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WEC

Carl Fung
Type of Armored Non-Armored Aircraft Proximity Modify Die
Weapon Type
Attack 1-2 3-4 5+ 1-2 3-4 5+ 1-2 3-4 5+ & Sight Roll
I N/A Norm 1/2X ~1 N/A Norm N/A
A 2X Norm 1/2X~2 1/2X 1/4X 1/2X N/A
Direct Fire &
H Norm 1/2X Norm Norm 1/2X
Opportunity LOS /LOF TEC
M (76-82mm) Norm 1/2X 2X N/A
Fire
M (107-120mm) 1/2X 1/4X Norm N/A
(H) 1/4X 1/8X 1/2X N/A
I, H or A N/A N/A N/A
M (76-82mm) 1/2X Norm N/A
Indirect Fire Spot TEC
M (107-120mm) 1/4X 1/4X N/A
(H) ~3 1/6X 1/3X N/A
Die -2, +1
Overrun All ~5 Norm N/A Norm N/A N/A Adj, +2MP
Odds Col
CAT I Norm N/A Norm N/A N/A Adjacent Die -2 ~4
A 2X N/A 1/2X N/A N/A Adjacent
Air Support I Norm N/A Norm N/A N/A Adjacent TEC
(H) 1/8X N/A 1/2X N/A N/A OnTop
Notes:
~1:Only for infantry with astericks ~2: Germans-Norm 3-6 hexes 1/2X over 6 hexes
~3: Indirect Fire N/A < 1/4 Range ~4: Infantry Unit w/Engineers -3 (Total)
~5: 'I' type weapons cannot overrun armored units

Movement Conversion
Panzer Leader Value 1 3 5 6 7 8 9 10 11 12 14 15 16
Adjusted AIW Version 1 2 3 4 4 5 6 6 7 8 9 9 10
Oportunity Fire 0.5 0.5 1 1 1 1.5 1.5 1.5 2 2 2.5 2.5 2.5
V1.1 Formating and slight modifications Ken Jarosz
From: Carl Fung <cyf3336@is.nyu.edu> The Morale Chart is given below:
Subject: PL/PB/AIW
Morale | Inf not in IP | All other and |
Panzer Leader and Panzerblitz supplemented by The Arab-Israeli Wars Level | and Forts | Inf in IP and Fts |
rules --------------------------------------------
A | 1-4 | 1-5 |
After purchasing AIW, I read the designer's notes and noted the B | 1-3 | 1-4 |
significant changes to the previous PL/PB systems. These include: C | 1-2 | 1-3 |
D | 1 | 1-2 |
1) Reducing Movement Factors
2) New Indirect Fire system
3) New Overrun rules All of these rules additions are not necessary for play, but some, like the
4) New Weapons Effectiveness Chart (WEC) new WEC, would give a much different and better feel for the game.
5) New Terrain system
6) Morale rules

All of these, in my opinion, enhance game play. The designer's cite the
various reasons for creating new or tweaking old rules.

1) Reducing Movement Factors


Since one cannot physically overwrite the MF on the counters, I devised a
little chart to convert the PL/PB MF into AIW MF. All it does is reduce
the PL/PB MF by 2/5. Also included is a conversion for Opportunity
Fire, since it is now 1/4 of the new AIW MF.

2) New Indirect Fire system


As the designers stated it, in the old PL indirect fire rule, it was more
beneficial to stack units against indirect fire. This does not happen in
war, however. Instead, the total indirect AF would be divided by each
defending unit. But to do this, all of the old PL/PB AF for howitzers,
guns and mortars need to be lowered. I'll get to this in the WEC. I
usually don't include the advanced indirect fire rules of AIW, the
Neutralization, Destructive, and Interdiction Fire rules, since I feel that
it’s too bothersome and really doesn't improve game play.

3) New Overrun rules


In place of physically placing a unit immediately behind an enemy it just
attack, the new rule says that after all the participating overrunning units
are adjacent to the defending unit, they all simultaneously expend 2 MF
and then conduct the attack, but do not exit behind the enemy unit. The
designers stated that the old overrun rule made players place trucks and
wagons behind potential overrun units.

