Huskarl to the You can re-roll wound rolls of 1 for friendly SPACE WOLVES units that are within 6" of this
Jarl model.
Frag
6" Grenade D6 3 0 1 -
grenade
Krak
6" Grenade 1 6 -1 D3 -
grenade
Belt of
The bearer has a 4+ invulnerable save.
Russ
Black Model with frost axe only. Black Death replaces the bearer’s frost axe and has the following
Death profile:
Codex:
Jarl of
You can re-roll hit rolls of 1 for friendly SPACE WOLVES units within 6" of this model. Space
Fenris
Wolves p83
If a unit is affected by this saga, they automatically pass Morale tests. In addition, if they are a
Saga of CHARACTER, increase the range of any aura abilities they have by 3" (e.g. the Great Wolf and
Majesty Jarl of Fenris), excluding Explodes, Healing Balms, Battlesmith, abilities of Relics of the Fang
and effects of psychic powers. Deed of Legend: Slay the enemy Warlord with your Warlord.
Storm
A model with a storm shield has a 3+ invulnerable save.
shield
Frag Grenade
6" 3 0 1 -
grenade D6
Krak
6" Grenade 1 6 -1 D3 -
grenade
SPACE WOLVES units within 6" of any friendly SPACE WOLVES ANCIENTS add 1 to their
Leadership. In addition, roll a D6 each time a <CHAPTER> INFANTRY model is destroyed within 6"
Great
of any friendly SPACE WOLVES ANCIENTS, before removing the model as a casualty. On a 4+, that
Company
model musters one last surge of strength before succumbing to its wounds; it can either shoot with
Banner
one of its weapons as if it were the Shooting phase, or make a single attack as if it were the Fight
phase.
Great Company
6" 3+ 3+ 4 4 4 3 8 3+
Ancient
Frag
6" Grenade D6 3 0 1 -
grenade
Krak
6" Grenade 1 6 -1 D3 -
grenade
...Worthy You can re-roll failed wound rolls of 1 for this model when attacking a CHARACTER or MONSTER in
of a Saga the fight phase.
Roll a D6 each time this model loses his final wound; on a roll of a 4+ that wound is not lost. In
A Glorious addition, if this model is slain in the Fight phase, once the unit that slew him has made its attacks,
Death... you can attack with him before removing his model as a casualty, even if he has already attacked that
phase.
An Army
This model can never have a Warlord Trait.
of One
Lone
6" 2+ 3+ 4 4 3 3 8 3+
Wolf
Frag Grenade
6" 3 0 1 -
grenade D6
Krak
6" Grenade 1 6 -1 D3 -
grenade
Storm
A model with a storm shield has a 3+ invulnerable save.
shield
Frag Grenade
6" 3 0 1 -
grenade D6
Frost axe Melee Melee +2 -2 1 -
Krak
6" Grenade 1 6 -1 D3 -
grenade
Storm
A model with a storm shield has a 3+ invulnerable save.
shield
Plasma pistol,
12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
Supercharge
If this model has a jump pack, when you set it up during deployment, it can be set up high in the
Jump
skies, ready to strike, instead of being placed on the battlefield. If it is, it can make a sudden assault
Pack
to arrive on the battlefield at the end of any of your Movement phases; when it does so set it up
Assault
anywhere that is more than 9" from any enemy models.
Storm
A model with a storm shield has a 3+ invulnerable save.
shield
Frag
6" Grenade D6 3 0 1 -
grenade
Krak
6" Grenade 1 6 -1 D3 -
grenade
Crux
This model has a 5+ invulnerable save.
Terminatus
During deployment, you can set up the model in a teleportarium chamber instead of placing him on
Teleport the battlefield. At the end of any of your Movement phases he can use a teleport strike to arrive on
Strike the battlefield - set him up anywhere on the battlefield that is more than 9" away from any enemy
models.
Thunder
Melee Melee x2 -3 3 When attacking with this weapon, you must subtract 1 from the hit roll.
hammer
You can re-roll failed wound rolls for this weapon. A model armed with
Wolf claw Melee Melee +1 -2 1
two wolf claws can make 1 additional attack with this weapon.
4x Skyclaw [60pts]
Categories: Fly, Jump Pack
Abilities: Jump Pack Assault, Unit: Skyclaw, Weapon: Bolt pistol, Chainsword, Frag grenade, Krak grenade
Unless this unit contains a Wolf Guard Pack Leader or Wolf Guard Terminator Pack Leader, or is
Headstrong within 6" of a friendly WOLF GUARD, it must declare a charge in its Charge phase if it is possible
to do so.
If this model has a jump pack, when you set it up during deployment, it can be set up high in the
Jump Pack skies, ready to strike, instead of being placed on the battlefield. If it is, it can make a sudden
Assault assault to arrive on the battlefield at the end of any of your Movement phases; when it does so set
it up anywhere that is more than 9" from any enemy models.
Skyclaw 12" 3+ 4+ 4 4 1 1 7 3+
Grenade
Frag grenade 6" 3 0 1 -
D6
Selection Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit. ()
Hunters Unleashed: If your army is battle-forged, in any turn in which a unit with this ability made a charge move, was charged or made a
Heroic Intervention, you can add 1 to its hit rolls in the Fight phase. In addition, CHARACTERS with this ability can perform a Heroic
Intervention if, after the enemy has completed all of their charge moves, there are any enemy units within 6" of them. They can move up to 6"
when performing a Heroic Interveition, so long as they end the move closer to the nearest enemy model. ()