INTRODUCTION
A. Background
Reading is a window to see the world. Within reading, we will know details of
the information more than what our sensory can catch. So, reading is the important
thing for our life. For instance in a daily, reading could not separate in each act. For
phone,reading for some instruction from our new tools,reading billboards on the
road,searching the womb or expiration date of food or beverage products that have
just been purchased and many more of it. Without us realizing, actually there are so
many reading activities that we do. Reading will not be separated from our daily
lives.
Base on Oxfoard dictionary, reading is noun pattern from “read” means look
Reading also means book, articles, et cetera that was intended to be read, reading is
skill like listening. It’s mean to involve responding to text, rather than producing it.
Very simply we can say that reading involves making sense of text. To do it we need
to understand the language of the text at the word level, sentence level and whole-
text. We also need to connect the message of the text to our knowledge of the world. 2
1
Oxfoard Learners Pocket Dictionary, 4th Edition. (Oxford University press, 2008), P. 365-
366.
2
Mary Spratt,at al . The TKT (Teaching Knowledge Test) Course (UK. Cambridge:
Cambridge University Press, 2008), P. 21.
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speaks. Reading is process to do and to use of readers to get some message which
is like a key to all knowledge that will be received and stored in the memory of
country Indonesia, interest in reading was very lack. There are more than 60 countries
that have been the object of surveys of interest in reading, Indonesia in 60th rank
position out of 61 countries. Of the 1000 people in our country, there is only one
From the case above, we get an important fact that Indonesian people is lack
of reading interesting.
But now, as the latest technology grows, reading activities are more
developing with the discovery of various reading media that make it easier for people.
One of the media as well as a multifunctional tool that almost everyone has is a
Further,
From the phenomena above, raises various speculations and opens up various
opportunities for researchers to explore this phenomenon. So the author also feels that
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reading skills at MAN 2 Bone. The initial goal of this study was to find out how far
From the point of, researcher chooses MAN 2 Bone school with consideration
and from the pre-observation that had been done. MAN 2 Bone has become one of
the superior schools with the accreditation of their school A. However,
studied. This research has many benefits that can be the references for all readers.
B. Problem Statement
English especially in their reading skill at the eleventh grade in MAN 2 Bone?
C. Definition Of Terms
The title of this term is “The Effectiveness of SQ3R (Survey, Question, Read,
Recite, and Recall) Method toward Students’ Reading Skill at The Eleventh Grade of
MAN 2 Bone”. To understand about the meaning, the researcher gives some
- Survey
- Question
- Read
- Recite
- Recall
- Method
the ability to understand or notice something easily or the way that you notice
recognition and understanding of events, objects, and stimuli through the use
of sense (sight, hearing, touch, etc.).
3
Merriam Webster. Dictionary.com https://www.meriam-webster.com/dictionary/analyzing
retrieved on, November 7th, 2018.
4
Merriam Webster. Dictionary.com https://www.meriam-webster.com/dictionary/perception
retrieved on, November 7th, 2018.
5
Omodara O.D. and Adu E.I., “Relevance of Educational Media and Multimedia Technology
for Effective Service Delivery in Teaching and Learning Processes”, IOSR Journal of Research &
Method in Education Volume 4, Ver. I , Mar-Apr. 2014, P.50.
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- Mobile game is all games that are played on a mobile device are mobile
games. Most of the games that we have evaluated during the years could be
played on different platforms, but for us they were mobile games because we
played them on mobile devices. There are also examples where the same
Base on problem statement that have been concluded before, the objective of
the research is to know The Effectiveness of SQ3R (Survey, Question, Read, Recite,
and Recall) Method toward Students’ Reading Skill at The Eleventh Grade of MAN 2
Bone
social Research.
b. Practically, the writer expected that the research will be useful for the
and information.
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Hannu korhonen, Evaluating Playability of Mobile Games with the Expert Review
Method,(Finland: Juvenes print,2016)P.12.
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researcher hope the student would get a new experience how to learn
abilities”. This paper describes an action research project. It is a case study of a class
seven ESOL student in a Fiji secondary school who received private tuition for a
period of six weeks. The student named Alan had intermediate level of English
proficiency. His cultural background is Chinese. As a result, his grade was falling in
Social Science and it was noticed that this was affecting his motivation levels in his
English tuition sessions. As part of the assessment, Alan was required to take short
tests at the completion of each 4 chapter of his Social Science reading material.
Therefore, in order to prepare Alan to take these tests successfully, it was important
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to look for a strategy that would help him better comprehend and retain the Social
Science content..7
Students’ Reading Skills on Islamic Texts through SQ3R Method in an EFL Class”
The result showed that the SQ3R method could develop students’ reading skills. This
fact was supported by the result of achievement test. There were 19 students out of 24
(75%) who got score greater than 80, there were 6 students who could not reach the
score. The research was stopped after the third meeting of cycle 1 in which the result
of students’ achievement test had met the criteria of success. Based on this finding,
the researcher concludes that the implementation of SQ3R method in teaching and
(space) of a textbook for building a study guide on the e-book-based SQ3R method”.