4) New Weapons Effectiveness Chart


The improvement of the WEC is, in my opinion, the most valuable of all
the rules changes. The new WEC is based on the ability to see and
effectively fire on an enemy unit rather than the clunky halving ranges
and what not. I had to modify the WEC provided in AIW since sighting
was more primitive in World War II. As mentioned before, indirect firing
units had to be reduced in firepower to be on par with AIW rules.
Medium mortars were not affected, and heavy mortars were reduced by
about half. Artillery units, however, were reduced by one quarter. Since
AIW makes no distinction between H and (H) type units, I had to make
different WECs for each. Also, there is a target type for aircraft, in which
I usually assign a DF of 12 to aircraft.

5) New Terrain system


The AIW rules include an interesting feature, hull down positions. This
is difficult to imagine in PL and PB with hilltops. I simply made it so that
any unit defending adjacent to the forward slope of a hill receives a hull
die roll modification of -2.

6) Morale Rules
The morale rule prevents every unit to become undispersed after every
turn. The morale is given to each side with a letter value, from A to D, A
being the best morale (eg. SS) and D the worst (eg. Conscript troops). At
the end of the fire phase, a die roll is made and the result is matched with
the Morale chart to see if the unit is undispersed. If it does become
undispersed, then the unit remains flipped, but loses its dispersed status
(made possible by AIW providing "Dispersed" counters). Also worthy of
note is that the turn sequence now has the Air Phase first followed by the
fire phase (indirect then direct).
Weapon Adjustment Calculation
3/2 3/4 1/2 3/8 1/3 1/4 1/6 1/8
1 1.50 0.75 0.50 0.38 0.33 0.25 0.17 0.13
2 3.00 1.50 1.00 0.75 0.67 0.50 0.33 0.25
3 4.50 2.25 1.50 1.13 1.00 0.75 0.50 0.38
4 6.00 3.00 2.00 1.50 1.33 1.00 0.67 0.50
5 7.50 3.75 2.50 1.88 1.67 1.25 0.83 0.63
6 9.00 4.50 3.00 2.25 2.00 1.50 1.00 0.75
7 10.50 5.25 3.50 2.63 2.33 1.75 1.17 0.88
8 12.00 6.00 4.00 3.00 2.67 2.00 1.33 1.00
9 13.50 6.75 4.50 3.38 3.00 2.25 1.50 1.13
10 15.00 7.50 5.00 3.75 3.33 2.50 1.67 1.25
11 16.50 8.25 5.50 4.13 3.67 2.75 1.83 1.38
12 18.00 9.00 6.00 4.50 4.00 3.00 2.00 1.50
13 19.50 9.75 6.50 4.88 4.33 3.25 2.17 1.63
14 21.00 10.50 7.00 5.25 4.67 3.50 2.33 1.75
15 22.50 11.25 7.50 5.63 5.00 3.75 2.50 1.88
16 24.00 12.00 8.00 6.00 5.33 4.00 2.67 2.00
17 25.50 12.75 8.50 6.38 5.67 4.25 2.83 2.13
18 27.00 13.50 9.00 6.75 6.00 4.50 3.00 2.25
19 28.50 14.25 9.50 7.13 6.33 4.75 3.17 2.38
20 30.00 15.00 10.00 7.50 6.67 5.00 3.33 2.50
21 31.50 15.75 10.50 7.88 7.00 5.25 3.50 2.63
22 33.00 16.50 11.00 8.25 7.33 5.50 3.67 2.75
28 42.00 21.00 14.00 10.50 9.33 7.00 4.67 3.50
29 43.50 21.75 14.50 10.88 9.67 7.25 4.83 3.63
30 45.00 22.50 15.00 11.25 10.00 7.50 5.00 3.75
35 52.50 26.25 17.50 13.13 11.67 8.75 5.83 4.38
40 60.00 30.00 20.00 15.00 13.33 10.00 6.67 5.00
47 70.50 35.25 23.50 17.63 15.67 11.75 7.83 5.88
50 75.00 37.50 25.00 18.75 16.67 12.50 8.33 6.25
60 90.00 45.00 30.00 22.50 20.00 15.00 10.00 7.50
70 105.00 52.50 35.00 26.25 23.33 17.50 11.67 8.75
80 120.00 60.00 40.00 30.00 26.67 20.00 13.33 10.00

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