Beginning
Created By
Arty @Artificer_Games
&
Jack @PirateTemple
the writing implement). Take note of it is important to link past events 1 The Magician
What did you take with you? What or who did you wait for?
Ace of Spades
its value and orientation, and search it into events you resolved already. For
2 High Priestess
from the Question Table. example, if the character betrays a King of Spades
What did you learn? What secret must you keep?
friend, the friendship of the characters 3 The Empress What did you have in What or who did you depend
Queen of Spades abundance? on?
should be explored further in previous
Creating an Event 4 The Emperor
events. Jack of Spades
What or who did you protect? What or who did you abuse?
To create an Event from the Question,
5 The Hierophant
roll both of your dice and assign each This makes every action you do Ten of Spades
What or who did you follow? What did you challenge?
result to a value on the Resolution weightier the further you go backwards 6 The Lovers
How did you find harmony?
When did you feel
Table. One of the values will define the in time. The longer the character has
Ace of Diamonds disconnected?
tone of the Event and other a Feature. interacted with a thing, be it friend,
7 The Chariot
King of Diamonds
Who or what drove you
forwards?
What hindered your progress?
result can either be Happy and Friend, objects and traits (by bolding them for 11 Justice When did you trust your When did you do something
Ace of Clubs instincts? wrong?
or Somber and Ideal. To answer the example) makes making connections 12 The Hanged Man
Question ”What made you stronger?”, faster. King of Clubs
When did you change? When did you hesitate?
that kept me going was my resolve 20 Judgement What was your greatest
5 Triumphant Emotion When did you doubt yourself?
to fight for the right cause” to fulfill Ten of Hearts endeavor?
It is time to ask the final question. Take a look at the story. Are there plot threads
that are inconclusive or don’t lead up to
”How has the destination changed?” anything?
Resolve the question however you like. You Most of the time I would say you should cut
don’t need to roll dice anymore, but you can them. However, if you are making a character
roll if you want. If you can, tie it to the journey you’re going to be using in an RPG, I would
thus far, to make the change more satisfying. ask you to keep them and let the GM decide
what to do with them.
You reach the destination, and the game ends.
But the writing doesn’t. Create story arcs from the events, and move
events around in time. Add details such as
characters or items that would be around at
Ending the game prematurely
that time when you do. Just jiggle the pieces
Sometimes the character never reaches their until they fit.
destination. This can be because they die
or because they never intended to return. Then you can write it down. This time start
Sometimes the journey is still not over for from the beginning, and just make simple
them, for example when making a backstory connections between events until you have a
for a character you use in a game. fleshed out story.
In this case, never ask the final question, and You can then do whatever you want with the
never resolve it. Move on to Reflection and story. It can work as a character backstory, at
Story Arcs. best it can work as an outline for a short story
or a novel.