Introduction
As the internet age has begun, gradual changes that could affect our tasks and
routines in our daily lives. As the gradual rise of gaming industries, different lots of
games have been created and some of us are interested to play. There are lots of
developing too fast. Because of the technology, new things were created that made our
life easier, comfortable and handy at most of the time. Mobile phone became a big part
of our lives, the way we work, the way we learn, the way we live and even the way we
play. Along with the evolution of the technology, mobile phones continue to upgrade.
Over the last decade, mobile gaming has steadily increased; it has become extremely
Students can also learn new word and languages through because of mobile games
because it teaches them on how to enhance their reading and thinking skills, they can
Many students stayed up late more than once playing their favorite mobile game
and they called it Mobile legend. Some of the students heard complaints their families
and significant to others about the amount of time they spend on playing mobile legend
rather than with them or spending their time to study their previous lesson. Maybe few
of them wished they could sneak a game while they are in school. But this is really a
problem nowadays.
It might be. Psychologists and scientific researchers are beginning to recognize that
playing too much mobile games (Mobile legend) is growing phenomenon. Mobile
Legend is a mobile game played over some form of mobile phone. This is usually the
internet or equivalent technology. But games have always used whatever technology
was current.
According to Choi et al. 2013; Jennifer Henderlong Corpus 2009; Van Eck 2006 the
been an ongoing debate in both the educational environment and the public. While it is
still arguable whether playing mobile games actually affects students’ academic
educational tool to foster students’ learning interests and motivation and deliver different
levels of knowledge more effectively. Studies have shown that motivation is a crucial
catalyst for learning success and correlated with academic achievement (Jennifer
Henderlong Corpus 2009; Jurisevic et al. 2008). According to Griffith, Online game is
the trendiest entertainment in the modern societies and they target a diversity of people
in different ages. It is a leisure activity that has become an ever increasing part of many
As the advent of mobile games occurs, Students failed on their grades, they gave
more of their more attention on playing mobile legend rather that doing their school
responsibilities. Some are getting sick because they spend most of their time on playing
and choose to skip eating their food on time. They also don’t have enough money to
spend for their school works if needed because they spend it already in playing mobile
legend.
Thus, this study is conducted to know if the selected senior high school students
are not focusing well on their studies just to play mobile legend, what the possible effect
of this said topic is. This study is trying to show the effect of playing mobile legend to the
academic performance of the selected senior high school students of Legacy of Wisdom
Academy of Dasmariñas Inc. The result of the study will depend upon the response of
2. What are the disadvantages of Mobile Legends to the students of Legacy of Wisdom
Students: This study may give information to the students about the effect of playing
Teachers: This study may serve as the way to the teachers to determine the students
who are having lower grades because of playing mobile legend so they can help the
Family: This study is significant to the family because it may help them to know if their
Future researchers: It would help the future researchers that are interested in this
study. It will serve as their basis and their background about their research.
The general objective of this study is to determine the effects of Playing Mobile
Legend to the selected senior high school students of Legacy of Wisdom Academy of
The scope our study is for finding effects of Playing Mobile Legend to the
The study delimited only for the selected senior high school students of Legacy
Wisdom of Academy of Dasmariñas Inc., and only on their First Quarter. The main
purpose of our study is to point out the effect of playing mobile legend and aims are
The study only focuses on Playing Mobile legend and its effect to Academic
Performance. However, the study excludes the effects of Playing Mobile Legend to their
behavior.
Definition of Terms
Mobile Legend – Is an online game that can be played through mobile phones and
requires internet.
someone.
education, the extent to which a student, teacher or institution has achieved their
educational goals.