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Effects of Gadget Usage during Class Discussion in the Classroom among Grade 9

Students

This study is prepared by:

Axl Rose Balistoy

Judy Ann Banguiao

Jamie Louise Castillon

Francis Jay Murcia

March 2019

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Table of Contents

Acknowledgement .............................................................................................................3
Chapter I ............................................................................................................................4
The Problem and Its Setting .........................................................................................4
Introduction ...................................................................................................................4
Statement of the Problem..............................................................................................5
Hypothesis .................................................................... Error! Bookmark not defined.
Scope and Delimitation .................................................................................................5
Significance of the Study ...............................................................................................5
Definition of terms .........................................................................................................6
Chapter II: .........................................................................................................................8
Reviewof Related Literature.........................................................................................8
Chapter III .......................................................................................................................10
Methodology .................................................................................................................10
Research Design ...........................................................................................................10
Research Locale ...........................................................................................................10
Research Respondents .................................................................................................10
Sampling Procedure ....................................................................................................10
Research Instrument ...................................................................................................12
Data Gathering Procedure ..........................................................................................12
Statistical Analysis .......................................................................................................12
Chapter IV....................................................................................................................13
Presentation, Analysis and Interpretation of Data ...................................................13
Chapter V ........................................................................................................................17
Summary, Findings, Conclusions and Recommendations .......................................17
Summary ......................................................................................................................17
Conclusion ....................................................................................................................17
Recommendations ........................................................................................................18
Bibliography .....................................................................................................................18

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Acknowledgement

The researchers would like to express their deep gratitude and appreciation to the

people who have extended their support, guidance, and assistance for the completion of

this study.

To Ms. Baby Jane Bantilan and Mr. Neil Trezley Balajadia, for their guidance and

support and the opportunity to contribute to the society.

To the family and friends, for their kind gestures, moral support, love, and guidance

that helped the researchers to always have a positive mind.

Above all to the Lord Almighty, who’s there to always listen and give support, love

and has given the researchers strength to accomplish this research.

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Chapter I

The Problem and Its Setting

Introduction
In this generation, technology has influenced and changed our way of living. the

advances in technology and computers of today’s society has made us accomplish daily

tasks and people are also able to do work more efficiently. The researchers learn new

knowledge, new techniques, develop new substances, and enhance our skills as

peoplebecame more exposed to technologies and digital devices.

Technology provides everything in a very accessible and easiest way possible. In

school, gadgets make the learning environment interesting and engaging. When it comes

to study this device is a big help in such ways that you can just browse and in one click,

you’ll get the information that you wanted. Gadgets are not only for doing things easier

but also, gadgets can make the community connected and updated.

However, in constant use of gadgets, the obsession occurs when the person is being

addicted. Those who are overly exposed to technology is most likely to become addicted.

Literally, gadgets are very phenomenal, especially to students. Technology has a lot to

offer, from the information, social Medias, and video games. It is one of the influential

things to teenagers because it can boost their social medias as well as their confidence.

Although, gadgets are very useful it can also bring disadvantages. The constant use

of these devices may lead to disinterest in class that often results to receiving low grades.

It can’t deny that gadgets makes our lives enjoyable and comforting. This form of

technology satisfies whoever owns one and tends to spend their time just playing video

games or browsing in the internet, not minding if their grades slipped. Addictive gadgets

can affect the activeness, ability to interact with others, and to our mental health. People

tend overuse gadgets to the point that it results to eyes fatigue or other illnesses. Gadgets

can be harmful for us if not in moderation.

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The researchers conducted this research because the researchers find gadget usage

during class discussion very alarming and interesting. Gadget has impacted the way

oflife and the researcher would like know to the advantage and disadvantage of gadgets

on students’ learning

Statement of the Problem

1. How does the duration use of gadget usage affects the performance of a student?

2. What are the reasons of using gadgets inside the classroom during class discussion?

3. What are the disadvantages of using gadgets in the classroom during class discussion?

4. What gadget does grade 9 usually use?

Scope and Delimitation

The study concentrates on the effects of gadget usage of grade 9 students during the

Academic Year 2018-2019 in St. Lorenzo School of Polomolok Inc. conducted on

February 27-2019. It was delimited to the four sections of grade 9 namely: St. Bernadette,

St. Clare, St. Anne, and St. Lucy.

