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GTAIV/EFLC SIMPLE NATIVE TRAINER Version 6.

Trainer works for IV 1.0.1.0, 1.0.2.0, 1.0.3.0, 1.0.4.0, 1.0.0.4, 1.0.6.0, 1.0.7.0, and 1.1.1.0 and
1.1.2.0 EFLC. It will support Single Play and Free and Party mode in both Live and Lan.

What do you get:

Various options normal to any trainer, the world's simplest speedometer, either in KM/H or
MP/H or both, 60 Teleporting options, that can be customized using the trainer.ini, 12 vehicle
spawning options assigned to hotkeys, which also can be customized using trainer.ini, all other
car models can be spawned by using the menu. A dirt simple option to change to a desired radio
station using one button . (the default station can also be customized using trainer.ini). In
addition to this one button change option, you can also force a default station in each vehicle
you enter, or when using the mobile radio, both configurable in game and using the trainer.ini
Further you can change the player model using either CTRL+ F7 or CTRL+ Q to toggle between a
total of 20 different models. (models are also configurable using trainer.ini) Other models have
to be changed using the menu. Trainer now supports GTAIV, The Lost and Damned and The
Ballad of Gay Tony.

It also features time and weather options, and a bunch of car options, including the very handy
teleport to saved car option. Finally it features an open map option, which will open all islands
with a press of a button, a save everywhere option, and a save coordinates option to be used for
teleporting customization. Also any predefined teleport slot can be customized in game,
overwriting the predefined values. 60 objects can be spawned using the menu, the objects that
are spawned can be customized using trainer.ini. Further 3841 objects can be spawned by
browsing through 8 lists depending on starting letter of the object, or by using the more objects
menu. In addition, specific TLAD and TBOGT objects have been added on the more objects
menu. Using these object spawn options, you can preview the current selected object by holding
the X key. Any object can also be spawned in game, by entering the decimal model hash in the
object menu.

The trainer also includes bodyguard /ped spawning, any model can be spawned, any weapon can
be given (including episodic weapons), defaults in trainer.ini, these can also be altered using the
bodyguard menu in game. In additional to bodyguards, also drivers, combat peds and peds and
drivers that attack the player can be spawned. Normal peds can be given a total of ten tasks. You
can assign the same tasks to the last spawned ped. You can set the bodyguards to follow you in a
car. You can also select a specific ped and do stuff on the selected ped.

The trainer includes the mobile radio, which works outside of the car, all features that are
available with the normal radio, also work with the mobile radio. The trainer features a gravity
gun, this gun will work on peds vehicles and spawned objects (for objects to work, you need to
change the target in game). The trainer features a grab function, a bit rough but will work. The
trainer features a speech and voice menu for both player model and for the last spawned
bodyguard/ped. This enables you to play speeches that are assigned to the model (all speeches
that are in the game can be played from here) You will be presented with a list to choose from.
The speeches on this list are depending on either the model which you used when entering the
speech menu, or depending on the voice, if you actually have set a specific voice (via the voice
menu) for the model. Also 10 slots are provided to save and load specific speeches. A subway
simulator has been added to the trainer, allowing you to drive the subway.
Trainer.ini contains the defaults section, where you can set certain settings to be enabled on
game start. (for TLAD this file is trainertlad.ini and for TBOGT it's called trainertbogt.ini) Below
you will find a list of all these settings, first I will list the settings that can be changed in-game and
that also will be written to trainer.ini if you select the save settings function in game, this way if
you want to change any of these settings, you can simply set it in game, and select the save
settings function, there is no need to set these specifically by editing trainer.ini (but of course
you can still do that if you wish).

Settings that are supported by the save settings function in game:

Never Wanted, No Reload, Unlimited ammo with reload, Always God, Always CarGod, display of
Speedometer in KM/H, display of speedometer in MPH, display the in-game clock, Do Not Warp
(specify whether the player is warped into the car when you spawn vehicles using the menu),
Never Tired, Airbreak Speed, Airbreak up speed, the default radio station feature can be
enabled and the default radio station can be set, if enabled this will set the radio to the desired
station on all vehicles that you enter. This also applies to the mobile radio. Further the seatbelt
option can be enabled, hide hud and radar, Phone sleep mode, Mobile radio, Super jump up and
Super jump forward speed can be set, as well as object move speed and object rotation speed.
Also the weather can be locked on startup to the weather type set in trainer.ini. You can enable
real time duration or freeze time on startup and set the time as well. Also sync time can be
enabled on game startup. You can disable the display of ingame messages for options you use
with keycombinations. The Gravity Gun Parameters can be set, (GravityPickup, GravityCarX,
GravityCarY, GravityCarZ, CarTargetRadius, GravityPedX, GravityPedY, GravityPedZ,
PedTargetRadius, GravityObjectX, GravityObjectY, GravityObjectZ, ObjectTargetRadius), The same
applies to the parameters for apply force to player. (GravityPlayX, GravityPlayY, GravityPlayZ), You
can also add a blip for cars you spawn, however this also disables auto deletion of spawned cars,
which might lead to performance issue when a large number has been spawned. (it is disabled
by default). You can enable the Special God mode, Load car near player can be set, You can
enable the under car neons, Object spawn distance, Keybindings disabled, SetBehind to Set the
Camera behind player for Airbreak, Roman Sorrow Reverse, NoPeds, NoCars, Display
Coordinates, CarNitro, NitroLimit, Display Info on Screen, No Ragdoll Whilst Falling, Radius for
Clear Area, Disable alarm when stealing, Lock Camera behind vehicle, LowerCarForce can be set
for the lower car function, this function can also be enabled using Lowercar. Finally the settings
for Special Car God (CarGod, CarGDamage, CarGVisual, CarGTyres, CarGDrag, CarGWind,
CarGShot, CarGBullet, CarGFire, CarGExplosion, CarGCollision, CarGMelee and CarGTotal).

