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Colocation
It is important for the success of a Agile M&A project that teams are co-located in one location.
The business and IT should be working hand in hand on a daily basis . Co-location has several
advantages including a under.
Definition of Sprint
The sprint definition in a SAP project constitutes into breaking the project into small phases
called Sprints . In a tranditional waterfall method we move from longer phases which are Design,
Build , Code , Test & Deploy . In the Agile methodology we work on smaller phases which
incorporate the key phases of a waterfall model but in shorter duration cycle. For a merger &
acquisition project the focus is more on cloning the systems and migrating data to multiple
systems for businesses . The Sprints can be shorter cycles where systems are build in a POC
phase and trial migrations are done . This is followed by testing and sign off phases . The next
stages would be building the QA systems for USAT testing and sign off followed by short test
cycles of 8- 10 weeks .
Sprint Planning
Sprint planning involves bringing the stakeholders together to define the work which has to be
accomplished during the Sprint . The objectives of the Sprint are defines as User Stories or what
is expected at the completion of the Sprint .In M&A scenario it would be relation to separation
of configuration , Data requirements which need to be loaded and testing requirements .
Transparency
Significant aspects of the process must be visible to those responsible for the outcome.
Transparency requires aspects be defined by a common standard so observers share a common
understanding of what is being seen.
For example:
A common language referring to the process must be shared by all participants.
Those performing the work and those accepting the work product must share a
common definition of “Done”.
Adaptation
Deviations in the process is unacceptable in Scrum and that the resulting product will be
unacceptable. Scrum prescribes four formal events for inspection and adaptation, as described
in the Scrum Events section of this document:
Sprint Planning
Sprint Planning
The work to be performed in the Sprint is planned at the Sprint Planning. This plan is created by
the collaborative work of the entire Scrum Team and basically by the Product Owner.
Sprint Planning is time-boxed with the respective teams like and participants from the Business
like the Product Owner, Scrum Master, Developers, Testers and UAT. The PO/SM ensures that
the event takes place and that attendants understand its purpose. The PO/SM teaches the
Scrum Team to keep it within the time-box.
Sprint Planning answers what can be done in the SPRINT.
The Development Team works to forecast the functionality that will be developed during the
Sprint. The Product Owner discusses the objective that the Sprint should achieve and the
Product Backlog items that, if completed in the Sprint, would achieve the Sprint Goal. The entire
Scrum Team collaborates on understanding the work of the Sprint.
User Story
A user story is a tool used in Agile software development to capture a description of a software
feature. The user story describes the complete description of what users actually want and why.
A user story helps to create a simplified description of a requirement.
Sprint Backlog
The Sprint Backlog is the set of Product Backlog items selected for the Sprint, plus a plan for
delivering the product Increment and realizing the Sprint Goal. The Sprint Backlog is a forecast
by the Development Team about what functionality will be in the next Increment and the work
needed to deliver that functionality into a “Done” Increment.
Sprint Retrospective
The Sprint Retrospective or Sprint Retrospection is an opportunity for the Scrum Team and the
complete team to inspect itself and create a plan for improvements to be enacted during the
next Sprint.
The Sprint Retrospective occurs prior to the next Sprint or at the last day of the current Sprint.
This occurs every Sprint. The Scrum Master teaches all to keep it within the time-box. The Scrum
Master participates as a peer team member in the meeting from the accountability over the
Scrum process.
The purpose of the Sprint Retrospective is to:
Inspect how the last Sprint went with regards to people, relationships, process, and tools;
Identify and order the major items that went well and potential improvements; and,
Create a plan for implementing improvements to the way the Scrum Team does its work.
The Scrum Master encourages the Scrum Team to improve, within the Scrum process
framework, its development process and practices to make it more effective and enjoyable for
the next Sprint. During each Sprint Retrospective, the Scrum Team plans ways to increase
product quality by adapting the definition of “Done” as appropriate.
By the end of the Sprint Retrospective, the Scrum Team should have identified improvements
that it will implement in the next Sprint. Implementing these improvements in the next Sprint is
the adaptation to the inspection of the Scrum Team itself. Although improvements may be
The Product Owner is one person, not a committee. The Product Owner may represent the
desires of a committee in the Product Backlog, but those wanting to change a Product Backlog
item’s priority must address the Product Owner.
For the Product Owner to succeed, the entire organization must respect his or her decisions. The
Product Owner’s decisions are visible in the content and ordering of the Product Backlog.
The Sprint
The heart of Scrum is a Sprint, a time-box of a fortnight during which a “Done”, useable, and
potentially releasable product Increment is created. Sprints best have consistent durations
throughout a development effort. A new Sprint starts immediately after the conclusion of the
previous Sprint.
It varies from Organization and project to project that if each Sprint may be considered a project
or multiple Sprints consist of one Release or a Project. Like projects, Sprints are used to
accomplish something. Each Sprint has a definition of what is to be built, a design and flexible
plan that will guide building it, the work, and the resultant product.
When a Sprint’s horizon is too long the definition of what is being built may change, complexity
may rise, and risk may increase. Sprints enable predictability by ensuring inspection and
adaptation of progress toward a Sprint Goal.
Definition of “Done”
The scrum methodology has many advantages that make it famous and widely used in software
development. The few of the advantages are mentioned below,
References
https://en.wikipedia.org/wiki/Scrum_(software_development)
https://www.scrumalliance.org/why-scrum/scrum-guide
https://www.scrum.org/Resources/What-is-Scrum