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The Art of 3D Computer Animation and Effects

 Turnkey software & proprietary software (p67)


 Preproduction, production & postproduction (p77)
 Animatic (p80)
 Right-handed or left-handed coordinate system (p93)
 Polygon (p99)
 Local or global transformation (p100)
 Absolute or relative values (p101)
 OBJ file format (p105)
 Perspective projection (p103)
 Camera navigation (p107-Figure 3.4.9)
 Constructive solid geometry (p110)
 NURBS curve (p118)
 Extrusion (p121)
 Revolve (p122)
 Deformation with lattices (p125)
 Real-time polygonal models (p132)
 Blobby surfaces (p144)
 Subdivision surfaces (p145)
 Logical operators and trimmed surfaces (p146)
 Fractal geometry (p150)
 Hierarchical structures (p158)
 Surface normal (p251)
 BRDF (p252)
 Diffuse or specular shading (p252)
 Mapping projection method (p262)
 Environment maps (p270)
 Bump or displacement maps (p276)
 Antialiasing (p281)

Schaum’s Outline of Computer Graphics


 Direct coding of colors using 3 bits (p8)
 image file format (p14)
 three-dimensional transformation matrix (p114-118)
 saturation (p231)
 constant, Gouraud or Phong shading (p237-8)