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Algodoo v2.1.0, Win32


April 07 2019, 15:00:33
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2809 ms: Timer type: rdtsc
2811 ms: Timer overhead: 31.74 ns
2811 ms: Process attached to CPU 6
2811 ms: CalcWorkDir
2811 ms: GetExecutablePath
2811 ms: Found 1 joystick
2811 ms: ---
2813 ms: Opened joystick 0
2813 ms: Name: Monect Hid Device
2813 ms: Number of axes: 6
2813 ms: Number of buttons: 16
2813 ms: Number of balls: 0
2813 ms: Number of hats: 1
2813 ms: --
2817 ms: Subsystem initialized
2847 ms: ------------------------------------------------------
2847 ms: CPU: Intel(R) Core(TM) i5-8250U CPU @ 1.60GHz
2847 ms: 8 cores at 1800 MHz
2847 ms: CPU features:
2847 ms: MMX - yes
2847 ms: SSE - yes
2847 ms: SSE2 - yes
2847 ms: SSE3 - yes
2847 ms:
2847 ms: Windows 6.2
2848 ms: ------------------------------------------------------
2849 ms: argv[0] == "C:\Program Files (x86)\Algodoo\Algodoo.exe"
2851 ms: Failed to open registry key: The system cannot find the file
specified. (error code 00000002)
2852 ms: Threadpool...
2853 ms: Resources...
2885 ms: Looking for DCS API...
2895 ms: Failed to find DcsSdkDll.dll
2945 ms: Initializing Pango...
3077 ms: Pango initialized
3082 ms: Skin::OnSkinChange...
3082 ms: Borders::Reload...
3405 ms: Skin::RemakeTextDrawers...
3405 ms: Looking for usable font...
3882 ms: Simulation...
3882 ms: SPH...
3882 ms: Scene...
3882 ms: Input...
3882 ms: Classmate...
3882 ms: GUI...
3882 ms: Adding console...
3882 ms: Adding Reflection...
3883 ms: Adding Language...
3883 ms: Adding Tools...
3883 ms: Adding EntityModifier...
3883 ms: Starting application...
3883 ms: Loading chains...
3907 ms: Loading Algodoo/chains/chain.phn...
3908 ms: Deserializing code...
3991 ms: Code deserialized
3992 ms: Imported phunlet Algodoo/chains/chain.phn
4003 ms: Loading Algodoo/chains/rope.phn...
4003 ms: Deserializing code...
4033 ms: Code deserialized
4033 ms: Imported phunlet Algodoo/chains/rope.phn
4041 ms: Initializing thread-pool...
4042 ms: Application created
4043 ms: Parsing Algodoo/thyme.cfg...
4066 ms: Done parsing Algodoo/thyme.cfg.
4066 ms: Parsing Algodoo/autoexec.cfg...
4186 ms: Done parsing Algodoo/autoexec.cfg.
4187 ms: Parsing Algodoo/config.cfg...
5413 ms: Done parsing Algodoo/config.cfg.
5413 ms: Subsystem::CreateTheWindow
5413 ms: Creating window...
7213 ms: * SCOPE BEGIN: QResizeEvent
7213 ms: QEvent::Resize from [-1, -1] to [1920, 1080]
7213 ms: * SCOPE END: QResizeEvent
7213 ms: * SCOPE BEGIN: QTWindow::resizeEvent
7213 ms: * SCOPE END: QTWindow::resizeEvent
7215 ms: GLWidget::showEvent
7215 ms: Failed to connect to the SBSDK
7530 ms: Init GLEW...
7536 ms: Unloading GL resources...
7536 ms: Done Unloading GL resources
7536 ms: OSImpl::OnWindowCreated, hwnd = 0004036C
7537 ms: LoadTouchAPI
7537 ms: Touch API loaded.
7537 ms: Orientation locked to landscape
7537 ms: Looking for accelerometer...
9069 ms: Unable to find any sensors on the computer.
9069 ms: Window created.
9069 ms: Setting root container size to [1916, 1076] (scale = 1)
9069 ms: Looking for tablet...
9070 ms: Wintab32.dll loaded
9070 ms: Tablet pen has normal pressure sensitivity
9071 ms: Tablet pen has orientation
9100 ms: Pen tablet acquired successfully
9105 ms: Wintab buffer size set to 500
9105 ms: Web...
9137 ms: Prefetching resources...
9137 ms: Prefetching textures...
11533 ms: Prefetching shaders...
11559 ms: - WARNING - -- Compilation results for vertex shader: line
11559 ms: WARNING: 0:2: '' : #version directive missing--
11561 ms: - WARNING - -- Compilation results for fragment shader: line
11561 ms: WARNING: 0:2: '' : #version directive missing--
11727 ms: - WARNING - -- Compilation results for vertex shader: particle
11727 ms: WARNING: 0:2: '' : #version directive missing--
11728 ms: - WARNING - -- Compilation results for fragment shader: particle
11728 ms: WARNING: 0:2: '' : #version directive missing--
11754 ms: - WARNING - -- Compilation results for vertex shader: particleFast
11754 ms: WARNING: 0:2: '' : #version directive missing--
11754 ms: - WARNING - -- Compilation results for fragment shader: particleFast
11754 ms: WARNING: 0:2: '' : #version directive missing--
11780 ms: - WARNING - -- Compilation results for vertex shader: plane
11780 ms: WARNING: 0:2: '' : #version directive missing--
11781 ms: - WARNING - -- Compilation results for fragment shader: plane
11781 ms: WARNING: 0:2: '' : #version directive missing--
11896 ms: - WARNING - -- Compilation results for vertex shader: planeTextured
11896 ms: WARNING: 0:2: '' : #version directive missing--
11897 ms: - WARNING - -- Compilation results for fragment shader: planeTextured
11897 ms: WARNING: 0:2: '' : #version directive missing--
11931 ms: - WARNING - -- Compilation results for vertex shader: polygonBlack
11931 ms: WARNING: 0:2: '' : #version directive missing--
