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Ranged Weapons Gear

1 #NAME? 1
2 2
3 3
4 4
5 5
6
Explosives 7
1 8
2 9
3 10
4 11
5 12

Melee Weapons Cybernetic


1 1
2 2
3 3
4 4
5 5

Armor Black Market


1 1
2 2
3 3
4 4
5 5
1 Holdout Blaster 1 Flame Projector
2 Light Blaster Pistol 2 Missile Tube
3 Blaster Pistol 3 Frag Grenade
4 Heavy Blaster Pistol 4 Stun Grenade
5 Blaster Carbine 5 Thermal Detonator
6 Blaster Rifle 6 Anti-Armor Micro-rocket
7 Heavy Blaster Rifle 7 Explosive Micro-rocket
8 Light Repeating Blaster 8 Flechette Micro-rocket
9 Heavy Repeating Blaster 9 Incendiary Micro-rocket
10 Ionization Blaster 10 Ion Micro-rocket
11 Disruptor Pistol 11 Merr-Sonn N-4 Noice Gre
12 Disruptor Rifle 12 Data Purge Grenades
13 Slugthrower Pistol
14 Slugthrower Rifle
15 Model 44 Blaster Pistol
16 DR-45 Dragoon
17 E5 Blaster Carbine
18 HH-50 Heavy Blaster Pistol
19 Precision-X Marksman Rifle
20 Subduer-9 Riot Blaster
21 Firecaller Light Flame Projector
22 Grapnel Harpoon Launcher
23 Impact Repulsor Cannon
24 Defender Sporting Blaster Pistol
25 Military Holdout Blaster
26 ELG-3A
27 X-30 Lancer
28 E-11s
29 LBR-9
30 Model 77 Slugthrower
31 Model 38 Slugthrower
32 Hammer Slugthrower
33 Net Gun
Flame Projector
Missile Tube
Frag Grenade
Stun Grenade
Thermal Detonator
Anti-Armor Micro-rocket
Explosive Micro-rocket
Flechette Micro-rocket
Incendiary Micro-rocket
Ion Micro-rocket
Merr-Sonn N-4 Noice Grenades
Data Purge Grenades
Name Skill Dam Crit Range Encum HP
1 Holdout Blaster Light 5 4 Short 1 1
2 Light Blaster Pistol Light 5 4 Medium 1 2
3 Blaster Pistol Light 6 3 Medium 1 3
4 Heavy Blaster Pistol Light 7 3 Medium 2 3
5 Blaster Carbine Heavy 9 3 Medium 3 4
6 Blaster Rifle Heavy 9 3 Long 4 4
7 Heavy Blaster Rifle Heavy 10 3 Long 6 4
8 Light Repeating Blaster Heavy 11 3 Long 7 4
9 Heavy Repeating Blaster Gunnery 15 2 Long 9 4
10 Ionization Blaster Light 10 5 Short 3 3
11 Disruptor Pistol Light 10 2 Short 2 2
12 Disruptor Rifle Heavy 10 2 Long 5 4
13 Slugthrower Pistol Light 4 5 Short 1 0
14 Slugthrower Rifle Heavy 7 5 Medium 5 1
15 Model 44 Blaster Pistol Light 6 3 Medium 1 4
16 DR-45 Dragoon Light 8 3 Medium 1 3
17 E5 Blaster Carbine Heavy 9 3 Medium 3 4
18 HH-50 Heavy Blaster Pistol Light 7 3 Short 3 2
19 Precision-X Marksman Rifle Heavy 9 3 Long 5 1
20 Subduer-9 Riot Blaster Heavy 10 6 Short 6 3
21 Firecaller Light Flame Projector Light 5 2 Short 4 1
22 Grapnel Harpoon Launcher Light 3 5 Medium 2 0
23 Impact Repulsor Cannon Heavy 3 6 Medium 5 1
24 Defender Sporting Blaster Pistol Light 5 3 Medium 1 1
25 Military Holdout Blaster Light 6 3 Short 1 0
26 ELG-3A Light 6 4 Short 1 0
27 X-30 Lancer Light 5 4 Long 1 3
28 E-11s Heavy 10 3 Extreme 6 3
29 LBR-9 Heavy 10 Long 6 4
30 Model 77 Slugthrower Heavy 6 Long 3 3
31 Model 38 Slugthrower Heavy 8 3 Extreme 5 4
32 Hammer Slugthrower Heavy 8 4 Short 5 4
33 Net Gun Heavy 3 Short 4 2
Price Rarity Special
200 4 Stun Setting
300 4 Stun Setting
400 4 Stun Setting
700 6 Stun Setting
850 5 Stun Setting
900 5 Stun Setting
1500 6 Auto-fire, Cumbersome 3
(R) 2250 7 Auto-fire, Cumbersome 4, Pierce 1
(R) 6000 8 Auto-fire, Cumbersome 5, Pierce 2, Vicious 1
250 3 Disorient 5, Stun Damage (Droid only)
(R) 3000 6 Vicious 4
(R) 5000 6 Cumbersome 2, Vicious 5
100 3
250 3 Cumbersome 2