The following settings are not saved when you use the save settings function, but they can be set
in-game using their own specific submenu:

The menu color, the menu highlight color, the menu font and the under car neon lights color.
Also settings related to the parachute smoke are saved by using the parachute smoke menu.
Finally the color for the nitro level indicator can also be saved using the relevant menu option.

The following settings still need to be set by editing trainer.ini:

EnableOnStartup, enables the trainer on startup, DLC (this enables the DLC bikes), SpeedUpSlow
can be set, this value (in KM/U) specifies the speedup value for the Car Speed Up slow option,
the menu scroll speed can be set, default is 50ms, Freezebomb value can be set, 0 to not freeze
the car after the bomb is set, 1 to freeze the car. Skipbomb can be set if the bomb model causes
crashes. SkipBombAnim can be set if you don't want the whole planting of the bomb animation,
The spawning of episodic weapons can be enabled by setting the episodic value to 1, display of
digits for the speedometer (Digits), fast run can either be the old - key hold down, or it can be a
toggle option, where when you run, you go very fast, You can specify whether the sit down
function should only attempt to sit down on valid objects or everywhere, The upper limit for car
colors can be set beyond the standard 133, in case you added car colors in the car color file, the
maximum speed for the subway can be set, and whether or not the metric system should be
used to display speed and distance for the subway simulator. HydraulicForce can be set to adjust
the force used for hydraulics. VehicleComponents can be enabled, this way the trainer is using
the stock car and maps all the components that are known. SaveStatistics, this will not update
the saves made statistics, ScrollTimeMP, this is for the menu scrolltime in MP, Modelhats, this
will disable the trainer mapped hats and glasses (and wrist items), you will be presented with 9
possibilities per model. Skyliftmodel sets the name of the model for the skylfit . Finally the
following settings are relevant to the special god mode (CarSeatbelt, BikeSeatbelt, Dragged).

In-Game Menu

Options, Most of the options are in here, the toggle options will have real time information as to
whether or not these are enabled. (2 pages) .

Car Options, all car related options can be found here. (2 pages), it includes a color menu and a
Car Component menu. On the 2nd page you can enable a special car god mode, for which a total
of 11 options can be set, if you enable the special (custom made) car god mode, be sure to
switch off the normal car god mode. Total car god mode is a feature if you set the special car god
mode to enable total car god mode, all others settings are disregarded. Lock radio station is also
located here, as it is relevant to cars, but of course also to the mobile radio. You can also save
and load 20 cars, the colors, components, locations and health are saved, they will load at the
same location where you saved them, or near the player. TBOGT trainer features Nitro for all cars
and bikes, the effects have been updated for all vanilla vehicles, a few didn’t seem to have an
exhaust, if that happens, the trainer uses a generically placed effect.

Bodyguard/Ped Spawning, all available models can be spawned, you can select the weapon that
is given (including a random weapon option, that will randomize the weapons when you spawn a
bodyguard/ped), and whether or not god mode is enabled. Health can be customized for all peds
(including bodyguards) so that you can set the health higher than the default 200 and don't have
to enable godmode. You can also spawn peds that attack the player, spawn drivers, random
bodyguards and a ped that can be given tasks, also two combat peds can be spawned, they will
fight each other. Finally a attacking driver + attacking ped can be spawned. You can now select a
specific ped, after seleting, this ped is used for menus like clothes, animations, speech, voice,
walkstyle and move ped.

For bodyguards you can set if a drive by weapon is given. (disable this if you want to assign a
weapon that is less powerful then the MP5 (like baseball bat, or unarmed, otherwise they will
use the MP5 to fight) . Weapon and health selection applies to all bodyguards and peds, model
selection only applies to the non random spawns. You can give the spawned driver the task to
drive to waypoint. Also you can enable/disable blips for bodyguards and peds that you spawn.
You can also give the random ped and the specific ped a total of 10 tasks when you spawn them,
default task can be set in trainer.ini, other task can be set in game. The car that is spawned using
the random driver/ped can also be set, both in trainer.ini and in game. In addition you can set
the color for that car. Also the option dead ped drop weapon can be set. Finally drive to
waypoint can be set to automatic in trainer.ini (also in game), so that each time you set a new
waypoint, and you have a driver in the car, the ped will drive to waypoint. The speed and driving
style for the driver can be set in game. You can change the clothes and related things for the last
spawned ped, you can move the latest spawned ped, and you can make the ped say things via de
bodyguard/ped speech menu, you can also change the voice of the last spawned ped using the
bodyguard/ped voice menu, finally the walk type can be changed for the last spawned ped using
the bodyguard/ped walkstyle menu. It also includes an animation menu, where you can choose
6373 animations for the last spawned bodyguard/ped. (on TLAD 8011, and TBOGT 9184). You
can save and load clothing options for the bodyguards. Also you can give tasks to the last
spawned ped. You can set bodyguards to follow you using cars. The speed they use to follow you
can be set in game and is the same speed as the speed for the drivers.

