Speed: 30 feet
Inspiration:
Proficiency bonus: +2
Initiative modifier: + 4 = + 4 [dexterity]
Attack (handheld / thrown): + 1 = -1 [strength] + 2 [proficiency]
Attack (missile / finesse): + 6 = + 4 [dexterity] + 2 [proficiency]
Strength save: -1 = -1 [strength]
Dexterity save: + 6 = + 4 [dexterity] + 2 [proficiency]
Constitution save: +0
Intelligence save: + 5 = + 3 [intelligence] + 2 [proficiency]
Wisdom save: + 2 = + 2 [wisdom]
Charisma save: + 3 = + 3 [charisma]
Insight (passive): 12 (17 with advantage)
Investigation (passive): 15 (20 with advantage)
Perception (passive): 14 (19 with advantage)
If carrying more than 90 lb, heavily encumbered -- -20 on speed, disadvantage on ability checks, attack
rolls, and saves involving strength, constitution, and/or dexterity
2 Daggers [+6 to hit; 1d4+4 piercing, 1 lb, finesse, light, thrown (range 20/60)]
Short Bow [+6 to hit; 1d6+4 piercing, 2 lb, ammunition (range 80, 320), two-handed]
Feats:
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18/02/2019 Unnamed Male Human Criminal Rogue 2
At rogue level 2, this character knows 0 arcane trickster cantrips including "Mage Hand".
Mark this character's Arcane Trickster Cantrips here:
Acid Splash
Blade Ward
Chill Touch
Dancing Lights
Fire Bolt
Friends
Light
Mage Hand
Mending
Message
Minor Illusion
Poison Spray
Prestidigitation
Ray of Frost
Shocking Grasp
True Strike
Charm Person
Color Spray
2/6
18/02/2019 Unnamed Male Human Criminal Rogue 2
Disguise Self
Illusory Script
Silent Image
Sleep
Tasha's Hideous Laughter
Thunderwave
Bagpipes Horn
Drum Pan flute
Dulcimer Shawm
Flute Viol
Lute
Lyre
This character is proficient with at least 1 game(s). Check any games with which this character is proficient:
Human
Humans get +1 on each of the six ability scores (already included). If honor and/or sanity are
ability scores, these are also increased by one.
Criminal
Consider bringing thieves tools and at least one kind of gaming set.
Rogue
Level 1: Expertise with four skills / tools gives double proficiency bonus on checks: Stealth;
Thieves' tools; .
Level 5: Evasion -- you can use your reaction to take only half damage from an enemy you
can see
Level 5: Uncanny dodge -- no damage if a dexterity save is made, half damage if failed
Level 11: Reliable talent -- when using abilities with proficiencies, all d20 rolls are 10 or better
Level 18: Elusive -- if you can move, creatures cannot benefit from advantage in attacks
against you
Level 20: Stroke of Luck -- once between short rests, turn a miss into a hit, or automatic
success on a failed ability check
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18/02/2019 Unnamed Male Human Criminal Rogue 2
Spellcasting. Mostly enchantment and illusion spells. Use intelligence modifier for saving
throw difficulty.
Level 9: Magical Ambush -- opponents have disadvantage on saves if you are hiding.
Level 13: Versatile Trickster -- use mage hand to distract and thus give disadvantage on
spells
Class HP rolled
Level 1: Rogue 8
Level 2: Rogue 5
Successes
Failures
Equipment:
5 lb Backpack
2 lb Ball bearings (bag of 1000)
Bell
Candles x 5
5 lb Crowbar
3 lb Hammer
2 lb Lantern (hooded)
2 lb Oil flasks x 2
3 lb Pitons (bag of 4) x 10
10 lb Rations (1 day) x 5
10 lb Rope (50', hempen) x 1
String, ten feet x1
5 lb Waterskins x 1
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18/02/2019 Unnamed Male Human Criminal Rogue 2
Personality Traits:
Ideal(s):
Bond(s):
Flaw(s):
6/6