500 4 Stun Setting
1900 6 Accurate 1, Stun Setting
550 3 Inaccurate 1, Stun Setting
1300 7 Linked 1, Stun Setting, Vicious 1
1500 8 Pierce 1, Stun Settin 1
1250 5 Blast 6, Cumbersome 3, Stun Damage
(R) 1200 7 Blast 2, Burn 2, Pierce 2, Vicious 3
450 5 Ensnare 3
1000 7 Blast 3, Concussive 1. Knockdown, Prepare 1, Slow-Firing 1
650 6 Stun Setting, Accurate 1
500 5 Stun Setting
400 5 Stun Setting
1000 5 Accurate 1, Pierce 2
(R) 3500 7 Accurate 1, Cumbersome 3, Pierce 2, Slow Firing 1
2800 4 Disorient 2, Stun Damage
1100 6 Pierce 4, Stun Damage
3000 6 Accurate 2, Pierce 3
1500 5 Blast 6, Knockdown
750 5 Ensnare 5
Name Skill Dam Crit Range Encum HP
1 Flame Projector Heavy 8 2 Short 6 2
2 Missile Tube Gunnery 20 2 Extreme 7 4
3 Frag Grenade Light 8 4 Short 1 0
4 Stun Grenade Light 8 NA Short 1 0
5 Thermal Detonator Light 20 2 Short 1 0
6 Anti-Armor Micro-rocket Heavy 8 4 Short 1 1
7 Explosive Micro-rocket Heavy 7 2 Short 1 1
8 Flechette Micro-rocket Heavy 6 2 Short 1 1
9 Incendiary Micro-rocket Heavy 6 3 Short 1 1
10 Ion Micro-rocket Heavy 10 3 Short 1 1
11 Merr-Sonn N-4 Noice Grenades Light 4 6 Short 1 0
12 Data Purge Grenades Light NA NA Short 1 0
Price Rarity Special
1000 6 Burn 3, Blast 8
(R) 7500 8 Blast 10, Cumbersome 3, Guided 3, Breach 1, Prepare 1, Limited Ammo 6
50 5 Blast 6, Limited Ammo 1
75 4 Disorient 3, Stun Damage, Blast 8, Limited Ammo 1
(R) 2000 8 Blast 15, Breach 1, vicious 4, Limited Ammo 1
300 5 Breach 1, Limited Ammo 1
150 4 Blast 6, Limited Ammo 1
175 5 Blast 5, Vicious 2, Limited Ammo 1
175 5 Blast 6, Burn 2, Limited Ammo 1
100 6 Ion, Sunder, Limited Ammo 1
150 5 Blast 4, Stun Damage, Concussive 1, Limited Ammo 1
100 7 Limited Ammo (Computers loses all programmed memory, Droids can risist with a Hard (♦♦♦) Resilience c
a Hard (♦♦♦) Resilience check
Name Skill Dam Crit Range Encum HP Price
1 Brass Knuckles Brawl +1 4 Engaged 1 0 25
2 Shock Gloves Brawl +0 5 Engaged 0 1 300
3 Combat Knife Melee +1 3 Engaged 1 0 25
4 Gaffi Stick Melee +2 3 Engaged 3 0 100
5 Force Pike Melee +3 2 Engaged 3 3 500
6 Truncheon Melee +2 5 Engaged 2 0 15
7 Vibro-ax Melee +3 2 Engaged 4 3 750
8 Vibroknife Melee +1 2 Engaged 1 2 250
9 Vibrosword Melee +2 2 Engaged 3 3 750
10 Czerka "Peacekeeper" Melee +2 4 Engaged 3 2 500
11 Ion Pike Melee 10 3 Engaged 2 1 750
Rarity Special
0 Disorient 3
2 Stun 3
1
2 Defensive 1, Disorient 3
4 Pierce 2, Stun Setting
1 Disorient 2
5 Pierce 2, Sunder, Visious 3
3 Pierce 2, Vicious 1
5 Pierce 2, vicious 1, Defensive 1
3 Cumbersome 3, Disorient 2, Stun 3
6 Inaccurate 1, Ion, Pierce 4
Type Defence Soak Price Encombrance
1 Adverse Environment Gear 0 1 500 2
2 Armored Clothing 1 1 1000 3
3 Heavy Battle Armor 1 2 (R) 5000 6
4 Heavy Clothing 0 1 50 1
5 Laminate 0 2 2500 4
6 Personal Deflector Shield 2 0 10000 3
7 Padded Armor 0 2 500 2
8 A/KT Shockrider Crash Suit 0 2 3000 2
9 A/KT Wing Commader Armored Flight Suit 1 1 1500 3
10 Caballerin-series Riding Tack 0 0 250 2
11 Capari-series Padded Beast Armor 0 2 2500 4
12 Destri-series Laminate Beast Armor 0 4 8500 7
13 H-series Megafauna Carriage 1 0 5500 5
14 Armored Drop Suit 1 1 7500 6
15 Hunter`s Trophy Armor 0 2 (R) 2000 4
16 Alliance Light Stealth Armor 0 2 (R) 2200 3
17 Imperial Hazard Trooper Armor 0 3 (R) 18000 4
