Anda di halaman 1dari 5
However, you can shoot, but not load, alight crossbow with one hand at a~2 penalty on attack rolls. You can shoot alight crossbow with each hand, bt you take a penalty on atack role as ifatacking with two light weapons (see Table @10: Two Weapon Fighting Penalties, page £60) This penalty is cumulative with the penalty for one handed fring. Crossbow, Repeating: The repeating crossbow (whether heavy (flight) holds 5 crossbow bolts. As long as it holds bots, you can. reload ity pulling the reloading ever (a ree action). Loading anew case of 5 bolts is 2 fullround action that provokes aracks of opportunity ‘You car fie a repeating crossbow with one hand or fire a repeat TaaLe 7-5: Wearons ‘Simple Weapons Cost mgs) Dmg (M) Unarmed Asacks ‘Gauntlet 2p 102 tat Unarmed strike = 12 1a? Light Melee Weapons Dagger 2op 1a 1a Dagger, punching 200 ta 1a ‘Gauri spiked Sep tas tat Mace ight Sap tat 148 Siekle 6ep 14 108, (One Handed Melee Weapons ‘Chip = 1a 105, Mace, heavy Tgp 6 a8 Momingstar re 108, tat Shorspear Nop tat 108, ‘Two-Handed Mele Weapons Longspecr! Sop 108 rat Quarterstat* — — taivigt 146/15 Spear 29p 106 a8 Ronged Weopons ‘Crossbow, neavy sOgp WB te10 ots, crossbow (10) 19° = * Crossbow ight sSqp 188 tat Boks, crossbow (10) 9p - = Dart 5sp 103 tat Javelin Voge 1a 105, Sing - 1a at Butts, sting (10) 1p = = Martial Weapons Cost Dmg (S)__Bmg (My Light Melee Weapons ‘xe, towing Bop te 105, Harner ight 19 tas at Handate bop tat a8 Koei Bop 168 1a Pek, ght 490 1a at Sep tgp te 108 Shi, ight special 1e2 1a special ta 108 special Ta 1a woop Wat 108, One-Handed Mele Weapons Battleaxe woop 186 108 Fai ao 105, a8 Longswora ep 148 tat Pick, heavy Bop v4 10s, Rapier 299 at 18 Selmar Sep Wat 108 Shield, hoary special Ta 1a Spiked sie, heavy spect tat 148 Trent ep 16 at Warhammer ep 6 a8 ing crossbow in each hand in the same manner as you would @ normal crossbow of the same size, However, you must fie the ‘weapon with two hands in order rouse the reloading lever, and you ‘must use tr hands to load a new cate of bots Dagger: The dagger is common secondary weapon. You get a +2 bonus on Sleight of Hand checks made to conceal a dagger on your Dov (see the Sleight of Hand sll, page 81). Dagger, Punching: This dagger puts more force from your punch bebind it, making it capable of deadly strikes, Dart: A dat isthe sizeof a large arrow and has 2 weighted head sentially, itis. 2 small javelin, Ctitieal Range Increment Weight! Type 2 - 1, Buudgeoning 2 = = Bludgeening 18-202 1K 1b. Piercing or slashing 6 = 1p, Piercing 2 = 1m Pieceing 2 = 41 Buudgeoring 2 = 21, Slashing 2 woe Si, Bludgeoning 2 = Bi. ——_-Bhudgeoning 22 = 61m, ——_-Bludgeoning and piercing “2 20R. Bi, Piercing a - 9, Piercing 2 = 41, Bludgeoning 8 208, Bi, Piercing 1-202 1208, Bi, Piercing 2 — te 1-202 aon. 4p, Percing = = 1p = »2 ron 2m. Pieceing 2 aon, Zio, Piercing *2 son. D1 ——-Bludgearing = sma Ctiteal Range Increment Weight’ Type? “2 ton, 2p. Slashing 2 201 20. Bhudgeoning “ = i Slashing re-20h2 = Zi, Slashing ot = Sm Piercing “2 = Zi Bludgeoning 2 = special Bladgeoning 22 = Prereing 2 = Piercing 19-20/2 = Piercing 8 = 5i. Slashing 2 = Sto. Bludgeoning 19-202 = 41m, Slashing “ = 5 i, Piercing 1820/2 = 2. Pieceing vet0hs2 = 4 Slashing 2 = special Bhadgeoning 2 - special Piereing 22 10K i. Piercing 8 Si, Bludgeoning Falehion: This sword, which is essentially a tworhanded