Player: Shallan
Male half-elf unchained summoner 10 - CR 9
True Neutral Humanoid (Elf, Human); Deity: Nethys; Age:
24; Height: 5' 11" ; Weight: 155 lb.; Eyes: Green; Hair:
Brown; Skin: Tan
Ability Score Modifier Temporary
INT 11 0
INTELLIGENCE
WIS 9 -1
WISDOM
FORTITUDE +9 = +3 +1 +3 +2
(CONSTITUTION)
Elven Immunities: +2 vs. enchantments
REFLEX +9 = +3 +1 +3 +2
(DEXTERITY)
Elven Immunities: +2 vs. enchantments Skill Name Total Ability Ranks Temp
WILL +11 = +7 -1 +3 +2 Acrobatics +1 DEX (1) -
(WISDOM)
Elven Immunities: +2 vs. enchantments Appraise +0 INT (0) -
Elven Immunities Elven Immunities - Sleep Bluff +3 CHA (3) -
Total Armor Shield Dex Size Natur Deflec Dodge Misc Climb +6 STR (6) -
AC 21 = +8 +2 +1 +2 -2 Diplomacy +3 CHA (3) -
10 Disable Device - DEX (1) -
Touch AC 11 Flat-Footed AC 20
BAB Strength Size Misc Disguise +3 CHA (3) -
CM Bonus +14 = +7 +6 - - Escape Artist +1 DEX (1) -
+16 Bull Rushing
BAB Strength Dexterity Size
Fly +1 DEX (1) -
CM Defense 24 = 10 +7 +6 +1 - Handle Animal +7 CHA (3) 1
Heal -1 WIS (-1) -
Base Attack +7 HP 58 Intimidate +3 CHA (3) -
Damage / Current HP Linguistics +4 INT (0) 1
Initiative +3 Perception +11 WIS (-1) 10
Ride +15 DEX (1) 3
Speed 30 ft -
Sense Motive -1 WIS (-1)
Auraborialus Sleight of Hand - DEX (1) -
Crit: ×3 Spellcraft +7 INT (0) 4
Main hand: +18/+11, 2d8+13
1-hand, P, Stealth +1 DEX (1) -
Both hands: +18/+11, 2d8+16 ChargeDam Survival -1 WIS (-1) -
Agile Mithral Breastplate Swim +6 STR (6) -
Max Dex: +6, Armor Check: - Use Magic Device +7 CHA (3) 1
+6 Spell Fail: 10%, Light
Activated Abilities & Adjustments
Charging (60', +2 To Hit, -2 AC)
Eidolon: Within Reach, Adjacent
Furious Focus
Mounted
On Higher Ground (+1 Melee)
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Activated Abilities & Adjustments Experience & Wealth
Power Attack -2/+4 Experience Points: 105000/155,000
Current Cash: 604 pp
Feats
Armor Proficiency (Light) Special Abilities
When you wear a type of armor with which you are proficient, the armor check
penalty for that armor applies only to Dexterity- and Strength-based skill checks. Elf Blood
Furious Focus Half-elves count as both elves and humans for any effect related to race.
If you are wielding a weapon in two hands, ignore the penalty for your first attack Grayflame
of each turn. This weapon responds to channeled positive or negative energy. When the
Improved Spell Sharing wielder spends a swift action to channel energy through the weapon, it ignites
Divide share spell dur evenly between you and companion. Can move apart w/o with a strange gray flame that sheds light as a torch, increases the weapon’s
ending effect. enhancement bonus by +1, and deals +1d6 damage (as the divine power from
Life
flame Link
strike(Su) ) to creatures struck by the weapon. This flame lasts for 1 round
Mounted Combat (1/round) At
for 1st
everylevel,d6 adamagesummoner forms athe
or healing close bond with
channeling his eidolon.