18 Rebel Heavy Battle Armor 1 2 (R) 6000 5
Hard Points Rarity
1 1
1 6
4 7
0 0
3 5
0 8
0 1
1 3 Flame-resistance 1
1 6 Flame-resistance 1
0 4
0 5
1 7 Beast`s Agility reduced by 1
2 7 Beast must have Silhouette 3+, Brawn 5+
2 7 Flight System: Silhouette 0, Speed 2, Handling +2, System Strain 3
1 9 Suffers (■) to Charm, Gains (■■) to Coercion checks
2 7 Add (■) to Stealth checks
3 8 Can survive in radiation zones, toxic environments, and total vacuums up to 24 hours
5 8
Item Price Encumbranc Rarity
1 Comlink (handheld) 25 0 0
2 Comlink (long range) 200 2 1
3 Holo-messenger 250 0 4
4 Synthetic Standard Neurotoxin (1 dose) (R) 50 0 6
5 Synthetic Standard Anesthetic 35 0 4
6 Synthetic Standard Neuroparalytic (1 dose) (R) 75 0 6
7 Electrobinoculars 250 1 1
8 General Purpose Scanner 500 2 3
9 Hand Scanner 100 0 2
10 Macrobinoculars 75 1 2
11 Scanner Goggles 150 0 3
12 Surveillance Tagger (R) 175 0 4
13 Bacta (liter) 20 1 1
14 Bacta (full tank) 4000 12 1
15 Emergency Medpac 100 1 1
16 Medpac 400 2 2
17 Stimpack 25 0 1
18 Synthskin 10 0 1
19 Change Cubes 1 0 0
20 Dejarik Table 350 10 1
21 Sabacc Deck 40 0 0
22 Binders 25 0 0
23 Comm Jammer 400 4 3
24 Comm Scrambler 1000 0 5
25 Disguise Kit 100 2 4
26 Electronic Lock Breaker (R) 1000 1 5
27 Restraining Bolt 35 0 0
28 Slicer Gear 500 2 4
29 Crash Survival Kit 300 5 2
30 Ration Pack 5 0 0
31 Breath Mask 25 1 1
32 Space Suit 100 4 1
33 Tent 100 4 1
34 Thermal Cloak 200 2 1
35 Backpack 50 0 0
36 Climbing Gear 50 1 2
37 Datapad 75 1 1
38 Emergency Repair Patch 25 0 1
39 Extra Reloads 25 1 1
40 Fusion Lantern 150 2 2
41 Glow Rod 10 1 0
42 Jet Pack 4500 2 7
43 Tool Kit 350 4 2
44 Utility Belt 25 0 0
45 XV38 Veterinary Kit 600 3 3
46 XV-09 Chemical Restrain Harness 1200 2 5
47 AG/1 mk III Targeting Goggles 1000 1 5
48 Custom Tool Kit 700 5 5
49 Workshop Manual 100 1 vehicle rarity
50 Bioscan 2000 1 1
51 HoloNet Homing Beacon 500 0 3
52 Rocket Boots 2500 2 8
53 Tracker`s Goggles 600 0 5
54 BPEA-1A Cascader 1800 - 6
55 CAPC ECM-598 Medical Backpack 450 2 4
56 Syntherope (20 meters) 5 1 1
57 Portable Survival Shelter 200 2 4
58 Personel Destress Beacon 50 1
59 Modular Backpack 75 1
60 Modular Backpack Extra Pouch 15 1
61 Excavator`s Precision Tool Kit 500 5 7
62 Entrenching Tool 20 1 1
63 Portable Power Generator 500 10 2
64 Military Modular Backpack Frame (MMBF) 10 2
65 Temperature Control Unit (MMBF) 500 2 3
66 Power Unit (MMBF) 250 3 3
67 Comms Unit (MMBF) 500 2 4
68 Sensor Unit (MMBF) 3000 2 3
69 Oxygen Unit 300 3 3
70 Storage Unit 25 2
Grant (■) to all Medicine, Survival, and Knowledge (Xenology) skill checks
Requires Hard (♦♦♦) Survival Check to use on beast. Success grants (■■) to any survival checks
Telescopic zoom, low-light vision and a number of filters to reduce glare
Grant (■) to all Mechanical checks
Downgrade Difficulty of Repair check
Grant (■) to Perception when Scanning for lifeforms. Requires Average (♦♦) Computers check to use
Can trace target across the galaxy
Wearer function as a Silhouette 1, Speed 1, Handling -3, System Strain 3, Requires Piloting (Planetary)
Grant (■) to Perception. Removes (■■) imposed due to concealment, darkness or fog
Upgrades all Charm, Deception and Leadership check by 1
Grant (■) to all Medicine checks, decrease difficulty på 1