scimitar, haasacurve that gives tthe effect ofa keener edge Flail, Dire: A dire fail is a double weapon. You can fight with it as if fighting with two weapons, but if you do, you incur all the ‘normal attack penalties associated with fighting with two weapons, just as if you were using a onehanded weapon and a ight weapon (see Two:Weapon Fighting, page 160). A creature wielding a dire flail in one hand cant use i asa double weapon-— only one end of the weapon can be used in any given round, ‘When using adie flail you get a +2 bonus on opposed attack rlls ‘made to disarm an enemy (including the opposed attack roll to avoid Two-Handed Melee Weapons Falehion ep 188 2st Ghaive! Bop tat aio Greate 29 Ws t2 Greatehb Sop 1a rai0 Fai neavy 189 1B ta10, Greatsword s0gp 1st 28 Guisarmet Sop 168, 236 Halberd tog a8 aio Lancet wep 186 a8 Ransou! woop 148 28 Soythe tap 16 2at anges Weapons Longbow 9p 16 18 ‘Arows (20) ip — < Longbow, composite 1009p 146 18 ‘rows (20) 9p — — Shortbow sogp dt 16 ‘cows (20) 1p — * Shertow, composite 19p tat 18 ‘Arows (20), Tgp = * Exot Weapons Cost. mgs) Dmg (M) Light Melee Weapons Kama 2op tat 16 ‘Nunehaka 29 sat 16 Sai Tgp 1a tas Siangham 39 a4 16 One-Handed Mele Weapons ‘Sword, bastard op a8 rai Wiarae, dwarven s0gp 18 aio Wont or Two-Handed Melee Weapons ‘ae, of doubhe® 6099 108/145 ta8/168 Cain, sptect ep 18 2b Frail cire™ gp Ta6/d8 Bra Hammer, gnome hooked’ 20 gp Td6/d4—_8/T06 Sword, two-laded" 10099 d6/ta5 N/a Urgrosn, dnarvent S09 — Te6/tas 108/165 Ranged Weapons Bolas Sop Pt Crossbom, hand 100g tat tt Bors (10) ip - * Crossbow, repeating heavy 4009p Te 1010 Bors (5) 199 - = Crossbow, repeating light 2509 1a 1a Bots (5) 19 = “ Net 209p = = Shuriken (5) 199 1 az being disarmed ifsuch an attempe fl) You can also use this weapon to make tip attacks. 1f you are tripped during your own mip atempr, you can drop the dite fall ro avoid being tripped. Flail or Heavy Flail: With a Mal you get +2 bonus on opposed attack rolls made ro disarm an enemy (including the roll ro aveid being disarmed if such an attempt fil) You can also use this weapon to make trip attacks. If you are tripped during your own tip atcempr, you can drop the Mail ro avoid being tipped Gauntlet This metal glove protects your hands and ets you deal 18-2072 = Bh. Slashing 8 = 101. Slashing “ = 2p, Slashing “2 = Bib. Bludgeoring 19-2072 = 301B. ——_Bhudgeoning 19-202 = fi. Slashing s = 12i, Slashing “ = 121, Plereing ar stashing 3 = rol, Piereing s = Ri. Piereing “ = 101. Plereing orstashing “ 1098. Si, Plereing 2 — se “ vor. Si Plercing : = sy 4 con, 2iPlreing . — se s Ton. 2m Pereing 2 = th teal Range Increment Weight! Type 2 - 2 Slashing 2 = Zim ——Bhudgeoning 2 won. 1b. Bluageoning 2 = 1. Piercing 19-2012 a Sim Slashing xt = Bi Slashing “2 2. Slashing ” = 151 Slashing 2 = Ol. Piercing “2 = 101. Bhudgening sa = Si. Bhidgeoning and piercing 18-20/2 = 101, Slashing 8 = 21, Slashing or percing 2 ron, 2b. Bludgeoring 19-202 308 20. Prereing 2 = tm 19-202 1208 12i,——Pereing = — Ts — 18-202 80h. Piercing = — te = aon. om 2 10K. V2i,—Pereing 1 Weight figures ae for Medium weapons, A Small weapon weighs half as much, and a Large weapon weighs twice as much, 2 When two types are given the weapon Is both types ithe entry specfes “and,” or either type (player's choice ttm of attac) If the entry specifies 4 The weapon dels nonlethal damage rather than lethal damage “4 Reach