Significance of the Study

The findings of the research determined the effect of gadget usage in student’s

performance and learning in St. Lorenzo School of Polomolok Inc.

The researchers believe that this study could be highly favorable and benefited to the

following:

 School Administration - This study might help them weighed the steps on how to

moderate the over usage of gadgets and might be include on school policies.

 Teachers -in this study, they are the instrument that observe students’ behavior and

habits inside the classroom. By conducting this research, the awareness of usage of

gadgets helped the teachers determine the impact of these devices on the students’

studies.

 Students - This study improved their learning and it helped them study

Effectively. In addition, they learned how to use the gadgets in moderation.

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 Future researchers - the future researchers can benefit this study and it can gave a

preference about the effects of gadget usage among students.

Definition of terms

Effects are the result of gadget usage among the grade 9 students. It can be positive

or negative.

Gadget is a small tool such as a machine that has a particular function, but it is open

thought at as a novelty. In school, the respondents use are gadgets such as cellphones,

tablet/ipads, and laptop. It is very useful and efficient for their studies.

Usage is the way that a gadget is used by the respondents inside the classroom.

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Chapter II:

Review of Related Literature

Related literature

According to Battons (2009)technology has assisted a big upgrade in the branch of

education. Teachers and students has felt the positive effects of gadget use in education.

Students get more engaged in educational activities through being enticed by using fancy

gadgets like laptops, tablet, and computers. The internet made the biggest impact of

technology in the technology system. By this form of technology, students and teachers

can connect and share from anywhere in the world, and by getting information, internet

is more accessible and quicker.

In addition, Idos and Pataksil, (2017), determined the usage of gadgets among grade

11 stem students of Ordaneta City national high school during the school year 2017-2018,

and resolve relationship between the usage of gadgets and its impact. In the

interpretation data analysis, cellphones are always used by students while computers are

barely used and tablets are seldomly used by students in learning. This study determined

the positive impact of gadget usage if it’s in moderation but it also has a negative impact

on students.

Locale

Mosqueda Jr., (2016), determined the children that exposed to gadgets for more than

two hours a day have higher risk of becoming overweight, or any serious illnesses like

diabetes and heart diseases. 3% of the children of Central Visayas are overweight and

obese on NNC data as of 2016. The increase percentage of these illnesses is due to the

popularity of gadgets. Meanwhile, 40% of children in Central Visayas, or 4 out of 10,

have problems with their weight. Parents and caregivers have the greatest responsibility

to discipline children and control their exposure of gadgets.

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Related Study

In 2009, Mr. Gross presented the constant in use of media and present technologies

in communication at work or at home. The rapid growth of new technologies has made

the people dependent and they feel hard to survive without this devices. It’s reliable and

efficient when it comes to information, education, entertainment, and social interaction.

However, this form of digital tools have severe effects on human beings most especially

on children who have instant learning capacity.

Buckingham, (2006), noted that modern technologies include impacts of mobile

phones and the negative impact of technologies on children’s behaviour namely:

violence and aggressiveness. Many different researches and articles determined the

relationship between usage of technology and the impact of it. Negative effects

incidental learning habits in children supports by general perception that the idea of

usability of technology such as video games.

Locale

In local study of Capulong, (2018), she expressed the great impact of modern

gadgets on the learners’ performance. Students used to rely on books and visits library

facilities to study, until the exceeding growth of gadgets. Now that the gadgets are

available to all students, learners achieved low academic grades. Technology has always

been advancing throughout the years and it made a big impact on people’s lifestyle. It’s

undeniable fact that gadgets made life better but it also bring negative effects and

influence upon students’ performance in many ways. As they go home they would play

with their gadgets instead of studying and it affects the learning experiences of students.

