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Automatic Object Recognition in a Light-Weight

Augmented Reality-based Vocabulary Learning


Application for Children with Autism
Tiffany Y. Tang Jiasheng Xu Pinata Winoto
Media Lab & Media Lab & Media Lab &
Innovative Technology for Autism Innovative Technology for Autism Innovative Technology for Autism
Research Center Research Center Research Center
Wenzhou-Kean University Wenzhou-Kean University Wenzhou-Kean University
yatang@kean.edu xujias@kean.edu pwinoto@kean.edu

ABSTRACT vocabulary learning.


A number of previous controlled studies have underscored the
importance of early diagnosis and intervention in autism.
1. INTRODUCTION
However, despite the technological advances, augmented reality- Autism spectrum disorder (ASD) is a lifelong
based (AR) intervention for Chinese autistic children is still rare, neurodevelopmental disorder mainly characterized by repetitive
which motivates our study. In particular, in this paper, we present and restricted behaviors and deficits in social and communicative
a mobile vocabulary-learning application for Chinese autistic skills interaction and emotion recognition [Charman and
children by creating authentic opportunities in outdoor and home Swettenham 2001; Zwaigenbaum et al 2015]. Compared to those
use. The core object recognition module is implemented in the typically developing (TD) children, children with ASD have only
deep learning platform, TensorFlow, on one hundred training some limited channels to acquire new knowledge. Additionally,
models; unlike other sophisticated systems, the algorithm has to although autistic children demonstrated delays in expressive and
run in an offline fashion. A pilot study aiming at investigating the receptive language, the extent of such delays varies across the
system’s feasibility and usability had been conducted with population [Szatmari et al 2003] and remains an active interest in
typically developing children and their parents with very the literature. On the other hand, infant brains are very malleable,
promising and satisfying results. We also further tested so early intervention which largely capitalize on the great
performance of the offline learning algorithm using seven animal potential of learning that an infant brain has could lead to positive
toys with very satisfying results. Since the current literature of effects in limiting some developmental impairments [Dawson et al
AR-technology on Chinese word-learning for children with 2010; Su and Haga 2018; Zwaigenbaum et al 2015; French and
special needs is still in its infancy and arguably lacks rigor in Kenney 2018], including early language and nonverbal skills
especially design and assessment, which thus offers limited [Szatmari et al 2003].
insights into its therapeutic efficacy, feasibility and applicability For the past decade, thanks to the huge advancement of computer
of individualized intervention for autistic individuals, particularly technologies, including augmented and mixed reality (AR and
children. It is our hope that this preliminary study adds to our XR), a large number of AR-based interventions had been
understanding towards the usability and usefulness of such AR- proposed for home and classroom use (among many, [Escobedo et
based mobile learning application. al 2014; Chung and Chen 2016; Brandão et al 2015; Chen et al
2015; Cunha et al 2016; Bai et al 2015; Dragomir et al 2018; Liu
CCS Concepts et al 2017; Lorenzo et al 2018; Daniels et al 2018]). While most of
• Information systems➝Human-centered the previous studies agree upon superior advantages AR-based
computing • Human computer interaction (HCI) applications have offered, no significant learning outcomes had
• Interaction paradigms ➝ Mixed / augmented reality. been observed in almost all of the previous studies. To the best of
our knowledge, however, there are fewer published English
Keywords studies describing the use of AR-based applications in Chinese
Object Recognition; TensorFlow; autism; lightweight; offline; special education classrooms, which motivates our study here. In
Permission to make digital or hard copies of all or part of this work for particular, we proposed a lightweight AR-based word-learning
personal or classroom use is granted without fee provided that copies are application for young children with ASD based on the Google
not made or distributed for profit or commercial advantage and that TensorFlow platform which supports learning at anytime and
copies bear this notice and the full citation on the first page. Copyrights anywhere. To the best of our knowledge, it is one of the few in
for components of this work owned by others than the author(s) must be China[Tang and Flatla 2016].
honored. Abstracting with credit is permitted. To copy otherwise, or
republish, to post on servers or to redistribute to lists, requires prior The organization of this paper is as follows. In Section two, we
specific permission and/or a fee. Request permissions from will present previous works, followed by our system architecture
Permissions@acm.org. and design in section 3. A small pilot study with TD children will
ICIAI 2019, March 15–18, 2019, Suzhou, China be shown in Section 4. We conclude our paper with our
© 2019 Copyright is held by the owner/author(s). Publication rights
speculations on the popularity of such application in Chinese
licensed to ACM.
ACM ISBN 978-1-4503-6128-6/19/03…$15.00 special education classrooms.
https://doi.org/10.1145/3319921.3319945

