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INTRODUCTION TO ICT LESSON & OBJECTIVES  Is a software application for retrieving, presenting

and traversing information resources on the world


 Improves their knowledge on how ICT affects their wide web
everyday and the states of our nation
 Compare and contrast the differences between online DYNAMIC PAGE WEB 2.0
platforms, sites, content.
 Allows the user to interact with the page
 Understand the future of the World Wide Webthrough known as Dynamic Page instead of just
Web 3.0 reading the page, the user may be able to
 Learn the different trends in ICT and use them to their comment or create a user account
advantage.  Refers to the web pages that are affected
Information and Communication Technology by user input or preference.
 Written using a server-side scripting
-deals with the use of different communication technologies language such as PHP. ASP or cold of
such as mobile phones, telephone, internet to locate, to save fusion.
send and edit information.
FEATURES OF WEB 2.0
ICT IN THE PHILIPPINES
1. Folksonomy – allows user to categorize
 Philippines is dub as the “ICT hub of Asia” because of and classify information using freely
huge growth of ICT related jobs, one of which is BPO chosen keyword
(Business Process Outsourcing) 2. Rich User Experience – content is
 ICT Department in the Philippines is responsible for the dynamic and is responsive to user input.
planning, development and promotion of the country’s 3. User Participation – the owner of the
information and communication technology (ICT) agenda website is not only one who is able to put
in support of national development. content on their own by means of
comments, reviews & evaluation.
INTERNET 4. Long Tail – services that offered on
 is the global system of interconnected computer demand rather than on a one time
networks that use the internet protocol suite (TCP/IP) to purchase. It is synonymous to subscribing
link billions of devices worldwide. to a data plan that charges you for the
amount of time you spent in the internet
 Means the connecting a computer to any other
or data plan that charges you for the
computer anywhere in the world via a dedicated routers
amount of bandwith you used.
and servers
5. Software as a service – users will be
 Sometimes called simply as “the net”, is a worldwide
subscribe to a software only when needed
system of computer networks in which users at anyone
rather than purchasing them (Ex. Google
computer can get information from other computer.
docs used to create and edit word
WORLDWIDE WEB 1.0 processing and spread sheet.

 STATIC is web 1.0 WEB 3.0 SEMANTIC WEB


 When WWW was invented most web pages were
 Is a movement led by the Worldwide W
Static(flat page or stationary page) in the same that the
eb Consortium (W3C)
page “as is” and cannot be manipulated by the user.
 W3C standard encourages web
 Usually written in plain HTML and what is displayed to
developers to include semantic content in
the user
their web pages.
 Semantic Web is component of Web 3.0.
WEB PAGES
 Provides a common framework that
 Is/are hypertext document connected and suitable for
allows data to be shared and reused across
the Worldwide Web
application, enterprise, community
boundaries.
WEBSITES
 The aim of Web 3.0 is to have machine or
 A location connected to the internet that maintains one
servers understand that user’s preferences to
or more pages on the Worldwide Web
be able to deliver web content specially
 It is a related collection of worldwide web files that
targeting the user.
includes a beginning file called a Home Page.

WEB BROWSER
 . It displays a web page on a monitor/mobile device.
PROBLEMS WITH WEB 3.0

 COMPATIBILITY – HTML files and current web browsers


could not supported web 3.0
 SECURITY – the user’s security is also question since
the machine is saving his/her preferences.
 VASTNESS – certain words are imprecise or the words
are “old” and “small” would depend to the user.
 LOGIC – since machines use logic, there are certain
limitations for a computer to able to predict what the
user is referring to a given time.

TRENDS IN ICT

 CONVERGENCE - is the synergy of the technological


advancements to work on similar goal/task.
 SOCIAL MEDIA - is a website application/online
channel that enables, web users to create, co-create,
discuss, modify and exchange user-generated content.
 MOBILE TECHNOLOGIES – devices that have the ability
to do the tasks that were originally found in PC. Several
of these devices capable of using high speed
internet,the latest model devices use 4G Networking
(LTE), which is currently the fast mobile network.

