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EASTERN QUEZON COLLEGE, INC.

Statement of the Problem

This study was conducted to know the effects excessive usage of gadgets

to the behavior of Senior High School Students.

Especially this research addressed the following problems:

1. What is the demographic profile of the respondents in terms of

a. age?

b. sex?

2. What is the least and most common effects of gambling to the

performance in terms of:

a. Social/Motivational Domain

b. Psychological/Education Domain

3. What are the common reasons why the teenager continuously gambling

that affects their behavior.


EASTERN QUEZON COLLEGE, INC. 2

QUESTIONNAIRE

Part I. DEMOGRAPHIC PROFILE OF THE RESPONDENTS

Name: (optional) ___________________________________

Direction: Please put a check (/) mark where appropriate.

Age:

16 years old 18 years old

17 years old 19 and above

Sex:

Male Female

Direction: Put a check (/) mark where appropriate.

5- Strongly Agree, 4- Agree, 3- Neutral, 2- Disagree, 1- Strongly Disagree


Part II. SOCIAL /MOTIVATIONAL

INDICATORS 5 4 3 2 1

1.The students can't


concentrat because of their
addiction.

2. Thy are using their time


in doing some stuff during
the time of class.
EASTERN QUEZON COLLEGE, INC. 3

3.Students will get falling


grades in the quizzes and
examinations.
4.The students became
pressured in answering
timed-test.
5.Does exposure to gaming
education change students
self-reported behavior?

Part III. PSYCHOLOGICAL /EDUCATIONAL DOMAIN

INDICATORS 5 4 3 2 1

1.Lack of encouragement
of the students
participation and
enhancement students
confidence.
2. The students exposure
to gaming education
change the students
attitude towards
gambling?
3. The students will miss
the lesson s that they will
not learn
4.They always
uncomfortable to get a
chance to become ready
for the lesson.
5. The will become lazy
knowing that the lesson be
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more complex rather than


simple.

Part. IV THE RESON WHY THE STUDENTS CONTINUOUSLY GAMBLING

THATT AFFECT THEIR BEHAVIOR

INDICATORS 5 4 3 2 1

1. The students used their


gadgets for research
study.
2. Students nowadays find
their gambling as they
cannot live without it.
3. The students use social
media, video-sharing,
sites, and interactive
apps.
4. Instead of relaxing
before sleep, we
constantly check their
smartphones and tablets,
looking for updates to the
online gambling.
5. In this modern society,
more and more students
are relying on technology
for almost everything in
their lives.
EASTERN QUEZON COLLEGE, INC. 5

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