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Varg Bloodeagles Great Ccompany (Warhammer 40,000 8th Edition) [76 PL, 1076pts]

Vanguard Detachment +1CP (Imperium - Space Wolves) [76 PL, 1076pts]


HQ [9 PL, 171pts]

Wolf Guard Battle Leader [4 PL, 77pts]


Selections: Frost sword [7pts], Storm shield [10pts]
Categories: Faction: Adeptus Astartes, Character, HQ, Faction: Imperium, Infantry, Faction: Space Wolves, Wolf Guard,
Battle Leader
Rules: And They Shall Know No Fear, Hunters Unleashed
Abilities: Huskarl to the Jarl, Storm shield, Unit: Wolf Guard Battle Leader, Weapon: Frag grenade, Frost sword, Krak
grenade

Abilities Description Ref

Huskarl to the You can re-roll wound rolls of 1 for friendly SPACE WOLVES units that are within 6" of this
Jarl model.

Storm shield A model with a storm shield has a 3+ invulnerable save.

Unit M WS BS S T W A Ld Save Ref

Wolf Guard Battle


6" 2+ 3+ 4 4 4 3 8 3+
Leader

Weapon Range Type S AP D Abilities Ref

Frag
6" Grenade D6 3 0 1 -
grenade

Frost sword Melee Melee +1 -3 1 -

Krak
6" Grenade 1 6 -1 D3 -
grenade

Wolf Lord [5 PL, 94pts]


Selections: Black Death, Frost axe [10pts], Saga of Majesty, Storm shield [10pts], Warlord
Categories: Faction: Adeptus Astartes, Character, HQ, Faction: Imperium, Infantry, Wolf Lord, Faction: Space Wolves
Rules: And They Shall Know No Fear, Hunters Unleashed
Abilities: Belt of Russ, Black Death, Jarl of Fenris, Saga of Majesty, Storm shield, Unit: Wolf Lord, Weapon: Black Death,
Frag grenade, Frost axe, Krak grenade

Abilities Description Ref

Belt of
The bearer has a 4+ invulnerable save.
Russ

Black Model with frost axe only. Black Death replaces the bearer’s frost axe and has the following
Death profile:

Codex:
Jarl of
You can re-roll hit rolls of 1 for friendly SPACE WOLVES units within 6" of this model. Space
Fenris
Wolves p83

If a unit is affected by this saga, they automatically pass Morale tests. In addition, if they are a
Saga of CHARACTER, increase the range of any aura abilities they have by 3" (e.g. the Great Wolf and
Majesty Jarl of Fenris), excluding Explodes, Healing Balms, Battlesmith, abilities of Relics of the Fang
and effects of psychic powers. Deed of Legend: Slay the enemy Warlord with your Warlord.

Storm
A model with a storm shield has a 3+ invulnerable save.
shield

Unit M WS BS S T W A Ld Save Ref


Wolf
6" 2+ 2+ 4 4 5 4 9 3+
Lord

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make D3 additional attacks


Black Death Melee Melee +2 -2 1
with this weapon.

Frag Grenade
6" 3 0 1 -
grenade D6

Frost axe Melee Melee +2 -2 1 -

Krak
6" Grenade 1 6 -1 D3 -
grenade

Elites [60 PL, 788pts]

Great Company Ancient [4 PL, 63pts]


Selections: Boltgun
Categories: Ancient, Character, Faction: Imperium, Infantry, Faction: Space Wolves, Elites, Great Company Ancient,
Faction: Adeptus Astartes, Wolf Guard
Rules: And They Shall Know No Fear, Hunters Unleashed
Abilities: Great Company Banner, Unit: Great Company Ancient, Weapon: Boltgun, Frag grenade, Krak grenade

Abilities Description Ref

SPACE WOLVES units within 6" of any friendly SPACE WOLVES ANCIENTS add 1 to their
Leadership. In addition, roll a D6 each time a <CHAPTER> INFANTRY model is destroyed within 6"
Great
of any friendly SPACE WOLVES ANCIENTS, before removing the model as a casualty. On a 4+, that
Company
model musters one last surge of strength before succumbing to its wounds; it can either shoot with
Banner
one of its weapons as if it were the Shooting phase, or make a single attack as if it were the Fight
phase.