Trainer.ini contains a separate bodyguards section, where settings relative to bodyguard/ped


spawning can be set, also the save settings function (that saves relevant settings to trainer.ini)
will also work for the following bodyguards settings, and these are saved to the bodyguard
section of trainer.ini: PedModel, Weapon, GodMode, DriveByWeapon, DrivingStyle,
DrivingSpeed, PedHealth, AddBlip, DefaultTask, DefaultCar, DropWeapon, AutoDrive,
DefaultCarColor, PedMoney, FollowDriver. The following settings cannot be set in game and need
to be set in trainer.ini: AttackDistBehind, RandomMin, RandomMax.

Car Spawning, all available vehicle models can be spawned, 5 pages, the last page includes the
DLC bikes (for these to spawn correctly, you need to have the DLC unlocked mod enabled. Also
you need to set DLC=1 in the defaults section of trainer.ini see:

http://www.gta4-mods.com/vehicles/bikes-from-the-lost-and-damned-f2088 (not applicable to


TLAD and TBOGT).

You can change both the name on the menu and the text that is displayed in game, using the Car
menu section of trainer.ini.

Also there is the ability to spawn added cars (see http://www.gtaforums.com/index.php?


act=ST&f=109&t=420911&st=0#entry1059404355)

new section Addedcars, in this section there are 40 slots (20 in TLAD and TBOGT), you can set
each slot to enable (Enable1=1, Enable2=1),

set the model name that is used to spawn the car (ModelName1=Ferrari,
ModelName2=Porsche) and the displayname, used on the menu which is car spawn menu page
5 (DisplayName1=Ferrari, DisplayName2=Porsche).

Please note that added cars are disabled in MP, also any model that you try to spawn using the
12 keyspawns slots, will not work if the model spawned is an added model. Also added cars will
not be loaded when using the random car spawn keys in MP.

The car spawning menu also contains a subway spawn menu, you can select any of the 4 lines,
and start at any station, you will be warped to the station and into a subway, to start your
journey press L (leave station), use the Numpad + key to speed up, Numpad - to slow down, B to
stop, you can set the train not to automatically stop at each station by pressing Q, you can open
the right doors with the right arrow, left doors with the left arrow, you can also switch between a
total of 9 views: one game supplied view (Num 0, which also provides a few additional views by
using the V key) and 9 additional views: Cockpit (Num 1), Interior 1 (Num 2), interior 2 (Num 3),
interior 3 (Num 4), Side 1 (Num 5), Side 2 (Num 6), Roof (Num 7), Front (Num8), and Back
(Num9). To rotate the 9 additional views press R (counter clockwise) or X (clockwise). The roof
view can also be moved forward (W), Back (S) , Left (A) and Right (D). You can use enter to skip to
next station, and F to leave the train. Some things to note: if stop at stations is enabled (which it
is by default), the subway runs in a semi automatic mode, you need to use L to leave a station,
this will also automatically close the platform side doors (and will prevent them being closed
whilst at the station), also this will make the subway stop automatically at each station. (and
opening the platform side doors) If stop at stations is disabled this automatic behavior doesn't
occur. Disabling it at a station has no effect at first, as you still need to use L to leave the station,
but after you've left the station, the game will not stop at the next station, nor will you have any
use for L (until you enable stop at stations again). When using the enter key to skip to next
station you will be put somewhere along the tracks, if the doors not open (whilst stop at station
is enabled) this means the train has not reached the exact starting position, if that happens, just
press L and the train will go to the exact start position, press L again to leave the station again
this is only applicable when stop at stations is enabled. When using enter (to skip to next
station), the total distance display will not be accurate anymore, the game somehow doesn't
record the statistics correctly if that happens.

In MP you can also enter a subway that is spawned by another player, to use this just select enter
train, you can try to enter both subway cars, but may need to go to the other side of the train to
actually be able to enter it.

Mission Help, for all the lazy people out there, you can teleport to first valid mission marker,
which saves you having to drive, but this can also be used to keep up with persons you have to
chase, also in this menu is blow up cop car/chopper, if you are wanted, the blips that are
displayed on the map, are used to blow the police cars and choppers that are "near". The
ultimate mission helper is kill ped attached to blip, this will simply kill the ped that is attached to
a blip, to only kill the peds that are attached to the enemy blip, use kill enemy ped function
(works also on police officers), some missions can be passed by just using the teleport to valid
destination marker and kill enemy ped functions. The first option will also let you win all 9 races,
just by holding num 5 when the option is selected, by going to each checkpoint including the
finish . If you enabled the car blips, the teleport to spawned cars will let you cycle between the
first three cars that you spawned. Finally blow up car attached to valid destination marker might
be useful in missions.

