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“Tumbang Preso” “Tumbang Preso”

Rules of the Game Rules of the Game

1. An IT, the one to guard the milk can is chosen by 1. An IT, the one to guard the milk can is chosen by
throwing the "pamato" to the toe line by all the throwing the "pamato" to the toe line by all the
players. Whoever player whose "pamato" is farthest players. Whoever player whose "pamato" is farthest
from the toe-line is the IT. from the toe-line is the IT.
2. The hitters will line up at the back of the toe-line 2. The hitters will line up at the back of the toe-line
and at the sign of the IT, game is started. and at the sign of the IT, game is started.

3. The "pamato" must be retrieved immediately once 3. The "pamato" must be retrieved immediately once
the can is knocked down, otherwise once the IT has the can is knocked down, otherwise once the IT has
placed the can inside the circle, the one tagged placed the can inside the circle, the one tagged
becomes the IT. becomes the IT.

4. When the can is hit and went off the circle but 4. When the can is hit and went off the circle but
remains standing, the IT has the right to tag the remains standing, the IT has the right to tag the
hitter once the hitter leaves the toe-line. hitter once the hitter leaves the toe-line.

5. The can maybe kicked or knocked down under 5. The can maybe kicked or knocked down under
situation No. 4. situation No. 4.

6. If a hitter is not able to retrieve his "pamato," the 6. If a hitter is not able to retrieve his "pamato," the
others can save him by hitting the can. others can save him by hitting the can.
“Tumbang Preso” “Tumbang Preso”

Rules of the Game Rules of the Game

1. An IT, the one to guard the milk can is chosen by 1. An IT, the one to guard the milk can is chosen by
throwing the "pamato" to the toe line by all the throwing the "pamato" to the toe line by all the
players. Whoever player whose "pamato" is farthest players. Whoever player whose "pamato" is farthest
from the toe-line is the IT. from the toe-line is the IT.
2. The hitters will line up at the back of the toe-line 2. The hitters will line up at the back of the toe-line
and at the sign of the IT, game is started. and at the sign of the IT, game is started.

3. The "pamato" must be retrieved immediately once 3. The "pamato" must be retrieved immediately once
the can is knocked down, otherwise once the IT has the can is knocked down, otherwise once the IT has
placed the can inside the circle, the one tagged placed the can inside the circle, the one tagged
becomes the IT. becomes the IT.

4. When the can is hit and went off the circle but 4. When the can is hit and went off the circle but
remains standing, the IT has the right to tag the remains standing, the IT has the right to tag the
hitter once the hitter leaves the toe-line. hitter once the hitter leaves the toe-line.

5. The can maybe kicked or knocked down under 5. The can maybe kicked or knocked down under
situation No. 4. situation No. 4.

6. If a hitter is not able to retrieve his "pamato," the 6. If a hitter is not able to retrieve his "pamato," the
others can save him by hitting the can. others can save him by hitting the can.

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