The students may become obsessive and addictive on gadgets and neglect everything

such as social life, their family and friends. It must have limitations in everything they do.

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Chapter III

Methodology

Research Design

This study aims to unravel the present issues from the sample students and gather

the data needed for the research. The researchers used descriptive - survey as their

research design. Descriptive-Survey is used to describe and observe a research subject or

problem without influencing or manipulating the variables in any way. Hence, these

studies are really correlational or observational and not truly experimental.

Research Locale

The researchers conducted the study at St. Lorenzo School of Polomolok Inc.

located at Purok San Agustin, Poblacion, Polomolok, South Cotabato.

Research Respondents

The respondents of this research were Grade 9 students of St. Lorenzo School Of

Polomolok Inc. enrolled in Academic Year 2018-2019.

Sampling Procedure

The respondents were selected at random using Stratified Sampling. The researchers

chose the grade 9 students as their respondents because in this level of high school, the

students are stress free from all the hectic activities and they tend to spend their times on

gadgets, playing video games or browsing social media. The researchers prepared 4

questions to be answered by the chosen respondents.

The respondents were selected at random using Stratified Sampling. The researchers

chose the grade 9 students as their respondents because in this level of high school, the

students are stress free from all the hectic activities and they tend to spend their times on

gadgets, playing video games or browsing social media. The researchers prepared 4

questions to be answered by the chosen respondents.

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Grade 9 Sections Population/ Sample/Section

Section

St. Bernadette 50 35

St. Clare 46 32

St. Anne 48 33

St. Lucy 44 30

Total: 188 Total: 130

(𝑵𝒔𝒕𝒓𝒂𝒕𝒂 )(𝒏)
𝒏𝒔𝒕𝒓𝒂𝒕𝒂 =
𝑵

N= 188 students of grade 9 e= 5% (0.05)

𝑵
𝒏=
𝟏 + 𝑵𝒆𝟐

𝟏𝟖𝟖
𝐧=
𝟏 + 𝟏𝟖𝟖(𝟎. 𝟎𝟓)𝟐

𝐧 = 𝟏𝟐𝟖 students

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Research Instrument

The instrument used in this study is Survey - Questionnaire. The researchers

prepared 4 questions needed for the questionnaire.

Data Gathering Procedure

The researchers asked for permission to the teacher who is handling the class at the

moment in order to distribute the questionnaire to the respondents. The researchers

waited until the respondents finished the questionnaire. However, if there are students

that were not around on that particular day, the researcher accumulated the papers by

passing it forward. The researchers thoroughly check the questionnaire if all the

questions are answered. However, if the data is incomplete, the researchers would return

and have the absent student/s of that particular day answer the remaining questionnaire.

If everything is done. The researchers thanked the teachers and students for cooperation

and for sparing a time to conduct the survey.

Statistical Analysis

Frequency count, graph, and percentage used to explicate the data.

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Chapter IV

Presentation, Analysis and Interpretation of Data

This chapter describes the analysis of data followed by the discussion of the research

findings of impact of gadget usage among grade 9 students inside the classroom. The

finding can relate to the research questions that guided the study.Pie graph 3 indicates the

results of duration time of student’s gadget usage in percentage.

Pie 1: The duration time of gadget usage use

Frequency Percentage
30 MINUTES 8 6.11
1 HOUR-3 HOURS 85 64.89
24 HOURS 24 18.32
OTHERS 14 10.69
Total 131 100
How long do you use gadgets?
30 MINUTES
6%

OTHERS
11%

24 HOURS
18%

1 HOUR-3
HOURS
65%

It is showed in the graph that 65% of students use gadget in duration of 1 hour-3

hours. 18% of students answered that they use gadget in 24 hours. 6% of the student use

gadgets in duration of 30 minutes, while the remaining 11% of students have other

specific duration of time for gadget usage.

