Technology Statement
An effective teacher can incorporate technological tools of the 21st century into the
classroom to support and enhance standards-based instruction, as well as engage the students and
monitor their learning (Johns, Troncale, Trucks, Calhoun, & Alvidrez, 2017). My lesson on
acids and bases, combined with this PowerPoint presentation, uses technology to increase student
Teachers are able to motivate students using various ways of presenting information,
such as using interactive whiteboards and embedding different activities in the lesson (Johns,
Troncale, Trucks, Calhoun, & Alvidrez, 2017). My acids and bases lesson plan is enhanced by a
Power Point presentation with an embedded video, which are features that have been shown to
increase student engagement (Raines, & Clark, 2011). “Educators have found that students who
are engaged feel more connected to the teacher and to the lesson, thus increasing their
achievement scores…Engaging students in active learning requires them to think more deeply
about a concept, skill, or topic.” (Johns, Troncale, Trucks, Calhoun, & Alvidrez, 2017).
whiteboards benefit many learners, they are especially useful for supporting students with autism
who often depend on visuals and structured learning, as well as students with visual and hearing
impairments (Slavin, 2015). In addition to the Power Point, my lesson utilizes BrainPOP, an
online standards-based knowledge and game platform which has similar benefits for learners
dependent on visual aids, but also allows the students to take some control of their learning by
participating in online games and quizzes. Students who are driven to set and achieve their own
goals are much more involved in the learning community of the classroom, taking initiatives and
working with peers to set and achieve common goals (Fong, Slotta, & NSF, 2018). In addition,
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BrainPOP allows me to look at all the students’ work at any stage of progress, as well as assign
and record scores on standards-based quizzes. The students get instant feedback on their learning
and can choose to retake quizzes, or find another way to explore the subject and demonstrate
their knowledge. “Evaluating one's own reasons for learning outcomes is crucial for effective
regulation of learning. Students who evaluate their learning through a method that is initiated by
them and controlled by them are more able to regulate their learning because they see that
learning outcomes are something that they can control and alter.” (Mykkänen, Perry, & Järvelä,
2017).
Working with technology for many students can be confusing and often frustrating,
especially when they are learning new online platforms. “The learning process is a cycle.
Students get frustrated because they want the answer right away. You need that frustration.
That's how you learn." (Shaffer, 2013). I use Brain POP and similar game-based learning
platforms like Prodigy and Code.org often enough that all the students get to have new and
challenging experiences on their own using technology, ensuring frustration. Frustration teaches
problem-solving skills because students have to ask lots of questions and look for many solutions
to problems, as well as learn from their mistakes (Shaffer, 2013). If handled correctly, talking
students through frustration can develop critical thinking, problem-solving, and teambuilding
skills (Flynn, 2017). The students are often encouraged to help one another using a
driver/navigator method (Pair Programming, 2014) and guide one another to discover the
solutions. This makes learning a social process which ensures engagement and retention
(Johnston, 2012).
Another aspect that makes technological tools like the game-based platforms useful is
that students get to try again and again when they fail without a penalty; more importantly,
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watching a student discover their own potential when they figure something out after a struggle
is one of the joys of being a teacher. I use technology not inly to improve my own instruction,
but also to improve the experience and learning process of all my students.
References
https://www.youtube.com/watch?v=vgkahOzFH2Q
Flynn, M. (2017). Students Need Coding in Schools--And More--To Fill Stem Jobs of
http://search.ebscohost.com.ezproxy.uas.alaska.edu/login.aspx?direct=true&db=eft&AN
=125955689&site=ehost-live
Fong, C., Slotta, J. D., & National Science Foundation (NSF). (2018). Supporting Communities
http://search.ebscohost.com.ezproxy.uas.alaska.edu/login.aspx?direct=true&db=eric&AN
=EJ1186201&site=ehost-live
Johns, K., Troncale, J., Trucks, C., Calhoun, C., Alvidrez, M. (2017). Cool Tools for School:
http://search.ebscohost.com.ezproxy.uas.alaska.edu/login.aspx?direct=true&db=eft&AN
=125223048&site=ehost-live
Johnston, P. (2012). Opening Minds: Using Language to Change Lives. Portland, ME: Stenhouse
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Mykkänen, A., Perry, N., & Järvelä, S. (2017). Finnish Students’ Reasons for Their Achievement
http://search.ebscohost.com.ezproxy.uas.alaska.edu/login.aspx?direct=true&db=eric&AN
=EJ1126107&site=ehost-live
Raines, J. M., & Clark, L. M. (2011). A Brief Overview on Using Technology to Engage
http://search.ebscohost.com.ezproxy.uas.alaska.edu/login.aspx?direct=true&db=eric&AN
=EJ938974&site=ehost-live
Shaffer, L. (2013). STEM: Everyday Engineering. Instructor, 122(5), 38–41. Retrieved from
http://search.ebscohost.com.ezproxy.uas.alaska.edu/login.aspx?direct=true&db=eft&AN
=86955289&site=ehost-live
Slavin, R.E. (2015) Educational Psychology. Upper Saddle River, NJ: Pearson.