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Abstrak

Media pembelajaran game edukasi saat ini merupakan media yang cukup diminati oleh
para siswa. Media pembelajaran game interaktif dapat meningkatkan hasil belajar siswa.
Penelitian ini bertujuan untuk menganalisis pengaruh media pembelajaran game edukasi
terhadap hasil belajar siswa dengan metode penelitian deskriptif di SMKN 1 Kamal
Bangkalan. Sampel dalam penelitian ini sebanyak 2x 32 orang siswa, dengan menggunakan
desain faktorial 2x2, dengan teknik analisis anava. Subjek penelitian dibagi menjadi 2
kelompok, yakni: (1) kelompok eksperimen yang terdiri dari siswa belajar dengan
menggunakan media pembelajaran game edukasi; dan (2) kelompok kontrol yang terdiri dari
siswan belajar dengan menggunakan media pembelajaran buku. Hasil penelitian
menyimpulkan bahwa: (1) hasil belajar siswa dengan menggunakan media pembelajaran
game edukasi, lebih tinggi secara signifikan dibanding hasil belajar siswa menggunakan
media pembelajaran buku. (2) terdapat interaksi antara penggunaan media pembelajaran game
edukasi terhadap hasil belajar siswa pada mata pelajaran merakit komputer di SMKN 1
Kamal.

Kata kunci: Media pembelajaran game edukasi, hasil belajar siswa, dan siswa SMK

ABSTRACT

The learning medium of the educational game is recently a medium which is quite preferable
by the students. The learning medium of the interactive game could improve the students’
learning outcomes. This study aims to analyze the effect of the learning medium of the
educational game toward the students’ learning outcomes using the research method of
descriptive at SMKN 1 Kamal Bangkalan. The Samples were 2 X 32 students using the
factorial design 2 X 2 with anava analysis technique. The subjects were divided into 2 groups
: (1) The experimental group consisting the students using the learning medium of the
educational game, (2) The control group consisting the students using the book learning
medium. The results concluded that : (1) the results of the students using the learning medium
of educational game is significantly higher than they using the book learning medium, (2)
there is the interaction between the use of the learning medium of educational game toward
the outcomes of students’ learning in the subject of computer assembling at SMKN 1 Kamal.

Keywords : The learning medium of the educational game, the outcomes of the students’
learning, and the Vocational High School (SMK) students.
Abstract

Educational game learning media is currently a medium that is quite attractive to students. Interactive
game learning media can improve student learning outcomes. This study aims to analyze the effect of
educational game learning media on student learning outcomes with descriptive research methods in
SMK 1 Kamal Bangkalan. The sample in this study was 2x 32 students, using a 2x2 factorial design, with
anava analysis technique. Subjects of the study were divided into 2 groups, namely: (1) experimental
group consisting of students learning using educational game learning media, and (2 ) control group
consisting of student learning using book learning media. The results of the study concluded that: (1)
student learning outcomes using educational game learning media, significantly higher than student
learning outcomes using book learning media. (2) there is interaction between the use of media pembe
educational game lesson on student learning outcomes in computer assembling subjects in SMK 1
Kamal.

Key words: Learning media for educational games, student learning outcomes, and vocational students

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