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worth half of the item's market price in gold pieces.
Items you create this way are nonmagical, except for
The following subclasses were originally written for oils of repair and potions of healing.
the unofficial Artificer class as presented in earlier Unlike store-bought items, if an alchemical item
versions of the Korranberg Chronicle: Adventurer’s you create requires a saving throw to resist any of its
Almanac. As of version 1.4 of that document, the effects, the DC is 8 + your proficiency bonus + your
official Unearthed Arcana version of the Artificer class Intelligence modifier (using your proficiency bonus
has been adopted, and the former Almanac version has and Intelligence modifier at the time you created the
been renamed the Arcanist class. item).
As part of this update, the Automation and As you grow in level, your alchemical knowledge
Renegade Masteries were rewritten as UA Artificer grows more refined as well, allowing you to increase
Specialists subclasses, and the Alchemical Mastery the potency of some items you create. If the item’s
subclass was removed so as to not step on the toes of effect involves dice, it gains an additional die at
the UA Artificer Alchemist. arcanist levels 3rd, 5th, 7th, 9th, 11th, 13th, 15th, 17th,
The Arcanist-style versions of these subclasses and 19th when you create it. (For instance, basic
have been preserved here, so you can continue to play alchemical acid deals 1d6 acid damage, but if you are
them. However, they will not be supported in future 13th level, any alchemical acid you create can deal 7d6
updates to the Adventurer’s Almanac. acid damage).
For each additional dice an item's effect has, you
need to spend one extra workday and an additional
25% of its market value in gold pieces to craft it. You
can choose to create an alchemical item that is less
Arcanists who focus on mastering alchemy potent than the maximum potency you are capable of
continuously mix and concoct strange potions and creating.
substances, experimenting to improve formulas for If a creature other than you employs an enhanced
their strange solutions. alchemical item you create, it retains its increased
potency.