normally Whenever
provides. When the
Once per round you can attempt to negate a hit to your mount in combat. eidolon takes
charged with positive enough energy,
damagethe to send
flameitisback to its gray,
a silvery homegood plane, as a reaction
creatures are
to the damage,
immune the summoner
to the weapon’s can sacrifice
extra damage, andany the number
weapon of hit points
counts as a hegood hasand
Power Attack -2/+4 without using
silver weapon an action. Each hit point sacrificed
for the purpose of bypassing damage reduction. When charged in this way prevents 1 point
You can subtract from your attack roll to add to your damage. Low-Light
of damage Vision
dealt to thethe eidolon. This can prevent the eidolon from being sent
with negative
A creature with energy,
low-light flamecan
vision is an seeashentwicegray,
as far evil
ascreatures
a human are immune
in starlight,
back
to the to its
weapon’s home plane.damage,
extra and the weapon counts as an evil and cold
Ride-By Attack moonlight, torchlight, and similar conditions of dim light. It retains the ability to
You can move - attack - move when charging mounted. iron weapon for the
distinguish andpurpose of bypassing damage reduction.
In addition, color the eidolon detail
and under these conditions.
the summoner must remain within 100 feet of one
Simple Weapon Proficiency - All another
Maker's
Construction for the eidolon to remain
Call/Transposition (2/day) (Su) at full strength. If the eidolon is beyond 100
Proficient with all simple weapons. feet
At 6thbutlevel,
Requirements: closer asthan
aCraft 1,000
standard
Magic feet, its a
action,
Arms current
andsummoner
Armor,and maximum
can call Smite,
Channel hit eidolon
his pointalign
totals are
to weapon
his side.;
reduced
This +1 by
Costfunctions 50%.
Bonus as Ifdimension
the eidolon is more
door , using thanthe1,000
summoner’s feet away but closer
caster than
level. When
Spirited Charge 10,000 feet, its current and maximum hit point
this ability is used, the eidolon appears adjacent to the summoner (or as close totals are reduced by 75%. If
Double damage when making a mounted charge (triple with a lance). the eidolon is
as possible more
if all than 10,000
adjacent spacesfeet areaway,
occupied).it is immediately
If the eidolon returned
is out oftorange,
its
Weapon Focus (Lance) Share
home
the abilitySpells
plane. is wasted. with
Current hitEidolon
The points
summonerlost in (Ex)
thisuse
can waythis areability
not restored
once per when
daytheat 6th
The
level,summoner
eidolon plusgets one maytocast
closer
additional a spell
its summoner,
time perwith afor
daybut target
itsevery of four
maximum "You" onpoint
hit
levels his eidolon (as a
total 6th.
beyond does
You gain a +1 bonus on all attack rolls you make using the selected weapon. spell
climbwithto the a range
levels of touch) instead
indicated of on himself.
and eventually returnsAto summoner
normal. may cast
spells
Addition on his from eidolon even if the: spells
Transposition At 8th normally do not affect
level, a summoner cancreatures of the
use his maker's
Traits eidolon's
call
Shield ability type
to
Allyspell
(outsider).
swap
(Ex) locations Spellswith cast
his in this way
eidolon. If itmust
is come
larger thanfrom thehe can
him,
summoner
appear in any list. This
square ability by
occupied does the not allow The
eidolon. the eidolon to
eidolonreach, share
must abilities
occupy the
Finding Your Kin At 4th
that arelevel,
not was whenever
spells, even a ifsummoner
they functionis within his eidolon’s
like spells. the
square that occupied by the summoner
summoner gains a +2 shield bonus to his Armor Class and a +2 circumstance if able, or as close as possible if
Adding this feat will let you create your own feat with a name of your choice. itbonus
is noton able.his saving throws. This bonus does not apply if the eidolon is
Focused Mind grappled, helpless, paralyzed, stunned, or unconscious.
+2 to Concentration checks
Spell-Like Abilities
At 12th level, whenever an ally is within reach of the summoner’s eidolon, the
Reactionary ally gains a +2 shield bonus to its Armor Class and a +2 circumstance bonus
+2 Initiative Summon
on its saving Monster
throws. If thisVally
(6/day) (Sp) these bonuses increase to
is the summoner,
+4. This bonus does not apply if the eidolon is grappled, helpless, paralyzed,
Gear stunned, or unconscious.