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Pie graph 2 presented factors of gadget usage among grade 9 students and their

corresponding answers and converted into percentage,

Pie Graph 2: Factors of using gadget

Frequency Percentage
To browse on social media 97 39.59
To play video games 67 27.35
For Research 68 27.76
Others 13 5.31
Total 245 100.00

Why do you use gadgets?


Others
5%

To browse on
For Research social media
28% 40%

To play video
games
27%

The researchers gathered and determined that the most number of students used

gadgets to browse on social media with a percentage of 40%. Students answered 28% for

research. 27% of students use gadgets to play video games and 5% for their other

purposes.

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Pie 3: Impact of gadget usage in student’s learning

Frequency Percentage
Lose Focus 53 17.91
Lose interest in studying 47 15.88
Forgot to do the homework 53 17.91
Become inactive 49 16.55
Lack of sleep 21 7.09
Others 73 24.66
Total 296 100.00

How does it affect your learning inside the


classroom?

Others Lose Focus


25% 18%

Lose
interest in
Lack of sleep studying
7% 16%
Become
inactive
16%
Forgot to do the
homework
18%

The graph showed the impact of gadget usage on student’s learning. In the graph,

18% of students tend to lose focus on their classes, 16% lose interest in studying, 16%

become inactive, 7% of students answered lack of sleep, 18% forgot to do their

homework while 25% answered others with their own reasons.

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Pie Graph 4: Gadget that grade 9 student’s use.

Frequency Percentage
Cellphone 125 77.64
Tablet/Ipod 9 5.59
Laptop 27 16.77
Total 161 100.00

What gadgets do you choose?

Laptop
17%
Tablet/Ipod
5%

Cellphone
78%

The results of the survey conducted showed that grade 9 students mostly use

cellphone inside the classroom with a percentage of 78%. Laptop were often use by

grade 9 students with a rate of 17%. Tablets were seldom used by students with a rate of

5%.

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Chapter V

Summary, Findings, Conclusions and Recommendations

This chapter presents the summary of finding, conclusions, and recommendation

base from the study of the researchers entitled “Effects of Gadget Usage during Class

Discussion in the Classroom among Grade 9 Students”.

Summary

The main purpose of the study was to determine the effect of gadget usage among

grade 9 students in the classroom during the school year 2018-2019. It sought the

following questions: 1. How does the duration use of gadget usage affects the

performance of a student? 2. What are the reasons of using gadgets inside the classroom

during class discussion? 3. What are the disadvantages of using gadgets in the classroom

during class discussion? 4. What gadget does grade 9 usually use?

The study was conducted at St. Lorenzo School of Polomolok Inc., Purok San

Agustin Polomolok South Cotabato. The respondents were the grade 9 students during

the academic year 2018-2019. The research design use descriptive-survey and

questionnaire as a research instrument.

The data were organized in a pie graph with the proper measures.

Conclusion

Relative to the analysis and interpretation of data, the following conclusions were

made:

1. The duration use of gadget usage affects the performance of students in such ways

that they get too addictive to gadget that lead them on being inactive in class.

2. Gadgets became a very efficient device and students are majority to have one. It

was determined that students use gadgets for school purposes and for entertainment.

3. Gadgets can also bring harm for students. Disadvantageis drawn when students

become addictive and inactive, but if the usage is in moderation, it’s useful and effective.

4. Cellphones are mostly use by grade 9 with a percentage of 78%, laptop are

sometimes use, while tablet/ipads are seldom use.

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Recommendations

With all the analysis, interpretation, and conclusions of the study, the following are

recommended for possible of action:

1.Students should know their limitation on using gadgets.

2. Gadget should be only be allowed for school purposes.

3. Gadget usage should belessen to avoid harm on students.

4. Gadget usage should be in moderation.

Bibliography
Delhiwatcher.com

http://www.academia.edu/35178120/THE_IMPACT_OF_GADGETS_IN_LEARNING_

AMONG_GRADE_11_STUDENTS

https://gadgetseffects.weebly.com/ effects-of-modern-gadgets-on-students

https://www.pressreader.com

https://news.mb.com.ph

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