The Mission select menu, will enable you to play all the story line missions, and view all the cut
scenes without having to start a mission. Also the friends missions are included. The following
missions will only display a cut scene, as the mission script doesn't run properly: The Cousins
Bellic (Roman), Easy As Can Be (Brucie), Photo Shoot (Playboy X), Lure (Francis), Buoys Ahoy
(Bernie). The mission First Date (Michelle) will crash when you actually enter the bowling alley.
Some of the Roman mission only work correctly if you start a new game. Mr & Ms. Bellic (both
Deal and revenge) have been changed a bit, don't go into the blip before the church, when you
are near the church, the proper cut scenes will be played automatically. Actions Speak Louder
Then Words (Gerald) might not finish as you need Gerald's phone number to activate the bomb.
Finally the two end missions are depending on a variable, that determines which mission to play,
unfortunately I cannot change this variable (without an epic crash to desktop), so I actually
choose to run the revenge mission, and only play a cut scene for the other mission, there is
however a way to play Dimitri's Mission when you actually have chosen the deal in a save game,
you can select it by playing the revenge mission. Please be aware that selection and playing
mission in this way is not a replacement for the normal mission that you start by playing the
game, as some things will not happen if you play missions in this way. Also if you are playing a
mission via the mission select menu, be sure not to step into game created mission markers, as
that would start a game mission whilst you are already on a mission. For TLAD and TBOGT some
missions also cannot be started, again a cutscene is played and then a message is displayed that
the mission cannot be started.

Model Spawning, all models (including CS even though they are not usable to play with) on 12
pages. You can press num 5 multiple times to change appearance on most of the models. Also
the clothes menu (last option on the first page) can be used to change the clothes of models. 5
slots can be used to save clothing options, and load them at a later time. You can also make the
player say things using the speech menu, all speeches that are available in speeches.rpf are in
the trainer, this means that each model (or voice, if you changed the voice using the voice menu)
will have their very own set of speeches, all of these speeches will work. Additionally ten voice
slots are provided. (which can also be loaded using the menu or using RShift+1 through to
RShift+0. There is also a random voice key combination that will say a random speech for the
current model, or voice if you set the voice for the model.
You can also change the voice of the player using the voice menu, and change the way the player
walks using the walk style menu. Finally an animation menu, allows you to choose 6373 different
animations for the player character. (on TLAD 8011, and TBOGT 9184). You can also save the last
played animation to a total of 5 slots, you can load these either by using the menu, or using
RALT+1 through to RAlt+5. Possibility to loop animations has been added.

Object Spawning, 60 predefined objects can be spawned (mainly ramps and road blocks) these
can however be customized using trainer.ini. This menu also includes a total of 1332 objects,
grouped by starting letter. (with preview function). Also it features a spawn by number option,
you can enter the decimal model hash in game, and spawn that model. A list of the model
hashes can be obtained here: http://www.gtamodding.com/index.php?
title=Category:Static_Model_Hashes. You can also get the object id of damaged objects in game,
just shoot an object(or damage it in another way) and choose Get Damaged Object ID, and if the
object is retrieved both the hash and object name are displayed in game, and recorded to
scripthook.log. (this only works on certain objects though).
You can position the last spawned object., Including full rotation support, you can rotate over the
X,Y and Z axes or all axes at the same time. You can also clone the last spawned object in the
exact same position as the previous spawned object, you can delete up to 5 last spawned
objects, You can also delete the last 500 spawned objects. You can also switch on dynamic
objects, this way objects are not locked and can be run over by a car for instance. Finally 5 object
save slots are provided, so you can save an object in the exact position and heading, and load it
later on. Or you can use the save all objects function, all your spawned objects will be saved to
objects.ini (or objects2.ini/objects10.ini for the other 9 slots), You can load all of these objects at
a later time. Objects can be attached to player (15 positions) or the roof of your car, or the saved
car. Attached objects can also be moved. And 10 save/load slots are provided for both car and
player attached objects. Finally you can set the object spawn distance in game, to spawn behind
(negative) or in front of the player. Additionally there is the possibility to choose between 2509
objects that have been added to the more objects menu, (with preview function), which can be
accessed by using the last option on the objects menu. You can also choose a specific object id,
(edit specific object), if selected, you can move, clone, delete or make the selected object
visible/invisible. EFLC specific objects have been added to the more objects page.

Teleporting, all the 60 teleport options, the menu will read the coordinates, menu description
and in game message description from trainer.ini. Also teleport to waypoint is in this menu.
Finally there is the Pigeons and other teleports menu, where you can teleport to the 200
pigeons, 30 cars that Stevie wants you to steal, Stevie's garage, the location of the 50 stunt
jumps, the random characters, Liberty City Landmarks, Window Cleaning Platforms and all
mission, location and other blips that might be on the map at any given time. The stunt jumps
now have "helper blips" that indicate the minimum and maximum start and finish points. For
TLAD and TBOGT the stevie's car thefts have been deleted, and the 200 pigeons are replaced
with 50 seagulls, also teleport to 5 (TBOGT ) and 4 (TLAD) random characters. A new menu has
been added with interiors , including cutscene interiors. 125 locations for IV, a bit more for TLAD
and TBOGT.

Teleporting Save, all 60 teleporting options can be overwritten with the current position, again
the menu will show the current description of each slot. It will also try to find the street name of
the current position, if found, it will be written to trainer.ini, and the next time you teleport using
this slot, the menu description and the message you get once teleported will display the street
name, if no street is retrieved, the default message will be written. In any case, you can
customize both in trainer.ini.

Time, Time options. Including sync to system time and real time duration (one minute game=one
minute real time), you can also lock the time.

