INTRODUCTION
➢ Design thinking is a process for creative problem solving.
➢ Design thinking can be applied to a wide variety of fields, most
obvious the field of product and service innovation.
➢ Design Phase
➢ Manufacturing Phase
➢ Marketing Phase
➢ User Phase
➢ Disposal Phase
DESIGN
DISPOSAL MANUFACTURE
USER MARKET
The product life cycle has 4 very clearly defined stages, each with its
own characteristics
Case study:
i. iPhone Versions
ii. Android updates in mobile phones
iii. Fashion Products
DESIGN ETHICS
➢ The impacts of technology are not simple an often involve
ethical dilemmas.
➢ All design professionals should act ethically, as their work
affects individuals, society, and the environment.
➢ Sometimes even the best efforts at design solutions fail.
➢ "The Space Shuttle Challenger" disaster is studied frequently
as an example of a design failure that raises ethical questions.
➢ Most engineering societies and business organizations have
published codes of ethics.
➢ A code of ethics describes the behaviour is enforced, or what
happens to someone who acts unethically (NPSE code of Ethics
for Engineers).
➢ National Society of Professional Engineers (NSPE)
Preamble:
• Engineering is important and learned profession.
• As members of this profession, engineers are expected to exhibit
the highest standards of honesty and integrity.
• Engineering has a direct and vital impact on the quality of life
for all people.
• Accordingly the services engineers provide require honesty,
impartiality, fairness, and equity and must be dedicated to the
protection of public health, safety and welfare.
• Engineers must perform under a standard of professional
behaviour that requires adherence to the highest principles of
ethical conduct.
During the second minute of the flight, the O-ring failed an let a
plume of flake leak out and burn through the external fuel tank,
destroying the challenger. They detected that there was a technical
flaw in O-ring. Investigators blamed that this disaster has been
occurred because of unusual cold temperatures, over compression of
the O-rings during assembly, and a lack of proper inspection.
2. Make a plan
ASK
IMPROVE IMAGINE
CREATE PLAN
1. Ask
2. Imagine
3. Plan
➢ Draw diagrams.
➢ List materials and equipment needed.
➢ Estimate what to do, by whom and by when.
4. Create
5. Improve
Planning:
Ordering:
Iteration:
BRAINSTORMING
EXPLORING POSSIBILITIES
SELECTING AN APPROACH
REFINING
CREATING OR MAKING
Step 2. Brainstorming
Definition of Creativity:
Case Study:
DESIGN LIMITATION
1. Resources (Land, Material etc)
2. Human Resources (Area where humans can be employed,
Places Where Robot can be employed)
3. Materials and Equipment
4. Time (Considered for designing, manufacturing and assembly)
5. Economic Factors (all costs, such as materials, labour, fees, etc)
6. Physical Factors
7. Aesthetics
8. Marketability (Promote your product in the market)
9. Reliability (Component to perform its required functions under
stated conditions for a specified time)
10. Manufacturability (Type of manufacturing facilities available)
11. Safety (Human, Animal and Environment)
12. Ethics