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Translation report for Brazilian Portuguese

========== General load errors (0) ==========

========== Def-injected translations load errors (0) ==========

========== Backstories load errors (0) ==========

========== Missing keyed translations (4) ==========


MinGrowthTemperature 'Min growth temperature' (English file:
Dialogs_Various.xml:191)
MaxGrowthTemperature 'Max growth temperature' (English file:
Dialogs_Various.xml:192)
MessageCantLoadMoreIntoTransporters 'Your {1} can't finish loading the transport
pods because some items or people became unavailable ({0}).' (English file:
Messages.xml:193)
GoodwillChangedReason_NeedlesslyInstalledWorseBodyPart 'needlessly installed {0}'
(English file: Messages.xml:272)

========== Def-injected translations missing (4186) ==========


BiomeDef: TemperateForest.label 'temperate forest'
BiomeDef: TemperateForest.description 'Forests of deciduous trees interspersed with
fertile clearings. Many species of animals move around among the trees and on the
plains.'
BiomeDef: TemperateSwamp.label 'temperate swamp'
BiomeDef: TemperateSwamp.description 'Wetlands choked with vegetation and disease.
Dense overgrowth makes it hard to move around, and clearing areas for building
takes a long time. Much of the terrain is too marshy to support heavy structures.'
BiomeDef: TropicalRainforest.label 'tropical rainforest'
BiomeDef: TropicalRainforest.description 'A thick, moist jungle, buzzing with
animal life and infested with disease. Despite its visual beauty, this is a very
dangerous biome. Choking overgrowth, aggressive animals, and constant sickness are
why some explorers call this the "green hell".'
BiomeDef: TropicalSwamp.label 'tropical swamp'
BiomeDef: TropicalSwamp.description 'A plant-choked, steamy swamp seething with
parasites and pathogens. Much of the land is too marshy to build on. Difficult
movement, aggressive animals, and rampant disease make living here a nightmare.'
BiomeDef: AridShrubland.label 'arid shrubland'
BiomeDef: AridShrubland.description 'A dry region, but not dry enough to become a
true desert. Open plains with grasses and bushes give way to scattered groves of
trees. Plants are hardy and there is a moderate density of animals, but arable soil
is hard to find.'
BiomeDef: Desert.label 'desert'
BiomeDef: Desert.description 'A very dry area which supports little life. There is
very little arable land, and animal life is very sparse. Deserts can be hot, or
quite cold.'
BiomeDef: ExtremeDesert.label 'extreme desert'
BiomeDef: ExtremeDesert.description 'An extremely hot, dry area, devoid of almost
all life. Searing heat and a near total lack of arable land make it very difficult
to survive here.'
BiomeDef: Ocean.label 'ocean'
BiomeDef: Ocean.description 'Open ocean. Great for fish. Not so great for you.'
BiomeDef: Lake.label 'lake'
BiomeDef: Lake.description 'A large lake. Beautiful to live next to. Not so
beautiful to live in.'
ChemicalDef: Ambrosia.label 'ambrosia'
DamageDef: Flame.label 'flame'
DamageDef: Flame.deathMessage '{0} has burned to death.'
DamageDef: Burn.label 'burn'
DamageDef: Burn.deathMessage '{0} has burned to death.'
DamageDef: Frostbite.label 'frostbite'
DamageDef: Frostbite.deathMessage '{0} has succumbed to frostbite.'
DamageDef: TornadoScratch.label 'scratch'
DamageDef: TornadoScratch.deathMessage '{0} has been killed by a tornado.'
DamageDef: SurgicalCut.label 'surgical cut'
DamageDef: SurgicalCut.deathMessage '{0} has died during surgery.'
DamageDef: ExecutionCut.label 'execution cut'
DamageDef: ExecutionCut.deathMessage '{0} has been executed by cutting.'
DamageDef: Cut.label 'cut'
DamageDef: Cut.deathMessage '{0} has been cut to death.'
DamageDef: Crush.label 'crush'
DamageDef: Crush.deathMessage '{0} has been crushed to death.'
DamageDef: Blunt.label 'blunt'
DamageDef: Blunt.deathMessage '{0} has been beaten to death.'
DamageDef: Poke.label 'blunt'
DamageDef: Poke.deathMessage '{0} has been beaten to death.'
DamageDef: Stab.label 'stab'
DamageDef: Stab.deathMessage '{0} has been stabbed to death.'
DamageDef: Scratch.label 'scratch'
DamageDef: Scratch.deathMessage '{0} has been torn to death.'
DamageDef: Bite.label 'bite'
DamageDef: Bite.deathMessage '{0} has been bitten to death.'
DamageDef: ToxicBite.label 'toxic bite'
DamageDef: ToxicBite.deathMessage '{0} has been bitten to death.'
DamageDef: RangedStab.label 'stab'
DamageDef: RangedStab.deathMessage '{0} has been stabbed to death.'
DamageDef: Bullet.label 'bullet'
DamageDef: Bullet.deathMessage '{0} has been shot to death.'
DamageDef: Arrow.label 'arrow'
DamageDef: Arrow.deathMessage '{0} has been shot to death by an arrow.'
DamageDef: ArrowHighVelocity.label 'arrow'
DamageDef: ArrowHighVelocity.deathMessage '{0} has been shot to death by an arrow.'
DamageDef: Stun.label 'stun'
DamageDef: Stun.deathMessage '{0} has been stunned to death.'
DamageDef: EMP.label 'EMP'
DamageDef: EMP.deathMessage '{0} has been EMPed to death.'
HediffDef: AlcoholHigh.label 'alcohol'
HediffDef: AlcoholHigh.labelNoun 'drunkenness'
HediffDef: AlcoholHigh.stages.warm.label 'warm'
HediffDef: AlcoholHigh.stages.tipsy.label 'tipsy'
HediffDef: AlcoholHigh.stages.drunk.label 'drunk'
HediffDef: AlcoholHigh.stages.hammered.label 'hammered'
HediffDef: AlcoholHigh.stages.blackout.label 'blackout'
HediffDef: Hangover.label 'hangover'
HediffDef: Hangover.labelNoun 'a hangover'
HediffDef: Hangover.stages.slight.label 'slight'
HediffDef: Hangover.stages.strong.label 'strong'
HediffDef: Hangover.stages.pounding.label 'pounding'
HediffDef: AlcoholTolerance.label 'alcohol tolerance'
HediffDef: AlcoholTolerance.stages.small-0.label 'small'
HediffDef: AlcoholTolerance.stages.small-1.label 'small'
HediffDef: AlcoholTolerance.stages.large.label 'large'
HediffDef: AlcoholTolerance.stages.massive.label 'massive'
HediffDef: AlcoholAddiction.label 'alcohol addiction'
HediffDef: AlcoholAddiction.stages.withdrawal.label 'withdrawal'
HediffDef: AmbrosiaHigh.label 'ambrosia warmth'
HediffDef: AmbrosiaTolerance.label 'ambrosia tolerance'
HediffDef: AmbrosiaTolerance.stages.small-0.label 'small'
HediffDef: AmbrosiaTolerance.stages.small-1.label 'small'
HediffDef: AmbrosiaTolerance.stages.large.label 'large'
HediffDef: AmbrosiaTolerance.stages.massive.label 'massive'
HediffDef: AmbrosiaAddiction.label 'ambrosia addiction'
HediffDef: AmbrosiaAddiction.stages.withdrawal.label 'withdrawal'
HediffDef: GoJuiceHigh.label 'high on go-juice'
HediffDef: GoJuiceHigh.labelNoun 'a go-juice high'
HediffDef: GoJuiceTolerance.label 'go-juice tolerance'
HediffDef: GoJuiceTolerance.stages.small-0.label 'small'
HediffDef: GoJuiceTolerance.stages.small-1.label 'small'
HediffDef: GoJuiceTolerance.stages.large.label 'large'
HediffDef: GoJuiceTolerance.stages.massive.label 'massive'
HediffDef: GoJuiceAddiction.label 'go-juice addiction'
HediffDef: GoJuiceAddiction.stages.withdrawal.label 'withdrawal'
HediffDef: LuciferiumHigh.label 'luciferium'
HediffDef: LuciferiumAddiction.label 'luciferium need'
HediffDef: LuciferiumAddiction.stages.unmet.label 'unmet'
HediffDef: PenoxycylineHigh.label 'penoxycyline'
HediffDef: FlakeHigh.label 'high on flake'
HediffDef: FlakeHigh.labelNoun 'a flake high'
HediffDef: PsychiteTeaHigh.label 'high on psychite tea'
HediffDef: PsychiteTeaHigh.labelNoun 'a psychite tea high'
HediffDef: YayoHigh.label 'high on yayo'
HediffDef: YayoHigh.labelNoun 'a yayo high'
HediffDef: PsychiteTolerance.label 'psychite tolerance'
HediffDef: PsychiteTolerance.stages.small-0.label 'small'
HediffDef: PsychiteTolerance.stages.small-1.label 'small'
HediffDef: PsychiteTolerance.stages.large.label 'large'
HediffDef: PsychiteTolerance.stages.massive.label 'massive'
HediffDef: PsychiteAddiction.label 'psychite addiction'
HediffDef: PsychiteAddiction.stages.withdrawal.label 'withdrawal'
HediffDef: SmokeleafHigh.label 'stoned on smokeleaf'
HediffDef: SmokeleafHigh.labelNoun 'a smokeleaf high'
HediffDef: SmokeleafTolerance.label 'smokeleaf tolerance'
HediffDef: SmokeleafTolerance.stages.small-0.label 'small'
HediffDef: SmokeleafTolerance.stages.small-1.label 'small'
HediffDef: SmokeleafTolerance.stages.large.label 'large'
HediffDef: SmokeleafTolerance.stages.massive.label 'massive'
HediffDef: SmokeleafAddiction.label 'smokeleaf dependence'
HediffDef: SmokeleafAddiction.stages.withdrawal.label 'withdrawal'
HediffDef: WakeUpHigh.label 'high on wake-up'
HediffDef: WakeUpHigh.labelNoun 'a wake-up high'
HediffDef: WakeUpTolerance.label 'wake-up tolerance'
HediffDef: WakeUpTolerance.stages.small-0.label 'small'
HediffDef: WakeUpTolerance.stages.small-1.label 'small'
HediffDef: WakeUpTolerance.stages.large.label 'large'
HediffDef: WakeUpTolerance.stages.massive.label 'massive'
HediffDef: WakeUpAddiction.label 'wake-up addiction'
HediffDef: WakeUpAddiction.stages.withdrawal.label 'withdrawal'
HediffDef: Heatstroke.label 'heatstroke'
HediffDef: Heatstroke.stages.initial-0.label 'initial'
HediffDef: Heatstroke.stages.initial-1.label 'initial'
HediffDef: Heatstroke.stages.minor.label 'minor'
HediffDef: Heatstroke.stages.serious.label 'serious'
HediffDef: Heatstroke.stages.extreme.label 'extreme'
HediffDef: Hypothermia.label 'hypothermia'
HediffDef: Hypothermia.stages.shivering-0.label 'shivering'
HediffDef: Hypothermia.stages.shivering-1.label 'shivering'
HediffDef: Hypothermia.stages.minor.label 'minor'
HediffDef: Hypothermia.stages.serious.label 'serious'
HediffDef: Hypothermia.stages.extreme.label 'extreme'
HediffDef: HypothermicSlowdown.label 'hypothermic slowdown'
HediffDef: HypothermicSlowdown.stages.minor-0.label 'minor'
HediffDef: HypothermicSlowdown.stages.minor-1.label 'minor'
HediffDef: HypothermicSlowdown.stages.moderate.label 'moderate'
HediffDef: HypothermicSlowdown.stages.serious.label 'serious'
HediffDef: HypothermicSlowdown.stages.extreme.label 'extreme'
HediffDef: SandInEyes.label 'sand'
HediffDef: SandInEyes.labelNoun 'sand'
HediffDef: DirtInEyes.label 'dirt'
HediffDef: DirtInEyes.labelNoun 'dirt'
HediffDef: MudInEyes.label 'mud'
HediffDef: MudInEyes.labelNoun 'mud'
HediffDef: GravelInEyes.label 'gravel'
HediffDef: GravelInEyes.labelNoun 'gravel'
HediffDef: WaterInEyes.label 'water'
HediffDef: WaterInEyes.labelNoun 'water'
InteractionDef: BuildRapport.label 'try to get to know'
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.0 'r_logentry-
>[INITIATOR_nameDef] [toldastoryabout] [subject] to [RECIPIENT_nameDef].' (hint:
this list allows full-list translation by using <li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.1 'r_logentry-
>[INITIATOR_nameDef] told [RECIPIENT_nameDef] about [subject].' (hint: this list
allows full-list translation by using <li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.2 'r_logentry-
>[INITIATOR_nameDef] described [subject] to [RECIPIENT_nameDef].' (hint: this list
allows full-list translation by using <li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.3 'r_logentry-
>[INITIATOR_nameDef] encouraged [RECIPIENT_nameDef] to [talkabout] [subject].'
(hint: this list allows full-list translation by using <li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.4 'r_logentry-
>[INITIATOR_nameDef] offered a chance for [RECIPIENT_nameDef] to [talkabout]
[subject].' (hint: this list allows full-list translation by using <li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.5 'r_logentry-
>[INITIATOR_nameDef] expressed interest in [RECIPIENT_nameDef]'s
[PersonalCharacteristic].' (hint: this list allows full-list translation by using
<li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.6 'r_logentry-
>[INITIATOR_nameDef] asked [RECIPIENT_nameDef] about [RECIPIENT_possessive]
[PersonalCharacteristic].' (hint: this list allows full-list translation by using
<li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.7
'toldastoryabout(p=2)->told a story about' (hint: this list allows full-list
translation by using <li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.8 'toldastoryabout-
>told a funny story about' (hint: this list allows full-list translation by using
<li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.9 'toldastoryabout-
>told a heartfelt story about' (hint: this list allows full-list translation by
using <li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.10 'toldastoryabout-
>told an old story about' (hint: this list allows full-list translation by using
<li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.11 'toldastoryabout-
>told a family story about' (hint: this list allows full-list translation by using
<li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.12 'toldastoryabout-
>told a childhood story about' (hint: this list allows full-list translation by
using <li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.13 'toldastoryabout-
>mentioned an anecdote about' (hint: this list allows full-list translation by
using <li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.14 'talkabout->talk
about' (hint: this list allows full-list translation by using <li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.15 'talkabout->discuss'
(hint: this list allows full-list translation by using <li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.16 'talkabout->have a
discussion about' (hint: this list allows full-list translation by using <li>
nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.17 'talkabout->ask
about' (hint: this list allows full-list translation by using <li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.18 'talkabout->think
about' (hint: this list allows full-list translation by using <li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.19 'talkabout->find
common ground around' (hint: this list allows full-list translation by using <li>
nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.20 'subject->the
colony' (hint: this list allows full-list translation by using <li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.21 'subject->the
community' (hint: this list allows full-list translation by using <li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.22 'subject->joining
the colony' (hint: this list allows full-list translation by using <li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.23 'subject->changing
teams' (hint: this list allows full-list translation by using <li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.24 'subject->finding
friends' (hint: this list allows full-list translation by using <li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.25 'subject->meeting
new people' (hint: this list allows full-list translation by using <li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.26 'subject-
>reconsidering [RECIPIENT_possessive] ideas' (hint: this list allows full-list
translation by using <li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.27 'subject->rethinking
[RECIPIENT_possessive] loyalties' (hint: this list allows full-list translation by
using <li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.28 'subject->health'
(hint: this list allows full-list translation by using <li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.29 'subject->the
future' (hint: this list allows full-list translation by using <li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.30 'subject->letting
go' (hint: this list allows full-list translation by using <li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.31 'subject(p=4)-
>[ConceptPositive]' (hint: this list allows full-list translation by using <li>
nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.32 'subject(p=2)-
>[INITIATOR_possessive] [PersonalCharacteristic]' (hint: this list allows full-list
translation by using <li> nodes)
InteractionDef: BuildRapport.logRulesInitiator.rulesStrings.33 'subject(p=8)-
>[TalkTopicLight]' (hint: this list allows full-list translation by using <li>
nodes)
InteractionDef: RecruitAttempt.label 'recruit attempt'
InteractionDef: RecruitAttempt.logRulesInitiator.rulesStrings.0 'r_logentry-
>[INITIATOR_nameDef] asked [RECIPIENT_nameDef] to join.' (hint: this list allows
full-list translation by using <li> nodes)
InteractionDef: RecruitAttempt.logRulesInitiator.rulesStrings.1 'r_logentry-
>[INITIATOR_nameDef] promised [goodthing] to [RECIPIENT_nameDef], and asked
[RECIPIENT_objective] to join.' (hint: this list allows full-list translation by
using <li> nodes)
InteractionDef: RecruitAttempt.logRulesInitiator.rulesStrings.2 'goodthing(p=15)-
>[ConceptPositive]' (hint: this list allows full-list translation by using <li>
nodes)
InteractionDef: RecruitAttempt.logRulesInitiator.rulesStrings.3 'goodthing->free,
fresh [Vegetable]s' (hint: this list allows full-list translation by using <li>
nodes)
InteractionDef: SparkJailbreak.label 'spark jailbreak'
InteractionDef: SparkJailbreak.logRulesInitiator.rulesStrings.0 'r_logentry-
>[INITIATOR_nameDef] spoke about the joy of [freedom], and offered a means of
escape.' (hint: this list allows full-list translation by using <li> nodes)
InteractionDef: SparkJailbreak.logRulesInitiator.rulesStrings.1 'r_logentry-
>[INITIATOR_nameDef] talked about how beautiful the [TerrainFeature] is, and
offered freedom.' (hint: this list allows full-list translation by using <li>
nodes)
InteractionDef: SparkJailbreak.logRulesInitiator.rulesStrings.2 'r_logentry-
>[INITIATOR_nameDef] demonstrated a means of escape to [RECIPIENT_nameDef], and
promised [freedom].' (hint: this list allows full-list translation by using <li>
nodes)
InteractionDef: SparkJailbreak.logRulesInitiator.rulesStrings.3 'r_logentry-
>[INITIATOR_nameDef] told [RECIPIENT_nameDef] that security is lax, and encouraged
escape.' (hint: this list allows full-list translation by using <li> nodes)
InteractionDef: SparkJailbreak.logRulesInitiator.rulesStrings.4 'freedom->freedom'
(hint: this list allows full-list translation by using <li> nodes)
InteractionDef: SparkJailbreak.logRulesInitiator.rulesStrings.5 'freedom-
>opportunity' (hint: this list allows full-list translation by using <li> nodes)
InteractionDef: SparkJailbreak.logRulesInitiator.rulesStrings.6 'freedom->home'
(hint: this list allows full-list translation by using <li> nodes)
InteractionDef: SparkJailbreak.logRulesInitiator.rulesStrings.7 'freedom->self-
determination' (hint: this list allows full-list translation by using <li> nodes)
PawnColumnDef: Slaughter.headerTip 'Slaughter'
PawnColumnDef: FollowDrafted.headerTip 'Follow master while the master is drafted.'
PawnColumnDef: FollowFieldwork.headerTip 'Follow master while the master is doing
field work (hunting or taming animals).'
PawnColumnDef: Hunt.headerTip 'Mark animals to be hunted by your hunters.'
PawnColumnDef: Tame.headerTip 'Tame a wild animal.'
PawnColumnDef: Bond.headerTip 'Bond'
PawnColumnDef: Info.headerTip 'Info'
PawnKindDef: Slave.label 'slave'
PawnKindDef: WildMan.label 'wild man'
PawnKindDef: WildMan.labelFemale 'wild woman'
PawnKindDef: WildMan.labelFemalePlural 'wild women'
PawnKindDef: WildMan.labelPlural 'wild men'
PawnKindDef: StrangerInBlack.label 'stranger in black'
PawnKindDef: StrangerInBlack.labelFemale 'woman in black'
PawnKindDef: StrangerInBlack.labelMale 'man in black'
PawnKindDef: StrangerInBlack.labelPlural 'strangers in black'
PawnKindDef: Muffalo.label 'muffalo'
PawnKindDef: Muffalo.lifeStages.muffalo_calf.label 'muffalo calf'
PawnKindDef: Muffalo.lifeStages.muffalo_calf.labelPlural 'muffalo calves'
PawnKindDef: Gazelle.label 'gazelle'
PawnKindDef: Iguana.label 'iguana'
PawnKindDef: Dromedary.label 'dromedary'
PawnKindDef: Dromedary.labelPlural 'dromedaries'
PawnKindDef: Dromedary.lifeStages.dromedary_calf.label 'dromedary calf'
PawnKindDef: Dromedary.lifeStages.dromedary_calf.labelPlural 'dromedary calves'
PawnKindDef: Bear_Grizzly.label 'grizzly bear'
PawnKindDef: Bear_Polar.label 'polar bear'
PawnKindDef: Cougar.label 'cougar'
PawnKindDef: Panther.label 'panther'
PawnKindDef: Lynx.label 'lynx'
PawnKindDef: Lynx.labelPlural 'lynx'
PawnKindDef: Lynx.lifeStages.lynx_kitten.label 'lynx kitten'
PawnKindDef: Cassowary.label 'cassowary'
PawnKindDef: Cassowary.labelPlural 'cassowaries'
PawnKindDef: Emu.label 'emu'
PawnKindDef: Ostrich.label 'ostrich'
PawnKindDef: Ostrich.labelPlural 'ostriches'
PawnKindDef: Turkey.label 'turkey'
PawnKindDef: Chicken.label 'chicken'
PawnKindDef: Chicken.labelFemale 'hen'
PawnKindDef: Chicken.labelMale 'rooster'
PawnKindDef: Chicken.lifeStages.chick.label 'chick'
PawnKindDef: Chicken.lifeStages.cockerel.labelMale 'cockerel'
PawnKindDef: Pig.label 'pig'
PawnKindDef: Pig.labelFemale 'sow'
PawnKindDef: Pig.lifeStages.piglet.label 'piglet'
PawnKindDef: Cow.label 'cow'
PawnKindDef: Cow.labelFemale 'cow'
PawnKindDef: Cow.labelMale 'bull'
PawnKindDef: Cow.lifeStages.calf.label 'calf'
PawnKindDef: Cow.lifeStages.calf.labelPlural 'calves'
PawnKindDef: Alpaca.label 'alpaca'
PawnKindDef: Rhinoceros.label 'rhinoceros'
PawnKindDef: Rhinoceros.labelPlural 'rhinoceroses'
PawnKindDef: Elephant.label 'elephant'
PawnKindDef: Elephant.lifeStages.elephant_calf.label 'elephant calf'
PawnKindDef: Megasloth.label 'megasloth'
PawnKindDef: Thrumbo.label 'thrumbo'
PawnKindDef: Thrumbo.lifeStages.thrumbo_calf.label 'thrumbo calf'
PawnKindDef: Thrumbo.lifeStages.thrumbo_calf.labelPlural 'thrumbo calves'
PawnKindDef: Hare.label 'hare'
PawnKindDef: Snowhare.label 'snowhare'
PawnKindDef: Megascarab.label 'megascarab'
PawnKindDef: Spelopede.label 'spelopede'
PawnKindDef: Megaspider.label 'megaspider'
PawnKindDef: YorkshireTerrier.label 'yorkshire terrier'
PawnKindDef: YorkshireTerrier.lifeStages.yorkshire_terrier_puppy.label 'yorkshire
terrier puppy'
PawnKindDef: YorkshireTerrier.lifeStages.yorkshire_terrier_puppy.labelPlural
'yorkshire terrier puppies'
PawnKindDef: Husky.label 'husky'
PawnKindDef: Husky.labelPlural 'huskies'
PawnKindDef: Husky.lifeStages.husky_puppy.label 'husky puppy'
PawnKindDef: Husky.lifeStages.husky_puppy.labelPlural 'husky puppies'
PawnKindDef: LabradorRetriever.label 'labrador retriever'
PawnKindDef: LabradorRetriever.lifeStages.labrador_puppy.label 'labrador puppy'
PawnKindDef: LabradorRetriever.lifeStages.labrador_puppy.labelPlural 'labrador
puppies'
PawnKindDef: Cat.label 'cat'
PawnKindDef: Cat.lifeStages.kitten.label 'kitten'
PawnKindDef: Squirrel.label 'squirrel'
PawnKindDef: Alphabeaver.label 'alphabeaver'
PawnKindDef: Capybara.label 'capybara'
PawnKindDef: Chinchilla.label 'chinchilla'
PawnKindDef: Boomrat.label 'boomrat'
PawnKindDef: Raccoon.label 'raccoon'
PawnKindDef: Rat.label 'rat'
PawnKindDef: Deer.label 'deer'
PawnKindDef: Deer.labelFemale 'doe'
PawnKindDef: Deer.labelMale 'buck'
PawnKindDef: Deer.labelPlural 'deer'
PawnKindDef: Ibex.label 'ibex'
PawnKindDef: Ibex.labelFemale 'ibex doe'
PawnKindDef: Ibex.labelMale 'ibex ram'
PawnKindDef: Ibex.labelPlural 'ibex'
PawnKindDef: Elk.label 'elk'
PawnKindDef: Elk.labelPlural 'elk'
PawnKindDef: Elk.lifeStages.elk_calf.label 'elk calf'
PawnKindDef: Elk.lifeStages.elk_calf.labelPlural 'elk calves'
PawnKindDef: Caribou.label 'caribou'
PawnKindDef: Caribou.labelPlural 'caribou'
PawnKindDef: Caribou.lifeStages.caribou_calf.label 'caribou calf'
PawnKindDef: Caribou.lifeStages.caribou_calf.labelPlural 'caribou calves'
PawnKindDef: WildBoar.label 'wild boar'
PawnKindDef: Tortoise.label 'tortoise'
PawnKindDef: Cobra.label 'cobra'
PawnKindDef: Monkey.label 'monkey'
PawnKindDef: Boomalope.label 'boomalope'
PawnKindDef: Boomalope.lifeStages.boomalope_calf.label 'boomalope calf'
PawnKindDef: Boomalope.lifeStages.boomalope_calf.labelPlural 'boomalope calves'
PawnKindDef: Warg.label 'warg'
PawnKindDef: Warg.lifeStages.warg_puppy.label 'warg puppy'
PawnKindDef: Warg.lifeStages.warg_puppy.labelPlural 'warg puppies'
PawnKindDef: Wolf_Timber.label 'timber wolf'
PawnKindDef: Wolf_Timber.labelPlural 'timber wolves'
PawnKindDef: Wolf_Timber.lifeStages.timber_wolf_puppy.label 'timber wolf puppy'
PawnKindDef: Wolf_Timber.lifeStages.timber_wolf_puppy.labelPlural 'timber wolf
puppies'
PawnKindDef: Wolf_Arctic.label 'arctic wolf'
PawnKindDef: Wolf_Arctic.labelPlural 'arctic wolves'
PawnKindDef: Wolf_Arctic.lifeStages.arctic_wolf_puppy.label 'arctic wolf puppy'
PawnKindDef: Wolf_Arctic.lifeStages.arctic_wolf_puppy.labelPlural 'arctic wolf
puppies'
PawnKindDef: Fox_Fennec.label 'fennec fox'
PawnKindDef: Fox_Fennec.labelPlural 'fennec foxes'
PawnKindDef: Fox_Fennec.lifeStages.fennec_fox_puppy.label 'fennec fox puppy'
PawnKindDef: Fox_Fennec.lifeStages.fennec_fox_puppy.labelPlural 'fennec fox
puppies'
PawnKindDef: Fox_Red.label 'red fox'
PawnKindDef: Fox_Red.labelPlural 'red foxes'
PawnKindDef: Fox_Red.lifeStages.red_fox_puppy.label 'red fox puppy'
PawnKindDef: Fox_Red.lifeStages.red_fox_puppy.labelPlural 'red fox puppies'
PawnKindDef: Fox_Arctic.label 'arctic fox'
PawnKindDef: Fox_Arctic.labelPlural 'arctic foxes'
PawnKindDef: Fox_Arctic.lifeStages.arctic_fox_puppy.label 'arctic fox puppy'
PawnKindDef: Fox_Arctic.lifeStages.arctic_fox_puppy.labelPlural 'arctic fox
puppies'
PawnKindDef: Mech_Centipede.label 'centipede'
PawnKindDef: Mech_Lancer.label 'lancer'
PawnKindDef: Mech_Scyther.label 'scyther'
RecipeDef: Make_Wort.label 'make wort'
RecipeDef: Make_Wort.description 'Make wort from hops.'
RecipeDef: Make_Wort.jobString 'Making wort.'
RecipeDef: InstallNaturalKidney.label 'install kidney'
RecipeDef: InstallNaturalKidney.description 'Install a biological kidney.'
RecipeDef: InstallNaturalKidney.jobString 'Installing kidney.'
RecipeDef: InstallNaturalLiver.label 'install liver'
RecipeDef: InstallNaturalLiver.description 'Install a biological liver.'
RecipeDef: InstallNaturalLiver.jobString 'Installing liver.'
RecipeDef: InstallNaturalLung.label 'install lung'
RecipeDef: InstallNaturalLung.description 'Install a lung.'
RecipeDef: InstallNaturalLung.jobString 'Installing lung.'
RecipeDef: InstallNaturalHeart.label 'install heart'
RecipeDef: InstallNaturalHeart.description 'Install a biological heart.'
RecipeDef: InstallNaturalHeart.jobString 'Installing heart.'
RecipeDef: InstallPegLeg.label 'install peg leg'
RecipeDef: InstallPegLeg.description 'Install a peg leg.'
RecipeDef: InstallPegLeg.jobString 'Installing peg leg.'
RecipeDef: InstallWoodenFoot.label 'install wooden foot'
RecipeDef: InstallWoodenFoot.description 'Install a wooden foot.'
RecipeDef: InstallWoodenFoot.jobString 'Installing wooden foot.'
RecipeDef: InstallDenture.label 'install denture'
RecipeDef: InstallDenture.description 'Install a denture.'
RecipeDef: InstallDenture.jobString 'Installing denture.'
RecipeDef: InstallSimpleProstheticLeg.label 'install prosthetic leg'
RecipeDef: InstallSimpleProstheticLeg.description 'Install a prosthetic leg.'
RecipeDef: InstallSimpleProstheticLeg.jobString 'Installing prosthetic leg.'
RecipeDef: InstallSimpleProstheticArm.label 'install prosthetic arm'
RecipeDef: InstallSimpleProstheticArm.description 'Install a prosthetic arm.'
RecipeDef: InstallSimpleProstheticArm.jobString 'Installing prosthetic arm.'
RecipeDef: InstallSimpleProstheticHeart.label 'install prosthetic heart'
RecipeDef: InstallSimpleProstheticHeart.description 'Install a prosthetic heart.'
RecipeDef: InstallSimpleProstheticHeart.jobString 'Installing prosthetic heart.'
RecipeDef: InstallCochlearImplant.label 'install cochlear implant'
RecipeDef: InstallCochlearImplant.description 'Install a cochlear implant.'
RecipeDef: InstallCochlearImplant.jobString 'Installing cochlear implant.'
RecipeDef: InstallBionicArm.label 'install bionic arm'
RecipeDef: InstallBionicArm.description 'Install a bionic arm.'
RecipeDef: InstallBionicArm.jobString 'Installing bionic arm.'
RecipeDef: InstallBionicLeg.label 'install bionic leg'
RecipeDef: InstallBionicLeg.description 'Install a bionic leg.'
RecipeDef: InstallBionicLeg.jobString 'Installing bionic leg.'
RecipeDef: InstallBionicSpine.label 'install bionic spine'
RecipeDef: InstallBionicSpine.description 'Install a bionic spine.'
RecipeDef: InstallBionicSpine.jobString 'Installing bionic spine.'
RecipeDef: InstallBionicHeart.label 'install bionic heart'
RecipeDef: InstallBionicHeart.description 'Install a bionic heart.'
RecipeDef: InstallBionicHeart.jobString 'Installing bionic heart.'
RecipeDef: InstallBionicStomach.label 'install bionic stomach'
RecipeDef: InstallBionicStomach.description 'Install a bionic stomach.'
RecipeDef: InstallBionicStomach.jobString 'Installing bionic stomach.'
RecipeDef: InstallBionicEar.label 'install bionic ear'
RecipeDef: InstallBionicEar.description 'Install a bionic ear.'
RecipeDef: InstallBionicEar.jobString 'Installing bionic ear.'
RecipeDef: InstallArchotechArm.label 'install archotech arm'
RecipeDef: InstallArchotechArm.description 'Install an archotech arm.'
RecipeDef: InstallArchotechArm.jobString 'Installing archotech arm.'
RecipeDef: InstallArchotechLeg.label 'install archotech leg'
RecipeDef: InstallArchotechLeg.description 'Install an archotech leg.'
RecipeDef: InstallArchotechLeg.jobString 'Installing archotech leg.'
RecipeDef: InstallPowerClaw.label 'install power claw'
RecipeDef: InstallPowerClaw.description 'Install a power claw.'
RecipeDef: InstallPowerClaw.jobString 'Installing power claw.'
RecipeDef: InstallBionicEye.label 'install bionic eye'
RecipeDef: InstallBionicEye.description 'Install a bionic eye.'
RecipeDef: InstallBionicEye.jobString 'Installing bionic eye.'
RecipeDef: InstallArchotechEye.label 'install archotech eye'
RecipeDef: InstallArchotechEye.description 'Install an archotech eye.'
RecipeDef: InstallArchotechEye.jobString 'Installing archotech eye.'
RecipeDef: InstallJoywire.label 'install joywire'
RecipeDef: InstallJoywire.description 'Install a joywire.'
RecipeDef: InstallJoywire.jobString 'Installing joywire.'
RecipeDef: InstallPainstopper.label 'install painstopper'
RecipeDef: InstallPainstopper.description 'Install a painstopper.'
RecipeDef: InstallPainstopper.jobString 'Installing painstopper.'
RecipeDef: Anesthetize.label 'anesthetize'
RecipeDef: Anesthetize.description 'Render a creature unconscious by administering
general anesthetic.'
RecipeDef: Anesthetize.jobString 'Anesthetizing.'
RecipeDef: Euthanize.label 'euthanize by cut'
RecipeDef: Euthanize.description 'Euthanize a creature by cutting.'
RecipeDef: Euthanize.jobString 'Euthanizing by cutting.'
RecipeDef: ExciseCarcinoma.label 'excise carcinoma'
RecipeDef: ExciseCarcinoma.description 'Excise a carcinoma.'
RecipeDef: ExciseCarcinoma.jobString 'Excising carcinoma.'
RecipeDef: ExciseCarcinoma.successfullyRemovedHediffMessage '{0} has successfully
excised {1}'s carcinoma.'
RecipeDef: RemoveBodyPart.label 'remove part'
RecipeDef: RemoveBodyPart.description 'Remove a body part.'
RecipeDef: RemoveBodyPart.jobString 'Removing body part.'
RecipeDef: AdministerMechSerumHealer.label 'administer healer mech serum'
RecipeDef: AdministerMechSerumHealer.description 'Administer a healer mech serum.'
RecipeDef: AdministerMechSerumHealer.jobString 'Administering healer mech serum.'
ResearchProjectDef: PsychoidBrewing.label 'psychoid brewing'
ResearchProjectDef: PsychoidBrewing.description 'Prepare psychoid leaves into a
mildly euphoria-inducing and addictive tea at the campfire or cooking stove.'
ResearchProjectDef: TreeSowing.label 'tree sowing'
ResearchProjectDef: TreeSowing.description 'Sow the local biome's natural trees in
your fields.'
ResearchProjectDef: Brewing.label 'beer brewing'
ResearchProjectDef: Brewing.description 'Build a brewery and fermenting vats to
transform hops into tasty, tasty beer.'
ResearchProjectDef: ComplexFurniture.label 'complex furniture'
ResearchProjectDef: ComplexFurniture.description 'Build complex furniture like
beds, end tables, dining chairs, armchairs, dressers, tool cabinets, billiard
tables, and poker tables, vents, sarcophagi, and more.'
ResearchProjectDef: PassiveCooler.label 'passive cooler'
ResearchProjectDef: PassiveCooler.description 'Make passive coolers, to cool indoor
spaces without using electricity.'
ResearchProjectDef: Stonecutting.label 'stonecutting'
ResearchProjectDef: Stonecutting.description 'Cut rock chunks into stone blocks for
use in construction. Build beautiful stone tile floors or ugly concrete walkways.'
ResearchProjectDef: ComplexClothing.label 'complex clothing'
ResearchProjectDef: ComplexClothing.description 'Tailor complicated garments like
pants, dusters, and cowboy hats.'
ResearchProjectDef: DrugProduction.label 'drug production'
ResearchProjectDef: DrugProduction.description 'Build a drug lab for basic drug
synthesis. Further research is required to make specific drugs.'
ResearchProjectDef: Cocoa.label 'cocoa'
ResearchProjectDef: Cocoa.description 'Sow cocoa trees to create your own delicious
chocolate. Eating chocolate fulfills the need for recreation, and it's valuable on
the market too.'
ResearchProjectDef: Devilstrand.label 'devilstrand'
ResearchProjectDef: Devilstrand.description 'Plant devilstrand, a slow-growing
mushroom that yields an exceptionally tough, heat-resistant plant fiber.'
ResearchProjectDef: CarpetMaking.label 'carpet making'
ResearchProjectDef: CarpetMaking.description 'Weave beautiful carpets from cloth.'
ResearchProjectDef: Pemmican.label 'pemmican'
ResearchProjectDef: Pemmican.description 'Make pemmican, a preserved mixture of
meat and plant matter that doesn't go bad for a long time. Great for traveling.'
ResearchProjectDef: Smithing.label 'smithing'
ResearchProjectDef: Smithing.description 'Build smithies for crafting metal weapons
like knives, gladii, and maces. Work metal into clean, beautiful floor tiles.'
ResearchProjectDef: RecurveBow.label 'recurve bow'
ResearchProjectDef: RecurveBow.description 'Build the recurve bow, an effective and
inexpensive ranged weapon.'
ResearchProjectDef: PsychiteRefining.label 'psychite refining'
ResearchProjectDef: PsychiteRefining.description 'Refine psychoid leaves into flake
and yayo, different forms of the euphoric psychite drug.'
ResearchProjectDef: WakeUpProduction.label 'wake-up production'
ResearchProjectDef: WakeUpProduction.description 'Synthesize wake-up, a work
performance-enhancing drug which replaces the need for sleep.'
ResearchProjectDef: GoJuiceProduction.label 'go-juice production'
ResearchProjectDef: GoJuiceProduction.description 'Produce go-juice, a synthetic
combat-performance-enhancing drug which improves shooting, melee, and movement
ability, and dulls pain.'
ResearchProjectDef: PenoxycylineProduction.label 'penoxycyline production'
ResearchProjectDef: PenoxycylineProduction.description 'Produce penoxycline, a
disease prevention drug which blocks plague, malaria, and more before they start.'
ResearchProjectDef: LongBlades.label 'long blades'
ResearchProjectDef: LongBlades.description 'Craft longswords and spears.'
ResearchProjectDef: PlateArmor.label 'plate armor'
ResearchProjectDef: PlateArmor.description 'Smith suits of plate armor from metal
or wood. This heavy armor noticeably slows movement, but protects very
effectively.'
ResearchProjectDef: Greatbow.label 'greatbow'
ResearchProjectDef: Greatbow.description 'Craft greatbows for killing enemies at
great range.'
ResearchProjectDef: Electricity.label 'electricity'
ResearchProjectDef: Electricity.description 'Harness the power of electricity for a
hundred different tasks.'
ResearchProjectDef: Batteries.label 'battery'
ResearchProjectDef: Batteries.description 'Build batteries for storing
electricity.'
ResearchProjectDef: BiofuelRefining.label 'biofuel refining'
ResearchProjectDef: BiofuelRefining.description 'Build biofuel refineries to make
chemfuel from biological matter like wood or foodstuffs.'
ResearchProjectDef: WatermillGenerator.label 'watermill generator'
ResearchProjectDef: WatermillGenerator.description 'Build watermill generators on
rivers to generate a steady supply of power.'
ResearchProjectDef: NutrientPaste.label 'nutrient paste'
ResearchProjectDef: NutrientPaste.description 'Build nutrient paste dispensers
which efficiently produce edible meals from raw nutritive feedstocks, while
requiring no labor at all.'
ResearchProjectDef: SolarPanels.label 'solar panel'
ResearchProjectDef: SolarPanels.description 'Build solar panels for electricity
generation.'
ResearchProjectDef: AirConditioning.label 'air conditioning'
ResearchProjectDef: AirConditioning.description 'Build coolers to make people
comfortable in hot weather, or to construct freezers for storing perishable goods.'
ResearchProjectDef: Autodoors.label 'autodoor'
ResearchProjectDef: Autodoors.description 'Build autodoors which automatically open
when someone approaches, without slowing anyone down.'
ResearchProjectDef: Hydroponics.label 'hydroponics'
ResearchProjectDef: Hydroponics.description 'Build hydroponics basins to rapidly
grow crops indoors regardless of the terrain or weather outside.'
ResearchProjectDef: TubeTelevision.label 'tube television'
ResearchProjectDef: TubeTelevision.description 'Produce tube televisions for
recreational watching.'
ResearchProjectDef: PackagedSurvivalMeal.label 'packaged survival meal'
ResearchProjectDef: PackagedSurvivalMeal.description 'Produce packaged survival
meals which never go bad. Great for traveling.'
ResearchProjectDef: Firefoam.label 'firefoam'
ResearchProjectDef: Firefoam.description 'Construct firefoam poppers, automatic
fire-safety devices which spread fire-retardant foam in response to encroaching
flames.'
ResearchProjectDef: IEDs.label 'IEDs'
ResearchProjectDef: IEDs.description 'Build improvised traps from any kind of
mortar shell.'
ResearchProjectDef: GeothermalPower.label 'geothermal power'
ResearchProjectDef: GeothermalPower.description 'Build geothermal power plants on
top of steam geysers, for uninterrupted power.'
ResearchProjectDef: SterileMaterials.label 'sterile materials'
ResearchProjectDef: SterileMaterials.description 'Construct sterile tiles to make
cleanrooms for safer and more effective medical treatment, research, and cooking.'
ResearchProjectDef: Machining.label 'machining'
ResearchProjectDef: Machining.description 'Build machining tables to craft guns,
grenades, flak armor, and to disassemble dead mechanoids for resources.'
ResearchProjectDef: SmokepopBelt.label 'smokepop belts'
ResearchProjectDef: SmokepopBelt.description 'Build smokepop belts which generate
an automatic defensive smokescreen when the user is shot.'
ResearchProjectDef: Prosthetics.label 'prosthetics'
ResearchProjectDef: Prosthetics.description 'Build inexpensive prosthetic body
parts to replace lost limbs. Requires a skilled doctor to attach.'
ResearchProjectDef: Gunsmithing.label 'gunsmithing'
ResearchProjectDef: Gunsmithing.description 'Craft simple manually-operated guns
like revolvers, pump shotguns, bolt-action rifles, and incendiary launchers.'
ResearchProjectDef: FlakArmor.label 'flak armor'
ResearchProjectDef: FlakArmor.description 'Craft clothing with metal armor sewn in
to resist bullets and explosions. This weighty armor slows movement slightly.'
ResearchProjectDef: Mortars.label 'mortars'
ResearchProjectDef: Mortars.description 'Build mortars which can lob shells long
distances - even over walls.'
ResearchProjectDef: BlowbackOperation.label 'blowback operation'
ResearchProjectDef: BlowbackOperation.description 'Craft low-power blowback-
operated guns like autopistols and machine pistols.'
ResearchProjectDef: GasOperation.label 'gas operation'
ResearchProjectDef: GasOperation.description 'Craft high-power guns like chain
shotguns, LMGs, and heavy SMGs.'
ResearchProjectDef: GunTurrets.label 'gun turrets'
ResearchProjectDef: GunTurrets.description 'Produce simple automated gun turrets.'
ResearchProjectDef: MicroelectronicsBasics.label 'microelectronics'
ResearchProjectDef: MicroelectronicsBasics.description 'Work with complex
microelectronics. This unlocks the hi-tech research bench and comms console.'
ResearchProjectDef: FlatscreenTelevision.label 'flatscreen television'
ResearchProjectDef: FlatscreenTelevision.description 'Produce high-resolution
flatscreen televisions for greater enjoyment.'
ResearchProjectDef: ColoredLights.label 'colored lights'
ResearchProjectDef: ColoredLights.description 'Construct colored lights for
decorative purposes. Cosmetic only.'
ResearchProjectDef: MoisturePump.label 'moisture pump'
ResearchProjectDef: MoisturePump.description 'Construct moisture pumps, which very
slowly normalize the moisture in the ground around them. They can turn wet ground
dry and convert soft sand into normal sand.'
ResearchProjectDef: HospitalBed.label 'hospital bed'
ResearchProjectDef: HospitalBed.description 'Construct hospital beds which improve
medical outcomes.'
ResearchProjectDef: TransportPod.label 'transport pod'
ResearchProjectDef: TransportPod.description 'Construct launchable transport pods
that you can use to send people and supplies long distances across the planet's
surface. Can be used for raiding, travel, sending gifts, and more.'
ResearchProjectDef: MedicineProduction.label 'medicine production'
ResearchProjectDef: MedicineProduction.description 'Produce standard industrial-
tech medicine by combining herbal medicine, neutroamine, and cloth.'
ResearchProjectDef: LongRangeMineralScanner.label 'long-range mineral scanner'
ResearchProjectDef: LongRangeMineralScanner.description 'Construct long-range
mineral scanners your researchers can use to detect precious minerals across the
planet. Can be tuned to find a specific mineral. Requires advanced components to
construct.'
ResearchProjectDef: ShieldBelt.label 'shield belt'
ResearchProjectDef: ShieldBelt.description 'Build shield belts, which use momentun-
repulsion technology to block ranged attacks coming in or going out.'
ResearchProjectDef: PrecisionRifling.label 'precision rifling'
ResearchProjectDef: PrecisionRifling.description 'Craft precisely-machined guns
like assault rifles and sniper rifles.'
ResearchProjectDef: HeavyTurrets.label 'autocannon turret'
ResearchProjectDef: HeavyTurrets.description 'Produce the heavy, long-ranged
autocannon turret.'
ResearchProjectDef: MultibarrelWeapons.label 'multibarrel weapons'
ResearchProjectDef: MultibarrelWeapons.description 'Assemble miniguns.'
ResearchProjectDef: MultiAnalyzer.label 'multi-analyzer'
ResearchProjectDef: MultiAnalyzer.description 'Build multi-analyzers which increase
research speed and allow higher-level research projects.'
ResearchProjectDef: GroundPenetratingScanner.label 'ground-penetrating scanner'
ResearchProjectDef: GroundPenetratingScanner.description 'Build ground-penetrating
scanners that can detect drillable resources under the surface. Requires advanced
components to construct.'
ResearchProjectDef: DeepDrilling.label 'deep drilling'
ResearchProjectDef: DeepDrilling.description 'Build deep drills for extracting
resources from underground. You'll need a ground-penetrating scanner to find the
resources.'
ResearchProjectDef: VitalsMonitor.label 'vitals monitor'
ResearchProjectDef: VitalsMonitor.description 'Build vitals monitors which improve
medical outcomes when placed next to hospital beds.'
ResearchProjectDef: Fabrication.label 'fabrication'
ResearchProjectDef: Fabrication.description 'Build fabrication benches, capable of
high-tech projects ranging from component assembly to power armor construction.'
ResearchProjectDef: AdvancedFabrication.label 'advanced fabrication'
ResearchProjectDef: AdvancedFabrication.description 'Fabricate advanced components
from standard components and other materials.'
ResearchProjectDef: Cryptosleep.label 'cryptosleep casket'
ResearchProjectDef: Cryptosleep.description 'Construct cryptosleep caskets, which
can put living beings in a state of indefinite suspended animation.'
ResearchProjectDef: PoweredArmor.label 'powered armor'
ResearchProjectDef: PoweredArmor.description 'Build the power armor and power armor
helmets. Note that these also require advanced components.'
ResearchProjectDef: ChargedShot.label 'pulse-charged munitions'
ResearchProjectDef: ChargedShot.description 'Build weapons which fire pulse-charged
munitions for extra damage. Note that these also require advanced components.'
ResearchProjectDef: Bionics.label 'bionics'
ResearchProjectDef: Bionics.description 'Build high-tech bionic body parts to
replace lost limbs and eyes. Requires a skilled doctor to attach.'
ResearchProjectDef: SniperTurret.label 'uranium slug turret'
ResearchProjectDef: SniperTurret.description 'Produce the armor-penetrating uranium
slug turret. It fires uranium slugs which tear through plasteel like paper, but
it's less effective at close range.'
RulePackDef: Sentence_RecruitAttemptAccepted.rulePack.rulesStrings.0 'sent-
>[RECIPIENT_nameDef] has accepted and joined [INITIATOR_nameDef]'s community.'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Sentence_RecruitAttemptRejected.rulePack.rulesStrings.0 'sent-
>[RECIPIENT_nameDef] refused.' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Sentence_RomanceAttemptAccepted.rulePack.rulesStrings.0 'sent-
>[RECIPIENT_nameDef] was attracted and is now [INITIATOR_nameDef]'s lover.' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Sentence_RomanceAttemptAccepted.rulePack.rulesStrings.1 'sent-
>[RECIPIENT_nameDef] responded well and is now [INITIATOR_nameDef]'s lover.' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Sentence_RomanceAttemptAccepted.rulePack.rulesStrings.2 'sent-
>[RECIPIENT_nameDef] became aroused and agreed to become [INITIATOR_nameDef]'s
lover.' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Sentence_RomanceAttemptRejected.rulePack.rulesStrings.0 'sent-
>[RECIPIENT_nameDef] rejected the advance.' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Sentence_RomanceAttemptRejected.rulePack.rulesStrings.1 'sent-
>[RECIPIENT_nameDef] ignored the advance.' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Sentence_RomanceAttemptRejected.rulePack.rulesStrings.2 'sent-
>[RECIPIENT_nameDef] turned [RECIPIENT_possessive] back.' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: Sentence_RomanceAttemptRejected.rulePack.rulesStrings.3 'sent-
>[RECIPIENT_nameDef] turned away.' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Sentence_RomanceAttemptRejected.rulePack.rulesStrings.4 'sent-
>[RECIPIENT_nameDef] gave a minimal response.' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Sentence_RomanceAttemptRejected.rulePack.rulesStrings.5 'sent-
>[RECIPIENT_nameDef] did not respond.' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Sentence_RomanceAttemptRejected.rulePack.rulesStrings.6 'sent-
>[RECIPIENT_nameDef] turned [INITIATOR_objective] down.' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: Sentence_MarriageProposalAccepted.rulePack.rulesStrings.0 'sent-
>[RECIPIENT_nameDef] agreed and the two are now engaged.' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: Sentence_MarriageProposalRejected.rulePack.rulesStrings.0 'sent-
>[RECIPIENT_nameDef] rejected the proposal.' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Sentence_MarriageProposalRejectedBrokeUp.rulePack.rulesStrings.0
'sent->It was too much for the relationship to continue, and the two have now
broken up.' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Sentence_SocialFightStarted.rulePack.rulesStrings.0 'sent->This drove
[RECIPIENT_nameDef] into a rage and [RECIPIENT_pronoun] began a fight!' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionRoot_HasTale.rulePack.rulesStrings.0 'r_art_description-
>[physical_description_root] [context_sentence]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: ArtDescriptionRoot_HasTale.rulePack.rulesStrings.1
'circumstance_group->[circumstance_phrase]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: ArtDescriptionRoot_HasTale.rulePack.rulesStrings.2
'desc_sentence_group->[desc_sentence] [style_group]' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: ArtDescriptionRoot_HasTale.rulePack.rulesStrings.3 'context_sentence-
>This [depiction] refers to [tale_noun] on [DATE].' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: ArtDescriptionRoot_HasTale.rulePack.rulesStrings.4 'context_sentence-
>This [depiction] relates to [tale_noun] on [DATE].' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: ArtDescriptionRoot_HasTale.rulePack.rulesStrings.5 'context_sentence-
>This [depiction] tells the story of [tale_noun] on [DATE].' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionRoot_Taleless.rulePack.rulesStrings.0
'r_art_description->[physical_description_root]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: ArtDescriptionRoot_Taleless.rulePack.rulesStrings.1
'desc_sentence_group->[style_group]' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.0 'style_group-
>[artextra_clause]. [style_clause].' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.1 'style_group-
>[style_clause]. [artconjunction] [artextra_clause].' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.2 'style_group-
>[style_clause].' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.3 'style_group-
>[artextra_clause].' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.4 'style_group->'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.5
'artconjunction(p=6)->' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.6 'artconjunction-
>as an interesting contrast,' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.7 'artconjunction-
>rounding out the work,' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.8 'artconjunction-
>in addition to that,' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.9 'artconjunction-
>strikingly,' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.10 'artconjunction-
>provocatively,' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.11 'artconjunction-
>unusually for this kind of work,' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.12 'artconjunction-
>though few would expect it,' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.13 'artconjunction-
>besides that,' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.14
'artextra_clause->the image is bordered by [subimageplural]' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.15
'artextra_clause->at the edge of the image are [subimageplural]' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.16
'artextra_clause->there is [subimagesingle] [side_position]' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.17
'artextra_clause->the subjects are in front of [subimageany]' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.18
'artextra_clause->the lower part of the image is dominated by [subimageany]' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.19
'artextra_clause->the scene takes place in the middle of a [Community]' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.20
'artextra_clause->the scene takes place on the outskirts of a [Community]' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.21
'artextra_clause->the scene takes place inside a [Community] built near a
[TerrainFeature]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.22
'artextra_clause->a [Character] [idles] [side_position]' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.23
'artextra_clause->a [PAWN_adj] [Character] [idles] [side_position]' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.24
'artextra_clause->[Quantity_adjphrase] [Character]s appear [side_position]' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.25
'artextra_clause->[Quantity_adjphrase] [PAWN_adj] [Character]s appear
[side_position]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.26
'artextra_clause->a [Animal] [idles] [side_position]' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.27
'artextra_clause->if you squint your eyes, the [composition] composition of the
image reveals the outline of [subimageany]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.28
'artextra_clause->the [emotional_expression] head of a [PAWN_adj] [PersonJob]
watches over all' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.29
'artextra_clause->a [PAWN_adj] [PersonJob] watches over all while
[emotional_expression]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.30
'artextra_clause->the head of a [PAWN_adj] [PersonJob] watches over all' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.31
'artextra_clause->the whole image is depicted by the careful arrangement of
[subimageplural]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.32 'subimageany-
>[subimagesingle]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.33 'subimageany-
>[subimageplural]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.34
'subimagesingle(p=4)->a [Character]' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.35 'subimagesingle-
>a [TerrainFeature]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.36 'subimagesingle-
>a [Community]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.37 'subimagesingle-
>a [TreeType] tree' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.38 'subimagesingle-
>a [Vegetable]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.39 'subimagesingle-
>a [AnimalGroup] of [Animal]s' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.40
'subimageplural(p=3)->[Quantity_adjphrase] [Character]s' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.41 'subimageplural-
>[Quantity_adjphrase] [Vegetable]s' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.42 'subimageplural-
>[Quantity_adjphrase] [Shape]s' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.43 'pawn_adj->dead'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.44 'pawn_adj-
>dying' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.45 'pawn_adj-
>injured' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.46 'pawn_adj-
>sleeping' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.47 'pawn_adj-
>standing' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.48 'pawn_adj-
>sitting' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.49 'pawn_adj-
>crazy' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.50 'pawn_adj-
>young' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.51 'pawn_adj->old'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.52 'pawn_adj-
>[Gore]-covered' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.53 'pawn_adj-
>filthy' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.54 'pawn_adj-
>[Apparel]-wearing' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.55 'pawn_adj-
>[Weapon]-wielding' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.56 'pawn_adj-
>[Vegetable]-eating' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.57
'emotional_expression->smiling' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.58
'emotional_expression->frowning' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.59
'emotional_expression->scowling' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.60
'emotional_expression->laughing' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.61
'emotional_expression->staring' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.62
'emotional_expression->crying' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.63
'emotional_expression->screaming' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.64
'emotional_expression->overjoyed' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.65 'idles->sits'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.66 'idles->stands'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.67 'idles->waits'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.68 'idles->smiles'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.69 'idles->lies'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.70 'idles->poses'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.71 'idles->appears'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.72 'idles->is
shown' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.73 'idles->fades
in' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.74 'idles->floats'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.75 'side_position-
>off to one side' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.76 'side_position-
>in the background' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.77 'side_position-
>in the distance' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.78 'side_position-
>in the lower part of the image' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.79 'side_position-
>in the upper part of the image' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.80 'side_position-
>to the left of the main scene' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.81 'side_position-
>to the right of the main scene' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.82 'side_position-
>near the edge of the image' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.83 'side_position-
>near the main subject' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.84 'side_position-
>far from the main subject' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.85 'side_position-
>beneath the main subject' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.86 'side_position-
>behind the focal point' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.87
'style_clause(p=4)->the work [symbolizes] [ConceptAny]' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.88
'artextra_clause->[subimagesingle] [side_position] [symbolizes] [ConceptAny]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.89 'style_clause-
>the work is infused with the idea of [ConceptAny] and is done in a [artstyle_adj]
style' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.90 'style_clause-
>the work is executed in a [artstyle_adj] style' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.91 'style_clause-
>the [artstyle_adj] style of the central scene clashes with the [artstyle_adj]
depiction of the background' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.92 'style_clause-
>the work has a [artstyle_adj] feeling and a [composition] structure' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.93 'style_clause-
>the overall composition is [composition]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.94 'style_clause-
>the style is [artstyle_adj] with [artstyle_adj] elements' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.95 'style_clause-
>the image somehow expresses both [ConceptAny] and [ConceptAny]' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.96 'style_clause-
>the image contrasts [ConceptAny] with [ConceptAny]' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.97 'style_clause-
>the [composition] structure of the image almost conflicts with its [artstyle_adj]
style' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.98 'style_clause-
>the work is shaded in hues of [Color] and [Color]' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.99 'style_clause-
>almost every shape in the image seems to be [composition]' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.100 'symbolizes-
>symbolizes' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.101 'symbolizes-
>seems to symbolize' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.102 'symbolizes-
>represents' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.103 'symbolizes-
>seems to represent' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.104 'symbolizes-
>seems to express' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.105 'symbolizes-
>reminds the viewer of' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.106 'symbolizes-
>conveys the emotions of' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.107 'symbolizes-
>makes the viewer think of' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.108 'symbolizes-
>represents the artist's' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.109 'symbolizes-
>suggests the concept of' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.110 'depicts-
>depicts' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.111 'depicts-
>shows' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.112 'depicts-
>portrays' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.113 'depicts-
>resembles' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.114 'depicts-
>illustrates' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.115 'depicts-
>represents' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.116 'depicts->is
shaped like' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.117 'depiction-
>depiction' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.118 'depiction-
>image' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.119 'depiction-
>portrayal' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.120 'depiction-
>representation' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.121 'depiction-
>illustration' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.122 'depiction-
>artwork' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.123 'composition-
>triangular' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.124 'composition-
>rectangular' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.125 'composition-
>square' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.126 'composition-
>unbalanced' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.127 'composition-
>well-balanced' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.128 'composition-
>dynamic' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.129 'composition-
>static' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.130 'composition-
>vertical' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.131 'composition-
>horizontal' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.132 'composition-
>focused' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.133 'artstyle_adj-
>unoriginal' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.134 'artstyle_adj-
>simple' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.135 'artstyle_adj-
>complex and realistic' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.136 'artstyle_adj-
>surrealistic' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.137 'artstyle_adj-
>classical' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.138 'artstyle_adj-
>modern' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.139 'artstyle_adj-
>symbolic' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.140 'artstyle_adj-
>amateurish yet attractive' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.141 'artstyle_adj-
>detail-oriented' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.142 'artstyle_adj-
>blocky' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.143 'artstyle_adj-
>cubist' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.144 'artstyle_adj-
>impressionistic' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.145 'artstyle_adj-
>expressionistic' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.146 'artstyle_adj-
>photographic' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.147 'artstyle_adj-
>baroque' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.148 'artstyle_adj-
>dadaist' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.149 'artstyle_adj-
>glitch-art' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.150 'artstyle_adj-
>pixelated' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.151 'artstyle_adj-
>fauvist' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.152 'artstyle_adj-
>folksy' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.153 'artstyle_adj-
>figurative' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.154 'artstyle_adj-
>sinuous' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.155 'artstyle_adj-
>geometric' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.156 'artstyle_adj-
>abstract' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.157 'artstyle_adj-
>hyper-realistic' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.158 'artstyle_adj-
>pop art' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.159 'artstyle_adj-
>minimalistic' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.160 'artstyle_adj-
>neoclassical' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.161 'artstyle_adj-
>cel-shaded' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.162 'artstyle_adj-
>post-impressionistic' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.163 'artstyle_adj-
>purist' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.164 'artstyle_adj-
>rococo' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.165 'artstyle_adj-
>romanesque' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.166 'artstyle_adj-
>romantic' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.167 'artstyle_adj-
>graffiti-like' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.168 'artstyle_adj-
>erotic' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.169 'artstyle_adj-
>sensual' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescriptionUtility_Global.rulePack.rulesStrings.170 'artstyle_adj-
>heartfelt' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescription_Sculpture.rulePack.rulesStrings.0
'physical_description_root->This [sculpture] [depicts] [image].
[desc_sentence_group]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescription_Sculpture.rulePack.rulesStrings.1
'physical_description_root->This [sculpture] bears a [depiction] of [image].
[desc_sentence_group]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescription_Sculpture.rulePack.rulesStrings.2
'physical_description_root->On this [sculpture] is a [depiction] of [image].
[desc_sentence_group]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescription_Sculpture.rulePack.rulesStrings.3 'sculpture-
>sculpture' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescription_Sculpture.rulePack.rulesStrings.4 'sculpture->work'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescription_Sculpture.rulePack.rulesStrings.5 'sculpture->piece'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescription_Sculpture.rulePack.rulesStrings.6 'sculpture->carving'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: ArtDescription_WeaponMelee.rulePack.rulesStrings.0
'physical_description_root->This weapon is engraved with a [depiction] of [image].
[desc_sentence_group]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescription_WeaponMelee.rulePack.rulesStrings.1
'physical_description_root->This weapon bears a [depiction] of [image].
[desc_sentence_group]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescription_WeaponMelee.rulePack.rulesStrings.2
'physical_description_root->An engraving on this weapon [depicts] [image].
[desc_sentence_group]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescription_WeaponGun.rulePack.rulesStrings.0
'physical_description_root->This weapon is engraved with a [depiction] of [image].
[desc_sentence_group]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescription_WeaponGun.rulePack.rulesStrings.1
'physical_description_root->This weapon bears a [depiction] of [image].
[desc_sentence_group]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescription_WeaponGun.rulePack.rulesStrings.2
'physical_description_root->An engraving on this weapon [depicts] [image].
[desc_sentence_group]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescription_Furniture.rulePack.rulesStrings.0
'physical_description_root->This furniture is engraved with a [depiction] of
[image]. [desc_sentence_group]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: ArtDescription_Furniture.rulePack.rulesStrings.1
'physical_description_root->This furniture bears a [depiction] of [image].
[desc_sentence_group]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescription_Furniture.rulePack.rulesStrings.2
'physical_description_root->An engraving on this furniture [depicts] [image].
[desc_sentence_group]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescription_SarcophagusPlate.rulePack.rulesStrings.0
'physical_description_root->The sarcophagus is engraved with a [depiction] of
[image]. [desc_sentence_group]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: ArtDescription_SarcophagusPlate.rulePack.rulesStrings.1
'physical_description_root->The sarcophagus bears a [depiction] of [image].
[desc_sentence_group]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: ArtDescription_SarcophagusPlate.rulePack.rulesStrings.2