Weapons, Give weapons to the player. Including Episodic weapons, for them to work you also
need to set Episodic=1 in trainer.ini.

Weather, Weather options, including lock weather.

Navigation through the menus can be done in the following way:

F3 to display the menu, scroll through the options on a particular menu by using either num 8 for
up or num 2 for down, if an option is at the end of a particular menu, you can use num 8 to go
there quickly. Activate a submenu or option by pressing num 5, scroll through submenu pages by
using either num 4 or num 6, (again to quickly go to the last submenu page while being on the
first use num 4). Go back to the main menu by pressing num 0, cancel the menu by pressing
backspace. Activation of options uses num 5. Also some models have different appearances, just
press num 5 repeatedly and the models will change. Use F4 to hide the menu, and press F4
again to unhide the menu, returning at the same menu position as when you pressed F4 to hide
the menu.

To change the color of the menu, the highlighting color and the menu font, go to set menu
colors/fonts on the options menu, second page, The normal menu text color, the highlighting
menu text color and the font can be set. Once set, it is applied immediately and written back to
trainer.ini. You can choose between a total of 455 RGB Colors and 8 fonts.

The under car neon colors are using the same 455 RGB colors, these can be set using the car
options menu page, first page. Please be aware that the neon color support only applies to SP, in
MP only 5 colors are supported.

The trainer consist of six files, trainer.asi (trainer for GTAIV), trainertlad.asi (trainer for TLAD),
trainertbogt (trainer for TBOGT), trainer.ini (GTAIV), trainertlad.ini (TLAD), trainertbogt (TBOGT),
scripthook.dll and trainer.ini. Trainer.ini isn't necessary for the trainer to function, but this file is
used to customize various options. Note that you need to use the correct ini with the correct
trainer. This way you can have game specific stuff in these trainers, the keybindings and defaults
sections can be copied over, as they are the same).

If you decide not to utilize the ini files, the trainer will be using default values. Depending on
what games you have installed you need to copy the files to a certain directory:
GTAIV Patch 6 + Patch 7 only: trainer.asi, trainer.ini, scripthook.dll into the GTAIV main directory
(c:\program files\rockstar games\grand theft auto IV on X86 windows versions, or c:\program
files (x86)\rockstar games\grand theft auto iv on X64 windows).

GTAIV version lower then patch 6: trainer.asi, trainer.ini, scripthook.dll - OLD Patches into the
GTAIV main directory (c:\program files\rockstar games\grand theft auto IV on X86 windows
versions, or c:\program files (x86)\rockstar games\grand theft auto iv on X64 windows). Rename
Scripthook.dll – OLD Patches to scripthook.dll.

GTAIV + TLAD as DLC: trainer.asi, trainer.ini, trainertlad.asi, trainertlad.ini, scripthook.dll into the
GTAIV main directory (c:\program files\rockstar games\grand theft auto IV on X86 windows
versions, or c:\program files (x86)\rockstar games\grand theft auto iv on X64 windows).

GTAIV + TBOGT as DLC: trainer.asi, trainer.ini, trainertbogt.asi, trainertbogt.ini, scripthook.dll into


the GTAIV main directory (c:\program files\rockstar games\grand theft auto IV on X86 windows
versions, or c:\program files (x86)\rockstar games\grand theft auto iv on X64 windows).

GTAIV + TLAD + TBOGT as DLC: trainer.asi, trainer.ini, trainertlad.asi, trainertlad.ini,


trainertbogt.asi, trainertbogt.ini, scripthook.dll into the GTAIV main directory (c:\program
files\rockstar games\grand theft auto IV on X86 windows versions, or c:\program files
(x86)\rockstar games\grand theft auto iv on X64 windows).

EFLC only: trainertlad.asi, trainertlad.ini, trainertbogt.asi, trainertbogt.ini, scripthook.dll in the


EFLC main directory (c:\program files\rockstar games\EFLC on X86 windows versions, or
c:\program files (x86)\rockstar games\EFLC on X64 windows).

GTAIV and EFLC: trainer.asi, trainer.ini, scripthook.dll into the GTAIV main directory (c:\program
files\rockstar games\grand theft auto IV on X86 windows versions, or c:\program files
(x86)\rockstar games\grand theft auto iv on X64 windows). AND trainertlad.asi, trainertlad.ini,
trainertbogt.asi, trainertbogt.ini, scripthook.dll in the EFLC main directory (c:\program
files\rockstar games\EFLC on X86 windows versions, or c:\program files (x86)\rockstar
games\EFLC on X64 windows). Of course if IV is lower then patch 6, use the scripthook.dll – OLD
Patches and rename to scripthook.dll

You need to run the game as administrator if running Windows Vista or Windows 7.

I am including the scripthook.dll file, in case of a new patch, this file (and this file alone) needs to
be updated, so if a new patch for GTAIV is released, you can check

[URL=http://www.gtaforums.com/index.php?
showtopic=390582]http://www.gtaforums.com/index.php?showtopic=390582[/URL] and
download the redistributable, this will contain the scripthook.dll which then needs to be copied
into the GTAIV directory. The Trainer.asi file doesn’t need to be updated.

You will need EITHER Alexander Blade's asi loader (dsound.dll), or Listener's xliveless (xlive.dll) or
Yaasil (dsound.dll) in order to run this. The asi loader also needs to be copied into the GTAIV
main directory. Be aware that you need to copy the asi loader also to EFLC if you happen to have
that version.