Unit M WS BS S T W A Ld Save Ref

Great Company
6" 3+ 3+ 4 4 4 3 8 3+
Ancient

Weapon Range Type S AP D Abilities Ref

Boltgun 24" Rapid Fire 1 4 0 1 -

Frag
6" Grenade D6 3 0 1 -
grenade

Krak
6" Grenade 1 6 -1 D3 -
grenade

Lone Wolf [Index] [5 PL, 85pts]


Selections: Chainsword, Frost axe [10pts]
Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Character, Infantry, Lone Wolf, Elites
Rules: And They Shall Know No Fear, Hunters Unleashed
Abilities: ...Worthy of a Saga, A Glorious Death..., An Army of One, Unit: Lone Wolf, Weapon: Chainsword, Frag grenade,
Frost axe, Krak grenade

Abilities Description Ref

...Worthy You can re-roll failed wound rolls of 1 for this model when attacking a CHARACTER or MONSTER in
of a Saga the fight phase.

Roll a D6 each time this model loses his final wound; on a roll of a 4+ that wound is not lost. In
A Glorious addition, if this model is slain in the Fight phase, once the unit that slew him has made its attacks,
Death... you can attack with him before removing his model as a casualty, even if he has already attacked that
phase.
An Army
This model can never have a Warlord Trait.
of One

Unit M WS BS S T W A Ld Save Ref

Lone
6" 2+ 3+ 4 4 3 3 8 3+
Wolf

Weapon Range Type S AP D Abilities Ref

Each time the bearer fights, it can make 1 additional attack


Chainsword Melee Melee User 0 1
with this weapon.

Frag Grenade
6" 3 0 1 -
grenade D6

Frost axe Melee Melee +2 -2 1 -

Krak
6" Grenade 1 6 -1 D3 -
grenade

Wolf Guard [8 PL, 118pts]


Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Wolf Guard, Elites
Rules: And They Shall Know No Fear, Hunters Unleashed

Wolf Guard [26pts]


Selections: Frost axe [10pts], Storm shield [2pts]
Abilities: Storm shield, Unit: Wolf Guard, Weapon: Frag grenade, Frost axe, Krak grenade

Wolf Guard [26pts]


Selections: Frost axe [10pts], Storm shield [2pts]
Abilities: Storm shield, Unit: Wolf Guard, Weapon: Frag grenade, Frost axe, Krak grenade

Wolf Guard [26pts]


Selections: Frost axe [10pts], Storm shield [2pts]
Abilities: Storm shield, Unit: Wolf Guard, Weapon: Frag grenade, Frost axe, Krak grenade

Wolf Guard [14pts]


Selections: Bolt pistol, Chainsword
Unit: Wolf Guard, Weapon: Bolt pistol, Chainsword, Frag grenade, Krak grenade

Wolf Guard Pack Leader [26pts]


Selections: Frost axe [10pts], Storm shield [2pts]
Abilities: Storm shield, Unit: Wolf Guard Pack Leader, Weapon: Frag grenade, Frost axe, Krak grenade

Abilities Description Ref

Storm
A model with a storm shield has a 3+ invulnerable save.
shield

Unit M WS BS S T W A Ld Save Ref

Wolf Guard 6" 3+ 3+ 4 4 1 2 8 3+

Wolf Guard Pack


6" 3+ 3+ 4 4 1 3 8 3+
Leader

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Each time the bearer fights, it can make 1 additional attack


Chainsword Melee Melee User 0 1
with this weapon.

Frag Grenade
6" 3 0 1 -
grenade D6
Frost axe Melee Melee +2 -2 1 -

Krak
6" Grenade 1 6 -1 D3 -
grenade

Wolf Guard [8 PL, 137pts]


Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Wolf Guard, Elites
Rules: And They Shall Know No Fear, Hunters Unleashed

Wolf Guard [29pts]


Selections: Frost axe [10pts], Plasma pistol [5pts]
Unit: Wolf Guard, Weapon: Frag grenade, Frost axe, Krak grenade, Plasma pistol, Standard, Plasma pistol,
Supercharge

Wolf Guard [29pts]


Selections: Frost axe [10pts], Plasma pistol [5pts]
Unit: Wolf Guard, Weapon: Frag grenade, Frost axe, Krak grenade, Plasma pistol, Standard, Plasma pistol,
Supercharge

Wolf Guard [29pts]