Tracked Resources
Total Weight Carried: 27.5/520 lbs, Light Load Bond Senses (10 rounds/day) (Su)
(Light: 173 lbs, Medium: 346 lbs, Heavy: 520 lbs) Life link badge
Agile Mithral Breastplate 12.5 lbs
Auraborialus 10 lbs Maker's Call/Transposition (2/day) (Su)
Belt of physical perfection +4 1 lb Mounted Combat (1/round)
Bracers of armor +8 1 lb
Cloak of resistance +3 1 lb Wand of cure light wounds
Headband of alluring charisma +2 1 lb
Life link badge 1 lb
Money -
Ring of protection +2 -
Scholar's outfit (Free) -
Wand of cure light wounds -
Languages
Special Abilities Common Undercommon
Arcane Training Elven
Half-elves occasionally seek tutoring to help them master the magic in their blood.
Half-elves with this racial trait have only one favored class, and it must be an
arcane spellcasting class. They can use spell trigger and spell completion items
for their favored class as if one level higher (or as a 1st-level character if they
Bond
have no Senses
levels in that (10class).rounds/day)
This racial trait (Su) replaces the multitalented racial trait.
At 2nd level, a summoner can, as a standard action, share the senses of his
eidolon, hearing, seeing, smelling, tasting, and touching everything the eidolon
does. He can use this ability a number of rounds per day equal to his summoner
level. There is no maximum range to this effect, but the eidolon and the
Eidolon
summoner must be on the same plane. The summoner can end this effect as a
A summoner
free action. begins play with the ability to summon to his side a powerful outsider
called an eidolon. The eidolon forms a link with the summoner, who, forever after,
summons an aspect of the same creature. An eidolon has the same alignment as
the summoner that calls it and can speak all of his languages. Eidolons are treated
Eidolon
as summoned Linkcreatures,
(Ex) except that they are not sent back to their home plane
A summoner
until reduced and to a hisnumber eidolon share a mental
of negative hit points linkequal
that allows for communication
to or greater than their
across any distance
Constitution score. In(as long asdue
addition, theytoare on to
its tie theitssame plane). an
summoner, This eidolon can touch
communication is a free action, allowing the
and attack creatures warded by protection from evil and similar effects summoner to give orders tothat
his prevent
eidolon
contact atwith any time. In addition,
summoned creatures. magic items interfere with the summoner's
connection to his eidolon. As a result, the summoner and his eidolon share magic
item slots. Forcan example, Hero Lab and the Hero
if the Lab logoaare Registered Trademarks
can wearof LWD Technology, Inc. Free download at https://www.wolflair.com
A summoner summon his summoner
eidolon in aisritual wearing that takesring, 1his eidolon
minute to perform.
no more than one in ring. Pathfinder® and associated bymarks and logos are trademarks of Paizo Inc.®, and are used under license.
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Khal Fleaht – Abilities & Gear
Prerequisites: Str 13, Power Attack, base attack bonus +1. Prerequisites: Ride 1 rank, Mounted Combat.
Benefit : When you are wielding a two-handed weapon or a one- Benefit : When you are mounted and use the charge action, you
handed weapon with two hands, and using the Power Attack feat, may move and attack as if with a standard charge and then move
you do not suffer Power Attack’s penalty on melee attack rolls on again (continuing the straight line of the charge). Your total
the first attack you make each turn. You still suffer the penalty on movement for the round can't exceed double your mounted speed.
any additional attacks, including attacks of opportunity. You and your mount do not provoke an attack of opportunity from
the opponent that you attack.
Appears In : Advanced Player's Guide
Spirited Charge Feat
Improved Spell Sharing Feat Your mounted charge attacks deal a tremendous amount of
Your link with your companion creature allows you to share your damage.
magic with it.
Prerequisites: Ride 1 rank, Mounted Combat, Ride-By Attack.