6 TYPES OF SOCIAL MEDIA

1. SOCIAL NETWORKS – these are sites that allow you to


connect with other people with the same interest or
background.
2. BOOKMARKING SITE – these are sites that allow you to
save and manage links to various websites & resources.
3. SOCIAL NEWS – sites that allow users to post their own
news items/links to others new sources. The user can
also comment on the post and posted ne ranked.
4. MEDIA SHARING – sites that allow you to upload and
share media content like images, music, video.
5. MICROBLOGGING – sites that focus on short updates
from the user. Those subscribed to the user will be able
to received these updated.
6. BLOGS & FORUM – sites that allow users to post their
content, other users are able to comment on the said
topic.

MOBILE OS
 IOS – use in Apple devices such as Iphones and Ipad.
 ANDROID – an open source OS developed by Google.
Being open source means mobile phone companies use
this OS for free.
 BLACKBERRY OS – uses in Blackberry devices.
 WINDOWS PHONE OS – a closed source & propriery OS
developed by Microsoft.
 SYMBIAN – the original smartphones OS used by Nokia
devices.
 WebOS – originally used in smartphones, now used in
smart TVs.
 WINDOWS MOBILE – developed by Microsoft for
smartphones and pocket PCs.
APPLIED ECONOMICS

 SCARCITY – productive resources are limited therefore, you PURE COMMAND ECONOMY
cannot have all the goods and services you want.
-an economic system in which all resources are
 PRODUCTIVE RESOURCES – the inputs used to produce the
government owned and all production is directed by
goods and services that people wants.
the central plans of government.
 ECONOMICS – study of how people use their scarce resources
to satisfy their unlimited wants. PROBLEMS W/ PURE COMMAND ECONOMY
 NATURAL RESOURCES – so called “gift of nature” use to
produce goods and services include both renewable and 1. Consumers get lower priority.
exhaustible resources. 2. Little freedom of choice
 CAPITAL GOODS – all human creations used to produce goods 3. Central planning can be inefficient
and services 4. Resources owned by the central authority are
 GOOD – an item you can see, feel & touch that requires scarce sometimes wasted.
resources to produce and satisfies human wants. 5. Environmental damage
 SERVICE – something not physical that requires scarce 6. No role for entrepreneur.
resources to produce and satisfies human wants.
MIXED ECONOMY - an economic system that mixes
 HUMAN RESOURCES – the broad category of human efforts,
central planning w/ competitive markets.
both physical & mental used to produce goods & services.
 LABOR – the physical and mental effort used to produce good
TRANSITIONAL ECONOMY – an economic system in
services.
the process of shifting from central planning to
 ENTREPRENEUR – a profit seeker who develops a new
competitive markets.
product/ process & assumes the risk of profit/loss.
 MARGINAL – incremental, additional; refers to change in an
TRADITIONAL ECONOMY – an economic system
economic variable; a change in status quo.
shaped largely by custom/religion.
 MICROECONOMICS – study of the economic behavior in
particular market.
DEMAND – A relation showing the quantities of a
 MACROECONOMICS – study of economic behavior of the
good that consumers are willing and able to buy
economy as a whole, especially the national economy.
period at various prices, other things constant.
MARKET PARTICIPANT
MARKET DEMAND – the sum of the individual
 Household demands of all consumers in the market.
 Firms
 Government CHANGES in the shift of the demand curve:
 Rest of the world 1. Consumer income
 MARKET the means by which buyers and sellers carry out 2. The prices of related goods
exchange. 3. The number & composition of consumers
 OPPURTUNITY COST – the value of the best alternative passed 4. Consumer expectations
up for the chosen item/activity. 5. Consumer taste
 ECONOMIC SYSTEM – the set of mechanisms & institutions
that resolves the what, how & whom question for an economy DETERMINANTS OF SUPPLY
1. The cost of resources use to make the good.
ALL ECONOMIES MUST ANSWER THE 3 QUESTION: 2. The price of other goods these resources
 What goods and services will be produced? could make
 How will they produced? 3. The technology used to make the goods
 For whom will they produced? 4. The no. of sellers in the market.

PURE MARKET ECONOMY – an economic system in which


private firms account for all production.

Problems with pure Market Economy


1. Difficulty enforcing property rights.
2. Some people have few resources to sell
3. Some firms try to monopolize markets
4. No public goods.
5. Externalities
6. Economic Fluctuations

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