11932 ms: - WARNING - -- Compilation results for fragment shader: polygonBlack
11932 ms: WARNING: 0:2: '' : #version directive missing--
11961 ms: - WARNING - -- Compilation results for vertex shader: water
11961 ms: WARNING: 0:2: '' : #version directive missing--
11964 ms: - WARNING - -- Compilation results for fragment shader: water
11964 ms: WARNING: 0:2: '' : #version directive missing--
11997 ms: Prefetching done.
11998 ms: Creating GUI...
11998 ms: AppGUI::CreateGUI(recreate=true)...
11998 ms: Skin::OnSkinChange...
11999 ms: Borders::Reload...
12184 ms: Skin::RemakeTextDrawers...
12184 ms: Looking for usable font...
12186 ms: Serializing widgets...
12186 ms: Removing widgets...
12189 ms: Restoring widgets...
12297 ms: Naming widgets...
12297 ms: AppGUI::CreateGUI done.
12297 ms: App::CreateGUI done
12297 ms: Loading scene...
12322 ms: AppGUI::LoadScene "_ONEXITSAVE.phz", automatic = true
12381 ms: Loading Algodoo/scenes/_ONEXITSAVE.phz...
12385 ms: Deserializing code...
12436 ms: Adding extra file: chain_link2.png
12466 ms: Adding extra file: chain_link1.png
12471 ms: Adding extra file: rope_round.png
12505 ms: ShowLoading: "Loading code..."
12811 ms: Code deserialized
12811 ms: Loaded scene Algodoo/scenes/_ONEXITSAVE.phz
12811 ms: Running program...
12811 ms: Multi-texturing is supported
12811 ms: OS language: 0409
12812 ms: MakeWelcomeScreen()
13267 ms: ------------------------------------------------------
13267 ms: OpenGL vendor: Intel
13267 ms: OpenGL renderer: Intel(R) UHD Graphics 620
13267 ms: OpenGL version: 4.5.0 - Build 23.20.16.4973
13267 ms: OpenGL shading language version: 4.50 - Build 23.20.16.4973
13267 ms: OpenGL extensions: GL_3DFX_texture_compression_FXT1
GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays
GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended
GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object
GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float
GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader
GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer
GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output
GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture
GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect
GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport GL_ARB_fragment_program
GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5
GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query
GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect
GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query
GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters
GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage
GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation
GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters
GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects
GL_ARB_shader_precision GL_ARB_shader_stencil_export
GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100
GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow
GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader
GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range
GL_ARB_texture_compression GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels
GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage
GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view
GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object
GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos
GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color
GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax
GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array
GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil
GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp
GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color
GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs
GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array
GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add
GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer
GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat
GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering
GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader
GL_INTEL_performance_query GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug
GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr
GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart
GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
13267 ms: GLU version: 1.2.2.0 Microsoft Corporation
13267 ms: GLU extensions: GL_EXT_bgra
13268 ms: ------------------------------------------------------
13268 ms: ------------- START OF GAME LOOP -------------
13357 ms: Testing FBO support...
13359 ms: Non-PoT FBO:s supported
13359 ms: Pre-buffering scene...
13378 ms: Pre-buffering done.
13378 ms: TEX_Icon: 3.6 MiB
13378 ms: TEX_Border: 2.2 MiB
13378 ms: Total VRAM allocated: 6.5 MiB

13378 ms: Background::Init...