Prerequisite: Ability to acquire an animal companion, eidolon,
familiar, or special mount. Benefit : When mounted and using the charge action, you deal
double damage with a melee weapon (or triple damage with a
Benefit : When you are adjacent to or sharing a square with your lance).
companion creature and that companion creature has this feat, you
can cast a spell on yourself and divide the duration evenly between Weapon Focus (Lance) Feat
yourself and the companion creature. You can use this feat only on Choose one type of weapon. You can also choose unarmed strike
spells with a duration of at least 2 rounds. For example, you could or grapple (or ray, if you are a spellcaster) as your weapon for the
cast bull's strength on yourself, and instead of the spell lasting 1 purposes of this feat.
minute per level on yourself, it lasts 5 rounds per level on yourself
and 5 rounds per level on your companion. Prerequisites: Proficiency with selected weapon, base attack bonus
+1.
Once the spell is cast, you and the companion creature can move
farther apart without ending the effect. Benefit : You gain a +1 bonus on all attack rolls you make using
the selected weapon.
Appears In : Advanced Class Guide
Special : You can gain this feat multiple times. Its effects do not
Mounted Combat (1/round) Feat stack. Each time you take the feat, it applies to a new type of
You are adept at guiding your mount through combat. weapon.
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Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Khal Fleaht – Abilities & Gear
Elf Blood Racial Ability (Half-Elf) Addition from Transposition : At 8th level, a summoner can use
Half-elves count as both elves and humans for any effect related to his maker's call ability to swap locations with his eidolon. If it is
race. larger than him, he can appear in any square occupied by the
eidolon. The eidolon must occupy the square that was occupied by
the summoner if able, or as close as possible if it is not able.
Elven Immunities Racial Ability (Half-Elf)
+2 racial bonus on saving throws against enchantment spells and
effects.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Khal Fleaht – Abilities & Gear
Share Spells with Eidolon (Ex) Class Ability (Summoner (Unchained))Ring of protection +2 Ring
The summoner may cast a spell with a target of "You" on his This ring offers continual magical protection in the form of a
eidolon (as a spell with a range of touch) instead of on himself. A deflection bonus of +2 to AC.
summoner may cast spells on his eidolon even if the spells
normally do not affect creatures of the eidolon's type (outsider). Construction
Spells cast in this way must come from the summoner spell list. Requirements: Forge Ring, shield of faith , caster must be of a
This ability does not allow the eidolon to share abilities that are not level at least three times the bonus of the ring; Cost 4,000 gp
spells, even if they function like spells.
Shield Ally (Ex) Class Ability (Summoner (Unchained))Belt of physical perfection +4 Wondrous Item (Belt)
At 4th level, whenever a summoner is within his eidolon’s reach, This belt has a large platinum buckle, usually depicting the image of
the summoner gains a +2 shield bonus to his Armor Class and a a titan. The belt grants the wearer an enhancement bonus to all
+2 circumstance bonus on his saving throws. This bonus does not physical ability scores (Strength, Dexterity, and Constitution) of +4.
apply if the eidolon is grappled, helpless, paralyzed, stunned, or Treat this as a temporary ability bonus for the first 24 hours the
unconscious. belt is worn.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Spells & Powers Sourcebooks Used
Summoner (Unchained) spells known (CL 10th; • Advanced Class Guide - Improved Spell Sharing (feat)
concentration +15) • Advanced Player's Guide - Create Pit (spell); Evolution
Melee Touch +14 Ranged Touch +8 Surge, Greater (spell); Evolution Surge, Lesser (spell);
4th (1/day)—greater evolution surge APG (DC 17), greater Furious Focus (feat); Rejuvenate Eidolon, Lesser (spell)
invisibility • Advanced Player's Guide / Advanced Race Guide -
3rd (4/day) —haste, greater magic fang , tongues, water Ancestral Arms (alternate racial trait); Arcane Training
breathing (alternate racial trait)
2nd (5/day) —barkskin, bull's strength , create pit APG (DC • Advanced Player's Guide / Ultimate Equipment -
15), lesser evolution surge APG (DC 15), glitterdust (DC 15) Grayflame (item power)
1st (6/day) —enlarge person (DC 14), grease, mage • Advanced Player's Guide Traits / Character Traits
armor, lesser rejuvenate eidolon APG, shield Web Enhancement - Focused Mind (trait); Reactionary
0th (at will) —detect magic , guidance, mage hand , (trait)
message, open/close (DC 13), read magic • Ultimate Equipment - Life link badge (equipment)
• Unchained Classes - Summoner (Unchained) (class)
Companions
Roach (Deamon Winged Lion) CR –
Female quadruped
N Medium outsider (daemon)
Init +4; Senses darkvision 60 ft.; Perception +11
—————
Defense
—————
AC 28, touch 16, flat-footed 24 (+2 deflection, +4 Dex,
+12 natural)
hp 57 (8d10+16)
Fort +8, Ref +10, Will +2 (+4 morale bonus vs.
