Blood Mage
ouges in her flesh begin to close.
Prestige Class Option Two dragonborn siblings are fighting together when
he brother is struck by an arrow and falls to the ground.
Quickly, he reaches out his hand towards his sister. She
creams in agony as her life force is drained. Badly
weakened, and with only moments before being overwhelmed
y her attackers, she looks in confusion and anger as her now
ninjured brother channels his new-found vitality and
isappears
through an arcane portal.
Practitioners of blood magic have a fearsome reputation,
not wholly unearned. Whether they turn to the forbidden
art in a quest for greater power and magical understanding
or out of desperation, promising themselves that they will
only use it as a last resort, few blood mages manage to
avoid being corrupted by the powerful forces they seek
to control.
starts.
Prerequisites
In order to become a blood mage, you must meet the
following prerequisites (in addition to the multiclassing
prerequisites for your existing classes):
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Blood Mage
Class Features
Spellcasting Ability Constitution is your spellcasting ability for your blood mage As a blood mage, you gain
the following class features
class features, blood mage spells, and spells you cast using Hit Points
blood magic since the power of your magic comes from expending your own life force. You use this ability whenever
a Hit Dice: 1d8 per blood mage level
blood mage class feature, blood mage spell, or a spell you cast Hit Points per Level: 1d8 (or 5) + your Constituion
modifier
using blood magic refers to your spellcasting ability. In per blood mage level
eapons: Daggers
addition, you use this ability's modifier when setting the Proficiencies W
saving throw DC for a blood mage class feature, blood mage spell, or spell you cast using blood magic and when
making an attack roll with one. Saving Throws: None
Spell save DC = 8 + your proficiency bonus + your Skills: None
hen you take your first level of blood mage, you acquire a
Constitution modifier Equipment W
Spell attack modifier = your proficiency bonus + your Constitution modifier
dagger if you did not have one already.
Spellcasting Focus Spellcasting
You can use a small amount of your own blood as a spellcasting focus for your blood mage spells. Your practice
manipulating the energies of your blood has unlocked another source of spellcasting. See chapter 10 of the PHB for
the general rules of spellcasting and the end of this class description for the blood mage spell list.
Spell Slots The Blood Mage table shows how many spell slots you have to cast your spells of 1st level and
higher. To cast one of these blood mage spells, you must expend a slot of the spell's level or higher. You regain all
expended spell slots when you finish a long rest.
Spells Known of 1st Level and Higher The Spells Known column of the Blood Mage table shows
when you learn blood mage spells of your choice of 1st level and higher. Each of these spells must be of a level for
which you have spell slots. For instance, when you reach 3rd level in
Credit: Steve Argyle
this class, you can learn one new spell of 1st or 2nd level.
Additionally, when you gain a level in this class, you can choose one of the blood mage spells you know and replace
it with another spell from the blood mage spell list, which also must be of a level for which you have spell slots.
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Blood Magic
Through the study of forbidden rituals you have learned to harness your blood to fuel your spellcasting. Any spell
that does not require costly material components and that you know or have prepared can be cast using blood
magic (it need not be a blood mage spell). If the spell restores hit points, you do not gain hit points when the spell is
iconography of blood magic, you may want to relax some of the blood magic spellcasting rules when the
blood mage is using a dagger in order to encourage their use. Using this variant rule, you do not need to be
In order to cast a spell using blood magic, you must be holding the dagger you use for your blood magic as
holding a melee weapon that deals slashing or piercing long as it is readily available. In casting the spell,
damage and have a free hand.
and then sheath or stow it, but doing so does not flesh
to bring forth your blood. You ignore any somatic and
count as an object interaction. material components of the spell and you do not expend a spell slot. Instead, you
take necrotic damage as indicated in the Blood Magic Spellcasting table. This necrotic damage cannot be reduced
or negated in any way and bypasses
Canvas of Flesh
temporary hit points and other effects that have a hit point
The repeated mutilation of your flesh has caused your body total. In addition, your hit point maximum is reduced by
an
to develop regenerative powers. When you take your first amount equal to the damage taken. This reduction cannot
be
level of this class, any scars that are less than a year old heal reduced or negated in any way and lasts until you
finish a
completely. Whenever you take a short or long rest, any cuts, long rest.
gouges, or other superficial wounds that are less than 24 The spell slot level used to cast a spell this way must be a
hours old heal completely on finishing the rest. You may level for which you have spell slots and may not be higher
concentrate on a specific wound at the beginning of the rest than your blood mage level.
to have your healing powers ignore it during that rest. Blood Magic Spellcasting
Slot Level Necrotic Damage
Feast of the Fallen
1st 9 (2d8)
At 2nd level, your mastery of blood magic allows you to draw out the life force from the recently deceased. As an
action, 2nd 14 (3d8)
you drain nearby corpses and your hit point maximum 3 rd 4th 23 (5d8) 27 (6d8)
increases according to the size and hit dice of the dead creatures (as indicated in the Feast of the Fallen table) up to
your usual hit point maximum. 5th 32 (7d8)
For example, using the ability on three Kobold corpses would increase your hit point maximum by 6, while using the
Credit: 'blood magic....ooor ..so i started drawing a head' by nebezial on DeviantArt
ability on the corpse of a Young Red Dragon would increase your hit point maximum by 34.