'physical_description_root->The sarcophagus is engraved with a [depiction] of
[image]. [desc_sentence_group]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: ArtDescription_SarcophagusPlate.rulePack.rulesStrings.3
'physical_description_root->An engraving on this sarcophagus [depicts] [image].
[desc_sentence_group]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Battle_Solo.rulePack.rulesStrings.0 'r_battlename-
>[PARTICIPANT1_nameDef]'s report' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Battle_Duel.rulePack.rulesStrings.0 'r_battlename-
>[PARTICIPANT1_nameDef] vs [PARTICIPANT2_nameDef]' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: Battle_Internal.rulePack.rulesStrings.0 'r_battlename->[FACTION1_name]
internal conflict' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Battle_War.rulePack.rulesStrings.0 'r_battlename->[FACTION1_name] vs
[FACTION2_name]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Battle_Brawl.rulePack.rulesStrings.0 'r_battlename->Free-for-all'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.0 'r_logentry->[action],
[result].' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.1 'r_logentry(p=0.2)-
>[action].' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.2
'implement(IMPLEMENTOWNER_type==weapon,p=2)->[INITIATOR_possessive]
[WEAPON_label]'s [TOOL_label]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.3
'implement(IMPLEMENTOWNER_type==weapon,p=1)->[INITIATOR_possessive] [WEAPON_label]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.4
'implement(IMPLEMENTOWNER_type==weapon,p=1)->a [WEAPON_label]'s [TOOL_label]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.5
'implement(IMPLEMENTOWNER_type==weapon,p=0.5)->a [WEAPON_label]' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.6
'implement(IMPLEMENTOWNER_type==bodypart,p=2)->[INITIATOR_possessive] [TOOL_label]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.7
'implement(IMPLEMENTOWNER_type==bodypart,p=1)->[INITIATOR_possessive]
[adjective_bodypart] [TOOL_label]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.8
'implement(IMPLEMENTOWNER_type==hediff,p=2)->[INITIATOR_possessive]
[WEAPON_label]'s [TOOL_label]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.9
'implement(IMPLEMENTOWNER_type==hediff,p=1)->[INITIATOR_possessive] [WEAPON_label]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.10
'implement(IMPLEMENTOWNER_type==hediff,p=1)->[INITIATOR_possessive] [TOOL_label]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.11 'adjective_bodypart-
>hard' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.12 'adjective_bodypart-
>strong' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.13 'adjective_bodypart-
>powerful' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.14 'adjective_bodypart-
>forceful' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.15 'adjective_bodypart-
>mighty' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.16 'adjective_bodypart-
>rugged' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.17 'adjective_bodypart-
>stout' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.18 'adjective_bodypart-
>sturdy' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.19 'adjective_bodypart-
>solid' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.20 'adjective_bodypart-
>tough' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.21
'adjective_bodypart(initiator_flesh==True)->calloused' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.22 'adjective_bodypart-
>firm' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.23
'targetlist(recipient_part_count==1)->[RECIPIENT_part0_label]' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.24
'targetlist(recipient_part_count==2)->[RECIPIENT_part0_label] and
[RECIPIENT_part1_label]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.25
'targetlist(recipient_part_count==3)->[RECIPIENT_part0_label],
[RECIPIENT_part1_label], and [RECIPIENT_part2_label]' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.26 'targetlist-
>[RECIPIENT_part0_label], [RECIPIENT_part1_label], [RECIPIENT_part2_label], and
[RECIPIENT_part3_label]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.27
'damaged_present(deflected!=True)->wounding' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.28
'damaged_present(deflected!=True)->injuring' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.29 'destroyed(p=0.5)-
>destroyed' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.30 'destroyed(p=0.5)-
>demolished' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.31 'destroyed(p=0.5)-
>ruined' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.32 'destroyed(p=0.5)-
>wrecked' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.33
'wince(recipient_flesh==Normal)->wince' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.34
'wince(recipient_flesh==Normal)->grimace' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.35
'wince(recipient_flesh==Normal)->cringe' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.36
'wince(recipient_flesh==Normal)->groan' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.37 'wince(recipient_flesh!
=Mechanoid)->scream' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.38 'wince(recipient_flesh!
=Mechanoid)->shout' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.39 'wince->recoil' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.40 'wince->stumble' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.41 'painstate->in' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.42 'painstate->with' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.43 'painstate->from the'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.44
'painevent(recipient_flesh!=Mechanoid)->[painstate] pain' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.45
'painevent(recipient_flesh!=Mechanoid)->[painstate] agony' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.46
'painevent(recipient_flesh==Normal)->with misery' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.47 'painevent->from the
injury' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.48 'painevent->from the
wound' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.49 'to->to' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeIncludes.rulePack.rulesStrings.50 'to->into' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.0 'result(p=0.5)-
>[damaged_present] [RECIPIENT_possessive] [targetlist]' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.1 'result(p=0.1)-
>[damaged_present] [RECIPIENT_possessive] [targetlist] [adverb_flavortext]' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.2 'result(p=0.1)-
>[damaged_present] [RECIPIENT_possessive] [targetlist] [flavortext_situation]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.3 'result(p=0.1)-
>[damaged_present] [RECIPIENT_possessive] [targetlist] and
[flavortext_consequence]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.4 'adverb_flavortext-
>painfully' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.5 'adverb_flavortext-
>brutally' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.6 'adverb_flavortext-
>horribly' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.7 'adverb_flavortext-
>agonizingly' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.8 'adverb_flavortext-
>fiercely' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.9 'adverb_flavortext-
>ruthlessly' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.10
'adverb_flavortext->savagely' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.11
'adverb_flavortext->viciously' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.12
'adverb_flavortext->mercilessly' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.13
'adverb_flavortext->heartlessly' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.14
'flavortext_situation(recipient_flesh!=Mechanoid)->in an explosion of gore' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.15
'flavortext_situation(recipient_flesh==Mechanoid)->in an explosion of scrap' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.16
'flavortext_situation->without emotion' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.17
'flavortext_situation(p=0.4)->while wearing a blank look' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.18
'flavortext_situation(p=0.2,initiator_flesh==Normal)->while wearing a savage look'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.19
'flavortext_situation(p=0.2,initiator_flesh==Normal)->while wearing a
[AdjectiveBadass] look' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.20
'flavortext_situation(p=0.2,initiator_flesh==Normal)->while grimacing' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.21
'flavortext_situation(p=0.2,initiator_flesh==Normal)->while laughing' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.22
'flavortext_situation(p=0.2,initiator_flesh==Normal)->while smirking' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.23
'flavortext_consequence(recipient_flesh!=Mechanoid)->leaving a disgusting wound'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.24
'flavortext_consequence->leaving a horrific wound' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.25
'flavortext_consequence(recipient_flesh!=Mechanoid)->making [RECIPIENT_objective]
[wince] [painevent]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_MeleeDamageIncludes.rulePack.rulesStrings.26
'flavortext_consequence(p=0.2)->throwing [RECIPIENT_objective] off balance' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.0
'destroyed_targets(recipient_part_destroyed_count==1)-
>[RECIPIENT_part_destroyed0_label]' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.1
'destroyed_targets(recipient_part_destroyed_count==2)-
>[RECIPIENT_part_destroyed0_label] and [RECIPIENT_part_destroyed1_label]' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.2
'destroyed_targets(recipient_part_destroyed_count==3)-
>[RECIPIENT_part_destroyed0_label], [RECIPIENT_part_destroyed1_label], and
[RECIPIENT_part_destroyed2_label]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.3 'destroyed_targets-
>[RECIPIENT_part_destroyed0_label], [RECIPIENT_part_destroyed1_label],
[RECIPIENT_part_destroyed2_label], and [RECIPIENT_part_destroyed3_label]' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.4
'damaged_targets(recipient_part_damaged_count==1)->[RECIPIENT_part_damaged0_label]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.5
'damaged_targets(recipient_part_damaged_count==2)->[RECIPIENT_part_damaged0_label]
and [RECIPIENT_part_damaged1_label]' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.6
'damaged_targets(recipient_part_damaged_count==3)->[RECIPIENT_part_damaged0_label],
[RECIPIENT_part_damaged1_label], and [RECIPIENT_part_damaged2_label]' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.7 'damaged_targets-
>[RECIPIENT_part_damaged0_label], [RECIPIENT_part_damaged1_label],
[RECIPIENT_part_damaged2_label], and [RECIPIENT_part_damaged3_label]' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.8 'expertly->expertly'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.9 'expertly->adeptly'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.10 'expertly->adroitly'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.11 'expertly->deftly'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.12 'expertly->skillfully'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.13 'expertly->slickly'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.14 'expertly-
>professionally' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.15 'expertly->aptly' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.16 'expertly->dexterously'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.17 'expertly->cleverly'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.18 'expertly->masterfully'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.19 'expertly->artistically'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.20 'expertly->with skill'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.21 'expertly->with
impressive experience' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.22 'expertly->with flair'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.23 'expertly->with care'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.24 'expertly->with
precision' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.25 'expertly->with
proficiency' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.26 'expertly->with
strength' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.27 'expertly->with
dexterity' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.28 'expertly->with mastery'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.29 'expertly->with
artistry' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.30 'expertly->with
professionalism' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.31 'expertly->like a
virtuoso' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.32 'expertly->like an
expert' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.33 'expertly->like a
master' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.34 'expertly->like an
artist' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.35 'expertly->like a pro'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.36 'expert->expert' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.37 'expert->adept' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.38 'expert->adroit' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.39 'expert->deft' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.40 'expert->skillful'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.41 'expert->slick' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.42 'expert->professional'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.43 'expert->apt' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.44 'expert->dexterous'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.45 'expert->clever' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.46 'expert->masterful'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_WoundIncludes.rulePack.rulesStrings.47 'expert->artistic'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_DeflectIncludes.rulePack.rulesStrings.0 'scraped_present-
>glancing' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_DeflectIncludes.rulePack.rulesStrings.1 'scraped_present-
>bouncing' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_DeflectIncludes.rulePack.rulesStrings.2 'scraped_present-
>grazing' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_DeflectIncludes.rulePack.rulesStrings.3 'scraped_present-
>caroming' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_DeflectIncludes.rulePack.rulesStrings.4 'scraped_present-
>skipping' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_DeflectIncludes.rulePack.rulesStrings.5 'scraped_present-
>skating' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_DeflectIncludes.rulePack.rulesStrings.6 'scraped_past->glanced'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_DeflectIncludes.rulePack.rulesStrings.7 'scraped_past->bounced'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_DeflectIncludes.rulePack.rulesStrings.8 'scraped_past->grazed'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_DeflectIncludes.rulePack.rulesStrings.9 'scraped_past->caromed'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_DeflectIncludes.rulePack.rulesStrings.10 'scraped_past-
>skipped' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_DeflectIncludes.rulePack.rulesStrings.11 'scraped_past->skated'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Hit.rulePack.rulesStrings.0 'r_logentry(p=0.3)-
>[INITIATOR_definite] [damaged_past] [RECIPIENT_definite] in the
[RECIPIENT_part0_label].' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: Combat_Hit.rulePack.rulesStrings.1 'r_logentry(p=0.1)-
>[INITIATOR_definite] [damaged_past] [RECIPIENT_definite] in the
[RECIPIENT_part0_label] [adverb_flavortext].' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_Hit.rulePack.rulesStrings.2 'r_logentry(p=0.1)-
>[INITIATOR_definite] [damaged_past] [RECIPIENT_definite] in the
[RECIPIENT_part0_label] [flavortext_situation].' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_Hit.rulePack.rulesStrings.3 'r_logentry(p=0.1)-
>[INITIATOR_definite] [damaged_past] [RECIPIENT_definite] in the
[RECIPIENT_part0_label], [flavortext_consequence].' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: Combat_Hit.rulePack.rulesStrings.4 'r_logentry(p=0.07)-
>[INITIATOR_definite], wielding [INITIATOR_possessive] [WEAPON_label] [expertly],
[damaged_past] [RECIPIENT_definite] in the [RECIPIENT_part0_label].' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Hit.rulePack.rulesStrings.5 'r_logentry(p=0.03)-
>[INITIATOR_definite], wielding [INITIATOR_possessive] [WEAPON_label] [expertly],
[adverb_flavortext] [damaged_past] [RECIPIENT_definite] in the
[RECIPIENT_part0_label].' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: Combat_Hit.rulePack.rulesStrings.6 'r_logentry(p=0.3)-
>[INITIATOR_definite] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets].'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Hit.rulePack.rulesStrings.7 'r_logentry(p=0.3)-
>[INITIATOR_definite] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets]
[destroyed_suffix].' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_Hit.rulePack.rulesStrings.8 'r_logentry(p=0.3)-
>[INITIATOR_definite] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets]
[expertly].' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Hit.rulePack.rulesStrings.9 'r_logentry(p=0.3)-
>[INITIATOR_definite] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets]
with [implement].' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_Hit.rulePack.rulesStrings.10
'result(p=1,recipient_part_damaged_count==0)->[destroyed_present]
[RECIPIENT_possessive] [destroyed_targets]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_Hit.rulePack.rulesStrings.11
'result(p=1,recipient_part_destroyed_count==0)->[damaged_present]
[RECIPIENT_possessive] [damaged_targets]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_Hit.rulePack.rulesStrings.12 'result(p=1)->[destroyed_present]
[RECIPIENT_possessive] [destroyed_targets] and [damaged_present]
[RECIPIENT_possessive] [damaged_targets]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_Hit.rulePack.rulesStrings.13 'action(p=0.3)-
>[INITIATOR_definite] hit [RECIPIENT_definite] with a [damaged_inf] from
[implement]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Hit.rulePack.rulesStrings.14 'action(p=0.3)-
>[INITIATOR_definite] used [implement] to [damaged_inf] [RECIPIENT_definite]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Hit.rulePack.rulesStrings.15 'action->[INITIATOR_definite]
[damaged_past] [RECIPIENT_definite] with [implement]' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: Combat_Hit.rulePack.rulesStrings.16 'action(p=0.6)-
>[INITIATOR_definite] [damaged_past] [RECIPIENT_definite]' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: Combat_Deflect.rulePack.rulesStrings.0 'r_logentry(p=1)-
>[INITIATOR_definite] [damaged_past] [at] [RECIPIENT_definite] in the
[RECIPIENT_part0_label] [deflected_result].' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_Deflect.rulePack.rulesStrings.1 'r_logentry(p=0.3)-
>[INITIATOR_definite], wielding [INITIATOR_possessive] [WEAPON_label] [expertly],
[damaged_past] [RECIPIENT_definite] in the [RECIPIENT_part0_label]
[deflected_result].' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_Deflect.rulePack.rulesStrings.2 'r_logentry(p=0.3)-
>[INITIATOR_definite] hit [RECIPIENT_definite] with a [damaged_inf] from
[implement] [deflected_result].' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Combat_Deflect.rulePack.rulesStrings.3 'r_logentry(p=0.3)-
>[INITIATOR_definite] used [implement] to [damaged_inf] [RECIPIENT_definite]
[deflected_result].' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_Deflect.rulePack.rulesStrings.4 'r_logentry(p=0.6)-
>[INITIATOR_definite] [damaged_past] [at] [RECIPIENT_definite] with [implement]
[deflected_result].' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_Deflect.rulePack.rulesStrings.5 'r_logentry(p=0.6)-
>[INITIATOR_definite] [damaged_past] [at] [RECIPIENT_definite] [deflected_result].'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Deflect.rulePack.rulesStrings.6 'at->' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: Combat_Deflect.rulePack.rulesStrings.7 'at->at' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: Combat_Deflect.rulePack.rulesStrings.8 'deflected_result->
[adverb_deflected]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_Deflect.rulePack.rulesStrings.9 'deflected_result->,
[deflected_consequence]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: Combat_Deflect.rulePack.rulesStrings.10 'adverb_deflected_opt(p=4)->'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Deflect.rulePack.rulesStrings.11 'adverb_deflected_opt-
>[adverb_deflected]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_Deflect.rulePack.rulesStrings.12 'adverb_deflected->harmlessly'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Deflect.rulePack.rulesStrings.13 'adverb_deflected->uselessly'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Deflect.rulePack.rulesStrings.14 'deflected_consequence->but
the [TOOL_label] [scraped_past] off [adverb_deflected_opt]' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: Combat_Deflect.rulePack.rulesStrings.15 'deflected_consequence-
>[scraped_present] off [RECIPIENT_possessive] armor [adverb_deflected_opt]' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Deflect.rulePack.rulesStrings.16 'scraped_present->scraping'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Deflect.rulePack.rulesStrings.17 'scraped_present->sliding'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Deflect.rulePack.rulesStrings.18 'scraped_past->scraped' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Deflect.rulePack.rulesStrings.19 'scraped_past->slid' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_FailIncludes.rulePack.rulesStrings.0 'action-
>[INITIATOR_definite] [tried] to [damaged_inf] [RECIPIENT_definite]' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Combat_FailIncludes.rulePack.rulesStrings.1 'action-
>[INITIATOR_definite] [tried] to [damaged_inf] [RECIPIENT_definite] with
[implement]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_FailIncludes.rulePack.rulesStrings.2 'action-
>[INITIATOR_definite] [tried] to use [implement] to [damaged_inf]
[RECIPIENT_definite]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_FailIncludes.rulePack.rulesStrings.3 'action-
>[INITIATOR_definite] swung [INITIATOR_possessive] [WEAPON_label] at
[RECIPIENT_definite]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_FailIncludes.rulePack.rulesStrings.4 'action(p=0.3)-
>[INITIATOR_definite] [verb_genericattack] [towardsat] [RECIPIENT_definite] with
[implement]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_FailIncludes.rulePack.rulesStrings.5 'action(p=0.3)-
>[INITIATOR_definite] [verb_genericattack] [towardsat] [RECIPIENT_definite]' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_FailIncludes.rulePack.rulesStrings.6 'action(p=0.3)-
>[INITIATOR_definite] [verb_genericattack] with [implement]' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: Combat_FailIncludes.rulePack.rulesStrings.7 'towardsat->towards'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_FailIncludes.rulePack.rulesStrings.8 'towardsat->at' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_FailIncludes.rulePack.rulesStrings.9 'verb_genericattack-
>swung' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_FailIncludes.rulePack.rulesStrings.10 'verb_genericattack-
>flailed' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_FailIncludes.rulePack.rulesStrings.11 'verb_genericattack-
>thrashed' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_FailIncludes.rulePack.rulesStrings.12 'tried->tried' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_FailIncludes.rulePack.rulesStrings.13 'tried->attempted' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Miss.rulePack.rulesStrings.0 'r_logentry(p=0.2)-
>[RECIPIENT_definite] avoided [INITIATOR_definite]'s [WEAPON_label] [damaged_inf].'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Miss.rulePack.rulesStrings.1 'r_logentry(p=0.2)-
>[INITIATOR_definite] missed [RECIPIENT_definite] with a [damaged_inf] from
[implement].' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Miss.rulePack.rulesStrings.2 'r_logentry(p=0.2)-
>[INITIATOR_definite] [failtype] while trying to [damaged_inf] [RECIPIENT_definite]
with [implement].' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_Miss.rulePack.rulesStrings.3 'r_logentry(p=0.2)-
>[INITIATOR_definite] [failtype] while trying to [damaged_inf]
[RECIPIENT_definite].' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_Miss.rulePack.rulesStrings.4 'r_logentry(p=0.2)-
>[INITIATOR_definite] [failtype].' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Combat_Miss.rulePack.rulesStrings.5 'failtype->stumbled' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Miss.rulePack.rulesStrings.6 'failtype->tripped' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Miss.rulePack.rulesStrings.7 'failtype->flailed' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Miss.rulePack.rulesStrings.8 'failtype->floundered' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Miss.rulePack.rulesStrings.9 'failtype->missed' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Miss.rulePack.rulesStrings.10 'result->but missed' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Miss.rulePack.rulesStrings.11 'result->but hit only air' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Miss.rulePack.rulesStrings.12 'result->but the swing went wide'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Miss.rulePack.rulesStrings.13 'result->but stumbled at the last
second' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Miss.rulePack.rulesStrings.14 'result(initiator_flesh!
=Mechanoid)->but hesitated at the last second' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_Dodge.rulePack.rulesStrings.0 'r_logentry(p=0.2)-
>[RECIPIENT_definite] dodged [INITIATOR_definite]'s [damaged_inf] from
[implement].' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Dodge.rulePack.rulesStrings.1 'r_logentry(p=0.2)-
>[RECIPIENT_definite] dodged [INITIATOR_definite]'s [damaged_inf].' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Combat_Dodge.rulePack.rulesStrings.2 'result->but [RECIPIENT_definite]
leapt out of the way' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_Dodge.rulePack.rulesStrings.3 'result->but was deceived by
[RECIPIENT_definite]'s feint' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Combat_Dodge.rulePack.rulesStrings.4 'result->but the attack was
cleverly avoided' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.0 'r_logentry-
>[INITIATOR_definite] [shotat] [RECIPIENT_definite] with [INITIATOR_possessive]
[WEAPON_label].' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.1 'r_logentry-
>[INITIATOR_definite] [shot] [INITIATOR_possessive] [WEAPON_label] at
[RECIPIENT_definite].' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.2 'r_logentry-
>[INITIATOR_definite] [shotat] [RECIPIENT_definite].' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.3 'r_logentry-
>[INITIATOR_definite] [shot_a] [WEAPON_projectile_label] [burst] at
[RECIPIENT_definite].' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.4
'r_logentry(RECIPIENT_missing==True)->[INITIATOR_definite] [shot_a]
[WEAPON_projectile_label].' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.5
'r_logentry(RECIPIENT_missing==True)->[INITIATOR_definite] [shot]
[INITIATOR_possessive] [WEAPON_label].' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.6 'shot_a->[adverb_shot]
[verb_shot] a' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.7 'shot_a(p=2)->[verb_shot] a'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.8 'shot(p=2)->[verb_shot]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.9 'shot->[adverb_shot]
[verb_shot]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.10 'shotat->shot [aburst] at'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.11 'shotat->[adverb_shot] shot
[aburst] at' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.12 'shotat(p=0.5)->tried to
shoot [aburst] at' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.13 'shotat(p=0.3)->took a shot
at' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.14 'shotat(p=0.2)->took a
[adjective_shot] shot at' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.15 'shotat->fired [aburst] at'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.16 'shotat->fired [aburst]
[adverb_shot] at' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.17 'shotat(p=0.5)->aimed and
fired [aburst] at' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.18 'shotat(p=0.3)->opened fire
at' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.19 'aburst->' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.20 'aburst(BURST==True,p=3)->a
burst' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.21 'burst->' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.22 'burst(BURST==True,p=3)-
>burst' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.23 'verb_shot->shot' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.24 'verb_shot->fired' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.25 'verb_shot->discharged'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.26 'adverb_shot->carefully'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.27 'adverb_shot->quickly'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.28 'adverb_shot->precisely'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.29 'adverb_shot->deliberately'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.30
'adverb_shot(initiator_flesh!=Mechanoid)->gingerly' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.31 'adverb_shot->precisely'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.32
'adverb_shot(initiator_flesh!=Mechanoid)->warily' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.33 'adjective_shot->careful'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.34 'adjective_shot->quick'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.35 'adjective_shot-
>deliberate' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.36 'adjective_shot->precise'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire.rulePack.rulesStrings.37
'adjective_shot(initiator_flesh!=Mechanoid)->wary' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: Combat_RangedFire_Thrown.rulePack.rulesStrings.0 'r_logentry-
>[INITIATOR_definite] [threw] [INITIATOR_possessive] [WEAPON_projectile_label] at
[RECIPIENT_definite].' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_RangedFire_Thrown.rulePack.rulesStrings.1 'r_logentry-
>[INITIATOR_definite] [threw_a] [WEAPON_projectile_label] at [RECIPIENT_definite].'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire_Thrown.rulePack.rulesStrings.2
'r_logentry(RECIPIENT_missing==True)->[INITIATOR_definite] [threw]
[INITIATOR_possessive] [WEAPON_projectile_label].' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: Combat_RangedFire_Thrown.rulePack.rulesStrings.3
'r_logentry(RECIPIENT_missing==True)->[INITIATOR_definite] [threw_a]
[WEAPON_projectile_label].' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: Combat_RangedFire_Thrown.rulePack.rulesStrings.4 'threw_a-
>[adverb_threw] [verb_threw] a' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Combat_RangedFire_Thrown.rulePack.rulesStrings.5 'threw_a(p=2)-
>[verb_threw] a' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire_Thrown.rulePack.rulesStrings.6 'threw(p=2)-
>[verb_threw]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire_Thrown.rulePack.rulesStrings.7 'threw-
>[adverb_threw] [verb_threw]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Combat_RangedFire_Thrown.rulePack.rulesStrings.8 'verb_threw->threw'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire_Thrown.rulePack.rulesStrings.9 'verb_threw->flung'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire_Thrown.rulePack.rulesStrings.10 'verb_threw-
>launched' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire_Thrown.rulePack.rulesStrings.11 'adverb_threw-
>carefully' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire_Thrown.rulePack.rulesStrings.12 'adverb_threw-
>quickly' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire_Thrown.rulePack.rulesStrings.13 'adverb_threw-
>precisely' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire_Thrown.rulePack.rulesStrings.14 'adverb_threw-
>deliberately' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire_Thrown.rulePack.rulesStrings.15
'adverb_threw(initiator_flesh!=Mechanoid)->gingerly' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: Combat_RangedFire_Thrown.rulePack.rulesStrings.16 'adverb_threw-
>precisely' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire_Thrown.rulePack.rulesStrings.17
'adverb_threw(initiator_flesh!=Mechanoid)->warily' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: Combat_RangedFire_Thrown.rulePack.rulesStrings.18 'adjective_threw-
>careful' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire_Thrown.rulePack.rulesStrings.19 'adjective_threw-
>quick' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire_Thrown.rulePack.rulesStrings.20 'adjective_threw-
>deliberate' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire_Thrown.rulePack.rulesStrings.21 'adjective_threw-
>precise' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedFire_Thrown.rulePack.rulesStrings.22
'adjective_threw(initiator_flesh!=Mechanoid)->wary' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.0 'r_logentry-
>[INITIATOR_definite]'s [WEAPON_projectile_label] [destroyed_past]
[RECIPIENT_definite]'s [destroyed_targets].' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.1 'r_logentry-
>[INITIATOR_definite]'s [WEAPON_projectile_label] [destroyed_past]
[RECIPIENT_definite]'s [destroyed_targets] [to] [destroyed_suffix].' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.2 'r_logentry-
>[INITIATOR_definite]'s [WEAPON_projectile_label] [destroyed_past]
[RECIPIENT_definite]'s [destroyed_targets] [expertly].' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.3 'r_logentry(p=2)-
>[INITIATOR_definite]'s [WEAPON_projectile_label] [missed]
[ORIGINALTARGET_definite] and [destroyed_past] [RECIPIENT_definite]'s
[destroyed_targets].' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.4 'r_logentry(p=2)-
>[INITIATOR_definite]'s [WEAPON_projectile_label] [missed]
[ORIGINALTARGET_definite], [destroyed_present] [RECIPIENT_definite]'s
[destroyed_targets].' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.5 'r_logentry-
>[RECIPIENT_definite]'s [destroyed_targets] was [destroyed_past] by
[INITIATOR_definite]'s [WEAPON_projectile_label].' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.6 'r_logentry-
>[RECIPIENT_definite]'s [destroyed_targets] was [destroyed_past] by
[INITIATOR_definite]'s [expert] [WEAPON_projectile_label].' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.7 'r_logentry-
>[RECIPIENT_definite]'s [destroyed_targets] was [destroyed_past] into
[destroyed_suffix] by [INITIATOR_definite]'s [WEAPON_projectile_label].' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.8
'r_logentry(recipient_partDestroyed_count==0)->[INITIATOR_definite]'s
[WEAPON_projectile_label] [damaged_past] [RECIPIENT_definite]'s [damaged_targets].'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.9
'r_logentry(recipient_partDestroyed_count==0)->[INITIATOR_definite]'s
[WEAPON_projectile_label] [damaged_past] [RECIPIENT_definite]'s [damaged_targets]
[expertly].' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.10
'r_logentry(recipient_partDestroyed_count==0,p=2)->[INITIATOR_definite]'s
[WEAPON_projectile_label] [missed] [ORIGINALTARGET_definite] and [damaged_past]
[RECIPIENT_definite]'s [damaged_targets].' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.11
'r_logentry(recipient_partDestroyed_count==0,p=2)->[INITIATOR_definite]'s
[WEAPON_projectile_label] [missed] [ORIGINALTARGET_definite], [damaged_present]
[RECIPIENT_definite]'s [damaged_targets].' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.12
'r_logentry(recipient_partDestroyed_count==0)->[RECIPIENT_definite]'s
[damaged_targets] was [damaged_past] by [INITIATOR_definite]'s
[WEAPON_projectile_label].' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.13
'r_logentry(recipient_partDestroyed_count==0)->[RECIPIENT_definite]'s
[damaged_targets] was [damaged_past] by [INITIATOR_definite]'s [expert]
[WEAPON_projectile_label].' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.14 'r_logentry(p=3)-
>[INITIATOR_definite]'s [WEAPON_projectile_label] [destroyed_past]
[RECIPIENT_definite]'s [destroyed_targets] and [damaged_past]
[RECIPIENT_possessive] [damaged_targets].' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.15 'r_logentry(p=6)-
>[INITIATOR_definite]'s [WEAPON_projectile_label] [missed]
[ORIGINALTARGET_definite], [destroyed_present] [RECIPIENT_definite]'s
[destroyed_targets] and [damaged_present] [RECIPIENT_possessive]
[damaged_targets].' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.16 'r_logentry(p=0.2)-
>[INITIATOR_definite] hit [RECIPIENT_definite] with a [WEAPON_projectile_label].'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.17 'r_logentry(p=0.2)-
>[INITIATOR_definite]'s [WEAPON_projectile_label] hit [RECIPIENT_definite].' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.18 'r_logentry(p=0.4)-
>[INITIATOR_definite] [missed] [ORIGINALTARGET_definite] and hit
[RECIPIENT_definite] with a [WEAPON_projectile_label].' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.19 'r_logentry(p=0.4)-
>[INITIATOR_definite]'s [WEAPON_projectile_label] [missed]
[ORIGINALTARGET_definite] and hit [RECIPIENT_definite].' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.20 'r_logentry(p=0.2)-
>[INITIATOR_definite] hit [RECIPIENT_definite] with a [WEAPON_projectile_label]
intended for [ORIGINALTARGET_definite].' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.21
'weapon_projectile_label(p=0.05)->shot' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.22 'destroyed_past-
>shattered' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.23 'destroyed_past->crushed'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.24 'destroyed_past-
>obliterated' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.25 'destroyed_past-
>annihilated' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.26 'destroyed_past->pierced'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.27 'destroyed_past-
>perforated' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.28 'destroyed_past-
>punctured' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.29 'destroyed_present-
>shattering' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.30 'destroyed_present-
>crushing' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.31 'destroyed_present-
>obliterating' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.32 'destroyed_present-
>annihilating' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.33 'destroyed_present-
>piercing' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.34 'destroyed_present-
>perforating' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.35 'destroyed_present-
>puncturing' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.36 'destroyed_suffix-
>pieces' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.37 'destroyed_suffix->bits'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.38 'destroyed_suffix->a fine
mist' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.39 'destroyed_suffix-
>fragments' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.40 'destroyed_suffix(p=0.5)-
>a holey mess' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.41
'destroyed_suffix(recipient_flesh!=Mechanoid,p=0.2)->ground beef' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.42 'damaged_past->wounded'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.43 'damaged_past->injured'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.44 'damaged_past->pierced'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.45 'damaged_past->damaged'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.46 'damaged_past->shot'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.47 'damaged_present-
>wounding' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.48 'damaged_present-
>injuring' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.49 'damaged_present-
>piercing' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.50 'damaged_present-
>damaging' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.51 'damaged_present-
>shooting' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.52 'damaged_suffix->in an
ugly fashion' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.53
'damaged_suffix(recipient_flesh!=Mechanoid)->with visible blood' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.54
'damaged_suffix(recipient_flesh!=Mechanoid)->with the flesh visible' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.55 'to->to' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.56 'to->into' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.57 'missed->missed' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDamage.rulePack.rulesStrings.58 'missed->narrowly missed'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDeflect.rulePack.rulesStrings.0 'r_logentry-
>[INITIATOR_definite]'s [WEAPON_projectile_label] [damaged_past]
[RECIPIENT_definite][damaged_target] [deflected_result].' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDeflect.rulePack.rulesStrings.1 'r_logentry(p=2)-
>[INITIATOR_definite]'s [WEAPON_projectile_label] [missed]
[ORIGINALTARGET_definite] and [damaged_past] [RECIPIENT_definite]
[damaged_target_possessive_opt] [deflected_result].' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: Combat_RangedDeflect.rulePack.rulesStrings.2 'r_logentry-
>[RECIPIENT_definite][damaged_target_possessive_opt] was [damaged_past] by
[INITIATOR_definite]'s [WEAPON_projectile_label] [deflected_result].' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDeflect.rulePack.rulesStrings.3 'r_logentry(p=0.2)-
>[INITIATOR_definite] hit [RECIPIENT_definite][damaged_target_possessive_opt] with
a [WEAPON_projectile_label] [deflected_result].' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_RangedDeflect.rulePack.rulesStrings.4 'r_logentry(p=0.2)-
>[INITIATOR_definite]'s [WEAPON_projectile_label] hit [RECIPIENT_definite]
[damaged_target_possessive_opt] [deflected_result].' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: Combat_RangedDeflect.rulePack.rulesStrings.5 'r_logentry(p=0.4)-
>[INITIATOR_definite] [missed] [ORIGINALTARGET_definite] and hit
[RECIPIENT_definite][damaged_target_possessive_opt] with a
[WEAPON_projectile_label] [deflected_result].' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_RangedDeflect.rulePack.rulesStrings.6 'r_logentry(p=0.4)-
>[INITIATOR_definite]'s [WEAPON_projectile_label] [missed]
[ORIGINALTARGET_definite] and hit [RECIPIENT_definite]
[damaged_target_possessive_opt] [deflected_result].' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: Combat_RangedDeflect.rulePack.rulesStrings.7 'r_logentry(p=0.2)-
>[INITIATOR_definite] hit [RECIPIENT_definite][damaged_target_possessive_opt] with
a [WEAPON_projectile_label] intended for [ORIGINALTARGET_definite]
[deflected_result].' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_RangedDeflect.rulePack.rulesStrings.8
'weapon_projectile_label(p=0.05)->shot' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_RangedDeflect.rulePack.rulesStrings.9
'damaged_target_possessive_opt->' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Combat_RangedDeflect.rulePack.rulesStrings.10
'damaged_target_possessive_opt(recipient_part_damaged0_outside==True)->'s
[RECIPIENT_part_damaged0_label]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Combat_RangedDeflect.rulePack.rulesStrings.11 'deflected_result->
[adverb_deflected]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_RangedDeflect.rulePack.rulesStrings.12 'deflected_result->,
[deflected_consequence]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: Combat_RangedDeflect.rulePack.rulesStrings.13
'adverb_deflected_opt(p=4)->' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Combat_RangedDeflect.rulePack.rulesStrings.14 'adverb_deflected_opt-
>[adverb_deflected]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_RangedDeflect.rulePack.rulesStrings.15 'adverb_deflected-
>harmlessly' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDeflect.rulePack.rulesStrings.16 'adverb_deflected-
>uselessly' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDeflect.rulePack.rulesStrings.17 'deflected_consequence-
>but it [scraped_past] off [adverb_deflected_opt]' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: Combat_RangedDeflect.rulePack.rulesStrings.18 'deflected_consequence-
>[scraped_present] off [RECIPIENT_possessive] armor [adverb_deflected_opt]' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDeflect.rulePack.rulesStrings.19 'scraped_past-
>ricocheted' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDeflect.rulePack.rulesStrings.20 'scraped_present-
>ricocheting' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDeflect.rulePack.rulesStrings.21 'missed->missed' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedDeflect.rulePack.rulesStrings.22 'missed->narrowly
missed' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.0 'r_logentry-
>[INITIATOR_definite]'s [WEAPON_projectile_label] [missed].' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.1 'r_logentry-
>[INITIATOR_definite] missed [ORIGINALTARGET_definite].' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.2 'r_logentry-
>[ORIGINALTARGET_definite] [avoidance], [INITIATOR_definite]'s
[WEAPON_projectile_label] [missing].' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.3 'missed(p=4)->missed' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.4 'missed(p=2)->missed by a
small margin' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.5 'missed(p=2)->missed by a
wide margin' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.6 'missed->went wide' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.7 'missed->flew into the air'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.8 'missed->flew high into the
air' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.9 'missed->dug into the
ground' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.10 'missed->skipped off the
ground and was lost' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.11 'missed->dug a divot out of
the ground' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.12 'missed(p=0.2)->passed
within millimeters of [ORIGINALTARGET_definite]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.13 'missed->passed within
centimeters of [ORIGINALTARGET_definite]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.14 'missed->passed within a
meter of [ORIGINALTARGET_definite]' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.15 'missed->was blown
offcourse' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.16 'missing->missing' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.17 'missing->missing by a
small margin' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.18 'missing->missing by a wide
margin' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.19 'missing->going wide'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.20 'missing->flying into the
air' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.21 'missing->flying high into
the air' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.22 'missing->digging into the
ground' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.23 'missing->skipping off the
ground and becoming lost' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.24 'missing->digging a divot
out of the ground' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.25 'missing(p=0.2)->passing
within millimeters of [ORIGINALTARGET_definite]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.26 'missing->passing within
centimeters of [ORIGINALTARGET_definite]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.27 'missing->passing within a
meter of [ORIGINALTARGET_definite]' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.28 'missing->blowing
offcourse' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.29
'avoidance(ORIGINALTARGET_mobile==True)->jerked aside at the last second' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.30
'avoidance(ORIGINALTARGET_mobile==True)->stumbled in an attempt to escape' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.31
'avoidance(ORIGINALTARGET_mobile==True)->threw [ORIGINALTARGET_objective]self to
the ground' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.32
'avoidance(ORIGINALTARGET_mobile==True,p=0.3)->ducked behind [COVER_definite]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_RangedMiss.rulePack.rulesStrings.33
'avoidance(ORIGINALTARGET_mobile==True,p=0.3)->leaped behind [COVER_definite]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.0 'prefix->The [blast]
[fromof] [INITIATOR_definite]'s [WEAPON_projectile_label]' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.1 'prefix->The [blast]
[fromof] [INITIATOR_definite]'s [WEAPON_label]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.2 'prefix->The [blast]
[fromof] [INITIATOR_definite]'s [WEAPON_projectile_label]' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.3 'prefix->The [blast]
[fromof] [INITIATOR_definite]'s [WEAPON_label]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.4 'prefix-
>[INITIATOR_definite]'s [blast]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.5 'prefix-
>[INITIATOR_definite]'s [WEAPON_projectile_label] [blast]' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.6 'prefix-
>[INITIATOR_definite]'s [WEAPON_label] [blast]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.7 'prefix-
>[INITIATOR_definite]'s [WEAPON_projectile_label]' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.8 'prefix-
>[INITIATOR_definite]'s [WEAPON_label]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.9 'r_logentry->[prefix]
[injured] [RECIPIENT_definite].' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.10 'r_logentry->[prefix]
[destroyed_past] [RECIPIENT_definite]'s [destroyed_targets].' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.11 'r_logentry->[prefix]
[destroyed_past] [RECIPIENT_definite]'s [destroyed_targets] [adverb_flavortext].'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.12 'r_logentry->[prefix]
[adverb_flavortext] [destroyed_past] [RECIPIENT_definite]'s [destroyed_targets].'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.13 'r_logentry->[prefix]
[destroyed_past] [RECIPIENT_definite]'s [destroyed_targets] and [damaged_past]
[RECIPIENT_possessive] [damaged_targets].' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.14
'r_logentry(recipient_part_destroyed_count==0)->[prefix] [damaged_past]
[RECIPIENT_definite]'s [damaged_targets].' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.15
'r_logentry(recipient_part_destroyed_count==0)->[prefix] [damaged_past]
[RECIPIENT_definite]'s [damaged_targets] [adverb_flavortext].' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.16
'r_logentry(recipient_part_destroyed_count==0)->[prefix] [adverb_flavortext]
[damaged_past] [RECIPIENT_definite]'s [damaged_targets].' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.17 'r_logentry-
>[RECIPIENT_definite] was [damaged_past] by [INITIATOR_definite].' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.18 'r_logentry-
>[RECIPIENT_definite] was [damaged_past] [adverb_flavortext] by
[INITIATOR_definite].' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.19 'r_logentry-
>[RECIPIENT_definite] was [damaged_past].' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.20 'r_logentry(p=0.001)-
>[RECIPIENT_definite] was caught in an explosion.' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.21 'r_logentry(p=0.001)-
>[RECIPIENT_definite] was hit by an explosion.' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.22 'blast->explosion'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.23 'blast->blast' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.24 'blast->shockwave'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.25 'blast->detonation'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.26 'blast->discharge'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.27 'blast->impact' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.28 'fromof->from' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Combat_ExplosionImpact.rulePack.rulesStrings.29 'fromof->of' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: TribalWordUtility.rulePack.rulesStrings.0 'WordTribal(p=3)-
>[tribal_word_file]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: TribalWordUtility.rulePack.rulesStrings.1 'WordTribal(p=3)->[SylG]
[SylG]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: TribalWordUtility.rulePack.rulesStrings.2 'WordTribal(p=2)->[SylG]
[SylG][SylG]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: TribalWordUtility.rulePack.rulesStrings.3 'WordTribal->[SylG][SylG]
[SylG][SylG]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: OutlanderPlaceNameUtility.rulePack.rulesStrings.0 'PlaceOutlander-
>[SylE][place_end]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: OutlanderPlaceNameUtility.rulePack.rulesStrings.1 'PlaceOutlander-
>[SylE][place_end]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: OutlanderPlaceNameUtility.rulePack.rulesStrings.2 'PlaceOutlander-
>[SylE][place_end]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: OutlanderPlaceNameUtility.rulePack.rulesStrings.3 'PlaceOutlander-
>[SylE][SylE][place_end]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: OutlanderPlaceNameUtility.rulePack.rulesStrings.4 'PlaceOutlander-
>[SylE][SylE][place_end]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: OutlanderPlaceNameUtility.rulePack.rulesStrings.5 'PlaceOutlander-
>[SylE][SylE][SylE][place_end]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Damage_Bomb.rulePack.rulesStrings.0 'damaged_past(p=2)->blasted'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Bomb.rulePack.rulesStrings.1 'damaged_past(p=2)->exploded'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Bomb.rulePack.rulesStrings.2 'damaged_past->injured' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Bomb.rulePack.rulesStrings.3 'damaged_past->damaged' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Bomb.rulePack.rulesStrings.4 'damaged_past->wounded' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Bomb.rulePack.rulesStrings.5 'damaged_past->hurt' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Bomb.rulePack.rulesStrings.6 'destroyed_past->shattered' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Bomb.rulePack.rulesStrings.7 'destroyed_past->crushed' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Bomb.rulePack.rulesStrings.8 'destroyed_past->obliterated'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Bomb.rulePack.rulesStrings.9 'destroyed_past->annihilated'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Bomb.rulePack.rulesStrings.10 'destroyed_past->detonated'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.0 'damaged_past(p=2)->blasted'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.1 'damaged_past(p=2)->scorched'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.2 'damaged_past(p=2)->burned'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.3 'damaged_past(p=2)->blistered'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.4 'damaged_past(p=2)->ignited'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.5 'damaged_past(p=2)->seared'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.6 'damaged_past->injured' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.7 'damaged_past->damaged' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.8 'damaged_past->wounded' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.9 'damaged_past->hurt' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.10 'damaged_present(p=2)->blasting'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.11 'damaged_present(p=2)-
>scorching' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.12 'damaged_present(p=2)->burning'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.13 'damaged_present(p=2)-
>blistering' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.14 'damaged_present(p=2)->igniting'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.15 'damaged_present(p=2)->searing'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.16 'damaged_present->injuring'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.17 'damaged_present->damaging'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.18 'damaged_present->wounding'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.19 'damaged_present->hurting'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.20 'destroyed_past->cremated'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.21 'destroyed_past->incinerated'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.22 'destroyed_past->charred' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.23 'destroyed_past->obliterated'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.24 'destroyed_past->annihilated'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.25 'destroyed_past->detonated'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.26 'destroyed_present->cremating'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.27 'destroyed_present-
>incinerating' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.28 'destroyed_present->charring'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.29 'destroyed_present-
>obliterating' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.30 'destroyed_present-
>annihilating' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Flame.rulePack.rulesStrings.31 'destroyed_present->detonating'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Extinguish.rulePack.rulesStrings.0 'damaged_past->extinguished'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Extinguish.rulePack.rulesStrings.1 'damaged_past->swamped'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Extinguish.rulePack.rulesStrings.2 'damaged_past->foamed'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Extinguish.rulePack.rulesStrings.3 'damaged_past->quenched'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Extinguish.rulePack.rulesStrings.4 'destroyed_past-
>damaged_past' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Stun.rulePack.rulesStrings.0 'damaged_past->stunned' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Stun.rulePack.rulesStrings.1 'damaged_past->confused' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Stun.rulePack.rulesStrings.2 'damaged_past->stopped' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Stun.rulePack.rulesStrings.3 'damaged_past->dizzied' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Stun.rulePack.rulesStrings.4 'destroyed_past->damaged_past'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_EMP.rulePack.rulesStrings.0 'damaged_past->electrified' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_EMP.rulePack.rulesStrings.1 'damaged_past->shocked' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Damage_EMP.rulePack.rulesStrings.2 'damaged_past->zapped' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Damage_EMP.rulePack.rulesStrings.3 'destroyed_past->damaged_past'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Smoke.rulePack.rulesStrings.0 'damaged_past->smoked' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Smoke.rulePack.rulesStrings.1 'damaged_past->fogged' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Smoke.rulePack.rulesStrings.2 'damaged_past->clouded' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Damage_Smoke.rulePack.rulesStrings.3 'destroyed_past->damaged_past'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Include.rulePack.rulesStrings.0 'r_logentry-
>[damage_source] [RECIPIENT_nameDef], [destroyed_present] [RECIPIENT_possessive]
[destroyed_targets].' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: DamageEvent_Include.rulePack.rulesStrings.1 'r_logentry-
>[damage_source] [RECIPIENT_nameDef], [destroyed_present] [RECIPIENT_possessive]
[destroyed_targets] and [damaged_present] [RECIPIENT_possessive]
[damaged_targets].' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: DamageEvent_Include.rulePack.rulesStrings.2
'r_logentry(recipient_part_destroyed_count==0)->[damage_source]
[RECIPIENT_nameDef], [damaged_present] [RECIPIENT_possessive] [damaged_targets].'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Include.rulePack.rulesStrings.3 'r_logentry(p=0.1)-
>[damage_source] [RECIPIENT_nameDef].' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: DamageEvent_Ceiling.rulePack.rulesStrings.0 'damage_source->the [roof]
[collapsed] on' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Ceiling.rulePack.rulesStrings.1 'roof->roof' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Ceiling.rulePack.rulesStrings.2 'roof->roofing' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Ceiling.rulePack.rulesStrings.3 'roof->ceiling' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Ceiling.rulePack.rulesStrings.4 'collapsed->collapsed'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Ceiling.rulePack.rulesStrings.5 'collapsed->fell' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Ceiling.rulePack.rulesStrings.6 'collapsed->caved in'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Ceiling.rulePack.rulesStrings.7 'damaged_present-
>smashing' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Ceiling.rulePack.rulesStrings.8 'damaged_present->bashing'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Ceiling.rulePack.rulesStrings.9 'damaged_present-
>clobbering' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Ceiling.rulePack.rulesStrings.10 'damaged_present-
>bruising' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Ceiling.rulePack.rulesStrings.11 'damaged_present-
>lacerating' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Ceiling.rulePack.rulesStrings.12 'destroyed_present-
>shattering' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Ceiling.rulePack.rulesStrings.13 'destroyed_present-
>crushing' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Ceiling.rulePack.rulesStrings.14 'destroyed_present-
>obliterating' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Ceiling.rulePack.rulesStrings.15 'destroyed_present-
>annihilating' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Ceiling.rulePack.rulesStrings.16 'destroyed_present-
>breaking' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Fire.rulePack.rulesStrings.0 'damage_source->[fire]
burned' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Fire.rulePack.rulesStrings.1 'fire(p=3)->fire' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Fire.rulePack.rulesStrings.2 'fire(p=3)->a fire' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Fire.rulePack.rulesStrings.3 'fire(p=3)->the fire' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Fire.rulePack.rulesStrings.4 'fire->heat' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Fire.rulePack.rulesStrings.5 'fire->a conflagration'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Fire.rulePack.rulesStrings.6 'fire->an inferno' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Fire.rulePack.rulesStrings.7 'damaged_present->scorching'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Fire.rulePack.rulesStrings.8 'damaged_present->broiling'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Fire.rulePack.rulesStrings.9 'damaged_present->searing'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Fire.rulePack.rulesStrings.10 'damaged_present->singeing'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Fire.rulePack.rulesStrings.11 'destroyed_present-
>charring' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Fire.rulePack.rulesStrings.12 'destroyed_present-
>roasting' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Fire.rulePack.rulesStrings.13 'destroyed_present->cooking'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Fire.rulePack.rulesStrings.14 'destroyed_present-
>cremating' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_PowerBeam.rulePack.rulesStrings.0 'damage_source->The
[sky] opened up on' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: DamageEvent_PowerBeam.rulePack.rulesStrings.1 'damage_source->A beam
of incredible [power] [damaged_past]' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: DamageEvent_PowerBeam.rulePack.rulesStrings.2 'damage_source->A column
of [light] [damaged_past]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: DamageEvent_PowerBeam.rulePack.rulesStrings.3 'sky->sky' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_PowerBeam.rulePack.rulesStrings.4 'sky->clouds' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_PowerBeam.rulePack.rulesStrings.5 'sky->heavens' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_PowerBeam.rulePack.rulesStrings.6 'power->power' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_PowerBeam.rulePack.rulesStrings.7 'power->energy' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_PowerBeam.rulePack.rulesStrings.8 'power->heat' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_PowerBeam.rulePack.rulesStrings.9 'light->light' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_PowerBeam.rulePack.rulesStrings.10 'light->heat' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_PowerBeam.rulePack.rulesStrings.11 'light->flame' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_PowerBeam.rulePack.rulesStrings.12 'light(p=0.2)-
>incandescence' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Tornado.rulePack.rulesStrings.0 'damage_source->A
[spiraling] tornado [enveloped]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: DamageEvent_Tornado.rulePack.rulesStrings.1 'destroyed_present(p=3)-
>tearing off' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Tornado.rulePack.rulesStrings.2 'spiraling->spiraling'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Tornado.rulePack.rulesStrings.3 'spiraling->whirling'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Tornado.rulePack.rulesStrings.4 'spiraling->spinning'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Tornado.rulePack.rulesStrings.5 'spiraling(p=10)->' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Tornado.rulePack.rulesStrings.6 'enveloped(p=8)-
>enveloped' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Tornado.rulePack.rulesStrings.7 'enveloped->engulfed'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DamageEvent_Tornado.rulePack.rulesStrings.8 'enveloped->surrounded'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Event_Stun.rulePack.rulesStrings.0 'r_logentry->[SUBJECT_definite] was
[stunned] by the attack.' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: Event_Stun.rulePack.rulesStrings.1 'r_logentry->[SUBJECT_definite] was
[stunned] by [INITIATOR_definite]'s attack.' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Event_Stun.rulePack.rulesStrings.2 'stunned(p=3)->stunned' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Event_Stun.rulePack.rulesStrings.3 'stunned->staggered' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Event_Stun.rulePack.rulesStrings.4 'stunned->dazed' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: Event_Stun.rulePack.rulesStrings.5 'stunned->disoriented' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Event_Stun.rulePack.rulesStrings.6 'r_logentry->[SUBJECT_definite]