enchantment spells and effects); +4 bonus vs. death
effects, disease, and poison
Defensive Abilities evasion; Resist acid 15, cold 10,
electricity 10, fire 10
—————
Offense
—————
Speed 40 ft.
Melee bite +16 (1d6+8), 2 claws +17 (1d6+8), gore +16
(1d6+8)
—————
Statistics
—————
Str 20, Dex 18, Con 15, Int 7, Wis 10, Cha 11
Base Atk +8; CMB +13; CMD 29
Feats Improved Natural Attack (claw), Lunge, Power
Attack, Weapon Focus (claw)
Skills Acrobatics +15 (+19 to jump), Climb +12, Escape
Artist +8, Fly +15, Perception +11, Sense Motive +4,
Stealth +9
Languages Common
SQ daemon save bonus, devotion
Other Gear amulet of mighty fists +3 , ring of protection
+2
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Title - Khal Fleaht (Adventure Journal)
Date (game world) : 0000/00/00; Date (real world) : 2019/07/26
XP Reward : 0 XP; Net Cash : -3620 pp, 4000 gp
- no notes -
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Roach (Deamon Winged Lion)
Female quadruped - CL8 - CR 8
True Neutral Outsider (Daemon); Atheist; Age: 400; Height:
7'; Weight: 300 lb.; Eyes: Blue; Hair: Black; Skin: Black
Ability Score Modifier Temporary
STR 20 +5
STRENGTH
DEX 18 +4
DEXTERITY
CON 15 +2
CONSTITUTION
INT 7 -2
INTELLIGENCE
WIS 10 0
WISDOM
CHA 11 0
CHARISMA
FORTITUDE +8 = +6 +2
(CONSTITUTION)
Daemon Save Bonus : +4 bonus vs. death effects, disease, Skill Name Total Ability Ranks Temp
and poison Acrobatics +15 DEX (4) 8
REFLEX Speed greater/less than 30 ft. : +4 to jump
+10 = +6 +4
(DEXTERITY)
Daemon Save Bonus : +4 bonus vs. death effects, disease, Appraise -2 INT (-2) -
and poison -
Bluff +0 CHA (0)
WILL +2 = +2 Climb +12 STR (5) 4
(WISDOM)
Devotion: +4 morale bonus vs. enchantment spells and
effects, Daemon Save Bonus : +4 bonus vs. death effects,
Diplomacy +0 CHA (0) -
disease, and poison Disable Device - DEX (4) -
Energy Resistance, Acid (15) Energy Resistance, Electricity (10) Disguise +0 CHA (0) -
Energy Resistance, Cold (10) Energy Resistance, Fire (10) Escape Artist +8 DEX (4) 1
Total Armor Shield Dex Size Natur Deflec Dodge Misc Fly +15 DEX (4) 8
AC 28 = +4 +12 +2 Handle Animal - CHA (0) -
10
Touch AC 16 Flat-Footed AC 24 Heal +0 WIS (0) -
BAB Strength Size Misc
Intimidate +0 CHA (0) -
CM Bonus +13 = +8 +5 - - Linguistics - INT (-2) -
BAB Strength Dexterity Size Perception +11 WIS (0) 8
CM Defense 29 = 10 +8 +5 +4 - Ride +4 DEX (4) -
Sense Motive +4 WIS (0) 1
Base Attack +8 HP 57 Sleight of Hand - DEX (4) -
Damage / Current HP
Spellcraft - INT (-2) -
Initiative +4
Stealth +9 DEX (4) 2
Survival +0 WIS (0) -
Speed 40 ft
Swim +5 STR (5) -
+3 bite (Bite) Use Magic Device - CHA (0) -
Main hand: +16, 1d6+8 Crit: ×2
Light, B/P/S Feats
Improved Natural Attack (+3 claw x2 [Claws])
+3 claw x2 (Claws) The damage of a natural attack increases by one step.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Gear Experience & Wealth
Total Weight Carried: 0/600 lbs, Light Load Current Cash: You have no money!