Selections: Frost axe [10pts], Plasma pistol [5pts]
Unit: Wolf Guard, Weapon: Frag grenade, Frost axe, Krak grenade, Plasma pistol, Standard, Plasma pistol,
Supercharge

Wolf Guard [24pts]


Selections: Bolt pistol, Frost axe [10pts]
Unit: Wolf Guard, Weapon: Bolt pistol, Frag grenade, Frost axe, Krak grenade

Wolf Guard Pack Leader [26pts]


Selections: Frost axe [10pts], Storm shield [2pts]
Abilities: Storm shield, Unit: Wolf Guard Pack Leader, Weapon: Frag grenade, Frost axe, Krak grenade

Abilities Description Ref

Storm
A model with a storm shield has a 3+ invulnerable save.
shield

Unit M WS BS S T W A Ld Save Ref

Wolf Guard 6" 3+ 3+ 4 4 1 2 8 3+

Wolf Guard Pack


6" 3+ 3+ 4 4 1 3 8 3+
Leader

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Frost axe Melee Melee +2 -2 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Plasma pistol, Standard 12" Pistol 1 7 -3 1 -

Plasma pistol,
12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
Supercharge

Wolf Guard [9 PL, 155pts]


Selections: Jump Packs [1 PL]
Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Wolf Guard, Elites, Fly, Jump
Pack
Rules: And They Shall Know No Fear, Hunters Unleashed
Abilities: Jump Pack Assault

Wolf Guard [31pts]


Selections: Frost axe [10pts], Storm shield [2pts]
Abilities: Storm shield, Unit: Wolf Guard (Jump Pack), Weapon: Frag grenade, Frost axe, Krak grenade

Wolf Guard [31pts]


Selections: Frost axe [10pts], Storm shield [2pts]
Abilities: Storm shield, Unit: Wolf Guard (Jump Pack), Weapon: Frag grenade, Frost axe, Krak grenade

Wolf Guard [31pts]


Selections: Frost axe [10pts], Storm shield [2pts]
Abilities: Storm shield, Unit: Wolf Guard (Jump Pack), Weapon: Frag grenade, Frost axe, Krak grenade

Wolf Guard [31pts]


Selections: Frost axe [10pts], Storm shield [2pts]
Abilities: Storm shield, Unit: Wolf Guard (Jump Pack), Weapon: Frag grenade, Frost axe, Krak grenade

Wolf Guard Pack Leader [31pts]


Selections: Frost axe [10pts], Storm shield [2pts]
Abilities: Storm shield, Unit: Wolf Guard Pack Leader (Jump Pack), Weapon: Frag grenade, Frost axe, Krak grenade

Abilities Description Ref

If this model has a jump pack, when you set it up during deployment, it can be set up high in the
Jump
skies, ready to strike, instead of being placed on the battlefield. If it is, it can make a sudden assault
Pack
to arrive on the battlefield at the end of any of your Movement phases; when it does so set it up
Assault
anywhere that is more than 9" from any enemy models.

Storm
A model with a storm shield has a 3+ invulnerable save.
shield

Unit M WS BS S T W A Ld Save Ref

Wolf Guard Pack Leader (Jump


12 3+ 3+ 4 4 1 3 8 3+
Pack)

Wolf Guard (Jump Pack) 12 3+ 3+ 4 4 1 2 8 3+

Weapon Range Type S AP D Abilities Ref

Frag
6" Grenade D6 3 0 1 -
grenade

Frost axe Melee Melee +2 -2 1 -

Krak
6" Grenade 1 6 -1 D3 -
grenade

Wolf Guard in Terminator Armour [26 PL, 230pts]


Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Terminator, Wolf Guard, Elites
Rules: And They Shall Know No Fear, Hunters Unleashed
Abilities: Crux Terminatus, Teleport Strike

Wolf Guard in Terminator Armour [41pts]


Selections: Storm shield [2pts], Thunder hammer [16pts]
Abilities: Storm shield, Unit: Wolf Guard in Terminator Armour, Weapon: Thunder hammer

Wolf Guard in Terminator Armour [37pts]


Selections: Wolf Claw (Pair) [14pts]
Unit: Wolf Guard in Terminator Armour

Wolf Guard in Terminator Armour [37pts]


Selections: Wolf Claw (Pair) [14pts]
Unit: Wolf Guard in Terminator Armour
Wolf Guard in Terminator Armour [37pts]
Selections: Wolf Claw (Pair) [14pts]
Unit: Wolf Guard in Terminator Armour

Wolf Guard in Terminator Armour [37pts]


Selections: Wolf Claw (Pair) [14pts]
Unit: Wolf Guard in Terminator Armour

Wolf Guard Pack Leader in Terminator Armour [41pts]


Selections: Storm shield [2pts], Thunder hammer [16pts]
Abilities: Storm shield, Unit: Wolf Guard Pack Leader in Terminator Armour, Weapon: Thunder hammer

Abilities Description Ref

Crux
This model has a 5+ invulnerable save.
Terminatus

Storm shield A model with a storm shield has a 3+ invulnerable save.