Asi Loader:

http://www.gtaforums.com/index.php?showtopic=380830
Xliveless:

http://www.gtaforums.com/index.php?showtopic=388658

Yaasil:

[URL=http://www.gtaforums.com/index.php?
showtopic=394806]http://www.gtaforums.com/index.php?showtopic=394806[/URL]

For the list of options refer to the next two pages of this readme, to customize various options
refer to the last page of this readme.

Thanks to Alexander Blade, Listener and HazardX for their asi loader, xliveless and Yaasil. Special
thanks and credit should go to Aru, as without his C++ scripthook, I wouldn't be able to make
this. Also special thanks to Rappo for helping me out with the bodyguards. Thanks also to
C06alt, for providing me with the code to display the Pigeons and weapon/health pickups on the
map, and for helping with the disable phone option. Thanks to outoftimer for providing me with
the 50 stunt jump locations, 2x50 Seagulls, the random Characters and the Liberty City
Landmark locations. Thanks to Tim Riches, who provided me with a spreadsheet with 26.538
objects, which I use to verify object hashes entered in game (to prevent crashes when invalid
object hashes are entered), it is also used to retrieve the name of spawned objects. A big thanks
to Atomic1 who helped me with testing the subway in MP and provided me with the code for
the hydraulics. Finally a big thanks for RSchuindt who updated the effects on most of the vehicles
for nitro.

