7d6

Level 14: Blindsense -- sense invisible if you can hear

Level 15: Slippery mind -- gain proficiency in wisdom saving throws

Level 15: Sneak attack deals extra 8d6

Level 17: Sneak attack deals extra 9d6

Level 18: Elusive -- if you can move, creatures cannot benefit from advantage in attacks
against you

Level 19: Sneak attack deals extra 10d6

Level 20: Stroke of Luck -- once between short rests, turn a miss into a hit, or automatic
success on a failed ability check
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18/02/2019 Unnamed Male Human Criminal Rogue 2

Arcane Trickster (rogue archetype)

Spellcasting. Mostly enchantment and illusion spells. Use intelligence modifier for saving
throw difficulty.

Level 3: Mage hand legerdemain.

Level 9: Magical Ambush -- opponents have disadvantage on saves if you are hiding.

Level 13: Versatile Trickster -- use mage hand to distract and thus give disadvantage on
spells

Level 16: Spell Thief -- once per day.

Class HP rolled
Level 1: Rogue 8
Level 2: Rogue 5

Hit Dice For Healing


Regain half with each long rest. Use as needed during long or short rests.

Death Saving Throws:

Successes
Failures

Equipment:

16 lb Weapons / Armor / Shield (from above)

5 lb Backpack
2 lb Ball bearings (bag of 1000)
Bell
Candles x 5
5 lb Crowbar
3 lb Hammer
2 lb Lantern (hooded)
2 lb Oil flasks x 2
3 lb Pitons (bag of 4) x 10
10 lb Rations (1 day) x 5
10 lb Rope (50', hempen) x 1
String, ten feet x1

5 lb Waterskins x 1

1 lb Thieves' tools (proficient)


_____
64 lb Total

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18/02/2019 Unnamed Male Human Criminal Rogue 2

Personality Traits:

Ideal(s):

Bond(s):

Flaw(s):

More about this character:

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