Performance Objective 4: When given a list of materials, criteria, and constraints, students will
simulate pollination. Students will be able to identify the pollinator that is being simulated as
Resources or Materials Needed: SmartBoard, four handouts on criteria and constraints, two
small cups per group, two cotton balls per group, Jell-O powder for each group and a pipe
cleaner for each group (four groups total), pencils, thirteen coloring pages of a butterfly printed
from the Quiver website that contain the special QR code (twelve for students, one as teacher
Time: 80 minutes
• Pass the handout with criteria and constraints to each table (Appendix D), one handout
per table
o https://www.youtube.com/watch?v=2zkMavl0f7M&feature=youtu.be
• Ask students if they have any questions pertaining to the video they just watched.
• Project the handout of the criteria and constraints onto the SmartBoard so students can
The goal of the exploration is for the students to be able to move Jell-O powder from
one cotton ball to another using only a pipe cleaner to simulate a bee pollinating a
flower. Students must then brainstorm another possible pollination scenario using their
materials.
• Students will be graded using a rubric (see Appendix E). The students will be graded on
whether they defined a simple problem, generated and compared multiple possible
solutions to meet criteria and constraints, planned and carried out fair tests with
• Once the students have completed their exploration, they may retrieve a butterfly
coloring page (Appendix F). Students can spend time coloring their butterflies.
o When each student has colored a butterfly, use an iPad and the teacher sample of
the butterfly page to model how to open the Quiver application and scan their
Lesson Plan Summary: The main learning theory in this lesson plan is Constructivism. Students
Another learning theory present is Cognitivism. Students were allowed to watch a demonstration
of the video prior to completing it, in order to help students better understand what they needed
to do (Cooper 1993). There are also elements of Behaviorism through the use of the Quiver
application. Students are rewarded with a fun activity once they finish their experiments (Khalil