[staggered].' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Event_Stun.rulePack.rulesStrings.7 'r_logentry->[SUBJECT_definite]
[staggered] from the attack.' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Event_Stun.rulePack.rulesStrings.8 'r_logentry->[SUBJECT_definite]
[staggered] from [INITIATOR_definite]'s attack.' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Event_Stun.rulePack.rulesStrings.9 'staggered(p=3)->staggered' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Event_Stun.rulePack.rulesStrings.10 'staggered->faltered' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Event_Stun.rulePack.rulesStrings.11 'staggered->wobbled' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Event_Stun.rulePack.rulesStrings.12 'staggered->wavered' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Event_Stun.rulePack.rulesStrings.13 'r_logentry->[SUBJECT_definite]
[stumbled] around blearily.' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: Event_Stun.rulePack.rulesStrings.14 'r_logentry->[SUBJECT_definite]
[stumbled] around in confusion.' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Event_Stun.rulePack.rulesStrings.15 'stumbled(p=3)->stumbled' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Event_Stun.rulePack.rulesStrings.16 'stumbled->wavered' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Event_Stun.rulePack.rulesStrings.17 'stumbled->wobbled' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Event_Stun.rulePack.rulesStrings.18 'stumbled->staggered' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.0 'damaged_inf(p=4)->slash'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.1 'damaged_inf->cut' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.2 'damaged_inf->chop' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.3 'damaged_inf->hack' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.4 'damaged_inf->slice' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.5 'damaged_inf(deflected!=True)-
>gash' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.6 'damaged_past(p=4)->slashed'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.7 'damaged_past->cut' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.8 'damaged_past->chopped' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.9 'damaged_past->hacked' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.10 'damaged_past->sliced' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.11 'damaged_past(deflected!
=True)->gashed' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.12 'damaged_present->slashing'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.13 'damaged_present->cutting'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.14 'damaged_present->slicing'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.15 'damaged_present(deflected!
=True)->gashing' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.16 'damaged_present(deflected!
=True)->tearing' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.17 'damaged_present(deflected!
=True)->lacerating' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.18 'woundname->wound' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.19 'woundname(p=0.3)->opening'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.20
'flavortext_situation(recipient_flesh!=Mechanoid)->with blood dripping from the
[woundname]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.21 'flavortext_situation->with
fluids dripping from the [woundname]' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.22
'flavortext_consequence(recipient_flesh!=Mechanoid)->exposing the flesh underneath'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.23
'flavortext_consequence(recipient_flesh==Mechanoid)->exposing the machinery
underneath' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.24
'flavortext_consequence(recipient_flesh!=Mechanoid)->leaving a gory [woundname]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.25 'destroyed_past->bisected'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.26 'destroyed_past->divided'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.27 'destroyed_past->halved'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.28 'destroyed_past->separated'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.29 'destroyed_past->split' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.30 'destroyed_present->bisecting'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.31 'destroyed_present->dividing'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.32 'destroyed_present->halving'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.33 'destroyed_present-
>separating' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.34 'destroyed_present->splitting'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.35 'destroyed_suffix->into neat
pieces' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.36 'destroyed_suffix->cleanly'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.37
'destroyed_suffix(target_part_destroyed_count==1)->exposing its inner workings'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Slash.rulePack.rulesStrings.38
'destroyed_suffix(target_part_destroyed_count==1)->slicing it in twain' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.0 'damaged_inf(p=4)->stab' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.1 'damaged_inf->jab' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.2 'damaged_inf(deflected!=True)-
>pierce' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.3 'damaged_inf(deflected!=True)-
>puncture' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.4 'damaged_inf(deflected!=True)-
>skewer' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.5 'damaged_past(p=4)->stabbed'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.6 'damaged_past->jabbed' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.7 'damaged_past(deflected!=True)-
>pierced' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.8 'damaged_past(deflected!=True)-
>punctured' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.9 'damaged_past(deflected!=True)-
>skewered' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.10 'damaged_present(deflected!
=True)->piercing' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.11 'damaged_present(deflected!
=True)->puncturing' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.12 'damaged_present(deflected!
=True)->penetrating' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.13 'damaged_present(deflected!
=True)->skewering' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.14 'woundname->hole' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.15 'woundname->wound' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.16 'woundname->crevice' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.17
'flavortext_consequence(recipient_flesh!=Mechanoid)->leaving a bloody [woundname]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.18
'flavortext_consequence(recipient_flesh!=Mechanoid)->leaving a torn [woundname]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.19
'flavortext_consequence(recipient_flesh!=Mechanoid)->leaving a bleeding
[woundname]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.20 'destroyed_past->impaled'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.21 'destroyed_past->perforated'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.22 'destroyed_past->skewered'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.23 'destroyed_present->impaling'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.24 'destroyed_present-
>perforating' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.25 'destroyed_present->skewering'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.26 'destroyed_suffix->straight
through' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.27 'destroyed_suffix->leaving a
clean hole' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.28
'destroyed_suffix(recipient_flesh!=Mechanoid,target_part_destroyed_count==1)-
>leaving it leaking gory fluids' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Maneuver_Stab.rulePack.rulesStrings.29
'destroyed_suffix(target_part_destroyed_count==1)->leaving it leaking
unrecognizable fluids' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Maneuver_Smash_Damage.rulePack.rulesStrings.0 'damaged_inf(p=4)-
>smash' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash_Damage.rulePack.rulesStrings.1 'damaged_inf->bash'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash_Damage.rulePack.rulesStrings.2 'damaged_inf->clobber'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash_Damage.rulePack.rulesStrings.3 'damaged_inf->slam'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash_Damage.rulePack.rulesStrings.4 'damaged_inf->strike'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash_Damage.rulePack.rulesStrings.5 'damaged_past(p=4)-
>smashed' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash_Damage.rulePack.rulesStrings.6 'damaged_past->bashed'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash_Damage.rulePack.rulesStrings.7 'damaged_past-
>clobbered' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash_Damage.rulePack.rulesStrings.8 'damaged_past->slammed'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash_Damage.rulePack.rulesStrings.9 'damaged_past->struck'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash_Damage.rulePack.rulesStrings.10 'damaged_present-
>smashing' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash_Damage.rulePack.rulesStrings.11 'damaged_present-
>bashing' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash_Damage.rulePack.rulesStrings.12 'damaged_present-
>clobbering' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash_Damage.rulePack.rulesStrings.13
'damaged_present(deflected!=True)->bruising' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Maneuver_Smash_Damage.rulePack.rulesStrings.14
'damaged_present(deflected!=True)->lacerating' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Maneuver_Smash_Damage.rulePack.rulesStrings.15 'destroyed_past-
>shattered' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash_Damage.rulePack.rulesStrings.16 'destroyed_past-
>crushed' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash_Damage.rulePack.rulesStrings.17 'destroyed_past-
>obliterated' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash_Damage.rulePack.rulesStrings.18 'destroyed_past-
>annihilated' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash_Damage.rulePack.rulesStrings.19 'destroyed_past->broke'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash_Damage.rulePack.rulesStrings.20 'destroyed_present-
>shattering' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash_Damage.rulePack.rulesStrings.21 'destroyed_present-
>crushing' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash_Damage.rulePack.rulesStrings.22 'destroyed_present-
>obliterating' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash_Damage.rulePack.rulesStrings.23 'destroyed_present-
>annihilating' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash_Damage.rulePack.rulesStrings.24 'destroyed_present-
>breaking' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash.rulePack.rulesStrings.0
'flavortext_consequence(recipient_flesh!=Mechanoid)->leaving an enormous bruise'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash.rulePack.rulesStrings.1 'flavortext_consequence-
>leaving the area visibly deformed' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: Maneuver_Smash.rulePack.rulesStrings.2 'flavortext_consequence-
>knocking [RECIPIENT_objective] off balance' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Maneuver_Smash.rulePack.rulesStrings.3 'flavortext_consequence-
>knocking [RECIPIENT_objective] to the side' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Maneuver_Smash.rulePack.rulesStrings.4 'destroyed_suffix->[to] pieces'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash.rulePack.rulesStrings.5 'destroyed_suffix->[to] bits'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash.rulePack.rulesStrings.6
'destroyed_suffix(recipient_flesh!=Mechanoid)->[to] a fine mist' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Smash.rulePack.rulesStrings.7 'destroyed_suffix->[to]
fragments' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch_Damage.rulePack.rulesStrings.0 'damaged_inf(p=4)-
>scratch' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch_Damage.rulePack.rulesStrings.1
'damaged_inf(deflected!=True)->lacerate' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Maneuver_Scratch_Damage.rulePack.rulesStrings.2
'damaged_inf(deflected!=True)->tear' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: Maneuver_Scratch_Damage.rulePack.rulesStrings.3 'damaged_inf->cut'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch_Damage.rulePack.rulesStrings.4 'damaged_past(p=4)-
>scratched' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch_Damage.rulePack.rulesStrings.5
'damaged_past(deflected!=True)->lacerated' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Maneuver_Scratch_Damage.rulePack.rulesStrings.6
'damaged_past(deflected!=True)->tore' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: Maneuver_Scratch_Damage.rulePack.rulesStrings.7 'damaged_past->cut'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch_Damage.rulePack.rulesStrings.8 'damaged_present-
>scratching' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch_Damage.rulePack.rulesStrings.9
'damaged_present(deflected!=True)->lacerating' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Maneuver_Scratch_Damage.rulePack.rulesStrings.10
'damaged_present(deflected!=True)->tearing' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Maneuver_Scratch_Damage.rulePack.rulesStrings.11 'damaged_present-
>cutting' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch_Damage.rulePack.rulesStrings.12 'destroyed_past-
>mauled' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch_Damage.rulePack.rulesStrings.13 'destroyed_past-
>lacerated' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch_Damage.rulePack.rulesStrings.14 'destroyed_past->tore
off' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch_Damage.rulePack.rulesStrings.15 'destroyed_past-
>shredded' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch_Damage.rulePack.rulesStrings.16 'destroyed_past-
>ripped' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch_Damage.rulePack.rulesStrings.17 'destroyed_present-
>mauling' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch_Damage.rulePack.rulesStrings.18 'destroyed_present-
>lacerating' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch_Damage.rulePack.rulesStrings.19 'destroyed_present-
>tearing off' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch_Damage.rulePack.rulesStrings.20 'destroyed_present-
>shredding' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch_Damage.rulePack.rulesStrings.21 'destroyed_present-
>ripping' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch.rulePack.rulesStrings.0 'woundname->wound' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch.rulePack.rulesStrings.1 'woundname(p=0.3)->opening'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch.rulePack.rulesStrings.2
'flavortext_situation(recipient_flesh!=Mechanoid)->with blood dripping from the
[woundname]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch.rulePack.rulesStrings.3 'flavortext_situation->with
fluids dripping from the [woundname]' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: Maneuver_Scratch.rulePack.rulesStrings.4
'flavortext_consequence(recipient_flesh!=Mechanoid)->and exposing the flesh
underneath' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch.rulePack.rulesStrings.5
'flavortext_consequence(recipient_flesh==Mechanoid)->and exposing the machinery
underneath' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch.rulePack.rulesStrings.6
'flavortext_consequence(recipient_flesh!=Mechanoid)->and leaving a gory
[woundname]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch.rulePack.rulesStrings.7
'destroyed_suffix(recipient_flesh!=Mechanoid)->[to] messy strips' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch.rulePack.rulesStrings.8 'destroyed_suffix->[to]
strips' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch.rulePack.rulesStrings.9
'destroyed_suffix(recipient_flesh!=Mechanoid)->[to] messy pieces' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch.rulePack.rulesStrings.10 'destroyed_suffix->[to]
pieces' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch.rulePack.rulesStrings.11 'destroyed_suffix->[to]
fragments' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Scratch.rulePack.rulesStrings.12
'destroyed_suffix(recipient_flesh!=Mechanoid)->[to] a pile of gore' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.0 'damaged_inf(p=2)->poke' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.1 'damaged_inf(p=2)->jab' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.2 'damaged_inf->prod' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.3 'damaged_inf->shove' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.4 'damaged_inf->stab' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.5 'damaged_past(p=2)->poked'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.6 'damaged_past(p=2)->jabbed'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.7 'damaged_past->prodded' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.8 'damaged_past->shoved' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.9 'damaged_past->stabbed' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.10 'damaged_present(p=2)->poking'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.11 'damaged_present(p=2)->jabbing'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.12 'damaged_present->prodding'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.13 'damaged_present->shoving'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.14 'damaged_present->stabbing'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.15
'flavortext_consequence(recipient_flesh!=Mechanoid)->leaving an enormous bruise'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.16 'flavortext_consequence-
>leaving the area visibly deformed' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.17 'flavortext_consequence-
>knocking [RECIPIENT_objective] off balance' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.18 'flavortext_consequence-
>knocking [RECIPIENT_objective] to the side' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.19 'destroyed_past->shattered'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.20 'destroyed_past->crushed'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.21 'destroyed_past->obliterated'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.22 'destroyed_past->annihilated'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.23 'destroyed_past->broke' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.24 'destroyed_present->shattering'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.25 'destroyed_present->crushing'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.26 'destroyed_present-
>obliterating' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.27 'destroyed_present-
>annihilating' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.28 'destroyed_present->breaking'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.29 'destroyed_suffix->[to] pieces'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.30 'destroyed_suffix->[to] bits'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.31
'destroyed_suffix(recipient_flesh!=Mechanoid)->[to] a fine mist' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Poke.rulePack.rulesStrings.32 'destroyed_suffix->[to]
fragments' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.0 'damaged_inf->bite' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.1 'damaged_inf->chomp' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.2 'damaged_inf(p=0.5)->nip' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.3 'damaged_past->bit' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.4 'damaged_past->chomped' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.5 'damaged_past->nipped' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.6 'damaged_past->gnawed' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.7 'damaged_past(deflected!=True)-
>tore' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.8 'damaged_present->biting' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.9 'damaged_present->chomping'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.10 'damaged_present->nipped'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.11 'damaged_present->gnawing'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.12 'damaged_present(deflected!
=True)->tearing' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.13
'flavortext_consequence(recipient_flesh!=Mechanoid)->exposing the flesh underneath'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.14
'flavortext_consequence(recipient_flesh==Mechanoid)->exposing the machinery
underneath' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.15
'flavortext_consequence(recipient_flesh!=Mechanoid)->leaving grisly tears in the
skin' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.16
'flavortext_consequence(recipient_flesh==Mechanoid)->leaving grisly tears in the
metal' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.17 'destroyed_past->devoured'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.18 'destroyed_past->separated'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.19 'destroyed_past->ripped' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.20 'destroyed_past->ravaged'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.21 'destroyed_present->devouring'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.22 'destroyed_present->separating'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.23 'destroyed_present->ripping'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.24 'destroyed_present->ravaging'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.25 'destroyed_suffix->[to] shreds'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.26 'destroyed_suffix->[to] pieces'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.27 'destroyed_suffix->[to] strips'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.28
'destroyed_suffix(recipient_flesh!=Mechanoid)->[to] messy strips' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_Bite.rulePack.rulesStrings.29
'destroyed_suffix(recipient_flesh!=Mechanoid)->[to] an unrecognizable mess' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_KickMaterialInEyes_MeleeHit.rulePack.rulesStrings.0
'r_logentry->[INITIATOR_definite] kicked [TOOL_label] in [RECIPIENT_definite]'s
eyes.' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_KickMaterialInEyes_MeleeHit.rulePack.rulesStrings.1
'r_logentry(p=0.2)->[INITIATOR_definite] kicked a spray of [TOOL_label] in
[RECIPIENT_definite]'s eyes.' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Maneuver_KickMaterialInEyes_MeleeMiss.rulePack.rulesStrings.0
'r_logentry->[INITIATOR_definite] tried to kick [TOOL_label] in
[RECIPIENT_definite]'s eyes, but missed.' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Maneuver_KickMaterialInEyes_MeleeDodge.rulePack.rulesStrings.0
'r_logentry->[INITIATOR_definite] tried to kick [TOOL_label] in
[RECIPIENT_definite]'s eyes, but [RECIPIENT_definite] dodged out of the way.'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Maneuver_KickMaterialInEyes_MeleeDodge.rulePack.rulesStrings.1
'r_logentry->[INITIATOR_definite] tried to kick [TOOL_label] in
[RECIPIENT_definite]'s eyes, but [RECIPIENT_definite] blocked it.' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: NamerAnimalGenericMale.rulePack.rulesStrings.0 'r_name(p=6)-
>[NameAnimalUnisex]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerAnimalGenericMale.rulePack.rulesStrings.1 'r_name(p=6)-
>[NameAnimalMale]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerAnimalGenericMale.rulePack.rulesStrings.2 'r_name(p=6)-
>[NamePersonMale]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerAnimalGenericMale.rulePack.rulesStrings.3 'r_name->[exoticname]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerAnimalGenericMale.rulePack.rulesStrings.4 'exoticname(p=2)-
>[AdjectiveBadass]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerAnimalGenericMale.rulePack.rulesStrings.5 'exoticname(p=2)-
>[PersonBadass]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerAnimalGenericMale.rulePack.rulesStrings.6 'exoticname->[Enemy]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerAnimalGenericMale.rulePack.rulesStrings.7 'exoticname-
>[ConceptAny]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerAnimalGenericMale.rulePack.rulesStrings.8 'exoticname->[Color]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerAnimalGenericFemale.rulePack.rulesStrings.0 'r_name(p=6)-
>[NameAnimalUnisex]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerAnimalGenericFemale.rulePack.rulesStrings.1 'r_name(p=6)-
>[NameAnimalFemale]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerAnimalGenericFemale.rulePack.rulesStrings.2 'r_name(p=6)-
>[NamePersonFemale]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerAnimalGenericFemale.rulePack.rulesStrings.3 'r_name-
>[exoticname]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerAnimalGenericFemale.rulePack.rulesStrings.4 'exoticname(p=2)-
>[AdjectiveBadass]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerAnimalGenericFemale.rulePack.rulesStrings.5 'exoticname(p=2)-
>[PersonBadass]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerAnimalGenericFemale.rulePack.rulesStrings.6 'exoticname->[Enemy]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerAnimalGenericFemale.rulePack.rulesStrings.7 'exoticname-
>[ConceptAny]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerAnimalGenericFemale.rulePack.rulesStrings.8 'exoticname->[Color]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.0 'r_art_name(p=4)->[Artwork]
[Trans] [ConceptAny]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.1 'r_art_name(p=4)->[maybe_a]
[maybe_adjective] [Artwork]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.2 'r_art_name->[maybe_a]
[maybe_adjective] [ConceptAny]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.3 'r_art_name->[maybe_a]
[maybe_adjective] [TerrainFeature]' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.4 'r_art_name->[maybe_a]
[maybe_adjective] [Vegetable]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.5 'r_art_name->[maybe_a]
[maybe_adjective] [Game]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.6 'r_art_name->[maybe_a]
[maybe_adjective] [Animal]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.7 'r_art_name->[maybe_a]
[maybe_adjective] [Gore]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.8 'r_art_name->[maybe_a]
[maybe_adjective] [NaturalObject]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.9 'r_art_name->[maybe_a]
[maybe_adjective] [PersonFamily]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.10 'r_art_name->[maybe_a]
[maybe_adjective] [Enemy]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.11 'r_art_name(p=2)->[Artwork]
No. [art_name_numeric]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.12 'r_art_name->No.
[art_name_numeric]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.13 'r_art_name-
>[art_name_numeric]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.14 'r_art_name->[Artwork]
[art_name_numeric]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.15 'r_art_name->[ConceptAny] No.
[art_name_numeric]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.16 'r_art_name-
>[art_name_numeric] [Trans] [ANYPAWN_nameIndef]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.17 'r_art_name(p=6)-
>[ANYPAWN_nameIndef]'s [Artwork]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.18 'r_art_name(p=3)->[maybe_a]
[ANYPAWN_nameIndef] [Trans] [Color]' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.19 'r_art_name(p=3)-
>[ANYPAWN_nameIndef]'s [PersonalCharacteristic]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.20 'r_art_name(p=3)-
>[PersonalCharacteristic] of [ANYPAWN_nameIndef]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.21 'r_art_name(p=3)->[ConceptAny]
[Trans] [ANYPAWN_nameIndef]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.22 'r_art_name(p=3)->[maybe_a]
[Artwork] [Trans] [ANYPAWN_nameIndef]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.23 'art_name_numeric-
>[maybe_letter][Digit][maybe_letter]' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.24 'art_name_numeric-
>[maybe_letter][Digit][Digit][maybe_letter]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.25 'art_name_numeric-
>[maybe_letter][Digit][Digit][Digit][maybe_letter]' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.26 'art_name_numeric-
>[maybe_letter][RomanNumeral][maybe_letter]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.27 'art_name_numeric-
>[maybe_letter][RomanNumeral][Digit][maybe_letter]' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.28 'art_name_numeric-
>[maybe_letter][Digit][RomanNumeral][maybe_letter]' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.29 'art_name_numeric-
>[maybe_letter][Digit][RomanNumeral][Digit][maybe_letter]' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.30 'art_name_numeric-
>[maybe_letter][RomanNumeral][Digit][RomanNumeral][maybe_letter]' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.31 'art_name_numeric-
>[maybe_letter][RomanNumeral][Digit][Digit][RomanNumeral][maybe_letter]' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.32 'maybe_letter(p=8)->' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.33 'maybe_letter->[Letter]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.34 'maybe_letter->[Letter]
[Letter]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.35 'maybe_a(p=3)->' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.36 'maybe_a->a' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.37 'maybe_adjective(p=5)->'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.38 'maybe_adjective(p=2)-
>[AdjectiveAngsty]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.39 'maybe_adjective-
>[AdjectiveBadass]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerArtCommon.rulePack.rulesStrings.40 'maybe_adjective->[Color]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerArtWeapon.rulePack.rulesStrings.0 'r_art_name->[ConceptBadass]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerArtWeapon.rulePack.rulesStrings.1 'r_art_name->The
[AnimalBadass]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerArtWeapon.rulePack.rulesStrings.2 'r_art_name->[AdjectiveBadass]
[AnimalBadass]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerArtWeapon.rulePack.rulesStrings.3 'r_art_name->[ColorBadass]
[AnimalBadass]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerArtWeapon.rulePack.rulesStrings.4 'r_art_name->[ConceptBadass]
[ColorBadass]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerArtWeapon.rulePack.rulesStrings.5 'r_art_name(p=3)-
>[ANYPAWN_nameIndef]'s [ConceptBadass]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: NamerArtWeapon.rulePack.rulesStrings.6 'r_art_name(p=3)-
>[ANYPAWN_nameIndef]'s [AnimalBadass]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: NamerArtWeapon.rulePack.rulesStrings.7 'r_art_name(p=3)-
>[ANYPAWN_nameIndef]'s [PersonBadass]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: NamerArtWeapon.rulePack.rulesStrings.8 'r_art_name(p=3)-
>[ANYPAWN_nameIndef]'s [PersonAlly]' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: NamerArtWeapon.rulePack.rulesStrings.9 'r_art_name(p=3)-
>[ANYPAWN_nameIndef]'s [PersonFamily]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: NamerArtWeapon.rulePack.rulesStrings.10 'r_art_name(p=3)-
>[ConceptBadass] of [ANYPAWN_nameIndef]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: NamerArtWeapon.rulePack.rulesStrings.11 'r_art_name(p=3)-
>[ColorBadass] [ANYPAWN_nameIndef]' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: NamerInitialSettlementColony.rulePack.rulesStrings.0 'r_name->Colony'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerInitialSettlementTribe.rulePack.rulesStrings.0 'r_name->Village'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerFactionOutlander.rulePack.rulesStrings.0 'r_name(p=3)-
>[nearnameinitial]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerFactionOutlander.rulePack.rulesStrings.1 'r_name-
>[nearnameinitial] [political_union_outlander]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: NamerFactionOutlander.rulePack.rulesStrings.2 'r_name-
>[nearnameinitial] [political_adjective] [political_union_outlander]' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerFactionOutlander.rulePack.rulesStrings.3 'r_name-
>[political_union_outlander] of [nearnameinitial]' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: NamerFactionOutlander.rulePack.rulesStrings.4 'r_name-
>[political_adjective] [political_union_outlander] of [nearnameinitial]' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerFactionOutlander.rulePack.rulesStrings.5 'nearnameinitial(p=3)-
>[PlaceOutlander]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerFactionOutlander.rulePack.rulesStrings.6 'nearnameinitial-
>[Direction] [PlaceOutlander]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.0 'r_name(p=12)-
>[townname_wordgen]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.1 'r_name(p=6)-
>[townname_fixed]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.2 'r_name(p=4)-
>[townname_combo]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.3 'r_name-
>[townname_near]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.4 'topicalnoun-
>[Vegetable]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.5 'topicalnoun->[Game]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.6 'topicalnoun-
>[BodyPart]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.7 'townname_combo-
>[topicalnoun] [TerrainFeature]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.8 'townname_combo-
>[topicalnoun] [Community]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.9 'townname_combo-
>[topicalnoun]'s [TerrainFeature]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.10 'townname_combo-
>[topicalnoun]'s [Community]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.11
'townname_combo(p=2)->[concept_positive]'s [TerrainFeature]' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.12
'townname_combo(p=2)->[concept_positive] [TerrainFeature]' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.13
'townname_combo(p=2)->[concept_positive] [Community]' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.14
'townname_combo(p=3)->[Character]'s [TerrainFeature]' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.15
'townname_combo(p=3)->[Character]'s [Community]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.16 'townname_near-
>[nearnameinitial]-at-the-[TerrainFeature]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.17 'townname_near-
>[nearnameinitial]-by-the-[TerrainFeature]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.18 'townname_near-
>[nearnameinitial]-on-the-[TerrainFeature]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.19 'nearnameinitial-
>[townname_wordgen]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.20 'nearnameinitial-
>[Community]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.21
'townname_wordgen(p=2)->[SylE][SylE]' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.22
'townname_wordgen(p=2)->[SylE][SylE][SylE]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.23
'townname_wordgen(p=2)->[SylE][townend]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.24
'townname_wordgen(p=2)->[SylE][SylE][townend]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.25 'townname_wordgen-
>[TerrainFeature][townend]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.26 'townname_wordgen-
>[topicalnoun][townend]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.27 'townend->ville'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.28 'townend->town'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.29 'townend->hurst'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.30 'townend->bourne'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.31 'townend->brad'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.32 'townend->dale'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.33 'townend->hope'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.34 'townend->ing'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.35 'townend->ness'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.36 'townend->mere'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.37 'townend->shaw'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.38 'townend->wick'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.39 'townend->ton'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.40 'townend->ston'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.41 'townend->os' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.42 'townend->den'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.43 'townend->tas'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.44 'townend->wood'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.45 'townend->land'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.46 'townend->worth'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.47 'townend->roon'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.48 'townend->ron'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementOutlander.rulePack.rulesStrings.49 'townend->well'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerFactionTribal.rulePack.rulesStrings.0 'r_name->[tribalworld]
[political_union_tribal]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: NamerFactionTribal.rulePack.rulesStrings.1 'r_name->The [tribalworld]
[political_union_tribal]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: NamerFactionTribal.rulePack.rulesStrings.2 'r_name->The [Color]
[TerrainFeature] [political_union_tribal]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: NamerFactionTribal.rulePack.rulesStrings.3 'r_name-
>[political_union_tribal] of [WordTribal]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: NamerFactionTribal.rulePack.rulesStrings.4 'r_name->The [Color]
[Animal] [WordTribal]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerFactionTribal.rulePack.rulesStrings.5 'r_name->The [WordTribal]
of the [TerrainFeature]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: NamerSettlementTribal.rulePack.rulesStrings.0 'r_name(p=2)-
>[WordTribal]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementTribal.rulePack.rulesStrings.1 'r_name->[Color]
[WordTribal]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementTribal.rulePack.rulesStrings.2 'r_name->[Color]
[TerrainFeature]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerSettlementTribal.rulePack.rulesStrings.3 'r_name->[WordTribal]
[TerrainFeature]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.0 'r_name->The
[AnimalBadass]s' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.1 'r_name->The [AnimalBadass]
Men' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.2 'r_name->The
[AnimalBadass]s of [ConceptBadass]' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.3 'r_name->The
[PersonBadass]s of [ConceptBadass]' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.4 'r_name->The
[PersonBadass]s' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.5 'r_name->The [Enemy]s'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.6 'r_name->The [Weapon] Men'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.7 'r_name->The [Weapon]s'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.8 'r_name->The [Weapon]
[AnimalBadass]s' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.9 'r_name->The [Weapon]
[Enemy]s' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.10 'r_name->The [ColorBadass]
[Weapon]s' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.11 'r_name->The [ColorBadass]
[AnimalBadass]s' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.12 'r_name->The [ColorBadass]
[PersonBadass]s' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.13 'r_name->The [ColorBadass]
[Enemy]s' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.14 'r_name->The
[PersonBadass] [groupname]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.15 'r_name->The [Enemy]
[Enemy]s' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.16 'r_name->The
[AdjectiveBadass] [groupname]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.17 'r_name->The
[AdjectiveBadass] [AnimalBadass]s' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.18 'r_name->The
[AdjectiveBadass] [Enemy]s' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.19 'r_name->The
[AdjectiveBadass] [PersonBadass]s' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.20 'r_name->The [PersonAlly]s
of [ConceptBadass]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.21 'r_name(p=0.4)->The Eaters
of [Gore]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.22 'r_name->[NamePerson]'s
[Enemy]s' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.23 'r_name->[NamePerson]'s
[AnimalBadass]s' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.24 'r_name->[NamePerson]'s
[Weapon]s' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.25 'r_name->[Weapon]
[groupname]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerFactionPirate.rulePack.rulesStrings.26 'r_name->[ConceptBadass]
[groupname]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.0 'r_name(p=4)-
>[townname_combo]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.1 'r_name-
>[townname_wordgen]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.2 'townname_combo-
>[AnimalBadass] [geography]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.3 'townname_combo-
>[AnimalBadass]'s [geography]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.4 'townname_combo-
>[ConceptBadass] [geography]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.5 'townname_combo-
>[ConceptBadass]'s' [geography]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.6 'townname_combo-
>[PersonBadass] [geography]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.7 'townname_combo-
>[PersonBadass]'s [geography]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.8 'townname_combo-
>[Enemy]'s [geography]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.9 'townname_combo->[Enemy]
[geography]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.10 'townname_combo-
>[Weapon]'s [geography]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.11 'townname_combo-
>[Weapon] [geography]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.12 'townname_combo-
>[ColorBadass] [geography]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.13 'geography(p=2)-
>[TerrainFeature]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.14 'geography-
>[Community]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.15 'townname_wordgen(p=2)-
>[SylE][SylE]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.16 'townname_wordgen(p=2)-
>[SylE][SylE][SylE]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.17 'townname_wordgen(p=2)-
>[SylE][townendevil]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.18 'townname_wordgen(p=2)-
>[SylE][SylE][townendevil]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.19 'townendevil->vast'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.20 'townendevil->varg'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.21 'townendevil->vix'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.22 'townendevil->tor'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.23 'townendevil->tear'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.24 'townendevil->cut'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.25 'townendevil->lop'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.26 'townendevil->oze'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.27 'townendevil->ozzle'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.28 'townendevil->latch'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.29 'townendevil->lock'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.30 'townendevil->burn'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.31 'townendevil->sear'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.32 'townendevil->shank'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.33 'townendevil->hurt'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.34 'townendevil->vash'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.35 'townendevil->warg'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.36 'townendevil->wug'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.37 'townendevil->thot'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.38 'townendevil->thard'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSettlementPirate.rulePack.rulesStrings.39 'townendevil->thad'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerPersonTribal.rulePack.rulesStrings.0 'r_name(p=2)->[WordTribal]
[WordTribal]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerPersonTribal.rulePack.rulesStrings.1 'r_name->[WordTribal]
'[AnimalBadass]' [WordTribal]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: NamerPersonTribal.rulePack.rulesStrings.2 'r_name->[Color]
[WordTribal]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerPersonTribal.rulePack.rulesStrings.3 'r_name->[WordTribal]
[Animal]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerPersonTribal.rulePack.rulesStrings.4 'r_name->[Animal]
[WordTribal]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerPersonTribal.rulePack.rulesStrings.5 'r_name->[Color] [Animal]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerScenario.rulePack.rulesStrings.0 'r_name->[story] [Trans] the
[Weapon]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerScenario.rulePack.rulesStrings.1 'r_name->[story] [Trans] the
[Animal]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerScenario.rulePack.rulesStrings.2 'r_name->[story] [Trans] the
[TerrainFeature]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerScenario.rulePack.rulesStrings.3 'r_name->[story] [Trans]
[PersonJob]s' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerScenario.rulePack.rulesStrings.4 'r_name->[story] [Trans]
[ConceptAny]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerScenario.rulePack.rulesStrings.5 'r_name->[ConceptAny] [story]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerScenario.rulePack.rulesStrings.6 'r_name->[story] [Trans] a
[Community]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerScenario.rulePack.rulesStrings.7 'r_name->a [AdjectiveAny]
[story]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerScenario.rulePack.rulesStrings.8 'r_name->[story] [Trans] the
[Game]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerScenario.rulePack.rulesStrings.9 'r_name->[story] in [Color] and
[Color]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerScenario.rulePack.rulesStrings.10 'r_name->[Color] [story]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerScenario.rulePack.rulesStrings.11 'r_name->[story]
[RomanNumeral]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTraderGeneral.rulePack.rulesStrings.0 'r_name(p=4)-
>[businessname] [businesstype]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: NamerTraderGeneral.rulePack.rulesStrings.1 'r_name->[NamePerson]
[businesstype]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTraderGeneral.rulePack.rulesStrings.2 'r_name->[maybe_adjective]
[Animal] [businesstype]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: NamerTraderGeneral.rulePack.rulesStrings.3 'r_name->[Letter][Letter]
[businesstype]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTraderGeneral.rulePack.rulesStrings.4 'r_name(p=0.5)-
>[PersonAlly] [businesstype]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: NamerTraderGeneral.rulePack.rulesStrings.5 'r_name(p=0.5)-
>[AdjectiveFriendly] [businesstype]' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: NamerTraderGeneral.rulePack.rulesStrings.6 'r_name(p=0.5)-
>[AdjectiveBadass] [businesstype]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: NamerTraderGeneral.rulePack.rulesStrings.7 'r_name(p=0.3)-
>[PersonFamily] [businesstype]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: NamerTraderGeneral.rulePack.rulesStrings.8 'r_name(p=0.3)-
>[maybe_adjective] [NaturalObject] [businesstype]' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: NamerTraderGeneral.rulePack.rulesStrings.9 'r_name(p=0.2)-
>[maybe_adjective] [TreeType] [businesstype]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: NamerTraderGeneral.rulePack.rulesStrings.10 'r_name(p=0.2)-
>[maybe_adjective] [Vegetable] [businesstype]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: NamerTraderGeneral.rulePack.rulesStrings.11 'r_name(p=0.2)-
>[Direction] [businesstype]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: NamerTraderGeneral.rulePack.rulesStrings.12 'maybe_adjective->' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTraderGeneral.rulePack.rulesStrings.13 'maybe_adjective->[Color]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTraderGeneral.rulePack.rulesStrings.14 'maybe_adjective-
>[AdjectiveFriendly]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerTraderGeneral.rulePack.rulesStrings.15 'maybe_adjective-
>[AdjectiveBadass]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.0 'r_name->[metaprefix]
[standardname]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.1 'r_name(p=0.05)-
>[storyname] [terrain_word]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.2 'standardname-
>[narrative_name] [terrain_word]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.3 'metaprefix(p=10)->'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.4 'metaprefix-
>[Direction]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.5 'metaprefix-
>[basic_adjective]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.6 'basic_adjective-
>great' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.7 'basic_adjective-
>greater' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.8 'basic_adjective-
>lesser' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.9 'basic_adjective-
>grand' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.10 'basic_adjective-
>new' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.11 'basic_adjective-
>old' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.12
'narrative_name(p=12)->[WordTribal]' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.13
'narrative_name(p=12)->[PlaceOutlander]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.14 'narrative_name-
>[Color][NaturalObject]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.15 'narrative_name-
>[AdjectiveNatural][BodyPart]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.16 'narrative_name-
>[Animal]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.17 'narrative_name-
>[Color]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.18 'narrative_name-
>[Color][Animal]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.19 'narrative_name-
>[AdjectiveNatural][Animal]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.20 'narrative_name-
>[Animal][BodyPart]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.21 'narrative_name-
>[Color] [Animal]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.22 'narrative_name-
>[AdjectiveNatural] [Animal]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.23 'narrative_name-
>[Animal] [BodyPart]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.24 'storyname(p=50)-
>[subject]'s [maybe_basic_adjective] [story_result]' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.25 'storyname(p=2)-
>[subject]'s [BodyPart]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.26 'storyname-
>[subject]'s [Gore]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.27
'maybe_basic_adjective->' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.28
'maybe_basic_adjective(p=0.1)->[basic_adjective]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.29 'subject(p=5)-
>[NamePerson]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.30 'subject->[Animal]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.31 'subject-
>[WordTribal]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.32 'subject-
>[PlaceOutlander]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.33 'story_result->folly'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.34 'story_result->vice'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.35 'story_result-
>lunacy' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.36 'story_result-
>mistake' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.37 'story_result->fault'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.38 'story_result-
>misstep' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.39 'story_result-
>delusion' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.40 'story_result->joy'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.41 'story_result-
>delight' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.42 'story_result-
>wonder' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.43 'story_result->pride'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.44 'story_result->jewel'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.45 'story_result->prize'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.46 'story_result-
>bounty' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.47 'story_result->honor'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.48 'story_result-
>jackpot' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.49 'story_result-
>trophy' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.50 'story_result-
>conceit' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.51 'story_result-
>arrogance' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.52 'story_result->stand'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.53 'story_result->loss'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.54 'story_result->debt'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.55 'story_result-
>collapse' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.56 'story_result-
>destruction' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.57 'story_result-
>cataclysm' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.58 'story_result->ruin'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.59 'story_result-
>ruination' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.60 'story_result-
>undoing' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.61 'story_result-
>downfall' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.62 'story_result->end'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.63 'story_result-
>retirement' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.64 'story_result-
>achievement' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.65 'story_result-
>finale' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.66 'story_result->bluff'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.67 'story_result->ruse'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.68 'story_result-
>deception' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.69 'story_result-
>facade' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: WorldFeatureNamerCommon.rulePack.rulesStrings.70 'story_result->fraud'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerMountainRange.rulePack.rulesStrings.0 'standardname(p=0.2)->mount
[narrative_name]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerMountainRange.rulePack.rulesStrings.1 'terrain_word(p=5)-
>mountains' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerMountainRange.rulePack.rulesStrings.2 'terrain_word(p=2)->range'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerMountainRange.rulePack.rulesStrings.3 'terrain_word->peaks'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerMountainRange.rulePack.rulesStrings.4 'terrain_word->hills'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerMountainRange.rulePack.rulesStrings.5 'terrain_word->cliffs'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerArchipelago.rulePack.rulesStrings.0 'standardname(p=0.2)->isle
[narrative_name]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerArchipelago.rulePack.rulesStrings.1 'terrain_word(p=4)->islands'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerArchipelago.rulePack.rulesStrings.2 'terrain_word(p=3)->isles'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerArchipelago.rulePack.rulesStrings.3 'terrain_word(p=3)-
>archipelago' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerArchipelago.rulePack.rulesStrings.4 'terrain_word->reef' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerArchipelago.rulePack.rulesStrings.5 'terrain_word->atoll' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerArchipelago.rulePack.rulesStrings.6 'terrain_word->rocks' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerArchipelago.rulePack.rulesStrings.7 'terrain_word->islets' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerArchipelago.rulePack.rulesStrings.8 'terrain_word->points' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerArchipelago.rulePack.rulesStrings.9 'terrain_word->chain' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerIsland.rulePack.rulesStrings.0 'standardname(p=0.2)->isle
[narrative_name]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerIsland.rulePack.rulesStrings.1 'terrain_word(p=4)->island' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerIsland.rulePack.rulesStrings.2 'terrain_word(p=2)->isle' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerIsland.rulePack.rulesStrings.3 'terrain_word->reef' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerIsland.rulePack.rulesStrings.4 'terrain_word->atoll' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerIsland.rulePack.rulesStrings.5 'terrain_word->rock' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerIsland.rulePack.rulesStrings.6 'terrain_word->islet' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerIsland.rulePack.rulesStrings.7 'terrain_word->point' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerPeninsula.rulePack.rulesStrings.0 'standardname(p=0.2)->point
[narrative_name]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerPeninsula.rulePack.rulesStrings.1 'standardname(p=0.2)->cape
[narrative_name]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerPeninsula.rulePack.rulesStrings.2 'terrain_word(p=5)->peninsula'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerPeninsula.rulePack.rulesStrings.3 'terrain_word(p=2)->point'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerPeninsula.rulePack.rulesStrings.4 'terrain_word->cape' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerPeninsula.rulePack.rulesStrings.5 'terrain_word->headland' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerPeninsula.rulePack.rulesStrings.6 'terrain_word->horn' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerBay.rulePack.rulesStrings.0 'standardname(p=0.2)->gulf of
[narrative_name]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerBay.rulePack.rulesStrings.1 'terrain_word(p=6)->bay' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerBay.rulePack.rulesStrings.2 'terrain_word->bight' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerBay.rulePack.rulesStrings.3 'terrain_word->gulf' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: NamerBay.rulePack.rulesStrings.4 'terrain_word->anchorage' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerBay.rulePack.rulesStrings.5 'terrain_word->cove' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: NamerLake.rulePack.rulesStrings.0 'standardname->lake
[narrative_name]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerLake.rulePack.rulesStrings.1 'terrain_word(p=6)->lake' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerLake.rulePack.rulesStrings.2 'terrain_word->sea' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: NamerLake.rulePack.rulesStrings.3 'terrain_word->pond' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerLake.rulePack.rulesStrings.4 'terrain_word->basin' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerLake.rulePack.rulesStrings.5 'terrain_word->reservoir' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerLake.rulePack.rulesStrings.6 'terrain_word(p=0.3)->puddle' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerLake.rulePack.rulesStrings.7 'terrain_word(p=0.3)->lagoon' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerLake.rulePack.rulesStrings.8 'terrain_word(p=0.3)->loch' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSea.rulePack.rulesStrings.0 'standardname(p=0.1)->lake
[narrative_name]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerSea.rulePack.rulesStrings.1 'terrain_word(p=6)->sea' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerSea.rulePack.rulesStrings.2 'terrain_word->ocean' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerSea.rulePack.rulesStrings.3 'terrain_word->lake' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: NamerOcean.rulePack.rulesStrings.0 'standardname(p=0.4)-
>[ocean_adjective] [narrative_name]' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: NamerOcean.rulePack.rulesStrings.1 'ocean_adjective->blue' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerOcean.rulePack.rulesStrings.2 'ocean_adjective->white' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerOcean.rulePack.rulesStrings.3 'ocean_adjective->gray' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerOcean.rulePack.rulesStrings.4 'ocean_adjective->clear' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerOcean.rulePack.rulesStrings.5 'ocean_adjective->windy' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerOcean.rulePack.rulesStrings.6 'ocean_adjective->stormy' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerOcean.rulePack.rulesStrings.7 'ocean_adjective->calm' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerOcean.rulePack.rulesStrings.8 'ocean_adjective->broad' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerOcean.rulePack.rulesStrings.9 'ocean_adjective->endless' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerOcean.rulePack.rulesStrings.10 'ocean_adjective->flat' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerOcean.rulePack.rulesStrings.11 'ocean_adjective->still' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerOcean.rulePack.rulesStrings.12 'ocean_adjective->wavy' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerOcean.rulePack.rulesStrings.13 'ocean_adjective->gentle' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerOcean.rulePack.rulesStrings.14 'terrain_word(p=6)->ocean' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerOcean.rulePack.rulesStrings.15 'terrain_word(p=3)->sea' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerOcean.rulePack.rulesStrings.16 'terrain_word->expanse' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerDesert.rulePack.rulesStrings.0 'standardname(p=0.4)-
>[desert_adjective] [narrative_name]' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: NamerDesert.rulePack.rulesStrings.1 'desert_adjective->flat' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerDesert.rulePack.rulesStrings.2 'desert_adjective->white' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerDesert.rulePack.rulesStrings.3 'desert_adjective->endless' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerDesert.rulePack.rulesStrings.4 'desert_adjective->heartless'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerDesert.rulePack.rulesStrings.5 'desert_adjective->parched' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerDesert.rulePack.rulesStrings.6 'desert_adjective->dry' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerDesert.rulePack.rulesStrings.7 'desert_adjective->long' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerDesert.rulePack.rulesStrings.8 'desert_adjective->sunburned'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerDesert.rulePack.rulesStrings.9 'desert_adjective->sunny' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerDesert.rulePack.rulesStrings.10 'desert_adjective->dazzling'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerDesert.rulePack.rulesStrings.11 'desert_adjective->hot' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerDesert.rulePack.rulesStrings.12 'desert_adjective->sweaty' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerDesert.rulePack.rulesStrings.13 'desert_adjective->sandy' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerDesert.rulePack.rulesStrings.14 'desert_adjective->rocky' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerDesert.rulePack.rulesStrings.15 'terrain_word(p=6)->desert'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerDesert.rulePack.rulesStrings.16 'terrain_word->plateau' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerDesert.rulePack.rulesStrings.17 'terrain_word->flats' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerDesert.rulePack.rulesStrings.18 'terrain_word->basin' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerDesert.rulePack.rulesStrings.19 'terrain_word->wastes' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerDesert.rulePack.rulesStrings.20 'terrain_word->wasteland' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerDesert.rulePack.rulesStrings.21 'terrain_word->barrens' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSwamp.rulePack.rulesStrings.0 'standardname(p=0.1)->fen
[narrative_name]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerSwamp.rulePack.rulesStrings.1 'standardname(p=0.3)-
>[swamp_adjective] [narrative_name]' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: NamerSwamp.rulePack.rulesStrings.2 'swamp_adjective->wet' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerSwamp.rulePack.rulesStrings.3 'swamp_adjective->steamy' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSwamp.rulePack.rulesStrings.4 'swamp_adjective->choking' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSwamp.rulePack.rulesStrings.5 'swamp_adjective->rotten' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSwamp.rulePack.rulesStrings.6 'swamp_adjective->rotting' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSwamp.rulePack.rulesStrings.7 'swamp_adjective->overgrown' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSwamp.rulePack.rulesStrings.8 'swamp_adjective->tangled' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSwamp.rulePack.rulesStrings.9 'swamp_adjective->viny' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerSwamp.rulePack.rulesStrings.10 'swamp_adjective->thorny' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSwamp.rulePack.rulesStrings.11 'terrain_word(p=6)->swamp' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSwamp.rulePack.rulesStrings.12 'terrain_word->basin' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerSwamp.rulePack.rulesStrings.13 'terrain_word->wetlands' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerSwamp.rulePack.rulesStrings.14 'terrain_word->bayou' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerSwamp.rulePack.rulesStrings.15 'terrain_word->bog' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerSwamp.rulePack.rulesStrings.16 'terrain_word->marsh' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerSwamp.rulePack.rulesStrings.17 'terrain_word->fen' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerTropicalRainforest.rulePack.rulesStrings.0 'standardname(p=0.3)-