weapon, 5 Double weapon. ‘TaBLe 7-6: ARMOR AND SHIELOS ‘Armer/Shield Maximum Armor Cost Bonus Dex Bonus Light armor Padded Sop “1 “a Leather 1309p 2 6 Stuade tether 2549p # 3 Chain sir 100 9p “4 “ ‘Medium armor Hide 15 9p #8 “4 Seale mai 0p “4 a Chainmail 180 9p 6 2 Breastpate 2009p 6 a Heavy armer Splint mai 200 gp 6 0 ied mal 250 9p 6 a Hattpiate 500 9p 7 “0 Fullpate 1,500 gp # a ‘Shields Bueiler 18 9p 4 = Shield ght wooden a9 “4 — Shield ight sea Sp 4 = Shield, heavy wooden 79 2 = Sie neavy steet 20.9 2 = Shield ower 0p 2 Eneas ‘rmar spikes +5099 - - Gauntlet, locked 2p - - Shield spikes +1099 — — Armor Arcane Spell —— Speed —— Check Penalty Fale Chance (30) (2OR) Weight” ° 5% wr 20810 ° 10% aOR 208,151, a 15% son 208 20m, 2 20% wor R25 3 20% eR 25m a 23% ek SR 0, 5 30% won SR 40, Bm or Om, a 40% ron? 15n?5 6 15% zor? sR? 7 40% OR! 15RE 50 6 35%, ron? 15m? 50m, EI 5% = = 5, a 5% = = 5, EN 5% = = 5, 2 15% = = 100, 2 15% = = 1500 10 50% = = co - — = = 00, Special ‘ = = "Si = — +50 1 Wiel igures are for armor sized oft Mediums characters. Armor fies or Small characters weighs half as much, anc armor ft fr Large aractrs weighs twice as much. 2.Wen running in heavy armor, you mave ony Wiple your speed, net quadruple. 3 Atower shield can insteac grant you cover. See the ceseiption 4 Hand net tee te east spas. GETTING INTO AND OUT OF ARMOR “he time required to don armor depends on its type; see Table 7-7 Donning Armor. Don: This column on Table 7-7 tells how long it takes a character to put the armor on, (One minute is 10 rounds) Readying (strapping (on) shield is only 2 move ation. Don Hastily: This column tells how long it takes to put the srmoron in a hurry. The armor check penalty and armor bonus for hastily donned armor are each 1 point worse than normal. For ‘example if Tordele donned his scale mail hastily, it would take him ARMOR FOR UNUSUAL CREATURES ‘Armor and sheds for usualy big creature, unusually tle ereatures, land nonfuranoid creatures have differen costs and weights from those ‘given on Table 7-8: Armor and Shiels. Rete o the appropriate line on {he table Below and apply the multiples to cost and weight for the ‘armor type in question. Humanoid ‘Nonhumanoid Size Cost Weight Cost Weight Tiny oe seater’ 1/2/10 a sai0 Smal te 2 “U2 Mecium aw x2 ot Large 2 7 x Huge 48 “ 6 Gaganuan Bo “16 6 Coosa Bo 22 a 1 Divide armor bonus by 2. rinute (10 rounds), the armor would provide only a +3 bonus to his AC (instead of +4), and his armor check penalty would be -5 (instead of 4), ‘Remove: This column tells how long it takes to get the armor of important to know if you are suddenly submerged; see the drowning rules in the Dungeon Masters Guide). Loosing 2 shield ‘(removing i from the arm and dropping it) isonlya move action, ‘TABLE 7-7: DONNING ARMOR ‘Armor Type on ‘Shue (ay) ‘move action Paredes. “minute Teather, hide, studded lathe, or chain shit | Bressipiate, seale mall, chain banded mai, ersplint mal Hateplate or tl plate 1 ifthe eharacter nas some help, cut ths time in hall. A single character doing nathing else ean Help one or two adjacent earacters. Two ‘aracters can't help eachother don armor at tne same time. 2 The wearer must have hep to don this armer. Without hel, it ean be ‘donne ony ast Remove 1 move action Teinate! on Hasty nl S rounds Aminutes’ — Tmioute ——T minute! A mines? Armicutes! —Tetet minutes!

Anda mungkin juga menyukai