1 person

Increase cumbrance threshold by 3


Increase cumbrance threshold by 1

Remove (■■) on checks to resist Heat or Cold


Can recharge equipment in two hours once per Encounter
Up to Long Range. Add (■■) on checks to unscramble the signal
Up to Long Range. Add 1 Advantage to Vigilance checks
12 hours oxygen
Increase encumbrance capacity by 3
Item Price Rarity
1 Cybernetic Arms (Mod V and VI) 10000 6
2 Cybernetic Brain Implant 10000 6
3 Cybernetic Eyes 7500 6
4 Cybernetic Legs (Mod II and III) 10000 6
5 Cybernetic Weapon Implant 4000 7
6 Cybernetic Limb 4000 7
7 Immune Implant 5000 6
8 Implant Armor 7500 6
9 Prosthetic Replacement (Limb) 2000 4
10 Prosthetic Replacement (Organ) 1000 4
Bonus
Mod V: +1 Brawn, Mod VI: +1 Agility
+1 Intellect, Comlink, Computer access link
+1 Vigilnce and +1 Perception
Mod II: +1 Brawn, Mod III: +1 Agility
Retractable light blastr pistol
Medium range scanner
+1 Resilience
+1 Soak
No bonus
No bonus
Item Price (R) Encumbrance Rarity
1 Avabush Spice (dose) 25 0 6
2 Avabush Spice (100 dose cargo container 2000 3 7
3 Booster Blue (dose) 10 0 5
4 Booster Blue (100 dose cargo container) 750 3 6
5 Death Stick (1 dose) 5 0 1
6 Death Stick (100 dose cargo container) 250 3 2
7 Glitterstim (dose) 100 0 7
8 Glitterstim (100 dose cargo container) 5000 5 8
9 Lesai (dose) 500 0 9
10 Lesai (20 dose enviro-sealed cargo pod) 7500 2 10
11 Yarrock (1 dose) 350 0 8
12 Yarrock (100 dose cargo container) 20000 3 9