>[rainforest_adjective] [narrative_name]' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: NamerTropicalRainforest.rulePack.rulesStrings.1 'rainforest_adjective-
>wet' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTropicalRainforest.rulePack.rulesStrings.2 'rainforest_adjective-
>steamy' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTropicalRainforest.rulePack.rulesStrings.3 'rainforest_adjective-
>choking' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTropicalRainforest.rulePack.rulesStrings.4 'rainforest_adjective-
>overgrown' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTropicalRainforest.rulePack.rulesStrings.5 'rainforest_adjective-
>tangled' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTropicalRainforest.rulePack.rulesStrings.6 'rainforest_adjective-
>viny' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTropicalRainforest.rulePack.rulesStrings.7 'rainforest_adjective-
>thorny' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTropicalRainforest.rulePack.rulesStrings.8 'terrain_word(p=6)-
>rainforest' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTropicalRainforest.rulePack.rulesStrings.9 'terrain_word(p=3)-
>jungle' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTropicalRainforest.rulePack.rulesStrings.10 'terrain_word-
>forest' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTropicalRainforest.rulePack.rulesStrings.11 'terrain_word->grove'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTropicalRainforest.rulePack.rulesStrings.12 'terrain_word-
>woodland' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTropicalRainforest.rulePack.rulesStrings.13 'terrain_word-
>tangle' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerForest.rulePack.rulesStrings.0 'terrain_word(p=6)->forest' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerForest.rulePack.rulesStrings.1 'terrain_word->grove' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerForest.rulePack.rulesStrings.2 'terrain_word->woodland' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerForest.rulePack.rulesStrings.3 'terrain_word->thicket' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerBorealForest.rulePack.rulesStrings.0 'terrain_word(p=6)->forest'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerBorealForest.rulePack.rulesStrings.1 'terrain_word(p=3)->taiga'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerBorealForest.rulePack.rulesStrings.2 'terrain_word->grove' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerBorealForest.rulePack.rulesStrings.3 'terrain_word->woodland'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerBorealForest.rulePack.rulesStrings.4 'terrain_word->woods' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerBorealForest.rulePack.rulesStrings.5 'terrain_word->tangle'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerBorealForest.rulePack.rulesStrings.6 'terrain_word->thicket'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerAridShrubland.rulePack.rulesStrings.0 'terrain_word(p=4)-
>shrubland' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerAridShrubland.rulePack.rulesStrings.1 'terrain_word(p=4)-
>scrubland' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerAridShrubland.rulePack.rulesStrings.2 'terrain_word(p=2)-
>plateau' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerAridShrubland.rulePack.rulesStrings.3 'terrain_word(p=2)->scrub'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerAridShrubland.rulePack.rulesStrings.4 'terrain_word->desert'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerAridShrubland.rulePack.rulesStrings.5 'terrain_word->bush' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerAridShrubland.rulePack.rulesStrings.6 'terrain_word->brush'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerAridShrubland.rulePack.rulesStrings.7 'terrain_word->barrens'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerIceSheet.rulePack.rulesStrings.0 'terrain_word->sheet' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerIceSheet.rulePack.rulesStrings.1 'terrain_word->expanse' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerIceSheet.rulePack.rulesStrings.2 'terrain_word(p=0.5)->reach'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerIceSheet.rulePack.rulesStrings.3 'terrain_word(p=0.3)->field'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerIceSheet.rulePack.rulesStrings.4 'terrain_word(p=0.3)->span'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerIceSheet.rulePack.rulesStrings.5 'terrain_word(p=0.3)->field'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerIceSheet.rulePack.rulesStrings.6 'terrain_word(p=0.3)->stretch'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerIceSheet.rulePack.rulesStrings.7 'terrain_word(p=0.3)->tract'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTundra.rulePack.rulesStrings.0 'terrain_word(p=4)->plateau'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTundra.rulePack.rulesStrings.1 'terrain_word(p=4)->barrens'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTundra.rulePack.rulesStrings.2 'terrain_word(p=2)->taiga' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTundra.rulePack.rulesStrings.3 'terrain_word->scrub' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerTundra.rulePack.rulesStrings.4 'terrain_word->shrubland' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTundra.rulePack.rulesStrings.5 'terrain_word->scrubland' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTundra.rulePack.rulesStrings.6 'terrain_word->bush' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerTundra.rulePack.rulesStrings.7 'terrain_word->brush' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerTundra.rulePack.rulesStrings.8 'terrain_word->barrens' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTundra.rulePack.rulesStrings.9 'terrain_word->expanse' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTundra.rulePack.rulesStrings.10 'terrain_word->prairie' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerTundra.rulePack.rulesStrings.11 'terrain_word->flats' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerWorld.rulePack.rulesStrings.0 'r_name->[celestial_name]' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerWorld.rulePack.rulesStrings.1 'r_name->[celestial_prefix]
[celestial_name]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerWorld.rulePack.rulesStrings.2 'r_name->[celestial_name]
[celestial_suffix]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerWorld.rulePack.rulesStrings.3 'r_name->[world_name_numeric]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerWorld.rulePack.rulesStrings.4 'r_name->[world_name_numeric]
[celestial_suffix]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerWorld.rulePack.rulesStrings.5 'r_name(p=0.5)->[celestial_name]
[RomanNumeral]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerWorld.rulePack.rulesStrings.6 'r_name(p=0.5)->[celestial_name]-
[RomanNumeral]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerWorld.rulePack.rulesStrings.7 'r_name(p=0.5)->[celestial_name]-
[numbers]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerWorld.rulePack.rulesStrings.8 'r_name->[celestial_name]
[celestial_name]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: NamerWorld.rulePack.rulesStrings.9 'r_name->[NamePerson]'s [planet]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerWorld.rulePack.rulesStrings.10 'world_name_numeric->[letters]-
[numbers]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerWorld.rulePack.rulesStrings.11 'world_name_numeric->[letters]
[numbers]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerWorld.rulePack.rulesStrings.12 'letters->[Letter]' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerWorld.rulePack.rulesStrings.13 'letters->[Letter][Letter]' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerWorld.rulePack.rulesStrings.14 'letters->[Letter][Letter]
[Letter]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerWorld.rulePack.rulesStrings.15 'numbers->[Digit]' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: NamerWorld.rulePack.rulesStrings.16 'numbers->[Digit][Digit]' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: NamerWorld.rulePack.rulesStrings.17 'numbers->[Digit][Digit][Digit]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: NamerWorld.rulePack.rulesStrings.18 'planet->World' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: NamerWorld.rulePack.rulesStrings.19 'planet->Planet' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: Transition_Include.rulePack.rulesStrings.0 'duetoa->due to' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_Include.rulePack.rulesStrings.1 'duetoa(p=0.5)->because of'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_Include.rulePack.rulesStrings.2 'duetoa(p=0.5)->thanks to'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.0 'r_logentry-
>[CULPRITHEDIFF_labelNoun] caused [SUBJECT_definite] to [collapsemeta].' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.1 'r_logentry-
>[CULPRITHEDIFF_labelNounPretty] caused [SUBJECT_definite] to [collapsemeta].'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.2 'r_logentry-
>[SUBJECT_definite] [collapsedmeta] [duetoa] [CULPRITHEDIFF_labelNoun].' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.3 'r_logentry-
>[SUBJECT_definite] [collapsedmeta] [duetoa] [CULPRITHEDIFF_labelNounPretty].'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.4 'r_logentry(p=0.1)-
>[SUBJECT_definite] [collapsedmeta].' (hint: this list allows full-list translation
by using <li> nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.5 'collapse->collapse' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.6 'collapse->crumple' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.7 'collapse->drop' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.8 'collapse(subject_flesh!
=Mechanoid)->faint' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.9
'collapse(subject_flesh==Mechanoid)->crash' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.10
'collapse(subject_flesh==Mechanoid)->bootloop' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.11
'collapse(subject_flesh==Mechanoid)->hardlock' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.12 'collapsed->collapsed'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.13 'collapsed->crumpled'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.14 'collapsed->dropped' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.15 'collapsed(subject_flesh!
=Mechanoid)->fainted' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.16
'collapsed(subject_flesh==Mechanoid)->crashed' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.17
'collapsed(subject_flesh==Mechanoid)->bootlooped' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.18
'collapsed(subject_flesh==Mechanoid)->hardlocked' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.19 'helplessly->helplessly'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.20 'helplessly(subject_flesh!
=Mechanoid)->unconscious' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.21 'helplessly(subject_flesh!
=Mechanoid)->in exhaustion' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.22 'helplessly(subject_flesh!
=Mechanoid)->weakly' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.23 'helplessly(subject_flesh!
=Mechanoid)->feebly' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.24
'helplessly(subject_flesh==Mechanoid)->uncontrollably' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.25 'collapsemeta->[collapse]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.26 'collapsemeta(p=0.5)-
>[collapse] [helplessly]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.27 'collapsedmeta-
>[collapsed]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_Downed.rulePack.rulesStrings.28 'collapsedmeta(p=0.5)-
>[collapsed] [helplessly]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: Transition_DiedInclude.rulePack.rulesStrings.0 'r_logentry(p=1.5)-
>[CULPRITHEDIFF_labelNoun] caused [SUBJECT_definite] to [die].' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: Transition_DiedInclude.rulePack.rulesStrings.1 'r_logentry(p=1.5)-
>[CULPRITHEDIFF_labelNounPretty] caused [SUBJECT_definite] to [die].' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Transition_DiedInclude.rulePack.rulesStrings.2 'r_logentry-
>[SUBJECT_definite] [died] [duetoa] [CULPRITHEDIFF_labelNoun] [flavorsuffix].'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_DiedInclude.rulePack.rulesStrings.3 'r_logentry-
>[SUBJECT_definite] [died] [duetoa] [CULPRITHEDIFF_labelNounPretty]
[flavorsuffix].' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_DiedInclude.rulePack.rulesStrings.4 'r_logentry-
>[SUBJECT_definite] [died].' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: Transition_DiedInclude.rulePack.rulesStrings.5 'r_logentry-
>[SUBJECT_definite] [died] [flavorsuffix].' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Transition_Died.rulePack.rulesStrings.0 'die(p=2)->die' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Transition_Died.rulePack.rulesStrings.1 'die->perish' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: Transition_Died.rulePack.rulesStrings.2 'die->expire' (hint: this list
allows full-list translation by using <li> nodes)
RulePackDef: Transition_Died.rulePack.rulesStrings.3 'die(subject_flesh!
=Mechanoid,p=0.5)->give in to [SUBJECT_possessive] wounds' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: Transition_Died.rulePack.rulesStrings.4
'die(subject_flesh==Mechanoid,p=0.5)->shut down' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Transition_Died.rulePack.rulesStrings.5
'die(subject_flesh==Mechanoid,p=0.5)->stop functioning' (hint: this list allows
full-list translation by using <li> nodes)
RulePackDef: Transition_Died.rulePack.rulesStrings.6 'died(p=2)->died' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Transition_Died.rulePack.rulesStrings.7 'died->perished' (hint: this
list allows full-list translation by using <li> nodes)
RulePackDef: Transition_Died.rulePack.rulesStrings.8 'died(subject_flesh!
=Mechanoid)->expired' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Transition_Died.rulePack.rulesStrings.9
'died(subject_flesh==Mechanoid)->shut down' (hint: this list allows full-list
translation by using <li> nodes)
RulePackDef: Transition_Died.rulePack.rulesStrings.10
'died(subject_flesh==Mechanoid)->stopped functioning' (hint: this list allows full-
list translation by using <li> nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.0 'die(p=3)->explode
[flavor]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.1 'die(p=3)->explode
[flavorsuffix]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.2 'die->detonate
[flavor]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.3 'die->detonate
[flavorsuffix]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.4 'die->burst [flavor]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.5 'die->burst
[flavorsuffix]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.6 'died(p=3)->exploded
[flavor]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.7 'died->detonated
[flavor]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.8 'died->burst
[flavor]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.9 'flavor(p=0.2)->in a
chemical [fireball]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.10 'flavor->in a
[Color] [fireball]' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.11 'flavor->in a
[AdjectiveLarge] [fireball]' (hint: this list allows full-list translation by using
<li> nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.12 'flavor(p=4)->in a
[fireball]' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.13 'flavor(p=4)->'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.14 'flavorsuffix->,
scattering [pieces] [everywhere]' (hint: this list allows full-list translation by
using <li> nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.15
'flavorsuffix(subject_flesh!=Mechanoid,p=2)->, scattering [Gore] [everywhere]'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.16
'flavorsuffix(subject_flesh!=Mechanoid)->, leaving a small pile of [Gore]' (hint:
this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.17 'flavorsuffix->,
leaving a small crater' (hint: this list allows full-list translation by using <li>
nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.18 'flavorsuffix(p=4)-
>' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.19 'fireball(p=3)-
>fireball' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.20 'fireball-
>flameball' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.21 'fireball-
>shockwave' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.22 'fireball-
>conflagration' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.23 'pieces->pieces'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.24 'pieces->fragments'
(hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.25 'everywhere-
>everywhere' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: Transition_DiedExplosive.rulePack.rulesStrings.26 'everywhere->far and
wide' (hint: this list allows full-list translation by using <li> nodes)
RulePackDef: DynamicWrapper.rulePack.rulesStrings.0 'r_root->[RULE]' (hint: this
list allows full-list translation by using <li> nodes)
StatDef: StuffPower_Armor_Sharp.label 'Armor - Sharp'
StatDef: StuffPower_Armor_Sharp.description 'Armor against sharp damage like
bullets, knife stabs, and animal bites.'
StatDef: StuffPower_Armor_Blunt.label 'Armor - Blunt'
StatDef: StuffPower_Armor_Blunt.description 'Armor against blunt damage like club
impacts, rock falls, and explosions.'
StatDef: StuffPower_Armor_Heat.label 'Armor - Heat'
StatDef: StuffPower_Armor_Heat.description 'Armor against temperature-related
damage like burns.'
StatDef: StuffPower_Insulation_Cold.label 'Insulation - Cold'
StatDef: StuffPower_Insulation_Cold.description 'How much an apparel made of this
material improves a wearer's minimum comfortable temperature when worn.'
StatDef: StuffPower_Insulation_Heat.label 'Insulation - Heat'
StatDef: StuffPower_Insulation_Heat.description 'How much an apparel made of this
material improves a wearer's maximum comfortable temperature when worn.'
TaleDef: CaravanFormed.label 'caravan formed'
TaleDef: CaravanFormed.rulePack.rulesStrings.0 'tale_noun->[PAWN_nameDef] departing
for adventure' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: CaravanFormed.rulePack.rulesStrings.1 'tale_noun->[PAWN_nameDef] forming a
caravan' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: CaravanFormed.rulePack.rulesStrings.2 'image->[PAWN_nameFull] striding
forward purposefully [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanFormed.rulePack.rulesStrings.3 'image->[PAWN_nameFull] looking
towards the horizon [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanFormed.rulePack.rulesStrings.4 'image->[PAWN_nameFull] packing
supplies for a journey [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanFormed.rulePack.rulesStrings.5 'image->[PAWN_nameFull] planning a
journey [circumstance_group]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CaravanFormed.rulePack.rulesStrings.6 'circumstance_phrase->and equipped
for a fight' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: CaravanFormed.rulePack.rulesStrings.7 'circumstance_phrase->and equipped
for survival' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: CaravanFormed.rulePack.rulesStrings.8 'circumstance_phrase->and equipped
for exploration' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: CaravanFormed.rulePack.rulesStrings.9 'circumstance_phrase->with an eager
look in [PAWN_possessive] eyes' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CaravanFormed.rulePack.rulesStrings.10 'circumstance_phrase->with a
[AdjectiveAny] look in [PAWN_possessive] eyes' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanFormed.rulePack.rulesStrings.11 'desc_sentence-
>[Quantity_adjphrase] [ally]s watch the preparations.' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: CaravanFormed.rulePack.rulesStrings.12 'desc_sentence-
>[Quantity_adjphrase] [ally]s help with the preparations.' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: CaravanFormed.rulePack.rulesStrings.13 'desc_sentence-
>[Quantity_adjphrase] [Enemy]s shrink away from the scene.' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: CaravanFormed.rulePack.rulesStrings.14 'desc_sentence->A [TerrainFeature]
is visible in the distance.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: CaravanFormed.rulePack.rulesStrings.15 'desc_sentence-
>[Quantity_adjphrase] [PersonJob]s watch from a distance.' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: CaravanFormed.rulePack.rulesStrings.16 'desc_sentence-
>[Quantity_adjphrase] [Animal]s wander peacefully.' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: CaravanFled.label 'caravan fled'
TaleDef: CaravanFled.rulePack.rulesStrings.0 'tale_noun->[PAWN_nameDef]'s caravan
fleeing danger' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: CaravanFled.rulePack.rulesStrings.1 'tale_noun->[PAWN_nameDef]'s caravan
escaping danger' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: CaravanFled.rulePack.rulesStrings.2 'tale_noun->[PAWN_nameDef]'s caravan
narrowly escaping danger' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: CaravanFled.rulePack.rulesStrings.3 'tale_noun->[PAWN_nameDef]'s caravan
being chased away by enemies' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CaravanFled.rulePack.rulesStrings.4 'image->[PAWN_nameFull] running
frantically [circumstance_group]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CaravanFled.rulePack.rulesStrings.5 'image->[PAWN_nameFull] sprinting
[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CaravanFled.rulePack.rulesStrings.6 'image->[PAWN_nameFull] tucked behind
a [TerrainFeature], hiding [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanFled.rulePack.rulesStrings.7 'image->[PAWN_nameFull] putting up a
fighting retreat [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanFled.rulePack.rulesStrings.8 'image->[PAWN_nameFull] casually
strolling away [circumstance_group]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: CaravanFled.rulePack.rulesStrings.9 'circumstance_phrase->as
[Quantity_adjphrase] [Enemy]s chase' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: CaravanFled.rulePack.rulesStrings.10 'circumstance_phrase->while
[Quantity_adjphrase] [Enemy]s search' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: CaravanFled.rulePack.rulesStrings.11 'circumstance_phrase->from
[Quantity_adjphrase] [Enemy]s' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CaravanFled.rulePack.rulesStrings.12 'circumstance_phrase->from
[Quantity_adjphrase] enemy [Animal]s' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: CaravanFled.rulePack.rulesStrings.13 'circumstance_phrase->from a [huge]
[Enemy]' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: CaravanFled.rulePack.rulesStrings.14 'desc_sentence->[PAWN_nameDef]'s
pursuers are brandishing [Weapon]s.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: CaravanFled.rulePack.rulesStrings.15 'desc_sentence->[PAWN_nameDef]'s
pursuers are wreathed in [Color] smoke.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanFled.rulePack.rulesStrings.16 'desc_sentence->[PAWN_nameDef]'s
pursuers wear [AdjectiveAngsty] expressions.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanFled.rulePack.rulesStrings.17 'desc_sentence->[PAWN_nameDef]'s
pursuers are brandishing [Weapon]s.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: CaravanFled.rulePack.rulesStrings.18 'desc_sentence->[PAWN_nameDef] is
sweating.' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: CaravanFled.rulePack.rulesStrings.19 'desc_sentence->[PAWN_nameDef] is
gasping for breath.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CaravanAmbushDefeated.label 'caravan ambush defeated'
TaleDef: CaravanAmbushDefeated.rulePack.rulesStrings.0 'tale_noun->a successful
defense of [PAWN_nameDef]'s caravan' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: CaravanAmbushDefeated.rulePack.rulesStrings.1 'tale_noun->[PAWN_nameDef]'s
caravan fighting off an ambush' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CaravanAmbushDefeated.rulePack.rulesStrings.2 'image->[PAWN_nameFull]
organizing resistance while [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanAmbushDefeated.rulePack.rulesStrings.3 'image->[PAWN_nameFull]
wielding a [Weapon] defensively while [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: CaravanAmbushDefeated.rulePack.rulesStrings.4 'image->[PAWN_nameFull]
retaliating with [PAWN_possessive] [Weapon] while [circumstance_group]' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: CaravanAmbushDefeated.rulePack.rulesStrings.5 'image->[PAWN_nameFull]
standing as tall as a building while [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: CaravanAmbushDefeated.rulePack.rulesStrings.6 'image->[PAWN_nameFull]
wearing a [AdjectiveBadass] expression while [circumstance_group]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: CaravanAmbushDefeated.rulePack.rulesStrings.7 'image->[PAWN_nameFull]
wearing a [AdjectiveAngsty] expression while [circumstance_group]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: CaravanAmbushDefeated.rulePack.rulesStrings.8 'circumstance_phrase-
>bracing against the advancing horde' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: CaravanAmbushDefeated.rulePack.rulesStrings.9 'circumstance_phrase-
>circling the wagons' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CaravanAmbushDefeated.rulePack.rulesStrings.10 'circumstance_phrase-
>roaring in victory' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CaravanAmbushDefeated.rulePack.rulesStrings.11 'circumstance_phrase-
>brandishing [Weapon]s' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CaravanAmbushDefeated.rulePack.rulesStrings.12 'circumstance_phrase-
>covered in [Gore]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CaravanAmbushDefeated.rulePack.rulesStrings.13 'desc_sentence-
>[Quantity_adjphrase] [Enemy]s advance, brandishing [Weapon]s.' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: CaravanAmbushDefeated.rulePack.rulesStrings.14 'desc_sentence->A huge
[Enemy] advances, brandishing a [Weapon].' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanAmbushDefeated.rulePack.rulesStrings.15 'desc_sentence-
>[Quantity_adjphrase] [Enemy]s advance with a [AdjectiveBadass] look in their
eyes.' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: CaravanAmbushDefeated.rulePack.rulesStrings.16 'desc_sentence-
>[Quantity_adjphrase] [Enemy]s advance with a [AdjectiveAngsty] look in their
eyes.' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: CaravanAmbushDefeated.rulePack.rulesStrings.17 'desc_sentence-
>[Quantity_adjphrase] [Animal]s advance with glowing [Color] eyes.' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: CaravanAmbushDefeated.rulePack.rulesStrings.18 'desc_sentence-
>[Quantity_adjphrase] [Animal]s advance, covered in [Gore].' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: CaravanAmbushDefeated.rulePack.rulesStrings.19 'desc_sentence->The ground
is coated in [Gore].' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CaravanAmbushDefeated.rulePack.rulesStrings.20 'desc_sentence-
>[Quantity_adjphrase] [PersonJob]s flee the area.' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: CaravanAmbushDefeated.rulePack.rulesStrings.21 'desc_sentence-
>[Quantity_adjphrase] [Animal]s flee the area.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanRemoteMining.label 'caravan remote mining'
TaleDef: CaravanRemoteMining.rulePack.rulesStrings.0 'tale_noun->[PAWN_nameDef]'s
caravan mining a rich vein of [MATERIAL_label] in a foreign land' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: CaravanRemoteMining.rulePack.rulesStrings.1 'image->[PAWN_nameFull]
working a [MATERIAL_label] wall with mining tools, [circumstance_group]' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: CaravanRemoteMining.rulePack.rulesStrings.2 'image->[PAWN_nameFull]
holding up a chunk of [MATERIAL_label], [circumstance_group]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: CaravanRemoteMining.rulePack.rulesStrings.3 'image->[PAWN_nameFull]
resting against a wall of [MATERIAL_label], [circumstance_group]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: CaravanRemoteMining.rulePack.rulesStrings.4 'image->[PAWN_nameFull]
coordinating an excavation team against a rich vein of [MATERIAL_label],
[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CaravanRemoteMining.rulePack.rulesStrings.5 'image->[PAWN_nameFull]
carefully inspecting a rich vein of [MATERIAL_label], [circumstance_group]' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: CaravanRemoteMining.rulePack.rulesStrings.6 'circumstance_phrase->sweating
heavily' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: CaravanRemoteMining.rulePack.rulesStrings.7 'circumstance_phrase->wearing
a [AdjectiveFriendly] expression' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CaravanRemoteMining.rulePack.rulesStrings.8 'circumstance_phrase->smiling
proudly' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: CaravanRemoteMining.rulePack.rulesStrings.9 'circumstance_phrase->a
satisfied expression on [PAWN_possessive] face' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanRemoteMining.rulePack.rulesStrings.10 'circumstance_phrase->looking
around warily for danger' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: CaravanRemoteMining.rulePack.rulesStrings.11 'desc_sentence-
>[Quantity_adjphrase] [ally]s assist.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanRemoteMining.rulePack.rulesStrings.12 'desc_sentence-
>[Quantity_adjphrase] [Animal]s wander the area.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanRemoteMining.rulePack.rulesStrings.13 'desc_sentence->There is a
makeshift shelter in the background.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: CaravanRemoteMining.rulePack.rulesStrings.14 'desc_sentence-
>[Quantity_adjphrase] further veins are visible in the distance.' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: CaravanRemoteMining.rulePack.rulesStrings.15 'desc_sentence->A
[TerrainFeature] is visible in the distance.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanRemoteMining.rulePack.rulesStrings.16 'desc_sentence-
>[PAWN_nameDef] is sweaty and dirty from work.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanAssaultSuccessful.label 'caravan assault successful'
TaleDef: CaravanAssaultSuccessful.rulePack.rulesStrings.0 'tale_noun-
>[PAWN_nameDef]'s caravan defeating an enemy stronghold' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: CaravanAssaultSuccessful.rulePack.rulesStrings.1 'image->[PAWN_nameFull]
running towards a [Enemy], [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanAssaultSuccessful.rulePack.rulesStrings.2 'image->[PAWN_nameFull]
wielding a [Weapon], [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanAssaultSuccessful.rulePack.rulesStrings.3 'image->[PAWN_nameFull]
swinging a [Weapon], [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanAssaultSuccessful.rulePack.rulesStrings.4 'image->[PAWN_nameFull]
standing as tall as a building, [circumstance_group]' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: CaravanAssaultSuccessful.rulePack.rulesStrings.5 'circumstance_phrase-
>wearing a [AdjectiveBadass] look in [PAWN_possessive] eyes' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: CaravanAssaultSuccessful.rulePack.rulesStrings.6 'circumstance_phrase-
>wearing a [AdjectiveAngsty] look in [PAWN_possessive] eyes' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: CaravanAssaultSuccessful.rulePack.rulesStrings.7 'circumstance_phrase-
>roaring in victory' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CaravanAssaultSuccessful.rulePack.rulesStrings.8 'circumstance_phrase-
>covered in [Gore]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CaravanAssaultSuccessful.rulePack.rulesStrings.9 'desc_sentence-
>[Quantity_adjphrase] [Enemy]s cower from the assault.' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: CaravanAssaultSuccessful.rulePack.rulesStrings.10 'desc_sentence-
>[Quantity_adjphrase] [Enemy]s flee the area.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanAssaultSuccessful.rulePack.rulesStrings.11 'desc_sentence-
>[Quantity_adjphrase] [Enemy]s are visibly wounded.' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: CaravanAssaultSuccessful.rulePack.rulesStrings.12 'desc_sentence->A
[Community] burns in the distance.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: CaravanAssaultSuccessful.rulePack.rulesStrings.13 'desc_sentence->A
[Community] smokes in the distance.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: CaravanAssaultSuccessful.rulePack.rulesStrings.14 'desc_sentence->The
ground is coated in [Gore].' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: CaravanAssaultSuccessful.rulePack.rulesStrings.15 'desc_sentence-
>[Quantity_adjphrase] [PersonJob]s flee the area.' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: CaravanAssaultSuccessful.rulePack.rulesStrings.16 'desc_sentence-
>[Quantity_adjphrase] [Animal]s flee the area.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: LaunchedShip.label 'launched ship'
TaleDef: LaunchedShip.rulePack.rulesStrings.0 'tale_noun->[PAWN_nameDef] escaping
the planet' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: LaunchedShip.rulePack.rulesStrings.1 'tale_noun->[PAWN_nameDef] taking off
in a spaceship' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: LaunchedShip.rulePack.rulesStrings.2 'image->[PAWN_nameFull] being
launched towards the stars [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: LaunchedShip.rulePack.rulesStrings.3 'image->[PAWN_nameFull] racing
towards the heavens [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: LaunchedShip.rulePack.rulesStrings.4 'image->[PAWN_nameFull] accelerating
to escape velocity [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: LaunchedShip.rulePack.rulesStrings.5 'image->[PAWN_nameFull] piloting a
rocket [circumstance_group]' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: LaunchedShip.rulePack.rulesStrings.6 'circumstance_phrase->in front of a
[TerrainFeature]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: LaunchedShip.rulePack.rulesStrings.7 'circumstance_phrase->with incredible
force' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: LaunchedShip.rulePack.rulesStrings.8 'circumstance_phrase->in a plume of
dust and rocks' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: LaunchedShip.rulePack.rulesStrings.9 'circumstance_phrase->with rockets
firing dramatically' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: LaunchedShip.rulePack.rulesStrings.10 'circumstance_phrase->in a precision
takeoff' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: LaunchedShip.rulePack.rulesStrings.11 'desc_sentence->[PAWN_pronoun] is
concentrating intently on the controls.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: LaunchedShip.rulePack.rulesStrings.12 'desc_sentence->[PAWN_pronoun] has
[PAWN_possessive] eyes closed and looks confident.' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: LaunchedShip.rulePack.rulesStrings.13 'desc_sentence->[PAWN_pronoun] is
sleeping, [PAWN_possessive] eyes closed peacefully.' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: LaunchedShip.rulePack.rulesStrings.14 'desc_sentence->[PAWN_pronoun] is
smiling with grim joy.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: LaunchedShip.rulePack.rulesStrings.15 'desc_sentence->[PAWN_pronoun] seems
to be fully in control of the situation.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: LaunchedShip.rulePack.rulesStrings.16 'desc_sentence->There is a flame
trail licking off the back of the ship.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: LaunchedShip.rulePack.rulesStrings.17 'desc_sentence->A nearby [Animal] is
looking up, startled.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: LaunchedShip.rulePack.rulesStrings.18 'desc_sentence->A [Animal] is
fleeing the launch in fear.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: LaunchedShip.rulePack.rulesStrings.19 'desc_sentence->There is a
[TerrainFeature] in the background.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: LaunchedShip.rulePack.rulesStrings.20 'desc_sentence->A [PersonJob]
watches silently from afar.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: SocialFight.label 'social fight'
TaleDef: SocialFight.rulePack.rulesStrings.0 'tale_noun->[INITIATOR_nameDef]
[fight_name_present] [RESPONDER_nameDef]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: SocialFight.rulePack.rulesStrings.1 'image->[INITIATOR_nameFull] insulting
[RESPONDER_nameFull] [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: SocialFight.rulePack.rulesStrings.2 'image->[INITIATOR_nameFull] taunting
[RESPONDER_nameFull] [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: SocialFight.rulePack.rulesStrings.3 'image->[INITIATOR_nameFull]
threatening [RESPONDER_nameFull] [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: SocialFight.rulePack.rulesStrings.4 'image->[INITIATOR_nameFull]
intimidating [RESPONDER_nameFull] [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: SocialFight.rulePack.rulesStrings.5 'image->[INITIATOR_nameFull] attacking
[RESPONDER_nameFull] [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: SocialFight.rulePack.rulesStrings.6 'image->[INITIATOR_nameFull]
assaulting [RESPONDER_nameFull] [circumstance_group]' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: SocialFight.rulePack.rulesStrings.7 'image->[INITIATOR_nameFull] punching
[RESPONDER_nameFull] [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: SocialFight.rulePack.rulesStrings.8 'image->[INITIATOR_nameFull] kicking
[RESPONDER_nameFull] [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: SocialFight.rulePack.rulesStrings.9 'image->[INITIATOR_nameFull] cowering
from [RESPONDER_nameFull] [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: SocialFight.rulePack.rulesStrings.10 'fight_name_present->assaulting'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: SocialFight.rulePack.rulesStrings.11 'fight_name_present->attacking'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: SocialFight.rulePack.rulesStrings.12 'fight_name_present->fighting' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: SocialFight.rulePack.rulesStrings.13 'circumstance_phrase->while
[RESPONDER_nameDef] insults [INITIATOR_objective]' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: SocialFight.rulePack.rulesStrings.14 'circumstance_phrase->while
[RESPONDER_nameDef] taunts [INITIATOR_objective]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: SocialFight.rulePack.rulesStrings.15 'circumstance_phrase->while
[RESPONDER_nameDef] threatens [INITIATOR_objective]' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: SocialFight.rulePack.rulesStrings.16 'circumstance_phrase->while
[RESPONDER_nameDef] intimidates [INITIATOR_objective]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: SocialFight.rulePack.rulesStrings.17 'circumstance_phrase->while
[RESPONDER_nameDef] attacks [INITIATOR_objective]' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: SocialFight.rulePack.rulesStrings.18 'circumstance_phrase->while
[RESPONDER_nameDef] assaults [INITIATOR_objective]' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: SocialFight.rulePack.rulesStrings.19 'circumstance_phrase->while
[RESPONDER_nameDef] punches [INITIATOR_objective]' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: SocialFight.rulePack.rulesStrings.20 'circumstance_phrase->while
[RESPONDER_nameDef] kicks [INITIATOR_objective]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: SocialFight.rulePack.rulesStrings.21 'circumstance_phrase->while
[RESPONDER_nameDef] cowers from [INITIATOR_objective]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: SocialFight.rulePack.rulesStrings.22 'desc_sentence->[target] appears
without remorse.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: SocialFight.rulePack.rulesStrings.23 'desc_sentence->[target] is consumed
with passionate rage.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: SocialFight.rulePack.rulesStrings.24 'desc_sentence->[target] has no
emotion or expression.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: SocialFight.rulePack.rulesStrings.25 'desc_sentence->[target]'s body is
covered in [Gore].' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: SocialFight.rulePack.rulesStrings.26 'desc_sentence->[target] is screaming
furiously.' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: SocialFight.rulePack.rulesStrings.27 'desc_sentence->[target] is visibly
wounded.' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: SocialFight.rulePack.rulesStrings.28 'desc_sentence->[target]'s eyes are
glowing [Color].' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: SocialFight.rulePack.rulesStrings.29 'target->[INITIATOR_nameDef]' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: SocialFight.rulePack.rulesStrings.30 'target->[RESPONDER_nameDef]' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: CollapseDodged.label 'collapse dodged'
TaleDef: CollapseDodged.rulePack.rulesStrings.0 'tale_noun->[PAWN_nameDef] dodging
a cave-in' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: CollapseDodged.rulePack.rulesStrings.1 'tale_noun->[PAWN_nameDef] nearly
crushed by falling objects' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: CollapseDodged.rulePack.rulesStrings.2 'image->[PAWN_nameFull] leaping
away from a collapse of debris [circumstance_group]' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: CollapseDodged.rulePack.rulesStrings.3 'image->[PAWN_nameFull] narrowly
avoiding a cave-in [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CollapseDodged.rulePack.rulesStrings.4 'image->[PAWN_nameFull] avoiding a
falling ceiling [circumstance_group]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: CollapseDodged.rulePack.rulesStrings.5 'image->[PAWN_nameFull] avoiding
certain death by a falling rock [circumstance_group]' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: CollapseDodged.rulePack.rulesStrings.6 'circumstance_phrase->that vanishes
behind a curtain of debris and dust' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: CollapseDodged.rulePack.rulesStrings.7 'circumstance_phrase->that
pulverizes everything beneath it' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CollapseDodged.rulePack.rulesStrings.8 'circumstance_phrase->which impacts
with incredible force' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CollapseDodged.rulePack.rulesStrings.9 'desc_sentence->[PAWN_pronoun] is
sweating with exertion.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: CollapseDodged.rulePack.rulesStrings.10 'desc_sentence->[PAWN_pronoun]
appears to be terrified.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: CollapseDodged.rulePack.rulesStrings.11 'desc_sentence->[PAWN_pronoun] is
scratched and bleeding.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: CollapseDodged.rulePack.rulesStrings.12 'desc_sentence->[PAWN_pronoun] has
lost [PAWN_possessive] balance.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Wounded.label 'wounded'
TaleDef: Wounded.rulePack.rulesStrings.0 'tale_noun->[KILLER_nameDef]
[wound_name_present] [VICTIM_nameDef]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.1 'tale_noun->[KILLER_nameDef]
[wound_name_present] [VICTIM_nameDef] with a [WEAPON_label]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.2 'tale_noun->the [wound_name_present] of
[VICTIM_nameDef] by [KILLER_nameDef]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.3 'tale_noun->the [wound_name_present] of
[VICTIM_nameDef] with a [WEAPON_label]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.4 'tale_noun->the [wound_name_present] of
[VICTIM_nameDef]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Wounded.rulePack.rulesStrings.5 'image->[VICTIM_nameFull] being
[wound_name_past] by [KILLER_nameFull] [with_weapon_optional]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.6 'image->[KILLER_nameFull]
[wound_name_present] [VICTIM_nameFull] [with_weapon_optional]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.7 'image->[KILLER_nameFull] brutally
[wound_name_present] [VICTIM_nameFull] [with_weapon_optional]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.8 'image->[VICTIM_nameFull] being
[wound_name_past] [with_weapon_optional]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.9 'wound_name_past->wounded' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.10 'wound_name_past->harmed' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.11 'wound_name_past->hurt' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.12 'wound_name_past->assaulted' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.13 'wound_name_past->attacked' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.14 'wound_name_present->wounding' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.15 'wound_name_present->harming' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.16 'wound_name_present->hurting' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.17 'wound_name_present->assaulting' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.18 'wound_name_present->attacking' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.19 'with_weapon_optional->with a
[WEAPON_label] [circumstance_group]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.20 'with_weapon_optional-
>[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Wounded.rulePack.rulesStrings.21 'circumstance_phrase->seemingly without
remorse' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.22 'circumstance_phrase->with cold
efficiency' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.23 'circumstance_phrase->with passionate
rage' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.24 'circumstance_phrase->with quick,
efficient movements' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Wounded.rulePack.rulesStrings.25 'circumstance_phrase->without emotion or
expression' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.26 'circumstance_phrase->out of bleak
necessity' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.27 'circumstance_phrase->in a cowardly,
halfhearted way' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.28 'desc_sentence->[Quantity_adjphrase]
[Animal]s look on.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Wounded.rulePack.rulesStrings.29 'desc_sentence->A [PersonJob] watches
silently [side_position].' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.30 'desc_sentence->Blood is pooling around
[VICTIM_nameDef]'s body.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.31 'desc_sentence->[VICTIM_nameDef] is
covered in [Gore].' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Wounded.rulePack.rulesStrings.32 'desc_sentence->[VICTIM_nameDef] looks
[AdjectiveAngsty].' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Wounded.rulePack.rulesStrings.33 'desc_sentence->[VICTIM_nameDef] is
wincing in pain.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Wounded.rulePack.rulesStrings.34 'desc_sentence->[VICTIM_nameDef] is
wincing in agony.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Wounded.rulePack.rulesStrings.35 'desc_sentence->[KILLER_nameDef] is
baring [KILLER_possessive] teeth.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.36 'desc_sentence->[KILLER_nameDef] seems
satisfied.' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.37 'desc_sentence->[KILLER_nameDef] looks
distressed at what [KILLER_pronoun] is doing.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.38 'desc_sentence->[KILLER_nameDef] looks
pleased with the situation.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Wounded.rulePack.rulesStrings.39 'desc_sentence->[KILLER_nameDef] looks
triumphant.' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Downed.label 'downed'
TaleDef: Downed.rulePack.rulesStrings.0 'tale_noun->[KILLER_nameDef]
[wound_name_present] [VICTIM_nameDef]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.1 'tale_noun->[KILLER_nameDef]
[wound_name_present] [VICTIM_nameDef] with a [WEAPON_label]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.2 'tale_noun->the [wound_name_present] of
[VICTIM_nameDef] by [KILLER_nameDef]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.3 'tale_noun->the [wound_name_present] of
[VICTIM_nameDef] with a [WEAPON_label]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.4 'tale_noun->the [wound_name_present] of
[VICTIM_nameDef]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Downed.rulePack.rulesStrings.5 'image->[VICTIM_nameFull] being
[wound_name_past] by [KILLER_nameFull] [with_weapon_optional]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.6 'image->[KILLER_nameFull]
[wound_name_present] [VICTIM_nameFull] [with_weapon_optional]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.7 'image->[KILLER_nameFull] brutally
[wound_name_present] [VICTIM_nameFull] [with_weapon_optional]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.8 'image->[VICTIM_nameFull] being
[wound_name_past] [with_weapon_optional]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.9 'wound_name_past->incapacitated' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.10 'wound_name_past->crippled' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.11 'wound_name_past->knocked unconscious'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.12 'wound_name_past->disabled' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.13 'wound_name_present->incapacitating'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.14 'wound_name_present->harming' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.15 'wound_name_present->knocking unconscious'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.16 'wound_name_present->disabling' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.17 'with_weapon_optional->with a
[WEAPON_label] [circumstance_group]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.18 'with_weapon_optional-
>[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Downed.rulePack.rulesStrings.19 'circumstance_phrase->seemingly without
remorse' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.20 'circumstance_phrase->with cold
efficiency' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.21 'circumstance_phrase->with passionate
rage' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.22 'circumstance_phrase->with quick,
efficient movements' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Downed.rulePack.rulesStrings.23 'circumstance_phrase->without emotion or
expression' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.24 'circumstance_phrase->out of bleak
necessity' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.25 'circumstance_phrase->in a cowardly,
halfhearted way' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.26 'desc_sentence->[Quantity_adjphrase]
[Animal]s look on.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Downed.rulePack.rulesStrings.27 'desc_sentence->A [PersonJob] watches
silently [side_position].' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Downed.rulePack.rulesStrings.28 'desc_sentence->[VICTIM_nameDef] looks
[AdjectiveAngsty].' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Downed.rulePack.rulesStrings.29 'desc_sentence->[VICTIM_nameDef]'s eyes
are closed.' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.30 'desc_sentence->[KILLER_nameDef] is baring
[KILLER_possessive] teeth.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Downed.rulePack.rulesStrings.31 'desc_sentence->[KILLER_nameDef] seems
satisfied.' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.32 'desc_sentence->[KILLER_nameDef] looks
distressed at what [KILLER_pronoun] is doing.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Downed.rulePack.rulesStrings.33 'desc_sentence->[KILLER_nameDef] looks
pleased with the situation.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Downed.rulePack.rulesStrings.34 'desc_sentence->[KILLER_nameDef] looks
triumphant.' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledLongRange.label 'killed at distance'
TaleDef: KilledLongRange.rulePack.rulesStrings.0 'tale_noun->[KILLER_nameDef]
[wound_name_present] [VICTIM_nameDef] at extreme distance' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.1 'tale_noun->[KILLER_nameDef]
[wound_name_present] [VICTIM_nameDef] at extreme distance with a [WEAPON_label]'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.2 'tale_noun->the long distance
[wound_name_present] of [VICTIM_nameDef] by [KILLER_nameDef]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.3 'tale_noun->the long distance
[wound_name_present] of [VICTIM_nameDef] by [KILLER_nameDef] with a [WEAPON_label]'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.4 'image->[KILLER_nameFull] aiming
at [VICTIM_nameFull] [with_weapon_optional]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.5 'image->[KILLER_nameFull]
[wound_name_present] [VICTIM_nameFull] [with_weapon_optional]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.6 'image->[KILLER_nameFull] coldly
[wound_name_present] [VICTIM_nameFull] [with_weapon_optional]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.7 'wound_name_past->murdered' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.8 'wound_name_past->slain' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.9 'wound_name_past->slaughtered'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.10 'wound_name_past->eliminated'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.11 'wound_name_present->murdering'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.12 'wound_name_present->slaying'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.13 'wound_name_present-
>slaughtering' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.14 'wound_name_present->eliminating'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.15 'with_weapon_optional->with a
[WEAPON_label] [circumstance_group]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.16 'with_weapon_optional-
>[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.17 'circumstance_phrase->seemingly
without remorse' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.18 'circumstance_phrase->with cold
efficiency' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.19 'circumstance_phrase->from a long
distance' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.20 'circumstance_phrase->from a
great height' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.21 'circumstance_phrase->without
emotion or expression' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.22 'circumstance_phrase->in a
cowardly, halfhearted way' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.23 'desc_sentence-
>[Quantity_adjphrase] [Animal]s look on.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.24 'desc_sentence->A [PersonJob]
watches silently [side_position].' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.25 'desc_sentence->[VICTIM_nameDef]
looks [AdjectiveAngsty].' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.26 'desc_sentence-
>[VICTIM_nameDef]'s eyes are closed.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.27 'desc_sentence->[VICTIM_nameDef]
is covered in [Gore].' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.28 'desc_sentence->[KILLER_nameDef]
is baring [KILLER_possessive] teeth.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.29 'desc_sentence->[KILLER_nameDef]
seems satisfied.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.30 'desc_sentence->[KILLER_nameDef]
looks distressed at what [KILLER_pronoun] is doing.' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.31 'desc_sentence->[KILLER_nameDef]
looks pleased with the situation.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: KilledLongRange.rulePack.rulesStrings.32 'desc_sentence->[KILLER_nameDef]
looks triumphant.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledMelee.label 'killed in melee'
TaleDef: KilledMelee.rulePack.rulesStrings.0 'tale_noun->[KILLER_nameDef]
[wound_name_present] [VICTIM_nameDef] in close combat' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.1 'tale_noun->[KILLER_nameDef]
[wound_name_present] [VICTIM_nameDef] in melee with a [WEAPON_label]' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.2 'tale_noun->the melee
[wound_name_present] of [VICTIM_nameDef] by [KILLER_nameDef]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.3 'tale_noun->the close combat
[wound_name_present] of [VICTIM_nameDef] by [KILLER_nameDef] with a [WEAPON_label]'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.4 'image->[VICTIM_nameFull] being
[wound_name_past] by [KILLER_nameFull] [with_weapon_optional]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.5 'image->[KILLER_nameFull]
[wound_name_present] [VICTIM_nameFull] [with_weapon_optional]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.6 'image->[KILLER_nameFull] brutally
[wound_name_present] [VICTIM_nameFull] [with_weapon_optional]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.7 'image->[VICTIM_nameFull] being
[wound_name_past] [with_weapon_optional]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.8 'wound_name_past->murdered' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.9 'wound_name_past->slain' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.10 'wound_name_past->slaughtered' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.11 'wound_name_past->mutilated' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.12 'wound_name_present->murdering'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.13 'wound_name_present->slaying' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.14 'wound_name_present->slaughtering'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.15 'wound_name_present->mutilating'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.16 'with_weapon_optional->with a
[WEAPON_label] [circumstance_group]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.17 'with_weapon_optional-
>[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.18 'circumstance_phrase->seemingly
without remorse' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.19 'circumstance_phrase->with cold
efficiency' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.20 'circumstance_phrase->with quick,
efficient movements' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.21 'circumstance_phrase->without emotion
or expression' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.22 'circumstance_phrase->in a cowardly,
halfhearted way' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.23 'desc_sentence->[Quantity_adjphrase]
[Animal]s look on.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.24 'desc_sentence->A [PersonJob] watches
silently [side_position].' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.25 'desc_sentence->[VICTIM_nameDef]
looks [AdjectiveAngsty].' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.26 'desc_sentence->[VICTIM_nameDef]'s
eyes are closed.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.27 'desc_sentence->[VICTIM_nameDef] is
covered in [Gore].' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.28 'desc_sentence->[VICTIM_nameDef] and
[KILLER_nameDef] are both covered in [Gore].' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.29 'desc_sentence->[KILLER_nameDef] is
covered in [Gore].' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.30 'desc_sentence->[KILLER_nameDef] is
baring [KILLER_possessive] teeth.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.31 'desc_sentence->[KILLER_nameDef]
seems satisfied.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.32 'desc_sentence->[KILLER_nameDef]
looks distressed at what [KILLER_pronoun] is doing.' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.33 'desc_sentence->[KILLER_nameDef]
looks pleased with the situation.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.34 'desc_sentence->[KILLER_nameDef]
looks triumphant.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledMelee.rulePack.rulesStrings.35 'desc_sentence->[KILLER_nameDef]
wears a feral expression.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: KilledMajorThreat.label 'killed major threat'
TaleDef: KilledMajorThreat.rulePack.rulesStrings.0 'tale_noun->[KILLER_nameDef]
[wound_name_present] [VICTIM_nameDef]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.1 'tale_noun->[KILLER_nameDef]
[wound_name_present] [VICTIM_nameDef] with a [WEAPON_label]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.2 'tale_noun->the
[wound_name_present] of [VICTIM_nameDef] by [KILLER_nameDef]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.3 'tale_noun->the
[wound_name_present] of [VICTIM_nameDef] by [KILLER_nameDef] with a [WEAPON_label]'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.4 'image->[VICTIM_nameFull] being
[wound_name_past] by [KILLER_nameFull] [with_weapon_optional]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.5 'image->[KILLER_nameFull]
[wound_name_present] [VICTIM_nameFull] [with_weapon_optional]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.6 'image->[KILLER_nameFull]
brutally [wound_name_present] [VICTIM_nameFull] [with_weapon_optional]' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.7 'image->[VICTIM_nameFull] being
[wound_name_past] [with_weapon_optional]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.8 'wound_name_past->slain' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.9 'wound_name_past->defeated'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.10 'wound_name_past->overcome'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.11 'wound_name_present->slaying'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.12 'wound_name_present->defeating'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.13 'wound_name_present-
>overcoming' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.14 'with_weapon_optional->with a
[WEAPON_label] [circumstance_group]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.15 'with_weapon_optional-
>[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.16 'circumstance_phrase->with cold
efficiency' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.17 'circumstance_phrase->with
quick, efficient movements' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.18 'circumstance_phrase->without
emotion or expression' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.19 'circumstance_phrase->with
great heroism' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.20 'circumstance_phrase->with
incredible strength' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.21 'desc_sentence-
>[Quantity_adjphrase] [Animal]s look on.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.22 'desc_sentence->A [PersonJob]
watches silently [side_position].' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.23 'desc_sentence-
>[VICTIM_nameDef] looks [AdjectiveAngsty].' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.24 'desc_sentence-
>[VICTIM_nameDef]'s eyes are closed.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.25 'desc_sentence-
>[VICTIM_nameDef] is covered in [Gore].' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.26 'desc_sentence-
>[VICTIM_nameDef] and [KILLER_nameDef] are both covered in [Gore].' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.27 'desc_sentence-
>[VICTIM_nameDef]'s corpse towers over [KILLER_nameDef].' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.28 'desc_sentence-
>[VICTIM_nameDef]'s massive corpse covers a [TerrainFeature].' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.29 'desc_sentence-
>[VICTIM_nameDef]'s eyes glow [Color].' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.30 'desc_sentence-
>[KILLER_nameDef] is covered in [Gore].' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.31 'desc_sentence-
>[KILLER_nameDef] is baring [KILLER_possessive] teeth.' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.32 'desc_sentence-
>[KILLER_nameDef] seems satisfied.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.33 'desc_sentence-
>[KILLER_nameDef] looks triumphant.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.34 'desc_sentence-
>[KILLER_nameDef] looks [AdjectiveBadass].' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: KilledMajorThreat.rulePack.rulesStrings.35 'desc_sentence-
>[KILLER_nameDef] is glowing with a heroic aura.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: KilledCapacity.label 'killed'
TaleDef: KilledCapacity.rulePack.rulesStrings.0 'tale_noun->[KILLER_nameDef]
[wound_name_present] [VICTIM_nameDef]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.1 'tale_noun->[KILLER_nameDef]
[wound_name_present] [VICTIM_nameDef] with a [WEAPON_label]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.2 'image->[KILLER_nameFull]
[cap_removal] [VICTIM_nameFull]'s capacity for [CAPACITY_label]
[with_weapon_optional]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.3 'image->[KILLER_nameFull]
[wound_name_present] [VICTIM_nameFull] by [cap_removal] their [CAPACITY_label]
[with_weapon_optional]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.4 'cap_removal->destroying' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.5 'cap_removal->eliminating' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.6 'cap_removal->ending' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.7 'wound_name_past->slayed' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.8 'wound_name_past->executed' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.9 'wound_name_past->assassinated'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.10 'wound_name_past->eliminated'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.11 'wound_name_present->slaying'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.12 'wound_name_present->executing'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.13 'wound_name_present-
>assassinating' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.14 'wound_name_present->eliminating'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.15 'with_weapon_optional->with a
[WEAPON_label] [circumstance_group]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.16 'with_weapon_optional-
>[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.17 'circumstance_phrase->seemingly
without remorse' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.18 'circumstance_phrase->with cold
efficiency' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.19 'circumstance_phrase->with quick,
efficient movements' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.20 'circumstance_phrase->without
emotion or expression' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.21 'desc_sentence-
>[Quantity_adjphrase] [Animal]s look on.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.22 'desc_sentence->A [PersonJob]
watches silently [side_position].' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.23 'desc_sentence->[VICTIM_nameDef]
looks [AdjectiveAngsty].' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.24 'desc_sentence->[VICTIM_nameDef]'s
eyes are closed.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.25 'desc_sentence->[KILLER_nameDef]
seems satisfied.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.26 'desc_sentence->[KILLER_nameDef]
looks distressed at what [KILLER_pronoun] is doing.' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.27 'desc_sentence->[KILLER_nameDef]
looks pleased with the situation.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: KilledCapacity.rulePack.rulesStrings.28 'desc_sentence->[KILLER_nameDef]
looks triumphant.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledMortar.label 'killed with mortar'
TaleDef: KilledMortar.rulePack.rulesStrings.0 'tale_noun->[KILLER_nameDef]
