ISBN 978-0-86355-765-1
British Council
17 Kasturba Gandhi Marg
New Delhi 110001
India
www.britishcouncil.in
Foreword
Michael Connolly 7
Introduction
Paul Gunashekar 9
Preface
George Pickering 13
Digital literacies
Nicky Hockly 232
Contributors 284
Abstract
As technologies evolve, our communication styles, information needs and
learning patterns are changing as well. How we as professionals can harness
these opportunities that technology provides yet maintain our grounding in solid
pedagogical approaches can be challenging. Yet, this is an exciting time, allowing
us to utilize our own creativity as we innovate our teaching in response to our
changing environments. This paper outlines a framework that guides educators in
using technologies in pedagogically sound ways that meet students’ communicative
competence and digital literacy needs within an increasingly connected world.
Resources and guidelines for integrating them into the classroom effectively
are discussed, as teachers use technology for collaboration in an ever-changing
technological landscape.
Background
The current educational and technological landscape in India and many
global contexts is one that increasingly demands English employability skills
for collaboration and authentic communication such as job interviews and
international projects. This need arises at least in part from rising demands for
highly skilled professionals who are proficient in technical and professional English
across all skills. Coupled with increased internet connectivity, there is a growing
awareness of the need for students to become more digitally literate. These
current realities are leading to calls for increased creativity and innovation, as well
as new roles for learners and educators. Teachers can move from being one-way
transmitters of information into educational facilitators and guides, and students
can now become more self-directed and active in their own learning processes.
Pedagogies to meet the demands of these new roles include group learning
tasks and tasks that allow students to become collaborators and cooperators
in the classroom, not competitors (Lakshmi, as cited in Gunesekera 2013: 140).
The opportunities for current interactive technologies are to allow teachers and
students to become content producers, not just consumers, as technology is
integrated into curricula (NCERT 2005).
The current educational landscape is thus one that needs to permit self-expression
and questioning; be motivating and challenging; build students’ self-confidence;
allow for independent thinking; encourage learners to seek information; and allow
for teacher flexibility (NCERT ibid.). These realities lead to the need for a new
educational framework.
There can be tension between the individual learner’s goals, however, and the
goals of the collaborative group, where members also have their own priorities.
Therefore, the collaborative autonomous language learner needs to successfully
negotiate this space. As Figure 2 illustrates, also affecting the learner are evolving
collaborative tools, evolving collaborative use of those tools and evolving
pedagogical practices.
Students can be tasked with generating their own content, for example, with a
reflexive photography project. They can, for example, create a multimedia collage
(e.g. with presentation or video production software), with media representing
their language learning goals, barriers to meeting those goals, and strategies to
overcoming those barriers. Collaborating in small groups, students encourage
each other and offer recommendations on further ways to meet their goals.
In addition to offering students increased opportunities for practical tips and
communication, projects using student-generated content support learners
as they build a greater sense of ownership over their own learning and help
educators more fully understand learners’ realities (Schulze 2007).
The stages for guiding students through this process are found in Figure 3.
Figure 4: The Language Learning Components Offered by Digital Games (adapted from
Bikowski 2012b: 3).
Conclusion
The Pedagogy of Collaboration within an Evolving Technology Landscape
framework guides educators and students as they strive to use technology
for collaboration and navigate the potentially conflicting role of autonomous
collaborative learning. It highlights the importance of students contributing
personal meanings and using appropriate communication strategies as they work
together using interactive technologies in innovative ways. These ten guidelines
remain relevant as pedagogy continues to evolve and can include various
technology landscapes, including online as well as face-to-face contexts.
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Technology 16/1: 91-109. http://llt.msu.edu/issues/february2012/
Kolaitis, M., Mahoney, M.A., Pomann, H. and Hubbard, P. (2006) ‘Training ourselves
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