If you have problems, suggestions or want to check if an updated version is available, you can do
so at: http://www.gtaforums.com/index.php?showtopic=392973
Sjaak327, June 2010 Version 6.0
List of options F11 Teleport to: Num - RCTRL+L Teleport to
(defaults) Num 0 Poop Deck Enable/Disable Phone Sleep Spawned Cars
Num 1 Algonquin Mode RCTRL+M Teleport to
Trivials: Northwood Num * Tune to valid Destination Marker
RCTRL+F1 Special God Num 2 Algonquin Favorite Radio Station RCTRL+O Save Char
Mode On/Off Star Junction RCTRL+Num/ Car God Coordinates to trainer.ini
RCTRL+F3 Gravity Num 3 Algonquin Mode On/Off RCTRL+R Load Save
Off/On City Hall PageUP Spawn Clothes Slot 1
RCTRL+F4 Police Num 4 Alderney Attacking Driver/ped RCTRL+V Clean Clothes
Ignore /Engage Player Leftwood Del Increase M+Num 0 Seatbelt
F5 Add Money Num 5 Alderney City Wanted Level +1 each press M+Num 1 Packie
(100.000) Num 6 Alderney End Turn Alarm Like,Respect 100% /Roman
F6 Acter Industrial Park Lights On/Off M+Num 2 Brucie Like,
Enable/Disable Airbreak Num 7 Bohan Chase Pagedown Turn Interior Respect 100% /Dwayne
RCTRL+F6 Never Tired Point Lights On/Off M+Num 3 Little Jacob
On/Off Num 8 Broker Fast run, Like and Respect 100%
RCTRL+F7 Change ModelOutlook toggle or hold down M+Num 4 Simple
to Brucie, Roman, Num 9 Dukes East Always God Ragdoll
Litte Jacob, Mallorie,Bernie, Island City Mode Enabled/Disabled M+Num 5 Switch Back to
Dwayne, F12 Teleport to: Never WantedAnimated
Michelle, Packie, Kate, Num 0 Marriot Enabled/Disabled M+Num 6 Drunk Cam
Badman Marquis Car Speedup – M+Num 7 End Drunk
RCTRL+Q Change ModelNum 1 Charge Island hold down. Cam
to Dimitri, Faustin, Num 2 Colony Island Car "Super" M+Num 8
Francis, French Tom, Num 3 Happiness Brake /Instant Stop Attach/Release Car for Skylift
Manny, Phil, Island Go Through M+Num 9
Playboy X, Ricky, Num 4 Airport Doors Enable/Disable Clock
Num 5 Statue of No In-game Menu
Jimmy, Ray Happiness Reload/Always Unlimited F3 Display Menu
RCTRL+F9 Niko (different Num 6 Liberty City Ammo Backspace Cancel Menu
clothes, bags) Bank Explode Num 4 Scroll Menu
Num 7 Statue of Nearest Car Down
F10 Teleport to: Happiness Cup Grab/un grab Num 6 Scroll Menu
Num 0 The Triangle Num 8 Algonquin cars Up
Num 1 Broker Lawer's Office Car Slow Num 2 Scroll Menu
Safehouse Num 9 Algonquin Top Down Options Down
Num 2 Bohan of Rotterdam Tower Num . Car Speed Up Num 8 Scroll Menu
Safehouse Slow Options Up
Num 3 Algonquin F10 + 0 / 9 Save current RAlt+B Set Bomb Num 5 Enter Option
Middle Park East Safehouse position to teleport slot RCTRL+B Trigger Bomb Num 0 Back to Main
Num 4 Algonquin F11 + 0 / 9 Save current RCTRL+C Enable Super Menu
Northwood Safehouse position to teleport slot Jump Hide/Unhide
Num 5 Alderney City F12 + 0 / 9 Save current RCTRL+H Kill Enemy Menu
Safehouse position to teleport slot Ped Attached to Desti.M.
Num 6 Comedy Club Tab Save Game RCTRL+I Kill Ped
Num 7 Rotterdam Insert Clear Wanted attached to Destination M.
Tower Level RCTRL+J
Num 8 Getalife Num + Spawn Enable/Disable Gravity Gun
Building Random Driver RCTRL+K Teleport all
Num 9 Majestic Hotel bodyguards to player
World conditions: K+ Num 3 Cycle through passenger seats
LAlt+Num 0 Cycle Time scale K+ Num 4 Remove Left Front Window
LAlt+Num 1 Noon (12) K+ Num 5 Remove Right Front Window
LAlt+Num 2 Afternoon(18) K+ Num 6 Remove Left Rear Window
LAlt+Num 3 Evening (23) K+ Num 7 Remove Right Rear Window
LAlt+Num 4 Night (05) K+ Num 8 Remove All Windows
LAlt+Num 5 Ahead one Hour O+ Num 0 Teleport to Waypoint
LAlt+Num 6 Back one hour Get Taxi
LAlt+Num 7 Give Weapons/Unlimited Ammo 1/2 O+ Num 1 Free Taxi
LAlt+Num 8 Add Armor O+ Num 2 Set Nearest Ped On Fire
LAlt+Num 9 Max Health O+ Num 3 Ragdoll Nearest Ped
O+ Num 4 Freeze Nearest Ped
RAlt+Num 0 Sync Time to System Time/End T. Sync O+ Num 5 Unfreeze Nearest Ped
RAlt+Num 1 Extra Sunny O+ Num 6 Add Health to Player (200)
RAlt+Num 2 Sunny O+ Num 7 Spawn Bodyguard
RAlt+Num 3 Sunny-Windy O+ Num 8 All Bodyguards/Peds leave
RAlt+Num 4 Cloudy O+ Num 9 Sit Down/Stand Up
RAlt+Num 5 Raining L+ Num 0 Open Various Doors
RAlt+Num 6 Drizzle L+ Num 1 Spawn Attacking Ped
RAlt+Num 7 Foggy L+ Num 2 Unlock Map
RAlt+Num 8 Lightning L+ Num 3 Spawn Random Bodyguard
RAlt+Num 9 Player Invisible/Visible L+ Num 4 Spawn Random Ped
L+ Num 5 Spawn Ped
Car changes: L+ Num 6 Enable/Disable Hud and Radar
RCtrl+Num 0 Lock/Unlock Car Doors L+ Num 7 Enable/Disable Mobile Radio
RCtrl+Num 1 Fix Car L+ Num 8 Mobile Radio Station Up
RCtrl+Num 2 Flip Car L+ Num 9 Mobile Radio Station Down
RCtrl+Num 3 Clean Car Mobile Radio Next Song
RCtrl+Num 4 Change Car Color Slot 1 RCTRL+T Enable/Disable Dynamic obj.
RCtrl+Num 5 Change Car Color Slot 2 RCTRL+U Delete Last Spawned Object
RCtrl+Num 6 Change Car Color Slot 3 RCTRL+X Last Object invisible/visible
RCtrl+Num 7 Change Car Color Slot 4 RCTRL+Y All Objects invisible/visible
RCtrl+Num 8 Change Car Color Slot 5 RCTRL+Z Add Explosion Around Player
RCtrl+Num 9 Change Car Color Slot 6 LAlt+I Internet
LAlt+J Freeze Nearest Car
I+ Num 0 Car Rotation each press 90 degrees LAlt+K Warp Into Nearest Car
I+ Num 1 Open Left Front Door Airbreak keys:
I+ Num 2 Open Right Front Door Up
I+ Num 3 Open Left Rear Door Down
I+ Num 4 Open Right Rear Door Num 8 Forward
I+ Num 5 Open Hood Num 2 Back
I+ Num 6 Open Trunk Num 6 Rotate clock wise
I+ Num 7 Open All Car Doors Num 4 Rotate counter clock wise
I+ Num 8 Enable/D. Speedometer KM/U Right Arrow Tilt Right
I+ Num 9 Trigger/Silence Car Alarm Left Arrow Tilt Left
Spawn Vehicles:
J+ Num 0 Engine Off/On LAlt+A Turismo
J+ Num 1 Close Left Front Door LAlt+B Comet
J+ Num 2 Close Right Front Door LAlt+C Infernus
J+ Num 3 Close Left Rear Door LAlt+D Super GT
J+ Num 4 Close Right Rear Door LAlt+E Feltzer
J+ Num 5 Close Hood LAlt+F Schafter
J+ Num 6 Close Trunk LAlt+G FBI Buffalo
J+ Num 7 Close All Car Doors LAlt+M NRG900
J+ Num 8 Enable /D. Speedometer MPH LAlt+N Sanchez
J+ Num 9 Car/Player Invisible/ Visible LAlt+R Random Vehicle
LAlt+T Annihilator
K+ Num 0 Force Lights Off/On LAlt+U Maverick
K+ Num 1 Save Car LAlt+X Jetmax
K+ Num 2 Warp to Car as Driver
Continued Options: Stop Subway
RCtrl+RAlt+D Disable Trainer Right Arrow Open/Close Right Doors
RCtrl+RAlt+E Re-enable Trainer Left Arrow Open/Close Left Doors
Enable/D Automatic Stop
LAlt+0 Smash Car Window/Steal Car Rotate Camera C. Clockwise
LAlt+1 Spawn Object 1 Rotate Camera Clockwise
LAlt+2 Spawn Object 2 W/S Move Roof Cam Forward/Back
LAlt+3 Spawn Object 3 A/D Move Roof Camera Left/Right
LAlt+4 Spawn Object 4 Leave Subway
LAlt+5 Spawn Object 5 Enter Skip to next station
LAlt+6 Clear Area Num 0 Game Supplied Views
LAlt+7 Explode Car attached to valid dest.M. Num 1 Cockpit Camera
LAlt+8 Spawn Random Attacking Ped Num 2 Interior Camera 1
LAlt+9 Enable/Disable under Car Neons Num 3 Interior Camera 2
RAlt+0 Play Random Speech Num 4 Interior Camera 3
RAlt+1 Load Animation Slot 1 Num 5 Side Camera 1
RAlt+2 Load Animation Slot 2 Num 6 Side Camera 2
RAlt+3 Load Animation Slot 3 Num 7 Roof Camera
RAlt+4 Load Animation Slot 4 Num 8 Front Camera
RAlt+5 Load Animation Slot 5 Num 9 Rear Camera
RAlt+6 Assign Task to last spawned ped
RAlt+7 Enter Subway Hydraulics
RAlt+8 Save Car to Slot 1 Num 4 Left
RAlt+9 Load Car from Slot 1 Num 6 Right
Num 2 Back
RShift+1 Load Speech Slot 1
Num 8 Front
RShift+2 Load Speech Slot 2 Num 5 Center
RShift+3 Load Speech Slot 3
RShift+4 Load Speech Slot 4 Gravity Gun
RShift+5 Load Speech Slot 5 R. Mouse Target and Move
RShift+6 Load Speech Slot 6 Arrow Up Move Away
RShift+7 Load Speech Slot 7 Arrow Down Move Closer
L. Mouse Fire
RShift+8 Load Speech Slot 8
RShift+9 Load Speech Slot 9 TLAD Only:
RShift+0 Load Speech Slot 10
M+0 Move Last Spawned Object M + Num 1 Clay Like and Respect
M+1 Clone Last Spawned Object M + Num 2 Terry Like and Respect
M+2 Freeze Car M + Num 3 Jim Like and Respect
M+3 Unfreeze Car
M+4 Freeze Player TBOGT Only:
M+5 Unfreeze Player
M + Num 1 Armando Like and Respect
M+6 Explode Saved Car
M + Num 2 Henrique Like and Respect
M+7 Enable Cruise Control
M + Num 3 Parachute
M+8 Add Force to Player
F7 Smoke ( using parachute)
M+9 Enable/Disable Camera Lock
Capslock Nitro
J No Ragdoll Jump
L + Num 2 Nitro Fast Reload
R Car Backwards
X Preview Object