During deployment, you can set up the model in a teleportarium chamber instead of placing him on
Teleport the battlefield. At the end of any of your Movement phases he can use a teleport strike to arrive on
Strike the battlefield - set him up anywhere on the battlefield that is more than 9" away from any enemy
models.

Unit M WS BS S T W A Ld Save Ref

Wolf Guard in Terminator Armour 5" 3+ 3+ 4 4 2 2 8 2+

Wolf Guard Pack Leader in Terminator


5" 3+ 3+ 4 4 2 3 8 2+
Armour

Weapon Range Type S AP D Abilities Ref

Thunder
Melee Melee x2 -3 3 When attacking with this weapon, you must subtract 1 from the hit roll.
hammer

You can re-roll failed wound rolls for this weapon. A model armed with
Wolf claw Melee Melee +1 -2 1
two wolf claws can make 1 additional attack with this weapon.

Fast Attack [7 PL, 117pts]

Skyclaws [7 PL, 117pts]


Categories: Faction: Adeptus Astartes, Faction: Imperium, Faction: Space Wolves, Infantry, Blood Claw, Jump Pack, Fly,
Skyclaws, Fast Attack
Rules: And They Shall Know No Fear, Hunters Unleashed
Abilities: Beserk Charge, Headstrong, Jump Pack Assault

4x Skyclaw [60pts]
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Unit: Skyclaw, Weapon: Bolt pistol, Chainsword, Frag grenade, Krak grenade

Skyclaw Pack Leader [22pts]


Selections: Bolt pistol, Frost sword [7pts]
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Unit: Skyclaw Pack Leader, Weapon: Bolt pistol, Frag grenade, Frost sword, Krak
grenade

Wolf Guard Sky Leader [2 PL, 35pts]


Selections: Bolt pistol, Thunder hammer [16pts]
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Unit: Wolf Guard Sky Leader, Weapon: Bolt pistol, Thunder hammer

Abilities Description Ref


Beserk On a turn in which they make a successful charge, you can make 1 additional attack in the Fight
Charge phase with all models in this unit.

Unless this unit contains a Wolf Guard Pack Leader or Wolf Guard Terminator Pack Leader, or is
Headstrong within 6" of a friendly WOLF GUARD, it must declare a charge in its Charge phase if it is possible
to do so.

If this model has a jump pack, when you set it up during deployment, it can be set up high in the
Jump Pack skies, ready to strike, instead of being placed on the battlefield. If it is, it can make a sudden
Assault assault to arrive on the battlefield at the end of any of your Movement phases; when it does so set
it up anywhere that is more than 9" from any enemy models.

Unit M WS BS S T W A Ld Save Ref

Skyclaw 12" 3+ 4+ 4 4 1 1 7 3+

Skyclaw Pack Leader 12" 3+ 4+ 4 4 1 2 7 3+

Wolf Guard Sky


12" 3+ 3+ 4 4 1 2 8 3+
Leader

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Each time the bearer fights, it can make 1 additional


Chainsword Melee Melee User 0 1
attack with this weapon.

Grenade
Frag grenade 6" 3 0 1 -
D6

Frost sword Melee Melee +1 -3 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Thunder When attacking with this weapon, you must subtract 1


Melee Melee x2 -3 3
hammer from the hit roll.

Selection Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit. ()
Hunters Unleashed: If your army is battle-forged, in any turn in which a unit with this ability made a charge move, was charged or made a
Heroic Intervention, you can add 1 to its hit rolls in the Fight phase. In addition, CHARACTERS with this ability can perform a Heroic
Intervention if, after the enemy has completed all of their charge moves, there are any enemy units within 6" of them. They can move up to 6"
when performing a Heroic Interveition, so long as they end the move closer to the nearest enemy model. ()

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