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2. PREVIOUS WORK 3. SYSTEM OVERVIEW
2.1 AR-based Application for Children with 3.1 The Core Module of Offline Object
Autism to Enhance Social and Communication Recognition Powered in the TensorFlow
Skills Platform
The majority of AR-based applications had been developed The core part of the imagine recognition module had implemented
to enhance autistic children’s social and communication skills within Google’s TensorFlow 1 machine learning framework.
with reported increased engagement and positive emotion. For Without modifying the sample codes, we took advantage of
example, the overlay of digital contents on top of physical ones in around one hundred already-trained models to cold start our
[Escobedo et al 2014] revealed that autistic children demonstrated system so that it could function in an offline fashion to facilitate
increased sustained and selective attention; meanwhile, due to the especially outdoor, home and non-classroom use. At present, our
inherent fun and attractiveness of the AR-based outputs, positive system can recognize one hundred common daily objects without
emotion had been elicited, which thus promoted engagement connecting to the internet, which thus offers tremendous
during therapies. Increased engagement has also been reported in advantage especially for rural users who have much less access to
in [Chung and Chen 2016] where AR technologies overlaying therapists [Tang and Flatla 2016]. We also offered further testing
with corresponding virtual images in tangible markers for children scenarios and results with seven animal toys to demonstrated the
with high-functioning autism. [Brandão et al 2015] also adopted usefulness of the offline learning algorithm.
AR technology in an interactive game book where children can
play with one 3D AR avatar with different facial expressions and 3.2 System User Interfaces
choosing the correct one to the right scenario, with an aim to train Our system went through several design iterations, which aims at
autistic children emotion and cognitive skills. AR-based facilitating the ease of use for autistic children. Figure 1 showed
applications were also developed to train autistic children’s the latest user interface.
emotion expression and social skills [Chen et al 2015], and
cognitive and social skills [Cunha et al 2016]. Enhancing pretend
play had been the focus in both [Bai et al 2015] and [Dragomir et
al 2018], while the latter sets the training in the classroom which
might not fully exploit the advantages of the AR technologies.
AR-based Google Glass has been adopted in two recent
studies to teach children social and communication skills. In
particular, Liu et al [2017] first systematically explored the
feasibility of autism-focused AR-based smart-glasses for training
social communication and pointed out that the AR-based can
significantly increase children’s engagement and fun, which thus
might in turn enhance the respective skills during intervention.
The AR-based Google Glass was studied in [Daniels et al 2018]
for home-based social affective learning in children with autism
with greater social acuity and increased eye-contact.
Despite the increasing popularity of AR-based technology among Fig. 1. The system can recognize four objects in one scene.
children, parents and therapists, findings in the clinical aspect is In Figure 1, the colored border corresponding the colored buttons;
not conclusive. For example, a recent study on AR for social skills when a user presses a colored button, the Chinese word for the
intervention failed to find significant improvement between item corresponding to the colored button will be shown and
groups [Lorenzo et al 2018]. Thus, further ecological studies are spoken, as shown in Figure 2. Notice in Figure 2, the user targeted
necessary. Despise it, due to the unique opportunity an AR-based a photo in a browser, which shows that our system is capable of
system can offer, it would continue to be present in future systems. supporting learning anywhere and anytime for these children.
2.2 AR-based Application to Target Other
Skills of Children with Autism
A few studies address other deficits of the children and train the
corresponding skills accordingly, including speech [da Silva et al
2014] which allows parents and therapists to join in during the
intervention section to increase engagement, science vocabulary
[McMahon et al 2016] to promote authentic learning opportunities,
science knowledge understanding [Hung et al 2016],
Among these studies, [Hung et al 2016] systematically compared
three different teaching materials including a typical picture book,
physical interactions and an AR graphic book, and revealed that
AR-based book offers a practical and hands ‐ on channel for Fig. 2. A sample example of the word recognition where both
children to explore and learn about corresponding knowledge. Chinese and English words appear.
However, although the new technology increased learning
motivation, the overall learning outcomes does not seem to
particularly favor this type of learning materials. 1
https://www.tensorflow.org/tutorials/images/image_recognition

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3.3 System Testing with Animal Toys and a few children who were demonstrated the application show
In order to further examine the accuracy and feasibility of the high interest in trying it after several rounds. Parents are
lightweight, offline deep-learning algorithm, we further tested the particularly satisfied with the audio module of the application.
algorithm with seven animal toys, with very satisfying results. However, due to the limited training sets, the accuracy of the
Figures 3 shows the two testing moments. Of note, our algorithm, application is not overall satisfying. Despite it, we argued that
although cold-started with a small-scale of data, performs with such lightweight applications are very desirable and crucial
satisfying results; it can also recognize multiple items (see the especially for non-classroom use to integrate with the classroom-
right photo in Figure 3). based intervention for infants and younger children with autism
[Virnes et al 2015].
In summary, our feasibility and usability studies are aligned with
those in previous ones, particularly in [Liu et al 2017, Dragomir et
al 2018] that the application greatly attracts children’s attention,
which thus might promote learning at their own pace outside the
classroom.

5. CONCLUDING REMARKS AND


FUTURE WORK
It is highly essential to point out that although current deep-
learning based object-recognition research has achieved quite a lot
of impressive results, its feasibility and applicability in offline
fashion is largely unexplored, which is of particular importance
and critical in some areas, including artificial intelligence based
special education areas, where usability and portability is
preferred. As such, as one of the few attempts down this path, our
study offers a first and yet preliminary glimpse into the feasibility
Fig. 3. Two testing moments in our system with seven animal toys. of such technology.
(left) recognizing a bear.(right) recognizing a bear and a giraffe at On the other hand, since the current literature of AR-technology
the same time. on Chinese word-learning for children with special needs is still in
its infancy and arguably lacks rigor in especially design and
assessment, which thus offers limited insights into its therapeutic
4. OBSERVATION AND DISCUSSION OF efficacy, feasibility and applicability of individualized
A PILOT STUDY intervention for autistic individuals, particularly children. It is our
We perform a small-scale usability testing with typical children hope that this preliminary study adds to our understanding
and adults in a public show on the university campus. Another towards the usability and usefulness of such AR-based mobile
aim of testing is to examine the accuracy of the deep-learning learning application.
based object recognition module, especially during an offline
fashion. Figure 4 captured a moment the researcher was
6. ACKNOWLEDGMENTS
The authors gratefully acknowledge financial support from
demonstrating the application for a young girl whose mother was
Zhejiang Provincial Natural Science Foundation of China
seen by her side.
(LGJ19F020001).

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