[wound_name_present] [VICTIM_nameDef] with a mortar' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: KilledMortar.rulePack.rulesStrings.1 'tale_noun->[VICTIM_nameDef] being
killed by [KILLER_nameDef]'s artillery' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: KilledMortar.rulePack.rulesStrings.2 'image->[KILLER_nameFull] carefully
adjusting a firing tube [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: KilledMortar.rulePack.rulesStrings.3 'image->[KILLER_nameFull] looking
into the distance [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: KilledMortar.rulePack.rulesStrings.4 'image->[KILLER_nameFull] doing
calculations on paper [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: KilledMortar.rulePack.rulesStrings.5 'image->[KILLER_nameFull] testing
wind direction [circumstance_group]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: KilledMortar.rulePack.rulesStrings.6 'circumstance_phrase->while
[VICTIM_nameFull] is consumed in a massive explosion' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: KilledMortar.rulePack.rulesStrings.7 'circumstance_phrase->as a shell arcs
down towards [VICTIM_nameFull]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: KilledMortar.rulePack.rulesStrings.8 'circumstance_phrase->while
[VICTIM_nameFull] walks around obliviously' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: KilledMortar.rulePack.rulesStrings.9 'circumstance_phrase->as
[VICTIM_nameFull] sprints' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: KilledMortar.rulePack.rulesStrings.10 'desc_sentence->[Quantity_adjphrase]
[Animal]s look on.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledMortar.rulePack.rulesStrings.11 'desc_sentence->A [PersonJob]
watches silently [side_position].' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: KilledMortar.rulePack.rulesStrings.12 'desc_sentence->[VICTIM_nameDef]
looks [AdjectiveAngsty].' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: KilledMortar.rulePack.rulesStrings.13 'desc_sentence->[VICTIM_nameDef] is
covered in [Gore].' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledMortar.rulePack.rulesStrings.14 'desc_sentence->[VICTIM_nameDef] is
surrounded by explosions.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: KilledMortar.rulePack.rulesStrings.15 'desc_sentence->[VICTIM_nameDef] is
surrounded by craters.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledMortar.rulePack.rulesStrings.16 'desc_sentence->[KILLER_nameDef]
seems satisfied.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: KilledMortar.rulePack.rulesStrings.17 'desc_sentence->[KILLER_nameDef]
looks distressed at what [KILLER_pronoun] is doing.' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: KilledMortar.rulePack.rulesStrings.18 'desc_sentence->[KILLER_nameDef]
looks pleased with the situation.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: KilledMortar.rulePack.rulesStrings.19 'desc_sentence->[KILLER_nameDef]
looks triumphant.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Exhausted.label 'exhausted'
TaleDef: Exhausted.rulePack.rulesStrings.0 'tale_noun->[PAWN_nameDef] collapsing
from exhaustion' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Exhausted.rulePack.rulesStrings.1 'image->[PAWN_nameFull] collapsing on
the ground [circumstance_group]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Exhausted.rulePack.rulesStrings.2 'image->[PAWN_nameFull] lying on the
ground [circumstance_group]' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Exhausted.rulePack.rulesStrings.3 'image->[PAWN_nameFull] lying in bed
[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Exhausted.rulePack.rulesStrings.4 'image->[PAWN_nameFull] collapsed in a
chair [circumstance_group]' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Exhausted.rulePack.rulesStrings.5 'image->[PAWN_nameFull] peacefully
sleeping [circumstance_group]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Exhausted.rulePack.rulesStrings.6 'circumstance_phrase->with eyes closed'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: Exhausted.rulePack.rulesStrings.7 'circumstance_phrase->with a visible
look of exhaustion' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Exhausted.rulePack.rulesStrings.8 'circumstance_phrase->while covered in
sweat' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Exhausted.rulePack.rulesStrings.9 'circumstance_phrase->and unable to move
a muscle' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Exhausted.rulePack.rulesStrings.10 'desc_sentence->[PAWN_nameDef]'s last
project sits nearby, complete.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Exhausted.rulePack.rulesStrings.11 'desc_sentence->A marvelous
construction surrounds [PAWN_nameDef].' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Exhausted.rulePack.rulesStrings.12 'desc_sentence->[Quantity_adjphrase]
[PersonJob]s look grateful for [PAWN_nameDef]'s heroic effort.' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: Exhausted.rulePack.rulesStrings.13 'desc_sentence->[Quantity_adjphrase]
[PersonJob]s lie nearby in a similar state.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Exhausted.rulePack.rulesStrings.14 'desc_sentence->The scene takes place
inside a newly-built [Community].' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: IllnessRevealed.label 'illness revealed'
TaleDef: IllnessRevealed.rulePack.rulesStrings.0 'tale_noun->[PAWN_nameDef] being
stricken with [ILLNESS_label]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: IllnessRevealed.rulePack.rulesStrings.1 'image->[PAWN_nameFull] staggering
through a field [circumstance_group]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: IllnessRevealed.rulePack.rulesStrings.2 'image->[PAWN_nameFull] lying on
the ground [circumstance_group]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: IllnessRevealed.rulePack.rulesStrings.3 'image->[PAWN_nameFull] lying in
bed [circumstance_group]' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: IllnessRevealed.rulePack.rulesStrings.4 'image->[PAWN_nameFull] lying in a
hospital bed [circumstance_group]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: IllnessRevealed.rulePack.rulesStrings.5 'image->[PAWN_nameFull] collapsed
in a chair [circumstance_group]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: IllnessRevealed.rulePack.rulesStrings.6 'image->[PAWN_nameFull] crouching
next to a fire [circumstance_group]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: IllnessRevealed.rulePack.rulesStrings.7 'circumstance_phrase->and sweating
uncontrollably' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: IllnessRevealed.rulePack.rulesStrings.8 'circumstance_phrase->and
shivering uncontrollably' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: IllnessRevealed.rulePack.rulesStrings.9 'circumstance_phrase->while both
sweating and shivering' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: IllnessRevealed.rulePack.rulesStrings.10 'circumstance_phrase->with
cracked dry lips' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: IllnessRevealed.rulePack.rulesStrings.11 'circumstance_phrase->while
vomiting' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: IllnessRevealed.rulePack.rulesStrings.12 'circumstance_phrase->with a
visible rash' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: IllnessRevealed.rulePack.rulesStrings.13 'circumstance_phrase->while being
tended to by a doctor' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: IllnessRevealed.rulePack.rulesStrings.14 'desc_sentence-
>[Quantity_adjphrase] fly-ridden [Animal] corpses surround the area.' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: IllnessRevealed.rulePack.rulesStrings.15 'desc_sentence-
>[Quantity_adjphrase] twisted [Color] [TerrainFeature]s surround the scene.' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: IllnessRevealed.rulePack.rulesStrings.16 'desc_sentence-
>[Quantity_adjphrase] [PersonJob]s are stricken with the same afflication.' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: IllnessRevealed.rulePack.rulesStrings.17 'desc_sentence->The scene takes
place inside a [TreeType] forest.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: IllnessRevealed.rulePack.rulesStrings.18 'desc_sentence-
>[Quantity_adjphrase] dying [Animal]s lay on the ground.' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: HeatstrokeRevealed.label 'heatstroke revealed'
TaleDef: HeatstrokeRevealed.rulePack.rulesStrings.0 'tale_noun->[PAWN_nameDef]
getting heatstroke' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: HeatstrokeRevealed.rulePack.rulesStrings.1 'tale_noun->[PAWN_nameDef]
overheating' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: HeatstrokeRevealed.rulePack.rulesStrings.2 'image->[PAWN_nameFull]
trudging through sand [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: HeatstrokeRevealed.rulePack.rulesStrings.3 'image->[PAWN_nameFull] huddled
in the shade of a [TerrainFeature] [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: HeatstrokeRevealed.rulePack.rulesStrings.4 'image->[PAWN_nameFull]
searching for water [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: HeatstrokeRevealed.rulePack.rulesStrings.5 'image->[PAWN_nameFull]
searching for shade [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: HeatstrokeRevealed.rulePack.rulesStrings.6 'image->[PAWN_nameFull]
crawling across sun-baked dirt [circumstance_group]' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: HeatstrokeRevealed.rulePack.rulesStrings.7 'circumstance_phrase->with red
dry skin' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: HeatstrokeRevealed.rulePack.rulesStrings.8 'circumstance_phrase->and
covered in sweat' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: HeatstrokeRevealed.rulePack.rulesStrings.9 'circumstance_phrase->with
cracked dry lips' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: HeatstrokeRevealed.rulePack.rulesStrings.10 'circumstance_phrase->while
vomiting' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: HeatstrokeRevealed.rulePack.rulesStrings.11 'desc_sentence-
>[Quantity_adjphrase] dessicated [Animal] corpses surround the area.' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: HeatstrokeRevealed.rulePack.rulesStrings.12 'desc_sentence-
>[PAWN_nameDef]'s clothes are tattered and torn.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: HeatstrokeRevealed.rulePack.rulesStrings.13 'desc_sentence->A blazing sun
looms in the background.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: HeatstrokeRevealed.rulePack.rulesStrings.14 'desc_sentence->The scene
takes place inside a blazing desert.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: HeatstrokeRevealed.rulePack.rulesStrings.15 'desc_sentence->The scene
appears to take place inside, next to a heater.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: HeatstrokeRevealed.rulePack.rulesStrings.16 'desc_sentence-
>[Quantity_adjphrase] unmoving [Animal]s surround the scene.' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: HeatstrokeRevealed.rulePack.rulesStrings.17 'desc_sentence-
>[Quantity_adjphrase] dying [Animal]s lay on the ground.' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: HypothermiaRevealed.label 'hypothermia revealed'
TaleDef: HypothermiaRevealed.rulePack.rulesStrings.0 'tale_noun->[PAWN_nameDef]
getting hypothermia' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: HypothermiaRevealed.rulePack.rulesStrings.1 'tale_noun->[PAWN_nameDef]
freezing to death' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: HypothermiaRevealed.rulePack.rulesStrings.2 'image->[PAWN_nameFull]
trudging through snow [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: HypothermiaRevealed.rulePack.rulesStrings.3 'image->[PAWN_nameFull]
huddled beside a [TerrainFeature] [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: HypothermiaRevealed.rulePack.rulesStrings.4 'image->[PAWN_nameFull]
searching for a warm [Apparel] [circumstance_group]' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: HypothermiaRevealed.rulePack.rulesStrings.5 'image->[PAWN_nameFull]
crouching next to a fire [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: HypothermiaRevealed.rulePack.rulesStrings.6 'image->[PAWN_nameFull] trying
to light a fire [circumstance_group]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: HypothermiaRevealed.rulePack.rulesStrings.7 'circumstance_phrase->while
their face slowly turns blue' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: HypothermiaRevealed.rulePack.rulesStrings.8 'circumstance_phrase->and
shivering uncontrollably' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: HypothermiaRevealed.rulePack.rulesStrings.9 'circumstance_phrase->while
covered in frost' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: HypothermiaRevealed.rulePack.rulesStrings.10 'circumstance_phrase->while
exhaling clouds of fog' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: HypothermiaRevealed.rulePack.rulesStrings.11 'desc_sentence-
>[Quantity_adjphrase] frozen [Animal] corpses surround the area.' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: HypothermiaRevealed.rulePack.rulesStrings.12 'desc_sentence-
>[PAWN_nameDef]'s clothes are tattered and worn.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: HypothermiaRevealed.rulePack.rulesStrings.13 'desc_sentence->A cold blue
moon looms in the background.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: HypothermiaRevealed.rulePack.rulesStrings.14 'desc_sentence->The scene
takes place inside a snow-covered [TreeType] forest.' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: HypothermiaRevealed.rulePack.rulesStrings.15 'desc_sentence->The scene
appears to take place inside a freezer.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: HypothermiaRevealed.rulePack.rulesStrings.16 'desc_sentence-
>[Quantity_adjphrase] shivering [Animal]s surround the scene.' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: HypothermiaRevealed.rulePack.rulesStrings.17 'desc_sentence-
>[Quantity_adjphrase] dying [Animal]s lay on the ground.' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: ToxicityRevealed.label 'toxicity revealed'
TaleDef: ToxicityRevealed.rulePack.rulesStrings.0 'tale_noun->[PAWN_nameDef]'s body
becoming toxic' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: ToxicityRevealed.rulePack.rulesStrings.1 'tale_noun->[PAWN_nameDef] being
poisoned by toxins' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: ToxicityRevealed.rulePack.rulesStrings.2 'image->[PAWN_nameFull]
staggering through a field [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: ToxicityRevealed.rulePack.rulesStrings.3 'image->[PAWN_nameFull] lying on
the ground [circumstance_group]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: ToxicityRevealed.rulePack.rulesStrings.4 'image->[PAWN_nameFull] lying in
bed [circumstance_group]' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: ToxicityRevealed.rulePack.rulesStrings.5 'image->[PAWN_nameFull] crouching
next to a fire [circumstance_group]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: ToxicityRevealed.rulePack.rulesStrings.6 'image->[PAWN_nameFull] trying to
light a fire [circumstance_group]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: ToxicityRevealed.rulePack.rulesStrings.7 'image->[PAWN_nameFull]
mindlessly removing [PAWN_possessive] clothes [circumstance_group]' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: ToxicityRevealed.rulePack.rulesStrings.8 'circumstance_phrase->and
sweating uncontrollably' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: ToxicityRevealed.rulePack.rulesStrings.9 'circumstance_phrase->and
shivering uncontrollably' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: ToxicityRevealed.rulePack.rulesStrings.10 'circumstance_phrase->while both
sweating and shivering' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: ToxicityRevealed.rulePack.rulesStrings.11 'circumstance_phrase->with
cracked dry lips' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: ToxicityRevealed.rulePack.rulesStrings.12 'circumstance_phrase->while
vomiting' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: ToxicityRevealed.rulePack.rulesStrings.13 'circumstance_phrase->with a
visible rash' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: ToxicityRevealed.rulePack.rulesStrings.14 'desc_sentence-
>[Quantity_adjphrase] twisted [Animal] corpses surround the area.' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: ToxicityRevealed.rulePack.rulesStrings.15 'desc_sentence->[PAWN_nameDef]'s
clothes are falling apart.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: ToxicityRevealed.rulePack.rulesStrings.16 'desc_sentence->The sky is a
murky [Color].' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: ToxicityRevealed.rulePack.rulesStrings.17 'desc_sentence-
>[Quantity_adjphrase] twisted [Color] [TerrainFeature]s surround the scene.' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: ToxicityRevealed.rulePack.rulesStrings.18 'desc_sentence->The scene takes
place inside a twisted [TreeType] forest.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: ToxicityRevealed.rulePack.rulesStrings.19 'desc_sentence-
>[Quantity_adjphrase] dying [Animal]s lay on the ground.' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: GaveBirth.label 'gave birth'
TaleDef: GaveBirth.rulePack.rulesStrings.0 'tale_noun->[MOTHER_nameDef] giving
birth to [CHILD_nameDef]' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: GaveBirth.rulePack.rulesStrings.1 'image->[MOTHER_nameFull] giving birth
to [circumstance_group]' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: GaveBirth.rulePack.rulesStrings.2 'image->[MOTHER_nameFull] holding
[MOTHER_possessive] [baby], [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: GaveBirth.rulePack.rulesStrings.3 'image->[MOTHER_nameFull] lying in bed
next to [MOTHER_possessive] [baby], [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: GaveBirth.rulePack.rulesStrings.4 'image->[MOTHER_nameFull] collapsed in a
chair with [MOTHER_possessive] [baby] [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: GaveBirth.rulePack.rulesStrings.5 'baby->infant' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: GaveBirth.rulePack.rulesStrings.6 'baby->newborn' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: GaveBirth.rulePack.rulesStrings.7 'baby->baby' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: GaveBirth.rulePack.rulesStrings.8 'circumstance_phrase->[CHILD_nameFull],
who is bloody and crying' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: GaveBirth.rulePack.rulesStrings.9 'circumstance_phrase->[CHILD_nameFull],
who is glowing softly [Color]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: GaveBirth.rulePack.rulesStrings.10 'circumstance_phrase->[CHILD_nameFull],
who is already trying to pull [CHILD_objective]self around' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: GaveBirth.rulePack.rulesStrings.11 'circumstance_phrase->[CHILD_nameFull],
who is looking around with an expression of serenity' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: GaveBirth.rulePack.rulesStrings.12 'desc_sentence->[Quantity_adjphrase]
[Animal]s sleep peacefully nearby.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: GaveBirth.rulePack.rulesStrings.13 'desc_sentence->[Quantity_adjphrase]
[PersonJob]s gaze upon the scene.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: GaveBirth.rulePack.rulesStrings.14 'desc_sentence->A [PersonJob]s watches
from a distance.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: GaveBirth.rulePack.rulesStrings.15 'desc_sentence->The scene takes place
inside a newly-built [Community].' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CaravanAmbushedByHumanlike.label 'caravan ambushed'
TaleDef: CaravanAmbushedByHumanlike.rulePack.rulesStrings.0 'tale_noun-
>[PAWN_nameDef]'s caravan being ambushed' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanAmbushedByHumanlike.rulePack.rulesStrings.1 'image->[PAWN_nameFull]
cowering [circumstance_group]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CaravanAmbushedByHumanlike.rulePack.rulesStrings.2 'image->[PAWN_nameFull]
moving to protect an ally [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanAmbushedByHumanlike.rulePack.rulesStrings.3 'image->[PAWN_nameFull]
moving to attack [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanAmbushedByHumanlike.rulePack.rulesStrings.4 'image->[PAWN_nameFull]
attacking [circumstance_group]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CaravanAmbushedByHumanlike.rulePack.rulesStrings.5 'image->[PAWN_nameFull]
shouting loudly [circumstance_group]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: CaravanAmbushedByHumanlike.rulePack.rulesStrings.6 'image->[PAWN_nameFull]
running [circumstance_group]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CaravanAmbushedByHumanlike.rulePack.rulesStrings.7 'image->[PAWN_nameFull]
grapping with an opponent [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanAmbushedByHumanlike.rulePack.rulesStrings.8 'image->[PAWN_nameFull]
defending [PAWN_objective]self [circumstance_group]' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: CaravanAmbushedByHumanlike.rulePack.rulesStrings.9 'circumstance_phrase-
>with a [AdjectiveBadass] expression' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: CaravanAmbushedByHumanlike.rulePack.rulesStrings.10 'circumstance_phrase-
>with a [AdjectiveBadass] expression' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: CaravanAmbushedByHumanlike.rulePack.rulesStrings.11 'circumstance_phrase-
>while wielding [PAWN_possessive] weapon' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanAmbushedByHumanlike.rulePack.rulesStrings.12 'circumstance_phrase-
>while sweating with exertion' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CaravanAmbushedByHumanlike.rulePack.rulesStrings.13 'desc_sentence-
>[Quantity_adjphrase] distant figures approaches from behind a [TerrainFeature].'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: CaravanAmbushedByHumanlike.rulePack.rulesStrings.14 'desc_sentence-
>[Quantity_adjphrase] [Enemy]s can be seen in the distance.' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: CaravanAmbushedByHumanlike.rulePack.rulesStrings.15 'desc_sentence-
>[PAWN_nameDef] is practically surrounded by [Enemy]s.' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: CaravanAmbushedByHumanlike.rulePack.rulesStrings.16 'desc_sentence-
>[PAWN_nameDef] is confronted by a [Enemy].' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanAmbushedByHumanlike.rulePack.rulesStrings.17 'desc_sentence-
>[Quantity_adjphrase] [Animal]s flee the scene of conflict in fear.' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: CaravanAmbushedByHumanlike.rulePack.rulesStrings.18 'desc_sentence->In the
distance, a [PersonJob] observes.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CaravanAmbushedByManhunter.label 'caravan ambushed by manhunter'
TaleDef: CaravanAmbushedByManhunter.rulePack.rulesStrings.0 'tale_noun-
>[PAWN_nameDef]'s caravan being ambushed' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanAmbushedByManhunter.rulePack.rulesStrings.1 'image->[PAWN_nameFull]
cowering [circumstance_group]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CaravanAmbushedByManhunter.rulePack.rulesStrings.2 'image->[PAWN_nameFull]
moving to protect an ally [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanAmbushedByManhunter.rulePack.rulesStrings.3 'image->[PAWN_nameFull]
moving to attack [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanAmbushedByManhunter.rulePack.rulesStrings.4 'image->[PAWN_nameFull]
attacking [circumstance_group]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CaravanAmbushedByManhunter.rulePack.rulesStrings.5 'image->[PAWN_nameFull]
shouting loudly [circumstance_group]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: CaravanAmbushedByManhunter.rulePack.rulesStrings.6 'image->[PAWN_nameFull]
running [circumstance_group]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CaravanAmbushedByManhunter.rulePack.rulesStrings.7 'circumstance_phrase-
>with a [AdjectiveBadass] expression' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: CaravanAmbushedByManhunter.rulePack.rulesStrings.8 'circumstance_phrase-
>with a [AdjectiveBadass] expression' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: CaravanAmbushedByManhunter.rulePack.rulesStrings.9 'circumstance_phrase-
>while wielding [PAWN_possessive] weapon' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanAmbushedByManhunter.rulePack.rulesStrings.10 'circumstance_phrase-
>while sweating with exertion' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CaravanAmbushedByManhunter.rulePack.rulesStrings.11 'circumstance_phrase-
>while covered with [Gore]' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: CaravanAmbushedByManhunter.rulePack.rulesStrings.12 'desc_sentence-
>[Quantity_adjphrase] distant animals approach from behind a [TerrainFeature].'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: CaravanAmbushedByManhunter.rulePack.rulesStrings.13 'desc_sentence->[Gore]
covers the ground.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CaravanAmbushedByManhunter.rulePack.rulesStrings.14 'desc_sentence->The
ground has been trampled into a mess of [Gore].' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanAmbushedByManhunter.rulePack.rulesStrings.15 'desc_sentence-
>[Quantity_adjphrase] [Animal]s flee the scene of conflict in fear.' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: CaravanAmbushedByManhunter.rulePack.rulesStrings.16 'desc_sentence->In the
distance, a [PersonJob] observes.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CaravanMeeting.label 'caravan meeting'
TaleDef: CaravanMeeting.rulePack.rulesStrings.0 'tale_noun->[PAWN_nameDef]'s
caravan being met by others' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: CaravanMeeting.rulePack.rulesStrings.1 'image->[PAWN_nameFull] greeting a
[PersonJob] [circumstance_group]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CaravanMeeting.rulePack.rulesStrings.2 'image->[PAWN_nameFull] inspecting
a [PersonJob] [circumstance_group]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: CaravanMeeting.rulePack.rulesStrings.3 'image->[PAWN_nameFull] calling out
to a [PersonJob] [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanMeeting.rulePack.rulesStrings.4 'image->[PAWN_nameFull] walking
towards a [PersonJob] [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanMeeting.rulePack.rulesStrings.5 'image->[PAWN_nameFull] talking
quietly [circumstance_group]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CaravanMeeting.rulePack.rulesStrings.6 'image->[PAWN_nameFull] shouting
loudly [circumstance_group]' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: CaravanMeeting.rulePack.rulesStrings.7 'image->[PAWN_nameFull] playing
[Game] with a [PersonJob] [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanMeeting.rulePack.rulesStrings.8 'circumstance_phrase->with a
[AdjectiveFriendly] expression' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CaravanMeeting.rulePack.rulesStrings.9 'circumstance_phrase->with a
[AdjectiveFriendly] expression' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CaravanMeeting.rulePack.rulesStrings.10 'circumstance_phrase->while
[VerbFriendly]' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: CaravanMeeting.rulePack.rulesStrings.11 'circumstance_phrase->as others
look on' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: CaravanMeeting.rulePack.rulesStrings.12 'desc_sentence-
>[Quantity_adjphrase] [PersonJob]s are [event].' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanMeeting.rulePack.rulesStrings.13 'desc_sentence-
>[Quantity_adjphrase] [PersonJob]s are [event].' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanMeeting.rulePack.rulesStrings.14 'desc_sentence-
>[Quantity_adjphrase] [Animal]s surround the group.' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: CaravanMeeting.rulePack.rulesStrings.15 'desc_sentence->The sun sets over
a [TerrainFeature].' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CaravanMeeting.rulePack.rulesStrings.16 'desc_sentence->The sun rises over
a [TerrainFeature].' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CaravanMeeting.rulePack.rulesStrings.17 'desc_sentence->In the distance, a
[PersonJob] observes.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CaravanMeeting.rulePack.rulesStrings.18 'event->throwing a party' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: CaravanMeeting.rulePack.rulesStrings.19 'event->eating a communal meal'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: CaravanMeeting.rulePack.rulesStrings.20 'event->discussing recent events'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: CaravanMeeting.rulePack.rulesStrings.21 'event->rekindling old
friendships' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: CaravanMeeting.rulePack.rulesStrings.22 'event->talking hesitantly' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: CaravanDemand.label 'caravan demand'
TaleDef: CaravanDemand.rulePack.rulesStrings.0 'tale_noun->[PAWN_nameDef]'s caravan
receiving a demand' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CaravanDemand.rulePack.rulesStrings.1 'tale_noun->[PAWN_nameDef]'s caravan
being threatened' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CaravanDemand.rulePack.rulesStrings.2 'image->[PAWN_nameFull] cowering
[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CaravanDemand.rulePack.rulesStrings.3 'image->[PAWN_nameFull] shouting
loudly [circumstance_group]' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: CaravanDemand.rulePack.rulesStrings.4 'image->[PAWN_nameFull] thinking
[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CaravanDemand.rulePack.rulesStrings.5 'image->[PAWN_nameFull] glaring
[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CaravanDemand.rulePack.rulesStrings.6 'image->[PAWN_nameFull], threatened
by a [PersonJob], [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CaravanDemand.rulePack.rulesStrings.7 'image->[PAWN_nameFull] brandishing
a [Weapon] [circumstance_group]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CaravanDemand.rulePack.rulesStrings.8 'circumstance_phrase->with a
[AdjectiveBadass] expression' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CaravanDemand.rulePack.rulesStrings.9 'circumstance_phrase->with a
[AdjectiveAngsty] expression' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: CaravanDemand.rulePack.rulesStrings.10 'circumstance_phrase->as others
look on' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: CaravanDemand.rulePack.rulesStrings.11 'circumstance_phrase->while being
threatened by [Enemy]s' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CaravanDemand.rulePack.rulesStrings.12 'desc_sentence->[PAWN_nameDef] is
practically surrounded by [Enemy]s.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: CaravanDemand.rulePack.rulesStrings.13 'desc_sentence-
>[Quantity_adjphrase] [Enemy]s are nearby, [action].' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: CaravanDemand.rulePack.rulesStrings.14 'desc_sentence->The sun sets over a
[TerrainFeature].' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CaravanDemand.rulePack.rulesStrings.15 'desc_sentence->The sun rises over
a [TerrainFeature].' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CaravanDemand.rulePack.rulesStrings.16 'desc_sentence->In the distance, a
[PersonJob] observes.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CaravanDemand.rulePack.rulesStrings.17 'action->sharpening their weapons'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: CaravanDemand.rulePack.rulesStrings.18 'action->watching for danger'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: CaravanDemand.rulePack.rulesStrings.19 'action->guarding hostages' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: CaravanDemand.rulePack.rulesStrings.20 'action->waiting for a decision'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: CaravanDemand.rulePack.rulesStrings.21 'action->taunting [PAWN_nameDef]'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: MeteoriteImpact.label 'meteorite impact'
TaleDef: MeteoriteImpact.rulePack.rulesStrings.0 'tale_noun->a meteorite falling
near [PAWN_nameDef]'s [Community]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: MeteoriteImpact.rulePack.rulesStrings.1 'tale_noun->a meteorite impacting
near [PAWN_nameDef]'s [Community]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: MeteoriteImpact.rulePack.rulesStrings.2 'image->a [AdjectiveLarge] rock
trailing [Color] flames [airborne_circumstance]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: MeteoriteImpact.rulePack.rulesStrings.3 'image->a brightly-glowing spot
[airborne_circumstance]' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: MeteoriteImpact.rulePack.rulesStrings.4 'image->a [AdjectiveLarge] [Color]
fireball [airborne_circumstance]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: MeteoriteImpact.rulePack.rulesStrings.5 'airborne_circumstance->blazing
across the sky' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: MeteoriteImpact.rulePack.rulesStrings.6 'airborne_circumstance->falling to
the ground in a cloud of ash' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: MeteoriteImpact.rulePack.rulesStrings.7 'airborne_circumstance->shedding
rocks and debris as it flies' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: MeteoriteImpact.rulePack.rulesStrings.8 'image->a [AdjectiveLarge]
monolith, [ground_circumstance]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: MeteoriteImpact.rulePack.rulesStrings.9 'image->a [AdjectiveLarge] [Color]
scorched stone, [ground_circumstance]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: MeteoriteImpact.rulePack.rulesStrings.10 'image->a [Color] pillar of rock,
[ground_circumstance]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: MeteoriteImpact.rulePack.rulesStrings.11 'ground_circumstance->surrounded
by smoke and ash' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: MeteoriteImpact.rulePack.rulesStrings.12 'ground_circumstance->smoking
from heat' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: MeteoriteImpact.rulePack.rulesStrings.13 'ground_circumstance->surrounded
by molten debris' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: MeteoriteImpact.rulePack.rulesStrings.14 'ground_circumstance->partially
embedded in the ground' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: MeteoriteImpact.rulePack.rulesStrings.15 'ground_circumstance->lying in a
cracked crater' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: MeteoriteImpact.rulePack.rulesStrings.16 'desc_sentence->[PAWN_nameDef]
looks on in surprise.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: MeteoriteImpact.rulePack.rulesStrings.17 'desc_sentence->[PAWN_nameDef]
looks on with excitement.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: MeteoriteImpact.rulePack.rulesStrings.18 'desc_sentence->[PAWN_nameDef]
looks on in shock.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: MeteoriteImpact.rulePack.rulesStrings.19 'desc_sentence-
>[Quantity_adjphrase] figures approach from a nearby [TerrainFeature].' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: MeteoriteImpact.rulePack.rulesStrings.20 'desc_sentence-
>[Quantity_adjphrase] figures prepare tools and equipment.' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: MeteoriteImpact.rulePack.rulesStrings.21 'desc_sentence-
>[Quantity_adjphrase] [Animal]s mill around uncertainly.' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: MeteoriteImpact.rulePack.rulesStrings.22 'desc_sentence->The surroundings
are muted and dull.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: ToxicFallout.label 'toxic fallout'
TaleDef: ToxicFallout.rulePack.rulesStrings.0 'tale_noun->fallout settling over
[PAWN_nameDef]'s [Community]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: ToxicFallout.rulePack.rulesStrings.1 'tale_noun->the atmosphere near
[PAWN_nameDef]'s [Community] becoming toxic' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: ToxicFallout.rulePack.rulesStrings.2 'image->an ominous sky,
[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: ToxicFallout.rulePack.rulesStrings.3 'image->the air becoming thick and
[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: ToxicFallout.rulePack.rulesStrings.4 'image->the ground glowing gently and
[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: ToxicFallout.rulePack.rulesStrings.5 'image->fields of dead plants
[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: ToxicFallout.rulePack.rulesStrings.6 'image->[Quantity_adjphrase] graves
[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: ToxicFallout.rulePack.rulesStrings.7 'circumstance_phrase->with no life in
sight' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: ToxicFallout.rulePack.rulesStrings.8 'circumstance_phrase->covered by a
faint sheen of luminous dust' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: ToxicFallout.rulePack.rulesStrings.9 'circumstance_phrase->arranged in a
pattern that suggests bones' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: ToxicFallout.rulePack.rulesStrings.10 'circumstance_phrase->waiting for
the poison to stop' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: ToxicFallout.rulePack.rulesStrings.11 'desc_sentence->[PAWN_nameDef] lies
on the ground, [PAWN_possessive] body twisted at an unusual angle.' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: ToxicFallout.rulePack.rulesStrings.12 'desc_sentence->[PAWN_nameDef] hides
near a [TerrainFeature], gazing out with a [AdjectiveAngsty] look.' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: ToxicFallout.rulePack.rulesStrings.13 'desc_sentence->[PAWN_nameDef] looks
on in shock.' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: ToxicFallout.rulePack.rulesStrings.14 'desc_sentence->[PAWN_nameDef] rests
quietly with a layer of sweat upon [PAWN_possessive] face.' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: ToxicFallout.rulePack.rulesStrings.15 'desc_sentence->[Quantity_adjphrase]
dead [Animal]s lay on the ground.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: ToxicFallout.rulePack.rulesStrings.16 'desc_sentence->[Quantity_adjphrase]
dying [Animal]s lay on the ground.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: ToxicFallout.rulePack.rulesStrings.17 'desc_sentence->[Quantity_adjphrase]
[Animal]s mill around uncertainly.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: VolcanicWinter.label 'volcanic winter'
TaleDef: VolcanicWinter.rulePack.rulesStrings.0 'tale_noun->volcanic winter
beginning at [PAWN_nameDef]'s [Community]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: VolcanicWinter.rulePack.rulesStrings.1 'image->a dark and cold sky,
[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: VolcanicWinter.rulePack.rulesStrings.2 'image->the air filling with ash,
[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: VolcanicWinter.rulePack.rulesStrings.3 'image->a frost-covered barren
[TerrainFeature] [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: VolcanicWinter.rulePack.rulesStrings.4 'image->[Quantity_adjphrase] fields
of ash-covered plants [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: VolcanicWinter.rulePack.rulesStrings.5 'circumstance_phrase->with no life
in sight' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: VolcanicWinter.rulePack.rulesStrings.6 'circumstance_phrase->barely
illuminated by thin shafts of light' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: VolcanicWinter.rulePack.rulesStrings.7 'circumstance_phrase->starkly
illuminated with chilly blue light' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: VolcanicWinter.rulePack.rulesStrings.8 'desc_sentence->[PAWN_nameDef]
huddles near a fire.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: VolcanicWinter.rulePack.rulesStrings.9 'desc_sentence->To stay warm,
[PAWN_nameDef] wears [Quantity_adjphrase] [Apparel]s.' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: VolcanicWinter.rulePack.rulesStrings.10 'desc_sentence->[PAWN_nameDef]
sits nearby, visibly exhausted by the ordeal.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: VolcanicWinter.rulePack.rulesStrings.11 'desc_sentence->[PAWN_nameDef]
hides near a [TerrainFeature], gazing out with a [AdjectiveAngsty] look.' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: VolcanicWinter.rulePack.rulesStrings.12 'desc_sentence-
>[Quantity_adjphrase] starving [Animal]s surround the scene.' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: VolcanicWinter.rulePack.rulesStrings.13 'desc_sentence-
>[Quantity_adjphrase] shivering [Animal]s surround the scene.' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: VolcanicWinter.rulePack.rulesStrings.14 'desc_sentence-
>[Quantity_adjphrase] dying [Animal]s lay on the ground.' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: VolcanicWinter.rulePack.rulesStrings.15 'desc_sentence-
>[Quantity_adjphrase] [Animal]s mill around uncertainly.' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: Aurora.label 'aurora'
TaleDef: Aurora.rulePack.rulesStrings.0 'tale_noun->the time an aurora appeared
over [PAWN_nameDef]'s [Community]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Aurora.rulePack.rulesStrings.1 'tale_noun->the time polar lights shone
over [PAWN_nameDef]'s [Community]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Aurora.rulePack.rulesStrings.2 'tale_noun->[PAWN_nameDef]'s [Community]
illuminated by the light of an aurora' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Aurora.rulePack.rulesStrings.3 'image->the sky illuminated in [Color]s and
[Color]s [circumstance_phrase]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Aurora.rulePack.rulesStrings.4 'image->a fabulous pattern of [Color] rays
[circumstance_phrase]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Aurora.rulePack.rulesStrings.5 'image->a network of [Color] lights
[circumstance_phrase]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Aurora.rulePack.rulesStrings.6 'image->[Color] swooping arcs with [Color]
highlights [circumstance_phrase]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Aurora.rulePack.rulesStrings.7 'image->dancing [Color] lights
[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Aurora.rulePack.rulesStrings.8 'circumstance_phrase->over a
[TerrainFeature]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Aurora.rulePack.rulesStrings.9 'circumstance_phrase->illuminating a
[TerrainFeature]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Aurora.rulePack.rulesStrings.10 'circumstance_phrase->floating over a
[Community]' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Aurora.rulePack.rulesStrings.11 'circumstance_phrase->bracketed between a
[TerrainFeature] and a [TerrainFeature]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Aurora.rulePack.rulesStrings.12 'desc_sentence->Below, [PAWN_nameDef]
plays [Game] with a [AdjectiveFriendly] look.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Aurora.rulePack.rulesStrings.13 'desc_sentence->[PAWN_nameDef] watches
with awe on [PAWN_possessive] face.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: Aurora.rulePack.rulesStrings.14 'desc_sentence->[Quantity_adjphrase]
[PersonJob]s watch from below.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Aurora.rulePack.rulesStrings.15 'desc_sentence->[PAWN_nameDef] sits near a
[TerrainFeature], gazing at the sky.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: Aurora.rulePack.rulesStrings.16 'desc_sentence->[Quantity_adjphrase]
[Animal]s wander peacefully.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Aurora.rulePack.rulesStrings.17 'desc_sentence->There is no [Enemy] in
sight.' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Flashstorm.label 'flashstorm'
TaleDef: Flashstorm.rulePack.rulesStrings.0 'tale_noun->a flashstorm that
threatened [PAWN_nameDef]'s [Community]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Flashstorm.rulePack.rulesStrings.1 'tale_noun->[PAWN_nameDef]'s
[Community] being menaced by a deadly flashstorm' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Flashstorm.rulePack.rulesStrings.2 'image->[Quantity_adjphrase] lightning
strikes [circumstance_phrase]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Flashstorm.rulePack.rulesStrings.3 'image->[behavior] wall of flames
[circumstance_phrase]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Flashstorm.rulePack.rulesStrings.4 'image->[behavior] wall of [Color]
flames [circumstance_phrase]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Flashstorm.rulePack.rulesStrings.5 'image->[behavior] cloud of ash and
smoke [circumstance_phrase]' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Flashstorm.rulePack.rulesStrings.6 'image->[behavior] wave of flames
[circumstance_phrase]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Flashstorm.rulePack.rulesStrings.7 'behavior->a' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: Flashstorm.rulePack.rulesStrings.8 'behavior->an advancing' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: Flashstorm.rulePack.rulesStrings.9 'behavior->an approaching' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: Flashstorm.rulePack.rulesStrings.10 'circumstance_phrase->advancing
towards a [Community]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Flashstorm.rulePack.rulesStrings.11 'circumstance_phrase->underneath an
intimidating cloud' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Flashstorm.rulePack.rulesStrings.12 'circumstance_phrase->nearly
enveloping a [TerrainFeature]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Flashstorm.rulePack.rulesStrings.13 'circumstance_phrase->nearly
enveloping [Quantity_adjphrase] [TerrainFeature]s' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: Flashstorm.rulePack.rulesStrings.14 'desc_sentence->[PAWN_nameDef] watches
with visible fright.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Flashstorm.rulePack.rulesStrings.15 'desc_sentence->[PAWN_nameDef] watches
with awe on [PAWN_possessive] face.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: Flashstorm.rulePack.rulesStrings.16 'desc_sentence->[PAWN_nameDef] is
coordinating defensive measures.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Flashstorm.rulePack.rulesStrings.17 'desc_sentence->[Quantity_adjphrase]
[PersonJob]s rush to prepare.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Flashstorm.rulePack.rulesStrings.18 'desc_sentence->[Quantity_adjphrase]
[Animal]s flee the area.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Flashstorm.rulePack.rulesStrings.19 'desc_sentence->All animal life has
left the area.' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Raid.label 'raid'
TaleDef: Raid.rulePack.rulesStrings.0 'tale_noun->an raid on [PAWN_nameDef]'s
[Community]' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Raid.rulePack.rulesStrings.1 'tale_noun->an assault on [PAWN_nameDef]'s
[Community]' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Raid.rulePack.rulesStrings.2 'tale_noun->[PAWN_nameDef]'s [Community]
being attacked by [Enemy]s' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Raid.rulePack.rulesStrings.3 'image->[Quantity_adjphrase] [Enemy]s
[circumstance_phrase]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Raid.rulePack.rulesStrings.4 'image->an army [circumstance_phrase]' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: Raid.rulePack.rulesStrings.5 'image->an overwhelming force
[circumstance_phrase]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Raid.rulePack.rulesStrings.6 'image->an invading force
[circumstance_phrase]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Raid.rulePack.rulesStrings.7 'image->stylized [Color] banners
[circumstance_phrase]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Raid.rulePack.rulesStrings.8 'image->an enormous [Enemy]
[circumstance_phrase]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Raid.rulePack.rulesStrings.9 'circumstance_phrase->advancing over a
[TerrainFeature]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Raid.rulePack.rulesStrings.10 'circumstance_phrase->completely encircling
a [Community]' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Raid.rulePack.rulesStrings.11 'circumstance_phrase->attacking
[Quantity_adjphrase] [PersonJob]s' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Raid.rulePack.rulesStrings.12 'circumstance_phrase->roaring in victory'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: Raid.rulePack.rulesStrings.13 'circumstance_phrase->brandishing [Weapon]s'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: Raid.rulePack.rulesStrings.14 'circumstance_phrase->covered in [Gore]'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: Raid.rulePack.rulesStrings.15 'desc_sentence->[PAWN_nameDef] organizes a
resistance while [defender_circumstance].' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Raid.rulePack.rulesStrings.16 'desc_sentence->[PAWN_nameDef] wields a
[Weapon] defensively while [defender_circumstance].' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: Raid.rulePack.rulesStrings.17 'desc_sentence->[PAWN_nameDef] lies on the
ground, wounded.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Raid.rulePack.rulesStrings.18 'desc_sentence->[PAWN_nameDef] retaliates
with [PAWN_possessive] [Weapon] while [defender_circumstance].' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: Raid.rulePack.rulesStrings.19 'desc_sentence->[PAWN_nameDef] stands as
tall as a building, [defender_circumstance].' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Raid.rulePack.rulesStrings.20 'desc_sentence->[PAWN_nameDef] wears a
[AdjectiveBadass] expression.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Raid.rulePack.rulesStrings.21 'desc_sentence->[PAWN_nameDef] wears a
[AdjectiveAngsty] expression.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Raid.rulePack.rulesStrings.22 'desc_sentence->The ground is coated in
[Gore].' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Raid.rulePack.rulesStrings.23 'desc_sentence->[Quantity_adjphrase]
[PersonJob]s flee the area.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Raid.rulePack.rulesStrings.24 'desc_sentence->[Quantity_adjphrase]
[Animal]s flee the area.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Raid.rulePack.rulesStrings.25 'defender_circumstance->shouting
triumphantly' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Raid.rulePack.rulesStrings.26 'defender_circumstance->glowing [Color]'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: Raid.rulePack.rulesStrings.27 'defender_circumstance->raising a fist in
defiance' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Raid.rulePack.rulesStrings.28 'defender_circumstance->flexing
[PAWN_possessive] muscles' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Infestation.label 'infestation'
TaleDef: Infestation.rulePack.rulesStrings.0 'tale_noun->[PAWN_nameDef]'s
[Community] being infested by giant insects' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Infestation.rulePack.rulesStrings.1 'image->a swarm of beetles
[circumstance_phrase]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Infestation.rulePack.rulesStrings.2 'image->[Quantity_adjphrase]
megaspiders [circumstance_phrase]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Infestation.rulePack.rulesStrings.3 'image->an overwhelming tide of
[Color] insects [circumstance_phrase]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Infestation.rulePack.rulesStrings.4 'image->a dense fog of black specks
[circumstance_phrase]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Infestation.rulePack.rulesStrings.5 'circumstance_phrase->advancing over a
[TerrainFeature]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Infestation.rulePack.rulesStrings.6 'circumstance_phrase->completely
encircling a [Community]' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Infestation.rulePack.rulesStrings.7 'circumstance_phrase->attacking
[Quantity_adjphrase] [PersonJob]s' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Infestation.rulePack.rulesStrings.8 'circumstance_phrase->bursting out of
the ground' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Infestation.rulePack.rulesStrings.9 'circumstance_phrase->slaughtering
[Quantity_adjphrase] [Animal]s' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Infestation.rulePack.rulesStrings.10 'desc_sentence->[PAWN_nameDef]
organizes a resistance.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Infestation.rulePack.rulesStrings.11 'desc_sentence->[PAWN_nameDef] wields
a [Weapon] defensively.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Infestation.rulePack.rulesStrings.12 'desc_sentence->[PAWN_nameDef] lies
on the ground, wounded.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Infestation.rulePack.rulesStrings.13 'desc_sentence->[PAWN_nameDef]
retaliates with [PAWN_possessive] [Weapon].' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Infestation.rulePack.rulesStrings.14 'desc_sentence->[PAWN_nameDef] wears
a [AdjectiveBadass] expression.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Infestation.rulePack.rulesStrings.15 'desc_sentence->[PAWN_nameDef] wears
a [AdjectiveAngsty] expression.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Infestation.rulePack.rulesStrings.16 'desc_sentence->The ground is coated
in [Gore].' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Infestation.rulePack.rulesStrings.17 'desc_sentence->[Quantity_adjphrase]
[PersonJob]s flee the area.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Infestation.rulePack.rulesStrings.18 'desc_sentence->[Quantity_adjphrase]
[Animal]s flee the area.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Infestation.rulePack.rulesStrings.19 'desc_sentence->All animal life has
left the area.' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: ManhunterPack.label 'manhunter pack'
TaleDef: ManhunterPack.rulePack.rulesStrings.0 'tale_noun->manhunting beasts
menacing [PAWN_nameDef]'s [Community]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: ManhunterPack.rulePack.rulesStrings.1 'tale_noun->[PAWN_nameDef]'s
[Community] being attacked by mad animals' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: ManhunterPack.rulePack.rulesStrings.2 'image->a herd of [Animal]s
[circumstance_phrase]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: ManhunterPack.rulePack.rulesStrings.3 'image->[Quantity_adjphrase]
[Animal]s [circumstance_phrase]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: ManhunterPack.rulePack.rulesStrings.4 'image->a [huge] [Animal]
[circumstance_phrase]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: ManhunterPack.rulePack.rulesStrings.5 'image->[Quantity_adjphrase] shadowy
figures [circumstance_phrase]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: ManhunterPack.rulePack.rulesStrings.6 'image->[Quantity_adjphrase] shadowy
quadrupeds [circumstance_phrase]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: ManhunterPack.rulePack.rulesStrings.7 'circumstance_phrase->advancing over
a [TerrainFeature]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: ManhunterPack.rulePack.rulesStrings.8 'circumstance_phrase->completely
encircling a [Community]' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: ManhunterPack.rulePack.rulesStrings.9 'circumstance_phrase->attacking
[Quantity_adjphrase] [PersonJob]s' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: ManhunterPack.rulePack.rulesStrings.10 'circumstance_phrase->slaughtering
[Quantity_adjphrase] [Animal]s' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: ManhunterPack.rulePack.rulesStrings.11 'circumstance_phrase->possessed by
[hate_emotion]' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: ManhunterPack.rulePack.rulesStrings.12 'circumstance_phrase->covered in
[Gore]' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: ManhunterPack.rulePack.rulesStrings.13 'hate_emotion->hatred' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: ManhunterPack.rulePack.rulesStrings.14 'hate_emotion->anger' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: ManhunterPack.rulePack.rulesStrings.15 'hate_emotion->fury' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: ManhunterPack.rulePack.rulesStrings.16 'desc_sentence->[PAWN_nameDef]
organizes a resistance.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: ManhunterPack.rulePack.rulesStrings.17 'desc_sentence->[PAWN_nameDef]
wields a [Weapon] defensively.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: ManhunterPack.rulePack.rulesStrings.18 'desc_sentence->[PAWN_nameDef] lies
on the ground, wounded.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: ManhunterPack.rulePack.rulesStrings.19 'desc_sentence->[PAWN_nameDef]
retaliates with [PAWN_possessive] [Weapon].' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: ManhunterPack.rulePack.rulesStrings.20 'desc_sentence->[PAWN_nameDef]
wears a [AdjectiveBadass] expression.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: ManhunterPack.rulePack.rulesStrings.21 'desc_sentence->[PAWN_nameDef]
wears a [AdjectiveAngsty] expression.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: ManhunterPack.rulePack.rulesStrings.22 'desc_sentence->The ground is
coated in [Gore].' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: ManhunterPack.rulePack.rulesStrings.23 'desc_sentence-
>[Quantity_adjphrase] [PersonJob]s flee the area.' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: ManhunterPack.rulePack.rulesStrings.24 'desc_sentence-
>[Quantity_adjphrase] [Animal]s flee the area.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: ShipPartCrash.label 'ship part crash'
TaleDef: ShipPartCrash.rulePack.rulesStrings.0 'tale_noun->an ancient ship part
crashing near [PAWN_nameDef]'s [Community]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.1 'tale_noun->an ancient ship part
landing near [PAWN_nameDef]'s [Community]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.2 'tale_noun->a damaged ship part
landing near [PAWN_nameDef]'s [Community]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.3 'image->a swarm of [Mechanoid]s
[circumstance_phrase]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.4 'image->an army of [Mechanoid]s
[circumstance_phrase]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.5 'image->[Quantity_adjphrase]
[Mechanoid]s [circumstance_phrase]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.6 'image->a [huge] [Mechanoid]
[circumstance_phrase]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.7 'image->[Quantity_adjphrase]
[Mechanoid] silhouettes [circumstance_phrase]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.8 'image->[Quantity_adjphrase]
[Mechanoid]s with glowing [Color] sensors [circumstance_phrase]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.9 'circumstance_phrase->advancing over
a [TerrainFeature]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.10 'circumstance_phrase->completely
encircling a [Community]' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.11 'circumstance_phrase->attacking
[Quantity_adjphrase] [PersonJob]s' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.12 'circumstance_phrase->slaughtering
[Quantity_adjphrase] [Animal]s' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.13 'circumstance_phrase->covered in
[Gore]' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.14 'circumstance_phrase->dented and
sparking' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.15 'desc_sentence->[PAWN_nameDef]
organizes a resistance while [defender_circumstance].' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.16 'desc_sentence->[PAWN_nameDef]
wields a [Weapon] defensively while [defender_circumstance].' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.17 'desc_sentence->[PAWN_nameDef] lies
on the ground, wounded.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.18 'desc_sentence->[PAWN_nameDef]
retaliates with [PAWN_possessive] [Weapon] while [defender_circumstance].' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.19 'desc_sentence->[PAWN_nameDef]
stands as tall as a building, [defender_circumstance].' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.20 'desc_sentence->[PAWN_nameDef]
wears a [AdjectiveBadass] expression.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.21 'desc_sentence->[PAWN_nameDef]
wears a [AdjectiveAngsty] expression.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.22 'desc_sentence->The ground is
coated in [Gore].' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.23 'desc_sentence->The ground is
coated in scrap metal.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.24 'desc_sentence-
>[Quantity_adjphrase] [PersonJob]s flee the area.' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.25 'desc_sentence-
>[Quantity_adjphrase] [Animal]s flee the area.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.26 'defender_circumstance->shouting
triumphantly' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.27 'defender_circumstance->glowing
[Color]' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.28 'defender_circumstance->raising a
fist in defiance' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: ShipPartCrash.rulePack.rulesStrings.29 'defender_circumstance->flexing
[PAWN_possessive] muscles' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Eclipse.label 'eclipse'
TaleDef: Eclipse.rulePack.rulesStrings.0 'tale_noun->an eclipse over
[PAWN_nameDef]'s [Community]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Eclipse.rulePack.rulesStrings.1 'image->an unnaturally dark sky,
[circumstance_phrase]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Eclipse.rulePack.rulesStrings.2 'image->a crepuscular sky,
[circumstance_phrase]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Eclipse.rulePack.rulesStrings.3 'image->a moon, ringed by a faint circle
of sunlight, [circumstance_phrase]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: Eclipse.rulePack.rulesStrings.4 'image->[Quantity_adjphrase] [Animal]s
milling around uncertainly in darkness, [circumstance_phrase]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: Eclipse.rulePack.rulesStrings.5 'circumstance_phrase->the air still and
quiet' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Eclipse.rulePack.rulesStrings.6 'circumstance_phrase->twilight blanketing
a nearby [TerrainFeature]' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Eclipse.rulePack.rulesStrings.7 'circumstance_phrase->twilight blanketing
[Quantity_adjphrase] nearby [TerrainFeature]s' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Eclipse.rulePack.rulesStrings.8 'circumstance_phrase->with stars visible'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: Eclipse.rulePack.rulesStrings.9 'desc_sentence->Below, [PAWN_nameDef]
plays [Game] with a [AdjectiveFriendly] look.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Eclipse.rulePack.rulesStrings.10 'desc_sentence->[PAWN_nameDef] watches
with awe on [PAWN_possessive] face.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: Eclipse.rulePack.rulesStrings.11 'desc_sentence->[Quantity_adjphrase]
[PersonJob]s watch from below.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Eclipse.rulePack.rulesStrings.12 'desc_sentence->[PAWN_nameDef] sits near
a [TerrainFeature], gazing at the sky.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Eclipse.rulePack.rulesStrings.13 'desc_sentence->A [Community] of
spectators watches the sky peacefully.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Eclipse.rulePack.rulesStrings.14 'desc_sentence->There is no [Enemy] in
sight.' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: JourneyOffer.label 'journey offer'
TaleDef: JourneyOffer.rulePack.rulesStrings.0 'tale_noun->[PAWN_nameDef] receiving
a message from an old friend' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.1 'tale_noun->an opportunity arriving
for [PAWN_nameDef]'s [Community]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.2 'image->[PAWN_nameDef] opening a
letter delivered by [delivery_method] while [circumstance_group]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.3 'image->[PAWN_nameDef] using a
datacrystal delivered by [delivery_method] while [circumstance_group]' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.4 'image->[PAWN_nameDef] unrolling a
scroll delivered by [delivery_method] while [circumstance_group]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.5 'image->[PAWN_nameDef] receiving a
transmission from [transmission_source] while [circumstance_group]' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.6 'image->[PAWN_nameDef] receiving a
message from [transmission_source] while [circumstance_group]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.7 'image->[PAWN_nameDef] tuning in to a
message from [transmission_source] while [circumstance_group]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.8 'delivery_method->a [Animal]' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.9 'delivery_method->a [PersonJob]'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.10 'delivery_method-
>[Quantity_adjphrase] [Animal]s' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.11 'transmission_source->a rarely-used
frequency' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.12 'transmission_source->an ancient
transmitter' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.13 'transmission_source->a low-power
signal' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.14 'transmission_source->a long-range
signal' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.15 'transmission_source->a mysterious
signal' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.16 'circumstance_phrase->standing alone
near a [TerrainFeature]' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.17 'circumstance_phrase->exploring a
[TerrainFeature]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.18 'circumstance_phrase->tending crops'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.19 'circumstance_phrase->a [Animal]
wanders past' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.20 'circumstance_phrase->playing
[Game]' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.21 'desc_sentence->[Quantity_adjphrase]
[Animal]s wander nearby, unaware.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.22 'desc_sentence->As [PAWN_pronoun]
reads, [PAWN_pronoun] starts [VerbFriendly].' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.23 'desc_sentence->A spectral
[PersonJob] watches from the clouds.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.24 'desc_sentence->[PAWN_nameDef] sits
near a [TerrainFeature].' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.25 'desc_sentence->A [Community] is
visible in the far distance.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: JourneyOffer.rulePack.rulesStrings.26 'desc_sentence->A spaceship is
visible in the far distance.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Tornado.label 'tornado'
TaleDef: Tornado.rulePack.rulesStrings.0 'tale_noun->a tornado that touched down
near [PAWN_nameDef]'s [Community]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Tornado.rulePack.rulesStrings.1 'tale_noun->[PAWN_nameDef]'s [Community]
being menaced by tornado' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Tornado.rulePack.rulesStrings.2 'image->[behavior] cone of twisting air
[circumstance_phrase]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Tornado.rulePack.rulesStrings.3 'image->[behavior] tornado
[circumstance_phrase]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Tornado.rulePack.rulesStrings.4 'image->[behavior] hurricane