(Light: 199.5 lbs, Medium: 399 lbs, Heavy: 600
lbs)
Amulet of mighty fists +3 -
Money -
Ring of protection +2 -
Special Abilities
Daemon Save Bonus
At 1st level, daemon eidolons gain a +4 bonus on saving throws against death
effects, disease, and poison.
At 12th level, they gain immunity to death effects, disease, and poison.
Darkvision (60 feet)
A creature with darkvision can see in total darkness, usually to a range of 60 feet.
Within this range the creature can see as clearly as a sighted creature could see
in an area of bright light. Darkvision is black and white only but otherwise like
normal sight.
Devotion +4 (Ex)
An eidolon gains a +4 morale bonus on Will saves against enchantment spells and
effects.
Eidolon Link (Ex)
A summoner and his eidolon share a mental link that allows for communication
across any distance (as long as they are on the same plane). This
communication is a free action, allowing the summoner to give orders to his
eidolon at any time. In addition, magic items interfere with the summoner's
Evasion
connection(Ex)to his eidolon. As a result, the summoner and his eidolon share magic
If exposed
item to any
slots. For effect that
example, if thenormally
summoner allows you to attempt
is wearing a Reflex
a ring, his saving
eidolon throw
can wear
for
no more than oneyou
half damage, take
ring. no damage
In case with athe
of a conflict, successful saving
items worn throw.
by the summoner
remain (Ex)
Mount active, and those used by the eidolon become dormant. The eidolon must
possess the is
The eidolon appropriate appendages
properly skilled to utilize
and formed a magic
to serve as aitem.
combat-trained mount.
The eidolon must be at least one size category larger than its rider. Requirements:
Daemon, demon, devil, elemental, or protean subtype; quadruped or serpentine
base form.
Pounce (Ex)
The eidolon gains quick reflexes, allowing it to make a full attack after a charge.
Requirements: Summoner level 7th, quadruped base form.
Share Spells with Eidolon (Ex)
The summoner may cast a spell with a target of "You" on his eidolon (as a spell
with a range of touch) instead of on himself. A summoner may cast spells on his
eidolon even if the spells normally do not affect creatures of the eidolon's type
(outsider). Spells cast in this way must come from the summoner spell list. This
ability does not allow the eidolon to share abilities that are not spells, even if they
function like spells. Languages
Common
Sourcebooks Used
(none)
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Roach (Deamon Winged Lion) – Abilities & Gear
Improved Natural Attack (+3 claw x2 [Claws]) Feat Energy Resistance, Electricity (10) Unknown
Attacks made by one of this creature's natural attacks leave vicious You have the specified Energy Resistance against Electricity
wounds. attacks.
Prerequisite: Natural weapon, base attack bonus +4. Energy Resistance, Fire (10) Unknown
You have the specified Energy Resistance against Fire attacks.
Benefit : Choose one of the creature’s natural attack forms (not an
unarmed strike). The damage for this natural weapon increases by
one step, as if the creature’s size had increased by one category: Class Ability (Eidolon Benefits)
1d2, 1d3, 1d4, 1d6, 1d8, 2d6, 3d6, 4d6, 6d6, 8d6, 12d6. Daemon Save Bonus
At 1st level, daemon eidolons gain a +4 bonus on saving throws
A weapon or attack that deals 1d10 points of damage increases as against death effects, disease, and poison.
follows: 1d10, 2d8, 3d8, 4d8, 6d8, 8d8, 12d8.
