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“One Stinky Time”

Overview
Players: 1 Player
Genre: Third Person Cover Shooter
Platform: PC

Gameplay
This game will be played as a third-person cover shooter. The player will be able to shoot, take
cover, and climb obstacles.

Setting
This game takes place in the world of secret organizations and spies. The player is part of a
group of spies who must slow down a hostile takeover of the world.

Mission Objective
As a special agent, the player must infiltrate the enemy base, steal two McGuffins and cause
the base to explode.

Player Character
The player is a part of a secret spy agency. He does things his own way through, instead of
having stealthy weapons he focuses on being a master of every gun that “goes boom.”

Locations

Outside Area
The player starts in an outside area and must decide if they are going to take the quicker route
outside or will try and go into the secured area and use the enemies entrance to get
underground.

Assests Used: ​https://assetstore.unity.com/packages/3d/environments/flooded-grounds-48529


Sewer Area
An old Sewer that looks it hasn’t been used in years but there are marks on the wall that look
new. The sewer looks very dangerous, there are many collapsed areas and cracks everywhere.
The drain looks like it leads somewhere farther in the sewer.

Assests Used:
https://assetstore.unity.com/packages/3d/environments/urban/basement-and-sewerage-modular-l
ocation-121248
Enemy Base
The enemies have made a base in this underground sewer. It is mostly a large open area with
some recent, makeshift rooms, and some older facilities that are being used for unknown
purposes.

Assests Used:
https://assetstore.unity.com/packages/3d/environments/urban/basement-and-sewerage-modular-l
ocation-121248
Mission Sequence

● Player Starts above ground and must find their way into the sewers
○ Option A: Use the Vent and go straight into an area with fewer guards but
environmental traps
○ Option B: Get past guards and use their main entrance
● Underground
○ A: Have traps (simple moving mechanism) the player must cross
○ B: The player just has to climb a bit to get to the correct level as the A player
○ Now the player must climb a string up platforms to get up to the room, and they
will head to the exit to the enemy base
● Enemy Base
○ The base will be full of different enemies
○ The player must steal two McGuffins that are on the map
○ They must then activate the self destruct bomb
○ Then they will need to escape before the place explodes

Design Notes and Rules


Full Cover (Pro Builder Object)
● Using the Cover tool, this would be the height that the player would have full coverage
● X:1 Y: 2 Z: 1

Half Cover(Pro Builder Object)


● Using the Cover tool, this would be when the player is crouching but not in full coverage
● X: 1 Y: 1 Z: 1

Door (Pro Builder Object)


● This would be the size of a normal door
● Width: 4 Height: 3 Door Height: 9.5

Walking Angle
● The maximum walking angle will be 45 degrees

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