[circumstance_phrase]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Tornado.rulePack.rulesStrings.5 'image->[behavior] [Color] cloud formation
[circumstance_phrase]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Tornado.rulePack.rulesStrings.6 'behavior->an advancing' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: Tornado.rulePack.rulesStrings.7 'behavior->an approaching' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: Tornado.rulePack.rulesStrings.8 'behavior->a quickly-moving' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: Tornado.rulePack.rulesStrings.9 'behavior->a swirling' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: Tornado.rulePack.rulesStrings.10 'circumstance_phrase->carrying debris
with it' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Tornado.rulePack.rulesStrings.11 'circumstance_phrase->passing over a
[TerrainFeature]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Tornado.rulePack.rulesStrings.12 'circumstance_phrase->obscuring a
[TerrainFeature]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Tornado.rulePack.rulesStrings.13 'circumstance_phrase->enveloping a
[TerrainFeature]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Tornado.rulePack.rulesStrings.14 'desc_sentence->[PAWN_nameDef] watches
with visible fright.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Tornado.rulePack.rulesStrings.15 'desc_sentence->[PAWN_nameDef] watches
with awe on [PAWN_possessive] face.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: Tornado.rulePack.rulesStrings.16 'desc_sentence->[PAWN_nameDef] is
coordinating defensive measures.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Tornado.rulePack.rulesStrings.17 'desc_sentence->[Quantity_adjphrase]
[PersonJob]s rush to prepare.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Tornado.rulePack.rulesStrings.18 'desc_sentence->[Quantity_adjphrase]
[Animal]s flee the area.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Tornado.rulePack.rulesStrings.19 'desc_sentence->All animal life has left
the area.' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: TornadoFromItem.label 'tornado'
TaleDef: TornadoFromItem.rulePack.rulesStrings.0 'tale_noun->a tornado that touched
down near [COLONIST_nameDef]'s [Community]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: TornadoFromItem.rulePack.rulesStrings.1 'tale_noun->[COLONIST_nameDef]'s
[Community] menaced by a tornado' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: TornadoFromItem.rulePack.rulesStrings.2 'image->[behavior] cone of
twisting air [circumstance_phrase]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: TornadoFromItem.rulePack.rulesStrings.3 'image->[behavior] tornado
[circumstance_phrase]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: TornadoFromItem.rulePack.rulesStrings.4 'image->[behavior] hurricane
[circumstance_phrase]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: TornadoFromItem.rulePack.rulesStrings.5 'image->[behavior] [Color] cloud
formation [circumstance_phrase]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: TornadoFromItem.rulePack.rulesStrings.6 'behavior->an advancing' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: TornadoFromItem.rulePack.rulesStrings.7 'behavior->an approaching' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: TornadoFromItem.rulePack.rulesStrings.8 'behavior->a quickly-moving'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: TornadoFromItem.rulePack.rulesStrings.9 'behavior->a swirling' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: TornadoFromItem.rulePack.rulesStrings.10 'circumstance_phrase->carrying
debris with it' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: TornadoFromItem.rulePack.rulesStrings.11 'circumstance_phrase->passing
over a [TerrainFeature]' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: TornadoFromItem.rulePack.rulesStrings.12 'circumstance_phrase->obscuring a
[TerrainFeature]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: TornadoFromItem.rulePack.rulesStrings.13 'circumstance_phrase->enveloping
a [TerrainFeature]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: TornadoFromItem.rulePack.rulesStrings.14 'desc_sentence-
>[COLONIST_nameDef] watches with visible fright.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: TornadoFromItem.rulePack.rulesStrings.15 'desc_sentence(p=0.5)-
>[COLONIST_nameDef] watches with awe on [COLONIST_possessive] face.' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: TornadoFromItem.rulePack.rulesStrings.16 'desc_sentence(p=0.5)-
>[ATTACKER_nameDef] watches with awe on [ATTACKER_possessive] face.' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: TornadoFromItem.rulePack.rulesStrings.17 'desc_sentence-
>[COLONIST_nameDef] is coordinating defensive measures.' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: TornadoFromItem.rulePack.rulesStrings.18 'desc_sentence-
>[ATTACKER_nameDef] cackles with glee.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: TornadoFromItem.rulePack.rulesStrings.19 'desc_sentence-
>[Quantity_adjphrase] [PersonJob]s rush to prepare.' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: TornadoFromItem.rulePack.rulesStrings.20 'desc_sentence-
>[Quantity_adjphrase] [Animal]s flee the area.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: TornadoFromItem.rulePack.rulesStrings.21 'desc_sentence->All animal life
has left the area.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: MinedValuable.label 'mined valuable'
TaleDef: MinedValuable.rulePack.rulesStrings.0 'tale_noun->[PAWN_nameDef] mining a
rich vein of [MATERIAL_label]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: MinedValuable.rulePack.rulesStrings.1 'image->[PAWN_nameFull] working a
[MATERIAL_label] wall with mining tools, [circumstance_group]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: MinedValuable.rulePack.rulesStrings.2 'image->[PAWN_nameFull] holding up a
chunk of [MATERIAL_label], [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: MinedValuable.rulePack.rulesStrings.3 'image->[PAWN_nameFull] resting
against a wall of [MATERIAL_label], [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: MinedValuable.rulePack.rulesStrings.4 'image->[PAWN_nameFull] coordinating
an excavation team against a rich vein of [MATERIAL_label], [circumstance_group]'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: MinedValuable.rulePack.rulesStrings.5 'image->[PAWN_nameFull] carefully
inspecting a rich vein of [MATERIAL_label], [circumstance_group]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: MinedValuable.rulePack.rulesStrings.6 'circumstance_phrase->sweating
heavily' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: MinedValuable.rulePack.rulesStrings.7 'circumstance_phrase->wearing a
[AdjectiveFriendly] expression' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: MinedValuable.rulePack.rulesStrings.8 'circumstance_phrase->wearing a
[AdjectiveFriendly] expression' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: MinedValuable.rulePack.rulesStrings.9 'circumstance_phrase->smiling
proudly' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: MinedValuable.rulePack.rulesStrings.10 'circumstance_phrase->a satisfied
expression on [PAWN_possessive] face' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: MinedValuable.rulePack.rulesStrings.11 'desc_sentence-
>[Quantity_adjphrase] [ally]s assist.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: MinedValuable.rulePack.rulesStrings.12 'desc_sentence-
>[Quantity_adjphrase] [Animal]s wander the area.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: MinedValuable.rulePack.rulesStrings.13 'desc_sentence->There is a
[Community] in the background.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: MinedValuable.rulePack.rulesStrings.14 'desc_sentence-
>[Quantity_adjphrase] further veins are visible in the distance.' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: MinedValuable.rulePack.rulesStrings.15 'desc_sentence->A [TerrainFeature]
is visible in the distance.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: MinedValuable.rulePack.rulesStrings.16 'desc_sentence->[PAWN_nameDef] is
sweaty and dirty from work.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: CompletedLongConstructionProject.label 'completed long construction
project'
TaleDef: CompletedLongConstructionProject.rulePack.rulesStrings.0 'tale_noun-
>[PAWN_nameDef] finishing construction on a [OBJECT_label]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: CompletedLongConstructionProject.rulePack.rulesStrings.1 'image-
>[PAWN_nameFull] assembling a complicated apparatus inside a [OBJECT_label]
[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CompletedLongConstructionProject.rulePack.rulesStrings.2 'image-
>[PAWN_nameFull] polishing the surface of a [OBJECT_label] [circumstance_group]'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: CompletedLongConstructionProject.rulePack.rulesStrings.3 'image-
>[PAWN_nameFull] adding surface detail to a [OBJECT_label] [circumstance_group]'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: CompletedLongConstructionProject.rulePack.rulesStrings.4 'image-
>[PAWN_nameFull] inscribing their name on a [OBJECT_label] [circumstance_group]'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: CompletedLongConstructionProject.rulePack.rulesStrings.5
'circumstance_phrase->with a gleam in [PAWN_possessive] eye' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: CompletedLongConstructionProject.rulePack.rulesStrings.6
'circumstance_phrase->while wiping the sweat from [PAWN_possessive] forehead'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: CompletedLongConstructionProject.rulePack.rulesStrings.7
'circumstance_phrase->while covered in grime' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CompletedLongConstructionProject.rulePack.rulesStrings.8
'circumstance_phrase->while smiling proudly' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CompletedLongConstructionProject.rulePack.rulesStrings.9
'circumstance_phrase->with a satisfied expression on [PAWN_possessive] face' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: CompletedLongConstructionProject.rulePack.rulesStrings.10 'desc_sentence-
>The [OBJECT_label] appears to tower above [PAWN_nameDef].' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: CompletedLongConstructionProject.rulePack.rulesStrings.11 'desc_sentence-
>The [OBJECT_label] glows a soft [Color].' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CompletedLongConstructionProject.rulePack.rulesStrings.12 'desc_sentence-
>The [OBJECT_label] is intricately detailed.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CompletedLongConstructionProject.rulePack.rulesStrings.13 'desc_sentence-
>[Quantity_adjphrase] [PersonJob]s marvel at the [OBJECT_label].' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: CompletedLongConstructionProject.rulePack.rulesStrings.14 'desc_sentence-
>[Quantity_adjphrase] [PersonJob]s gaze in awe.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CompletedLongCraftingProject.label 'completed long crafting project'
TaleDef: CompletedLongCraftingProject.rulePack.rulesStrings.0 'tale_noun-
>[PAWN_nameDef] finishing construction on a [OBJECT_label]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: CompletedLongCraftingProject.rulePack.rulesStrings.1 'image-
>[PAWN_nameFull] assembling a complicated apparatus inside a [OBJECT_label]
[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CompletedLongCraftingProject.rulePack.rulesStrings.2 'image-
>[PAWN_nameFull] polishing the surface of a [OBJECT_label] [circumstance_group]'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: CompletedLongCraftingProject.rulePack.rulesStrings.3 'image-
>[PAWN_nameFull] adding surface detail to a [OBJECT_label] [circumstance_group]'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: CompletedLongCraftingProject.rulePack.rulesStrings.4 'image-
>[PAWN_nameFull] inscribing their name on a [OBJECT_label] [circumstance_group]'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: CompletedLongCraftingProject.rulePack.rulesStrings.5 'circumstance_phrase-
>with a gleam in [PAWN_possessive] eye' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CompletedLongCraftingProject.rulePack.rulesStrings.6 'circumstance_phrase-
>while wiping the sweat from [PAWN_possessive] forehead' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: CompletedLongCraftingProject.rulePack.rulesStrings.7 'circumstance_phrase-
>while covered in grime' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: CompletedLongCraftingProject.rulePack.rulesStrings.8 'circumstance_phrase-
>while smiling proudly' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: CompletedLongCraftingProject.rulePack.rulesStrings.9 'circumstance_phrase-
>with a satisfied expression on [PAWN_possessive] face' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: CompletedLongCraftingProject.rulePack.rulesStrings.10 'desc_sentence->The
[OBJECT_label] glows a soft [Color].' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: CompletedLongCraftingProject.rulePack.rulesStrings.11 'desc_sentence->The
[OBJECT_label] is intricately detailed.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: CompletedLongCraftingProject.rulePack.rulesStrings.12 'desc_sentence-
>[PAWN_nameDef] lifts the [OBJECT_label] seemingly without effort.' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: CompletedLongCraftingProject.rulePack.rulesStrings.13 'desc_sentence-
>[Quantity_adjphrase] [PersonJob]s marvel at the device.' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: CompletedLongCraftingProject.rulePack.rulesStrings.14 'desc_sentence-
>[Quantity_adjphrase] [PersonJob]s gaze in awe.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: AttendedParty.label 'attended party'
TaleDef: AttendedParty.rulePack.rulesStrings.0 'tale_noun->[ATTENDER_nameDef]
attending [ORGANIZER_nameDef]'s party' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: AttendedParty.rulePack.rulesStrings.1 'tale_noun->[ATTENDER_nameDef]
relaxing with [ORGANIZER_nameDef] at a party' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: AttendedParty.rulePack.rulesStrings.2 'image->[ATTENDER_nameFull] having a
conversation with [ORGANIZER_nameFull] [circumstance_group]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: AttendedParty.rulePack.rulesStrings.3 'image->[ATTENDER_nameFull] getting
a drink from [ORGANIZER_nameFull] [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: AttendedParty.rulePack.rulesStrings.4 'image->[ATTENDER_nameFull] chatting
with [ORGANIZER_nameFull] [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: AttendedParty.rulePack.rulesStrings.5 'image->[ORGANIZER_nameFull]
welcoming [ATTENDER_nameFull] [circumstance_group]' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: AttendedParty.rulePack.rulesStrings.6 'image->[ORGANIZER_nameFull]
introducing [ATTENDER_nameFull] to a friend [circumstance_group]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: AttendedParty.rulePack.rulesStrings.7 'circumstance_phrase->with a broad
grin' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: AttendedParty.rulePack.rulesStrings.8 'circumstance_phrase->with a laugh'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: AttendedParty.rulePack.rulesStrings.9 'circumstance_phrase->with a
[AdjectiveFriendly] smile' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: AttendedParty.rulePack.rulesStrings.10 'circumstance_phrase->while
laughing uproariously' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: AttendedParty.rulePack.rulesStrings.11 'circumstance_phrase->while
[AdjectiveFriendly]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: AttendedParty.rulePack.rulesStrings.12 'desc_sentence-
>[Quantity_adjphrase] [PersonJob]s are involved in the conversation.' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: AttendedParty.rulePack.rulesStrings.13 'desc_sentence->The area is
decorated with [Color] and [Color].' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: AttendedParty.rulePack.rulesStrings.14 'desc_sentence-
>[Quantity_adjphrase] [Animal]s play nearby.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Meditated.label 'meditated'
TaleDef: Meditated.rulePack.rulesStrings.0 'tale_noun->[PAWN_nameDef] meditating'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: Meditated.rulePack.rulesStrings.1 'image->[PAWN_nameFull] sitting under a
[TreeType] tree, [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Meditated.rulePack.rulesStrings.2 'image->[PAWN_nameFull] sitting quietly,
[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Meditated.rulePack.rulesStrings.3 'image->[PAWN_nameFull] gazing into the
distance and [circumstance_group]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Meditated.rulePack.rulesStrings.4 'image->[PAWN_nameFull] closing
[PAWN_possessive] eyes and [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Meditated.rulePack.rulesStrings.5 'circumstance_phrase->radiating
serenity' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Meditated.rulePack.rulesStrings.6 'circumstance_phrase->with a tranquil
smile' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Meditated.rulePack.rulesStrings.7 'circumstance_phrase->with a
[VerbFriendly] smile' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Meditated.rulePack.rulesStrings.8 'circumstance_phrase->glowing softly'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: Meditated.rulePack.rulesStrings.9 'circumstance_phrase->surrounded by a
[Color] aura' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Meditated.rulePack.rulesStrings.10 'desc_sentence->[Quantity_adjphrase]
[PersonJob]s gaze upon [PAWN_pronoun].' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Meditated.rulePack.rulesStrings.11 'desc_sentence->[PAWN_pronoun] is
surrounded by [Quantity_adjphrase] [Animal]s.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Meditated.rulePack.rulesStrings.12 'desc_sentence->[Quantity_adjphrase]
[Animal]s rest peacefully.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Meditated.rulePack.rulesStrings.13 'desc_sentence->[Quantity_adjphrase]
[Enemy]s are awestruck by the scene.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: Prayed.label 'prayed'
TaleDef: Prayed.rulePack.rulesStrings.0 'tale_noun->[PAWN_nameDef] praying' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: Prayed.rulePack.rulesStrings.1 'tale_noun->[PAWN_nameDef] praying to a
higher power' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Prayed.rulePack.rulesStrings.2 'image->[PAWN_nameFull] gazing into the
distance and [circumstance_group]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Prayed.rulePack.rulesStrings.3 'image->[PAWN_nameFull] closing
[PAWN_possessive] eyes and [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Prayed.rulePack.rulesStrings.4 'image->[PAWN_nameFull] clasping
[PAWN_possessive] hands and [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Prayed.rulePack.rulesStrings.5 'image->[PAWN_nameFull] looking into the
sky and [circumstance_group]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Prayed.rulePack.rulesStrings.6 'circumstance_phrase->radiating serenity'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: Prayed.rulePack.rulesStrings.7 'circumstance_phrase->whispering softly'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: Prayed.rulePack.rulesStrings.8 'circumstance_phrase->wearing a hopeful
expression' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Prayed.rulePack.rulesStrings.9 'circumstance_phrase->glowing softly'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: Prayed.rulePack.rulesStrings.10 'circumstance_phrase->surrounded by a
[Color] aura' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Prayed.rulePack.rulesStrings.11 'desc_sentence->[Quantity_adjphrase]
[PersonJob]s gaze upon [PAWN_pronoun].' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Prayed.rulePack.rulesStrings.12 'desc_sentence->[PAWN_pronoun] is
surrounded by [Quantity_adjphrase] [Animal]s.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Prayed.rulePack.rulesStrings.13 'desc_sentence->[Quantity_adjphrase]
[Animal]s rest peacefully.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Prayed.rulePack.rulesStrings.14 'desc_sentence->[Quantity_adjphrase]
[Enemy]s are awestruck by the scene.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: BuiltSnowman.label 'built snowman'
TaleDef: BuiltSnowman.rulePack.rulesStrings.0 'tale_noun->[PAWN_nameDef] building a
snowman' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: BuiltSnowman.rulePack.rulesStrings.1 'tale_noun->[PAWN_nameDef] playing in
the snow' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: BuiltSnowman.rulePack.rulesStrings.2 'image->[PAWN_nameFull] forming a
snowball [circumstance_group]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: BuiltSnowman.rulePack.rulesStrings.3 'image->[PAWN_nameFull] rolling a
giant ball of snow on the ground [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: BuiltSnowman.rulePack.rulesStrings.4 'image->[PAWN_nameFull] arranging
[Vegetable]s into a rough human face [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: BuiltSnowman.rulePack.rulesStrings.5 'image->[PAWN_nameFull] lying down in
the snow [circumstance_group]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: BuiltSnowman.rulePack.rulesStrings.6 'circumstance_phrase->while enveloped
in [Quantity_adjphrase] parkas' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: BuiltSnowman.rulePack.rulesStrings.7 'circumstance_phrase->while obscured
in a light snowstorm' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: BuiltSnowman.rulePack.rulesStrings.8 'circumstance_phrase->while
[PAWN_possessive] friends build a fort' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: BuiltSnowman.rulePack.rulesStrings.9 'circumstance_phrase->while
[PAWN_possessive] friends build a snowman family' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: BuiltSnowman.rulePack.rulesStrings.10 'desc_sentence->A [Color] aurora
shines in the background.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: BuiltSnowman.rulePack.rulesStrings.11 'desc_sentence->In the distance, a
[Community] is covered with snow.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: BuiltSnowman.rulePack.rulesStrings.12 'desc_sentence->A field of
[Vegetable]s is barely visible through the snow.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: BuiltSnowman.rulePack.rulesStrings.13 'desc_sentence->A snow-covered
[TerrainFeature] can be seen far away.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: VisitedGrave.label 'visited grave'
TaleDef: VisitedGrave.rulePack.rulesStrings.0 'tale_noun->[VISITOR_nameDef]
visiting the grave of [CORPSE_nameDef]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: VisitedGrave.rulePack.rulesStrings.1 'tale_noun->[VISITOR_nameDef]
visiting [CORPSE_nameDef]'s grave' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: VisitedGrave.rulePack.rulesStrings.2 'image->[VISITOR_nameFull] standing
next to [CORPSE_nameFull]'s grave [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: VisitedGrave.rulePack.rulesStrings.3 'image->[VISITOR_nameFull] sitting
next to [CORPSE_nameFull]'s grave [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: VisitedGrave.rulePack.rulesStrings.4 'image->[VISITOR_nameFull] leaning
against [CORPSE_nameFull]'s grave [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: VisitedGrave.rulePack.rulesStrings.5 'image->[VISITOR_nameFull] reading
the text on [CORPSE_nameFull]'s grave [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: VisitedGrave.rulePack.rulesStrings.6 'image->[VISITOR_nameFull] looking at
the art on [CORPSE_nameFull]'s grave [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: VisitedGrave.rulePack.rulesStrings.7 'circumstance_phrase->with a
[AdjectiveAngsty] expression' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: VisitedGrave.rulePack.rulesStrings.8 'circumstance_phrase->and consumed in
thought' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: VisitedGrave.rulePack.rulesStrings.9 'circumstance_phrase->while gazing at
a faraway [TerrainFeature]' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: VisitedGrave.rulePack.rulesStrings.10 'circumstance_phrase->and talking
quietly to the memorial' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: VisitedGrave.rulePack.rulesStrings.11 'desc_sentence->A [Color] aurora
shines in the background.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: VisitedGrave.rulePack.rulesStrings.12 'desc_sentence->In the distance, a
[Community] is covered with snow.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: VisitedGrave.rulePack.rulesStrings.13 'desc_sentence->A spectral image of
[CORPSE_nameDef] looks over the scene with a [AdjectiveFriendly] expression.'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: VisitedGrave.rulePack.rulesStrings.14 'desc_sentence->A spectral image of
[CORPSE_nameDef] stands next to [VISITOR_nameDef], wearing a [AdjectiveFriendly]
expression.' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: VisitedGrave.rulePack.rulesStrings.15 'desc_sentence->A spectral image of
[CORPSE_nameDef] looks over the scene with a [AdjectiveAngsty] expression.' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: VisitedGrave.rulePack.rulesStrings.16 'desc_sentence->A spectral image of
[CORPSE_nameDef] stands next to [VISITOR_nameDef], wearing a [AdjectiveAngsty]
expression.' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: VisitedGrave.rulePack.rulesStrings.17 'desc_sentence->[Quantity_adjphrase]
[Animal]s rest near the scene.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: PlayedGame.label 'played game'
TaleDef: PlayedGame.rulePack.rulesStrings.0 'tale_noun->[PAWN_nameDef] relaxing at
a [OBJECT_label]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: PlayedGame.rulePack.rulesStrings.1 'tale_noun->[PAWN_nameDef] playing
games at a [OBJECT_label]' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: PlayedGame.rulePack.rulesStrings.2 'tale_noun->[PAWN_nameDef] enjoying
[PAWN_objective]self at a [OBJECT_label]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: PlayedGame.rulePack.rulesStrings.3 'image->[PAWN_nameFull] waiting in a
chair, [circumstance_group]' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: PlayedGame.rulePack.rulesStrings.4 'image->[PAWN_nameFull] poised over the
[OBJECT_label], [circumstance_group]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: PlayedGame.rulePack.rulesStrings.5 'image->[PAWN_nameFull] sitting next to
the [OBJECT_label], [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: PlayedGame.rulePack.rulesStrings.6 'image->[PAWN_nameFull] winning at a
[OBJECT_label], [circumstance_group]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: PlayedGame.rulePack.rulesStrings.7 'image->[PAWN_nameFull] losing at a
[OBJECT_label], [circumstance_group]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: PlayedGame.rulePack.rulesStrings.8 'circumstance_phrase->tense with
energy' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: PlayedGame.rulePack.rulesStrings.9 'circumstance_phrase->[PAWN_possessive]
body loose and relaxed' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: PlayedGame.rulePack.rulesStrings.10 'circumstance_phrase->planning
[PAWN_possessive] next action' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: PlayedGame.rulePack.rulesStrings.11 'circumstance_phrase->gently massaging
[PAWN_possessive] wrists' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: PlayedGame.rulePack.rulesStrings.12 'circumstance_phrase->[angstyverb]
with a [AdjectiveAngsty] expression' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: PlayedGame.rulePack.rulesStrings.13 'circumstance_phrase->wearing a
[AdjectiveAngsty] look' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: PlayedGame.rulePack.rulesStrings.14 'circumstance_phrase->[angstyverb]'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: PlayedGame.rulePack.rulesStrings.15 'desc_sentence->A [Color] aurora
shines in the background.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: PlayedGame.rulePack.rulesStrings.16 'desc_sentence->In the distance, a
[Community] is visible.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: PlayedGame.rulePack.rulesStrings.17 'desc_sentence->In the distance, a
[TerrainFeature] is visible.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: PlayedGame.rulePack.rulesStrings.18 'desc_sentence->[Quantity_adjphrase]
[PersonJob]s are playing as well.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: PlayedGame.rulePack.rulesStrings.19 'desc_sentence->[Quantity_adjphrase]
[Animal]s play nearby.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: PlayedGame.rulePack.rulesStrings.20 'desc_sentence->[PAWN_nameDef] is
glowing with a [Color] aura.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: PlayedGame.rulePack.rulesStrings.21 'desc_sentence->[PAWN_nameDef]'s
features are exaggerated.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: PlayedGame.rulePack.rulesStrings.22 'desc_sentence->[PAWN_nameDef] towers
above the scene.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: PlayedGame.rulePack.rulesStrings.23 'desc_sentence->[Quantity_adjphrase]
[PersonJob]s are slumped in defeat.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: BuriedCorpse.label 'buried corpse'
TaleDef: BuriedCorpse.rulePack.rulesStrings.0 'tale_noun->[DIGGER_nameDef] burying
[CORPSE_nameDef]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: BuriedCorpse.rulePack.rulesStrings.1 'tale_noun->[DIGGER_nameDef] laying
[CORPSE_nameDef] to rest' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: BuriedCorpse.rulePack.rulesStrings.2 'image->[DIGGER_nameFull] standing
next to [CORPSE_nameFull]'s grave [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: BuriedCorpse.rulePack.rulesStrings.3 'image->[DIGGER_nameFull] sitting
next to [CORPSE_nameFull]'s grave [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: BuriedCorpse.rulePack.rulesStrings.4 'image->[DIGGER_nameFull] leaning
against [CORPSE_nameFull]'s grave [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: BuriedCorpse.rulePack.rulesStrings.5 'image->[DIGGER_nameFull] scribing
text on [CORPSE_nameFull]'s grave [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: BuriedCorpse.rulePack.rulesStrings.6 'image->[DIGGER_nameFull] drawing art
on [CORPSE_nameFull]'s grave [circumstance_group]' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: BuriedCorpse.rulePack.rulesStrings.7 'image->[DIGGER_nameFull] placing
[CORPSE_nameFull]'s body within a grave [circumstance_group]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: BuriedCorpse.rulePack.rulesStrings.8 'circumstance_phrase->with a
[AdjectiveAngsty] expression' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: BuriedCorpse.rulePack.rulesStrings.9 'circumstance_phrase->and consumed in
thought' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: BuriedCorpse.rulePack.rulesStrings.10 'circumstance_phrase->while gazing
at a faraway [TerrainFeature]' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: BuriedCorpse.rulePack.rulesStrings.11 'circumstance_phrase->and talking
quietly to the memorial' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: BuriedCorpse.rulePack.rulesStrings.12 'desc_sentence->A [Color] aurora
shines in the background.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: BuriedCorpse.rulePack.rulesStrings.13 'desc_sentence->In the distance, a
[Community] is covered with snow.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: BuriedCorpse.rulePack.rulesStrings.14 'desc_sentence->A spectral image of
[CORPSE_nameDef] looks over the scene with a [AdjectiveFriendly] expression.'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: BuriedCorpse.rulePack.rulesStrings.15 'desc_sentence->A spectral image of
[CORPSE_nameDef] stands next to [DIGGER_nameDef], wearing a [AdjectiveFriendly]
expression.' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: BuriedCorpse.rulePack.rulesStrings.16 'desc_sentence->A spectral image of
[CORPSE_nameDef] looks over the scene with a [AdjectiveAngsty] expression.' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: BuriedCorpse.rulePack.rulesStrings.17 'desc_sentence->A spectral image of
[CORPSE_nameDef] stands next to [DIGGER_nameDef], wearing a [AdjectiveAngsty]
expression.' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: BuriedCorpse.rulePack.rulesStrings.18 'desc_sentence->[Quantity_adjphrase]
[Animal]s rest near the scene.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: EnteredCryptosleep.label 'entered cryptosleep'
TaleDef: EnteredCryptosleep.rulePack.rulesStrings.0 'tale_noun->[PAWN_nameDef]
entering cryptosleep' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: EnteredCryptosleep.rulePack.rulesStrings.1 'image->[PAWN_nameFull] lying
down inside a cryptosleep casket [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: EnteredCryptosleep.rulePack.rulesStrings.2 'image->[PAWN_nameFull] opening
an empty cryptosleep casket [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: EnteredCryptosleep.rulePack.rulesStrings.3 'image->[PAWN_nameFull] sealing
themselves inside a cryptosleep casket [circumstance_group]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: EnteredCryptosleep.rulePack.rulesStrings.4 'image->[PAWN_nameFull] looking
through the wall of a cryptosleep casket at a world they're about to leave
[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: EnteredCryptosleep.rulePack.rulesStrings.5 'circumstance_phrase->with a
[AdjectiveAngsty] expression' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: EnteredCryptosleep.rulePack.rulesStrings.6 'circumstance_phrase->while
consumed in thought' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: EnteredCryptosleep.rulePack.rulesStrings.7 'circumstance_phrase->while
gazing at a faraway [TerrainFeature]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: EnteredCryptosleep.rulePack.rulesStrings.8 'circumstance_phrase->and
talking quietly to themselves' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: EnteredCryptosleep.rulePack.rulesStrings.9 'desc_sentence-
>[Quantity_adjphrase] [Animal]s rest near the scene.' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: EnteredCryptosleep.rulePack.rulesStrings.10 'desc_sentence-
>[Quantity_adjphrase] [Enemy]s approach the area.' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: EnteredCryptosleep.rulePack.rulesStrings.11 'desc_sentence->[PAWN_nameDef]
radiates determination.' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: EnteredCryptosleep.rulePack.rulesStrings.12 'desc_sentence->[PAWN_nameDef]
is visibly wounded.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: EnteredCryptosleep.rulePack.rulesStrings.13 'desc_sentence->A [Color]
aurora shines in the background.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: EnteredCryptosleep.rulePack.rulesStrings.14 'desc_sentence-
>[Quantity_adjphrase] filled cryptosleep caskets surround the scene.' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: PutIntoCryptosleep.label 'put into cryptosleep'
TaleDef: PutIntoCryptosleep.rulePack.rulesStrings.0 'tale_noun->[CARRIER_nameDef]
putting [SLEEPER_nameDef] into cryptosleep' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: PutIntoCryptosleep.rulePack.rulesStrings.1 'image->[CARRIER_nameFull]
placing [SLEEPER_nameDef] inside a cryptosleep casket [circumstance_group]' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: PutIntoCryptosleep.rulePack.rulesStrings.2 'image->[CARRIER_nameFull]
opening an empty cryptosleep casket while supporting [SLEEPER_nameDef]
[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: PutIntoCryptosleep.rulePack.rulesStrings.3 'image->[CARRIER_nameFull]
sealing [SLEEPER_nameDef] inside a cryptosleep casket [circumstance_group]' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: PutIntoCryptosleep.rulePack.rulesStrings.4 'image->[CARRIER_nameFull]
walking away as [SLEEPER_nameDef] looks through the wall of a cryptosleep casket
[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: PutIntoCryptosleep.rulePack.rulesStrings.5 'circumstance_phrase(p=3)->with
a [AdjectiveAny] expression' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: PutIntoCryptosleep.rulePack.rulesStrings.6 'circumstance_phrase->while
consumed in thought' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: PutIntoCryptosleep.rulePack.rulesStrings.7 'circumstance_phrase->while
gazing at a faraway [TerrainFeature]' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: PutIntoCryptosleep.rulePack.rulesStrings.8 'circumstance_phrase->with
visible tension between the two' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: PutIntoCryptosleep.rulePack.rulesStrings.9 'desc_sentence-
>[Quantity_adjphrase] [Animal]s rest near the scene.' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: PutIntoCryptosleep.rulePack.rulesStrings.10 'desc_sentence-
>[Quantity_adjphrase] [Enemy]s approach the area.' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: PutIntoCryptosleep.rulePack.rulesStrings.11 'desc_sentence-
>[CARRIER_nameDef] radiates determination.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: PutIntoCryptosleep.rulePack.rulesStrings.12 'desc_sentence-
>[SLEEPER_nameDef] is visibly wounded.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: PutIntoCryptosleep.rulePack.rulesStrings.13 'desc_sentence-
>[SLEEPER_nameDef] looks exhausted.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: PutIntoCryptosleep.rulePack.rulesStrings.14 'desc_sentence-
>[Quantity_adjphrase] filled cryptosleep caskets surround the scene.' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: Stripped.label 'stripped'
TaleDef: Stripped.rulePack.rulesStrings.0 'tale_noun->[TAKER_nameDef] stripping
[STRIPPED_nameDef]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Stripped.rulePack.rulesStrings.1 'image->[TAKER_nameFull] disrobing
[STRIPPED_nameFull] in public [circumstance_group]' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: Stripped.rulePack.rulesStrings.2 'image->[TAKER_nameFull] removing the
clothes of [STRIPPED_nameFull] [circumstance_group]' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: Stripped.rulePack.rulesStrings.3 'image->[TAKER_nameFull] holding an
armful of [Apparel]s while standing next to [STRIPPED_nameFull], who is completely
naked [circumstance_group]' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: Stripped.rulePack.rulesStrings.4 'image->[TAKER_nameFull] waiting
patiently as [STRIPPED_nameFull] removes [STRIPPED_possessive] clothes
[circumstance_group]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Stripped.rulePack.rulesStrings.5 'circumstance_phrase->with a sense of
purpose' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Stripped.rulePack.rulesStrings.6 'circumstance_phrase->with no hint of
shame' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Stripped.rulePack.rulesStrings.7 'circumstance_phrase->while others look
on' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Stripped.rulePack.rulesStrings.8 'circumstance_phrase->for no apparent
reason' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Stripped.rulePack.rulesStrings.9 'circumstance_phrase->while confused
animals look on' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: Stripped.rulePack.rulesStrings.10 'desc_sentence->[STRIPPED_nameDef] is
visibly aroused.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Stripped.rulePack.rulesStrings.11 'desc_sentence->[STRIPPED_nameDef] is
covered in unexplained moisture.' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: Stripped.rulePack.rulesStrings.12 'desc_sentence->[STRIPPED_nameDef] is
breathing heavily for no obvious reason.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: Stripped.rulePack.rulesStrings.13 'desc_sentence->[STRIPPED_nameDef] is
fondling a shrub.' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: Stripped.rulePack.rulesStrings.14 'desc_sentence->[STRIPPED_nameDef] wears
only a [AdjectiveAngsty] expression.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: GainedMasterSkillWithPassion.label 'gained master skill with passion'
TaleDef: GainedMasterSkillWithPassion.rulePack.rulesStrings.0 'tale_noun-
>[PAWN_nameDef] becoming a master at [SKILL_label] tasks' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: GainedMasterSkillWithPassion.rulePack.rulesStrings.1 'image-
>[PAWN_nameFull] practicing [SKILL_label] skills [circumstance_group]' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: GainedMasterSkillWithPassion.rulePack.rulesStrings.2 'image-
>[PAWN_nameFull] reading a tome on [SKILL_label] methods [circumstance_group]'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: GainedMasterSkillWithPassion.rulePack.rulesStrings.3 'image-
>[PAWN_nameFull] receiving training for [SKILL_label] skills [circumstance_group]'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: GainedMasterSkillWithPassion.rulePack.rulesStrings.4 'image-
>[PAWN_nameFull] working feverishly [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: GainedMasterSkillWithPassion.rulePack.rulesStrings.5 'image-
>[PAWN_nameFull] finishing a project [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: GainedMasterSkillWithPassion.rulePack.rulesStrings.6 'circumstance_phrase-
>with a [AdjectiveFriendly] expression' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: GainedMasterSkillWithPassion.rulePack.rulesStrings.7 'circumstance_phrase-
>with a joyous expression' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: GainedMasterSkillWithPassion.rulePack.rulesStrings.8 'circumstance_phrase-
>while [VerbFriendly]' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: GainedMasterSkillWithPassion.rulePack.rulesStrings.9 'circumstance_phrase-
>with an exuberant shout' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: GainedMasterSkillWithPassion.rulePack.rulesStrings.10
'circumstance_phrase->while covered in sweat' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: GainedMasterSkillWithPassion.rulePack.rulesStrings.11
'circumstance_phrase->with visible exhaustion' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: GainedMasterSkillWithPassion.rulePack.rulesStrings.12 'desc_sentence->The
subject is surrounded by the results of [Quantity_adjphrase] failed experiments.'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: GainedMasterSkillWithPassion.rulePack.rulesStrings.13 'desc_sentence->The
subject is surrounded by [Quantity_adjphrase] books.' (hint: this list allows full-
list translation by using <li> nodes)
TaleDef: GainedMasterSkillWithPassion.rulePack.rulesStrings.14 'desc_sentence-
>[PAWN_possessive] skill is visible in the work.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: GainedMasterSkillWithPassion.rulePack.rulesStrings.15 'desc_sentence-
>[Quantity_adjphrase] [PersonJob]s watch with amazement.' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: GainedMasterSkillWithPassion.rulePack.rulesStrings.16 'desc_sentence-
>[Quantity_adjphrase] [Animal]s watch with amazement.' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: GainedMasterSkillWithPassion.rulePack.rulesStrings.17 'desc_sentence-
>[Quantity_adjphrase] ethereal spirits of ancient masters watch from above.' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: GainedMasterSkillWithoutPassion.label 'gained master skill'
TaleDef: GainedMasterSkillWithoutPassion.rulePack.rulesStrings.0 'tale_noun-
>[PAWN_nameDef] becoming a master at [SKILL_label] tasks' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: GainedMasterSkillWithoutPassion.rulePack.rulesStrings.1 'image-
>[PAWN_nameFull] practicing [SKILL_label] skills [circumstance_group]' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: GainedMasterSkillWithoutPassion.rulePack.rulesStrings.2 'image-
>[PAWN_nameFull] reading a tome on [SKILL_label] methods [circumstance_group]'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: GainedMasterSkillWithoutPassion.rulePack.rulesStrings.3 'image-
>[PAWN_nameFull] receiving training in [SKILL_label] skills [circumstance_group]'
(hint: this list allows full-list translation by using <li> nodes)
TaleDef: GainedMasterSkillWithoutPassion.rulePack.rulesStrings.4 'image-
>[PAWN_nameFull] working feverishly [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: GainedMasterSkillWithoutPassion.rulePack.rulesStrings.5 'image-
>[PAWN_nameFull] finishing a project [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: GainedMasterSkillWithoutPassion.rulePack.rulesStrings.6
'circumstance_phrase->while covered in sweat' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: GainedMasterSkillWithoutPassion.rulePack.rulesStrings.7
'circumstance_phrase->with visible exhaustion' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: GainedMasterSkillWithoutPassion.rulePack.rulesStrings.8
'circumstance_phrase->with a [AdjectiveAngsty] expression' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: GainedMasterSkillWithoutPassion.rulePack.rulesStrings.9
'circumstance_phrase->with a bored expression' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: GainedMasterSkillWithoutPassion.rulePack.rulesStrings.10 'desc_sentence-
>The scene is surrounded by [Quantity_adjphrase] failed experiments.' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: GainedMasterSkillWithoutPassion.rulePack.rulesStrings.11 'desc_sentence-
>The scene is surrounded by [Quantity_adjphrase] books.' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: GainedMasterSkillWithoutPassion.rulePack.rulesStrings.12 'desc_sentence-
>[PAWN_possessive] skill is visible in the work.' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: GainedMasterSkillWithoutPassion.rulePack.rulesStrings.13 'desc_sentence-
>[Quantity_adjphrase] [PersonJob]s watch with amazement.' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: GainedMasterSkillWithoutPassion.rulePack.rulesStrings.14 'desc_sentence-
>[Quantity_adjphrase] [Animal]s watch with amazement.' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: GainedMasterSkillWithoutPassion.rulePack.rulesStrings.15 'desc_sentence-
>[Quantity_adjphrase] ethereal spirits of ancient masters watch from above.' (hint:
this list allows full-list translation by using <li> nodes)
TaleDef: IncreasedMenagerie.label 'increased menagerie'
TaleDef: IncreasedMenagerie.rulePack.rulesStrings.0 'tale_noun->[HUMAN_nameDef]
recruiting yet another animal to their growing [AnimalGroup]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: IncreasedMenagerie.rulePack.rulesStrings.1 'tale_noun->[HUMAN_nameDef]
recruiting yet another animal to their growing [AnimalGroup]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: IncreasedMenagerie.rulePack.rulesStrings.2 'tale_noun->[HUMAN_nameDef]
recruiting yet another animal to their growing [AnimalGroup]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: IncreasedMenagerie.rulePack.rulesStrings.3 'tale_noun->[HUMAN_nameDef]
being followed around by a [AnimalGroup]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: IncreasedMenagerie.rulePack.rulesStrings.4 'tale_noun->[HUMAN_nameDef]'s
taming of [ANIMAL_nameDef]' (hint: this list allows full-list translation by using
<li> nodes)
TaleDef: IncreasedMenagerie.rulePack.rulesStrings.5 'image->[HUMAN_nameFull] taming
[ANIMAL_nameFull] [circumstance_group]' (hint: this list allows full-list
translation by using <li> nodes)
TaleDef: IncreasedMenagerie.rulePack.rulesStrings.6 'image->[HUMAN_nameFull]
offering a morsel of food to [ANIMAL_nameFull] [circumstance_group]' (hint: this
list allows full-list translation by using <li> nodes)
TaleDef: IncreasedMenagerie.rulePack.rulesStrings.7 'image->[HUMAN_nameFull]
whispering to a skittish [ANIMAL_nameFull] [circumstance_group]' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: IncreasedMenagerie.rulePack.rulesStrings.8 'image->[HUMAN_nameFull]
calming a wild [ANIMAL_nameFull] [circumstance_group]' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: IncreasedMenagerie.rulePack.rulesStrings.9 'circumstance_phrase->with
great care and caution' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: IncreasedMenagerie.rulePack.rulesStrings.10 'circumstance_phrase->with a
smile' (hint: this list allows full-list translation by using <li> nodes)
TaleDef: IncreasedMenagerie.rulePack.rulesStrings.11 'circumstance_phrase->while
exhausted but happy' (hint: this list allows full-list translation by using <li>
nodes)
TaleDef: IncreasedMenagerie.rulePack.rulesStrings.12 'circumstance_phrase->with a
[AnimalGroup] in the background' (hint: this list allows full-list translation by
using <li> nodes)
TaleDef: IncreasedMenagerie.rulePack.rulesStrings.13 'desc_sentence-
>[HUMAN_nameDef] is surrounded by uncountable [Animal]s.' (hint: this list allows
full-list translation by using <li> nodes)
TaleDef: IncreasedMenagerie.rulePack.rulesStrings.14 'desc_sentence-
>[ANIMAL_nameDef] is moving to join a [AnimalGroup] of its kin.' (hint: this list
allows full-list translation by using <li> nodes)
TaleDef: IncreasedMenagerie.rulePack.rulesStrings.15 'desc_sentence->The scene is
packed with [Animal]s and [Animal]s.' (hint: this list allows full-list translation
by using <li> nodes)
TaleDef: IncreasedMenagerie.rulePack.rulesStrings.16 'desc_sentence->A line of
uncountable [Animal]s waits to be tamed by [HUMAN_nameDef].' (hint: this list
allows full-list translation by using <li> nodes)
TerrainDef: BurnedWoodPlankFloor.label 'burned wood floor'
TerrainDef: BurnedWoodPlankFloor.description 'Burned-out wood plank flooring.'
TerrainDef: BurnedCarpet.label 'burned carpet'
TerrainDef: BurnedCarpet.description 'Burned-out carpet.'
TerrainDef: TileSandstone.label 'sandstone tile'
TerrainDef: TileSandstone.description 'Carefully-cut and fit stone tiles for a
castle feeling. They are pretty to look at, but they take a long time to lay.'
TerrainDef: TileGranite.label 'granite tile'
TerrainDef: TileGranite.description 'Carefully-cut and fit stone tiles for a castle
feeling. They are pretty to look at, but they take a long time to lay.'
TerrainDef: TileLimestone.label 'limestone tile'
TerrainDef: TileLimestone.description 'Carefully-cut and fit stone tiles for a
castle feeling. They are pretty to look at, but they take a long time to lay.'
TerrainDef: TileSlate.label 'slate tile'
TerrainDef: TileSlate.description 'Carefully-cut and fit stone tiles for a castle
feeling. They are pretty to look at, but they take a long time to lay.'
TerrainDef: TileMarble.label 'marble tile'
TerrainDef: TileMarble.description 'Carefully-cut and fit stone tiles for a castle
feeling. They are pretty to look at, but they take a long time to lay.'
TerrainDef: FlagstoneSandstone.label 'sandstone flagstone'
TerrainDef: FlagstoneSandstone.description 'Roughly-cut stone tiles. These are not
beautiful, but they make good surfaces for roads and outdoor walkways.
Deconstructing flagstone yields no resources.'
TerrainDef: FlagstoneGranite.label 'granite flagstone'
TerrainDef: FlagstoneGranite.description 'Roughly-cut stone tiles. These are not
beautiful, but they make good surfaces for roads and outdoor walkways.
Deconstructing flagstone yields no resources.'
TerrainDef: FlagstoneLimestone.label 'limestone flagstone'
TerrainDef: FlagstoneLimestone.description 'Roughly-cut stone tiles. These are not
beautiful, but they make good surfaces for roads and outdoor walkways.
Deconstructing flagstone yields no resources.'
TerrainDef: FlagstoneSlate.label 'slate flagstone'
TerrainDef: FlagstoneSlate.description 'Roughly-cut stone tiles. These are not
beautiful, but they make good surfaces for roads and outdoor walkways.
Deconstructing flagstone yields no resources.'
TerrainDef: FlagstoneMarble.label 'marble flagstone'
TerrainDef: FlagstoneMarble.description 'Roughly-cut stone tiles. These are not
beautiful, but they make good surfaces for roads and outdoor walkways.
Deconstructing flagstone yields no resources.'
TerrainDef: BrokenAsphalt.label 'broken asphalt'
TerrainDef: PackedDirt.label 'packed dirt'
ThingDef: Beer.label 'beer'
ThingDef: Beer.description 'The first beverage besides water ever consumed by
mankind. Beer can taste good, but its main effect is intoxication. Excessive
consumption can lead to alcohol blackouts and, over time, addiction.'
ThingDef: Beer.ingestible.ingestCommandString 'Drink {0}'
ThingDef: Beer.ingestible.ingestReportString 'Drinking {0}.'
ThingDef: Beer.tools.bottle.label 'bottle'
ThingDef: Beer.tools.neck.label 'neck'
ThingDef: Wort.label 'wort'
ThingDef: Wort.description 'Un-fermented beer. This substance needs to ferment in a
fermenting barrel before it becomes drinkable beer.'
ThingDef: Ambrosia.label 'ambrosia'
ThingDef: Ambrosia.description 'A soft, rare fruit. Ambrosia tastes wonderful and
produces a subtle mood-increasing chemical high. However, if eaten too often, it
can generate a mild addiction.'
ThingDef: GoJuice.label 'go-juice'
ThingDef: GoJuice.description 'A synthetic performance-enhancing drug developed for
space marines during the early days of interplanetary warfare. Go-juice blocks
pain, increases movement speed, and improves the user's melee and shooting
abilities.\n\nMilitary chemists who created it were never able to remove its
addictiveness. Some saw this as a downside; others saw it as a benefit.'
ThingDef: GoJuice.ingestible.ingestCommandString 'Inject {0}'
ThingDef: GoJuice.ingestible.ingestReportString 'Injecting {0}.'
ThingDef: Luciferium.label 'luciferium'
ThingDef: Luciferium.description 'A concoction of mechanites that dramatically
improve the body's functioning in all respects. Over time, it can even heal old
scarred-over wounds or brain damage, though it cannot regenerate lost limbs.
Unfortunately, without the moderating effects of regular doses every five or six
days, the mechanites lose cohesion, causing continuous berserk rages and,
eventually, death.\n\nAfter the first dose, there is no way to get the mechanites
out, ever.\n\nOn the urbworlds, they call Luciferium the 'Devil's Bargain'. Many
have been forced to kill friends when no more of the seductive red pills could be
found.'
ThingDef: Luciferium.ingestible.ingestCommandString 'Take {0}'
ThingDef: Luciferium.ingestible.ingestReportString 'Taking {0}.'
ThingDef: Penoxycyline.label 'penoxycyline'
ThingDef: Penoxycyline.description 'A drug for preventing infections before they
take hold. Blocks malaria, sleeping sickness, plague. Must be taken every five days
to remain effective.\n\nThis drug only prevents new infections. It does not cure
existing infections - even those that are not yet discovered.'
ThingDef: Penoxycyline.ingestible.ingestCommandString 'Take {0}'
ThingDef: Penoxycyline.ingestible.ingestReportString 'Taking {0}.'
ThingDef: Flake.label 'flake'
ThingDef: Flake.description 'A flaky white preparation of psychite that can be
smoked to induce a short but powerful euphoric state. While it is cheap to produce
and extremely pleasurable to use, it is exceptionally addictive. Flake is known for
destroying lives, communities, and entire societies.'
ThingDef: Flake.ingestible.ingestCommandString 'Smoke {0}'
ThingDef: Flake.ingestible.ingestReportString 'Smoking {0}.'
ThingDef: PsychiteTea.label 'psychite tea'
ThingDef: PsychiteTea.description 'A fragrant tea infused with leaves of the
psychoid plant. Drinking it induces a subtle psychite euphoria. This tea is easy to
produce at cooking facilities, but can produce psychite addiction if consumed too
often.\n\nMany tribes use psychoid tea, both as a daily energizer and as part of
social and religious rituals.'
ThingDef: PsychiteTea.ingestible.ingestCommandString 'Drink {0}'
ThingDef: PsychiteTea.ingestible.ingestReportString 'Drinking {0}.'
ThingDef: Yayo.label 'yayo'
ThingDef: Yayo.description 'A refined powdery preparation of the psychite drug.
When snorted, it produces a rapid euphoric high, dramatically reduces the user's
need for rest, and suppresses pain. Like all forms of psychite, it is addictive,
though it is not as addictive as the cruder flake.\n\nBecause of its high cost and
refined appearance, many cultures associate yayo with degenerate wealth. Whether in
the throneroom or the boardroom, many hare-brained policy schemes have been
developed during yayo-fueled binge parties.'
ThingDef: Yayo.ingestible.ingestCommandString 'Snort {0}'
ThingDef: Yayo.ingestible.ingestReportString 'Snorting {0}.'
ThingDef: SmokeleafJoint.label 'smokeleaf joint'
ThingDef: SmokeleafJoint.description 'Smokeleaf leaves prepared in small rolls for
smoking. The drug improves mood, but also increases appetite, reduces focus and
slows movement. Smokeleaf use can produce a dependency.\n\nJoints can be produced
at a crafting spot without equipment, and are a fixture in many traditional low-
industriousness cultures.'
ThingDef: SmokeleafJoint.ingestible.ingestCommandString 'Smoke {0}'
ThingDef: SmokeleafJoint.ingestible.ingestReportString 'Smoking {0}.'
ThingDef: SmokeleafJoint.ingestible.ingestReportStringEat 'Consuming {0}.'
ThingDef: WakeUp.label 'wake-up'
ThingDef: WakeUp.description 'A synthetic stimulant. Wake-up fills the user's need
for rest, and allows users to work for extended periods without getting tired.
However, repeated use will produce an addiction which reduces mental performance
and can even generate psychotic breaks.\n\nIn the most competitive universities and
companies of many worlds, high-flying achievers are known for occasionally breaking
down into psychosis due to wake-up addiction.'
ThingDef: WakeUp.ingestible.ingestCommandString 'Take {0}'
ThingDef: WakeUp.ingestible.ingestReportString 'Taking {0}.'
ThingDef: Mote_SparkThrown.label 'Mote'
ThingDef: Mote_SparkThrownFast.label 'Mote'
ThingDef: Mote_LongSparkThrown.label 'Mote'
ThingDef: Mote_Splash.label 'Mote'
ThingDef: Mote_SmokeJoint.label 'Mote'
ThingDef: Mote_SmokeFlake.label 'Mote'
ThingDef: Mote_ExtinguisherPuff.label 'Mote'
ThingDef: Mote_FeedbackGoto.label 'Mote'
ThingDef: Mote_FeedbackShoot.label 'Mote'
ThingDef: Mote_FeedbackMelee.label 'Mote'
ThingDef: Mote_FeedbackEquip.label 'Mote'
ThingDef: Mote_FeedbackExtinguish.label 'Mote'
ThingDef: Mote_Clean.label 'Mote'
ThingDef: Mote_Sow.label 'Mote'
ThingDef: Mote_Harvest.label 'Mote'
ThingDef: Mote_ClearSnow.label 'Mote'
ThingDef: Mote_Cards.label 'Mote'
ThingDef: Mote_HealingCross.label 'Mote'
ThingDef: Mote_SleepZ.label 'Mote'
ThingDef: Mote_Heart.label 'Mote'
ThingDef: Mote_IncapIcon.label 'Mote'
ThingDef: Mote_Stun.label 'Mote'
ThingDef: Mote_ColonistFleeing.label 'Mote'
ThingDef: Mote_ColonistAttacking.label 'Mote'
ThingDef: Mote_DrunkBubble.label 'Mote'
ThingDef: Mote_BerserkBit.label 'Mote'
ThingDef: Mote_Speech.label 'Mote'
ThingDef: Mote_Thought.label 'Mote'
ThingDef: Mote_ThoughtGood.label 'Mote'
ThingDef: Mote_ThoughtBad.label 'Mote'
ThingDef: Mote_Text.label 'Mote'
ThingDef: Mote_ProgressBar.label 'Mote'
ThingDef: Mote_Footprint.label 'Mote'
ThingDef: Mote_Horseshoe.label 'Mote'
ThingDef: Mote_Stone.label 'Mote'
ThingDef: Mote_TempRoof.label 'Mote'
ThingDef: Mote_ShotFlash.label 'Mote'
ThingDef: Mote_SparkFlash.label 'Mote'
ThingDef: Mote_YellowSparkFlash.label 'Mote'
ThingDef: Mote_ExplosionFlash.label 'Mote'
ThingDef: Mote_ShotHit_Spark.label 'Mote'
ThingDef: Mote_ShotHit_Dirt.label 'Mote'
ThingDef: Mote_Leaf.label 'Mote'
ThingDef: Mote_SandInEyes.label 'Mote'
ThingDef: Mote_BlastDry.label 'Mote'
ThingDef: Mote_BlastEMP.label 'Mote'
ThingDef: Mote_BlastFlame.label 'Mote'
ThingDef: Mote_ElectricalSpark.label 'Mote'
ThingDef: Mote_BlastExtinguisher.label 'Mote'
ThingDef: Mote_FireGlow.label 'Mote'
ThingDef: Mote_MicroSparks.label 'Mote'
ThingDef: Mote_MicroSparksFast.label 'Mote'
ThingDef: Mote_HeatGlow.label 'Mote'
ThingDef: Mote_LightningGlow.label 'Mote'
ThingDef: Mote_FoodBitVegetarian.label 'Mote'
ThingDef: Mote_FoodBitMeat.label 'Mote'
ThingDef: Mote_StoneBit.label 'Mote'
ThingDef: Mote_CookBit.label 'Mote'
ThingDef: Mote_VomitBit.label 'Mote'
ThingDef: Mote_AirPuff.label 'Mote'
ThingDef: Mote_DustPuff.label 'Mote'
ThingDef: Mote_DustPuffThick.label 'Mote'
ThingDef: Mote_MetaPuff.label 'Mote'
ThingDef: Mote_TornadoDustPuff.label 'Mote'
ThingDef: Mote_Smoke.label 'Mote'
ThingDef: Mote_DustSlow.label 'Mote'
ThingDef: Mote_Bombardment.label 'Mote'
ThingDef: Mote_PowerBeam.label 'Mote'
ThingDef: Mote_GiantExplosion.label 'Mote'
ThingDef: Mote_GiantExplosionInner.label 'Mote'
ThingDef: Mote_WaterSplash.label 'Mote'
ThingDef: AncientConcreteBarrier.label 'ancient concrete barrier'
ThingDef: AncientConcreteBarrier.description 'A traffic management solution from
long ago.'
ThingDef: AncientLamppost.label 'ancient lamppost'
ThingDef: AncientLamppost.description 'Road lighting from long ago. No longer
functional.'
ThingDef: PsychicEmanator.label 'psychic emanator'
ThingDef: PsychicEmanator.description 'An ancient device that projects a soothing
psychic field around itself. This improves the mood of anyone nearby. Works through
walls.'
ThingDef: VanometricPowerCell.label 'vanometric power cell'
ThingDef: VanometricPowerCell.description 'Generates free energy, forever, without
using fuel. This technology is developed by archotech AIs, and is beyond even most
glitterworld societies. While nobody knows exactly how it works, scholars believe
it somehow extracts energy directly from fluctuations in the quantum foam.'
ThingDef: InfiniteChemreactor.label 'infinite chemreactor'
ThingDef: InfiniteChemreactor.description 'Slowly generates chemfuel by a complex
series of chemical reactions, using atoms extracted from the air.'
ThingDef: Shell_HighExplosive.label 'high-explosive shell'
ThingDef: Shell_HighExplosive.description 'A shell filled with high explosives. Can
be fired from mortars or installed as a trap. Explodes when damaged.'
ThingDef: Bullet_Shell_HighExplosive.label 'high-explosive shell'
ThingDef: Shell_Incendiary.label 'incendiary shell'
ThingDef: Shell_Incendiary.description 'A shell filled with flammable gel and a
small explosive charge. Starts fires when detonated. Can be fired from mortars or
installed as a trap. Explodes when damaged.'
ThingDef: Bullet_Shell_Incendiary.label 'incendiary shell'
ThingDef: Shell_EMP.label 'EMP shell'
ThingDef: Shell_EMP.description 'A shell filled with batteries and antennas, for
generating an electromagnetic pulse when detonated. Electromagnetic pulses
temporarily disable electrical devices and mechanoids. Can be fired from mortars or
installed as a trap. Explodes when damaged.'
ThingDef: Bullet_Shell_EMP.label 'EMP shell'
ThingDef: Shell_Firefoam.label 'firefoam shell'
ThingDef: Shell_Firefoam.description 'A pressurized shell filled with fire-
retardant foam. Can be fired from mortars or installed as a trap. Explodes when
damaged.'
ThingDef: Bullet_Shell_Firefoam.label 'firefoam shell'
ThingDef: Shell_AntigrainWarhead.label 'antigrain warhead'
ThingDef: Shell_AntigrainWarhead.description 'An ultra-tech warhead powered by a
grain of antimatter. Usually used by spacecraft or glitterworld war machines, it
creates a huge explosion and starts fires around the target. Can be fired from
mortars or installed as a trap. Explodes when damaged.'
ThingDef: Bullet_Shell_AntigrainWarhead.label 'antigrain warhead'
ThingDef: Leather_Plain.label 'plainleather'
ThingDef: Leather_Plain.description 'Tanned, dried, scraped skin. A good
traditional material for making clothes and bags.'
ThingDef: Leather_Dog.label 'dog leather'
ThingDef: Leather_Dog.description 'Tanned, dried, scraped skin. A good traditional
material for making clothes and bags.'
ThingDef: Leather_Wolf.label 'wolfskin'
ThingDef: Leather_Wolf.description 'A soft furry pelt harvested from a wolf-like
creature. It is difficult to pierce and insulates well against cold.'
ThingDef: Leather_Panthera.label 'panthera fur'
ThingDef: Leather_Panthera.description 'A soft furry pelt harvested from a big cat.
It is difficult to pierce and insulates well against heat.'
ThingDef: Leather_Camel.label 'camelhide'
ThingDef: Leather_Camel.description 'Tanned, dried, scraped camel skin. Good at
temperature regulation in hot climates.'
ThingDef: Leather_Bluefur.label 'bluefur'
ThingDef: Leather_Bluefur.description 'The furry pelt of muffalo. Recognizable by
its distinctive blue tint. Good at temperature regulation in cold climates.'
ThingDef: Leather_Bear.label 'bearskin'
ThingDef: Leather_Bear.description 'The strong furry leather of a bear. Compared to
most leather, it is quite a bit tougher and a bit better at all kinds of
temperature regulation.'
ThingDef: Leather_Human.label 'human leather'
ThingDef: Leather_Human.description 'Tanned, dried, scraped human skin. Most people
find this material horrifying. Some find it fascinating. While a decent leather, it
neither protects nor insulates particularly well.'
ThingDef: Leather_Pig.label 'pigskin'
ThingDef: Leather_Pig.description 'Tanned, dried, scraped pig skin. While a decent
leather, it neither protects nor insulates particularly well.'
ThingDef: Leather_Light.label 'lightleather'
ThingDef: Leather_Light.description 'Lightweight, thin leather. Probably harvested
from a small animal. Not as protective as thicker leathers.'
ThingDef: Leather_Bird.label 'birdskin'
ThingDef: Leather_Bird.description 'Tanned, dried, scraped bird skin. It is quite
delicate. Without its feathers, it provides little protection from heat or cold.'
ThingDef: Leather_Chinchilla.label 'chinchilla fur'
ThingDef: Leather_Chinchilla.description 'Tanned, dried, scraped chinchilla skin.
Known as an extremely luxurious and insulating fur, it is exceptionally valuable.'
ThingDef: Leather_Fox.label 'foxfur'
ThingDef: Leather_Fox.description 'The pelt of a fox. It protects well from the
cold and is quite luxurious, fetching a high price.'
ThingDef: Leather_Lizard.label 'lizardskin'
ThingDef: Leather_Lizard.description 'The tanned skin of a cold-blooded reptile.
Lizardskin is reasonably tough, but does not insulate well at all.'
ThingDef: Leather_Elephant.label 'elephant leather'
ThingDef: Leather_Elephant.description 'Tanned, dried, scraped elephant skin. While
quite tough, it is a poor insulator.'
ThingDef: Leather_Heavy.label 'heavy fur'
ThingDef: Leather_Heavy.description 'Thick leather covered in a long, rugged mat of
fur. Harvested from a large, hardy animal. This thick skin insulates and protects
very well.'
ThingDef: Leather_Rhinoceros.label 'rhinoceros leather'
ThingDef: Leather_Rhinoceros.description 'Tanned, dried, scraped rhinocerous skin.
It is exceptionally durable in combat, but provides little protection from
weather.'
ThingDef: Leather_Thrumbo.label 'thrumbofur'
ThingDef: Leather_Thrumbo.description 'Furry pelt of a thrumbo. Luxurious and
extraordinarily durable. Used for the highest-quality crafts for its insulation and
strength.'
ThingDef: Leather_Patch.label 'patchleather'
ThingDef: Leather_Patch.description 'A weak textile created by cutting up and
sewing together various types of leathers. Regardless of what kind of leather is
used to create it, patchleather's irregular seams make it less tough and less
insulating than any intact leather.'
ThingDef: Apparel_ShieldBelt.label 'shield belt'
ThingDef: Apparel_ShieldBelt.description 'A single-person energy shield device. It
will attempt to stop any rapidly-moving projectile or energy attack. It does
nothing against melee attacks or shots from point-blank range. It prevents firing
out the same as it prevents firing in.'
ThingDef: Apparel_SmokepopBelt.label 'smokepop belt'
ThingDef: Apparel_SmokepopBelt.description 'An automatic single-use defensive
smokescreen. If the wearer is hit by a projectile, it will release a cloud of
smoke, obscuring incoming shots and preventing turrets from locking on.'
ThingDef: Apparel_CowboyHat.label 'cowboy hat'
ThingDef: Apparel_CowboyHat.description 'Stylish yet rugged, this hat keeps the sun