13378 ms: Loading images...
13699 ms: Background::Init done
13700 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(10)
13700 ms: WARNING: 0:2: '' : #version directive missing--
13701 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(10)
13701 ms: WARNING: 0:2: '' : #version directive missing--
13715 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(00)
13715 ms: WARNING: 0:2: '' : #version directive missing--
13715 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(00)
13715 ms: WARNING: 0:2: '' : #version directive missing--
13725 ms: Allocating new texture atlas (nr 1)
13743 ms: Wrapping skin texture - not eligible for Atlas (app/spring)
13752 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(6C)
13752 ms: WARNING: 0:2: '' : #version directive missing--
13753 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(6C)
13753 ms: WARNING: 0:2: '' : #version directive missing--
13768 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(1A)
13768 ms: WARNING: 0:2: '' : #version directive missing--
13768 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(1A)
13768 ms: WARNING: 0:2: '' : #version directive missing--
13785 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(03)
13785 ms: WARNING: 0:2: '' : #version directive missing--
13786 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(03)
13786 ms: WARNING: 0:2: '' : #version directive missing--
14169 ms: - WARNING - -- Compilation results for vertex shader:
CreateFFShader(05)
14169 ms: WARNING: 0:2: '' : #version directive missing--
14169 ms: - WARNING - -- Compilation results for fragment shader:
CreateFFShader(05)
14169 ms: WARNING: 0:2: '' : #version directive missing--
14180 ms: - WARNING - -- Compilation results for vertex shader:
CreateBorderShader(00)
14180 ms: WARNING: 0:2: '' : #version directive missing--
14180 ms: - WARNING - -- Compilation results for fragment shader:
CreateBorderShader(00)
14180 ms: WARNING: 0:2: '' : #version directive missing--
14190 ms: - WARNING - -- Compilation results for vertex shader:
CreateBorderShader(01)
14190 ms: WARNING: 0:2: '' : #version directive missing--
14190 ms: - WARNING - -- Compilation results for fragment shader:
CreateBorderShader(01)
14190 ms: WARNING: 0:2: '' : #version directive missing--
14325 ms: Setting root container size to [1916, 1076] (scale = 1)
14325 ms: * SCOPE BEGIN: QResizeEvent
14325 ms: QEvent::Resize from [1728, 888] to [1920, 1080]
14326 ms: * SCOPE END: QResizeEvent
15207 ms: Successfully checked for updates
41357 ms: Allocating new texture atlas (nr 1)
41471 ms: - WARNING - -- Compilation results for vertex shader: Batch:
CreateShader(29)
41471 ms: WARNING: 0:2: '' : #version directive missing--
41471 ms: - WARNING - -- Compilation results for fragment shader: Batch:
CreateShader(29)
41471 ms: WARNING: 0:2: '' : #version directive missing--
50661 ms: Pre-buffering scene...
50662 ms: Pre-buffering done.
50662 ms: TEX_ATLAS_Skin: 21.3 MiB
50662 ms: TEX_ATLAS_Skin: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
true) - 21.3 MiB
50662 ms: TEX_ATLAS_Distmap: 4 MiB
50662 ms: TEX_ATLAS_Clouds: 16 MiB
50662 ms: TEX_ATLAS_Clouds: Atlas (size: [2048, 2048], format: 0x1908, mipmap:
false) - 16 MiB
50662 ms: TEX_Icon: 4.1 MiB
50662 ms: TEX_Border: 2.2 MiB
50662 ms: TEX_Skin: 1.5 MiB
50663 ms: TEX_Util: 2 MiB
50663 ms: TEX_FBO: 4 MiB
50663 ms: Total VRAM allocated: 55.4 MiB

87763 ms: - WARNING - Failed to find path to skinned texture:


"SKINNED/gui/spongify"
87764 ms: - WARNING - Failed to find image "SKINNED/gui/spongify"
213438 ms: Flushing bad constraint
508856 ms: ------------- END OF GAME LOOP -------------
508856 ms: Subsystem::Run returned, saving config...
508875 ms: Permanently erasing file "Algodoo/scenes/_ONEXITSAVE.phz"...
508876 ms: Saving scene: Algodoo/scenes/_ONEXITSAVE.phz
509050 ms: Scene saved to Algodoo/scenes/_ONEXITSAVE.phz
509051 ms: Destroying GL resources
509056 ms: Destroying subsystem
509056 ms: Shutting down critical components
509060 ms: Destroying stuff

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