Subway
L Leave Station
Numpad + Speed Up
Numpad - Speed Down
To customize various options, you will need to edit trainer.ini. (and trainertlad.ini or trainertbogt.ini) The
following things can be customized:

Keybindings
Defaults
Bodyguards
Carcolor
Clothes
Bodyguard Clothes
Saved Cars
Radio
Vehicles
Weapons
Models
Objects
Teleporting
Car Menu
Animations
Added Cars
Speeches
Sounds for episodic weapons
Object corrections
Saved (Attached) Objects

This file is also being used to save teleporting slots and coordinates.The file is divided into sections, each section
start with the actual configuration section denoted by for instance [KeyBindings]. After the configuration
sections, there is a list of possible values.

Some examples:

////KEYBINDINGS SECTION////

[KeyBindings]

GodKeyOn1=163 //God mode On, Default RCTRL


GodKeyOn2=112 //God mode On, Default F1

To change the first key that is associated with normal god mode, change the value 163 to something else (refer
to the table after this section). To assign one key, just enter the exact same values for both keys, to disable,
assign the first key a value of 0.

Another example:

////VEHICLE SECTION////

[CarSpawnOption1]
ModelName=turismo
Description=Turismo Spawned
BlipName=Turismo
Warp=1
To change the car that is spawned change the turismo into something else, again refer to the table after the
section, to get the values. You can also change the description that is displayed in game. To specify whether or
not the player is warped into the car when the car is spawned Warp=1 the player is warped, 0=don't warp. To
change radio, teleport and weapons options you would go to those sections and make changes there.

Teleport Options can also be saved in-game, either using the menu (all 60 options) or using key combinations
for the first 30 options.

You can still save your coordinates to file, by using Pageup, the coordinates are saved at the bottom of
trainer.ini and are denoted by: //Saved User Coordinates// [UserCoordinates1] a maximum of 10 such user
coordinates are possible.

One word of caution, if you use the option CTRL+F7, Q and F9 to change to other models or player models,
don't save your game, as it might mess up the save game. The same applies to any model spawned using the
menu system. Also doing missions (cut scenes) is not supported. Furthermore, if you changed from Niko to
another model, then change back to Niko and then try and put on a hat, helmet, or any glasses, the game will
crash, therefore the trainer will prevent you from changing those after you already changed from Niko to
another model and back to Niko. (same applies to EFLC's player characters, Johnny and Luis.

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