and rain off - and it gives anyone who wears it a bit of extra charm. It is the
most important part of traditional western attire.'
ThingDef: Apparel_BowlerHat.label 'bowler hat'
ThingDef: Apparel_BowlerHat.description 'A good-looking hat which projects a
slightly urban, money-loving style. Improves social impact.'
ThingDef: Apparel_TribalHeaddress.label 'tribal headdress'
ThingDef: Apparel_TribalHeaddress.description 'Elegant traditional garb, often with
religious significance. Improves social impact.'
ThingDef: Apparel_Tuque.label 'tuque'
ThingDef: Apparel_Tuque.description 'A soft, thick cap. Great for keeping warm in
winter.'
ThingDef: Apparel_WarMask.label 'war mask'
ThingDef: Apparel_WarMask.description 'An artistically terrifying war mask. Hides
the wearer's face and makes them more confident.'
ThingDef: Apparel_WarVeil.label 'war veil'
ThingDef: Apparel_WarVeil.description 'A war veil, made out of reinforced cloth
torn to appear damaged in combat. Some believe this functions as a talisman of
courage.'
ThingDef: Apparel_SimpleHelmet.label 'simple helmet'
ThingDef: Apparel_SimpleHelmet.description 'A simple helmet which gives moderate
protection against sharp attacks. Not effective against blunt weapons.'
ThingDef: Apparel_AdvancedHelmet.label 'advanced helmet'
ThingDef: Apparel_AdvancedHelmet.description 'A lightweight combat helmet with a
complex design, reinforced with plasteel. Not effective against blunt weapons.'
ThingDef: Apparel_PowerArmorHelmet.label 'marine helmet'
ThingDef: Apparel_PowerArmorHelmet.description 'A marine armor helmet, with a
built-in status computer and layered plasteel-weave plates.\n\nArmor like this is
often used by imperial janissaries and rapid-incursion space marines.'
ThingDef: Apparel_PsychicFoilHelmet.label 'psychic foil helmet'
ThingDef: Apparel_PsychicFoilHelmet.description 'A thin helmet containing finely-
tuned sheets of psychically-absorptive foil. Reduces the impact of psychic waves.'
ThingDef: Bombardment.label 'bombardment'
ThingDef: PowerBeam.label 'power beam'
ThingDef: SignalAction_Letter.label 'signal action - letter'
ThingDef: SignalAction_Ambush.label 'signal action - ambush'
ThingDef: DropPodIncoming.label 'drop pod (incoming)'
ThingDef: DropPodLeaving.label 'drop pod (leaving)'
ThingDef: ShipChunkIncoming.label 'ship chunk (incoming)'
ThingDef: CrashedShipPartIncoming.label 'crashed ship part (incoming)'
ThingDef: MeteoriteIncoming.label 'meteorite (incoming)'
ThingDef: RectTrigger.label 'rect trigger'
ThingDef: Explosion.label 'explosion'
ThingDef: Blight.label 'blight'
ThingDef: Tornado.label 'tornado'
ThingDef: TunnelHiveSpawner.label 'tunnel'
ThingDef: Gas_Smoke.label 'smoke'
ThingDef: MeleeWeapon_Mace.label 'mace'
ThingDef: MeleeWeapon_Mace.description 'A refined club, engineered for efficient
swinging and deadly impacts.'
ThingDef: MeleeWeapon_Mace.tools.handle.label 'handle'
ThingDef: MeleeWeapon_Mace.tools.head.label 'head'
ThingDef: MeleeWeapon_Gladius.label 'gladius'
ThingDef: MeleeWeapon_Gladius.description 'A short sword of ancient design. Good
for stabbing or slashing. It's light and nimble, which sometimes lets it beat
bigger, heavier weapons.'
ThingDef: MeleeWeapon_Gladius.tools.handle.label 'handle'
ThingDef: MeleeWeapon_Gladius.tools.point.label 'point'
ThingDef: MeleeWeapon_Gladius.tools.edge.label 'edge'
ThingDef: MeleeWeapon_LongSword.label 'longsword'
ThingDef: MeleeWeapon_LongSword.description 'The ancient weapon of kings, the
longsword can be used for slashing or stabbing.'
ThingDef: MeleeWeapon_LongSword.tools.handle.label 'handle'
ThingDef: MeleeWeapon_LongSword.tools.point.label 'point'
ThingDef: MeleeWeapon_LongSword.tools.edge.label 'edge'
ThingDef: MeleeWeapon_Club.label 'club'
ThingDef: MeleeWeapon_Club.description 'A shaped stick, heavy at one end, for
bashing enemies to death. This weapon is so old it's part of human biology.
Evolutionary biologists say that a major reason humans can tilt our wrists side-to-
side (instead of just forward-and-back like other primates) is to be able to better
swing a club.'
ThingDef: MeleeWeapon_Club.tools.handle.label 'handle'
ThingDef: MeleeWeapon_Club.tools.head.label 'head'
ThingDef: MeleeWeapon_Knife.label 'knife'
ThingDef: MeleeWeapon_Knife.description 'One of mankind's oldest manufactured
objects. The knife has taken many forms, but the concept has always remained the
same: A handle for holding and a sharp edge for cutting.'
ThingDef: MeleeWeapon_Knife.tools.handle.label 'handle'
ThingDef: MeleeWeapon_Knife.tools.blade.label 'blade'
ThingDef: MeleeWeapon_Knife.tools.point.label 'point'
ThingDef: MeleeWeapon_Ikwa.label 'ikwa'
ThingDef: MeleeWeapon_Ikwa.description 'A short spearhandle attached to a long
bladed point, designed to be driven into vital organs with a quick thrust.'
ThingDef: MeleeWeapon_Ikwa.tools.handle.label 'handle'
ThingDef: MeleeWeapon_Ikwa.tools.head.label 'head'
ThingDef: MeleeWeapon_Ikwa.tools.edge.label 'edge'
ThingDef: MeleeWeapon_Spear.label 'spear'
ThingDef: MeleeWeapon_Spear.description 'A polearm tipped with a sharp point for
stabbing opponents.'
ThingDef: MeleeWeapon_Spear.tools.shaft.label 'shaft'
ThingDef: MeleeWeapon_Spear.tools.point.label 'point'
ThingDef: Bullet_Revolver.label 'revolver bullet'
ThingDef: Gun_Revolver.label 'revolver'
ThingDef: Gun_Revolver.description 'An ancient pattern double-action revolver. It's
not very powerful, but has a decent range for a pistol and is quick on the draw.'
ThingDef: Gun_Revolver.tools.grip.label 'grip'
ThingDef: Gun_Revolver.tools.barrel.label 'barrel'
ThingDef: Gun_Revolver.verbs.Verb_Shoot.label 'revolver'
ThingDef: Gun_Autopistol.label 'autopistol'
ThingDef: Gun_Autopistol.description 'An ancient pattern blowback-operated self-
loading pistol. It lacks stopping power and range, but is quick to fire.'
ThingDef: Gun_Autopistol.tools.grip.label 'grip'
ThingDef: Gun_Autopistol.tools.barrel.label 'barrel'
ThingDef: Gun_Autopistol.verbs.Verb_Shoot.label 'autopistol'
ThingDef: Bullet_Autopistol.label 'autopistol bullet'
ThingDef: Gun_MachinePistol.label 'machine pistol'
ThingDef: Gun_MachinePistol.description 'A micro-submachine gun. It is short-
ranged, but very light in the hands. Its rate of fire tends to make up for its
weakness.'
ThingDef: Gun_MachinePistol.tools.grip.label 'grip'
ThingDef: Gun_MachinePistol.tools.barrel.label 'barrel'
ThingDef: Gun_MachinePistol.verbs.Verb_Shoot.label 'machine pistol'
ThingDef: Bullet_MachinePistol.label 'machine pistol bullet'
ThingDef: Gun_IncendiaryLauncher.label 'incendiary launcher'
ThingDef: Gun_IncendiaryLauncher.description 'A wide-barreled incendiary bolt
launcher. The bolts create small incendiary explosions on impact, starting fires.'
ThingDef: Gun_IncendiaryLauncher.tools.stock.label 'stock'
ThingDef: Gun_IncendiaryLauncher.tools.barrel.label 'barrel'
ThingDef: Gun_IncendiaryLauncher.verbs.Verb_Shoot.label 'incendiary launcher'
ThingDef: Bullet_IncendiaryLauncher.label 'incendiary bolt'
ThingDef: Gun_BoltActionRifle.label 'bolt-action rifle'
ThingDef: Gun_BoltActionRifle.description 'An ancient pattern bolt-action rifle.
With its long range, and low fire rate, it is unlikely to drive animals to revenge,
which makes it a favorite weapon for hunting.'
ThingDef: Gun_BoltActionRifle.tools.stock.label 'stock'
ThingDef: Gun_BoltActionRifle.tools.barrel.label 'barrel'
ThingDef: Gun_BoltActionRifle.verbs.Verb_Shoot.label 'bolt-action rifle'
ThingDef: Bullet_BoltActionRifle.label 'bolt-action rifle bullet'
ThingDef: Gun_PumpShotgun.label 'pump shotgun'
ThingDef: Gun_PumpShotgun.description 'An ancient design of shotgun that emits a
tight-packed spray of pellets. Deadly, but short range.'
ThingDef: Gun_PumpShotgun.tools.stock.label 'stock'
ThingDef: Gun_PumpShotgun.tools.barrel.label 'barrel'
ThingDef: Gun_PumpShotgun.verbs.Verb_Shoot.label 'pump shotgun'
ThingDef: Bullet_Shotgun.label 'shotgun blast'
ThingDef: Gun_ChainShotgun.label 'chain shotgun'
ThingDef: Gun_ChainShotgun.description 'A magazine-fed fully automatic shotgun. It
is even shorter-ranged than a typical shotgun, but is extraordinarily dangerous due
to burst fire.'
ThingDef: Gun_ChainShotgun.tools.stock.label 'stock'
ThingDef: Gun_ChainShotgun.tools.barrel.label 'barrel'
ThingDef: Gun_ChainShotgun.verbs.Verb_Shoot.label 'chain shotgun'
ThingDef: Gun_HeavySMG.label 'heavy SMG'
ThingDef: Gun_HeavySMG.description 'A compact, wide-caliber slug-thrower. It's got
a very short range, but it packs a punch and handles quite well.'
ThingDef: Gun_HeavySMG.tools.grip.label 'grip'
ThingDef: Gun_HeavySMG.tools.barrel.label 'barrel'
ThingDef: Gun_HeavySMG.verbs.Verb_Shoot.label 'heavy SMG'
ThingDef: Bullet_HeavySMG.label 'heavy SMG bullet'
ThingDef: Gun_LMG.label 'LMG'
ThingDef: Gun_LMG.description 'A gas-operated light machine gun. While it is
somewhat unwieldy and inaccurate, its long bursts of fire are effective against
groups of enemies.'
ThingDef: Gun_LMG.tools.stock.label 'stock'
ThingDef: Gun_LMG.tools.barrel.label 'barrel'
ThingDef: Gun_LMG.verbs.Verb_Shoot.label 'LMG'
ThingDef: Bullet_LMG.label 'LMG bullet'
ThingDef: Gun_AssaultRifle.label 'assault rifle'
ThingDef: Gun_AssaultRifle.description 'A general-purpose gas-operated assault
rifle for field or urban combat. It has good range, decent power, and good
accuracy.'
ThingDef: Gun_AssaultRifle.tools.stock.label 'stock'
ThingDef: Gun_AssaultRifle.tools.barrel.label 'barrel'
ThingDef: Gun_AssaultRifle.verbs.Verb_Shoot.label 'assault rifle'
ThingDef: Bullet_AssaultRifle.label 'assault rifle bullet'
ThingDef: Gun_SniperRifle.label 'sniper rifle'
ThingDef: Gun_SniperRifle.description 'An ancient design of precision sniper rifle.
Bolt action. It has an exceptionally long range, great accuracy and good power.
Because it's so unwieldy, other weapons outclass it at close range.'
ThingDef: Gun_SniperRifle.tools.stock.label 'stock'
ThingDef: Gun_SniperRifle.tools.barrel.label 'barrel'
ThingDef: Gun_SniperRifle.verbs.Verb_Shoot.label 'sniper rifle'
ThingDef: Bullet_SniperRifle.label 'sniper rifle bullet'
ThingDef: Gun_Minigun.label 'minigun'
ThingDef: Gun_Minigun.description 'A multi-barrel machine gun. It's unwieldy, but
once it starts firing it fires very fast. Where most self-loading guns are powered
by the energy from the gunpowder, the minigun uses an electric motor to rapidly
cycle cartridges through the weapon.'
ThingDef: Gun_Minigun.tools.barrels.label 'barrels'
ThingDef: Gun_Minigun.verbs.Verb_Shoot.label 'minigun'
ThingDef: Bullet_Minigun.label 'minigun bullet'
ThingDef: Gun_TripleRocket.label 'triple rocket launcher'
ThingDef: Gun_TripleRocket.description 'A single-use rocket launcher that fires a
cluster of three large-bore explosive rockets. Good against smalll groups of tough
targets.\n\nBecause of its unwieldiness, single-use limitation, and the massive
destruction it causes, it's said that one must be slightly crazy to use this
weapon.'
ThingDef: Gun_TripleRocket.tools.barrel.label 'barrel'
ThingDef: Gun_TripleRocket.verbs.Verb_ShootOneUse.label 'triple rocket launcher'
ThingDef: Bullet_Rocket.label 'rocket'
ThingDef: Gun_DoomsdayRocket.label 'doomsday rocket launcher'
ThingDef: Gun_DoomsdayRocket.description 'A single-use rocket launcher that fires a
massive explosive projectile. Good against large groups of soft targets. Starts
fires.\n\nBecause of its unwieldiness, single-use limitation, and the massive
destruction it causes, it's said that one must be slightly crazy to use this
weapon.'
ThingDef: Gun_DoomsdayRocket.tools.barrel.label 'barrel'
ThingDef: Gun_DoomsdayRocket.verbs.Verb_ShootOneUse.label 'doomsday rocket
launcher'
ThingDef: Bullet_DoomsdayRocket.label 'doomsday rocket'
ThingDef: Weapon_GrenadeFrag.label 'frag grenades'
ThingDef: Weapon_GrenadeFrag.description 'Old-school fragmentation grenades. They
can be thrown a short distance, where they'll explode, damaging anything and anyone
nearby.'
ThingDef: Weapon_GrenadeFrag.verbs.throw_frag_grenade.label 'frag grenades'
ThingDef: Proj_GrenadeFrag.label 'frag grenade'
ThingDef: Weapon_GrenadeMolotov.label 'molotov cocktails'
ThingDef: Weapon_GrenadeMolotov.description 'Glass bottles filled with flammable
liquid, with a burning cloth in the neck. A favorite weapon of hooligans and
desperate warriors from rim to rim.'
ThingDef: Weapon_GrenadeMolotov.verbs.throw_molotov.label 'molotov cocktails'
ThingDef: Proj_GrenadeMolotov.label 'molotov cocktail'
ThingDef: Weapon_GrenadeEMP.label 'EMP grenades'
ThingDef: Weapon_GrenadeEMP.description 'Electromagnetic pulse grenades damaging to
electronic equipment.'
ThingDef: Weapon_GrenadeEMP.verbs.throw_EMP_grenade.label 'EMP grenades'
ThingDef: Proj_GrenadeEMP.label 'EMP grenade'
ThingDef: Bullet_ChargeBlasterHeavy.label 'charge blaster shot'
ThingDef: Gun_ChargeBlasterHeavy.label 'heavy charge blaster'
ThingDef: Gun_ChargeBlasterHeavy.description 'A pulse-charged rapid-fire blaster
for area suppressive fire.'
ThingDef: Gun_ChargeBlasterHeavy.tools.barrel.label 'barrel'
ThingDef: Gun_ChargeBlasterHeavy.verbs.Verb_Shoot.label 'heavy charge blaster'
ThingDef: Bullet_InfernoCannon.label 'inferno cannon shell'
ThingDef: Gun_InfernoCannon.label 'inferno cannon'
ThingDef: Gun_InfernoCannon.description 'An incendiary-shot mini-artillery device.
It fires a large incendiary warhead.'
ThingDef: Gun_InfernoCannon.tools.barrel.label 'barrel'
ThingDef: Gun_InfernoCannon.verbs.Verb_Shoot.label 'inferno cannon'
ThingDef: Bow_Short.label 'short bow'
ThingDef: Bow_Short.description 'A simple short selfbow made from a single piece of
wood.'
ThingDef: Bow_Short.tools.limb.label 'limb'
ThingDef: Bow_Short.verbs.Verb_Shoot.label 'short bow'
ThingDef: Arrow_Short.label 'shortbow arrow'
ThingDef: Pila.label 'pila'
ThingDef: Pila.description 'Pila are spears for throwing. They take a long time to
throw, but one hit can do heavy damage. This weapon represents a bundle of pila and
can be thrown over and over. The singular of pila is pilum.'
ThingDef: Pila.tools.shaft.label 'shaft'
ThingDef: Pila.tools.point.label 'point'
ThingDef: Pila.verbs.Verb_Shoot.label 'pila'
ThingDef: Pilum_Thrown.label 'pilum'
ThingDef: Bow_Recurve.label 'recurve bow'
ThingDef: Bow_Recurve.description 'A recurve bow. Its construction behaves like a
tuned spring, storing energy more efficiently and delivering a faster shot.'
ThingDef: Bow_Recurve.tools.limb.label 'limb'
ThingDef: Bow_Recurve.verbs.Verb_Shoot.label 'recurve bow'
ThingDef: Arrow_Recurve.label 'recurve bow arrow'
ThingDef: Bow_Great.label 'greatbow'
ThingDef: Bow_Great.description 'A powerful greatbow. Fires a heavy arrow long
distances.'
ThingDef: Bow_Great.tools.limb.label 'limb'
ThingDef: Bow_Great.verbs.Verb_Shoot.label 'greatbow'
ThingDef: Arrow_Great.label 'greatbow arrow'
ThingDef: Gun_ChargeRifle.label 'charge rifle'
ThingDef: Gun_ChargeRifle.description 'A charged-shot assault rifle. Pulse-charge
technology charges each shot with unstable energy as it leaves the barrel. Released
on impact, the charged energy greatly increases the damage done.'
ThingDef: Gun_ChargeRifle.tools.stock.label 'stock'
ThingDef: Gun_ChargeRifle.tools.barrel.label 'barrel'
ThingDef: Gun_ChargeRifle.verbs.Verb_Shoot.label 'charge rifle'
ThingDef: Bullet_ChargeRifle.label 'charge shot'
ThingDef: Gun_ChargeLance.label 'charge lance'
ThingDef: Gun_ChargeLance.description 'A pulse-charged rail-assisted lance weapon.
It fires a single shot at high velocity, charging it with unstable energy as it
leaves the acceleration rail.'
ThingDef: Gun_ChargeLance.tools.barrel.label 'barrel'
ThingDef: Gun_ChargeLance.verbs.Verb_Shoot.label 'charge lance'
ThingDef: Bullet_ChargeLance.label 'charge lance shot'
ThingDef: OrbitalTargeterBombardment.label 'orbital bombardment targeter'
ThingDef: OrbitalTargeterBombardment.description 'An ancient targeting apparatus
for an orbital bombardment system. This unit designates a target and transmits the
coordinates to a network of satellites, which then bombard the target area with
kinetic impactors. This unit has been reprogrammed to accept unauthorized users,
but once it is used, the network will detect the incursion and cut off the link
permanently.'
ThingDef: OrbitalTargeterBombardment.verbs.Verb_Bombardment.label 'orbital
bombardment targeter'
ThingDef: OrbitalTargeterPowerBeam.label 'orbital power beam targeter'
ThingDef: OrbitalTargeterPowerBeam.description 'An ancient targeting unit for a
network of power-collection satellites. Once aimed at a target, it directs ancient
satellites to begin beaming power down in a massive column of electromagnetic
energy. This power can safely be collected in a giant absorption dish. Since you
have no absorption dish, you'll be aiming it at enemies, at which point the power
column will turn the area into a thousand-degree inferno. This will last until the
satellites detect the unsafe targeting, shut themselves down, and permanently
deactivate the targeter.'
ThingDef: OrbitalTargeterPowerBeam.verbs.Verb_PowerBeam.label 'orbital power beam
targeter'
ThingDef: TornadoGenerator.label 'tornado generator'
ThingDef: TornadoGenerator.description 'An ancient control unit for a network of
weather-control satellites. This device has had certain failsafes bypassed; it is
capable of causing a massive air current disturbance, which will generate a tornado
at a chosen location. The weather network will detect this unauthorized intrusion
and lock out the device after use, but the tornado will be left to spend its energy
normally.'
ThingDef: TornadoGenerator.verbs.Verb_Spawn.label 'tornado generator'
ThingDef: Glowstool.label 'glowstool'
ThingDef: Glowstool.description 'A small brown mushroom typically found in caves.
It smells like an old, dirty rag pulled from the stomach of a rotting muffalo - but
it tastes surprisingly good when cooked. Dies when exposed to light.'
ThingDef: Agarilux.label 'agarilux'
ThingDef: Agarilux.description 'An enormous purple mushroom. Its size and glowing
protrusions make this fungus beautiful to look at. It dies when exposed to light.'
ThingDef: Bryolux.label 'bryolux'
ThingDef: Bryolux.description 'A blue moss typically found in deep, dark caves. It
is sticky, with tangled fibers, which slows anyone walking over it. Dies when
exposed to light.'
ThingDef: BurnedTree.label 'burned tree'
ThingDef: BurnedTree.description 'A burned tree stump. It's ugly and yields no
usable wood.'
ThingDef: Plant_Ambrosia.label 'ambrosia bush'
ThingDef: Plant_Ambrosia.description 'A rare wild bush which yields the ambrosia
fruit. Ambrosia fruit is delicious and produces a drug-like mood boost. Ambrosia
cannot be farmed, which makes wild ambrosia groves very valuable.\n\nIts rarity,
beauty, and desirability are why ambrosia was named after the food of the ancient
Greek gods.'
ThingDef: Plant_Grass.label 'grass'
ThingDef: Plant_Grass.description 'Wild grass. Grows anywhere there is a little
light and minimally fertile ground.'
ThingDef: Plant_TallGrass.label 'tall grass'
ThingDef: Plant_TallGrass.description 'Wild tall grass. Slows down anyone moving
over it.'
ThingDef: Plant_Bush.label 'bush'
ThingDef: Plant_Bush.description 'A short shrub. Does not typically talk.'
ThingDef: Plant_Brambles.label 'brambles'
ThingDef: Plant_Brambles.description 'Tangled, thorny, woody shoots covered with
leaves. Brambles grow in clusters, and slow down anyone moving over them.'
ThingDef: Plant_HealrootWild.label 'wild healroot'
ThingDef: Plant_HealrootWild.description 'A slow-growing plant which yields herbal
medicine when harvested.\n\nThis wild breed of healroot is hardier than
domesticated healroot, but too difficult to cultivate. It is prized by tribespeople
in colder climates.'
ThingDef: Plant_TreeWillow.label 'willow tree'
ThingDef: Plant_TreeWillow.description 'One of the fastest growing shade trees,
willows provide a beautiful, leafy canopy. It doesn't yield much usable wood.'
ThingDef: Plant_TreeCypress.label 'cypress tree'
ThingDef: Plant_TreeCypress.description 'A tall coniferous tree often found in
swamps. Despite its slow growth, planting these trees can be profitable as a low-
effort, long-term investment because they yield so much usable wood.'
ThingDef: Plant_TreeMaple.label 'maple tree'
ThingDef: Plant_TreeMaple.description 'A common medium-sized tree, easily
identifiable by its distinct three-pointed leaf.'
ThingDef: Plant_Chokevine.label 'chokevine'
ThingDef: Plant_Chokevine.description 'Tangled masses of cord-like, spiky vines
which coil in great masses along the ground. Chokevine greatky slows down anyone
who moves over it. Multiple tribes have independently generated stories of
chokevine strangling children to death in the night, as a way to scare kids into
coming home before dark.'
ThoughtDef: Inebriated.stages.alcohol_warmth.label 'alcohol warmth'
ThoughtDef: Inebriated.stages.alcohol_warmth.description 'I just feel a bit more
relaxed after that drink. That's good.'
ThoughtDef: Inebriated.stages.quite_inebriated.label 'quite inebriated'
ThoughtDef: Inebriated.stages.quite_inebriated.description 'I'm a bit wobbly! And
this is quite enjoyable.'
ThoughtDef: Inebriated.stages.drunk.label 'drunk'
ThoughtDef: Inebriated.stages.drunk.description 'I feel so uninhibited and
unafraid! This is a great time!'
ThoughtDef: Inebriated.stages.hammered.label 'hammered'
ThoughtDef: Inebriated.stages.hammered.description 'Wooo! What's going on?'
ThoughtDef: Hungover.stages.mild_hangover.label 'mild hangover'
ThoughtDef: Hungover.stages.mild_hangover.description 'The headache is almost
gone.'
ThoughtDef: Hungover.stages.serious_hangover.label 'serious hangover'
ThoughtDef: Hungover.stages.serious_hangover.description 'My head hurts from all
that liquor.'
ThoughtDef: Hungover.stages.pounding_hangover.label 'pounding hangover'
ThoughtDef: Hungover.stages.pounding_hangover.description 'It feels like a gaggle
of geese are pecking at my skull.'
ThoughtDef: Hungover.stages.hung_over_hidden.label 'hung over (hidden)'
ThoughtDef: AlcoholWithdrawal.stages.alcohol_withdrawal.label 'alcohol withdrawal'
ThoughtDef: AlcoholWithdrawal.stages.alcohol_withdrawal.description 'Feeling shaky.
Everything pisses me off. I keep thinking of drinking.'
ThoughtDef: AmbrosiaHigh.stages.ambrosia_warmth.label 'ambrosia warmth'
ThoughtDef: AmbrosiaHigh.stages.ambrosia_warmth.description 'That ambrosia makes me
feel more relaxed, and gives me energy at the same time.'
ThoughtDef: AmbrosiaWithdrawal.stages.ambrosia_withdrawal.label 'ambrosia
withdrawal'
ThoughtDef: AmbrosiaWithdrawal.stages.ambrosia_withdrawal.description 'I feel heavy
and cold all the time. I never thought I'd want a piece of fruit so much.'
ThoughtDef: GoJuiceHigh.stages.high_on_gojuice.label 'high on go-juice'
ThoughtDef: GoJuiceHigh.stages.high_on_gojuice.description 'I feel pumped but
steady. I am the bullet in flight, ready to cut through you.'
ThoughtDef: GoJuiceWithdrawal.stages.gojuice_withdrawal.label 'go-juice withdrawal'
ThoughtDef: GoJuiceWithdrawal.stages.gojuice_withdrawal.description 'I'm all fuzzy
and can't think straight. My limbs feel heavy, I'm tired and hungry, everything
hurts. And why won't my eyes focus properly?'
ThoughtDef: FlakeHigh.stages.high_on_flake.label 'high on flake'
ThoughtDef: FlakeHigh.stages.high_on_flake.description 'So good, so good.'
ThoughtDef: PsychiteTeaHigh.stages.psychite_tea.label 'psychite tea'
ThoughtDef: PsychiteTeaHigh.stages.psychite_tea.description 'Drinking that tea made
me feel great. I love having this energy!'
ThoughtDef: YayoHigh.stages.high_on_yayo.label 'high on yayo'
ThoughtDef: YayoHigh.stages.high_on_yayo.description 'Feeling pumped! Let's do
this!'
ThoughtDef: PsychiteWithdrawal.stages.psychite_withdrawal.label 'psychite
withdrawal'
ThoughtDef: PsychiteWithdrawal.stages.psychite_withdrawal.description 'God I'm
tired. Everything's so slow and boring. Especially me.'
ThoughtDef: SmokeleafHigh.stages.high_on_smokeleaf.label 'high on smokeleaf'
ThoughtDef: SmokeleafHigh.stages.high_on_smokeleaf.description 'I'm, like, stoned,
man.'
ThoughtDef: SmokeleafWithdrawal.stages.smokeleaf_withdrawal.label 'smokeleaf
withdrawal'
ThoughtDef: SmokeleafWithdrawal.stages.smokeleaf_withdrawal.description 'I really
wish I could smoke. I feel jittery, and my gut has that anxious sensation all the
time.'
ThoughtDef: WakeUpWithdrawal.stages.wakeup_withdrawal.label 'wake-up withdrawal'
ThoughtDef: WakeUpWithdrawal.stages.wakeup_withdrawal.description 'I feel all fuzzy
and unfocused. And I'm so tired.'
ThoughtDef: LowExpectations.stages.skyhigh_expectations.label 'sky-high
expectations'
ThoughtDef: LowExpectations.stages.skyhigh_expectations.description 'This place is
really rich. I should be made very comfortable here.'
ThoughtDef: LowExpectations.stages.high_expectations.label 'high expectations'
ThoughtDef: LowExpectations.stages.high_expectations.description 'This place is
almost rich. There's no reason I shouldn't have the things I want.'
ThoughtDef: LowExpectations.stages.moderate_expectations.label 'moderate
expectations'
ThoughtDef: LowExpectations.stages.moderate_expectations.description 'This place
isn't quite rich. I can't expect to be totally pampered.'
ThoughtDef: LowExpectations.stages.low_expectations.label 'low expectations'
ThoughtDef: LowExpectations.stages.low_expectations.description 'This place doesn't
have the wealth for many luxuries. I can't expect great comforts.'
ThoughtDef: LowExpectations.stages.very_low_expectations.label 'very low
expectations'
ThoughtDef: LowExpectations.stages.very_low_expectations.description 'This place is
poverty-stricken. I need to keep myself strong to survive.'
ThoughtDef: LowExpectations.stages.extremely_low_expectations.label 'extremely low
expectations'
ThoughtDef: LowExpectations.stages.extremely_low_expectations.description 'There's
nothing here to make me comfortable. I'd better steel myself to survive.'
ThoughtDef: ArtifactMoodBoost.stages.strange_feeling.label 'strange feeling'
ThoughtDef: ArtifactMoodBoost.stages.strange_feeling.description 'I feel strange,
but also very relaxed.'
ThoughtDef: BondedAnimalMaster.stages.master_of.label 'master of {0}'
ThoughtDef: BondedAnimalMaster.stages.master_of.description 'Being together with my
bonded animals makes me feel better.'
ThoughtDef: NotBondedAnimalMaster.stages.not_master_of.label 'not master of {0}'
ThoughtDef: NotBondedAnimalMaster.stages.not_master_of.description 'I should be
together with my bonded animals.'
WorldObjectDef: Ambush.label 'ambush'
WorldObjectDef: Ambush.description 'An ongoing ambush battle.'
BillRepeatModeDef: RepeatCount.label 'do X times'
BillRepeatModeDef: TargetCount.label 'do until you have X'
BillRepeatModeDef: Forever.label 'do forever'
BillStoreModeDef: DropOnFloor.label 'drop on floor'
BillStoreModeDef: BestStockpile.label 'take to best stockpile'
BillStoreModeDef: SpecificStockpile.label 'take to {0}'
ExpectationDef: ExtremelyLow.label 'extremely low'
ExpectationDef: VeryLow.label 'very low'
ExpectationDef: Low.label 'low'
ExpectationDef: Moderate.label 'moderate'
ExpectationDef: High.label 'high'
ExpectationDef: SkyHigh.label 'sky high'
IncidentDef: Ambush.label 'ambush'
IncidentDef: Ambush.letterLabel 'Caravan ambushed'
IncidentDef: Ambush.letterText '{0} has been ambushed by {1} from {2}!'
IncidentDef: ManhunterAmbush.label 'manhunter ambush'
IncidentDef: ManhunterAmbush.letterLabel 'Caravan ambushed (manhunters)'
IncidentDef: ManhunterAmbush.letterText '{0} has been ambushed by manhunting {1}!'
IncidentDef: CaravanMeeting.label 'caravan meeting'
IncidentDef: CaravanDemand.label 'payment demand'
IncidentDef: Disease_Flu.label 'flu'
IncidentDef: Disease_Flu.letterLabel 'Disease (flu)'
IncidentDef: Disease_Flu.letterText '{0} of your {1} have gotten sick from
{2}.\n\nEnsure you have a medical bed and a doctor. Make sure that they get proper
treatment and spend as much time in bed as possible.\n\nThe following {1} have
gotten sick:\n\n{3}'
IncidentDef: Disease_Plague.label 'plague'
IncidentDef: Disease_Plague.letterLabel 'Disease (plague)'
IncidentDef: Disease_Plague.letterText '{0} of your {1} have gotten sick from
{2}.\n\nEnsure you have a medical bed and a doctor. Make sure that they get proper
treatment and spend as much time in bed as possible.\n\nThe following {1} have
gotten sick:\n\n{3}'
IncidentDef: Disease_Malaria.label 'malaria'
IncidentDef: Disease_Malaria.letterLabel 'Disease (malaria)'
IncidentDef: Disease_Malaria.letterText '{0} of your {1} have gotten sick from
{2}.\n\nEnsure you have a medical bed and a doctor. Make sure that they get proper
treatment and spend as much time in bed as possible.\n\nThe following {1} have
gotten sick:\n\n{3}'
IncidentDef: Disease_SleepingSickness.label 'sleeping sickness'
IncidentDef: Disease_SleepingSickness.letterLabel 'Disease (sleeping sickness)'
IncidentDef: Disease_SleepingSickness.letterText '{0} of your {1} have gotten sick
from {2}.\n\nEnsure you have a medical bed and a doctor. Make sure that they get
proper treatment and spend as much time in bed as possible.\n\nThe following {1}
have gotten sick:\n\n{3}'
IncidentDef: Disease_FibrousMechanites.label 'fibrous mechanites'
IncidentDef: Disease_FibrousMechanites.letterLabel 'Disease (fibrous mechanites)'
IncidentDef: Disease_FibrousMechanites.letterText '{0} of your {1} have gotten sick
from {2}.\n\nEnsure you have a medical bed and a doctor. Make sure that they get
proper treatment and spend as much time in bed as possible.\n\nThe following {1}
have gotten sick:\n\n{3}'
IncidentDef: Disease_SensoryMechanites.label 'sensory mechanites'
IncidentDef: Disease_SensoryMechanites.letterLabel 'Disease (sensory mechanites)'
IncidentDef: Disease_SensoryMechanites.letterText '{0} of your {1} have gotten sick
from {2}.\n\nEnsure you have a medical bed and a doctor. Make sure that they get
proper treatment and spend as much time in bed as possible.\n\nThe following {1}
have gotten sick:\n\n{3}'
IncidentDef: Disease_GutWorms.label 'gut worms'
IncidentDef: Disease_GutWorms.letterLabel 'Disease (gut worms)'
IncidentDef: Disease_GutWorms.letterText '{0} of your {1} have gotten sick from
{2}.\n\nEnsure you have a medical bed and a doctor. Make sure that they get proper
treatment and spend as much time in bed as possible.\n\nThe following {1} have
gotten sick:\n\n{3}'
IncidentDef: Disease_MuscleParasites.label 'muscle parasites'
IncidentDef: Disease_MuscleParasites.letterLabel 'Disease (muscle parasites)'
IncidentDef: Disease_MuscleParasites.letterText '{0} of your {1} have gotten sick
from {2}.\n\nEnsure you have a medical bed and a doctor. Make sure that they get
proper treatment and spend as much time in bed as possible.\n\nThe following {1}
have gotten sick:\n\n{3}'
IncidentDef: Disease_AnimalFlu.label 'flu (animals)'
IncidentDef: Disease_AnimalFlu.letterLabel 'Animal disease (flu)'
IncidentDef: Disease_AnimalFlu.letterText '{0} of your animals have gotten sick
from {2}.\n\nMake sure that they get proper treatment and rest as much as
possible.\n\nThe following animals have gotten sick:\n\n{3}'
IncidentDef: Disease_AnimalPlague.label 'plague (animals)'
IncidentDef: Disease_AnimalPlague.letterLabel 'Animal disease (plague)'
IncidentDef: Disease_AnimalPlague.letterText '{0} of your animals have gotten sick
from {2}.\n\nMake sure that they get proper treatment and rest as much as
possible.\n\nThe following animals have gotten sick:\n\n{3}'
IncidentDef: ResourcePodCrash.label 'resource pod crash'
IncidentDef: PsychicSoothe.label 'psychic soothe'
IncidentDef: SelfTame.label 'self-tame'
IncidentDef: AmbrosiaSprout.label 'ambrosia sprout'
IncidentDef: AmbrosiaSprout.letterLabel 'Ambrosia sprout'
IncidentDef: AmbrosiaSprout.letterText 'A grove of the mysterious ambrosia bush has
sprouted nearby! If you wait for the plants to grow, you'll be able to harvest the
delicious, pleasurable, and slightly addictive fruit.'
IncidentDef: FarmAnimalsWanderIn.label 'farm animals wander in'
IncidentDef: WandererJoin.label 'wanderer join'
IncidentDef: WandererJoin.letterLabel 'Wanderer joins'
IncidentDef: WandererJoin.letterText 'A [PAWN_kind] named [PAWN_nameDef] has
arrived and is joining the colony. [PAWN_pronoun] is a
[PAWN_title].\n\n[PAWN_pronoun] is willing to contribute, but will not leave
voluntarily. If you don't want [PAWN_nameDef], you can banish [PAWN_objective],
sell [PAWN_objective] into slavery, or simply kill [PAWN_objective]. However, your
other colonists may find this disturbing.'
IncidentDef: RefugeePodCrash.label 'transport pod crash'
IncidentDef: RefugeeChased.label 'chased refugee'
IncidentDef: ThrumboPasses.label 'thrumbos pass'
IncidentDef: RansomDemand.label 'ransom demand'
IncidentDef: RansomDemand.letterLabel 'Ransom demand'
IncidentDef: MeteoriteImpact.label 'meteorite impact'
IncidentDef: MeteoriteImpact.letterLabel 'Meteorite'
IncidentDef: MeteoriteImpact.letterText 'A large meteorite has struck ground in the
area. It has left behind a lump of {0}.'
IncidentDef: HerdMigration.label 'herd migration'
IncidentDef: HerdMigration.letterLabel 'Animal migration: {0}'
IncidentDef: HerdMigration.letterText 'A group of {0} is passing through the
area.\n\nThey won't attack unless provoked.'
IncidentDef: WildManWandersIn.label 'wild man wanders in'
IncidentDef: WildManWandersIn.letterLabel 'Wild man wanders in'
IncidentDef: WildManWandersIn.letterText 'A person living among wild animals has
wandered into the area. [PAWN_pronoun]'s called {0}.\n\nYou can attempt to tame
[PAWN_objective].'
IncidentDef: PsychicDrone.label 'psychic drone'
IncidentDef: ToxicFallout.label 'toxic fallout'
IncidentDef: ToxicFallout.letterLabel 'Toxic fallout'
IncidentDef: ToxicFallout.letterText 'A distant chemical fire has released a plume
of poison over this entire region.\n\nAny person or creature not under a roof will
be slowly sickened by the toxic dust settling out of the atmosphere.\n\nIt will
last for anywhere between a few days to over a season.'
IncidentDef: VolcanicWinter.label 'volcanic winter'
IncidentDef: VolcanicWinter.letterLabel 'Volcanic winter'
IncidentDef: VolcanicWinter.letterText 'A distant supervolcano has erupted and
begun spewing millions of cubic kilometers of ash into the atmosphere.\n\nAsh in
the atmosphere will obscure the sun. Temperatures will drop and plants will suffer
for lack of sunlight. It could pass in a few weeks, or it might last many
quadrums.'
IncidentDef: HeatWave.label 'heat wave'
IncidentDef: HeatWave.letterLabel 'Heat wave'
IncidentDef: HeatWave.letterText 'An unusual heat wave has begun.\n\nHeat waves can
kill quickly if people start getting heatstroke. Stay cool by building a cooler or
getting deep under a mountain.'
IncidentDef: ColdSnap.label 'cold snap'
IncidentDef: ColdSnap.letterLabel 'Cold snap'
IncidentDef: ColdSnap.letterText 'An unusual cold snap has set in.\n\nCold snaps
can quickly kill by hypothermia. Be sure to build a heated space to survive, wear
appropriate apparel, and try to harvest crops before they freeze and die.'
IncidentDef: Flashstorm.label 'flashstorm'
IncidentDef: Flashstorm.letterLabel 'Flashstorm'
IncidentDef: Flashstorm.letterText 'A freak localized flashstorm is striking a
small area with lightning. This can cause massive fires.'
IncidentDef: ShortCircuit.label 'short circuit'
IncidentDef: CropBlight.label 'crop blight'
IncidentDef: Alphabeavers.label 'alphabeavers'
IncidentDef: ShipChunkDrop.label 'ship chunk drop'
IncidentDef: OrbitalTraderArrival.label 'orbital trader arrival'
IncidentDef: TraderCaravanArrival.label 'trader caravan arrival'
IncidentDef: VisitorGroup.label 'visitor group'
IncidentDef: TravelerGroup.label 'traveler group'
IncidentDef: RaidFriendly.label 'friendly raid'
IncidentDef: RaidEnemyBeacon.label 'enemy raid (special locations)'
IncidentDef: StrangerInBlackJoin.label 'man in black'
IncidentDef: StrangerInBlackJoin.letterLabel 'Man in black'
IncidentDef: StrangerInBlackJoin.letterText 'Sensing trouble, a mysterious
[PAWN_kind] has arrived.\n\nWill [PAWN_pronoun] be able to set things right in
these parts?'
IncidentDef: RaidEnemy.label 'enemy raid'
IncidentDef: Infestation.label 'infestation'
IncidentDef: Infestation.letterLabel 'Infestation'
IncidentDef: Infestation.letterText 'Giant insects are tunneling towards you! They
will break through in a few seconds and plant hives.\n\nThe hives will spawn more
insects and more hives.\n\nIf you don't want the insects to infest the whole area,
destroy the hives. But beware - the bugs will defend their home.'
IncidentDef: DeepDrillInfestation.label 'deep drill infestation'
IncidentDef: DeepDrillInfestation.letterLabel 'Too deep: Infestation'
IncidentDef: DeepDrillInfestation.letterText 'Vibrations from your deep drills have
angered some underground insects. Now they're tunneling upwards to seek
revenge!\n\nBeware - the insects have been angered and will try to destroy your
base.'
IncidentDef: ManhunterPack.label 'manhunter pack'
IncidentDef: PsychicEmanatorShipPartCrash.label 'ship part crash (psychic)'
IncidentDef: PsychicEmanatorShipPartCrash.letterLabel 'Psychic ship'
IncidentDef: PsychicEmanatorShipPartCrash.letterText 'A large piece of an ancient
ship has crashed nearby.\n\nYour colonists can feel it in the back of their mind,
exhorting unspeakable acts. It must have an onboard AI persona with psychic
projection ability. And this AI is not friendly.\n\nDestroy it as soon as possible.
But beware - it will probably defend itself.'
IncidentDef: PoisonShipPartCrash.label 'ship part crash (poison)'
IncidentDef: PoisonShipPartCrash.letterLabel 'Poison ship'
IncidentDef: PoisonShipPartCrash.letterText 'A large piece of an ancient ship has
crashed nearby.\n\nIt's mysterious influence will kill all plants in an expanding
circle around itself.\n\nDestroy it as soon as possible. But beware - it will
probably defend itself.'
IncidentDef: AnimalInsanityMass.label 'mass animal insanity'
IncidentDef: AnimalInsanitySingle.label 'single animal insanity'
IncidentDef: Eclipse.label 'eclipse'
IncidentDef: Eclipse.letterLabel 'Eclipse'
IncidentDef: Eclipse.letterText 'One of the moons of this planet has orbited in
front of the sun. An eclipse has begun.'
IncidentDef: SolarFlare.label 'solar flare'
IncidentDef: SolarFlare.letterLabel 'Solar flare'
IncidentDef: SolarFlare.letterText 'A solar flare has begun.\n\nThe intense
radiation will shut down all electrical devices.\n\nIt should pass in about a day.'
IncidentDef: Aurora.label 'aurora'
IncidentDef: Aurora.letterLabel 'Aurora'
IncidentDef: Aurora.letterText 'A beautiful aurora is lighting up the sky.\n\nThe
undulating colors will boost the mood of anyone outside to see them, and make the
night brighter.'
IncidentDef: Quest_TradeRequest.label 'trade request'
IncidentDef: Quest_BanditCamp.label 'bandit camp quest'
IncidentDef: Quest_BanditCamp.letterLabel 'Bandit camp quest'
IncidentDef: Quest_BanditCamp.letterText '{0}, {1} of {2}, has sent us a
message.\n\nApparently bandits based in a nearby camp have been raiding their
caravans. They've asked us to destroy it, which means eliminating all enemies and
turrets.\n\n{0} says that {5}.\n\nIf we succeed, their relations will improve, and
they'll send us this reward worth {6}:\n\n{3}\n\nIf we don't destroy the camp in
{4} days, they will do it themselves.'
IncidentDef: Quest_ItemStash.label 'item stash quest'
IncidentDef: Quest_ItemStash.letterLabel 'Item stash quest'
IncidentDef: Quest_ItemStash.letterText '{0}, {1} of {2}, has informed us of a
collection of valuable items worth {6} not far from us. The collection consists
of:\n\n{3}\n\nUnfortunately, it won't last - others will take the items in {4} days
if we don't.\n\nBeware - valuables tend to attract danger. {0} says that {5}.'
IncidentDef: Quest_ItemStashAICore.label 'item stash quest (AI core)'
IncidentDef: Quest_ItemStashAICore.letterLabel 'Item stash quest'
IncidentDef: Quest_ItemStashAICore.letterText '{0}, {1} of {2}, has informed us of
a collection of valuable items worth {6} not far from us. The collection consists
of:\n\n{3}\n\nUnfortunately, it won't last - others will take the items in {4} days
if we don't.\n\nBeware - valuables tend to attract danger. {0} says that {5}.'
IncidentDef: Quest_DownedRefugee.label 'incapacitated refugee quest'
IncidentDef: Quest_DownedRefugee.letterLabel 'Incapacitated refugee quest'
IncidentDef: Quest_DownedRefugee.letterText '[PAWN_nameDef] contacts you and
requests help. [PAWN_pronoun] is wounded and unable to move. Without your help,
[PAWN_pronoun] will die in {0} days.\n\n[PAWN_nameDef] is a {1}-year-old {2}.
[PAWN_pronoun] promises to join you if you rescue
[PAWN_objective].\n\n[PAWN_nameDef] says that {3}.'
IncidentDef: Quest_PrisonerRescue.label 'prisoner rescue quest'
IncidentDef: Quest_PrisonerRescue.letterLabel 'Prisoner rescue quest'
IncidentDef: Quest_PrisonerRescue.letterText 'A prisoner being held by {0} has
managed to steal a radio and call you!\n\n[PAWN_nameDef] is being held at a camp
nearby under armed guard. Rescue [PAWN_objective], and [PAWN_pronoun] will join
your colony. [PAWN_pronoun] is a {1}-year-old {2}. [PAWN_pronoun] says that {3}.'
IncidentDef: Quest_PeaceTalks.label 'peace talks quest'
IncidentDef: Quest_PeaceTalks.letterLabel 'Peace talks quest'
IncidentDef: Quest_PeaceTalks.letterText '[PAWN_nameDef], {0} of {1}, has sent us a
message. [PAWN_pronoun] wants to talk with us in a nearby location.\n\nIt could be
a great opportunity to improve relations with their faction and receive gifts, but
beware - a poor negotiator can cause more harm than good and may even anger
them.\n\nThe offer will expire after {2} days.'
IncidentDef: Quest_JourneyOffer.label 'escape ship quest'
InspirationDef: Frenzy_Work.label 'work frenzy'
InspirationDef: Frenzy_Work.baseInspectLine 'Inspired: Work frenzy'
InspirationDef: Frenzy_Work.beginLetter '[PAWN_nameIndef] has experienced an
inspiration!\n\n[PAWN_pronoun] will work faster for the next 8 days.'
InspirationDef: Frenzy_Work.endMessage '{0} is no longer inspired (work frenzy).'
InspirationDef: Frenzy_Go.label 'go frenzy'
InspirationDef: Frenzy_Go.baseInspectLine 'Inspired: Go frenzy'
InspirationDef: Frenzy_Go.beginLetter '[PAWN_nameIndef] has experienced an
inspiration!\n\n[PAWN_pronoun] will move faster for the next 8 days.'
InspirationDef: Frenzy_Go.endMessage '{0} is no longer inspired (go frenzy).'
InspirationDef: Frenzy_Shoot.label 'shoot frenzy'
InspirationDef: Frenzy_Shoot.baseInspectLine 'Inspired: Shoot frenzy'
InspirationDef: Frenzy_Shoot.beginLetter '[PAWN_nameIndef] has experienced an
inspiration!\n\n[PAWN_pronoun] will shoot more accurately for the next 8 days.'
InspirationDef: Frenzy_Shoot.endMessage '{0} is no longer inspired (shoot frenzy).'
InspirationDef: Inspired_Trade.label 'inspired trade'
InspirationDef: Inspired_Trade.baseInspectLine 'Inspired: Inspired trade'
InspirationDef: Inspired_Trade.beginLetter '[PAWN_nameIndef] has experienced an
inspiration!\n\n[PAWN_pronoun] will get a significant trade price bonus when
closing [PAWN_possessive] next trade deal.\n\nThe inspiration will expire after 8
days, or when the deal is done.'
InspirationDef: Inspired_Trade.endMessage '{0} is no longer inspired (inspired
trade).'
InspirationDef: Inspired_Recruitment.label 'inspired recruitment'
InspirationDef: Inspired_Recruitment.baseInspectLine 'Inspired: Inspired
recruitment'
InspirationDef: Inspired_Recruitment.beginLetter '[PAWN_nameIndef] has experienced
an inspiration!\n\n[PAWN_pronoun] will successfully recruit the next prisoner
regardless of difficulty or resistance.\n\nThe inspiration will end after 8 days,
or when the prisoner is recruited.'
InspirationDef: Inspired_Recruitment.endMessage '{0} is no longer inspired
(inspired recruitment).'
InspirationDef: Inspired_Surgery.label 'inspired surgery'
InspirationDef: Inspired_Surgery.baseInspectLine 'Inspired: Inspired surgery'
InspirationDef: Inspired_Surgery.beginLetter '[PAWN_nameIndef] has experienced an
inspiration!\n\nThe next time [PAWN_objective] performs a surgery,
[PAWN_possessive] chance of success will be doubled. A small minimum chance of
failure still applies.\n\nThe inspiration will end after 8 days, or when the
surgery is performed.'
InspirationDef: Inspired_Surgery.endMessage '{0} is no longer inspired (inspired
surgery).'
InspirationDef: Inspired_Creativity.label 'inspired creativity'
InspirationDef: Inspired_Creativity.baseInspectLine 'Inspired: Inspired creativity'
InspirationDef: Inspired_Creativity.beginLetter '[PAWN_nameIndef] has experienced
an inspiration!\n\nThe next item, art, or furniture [PAWN_pronoun] creates will be
two quality levels higher than it would otherwise be. This even allows the creation
of legendary items.\n\nThe inspiration will end after 8 days, or when the creation
is completed.'
InspirationDef: Inspired_Creativity.endMessage '{0} is no longer inspired (inspired
creativity).'
NeedDef: Chemical_Alcohol.label 'alcohol'
NeedDef: Chemical_Alcohol.description 'Because of an alcohol addiction, this person
needs to regularly consume alcohol to avoid withdrawal symptoms.'
NeedDef: Chemical_Ambrosia.label 'ambrosia'
NeedDef: Chemical_Ambrosia.description 'Because of an ambrosia addiction, this
person needs to regularly consume ambrosia to avoid withdrawal symptoms.'
NeedDef: Chemical_GoJuice.label 'go-juice'
NeedDef: Chemical_GoJuice.description 'Because of a go-juice addiction, this person
needs to regularly consume the drug to avoid withdrawal symptoms.'
NeedDef: Chemical_Luciferium.label 'luciferium'
NeedDef: Chemical_Luciferium.description 'This person's body is enhanced by
luciferium mechanites.\n\nWithout regular doses of luciferium, the mechanites will
lose cohesion. If this happens, the user becomes continuously, violently insane and
eventually dies.\n\nThis addiction never goes away.'
NeedDef: Chemical_Psychite.label 'psychite'
NeedDef: Chemical_Psychite.description 'Because of a psychite addiction, this
person needs to regularly consume the drug to avoid withdrawal symptoms.'
NeedDef: Chemical_Smokeleaf.label 'smokeleaf'
NeedDef: Chemical_Smokeleaf.description 'Because of a smokeleaf dependence, this
person needs to regularly consume the drug to avoid withdrawal symptoms.'
NeedDef: Chemical_WakeUp.label 'wake-up'
NeedDef: Chemical_WakeUp.description 'Because of an wake-up addiction, this person
needs to regularly consume the drug to avoid withdrawal symptoms.'
NeedDef: Mood.label 'mood'
NeedDef: Mood.description 'Mood represents how happy or stressed someone is. If
mood gets too low, the person may suffer a mental break. Depending on how low his
mood is, someone who has a mental break may hide in his room for a day, or may go
on a murder spree.'
NeedDef: Food.label 'food'
NeedDef: Food.description 'Food is the amount of nutrition a creature has consumed
recently. If it is at zero, a creature will become increasingly malnourished and
eventually die.'
NeedDef: Rest.label 'rest'
NeedDef: Rest.description 'Rest is how much sleep a creature has gotten recently.
If it is at zero, a creature will eventually fall asleep on the spot.'
NeedDef: Joy.label 'recreation'
NeedDef: Joy.description 'Recreation is the need to have fun. Repeating the same
kind of activity makes it less fun, so variety is necessary.'
NeedDef: Beauty.label 'beauty'
NeedDef: Beauty.description 'Beauty reflects how visually pleasing a person has
found their surroundings recently. Beautiful things like art improve beauty when
viewed, while ugly things like filth and rough stone surfaces reduce it.'
NeedDef: Comfort.label 'comfort'
NeedDef: Comfort.description 'Comfort is gained by sitting in or sleeping on
comfortable furniture. It is acquired while laying in bed, sitting in a chair while
working, or other times.'
NeedDef: Outdoors.label 'outdoors'
NeedDef: Outdoors.description 'Outdoors expresses the need not to be cooped up
inside. It is harmed by long periods inside, especially underground. It improves
when someone spends time under the sky, especially outdoors. It's not about the
size of the rooms, but the need to be outside from time to time. Lack of outdoors
time is a significant challenge for people who dwell in underground bases.'
NeedDef: RoomSize.label 'room size'
PawnsArrivalModeDef: EdgeWalkIn.textEnemy 'A group of {0} from {1} have arrived
nearby.'
PawnsArrivalModeDef: EdgeWalkIn.textFriendly 'A group of friendly {0} from {1} have
arrived nearby.'
PawnsArrivalModeDef: EdgeDrop.textEnemy 'A group of {0} from {1} have arrived in
transport pods nearby.'
PawnsArrivalModeDef: EdgeDrop.textFriendly 'A group of friendly {0} from {1} have
arrived in transport pods nearby.'
PawnsArrivalModeDef: EdgeWalkInGroups.textEnemy 'Several separate groups of {0}
from {1} have arrived nearby.'
PawnsArrivalModeDef: EdgeWalkInGroups.textFriendly 'Several separate groups of
friendly {0} from {1} have arrived nearby.'
PawnsArrivalModeDef: EdgeDropGroups.textEnemy 'Several separate groups of {0} from
{1} have arrived in transport pods nearby.'
PawnsArrivalModeDef: EdgeDropGroups.textFriendly 'Several separate groups of
friendly {0} from {1} have arrived in transport pods nearby.'
PawnsArrivalModeDef: CenterDrop.textEnemy 'A group of {0} from {1} have dropped in
right on top of you!'
PawnsArrivalModeDef: CenterDrop.textFriendly 'A group of friendly {0} from {1} have
dropped in right on top of you!'
PawnsArrivalModeDef: RandomDrop.textEnemy 'A group of {0} from {1} have arrived in
transport pods. Their pods went haywire and are landing scattered all over the
area!'
PawnsArrivalModeDef: RandomDrop.textFriendly 'A group of friendly {0} from {1} have
arrived in transport pods. Their pods went haywire and are landing scattered all
over the area!'
PrisonerInteractionModeDef: NoInteraction.label 'no interaction'
PrisonerInteractionModeDef: AttemptRecruit.label 'recruit'
PrisonerInteractionModeDef: ReduceResistance.label 'reduce resistance'
PrisonerInteractionModeDef: Release.label 'release'
PrisonerInteractionModeDef: Execution.label 'execute'
ResearchTabDef: Main.label 'Main'
RiverDef: HugeRiver.label 'huge river'
RiverDef: LargeRiver.label 'large river'
RiverDef: River.label 'river'
RiverDef: Creek.label 'creek'
RoadDef: DirtPath.label 'dirt path'
RoadDef: DirtRoad.label 'dirt road'
RoadDef: StoneRoad.label 'stone road'
RoadDef: AncientAsphaltRoad.label 'ancient asphalt road'
RoadDef: AncientAsphaltHighway.label 'ancient asphalt highway'
SiteCoreDef: DownedRefugee.label 'incapacitated refugee'
SiteCoreDef: DownedRefugee.description 'A stranded, incapacitated refugee begging
for help.'
SiteCoreDef: ItemStash.label 'item stash'
SiteCoreDef: ItemStash.description 'A stash of valuable items.'
SiteCoreDef: Nothing.label 'site'
SiteCoreDef: Nothing.description 'A location in the world which contains nothing
special.'
SiteCoreDef: PreciousLump.label 'lump of precious resources'
SiteCoreDef: PreciousLump.description 'A mineable lump of precious resources.'
SiteCoreDef: PrisonerWillingToJoin.label 'prisoner camp'
SiteCoreDef: PrisonerWillingToJoin.description 'A prisoner being held by enemies.
Rescue him and he will join you.'
SitePartDef: AmbushEdge.label 'ambush'
SitePartDef: AmbushEdge.description 'An ambush.'
SitePartDef: AmbushEdge.descriptionDialogue 'an enemy force is waiting to ambush
anyone who comes near'
SitePartDef: AmbushHidden.label 'ambush'
SitePartDef: AmbushHidden.description 'An ambush.'
SitePartDef: AmbushHidden.descriptionDialogue 'an enemy force is waiting to ambush
anyone who comes near'
SitePartDef: Manhunters.label 'manhunter pack'
SitePartDef: Manhunters.description 'A pack of manhunting animals.'
SitePartDef: Manhunters.arrivedLetter 'There are manhunting animals in this area.'
SitePartDef: Manhunters.arrivedLetterLabel 'Manhunters'
SitePartDef: Manhunters.descriptionDialogue 'there is a group of {0} manhunting {1}
wandering nearby'
SitePartDef: Outpost.label 'outpost'
SitePartDef: Outpost.description 'A small, guarded outpost.'
SitePartDef: Outpost.approachingReportString 'Attacking {0}'
SitePartDef: Outpost.approachOrderString 'Attack {0}'
SitePartDef: Outpost.arrivedLetter 'There is an enemy outpost in this area.'
SitePartDef: Outpost.arrivedLetterLabel 'Enemy outpost'
SitePartDef: Outpost.descriptionDialogue 'there is an enemy outpost at the site
guarded by {0} enemies'
SitePartDef: SleepingMechanoids.label 'sleeping mechanoids'
SitePartDef: SleepingMechanoids.description 'A group of sleeping mechanoids.'
SitePartDef: SleepingMechanoids.arrivedLetter 'There are a few sleeping hostile
mechanoids in this area.\n\nThe mechanoids may or may not wake up when you approach
them, so beware.'
SitePartDef: SleepingMechanoids.arrivedLetterLabel 'Sleeping mechanoids'
SitePartDef: SleepingMechanoids.descriptionDialogue 'there are {0} sleeping
mechanoids in the area'
SitePartDef: Turrets.label 'turrets'
SitePartDef: Turrets.description 'A group of turrets.'
SitePartDef: Turrets.arrivedLetter 'There are enemy turrets in this area.'
SitePartDef: Turrets.arrivedLetterLabel 'Enemy turrets'
SitePartDef: Turrets.descriptionDialogue '{0} defend the site'
InstructionDef: CreateWorldParams.text 'Welcome to RimWorld! This tutorial will
teach you how to play the game.\n\nThe first step is to generate a world to play
in.\n\nThis page configures how your world should be generated.\n\nThe default
settings here are good - go ahead and click GENERATE!'
InstructionDef: ChooseLandingSite.rejectInputMessage 'Please choose a temperate
forest landing site with flat terrain.'
InstructionDef: ChooseLandingSite.text 'Here, you choose your landing
site.\n\nThere are lots of biomes, but for now, let's start with a friendly
one.\n\nClick a landing site with temperate forest biome and flat terrain, and
click NEXT.\n\nYou can use the TERRAIN tab to view information about the selected
tile.'
InstructionDef: ReorderCharacters.rejectInputMessage 'Please try choosing a
character first.'
InstructionDef: ReorderCharacters.text 'Now you can choose characters!\n\nClick in
the left area to select from available characters. If you find a character you
like, drag them into the top section with the SELECTED label.'
InstructionDef: RandomizeCharacter.rejectInputMessage 'Please try randomizing a
character first.'
InstructionDef: RandomizeCharacter.text 'If you don't like a character, you can
regenerate them!\n\nTry randomizing a character with the RANDOMIZE button.'
InstructionDef: AcceptStartingPawns.text 'Great!\n\nReorder and randomize more if
you want - but don't try to get the perfect characters. Everyone has flaws, and it
makes the story more interesting!\n\nYou can also re-name the characters by
clicking on their names.\n\nClick START when you're ready.'
InstructionDef: MapCameraDolly.text 'Here you are on the surface!\n\nNow try moving
the camera around.\n\nUse the {Key:MapDolly_Up}-{Key:MapDolly_Left}-
{Key:MapDolly_Down}-{Key:MapDolly_Right} keys, or click and drag with the middle
mouse button.\n\nTry it now!'
InstructionDef: MapCameraZoom.text 'Great!\n\nYou can also zoom in and out with the
mouse wheel, or the {Key:MapZoom_In} and {Key:MapZoom_Out} keys.\n\nTry it now!'
InstructionDef: Pause.text 'You can pause time.\n\nThis means you never need to
rush. You can always pause and take your time to issue orders.\n\nTry pausing with
the {Key:TogglePause} key, or by using the time controls in the bottom right.'
InstructionDef: TimeControls.text 'You can also speed up time.\n\nTry controlling
time with the {Key:TimeSpeed_Normal}, {Key:TimeSpeed_Fast}, and
{Key:TimeSpeed_Superfast} keys, or with the time controls in the bottom right.'
InstructionDef: MakeStockpile.onMapInstruction 'Place stockpile here\n(drag corner-
to-corner)'
InstructionDef: MakeStockpile.rejectInputMessage 'Please make a stockpile on the
indicated area.'
InstructionDef: MakeStockpile.text 'Great!\n\nNow, make a stockpile so your
colonists know where to keep items.\n\n1. Click ARCHITECT tab in the bottom
left.\n2. Click the ZONE/AREA category.\n3. Select the CREATE STOCKPILE tool.\n4.
Click and drag out a square as indicated on the map.'
InstructionDef: EndStockpileDesignating.text 'Right-click to get out of stockpile
designating mode.'
InstructionDef: UnforbidStartingResources.onMapInstruction 'Unforbid this'
InstructionDef: UnforbidStartingResources.rejectInputMessage 'Please unforbid your
starting items.'
InstructionDef: UnforbidStartingResources.text 'Now, to allow your colonists to
bring your items to the stockpile, you must unforbid the items.\n\n1. Clicking your
starting items to select them.\n2. Click the FORBID toggle button to unforbid
them.\n\n(Pro tip: Double-click an item to select all on screen of the same type.)'
InstructionDef: BuildRoomWalls.onMapInstruction 'Build walls'
InstructionDef: BuildRoomWalls.rejectInputMessage 'Please build wooden walls along
the edges of the highlighted rectangle.'
InstructionDef: BuildRoomWalls.text 'Awesome! Next, we'll build a room.\n\n1. Click
ARCHITECT.\n2. Click STRUCTURE.\n3. Select WALL.\n4. Select WOOD as the
material.\n5. Drag out four walls to form the shape indicated on the map.'
InstructionDef: BuildRoomDoor.onMapInstruction 'Build a door over one wall'
InstructionDef: BuildRoomDoor.rejectInputMessage 'Please build a wooden door over
one of your room walls.'
InstructionDef: BuildRoomDoor.text 'Now just place a DOOR over any one of the room
walls.\n\nDOOR is right beside WALL in the ARCHITECT menu.'
InstructionDef: BuildBeds.onMapInstruction 'Build three beds inside the room'
InstructionDef: BuildBeds.rejectInputMessage 'Please build wooden beds inside the
room.'
InstructionDef: BuildBeds.text 'Your colonists will now build the room!\n\nNow they
need somewhere to sleep. Place three BEDS inside the room.\n\nFind them in the
FURNITURE category.\n\nYou can use the {Key:Designator_RotateLeft} and
{Key:Designator_RotateRight} keys to rotate the building.'
InstructionDef: BuildTorchLamp.onMapInstruction 'Build a torch lamp inside the
room'
InstructionDef: BuildTorchLamp.rejectInputMessage 'Please build a torch lamp inside
the room.'
InstructionDef: BuildTorchLamp.text 'You'll also want some light inside, or your
colonists will get grumpy in the dark.\n\nBuild a TORCH LAMP inside the room.'
InstructionDef: BuildAnimalSleepingSpot.onMapInstruction 'Build an animal sleeping
spot\ninside the room'
InstructionDef: BuildAnimalSleepingSpot.rejectInputMessage 'Please place an animal
sleeping spot inside the room.'
InstructionDef: BuildAnimalSleepingSpot.text 'So your pet will sleep inside with
you, place an ANIMAL SLEEPING SPOT inside the room.\n\nSleeping spots aren't real
buildings - they're just spots on the ground designated for a sleeping.'
InstructionDef: BuildHorseshoesPin.onMapInstruction 'Build a horseshoes
pin\noutside the room'
InstructionDef: BuildHorseshoesPin.rejectInputMessage 'Please place a horseshoes
pin somewhere near the room.'
InstructionDef: BuildHorseshoesPin.text 'Your colonists need sources of recreation
or they'll get sad over time.\n\nBuild a HORSESHOES pin outside, near the room.'
InstructionDef: MakeGrowingZone.onMapInstruction 'Place growing zone here\n(drag
corner-to-corner)'
InstructionDef: MakeGrowingZone.rejectInputMessage 'Please make a growing zone on
the indicated area.'
InstructionDef: MakeGrowingZone.text 'The house is being built!\n\nYour colonists
will need something to eat, so place a GROWING ZONE as indicated on the
map.\n\nThis is where your colonists will sow crops.'
InstructionDef: SetToGrowRice.onMapInstruction 'Set this growing zone to grow rice'
InstructionDef: SetToGrowRice.rejectInputMessage 'Please set your growing zone to
grow rice.'
InstructionDef: SetToGrowRice.text 'You can decide what plant your colonists should
sow in a growing zone.\n\n1. Right-click to exit architect mode.\n2. Click your
growing zone to select it.\n3. Click the plant selector at the bottom and change it
to rice.'
InstructionDef: EquipWeapons.onMapInstruction 'Equip this'
InstructionDef: EquipWeapons.rejectInputMessage 'Please have your colonists equip
weapons.'
InstructionDef: EquipWeapons.text 'Have your colonists equip the starting weapons.
To equip a weapon:\n\n1. Click a colonist to select them.\n2. Right-click the
weapon you want to equip.\n3. Click 'equip weapon' on the context menu.\n\nDo this
for each colonist.'
InstructionDef: BuildFueledStove.onMapInstruction 'Build a fueled stove inside the
room'
InstructionDef: BuildFueledStove.rejectInputMessage 'Please build the fueled stove
inside the room you built earlier.'
InstructionDef: BuildFueledStove.text 'Excellent!\n\nNow you'll need to make a
stove to cook food.\n\nBuild a FUELED STOVE inside the room.'
InstructionDef: AddBillSimpleMeal.onMapInstruction 'Select this'
InstructionDef: AddBillSimpleMeal.rejectInputMessage 'Please add a bill to cook
simple meals at your cook stove.'
InstructionDef: AddBillSimpleMeal.text 'Colonists need to be told what to
cook.\n\nCooking orders are added on the stove itself. Once a bill has been
created, colonists will do the work automatically.\n\n1. Wait for the stove to be
built.\n2. Click the stove to select it.\n3. Open the BILLS tab.\n4. Click ADD
BILL.\n5. Select COOK SIMPLE MEAL on the context menu.\n6. Click the + button to
increase the count to 10.\n\nRemember, you can speed up time if building is taking
too long.\n\nYou can also select a colonist and right-click the stove to prioritize
building it.'
InstructionDef: MineSteel.onMapInstruction 'Designate all this\nfor mining'
InstructionDef: MineSteel.rejectInputMessage 'Please use the 'mine' designator on
the compacted steel.'
InstructionDef: MineSteel.text 'Now your colonists will cook some food!
Tasty!\n\nNext, you'll want to mine some minerals. I've spawned some mineable steel
near your base.\n\nSelect the MINE designator and drag over the steel to designate
it for mining.'
InstructionDef: ChopTrees.rejectInputMessage 'Please drag the 'chop wood'
designator over some trees.'
InstructionDef: ChopTrees.text 'You'll want to harvest some wood. Designate some
trees to be chopped.\n\nSelect the CHOP WOOD designator and designate 10 trees to
be chopped down.\n\n(Pro tip: You can drag a box over trees to designate several at
once.)'
InstructionDef: OpenMainTabWork.rejectInputMessage 'Please open the 'Work' tab.'
InstructionDef: OpenMainTabWork.text 'You can control which colonist does what kind
of work.\n\nOpen the WORK tab at the bottom of the screen.'
InstructionDef: ChangeWorkSettings.rejectInputMessage 'Please open the 'Work' tab
and change some settings.'
InstructionDef: ChangeWorkSettings.text 'You can control who does what kinds of
work using the checkboxes. Colonists will do tasks in order, from left to
right.\n\nTry changing some settings now.\n\nBeware - Colonists always follow their
work priorities, even if this makes them do dumb things! Setting up a smart work
regime is an important skill in RimWorld. So set the work settings carefully, and
review them often!'
InstructionDef: BuildSimpleResearchBench.onMapInstruction 'Build a wooden simple
research bench\ninside the room'
InstructionDef: BuildSimpleResearchBench.rejectInputMessage 'Please place a wooden
simple research bench inside the room you built earlier.'
InstructionDef: BuildSimpleResearchBench.text 'To advance, you'll need to research
new technologies.\n\nBuild a wooden SIMPLE RESEARCH BENCH inside your room.'
InstructionDef: OpenMainTabResearch.rejectInputMessage 'Please open the 'Research'
tab.'
InstructionDef: OpenMainTabResearch.text 'Excellent! Next, you'll want to select
what you want to be researched.\n\nOpen the RESEARCH tab.'
InstructionDef: SelectResearchProject.rejectInputMessage 'Please choose a research
project.'
InstructionDef: SelectResearchProject.text 'Now just choose whatever you want to be
researched first.\n\nYou might have to wait for the research bench to be
constructed, or for trees to be chopped for wood.\n\nIf it's taking too long, use
the WORK tab to assign more colonists to Construct.'
InstructionDef: ExpandAreaHome.rejectInputMessage 'Please expand the home area a
bit, just for practice.'
InstructionDef: ExpandAreaHome.text 'Next, you'll learn to expand the HOME
AREA.\n\nColonists will clean floors and extinguish fires in the home area only,
and ignore fires or filth outside of it.\n\nThe home area is added automatically
when you build things - but you can also expand it manually.\n\nSelect the EXPAND
HOME AREA tool and drag out a new area on the map.'
InstructionDef: ExpandAreaBuildRoof.rejectInputMessage 'Please expand the build
roof area a bit, just for practice.'
InstructionDef: ExpandAreaBuildRoof.text 'The BUILD ROOF AREA defines where your
colonists will try to build roofs.\n\nIt auto-fills when you enclose a new
room.\n\nSelect the EXPAND BUILD ROOF AREA tool and drag out the shape of a porch
roof on the front of the house.'
InstructionDef: BuildSandbags.onMapInstruction 'Build sandbags here'
InstructionDef: BuildSandbags.rejectInputMessage 'Please build sandbags in the
highlighted area.'
InstructionDef: BuildSandbags.text 'Great! You've now got a basic colony running!
Eventually, enemies will raid your colony. It's time to prepare for that.\n\nSelect
the SANDBAGS designator and drag the sandbags out at the designated area.'
InstructionDef: FinishSandbags.rejectInputMessage 'Please wait for your colonists
to finish building the sandbags.'
InstructionDef: FinishSandbags.text 'Let's just wait for all your constructions to
be built.\n\nConsider using the WORK tab to assign more colonists to
Construct.\n\nAlso, you can speed up time to shorten the wait.\n\nOnce everything's
built, I'll send an attacker to test your defenses!'
InstructionDef: DownRaider.onMapInstruction 'Send colonists here\ntouching sandbags
for cover'
InstructionDef: DownRaider.rejectInputMessage 'Please focus on winning the fight!'
InstructionDef: DownRaider.text 'I've now sent a raider to attack your
colony!\n\n1. Pause the game by hitting {Key:TogglePause}!\n2. Read the red letter
in the bottom-right of the screen.\n3. DRAFT your colonists by selecting them and
hitting the DRAFT command.\n4. Right-click to them to positions inside the sandbag
square, touching the sandbags.\n5. Unpause.\n\nColonists must be touching cover to
benefit from it. Once you're in cover, wait for the attacker to approach. Your
colonists will shoot automatically.'
InstructionDef: UndraftAll.rejectInputMessage 'Please un-draft your colonists.'
InstructionDef: UndraftAll.text 'Success! Now UNDRAFT all your colonists using the
same command as before.\n\nThis will let them return to their own schedules.'
InstructionDef: ChooseStoryteller.rejectInputMessage 'Please choose a storyteller
in the Options menu to end the tutorial.'
InstructionDef: ChooseStoryteller.text 'This is the end of the tutorial!\n\nThere's
still tons more to learn, including prisoners, hunting, trade, animal taming, and
much more. But you've got the basics down.\n\nRandom incidents were disabled during
this tutorial. To begin the real game:\n\n1. Open the MENU tab in the bottom-
right.\n2. Select OPTIONS.\n3. Click STORYTELLER SETTINGS.\n4. Select a storyteller
and difficulty level that appeals to you.\n\nGood luck, and have fun.'
ApparelLayerDef: OnSkin.label 'skin'
ApparelLayerDef: Middle.label 'middle'
ApparelLayerDef: Shell.label 'outer'
ApparelLayerDef: Belt.label 'belt'
ApparelLayerDef: Overhead.label 'headgear'
MentalBreakDef: Catatonic.label 'catatonic'
MentalBreakDef: RunWild.label 'run wild'
TerrainAffordanceDef: Light.label 'light'
TerrainAffordanceDef: Medium.label 'medium'
TerrainAffordanceDef: Heavy.label 'heavy'
TerrainAffordanceDef: ShallowWater.label 'shallow water'
TerrainAffordanceDef: MovingFluid.label 'moving water'
TerrainAffordanceDef: Bridgeable.label 'bridgeable'
TerrainAffordanceDef: GrowSoil.label 'growable'
TerrainAffordanceDef: Diggable.label 'diggable'
TerrainAffordanceDef: SmoothableStone.label 'smoothable'
TrainabilityDef: None.label 'none'
TrainabilityDef: Simple.label 'simple'
TrainabilityDef: Intermediate.label 'intermediate'
TrainabilityDef: Advanced.label 'advanced'
========== Backstory translations missing (4) ==========
Missing backstory: LogicalChild2
Missing backstory: Archaeologist85
Missing backstory: Scrounger25
Missing backstory: Chemist54

