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10 Straighten Vertices Along a Line


modeling mesh objects

On a line, I need to line up the bottom vertex points in relation to a top reference vertex point. How could I
reset the X Y and Z coordinates of these vertex points to essentially line them up all through use of the
vector of the reference point vertex.
I do not have access to Mesh -> Transform -> Scale on Axis for aligning vertices along a line.

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nmm131 asked
98 ● 1 ● 1 ● 8 Jul 7 '15 at 2:08

brasshat edited
4,362 ● 1 ● 12 ● 37 Jul 7 '15 at 2:39

2   related blender.stackexchange.com/questions/28063/… – Chebhou Jul 7 '15 at 3:49

   
Related: blender.stackexchange.com/q/140/599 – gandalf3 ♦ Jul 7 '15 at 19:47
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4 Answers order by votes

You could select one vertex, Shift S , 'cursor to selected', then . (to transform with respect to
11
3d cursor), select all vertices, S to scale, then X , Y or Z and then 0

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Faceb Faceb answered


2,196 ● 7 ● 33 Jul 7 '15 at 9:59

11
Align to a custom Transform Orientation
1. In Vertex Select Mode, draw an edge
You can use Ctrl +LeftClick to create and then extrude vertices.
Then with the entire edge selected, snap the Cursor to Selection using Shift S

2. Create a custom Transform Orientation from the edge


With the edge still selected, click the "+" button in the Properties Shelf under the Transform
Orientations panel.

3. Select it for use


Click the Transform Orientation button which is by default set to "Global" and choose "Edge".
4. Scale along it
You can now hide ( H ) or delete ( X ) your guide edge.

Select the vertices you want to align.


Set your Pivot Point to "3D Cursor".
Scale ( S ) and constrain to your custom Transform Orientation by double-tapping an axis key ( X
X , Y Y , or Z Z ). Then type "0".

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Mentalist answered
8,413 ● 1 ● 26 ● 60 Sep 18 '15 at 17:53

   
@brasshat This may be of interest to you. I had originally authored this as part of an answer to another question, but that question
has since been marked as a duplicate and I think this answer actually more specifically addresses this question. – Mentalist Sep 18
'15 at 17:59

   
This is the answer that really helped me and i've used. – kim holder Jul 20 '16 at 16:20

   
@kimholder Glad you found it helpful! – Mentalist Jul 24 '16 at 7:18

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One way to align vertices is to use the scale tool. First, with the properties shelf of the 3D viewport
4 open, select the vertex you wish to align to, and copy the value of the parameter you wish to align to
from the appropriate information button in "transform" pane at the top of the properties shelf. In the
illustration below, I will be aligning the vertices along the y axis with the selected vertex. The value I
will copy is in the green box.
Now, select all of the other vertices you want to align, and scale them to the value "0" on the axis
you want to align them to. This will line all of the vertices up in a single axis perpendicular to the
desired axis.
Then, with all of the vertices you wish to align still selected, in the transform panel, insert the value
you copied from the vertex you wish to align to into information bar for the desired parameter (the
one enclosed in the green box in the first illustration. If you want to align the vertices to two axes,
repeat the process for the second axis.
This technique does not work quite so well if the vertices are to be aligned to an edge which does
not parallel one of the x, y, or z axes. In that case, the quickest way I know to do it is, if necessary, to
define the edge to which I want to align the vertices by defining the other end, and creating the
edge, then looking from a view perpendicular to that edge, to align the vertices manually moving
them with the G key until they line up the way I want them. When there have been a great number
of points to align, I have also sometimes had success creating a plane through the two vertices,
turning on snapping, and snapping the vertices to the plane, but in my projects, this usually takes
too long to set up, and it's faster to do it manually.
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brasshat answered
4,362 ● 1 ● 12 ● 37 Jul 7 '15 at 3:09

You could use a plane and Apply Boolean to remove the excess lengths.. The boolean modifier
-1 applies things like NOT OR AND etc so you can isolate certain parts out and draw an plane aligned
set of vertices on your shape using a plane.
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Veejaye answered
1 Aug 4 at 8:14

1   Please edit your answer, as it seems you're taking images from another answer/post or tutorial. I suggest you link the image
to the proper site. A cleanup of this answer is necessary. – FreemoX Aug 4 at 12:17

1   Please do not put text like that in images. – David ♦ Aug 4 at 12:36
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