CHARACTER NAME
STRENGTH
PROFICIENCY BONUS
ARMOR
Strength CLASS INITIATIVE SPEED
Dexterity PERSONALITY TRAITS
Dar kvisio n
DEXTERITY Constitution
Intelligence
Wisdom
HIT POINTS VISION
Charisma
IDEALS
SAVING THROWS BONUS
CONSTITUTION
Acrobatics (Dex)
RESISTANCES VULNERABILITIES
Animal Handling ( Wis) BONDS
Arcana ( Int)
Total SUCCESSES
INTELLIGENCE Athletics (Str)
FAILURES
Deception ( Cha)
History ( Int) HIT DICE DEATH SAVES FLAWS
Insight ( Wis)
Intimidation ( Cha) NAME ATK BONUS DAMAGE / TYPE
WISDOM
Investigation ( Int)
Medicine ( Wis )
Nature ( Int)
Perception ( Wis )
Performance ( Cha)
CHARISMA
Persuasion (Cha)
Religion (Int)
Sleight of Hand (Dex)
AMMUNITION No . LEFT
Stealth (Dex)
SANITY Survival ( Wis) spel l spel l at k
save dc bo n u s
SKILLS
PASSIVE WISDOM
(PERCEPTION) ATTACKS & SPELLCASTING
st eal t h
ARMOR disadv. AC MAX DEX SHIELD
ARMOR Lig h t Med iu m Heavy Sh iel d s
LANGUAGES: SP
PROFICIENCIES
EP
GP
PP