========== Unnecessary def-injected translations (marked as NoTranslate) (0)


==========

========== Def-injected translations using old, renamed defs (fixed automatically


but can break in the next RimWorld version) (0) =========

========== Argument count mismatches (may or may not be incorrect) (2) ==========
LetterLabelVisitorsGaveGift (Letters.xml:345)
- 'Gift from {0}'
- 'Presente'
LetterVisitorsGaveGift (Letters.xml:347)
- '{0} from [PAWN_factionName] have left a gift:\n\n{1}'
- 'Já que você está tendo dificuldades, estamos te ajudando.'

========== Unnecessary keyed translations (will never be used) (0) ==========

========== Keyed translations matching English (maybe ok) (47) ==========


OK 'OK' (Dialogs_Various.xml:9)
CantGrazeBecauseOfBiome '({0})' (Dialogs_Various.xml:622)
StatsReport_Material 'Material' (Dialog_StatsReports.xml:22)
StatsReport_Inspiration '{0}' (Dialog_StatsReports.xml:92)
PriceTypeNormal 'normal' (Enums.xml:26)
StoragePriorityNormal 'normal' (Enums.xml:38)
QualityCategory_Normal 'normal' (Enums.xml:76)
TechLevel_Animal 'animal' (Enums.xml:186)
TechLevel_Medieval 'medieval' (Enums.xml:190)
TechLevel_Industrial 'industrial' (Enums.xml:192)
TechLevel_Ultra 'ultra' (Enums.xml:196)
TechLevel_Archotech 'archotech' (Enums.xml:198)
Celsius 'Celsius' (Enums.xml:224)
Fahrenheit 'Fahrenheit' (Enums.xml:226)
Kelvin 'Kelvin' (Enums.xml:228)
Direction8Way_North_Short 'N' (Enums.xml:232)
Direction8Way_NorthEast_Short 'NE' (Enums.xml:234)
Direction8Way_SouthEast_Short 'SE' (Enums.xml:238)
Direction8Way_South_Short 'S' (Enums.xml:240)
DietCategory_NeverEats_Short '-' (Enums.xml:262)
DietCategory_Herbivorous_Short 'H' (Enums.xml:264)
DietCategory_Dendrovorous_Short 'D' (Enums.xml:266)
DietCategory_Ovivorous_Short 'Ov' (Enums.xml:268)
DietCategory_Omnivorous_Short 'O' (Enums.xml:270)
DietCategory_Carnivorous_Short 'C' (Enums.xml:272)
TabSocial 'Social' (ITabs.xml:38)
GoodCondition 'OK' (ITabs.xml:174)
LetterLabelShortCircuit 'Zzztt...' (Letters.xml:197)
EmergencyWorkMarker 'E' (MainTabs.xml:22)
Rival 'Rival' (MainTabs.xml:86)
Tutorial 'Tutorial' (Menus_Main.xml:6)
Mods 'Mods' (Menus_Main.xml:20)
PlanetRainfall_Normal 'Normal' (Menus_Main.xml:88)
PlanetTemperature_Normal 'Normal' (Menus_Main.xml:94)
chance 'chance' (Misc.xml:36)
FertShort 'fert.' (Misc_Gameplay.xml:38)
CaravanColonistsCount '{0} {1}' (Misc_Gameplay.xml:170)
CaravanAnimal '1 animal' (Misc_Gameplay.xml:172)
Wiki 'Wiki' (PlayInterface.xml:5)
Menu 'Menu' (PlayInterface.xml:9)
LetterDay 'd' (Time.xml:5)
LetterHour 'h' (Time.xml:7)
LetterMinute 'm' (Time.xml:9)
LetterSecond 's' (Time.xml:11)
Period1Quadrum '1 quadrum' (Time.xml:53)
PeriodQuadrums '{0} quadrums' (Time.xml:55)
TabCaravanSocial 'Social' (WITabs.xml:10)

========== Backstory translations matching English (maybe ok) (0) ==========

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