At 12th level, they gain immunity to death effects, disease, and
poison.
Lunge Feat
You can strike foes that would normally be out of reach. Class Ability (Eidolon Benefits)
Devotion +4 (Ex)
Prerequisites: Base attack bonus +6. An eidolon gains a +4 morale bonus on Will saves against
enchantment spells and effects.
Benefit : You can increase the reach of your melee attacks by 5
feet until the end of your turn by taking a –2 penalty to your AC Eidolon Link (Ex) Class Ability (Eidolon Benefits)
until your next turn. You must decide to use this ability before any A summoner and his eidolon share a mental link that allows for
attacks are made. communication across any distance (as long as they are on the
same plane). This communication is a free action, allowing the
Power Attack -3/+6 Feat summoner to give orders to his eidolon at any time. In addition,
You can make exceptionally deadly melee attacks by sacrificing magic items interfere with the summoner's connection to his
accuracy for strength. eidolon. As a result, the summoner and his eidolon share magic
item slots. For example, if the summoner is wearing a ring, his
Prerequisites: Str 13, base attack bonus +1. eidolon can wear no more than one ring. In case of a conflict, the
items worn by the summoner remain active, and those used by the
Benefit : You can choose to take a –1 penalty on all melee attack eidolon become dormant. The eidolon must possess the appropriate
rolls and combat maneuver checks to gain a +2 bonus on all melee appendages to utilize a magic item.
damage rolls. This bonus to damage is increased by half (+50%) if
you are making an attack with a two-handed weapon, a one Evasion (Ex) Class Ability (Eidolon Benefits)
handed weapon using two hands, or a primary natural weapon that If exposed to any effect that normally allows you to attempt a
adds 1-1/2 times your Strength modifier on damage rolls. This Reflex saving throw for half damage, you take no damage with a
bonus to damage is halved (–50%) if you are making an attack with successful saving throw.
an off-hand weapon or secondary natural weapon. When your base
attack bonus reaches +4, and every 4 points thereafter, the penalty Mount (Ex) Class Ability (Summoner,Summoner (Unch
increases by –1 and the bonus to damage increases by +2. You The eidolon is properly skilled and formed to serve as a combat-
must choose to use this feat before making an attack roll, and its trained mount. The eidolon must be at least one size category
effects last until your next turn. The bonus damage does not apply larger than its rider. Requirements: Daemon, demon, devil,
to touch attacks or effects that do not deal hit point damage. elemental, or protean subtype; quadruped or serpentine base form.
Weapon Focus (Claw) Feat Pounce (Ex) Class Ability (Summoner (Unchained))
Choose one type of weapon. You can also choose unarmed strike The eidolon gains quick reflexes, allowing it to make a full attack
or grapple (or ray, if you are a spellcaster) as your weapon for the after a charge. Requirements: Summoner level 7th, quadruped base
purposes of this feat. form.
Prerequisites: Proficiency with selected weapon, base attack bonus Class Ability (Eidolon Benefits)
+1. Share Spells with Eidolon (Ex)
The summoner may cast a spell with a target of "You" on his
Benefit : You gain a +1 bonus on all attack rolls you make using eidolon (as a spell with a range of touch) instead of on himself. A
the selected weapon. summoner may cast spells on his eidolon even if the spells
normally do not affect creatures of the eidolon's type (outsider).
Special : You can gain this feat multiple times. Its effects do not Spells cast in this way must come from the summoner spell list.
stack. Each time you take the feat, it applies to a new type of This ability does not allow the eidolon to share abilities that are not
weapon. spells, even if they function like spells.
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Roach (Deamon Winged Lion) – Abilities & Gear
Construction
Requirements: Craft Wondrous Item, greater magic fang , creator’s
caster level must be at least three times the amulet’s bonus; Cost
18,000 gp
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.
Title - Roach (Deamon Winged Lion) (Adventure Journal)
Date (game world) : 0000/00/00; Date (real world) : 2019/07/26
XP Reward : 0 XP; Net Cash :
- no notes -
Hero Lab and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at https://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Inc.®, and are used under license.