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In order to gain this benefit from a corpse, the following
to the damage taken. This reduction cannot be reduced or conditions must be met:
negated in any way and lasts until the creature finishes a long
Most of the corpse must be within 60 feet of you (the corpse does not otherwise need to be intact) The corpse must
be from a creature that has blood The corpse must have been dead for less than 24 hours The corpse cannot have
been affected by this ability before
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rest. You regain hit points equal to the damage taken.
On a successful save, the creature does not take damage, and you do not regain any hit points. Even if they
succeed on the saving throw, the creature is aware that you have used this ability on them.
At 5th level, you revel when the spark of life is extinguished or diminished. If the creature is killed or knocked Feast
of the Fallen
Corpse Size Hit Point Increase
unconscious by this ability and you regain hit points, you regain an additional 2d8 hit points.
Small 1xHD Medium 1XHD Large 2XHD Players, Characters, and Sacrifice The blood mage's
Sacrifice feature can be an important tool in their arsenal, but it also has the Huge
3XHD Gargantuan 5XHD
potential to anger not just the target character, but that character's player. For this reason, it is important that
4th level, you have become an expert in this dark form of mage discuss the
anyone wishing to play a blood At
choice with their group and set expectations for this feature's use. Remember: "It's sustenance. This ability
now uses a bonus action instead of
Feast Unconscious of
the Fallen Creatures and
Feast of the Fallen only affects creatures who
are dead. Generally, when a monster is reduced to 0 hit points, they are considered dead, but this may be
handled differently. Therefore, it is important to clarify how monsters and NPCs reduced to 0 hit points will be
Maleficar
2nd Level
Blindness/Deafness At 5th level, you have mastered blood magic, but your
Calm Emotions mastery has changed you. You gain the following flaw:
Crown of Madness I am persecuted because of my greatness
Enthrall Sanguine Strength
Hold Person Ray of Enfeeblement
At 5th level, your study and practice of blood magic has
Suggestion
fortified your life force to unnatural levels. Your Constitution increases by 2 and your maximum Constitution score is
now 22 unless it was already 22 or higher.
3rd Level
Bestow Curse Blood Rend Feign Death Blood Mages & Multiclassing Vampiric Touch As a prestige
class, levels in blood mage are only available through multiclassing. Blood mages are considered full
Clarifications
may not draw the morning star during the turn they cast the spell.This section is meant to help in understanding the
mechanics of the blood mage. It is not part of the rules for the blood mage class and any contradictions between this
section and the rules should be resolved in favor of the rules.
Rend and Blood Thrall Blood Rend and Blood Thrall are class
Design Notes Blood
features of the blood Blood Magic Spell Slot Examples
A character with 5 levels in wizard and 2 levels in blood
mage that happened to be implemented as spells (similar to a warlock's Eldritch Blast or a paladin's Smite spells).
mage may use blood magic to cast spells using 1st or 2nd
The spells may be compared to Hold Person/Monster and level spell slots. Even though they have 3rd level spell
Dominate Person/Monster, but the differences are important. slots, their blood mage level is not high enough to cast
The two spells affect a set of creatures broader than the spells with 3rd level spell slots using blood magic.
Person spells but narrower than the Monster spells. Hold Person/Monster inflicts the Paralyzed condition (much A
character with 9 levels of warlock and 5 levels of blood
stronger than Grappled + Incapacitated) but does no damage. mage may use blood magic to cast spells using spell
slots
Dominate Person/Monster allows the creature to be of 1st, 2nd, 3rd, or 5th level. They have 1st, 2nd, and 3rd
instructed, but does no damage and is less useful in combat. level spell slots from their levels in blood mage and 5th
While Blood Rend and Blood Thrall will typically be cast level spell slots from their levels in warlock, but no 4th
using blood magic, there are a couple of ways that they could level spell slots.
be added to a blood mage's known spells. First, Blood Rend can be chosen as the blood mage's spell when
reaching level Blood Magic Spellcasting Examples
A blood mage is holding a glaive (and nothing else). They take a hand off of the glaive so that they have a free
hand. They cast a spell using blood magic. As part of casting the spell, they cut themselves with the glaive. They
may grab
5 in the class. At this point it can be cast using either blood magic or spell slots.
Blood Thrall is too high level to be chosen by a blood mage, but a bard could choose the spell (or Blood Rend) using
its magical secrets feature. the glaive with their free hand after casting the spell (using an object interaction).
A blood mage is holding a longsword and a shield and