This study thus employs an SQ3R reading strategy to enable users to utilize more
contextual cues (space) and the SQ3R method. The results of the experiment shows
that the proposed e-book system can help students enhance their learning and
7
Musmuliadi, “The Students’ Perception Analyzing the Educational Value in Lean on Me
Movie at English Study Program of STAIN Watampone” (Thesis, Program Stata Satu STAIN,
Watampone,2018), P. x.
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Jeroen Bourgonjon , Martin Valcke, and Ronald Soetaert “Students’ Perceptions about the
Use of Video Games in the Classroom”P. xi
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typical e-book..9
Reading Comprehension by Using SQ3R Method at the 11th grade of MA. Mutmainah
Bogor” Based on the results of the research, in cycle I the percentage of students who
students had achieved Minimum Accomplishment Criteria (MAC), while 14 students had
not reached MAC. In cycle II, all of students have reached Minimum Accomplishment
Criteria (MAC). The result showed, in cycle II all of the students could comprehend the
text and determine the main idea and reached Minimum Accomplishment Criteria
(MAC) in reading it is 75. Thus, the hypothesis in this research is acceptable. It means,
comprehension at the 11th grade of MA. Mutmainah Bogor. Therefore, the research was
The similarities and the differentiation among the previous research above
with this research: the first research with the same material is talk about.
F. Conceptual Framework
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Mark Anthony Camilleri and Adriana Caterina “The Students' Perceptions of Digital Game-
Based Learning”
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Ahmad Bakhtiar “Improving Students’ Reading Comprehension by Using SQ3R Method at
the 11th grade of MA. Mutmainah Bogor”
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READING SKILL
MOBILE GAMES
STUDENTS’ PERCEPTION
On the conceptual framework above, it can be know that the researcher will
games, the researcher will give to students a few simple test that related with game on
mobile phone. One of reading test is about narrative test that related with history of
the games. Another test is procedure test that related with the step how to play or how
to complete the mission on the games. The end of the research is the researcher
analyzing the students’ perception about what they feel after they learn that talk fully
G. Research Methodology
1. Research Methods
visual data to gain insight into a particular phenomenon of interest. The central focus
viewed from the perspective of the research participants. Data is collected through
2. Location
This research will take place in MAN 2 Bone, especially at the eleven graded.
It is located in M.H. Tamrin streets, Bone regency, South Sulawesi province.
3. Subject of Research
The subject of this research will take 20 students at the eleven graded by using
purposive sample. Purposive sampling is sampling techniques for data sources with
considered to know the best about what we expect, or maybe he/she is the master. So
that it will be easier for researcher to explore the object or social situation. 11 It has a
pre-observation in MAN 2 Bone, and the result of it that not at all the eleven grade
student like playing games on them mobile phone. That is way the researcher using
purposive sample.
interviews.
b. The secondary data refers to the data that collected by someone else, some
11
Sugiyono, Metode Penelitian Pendidikan ( Bandung, Alfabeta : 2015), p. 300
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5. Instrument
There are three instruments that will be used in this research, they are:
a. Reading test
In reading test the researcher will take by reading narrative text of game
than playing group game to complete procedure of game with analysing also
In this questionnaire section, the researcher will serve a few question about
c. Interview
researcher which has a specified set of questions that elicits the same
students that will make from the explanation of their perception about
students’ perception toward mobile games.
This procedure of collecting data of the research will follow the procedure as
follows:
a. Reading Test
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L.R. Gay, et al., Educational Research P. 387.
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The researcher will prepare the material about narrative text, procedural
text and a few capture levels of games “Where is my water?” Then, the
researcher will explain to the students about narrative text, procedure text and
ask the students to write down and complete the task about them. The research
will be focused to the step to playing mobile games or how the step they
b. Questionnaire
The researcher will prepare a few questions about their perception after
learning mobile games and connect with their knowledge about mobile
games. That is way the students can answer the question with more perceptive
answer.
c. Interview
The researcher has to know the name and the class of the students. The
with the students. Before that, the researcher will ask the students’ perception
in learn reading with this way and maybe takes a few question. After that, in
the second, the researcher will be focused to analyze the students’ perception
after learn narrative text, procedural text and analyze on a few capture level.
The qualitative data analysis suits this research is from Miles and Huberman.
The approach was familiarly called ‘transcendental realism’ and the main
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components of their analysis are data reduction, data display, and verification data.
a. Data reduction
Data reduction occurs continually throughout the analysis. This stage, the
researcher edits and reduces the result of the students’ reading explanation on
mobile games that they have chooses. The objective of data reduction is to
b. Data display
Data display is a stage to display the data. In this stage, the researcher
collects the data either by using tables, graphs or diagrams. The data is
c. Data verification
The reasons for reducing and displaying data are to assist in drawing
perception are losing of information and displaying all the data that the
13
Keith F. Punch, Introduction to Research Methods in Education (Singapore: SAGE, 2009),
P. 174-175.
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verification, the researcher will conclude and verify the truth of the data that