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STEP ONE: House and Lands

What noble house are you affiliated with? Where are you from?

STEP TWO: Character Concept


Pick Age: Young Adult, Adult, Middle Age, Old
Determine Role: Expert, Leader, Rogue, Schemer, or Warrior. (This is not a class, merely a concept.)
Determine Goal: What does your character want?
Determine Motivation: Why does your character want what he wants?
Virtue: Name at least one virtue or quality about your character.
Vice: Name at least one vice or character flaw possessed by your character.

STEP THREE: Assign Abilities


Ability Experience
Starting Ability Experience: 180 Description
Allocate experience to abilities.
Rank Cost
All abilities start at Rank 2. 1 Gain 50 Experience Deficient
2 -- Starting -- Average
3 10 Talented
4 40 Trained
5 70 Accomplished
6 100 Master
7 130 Paragon

STEP FOUR: Assign Specialties Bonus Experience


Starting Specialty Experience: 80
Dice Cost
Allocate experience to specialties.
1B 10
Specialties are represented by bonus dice.
Bonus dice cannot exceed the ability score. 2B 20
3B 30
4B 40
ABILITY – Specialty Options 5B 50
AGILITY – Acrobatics, Balance, Contortions, Dodge, Quickness
6B 60
ANIMAL HANDLING – Charm, Drive, Ride, Train
7B 70
ATHLETICS – Climb, Jump, Run, Strength, Swim, Throw
AWARENESS – Empathy, Notice
CUNNING – Decipher, Logic, Memory
DECEPTION – Act, Bluff, Cheat, Disguise
ENDURANCE – Resilience, Stamina
FIGHTING – Axes, Bludgeons, Brawling, Fencing, Long Blades, Pole-Arms, Short Blades, Spears
HEALING – Diagnose, Treat Ailment, Treat Injury
LANGUAGE
KNOWLEDGE – Education, Research, Streetwise
MARKSMANSHIP – Bows, Crossbows, Siege, Thrown
PERSUASION – Bargain, Charm, Convince, Incite, Intimidate, Seduce, Taunt
STATUS – Breeding, Reputation, Stewardship, Tournaments
SURVIVAL – Forage, Hunt, Orientation, Track
THIEVERY – Pick Lock, Sleight of Hand, Steal
WARFARE – Command, Strategy, Tactics
WILL – Concentrate, Coordinate, Dedication
Affects ranged damage.

Affects accuracy of ranged


Affects melee damage. attacks.

Health = 3 x Endurance.

Affects accuracy of melee Composure = 3 x Will.


attacks.

Example Ability and Bonus:

4 FIGHTING
3B Axes

The cost would be 40


experience for the ability
and 30 experience for the Combat Defense represents
specialties.
how hard it is to land a
blow against your
Example Ability Test: character.

4 FIGHTING Similar to hit points. When


3B Axes they reach zero your
character is defeated.
Ability score = # dice rolled.
Bonus = # extra dice rolled to
improve your score.
So, total dice rolled = ability score
Represents how much
+ bonus. The final result is the best
# dice equal to your ability. damage is absorbed before
subtracting from your
Examples: character’s health.
Attacking with a sword =
6,4,3,2 = 15
Attacking with an axe =
6,4,3,2 + bonus 5,4,1 = 19

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