Classes
Fighter/Archer/Monk/Thief/White Mage/Black Mage Wind Crystal
Tamer (Beast Master) Side Quest: Kazus Village
Beast Master Kanaan Forest
Spells
WM: Protect(1), Regen(1), Shell(1) Mystopheles Traveling Shop I
BM: Dark(1), Ruin(1), Aero(1), Stone(1), Water(1) Mystopheles Traveling Shop I
WM: Aero(1), Light(1), Rain(1); Protect(1), Shell(1), Regen(1) Side Quest: Kazus Village
BM: Choco Feather (1), Charm(1), Mount(1); Detonate(1), Spark(1),Slick(1) Side Quest: Kazus Village
WM:
BM:
Kazus Villiage
Services
Inn Room (Nightly for entire party) 5g
Temple Services (Removes all negative conditions) 25g
General Store
Adventuring Supplies (10 Uses) 25g
Thieves Tools [Disable Device] 50g
Chemist Tools [Craft: Alchemy] 50g
Artisan Tools [Craft] 25g
Wooden Arrows (10) 5g
200gil
Antidote x2 (Cures Poison or Sap)
Potion x5 (Heals 1d6+5 hp)
Eyedrops x2 (Cures Blind)
Echo Screen x2 (Cures Silence)
Mystophales Shop
Scrolls
Protect (Teaches White Mage 1st Level Spell, Protect) 100g
Regen (Teaches White Mage 1st Level Spell, Regen) 100g
Shell (Teaches White Mage 1st Level Spell, Shell) 100g
ENCOUNTERS
A Goblin (CR 1/2)
B Fire Flan (CR 1)
C Goblin (CR 1/2)
D Cave Bat (CR 1)
E Centipedes (CR ½) & Floating Eye (CR 1/2)
F Cave Bat (CR 1)
Boss Hundlegs (CR 2)
TREASURES
1 300gil, Antidote x3, Shortsword
2 Potion x2, Ether x1, Strength Tonic x1
3 Arctic Wind x2, Frost Charm (Weapon’s damage type becomes Ice for 5 rounds) x1
4 Healing Spring x4, Fish Scale x2, 100gil
Altar Cave (Pt. 2)
CRYSTAL’S BLESSING
Unlocks the following Jobs
Fighter, Monk, Archer, Thief, Black Mage, White Mage
ENCOUNTERS
A Goblin (CR 1/2)
B Earth Flan (CR 1)
C Cave Bat (CR 1)
D Cave Bat (CR 1)
E Blood Eye (CR 2)
F Earth Flan (CR 1)
G Poison Bat (CR 2)
TREASURES
1 Longsword (1d8 slashing, 19-20/x2) [Martial], Longbow (1d8 pierce, 120ft, 20/x3), 500gil
2 Scroll (Fire), Scroll (Blizzard), Scroll (Cure), Steel Shield (+2 AC, -1 ACP, 10% Spell Failure)
3 Chain Coat (+4 AC, -2 ACP, 30% Spell Failure) [Medium], Silver Spectacles (I: Blind)
4 Scroll (Thunder), Scroll (Dia), Scroll (Sleep), Nunchuku (1d6 + Str 1 ½ Bldg, Monk) x2
5 Fire Rod (1d4 fire, 20/x2, 30ft Range) [Mage], Scholar Bangle (+2 Concentration checks)
6 Fire Arrows (Fire damage) x30, Ice Arrows (Ice damage) x30, Lightning Arrows x30
Kazus Valley Job Board (Tier I)
A Burning Question
Job: Strange fires have been causing problems in the Gulga Woods recently, please deal with it
Mission: Defeat all the Fire Bombina before they burn down trees!
Reward: 500gil, Fire Fang x3
Mysterious Song
Job: Beautiful singing can be heard at night from a well in a clearing in the Gulga Woods, investigate for me?
Mission: Defeat the Gigantoads before the entire party is Frog’d.
Reward: Star Pendant (I: Poison condition, +2 Fort Saves vs. Poisons)
Missing Sheep
Job: Three of my sheep went missing last night and I can’t find them, please track them down and return them!
Mission: Track down missing sheep and deal with any dangers to them
Encounter I: Farfadet riding sheep as stolen ‘car’
Encounter II: Afowl of a Cockatrice
Homeward Encounter: A Nakk Attack!
Reward: Shepard’s Asterisk (Allows Tamer Beastmaster Abilities)
Random Encounters
1 Zuu
2-3 Lenergia
4-7 Killer Mantis
8-9 Earth Bomb
10 Evil Eye
Treasure
A Potion x3
B Ice Rod (1d4 ice, 20/x2, 30ft Range)
C 250gil, Ether x2
D Fairy Wig (I: Charm, Confuse), Fairy Gown (+1 AC, +2 Will Save vs. Enchantments),
Fairy Arrows x20 (Will Save DC 13, or Confused for 1d4 rounds, Light Element)
Camlan Fields
Random Encounters
1 Cockatrice
2-3 Nutkin
4-7 Wasp
8-9 Mesmanir
10 Red Chocobo
Kanaan Forest
ENCOUNTERS
A Funguar
B Ragora
C Gigantoad
D Marlboro Seedling
E Blue Wisp
F Cockatrice
Boss Cluckatrice
TREASURES
1 Potion x2, Golden Needle x3
2 Earth Drum x2, 500gil
3 Rockbiter Spear (1d8 earth element, 20/x3) [Martial], Desert Boots (Resist Earth 10, Ignore sand
and rock based difficult terrain)
4 Potion x5, Ether x2, 1,000gil, Cockatrice Doll (1d6 earth, 20/x3, Fort Save DC 10 or Petrify for 1d4)
[Exotic]
5 Beast Master Asterisk
6 1,000gil, Scroll(Swim), Scroll (Water Blast)
Camlan Town
Services
Inn Room (Nightly for entire party) 15g
Temple Services (Removes all negative conditions) 25g
Item Shop
Adventuring Supplies (10 Uses) 25g
Thieves Tools [Disable Device] 50g
Chemist Tools [Craft: Alchemy] 50g
Artisan Tools [Craft] 25g
Weapon Shop
Longsword 50g
Steel Rapier (1d6 piercing, 18-20/x2) [Dueling] [Light] [Finesse] 40g
Steel Spear (1d8 piercing, 20/x3) [Martial] 50g
Steel Hammer (1d10 bludgeon, 20/x3) [Martial] [Clumsy -1] 50g
Paw Racket (1d8 non-elemental, 30ft, 19-20/x2) [Mystic] 100g
Longbow 50g
Nunchuku 35g
Steel Claw (1d6 slash, 19-20/x2) [Monk] [Light] [Finesse] 75g
Accessory Shop
Silver Spectacles 750g
Star Pendant 750g
Badge of Courage (I: Shaken & Frightened) 1,000g
Silk Cowl (Gain Fast Healing 2 for 1d4 rounds when cast Healing spell) 1,500g
Magic Shop
Fire II (Black Magic) (Lv2) 250g
Blizzard II (Black Magic) (Lv2) 250g
Thunder II (Black Magic) (Lv2) 250g
Temper (Black Magic) (Lv2) 250g
Float (Black Magic) (Lv2) 250g
Poison (Black Magic) (Lv2) 250g